パッチノート/Alpha 12.x Release Notes

Last-modified: 2015-12-11 (金) 17:26:07

Alpha 12.5

http://7daystodie.com/alpha-12-5-is-out/」2015/08/23
Alpha 12.5 is out!
Howdy Survivalists,
We’re working hard on Alpha 13 which is still a ways off but in the meantime here is Alpha 12.5 with many of the top requested bug fixes:

Added 追加点

  • Added padlock to automotive loot

Changed 変更点

  • Changed reduced chance for rain and fog

Fixed 修正点

  • Fixed leveled loot not working properly on Multiplayer
  • Fixed SpawnEntity playerid minibike does not work
  • Fixed mist causing A Weird “Negative” Effect - aka fog people
  • Fixed dropped weapons render in front of everything
  • Fixed crosshair disappears when using e.g. smg autofire
  • Fixed crafting delay on closing backpack at the wrong time
  • Fixed craft timer exploit
  • Fixed bugged crafting without wasting material
  • Fixed landclaim does not protect the supposed area
  • Fixed minibike moves on its own uphills
  • Fixed mini bike headlamp constant click
  • Fixed mini bike repair dumps storage content
  • Fixed two players on a mini bike creates null ref spam
  • Fixed scraping small engine etc only gives you 1 scrap
  • Fixed crafting wooden bows halts bug
  • Fixed zoom function stutters/snaps
  • Fixed EAC reconnect to backend after internet connection interruption
  • Fixed some keybinds activate on releasing key
  • Fixed own explosions killing oneself count as kills
  • Fixed enabling voice ingame causes error when trying to talk
  • Fixed minor bow animation bug
  • Fixed while mounted to minibike, whatever you equip on toolbelt will show on headlight
  • Fixed null reference when pressing escape while joining server
  • Fixed null reference error on new game menu
  • Fixed when rejoining a game you cannot track your friend
  • Fixed black spots and strange map tiles after reconnecting to dedicated server
  • Fixed an EAC bypass
  • Fixed zombies not detecting players when mounted on minibike
     

Alpha 12.4

http://7daystodie.com/alpha-12-4-is-out/」2015/07/23
Alpha 12.4 is out!
Hey Survivalists,
Alpha 12.4 is out with many bug fixes, improvements and new additions here’s what you can expect:

Added 追加点

  • Added block shapes for modular chain link fence
  • Added check on minibike part loading to ensure partless bikes are destroyed over the net
  • Added bellows item and recipe.

Changed 変更点

  • Changed weight of cloth back to 1, and changed recipe of bandages to require 2 cloth, that way all cloth items can be right click scrapped yet there is no xp exploit
  • Changed weather forests have less chance to rain. All biomes have a chance to be overcast but not rain. Deserts have a rare chance of rain. Snow biomes have a chance to be clear.
  • Changed logs now burn for 3 minutes and planks burn for 10 seconds and wood debris burns for 30 seconds for easy math
  • Changed crossbow bolts have the same damage
  • Changed can now see exact damage on ammo if matching weapon is the currently selected belt slot
  • Changed forge ahead book no longer needed to make a forge
  • Changed removed forge ahead book from loot.xml The book still exists until A13 so we don’t break save games, but it is useless
  • Changed recipe of forge to use bellows, a short metal pipe, small stones and clay
  • Changed reduced amounts of hide you get from animals
  • Changed arrowheads to use sack model instead of ingot model

Fixed 修正点

  • Fixed spike traps upgraded to themselves
  • Fixed Crosshair animation when player moves
  • Fixed certain blocks(wood window & opened steel door) are too big and prevent placement of blocks
  • Fixed trap a zombie with a wood frame
  • Fixed spawn near my bedroll was broken
  • Fixed handheld item lost if you equip an item from a container (full backpack and toolbelt)
  • Fixed free instant XP without wasting material
  • Fixed crafting grid output bugged after inventory was full
  • Fixed all arrows are labeled as broken
  • Fixed flashlight swallowed when using attaching via crafting grid
  • Fixed enforcer magazine not stating it teaches the 44 magnum
  • Fixed drop on death delete all not working properly
  • Fixed rocket launcher mesh showing when it should only be showing the rocket mesh
  • Fixed crafting menu not updating real time
  • Fixed key mapping problematic in non-default cases
  • Fixed sawed off shotgun grip had no burn time
  • Fixed the minibike disappearing like a scared turtle
  • Fixed the minibike disappeared after taking tires off
  • Fixed save game does not save your minibike
  • Fixed Null Ref NGUI
  • Fixed trailer Park in Navezgane covered by sandrocks
  • Fixed trick key use to reuse eat/drink/use infinitely
  • Fixed fat zombie cop collision
  • Fixed Stealth A9.3 vs A12.1
  • Fixed steel and Iron arrow head now use sack model instead of ingot model
  • Fixed zombies show texts as loot containers (untouched, nothing and empty)
  • Fixed feral horde did not arrive
  • Fixed crafting uses too many resources at once
  • Fixed auger continues to idle without gas
  • Fixed zombies dying on fire (excluding torch fire) causing argument exception
  • New DayLight Length times - always sunset at 10:00PM so players always know when zombies will run
  • Fixed windows punching through fog in the distance
  • Fixed cutout wall lamp transparency against sky
  • Fixed screen blood left/right direction
  • Fixed a few env audio fade bugs and load hitch when crossing biomes
  • Fixed sniper rifle bugged super zoom on multiple right clicking
  • Fixed a rare error when shutting down a game server right after a player left who was connected through Steam Networking
  • Fixed the triple lindy flying hatch from the forums
  • Fixed mini bike headlight/horn react to their keybinds when they shouldn’t
  • Fixed confusing campfire - not sure about this one
  • Fixed console errors on rented dedi servers
  • Fixed exc array index is out of range
  • Fixed crafting delay on closing backpack at the wrong time
  • Fixed right click drop simultaneously press mouse buttons to dupe
  • Fixed stone crossbow bolts now get quality range from weapon
     

Alpha 12.3

http://7daystodie.com/alpha-12-3-hotfix-is-out/」2015/07/16
Alpha 12.3 Hotfix Is Out!
Hey Survivalists,
やぁ、生存者諸君。
Alpha 12.3 Hotfix is out for you with many bug fixes, improvements and new additions here’s what we’ve done:
作り上げた改良と新しい追加と、多くのバグの修正を含んだα12.3をお届けする。

Added 追加点

  • Added land claim recipe using 9 steel ingots, and removed broken tungsten old legacy recipe
    タングステンによる従来のレシピを廃止し、鋼鉄9個によるキーストーンのレシピを追加した。
  • Added steel arrow-heads as a rare loot drop in junk
    ゴミからレアルートとして、鋼鉄の矢頭を追加した。
  • Added iron log spikes with scrap iron that deal more damage and last longer.
    よりダメージが大きく、より耐久力の高い屑鉄で強化できる鉄のログスパイクを追加した。

Changed 変更点

  • Changed fat zombie cop loot to use ammo loot group instead of hard coded to drop the same thing
  • Changed projectiles can pass through metal bars
  • Changed damage/spike class improvement
  • Changed Duct tape can no longer be scrapped into cloth.
    ダクトテープを解体して布切れにできなくした。
  • Changed spike logs take damage when they deal damage. Wood log spikes can be upgraded to scrap
    ログスパイクはダメージを与えたとき、耐久度が減るようになった。ウッドログスパイクはくず鉄のログスパイクにアップグレードできる。
  • Changed increased the weight of cloth to reduce xp exploit from bandages to cloth to bandages
    包帯→布→包帯…とクラフトして稼げる経験値を減らすため、包帯を作るための布の量を増やした(雰囲気訳)
  • Changed removed legacy stone recipes made from old depreciated rocks
     

Alpha 12.2

http://7daystodie.com/alpha-12-2-hotfix-is-out-2/」2015/07/13
Hey Survivalists,
Alpha 12.2 Hotfix is out for you with many bug fixes, improvements and new additions here’s what to expect:

Added 追加点

  • Added wrench schematic item, art and integrated into common book loot
  • Added new first person rock throw animation
  • Added Iron, Steel and exploding Crossbow bolts.
  • Added exploding crossbow bolt schematics.
  • Added Crossbow schematic which is found in common book loot.
  • Added exploding crossbow bolt schematic which is found in rare book loot.

Changed 変更点

  • Changed all parts can be obtained now when breaking apart bullets
  • Changed Change “Press Enter to join the world” to “Press any key to begin”
  • Changed Flashlights to not have negative shadows or black dots
  • Crossbows are no longer a default craft.
  • Changed Increased first time crafting bonus of XP given for gun and ammo crafting of bullets and shells. Removed XP given for additional ammo crafted, since it can be taken apart and put back together for free.
  • Changed desert spectrums; more blue at night and a tan colored fog during day
  • Changed increased rain/water effect on sloped surfaces
  • Changed Sound spam and lag when crafting more items at once

Fixed 修正点

  • Fixed High reflections on falling tree
  • Fixed Weather control is turned back off when changing games
  • Fixed Tree falling insides are no longer invisible *(partial fix for the issue – best fix would be to add a cap to the bottom of trees but this is not possible yet with speed tree)
  • Fixed Loottimer reappearing when opening chat and closing it (with esc) while in an opened lootcontainer
  • Fixed Ammo dupe with simple right clicking on the output window
  • Fixed FreeCameraMove + reload button force reload dupes ammo
  • Fixed Various issues with the crafting grid’s visual behavior and ammo dismantling
  • Fixed Removing an ingredient during crafting doesn’t reset the crafting timer
  • Fixed FPS drop when crafting more than 200 items
  • Fixed Crafting grid dupe as shown on the forums
  • Fixed killer tree saplings
  • Fixed Trap A Zombie With Wood Frame
  • Fixed Campfire/torch fire animation is off
  • Fixed Flashlight Icons Missing From The Gun Crafting Grid
  • Fixed console doesn’t work with map open
  • Fixed memory hogs on mp games
  • Fixed Bullet icon turns into 762 rounds icon
  • Fixed Added missing pistol grip to Loot
  • Fixed Crafted items need to be put into inventory if there is space
  • Fixed Auger crafting time differs from the preview
  • Fixed Revamped the crafting logic which improved the overall performance and smoothness, things like sound spam and “the rubberbanding effect” are gone
  • Fixed Crafted item not outputting to slot 8
  • Fixed Another Ammo dupe from the forums (for weapons with alternate ammo)
  • Fixed Fixed massive amount of crafting output when having the inventory closed for a long time
  • Fixed Bullet dupe on right click in the output window using the split function
  • Fixed make crafting window show anomalous output figures
  • Fixed Bullet component duping while dismantling with rightclick and split
  • Fixed stacked item with no right click option to split stack (report from forum)
  • Fixed Camp fire dupe exploit
  • Fixed Minibike gets stuck/slower in gore blocks
  • Fixed Too many chunks in cache when dedicated server is empty
  • Fixed weapons being rendered in front of other objects
  • Fixed weapon offsets on other players in multi player
     

Alpha 12.1

http://7daystodie.com/alpha-12-1-hotfix-is-out/」2015/07/08
Happy Hump Day Survivalists,
We have a 12.1 Hotfix for you with many bug fixes, gameplay tuning changes and improvements for you. Here’s the skinny:

Added 追加点

  • Added a global soft wind intensity to avoid dead silence
  • Added wooden bows can now be repaired with sticks
  • Added flashlight attachment support for sniper rifle and hunting rifle
  • Added a little haze into depth of scene
  • Added snow sub biomes now contain birds nests

Changed 変更点

  • Changed reduced chance for bears to spawn
  • Changed increased club damage and tweaked all clubs
  • Changed increased stone arrows and tweaked all arrows
  • Changed slowed sky transitions for a more natural feel
  • Changed the minimum degradation of all clubs is now 100, like the stone axe
  • Changed new game starts now at 7am
  • Changed raised bottom wellness cap from 50 to 60
  • Changed adjusted rain specularity on surfaces and grass
  • Changed adjusted speedTree alpha cutouts with depth, AO, and diffuse lighting
  • Changed stack limit of many items from 64 to 250
  • Changed auger has no durability until we can resolve it properly, before it degraded too fast
  • Changed tuned each biome for proper amounts of bird nests
  • Changed health of minibike this may help to fix minibikes disappearing in some cases
  • Changed improved zombie hit collision, removed a gap between the head and upper torso which would allow for some arrows or bullets to pass through the neck area
  • Changed committed dead mountain pine billboard meta files – hopefully fixing the billboard outlines in radiated areas on low tree LOD’s
  • Changed randomized weather on new games
  • Changed brightened stormy weather to avoid confusion that it’s night time during the day
  • Changed reduced crafting time of grain alcohol in half (Joel)
  • Changed reduced crafting time of bio fuel in half (Joel)
  • Changed bio Fuel is now made from animal fat instead of tallow (Joel)
  • Changed rain spectrum

Fixed 修正点

  • Fixed loaded ammo changes type when swapping
  • Fixed shotgun shells disappearing when changing to slugs
  • Fixed FreeCameraMove + reload button force reload dupes ammo
  • Fixed craft timer resets to start when removing item out of the output window
  • Fixed auger in output slot gives 1 gas can per gas remaining
  • Fixed heavy rain on biome borders fixed
  • Fixed cursor moves by itself when game controller is attached. Game controller is now disabled by default
  • Fixed flash thunder and weather sounds on entering game fixed
  • Fixed mouse and gamepad axis movement could be bound to actions
  • Fixed game browser showing wrong game time
  • Fixed the Trade “blood for ammo” Bug
  • Fixed removed a syntax error from biomes.xml
  • Fixed global specular reflections in speedTree
  • Fixed indoor furniture getting rain
  • Fixed rain striped effect on surfaces
  • Fixed surface rain effect from popping
  • Fixed locked storage chest becomes empty after breaking lock
  • Fixed game not getting past loading screen with IndexOutOfRangeException
  • Fixed locale issues when loading on Linux / MacOS
  • Fixed load old save game with good gear, start new game and inherit all gear
  • Fixed Console commands GetTime and SetTime
  • Fixed timing of fireaxe, hoe and pickaxe. The animation no longer gets out of sync with the animation in first person
  • Fixed Null ref error when firing arrow into snowy sky
  • Fixed console doesn’t work with map open
  • Fixed save game does not save your minibike
  • Fixed improved fat zombie and fat zombie cop collision so neck shots work
  • Fixed minibike moves on its own after the player dismounts.
  • Fixed increased rain on surfaces angle
  • Fixed reload dupes ammo bug
  • Fixed dead tree02 and dead shrubs so zombies don’t spin on them and updated art. Dead tree02 now falls because it’s bigger.
  • Fixed black textures on linux/mac
  • Fixed Null ref causes chunks not to load
  • Fixed trees killing people immediately

Known Issues 既知の問題

  • Some players have experienced memory leaks
  • Linux / Mac OS builds still have black horizons (black models)
  • Some players are experiencing black chunks of the world
     

Alpha 12

http://7daystodie.com/mini-bikes-physics-bears-a12/」2015/07/03
Mini Bikes & Physics & Bears A12!
Happy build day Survivalists,
よい建築日和だな、生存者諸君
We’ve just released Alpha 12 ‘our biggest build to date’
我々は、現在までで最大の更新であるα12をちょうどリリースした。
and I want to tell you it’s one huge mega-shitton of new content goodness, bug fixes and more ‘including’:
そしてそれは、クソなほどめちゃくちゃ多い新しいグッドなコンテンツとバグ修正を含んでいる。
As always we cannot guarantee its compatibility with old saved games.
いつものように、古いセーブデータを完全に維持することは保証できない。
If you experience any problems please reinstall the game and start a brand new game.
何か問題が生じたくなければ、再インストールしてから新しいゲームをはじめてくれ。

Added 追加点

  • Added a new vehicle system with a craftable minibike.
    Players must first find and read the minibike book.
    Then craft a chassis and place it in the world.
    Next craft minibike handlebars, seat and find wheels, battery and small engine adding them to the chassis.
    The higher quality the parts the better gas milage, speed, protection the minibike offers.
    You can interact with the Chassis by pressing or holding <E> which displays available radial menu options.
    Drag parts into the chassis window to add them.
    Click on the parts names to remove them.
    Optionally you can find and add a shopping basket and padlock for storage and locking.
    Locks are invulnerable for the first version of vehicles.
    You can also activate the headlight with <F> and the horn with <X>.
    You can give zombie both large pains and ragdoll deaths if your going fast enough if you’re not they might stop you.
    新しくクラフト可能なミニバイク乗り物システムを追加した。
    プレイヤーは最初にミニバイク設計図?を探さなければならない。
    まずはシャーシを製作し、フィールドに置くこと。
    次に、ハンドルレバー・シートを製作し、ホイール・バッテリー・小さいエンジンを探し出し、それらをシャーシに追加する。
    よりよい品質のパーツは、燃費・速度・耐久力を向上させる。
    設置したシャーシに<E>を押すか、ホールドすることにより、専用メニューが出る。
    専用メニューの中に、パーツをドラッグして入れること。
    取り外したいときは、パーツの名前をクリックすればよい。
    必要に応じて、南京錠や買い物カゴを見つけ、取り付けることができる。
    ロックすることにより、非常に堅固になる。
    また、<F>でヘッドライト、<X>でホーンを鳴らすことができる。
    ミニバイクで走り続けることにより、大きくペインを上げることになる。
  • Added a new sky and weather system with rain, snow, dust storms and dynamic cloudy,
    clear and stormy skies even lunar cycles with 7th night full blood moons.
    The system also supports new weather sky spectrums.
    Coming soon cold and hot weather survival.
    新しい夜と空のシステムを追加した。
    雨や雪、粉塵、曇り、快晴や嵐の空、また7日目の夜は血の満月が出る。
    また、天気によって光加減も変わるようにした。
    そのうち、寒さや熱さを生存に加える予定だ。
  • A brand new sexy humidity/height based random generation system with more natural elevations,
    improved poi placement, improved cave placement,
    improved biome border mixing and footpaths that beg to be explored.
    It comes with a new random gen mixer that gives players full control over custom hub creation,
    prefabs that spawn and their probabilities. Rivers, and more lakes will come in the next build.
  • Added a new dynamic ambient audio system with wind loops, gusts, ambient oneshots, ambient loops, daybreak, nightfall and bloodmoon stingers.
    The system adjusts the wind based on the weather and plays the daybreak stinger at 6 am,
    the nightfall stinger at dusk when zombies start running and the bloodmoon stinger on full moon 7th night.
  • Added a new physics system with new zombie ragdolls, tumbling blocks and explosion impulses that throw zombies in the air.
    The system also drops wood, stone and metal terrain debris piles which can be used to salvage resources from physics events.
    ゾンビやブロックが爆発の衝撃により宙返りしたりしながら吹っ飛ぶ、新しい物理法則を追加。
    また、物理現象の終了後に木や石、鉄くずなどを取得できる。
  • Added a new right click action menu that includes craft, take, drop, equip, wear, heal, eat, drink, read, examine, attach, scrap and split.
    From it you can quickly do a lot of actions that use to be tedious or harder to learn for new players.
    クラフト・所持・放棄・装備・装着・回復・飲食・読書・説明・取り付け・解体・分解を含む新しい右クリックを追加。
    新規プレイヤーにとって、退屈で難しい多くのアクションを瞬時にこなすことができるようになる。
  • Added a new gun attachment system that supports flashlight attachments on all firearms except the blunderbuss.
    マスケット銃を除くすべての火器にフラッシュライトを取り付けれるシステムを追加。
  • Added a new alternate ammo system that supports stone tipped, iron tip, steel tip and flaming arrows as well as shotgun slugs and the supported recipes.
    Ammo can be loaded by right click loading new ammo type. (Alt+R) swaps to the next available ammo time in your current selected weapon.
    石の先端・鉄の先端・鋼鉄の先端、またレシピが必要な火矢とスラグ弾などの新しい弾薬システムを追加。
    弾薬は右クリックで装填可能。Alt+Rキーを押すことで現在の武器の弾薬の変更ができる。
  • Added a new leveled loot system that scales/multiples players loot chances based on their current player level,
    and yes, level 1 players can get flawless and rare items.
    現在のプレイヤーレベルに基づいた新しいルートシステムを構築。レベル1のプレイヤーでも完璧や貴重なアイテムは出る。
  • Added a new bear enemies that are in every biome except desert and in caves.
    Bears will attack both the player and zombies.
    Like Dogs bears have a give up time where they will only chase you so far.
    If you can kill one you can reap the benefits of bear meat and make charred bear, grilled bear, boiled bear and bear stew.
    敵として新しく、洞窟や砂漠バイオームに熊を追加した。
    熊はプレイヤーとゾンビ、どちらともを攻撃する。熊も犬と同様に、ある長い距離を逃げると追跡をあきらめる。
    プレイヤーが熊を殺せば熊肉をはぎ取ることができ、熊肉は黒こげの熊肉、焼いた熊肉、茹で熊肉、そして熊肉シチューに料理することができる。
  • Added quality ranges on bows, crossbows, augers, chainsaws and all clothing.
    弓、クロスボウ、採掘機、チェーンソーと衣服にクオリティを追加。
  • Added the riddle of steel book which allows the player to craft steel molds in turn they can then craft new steel pickaxes,
    steel tipped arrows, flaming arrows and upgrade concrete blocks into steel reinforced concrete walls
    鋼鉄の鋳型をクラフトできるようにする本「鋼鉄の謎」を追加し、本を読むことで鋼鉄のピッケル、鋼鉄の矢尻の矢、火矢とそして鋼鉄の鉄筋コンクリートを作るためのフレームを作成可能になる。
  • Added a bunch of new Graphics options including motion blur, depth of field, dynamic contrast, tone mapping, sunshafts, grass
    view distance and improved controls allowing a wide range of flexibility for users to tune the game for the visual look and performance desired.
    The video options menu has mouseover tooltips to guide new players in optimizing the graphics for their system.
  • Added falling trees with physics that fall after damaging them dropping their wood and crushing zombies and players if they fall on them.
    木が倒れるエフェクトを追加し、原木をドロップすると同時にそこにいたゾンビやプレイヤーを押しつぶす。
  • Added a new high-res acid puking hulk model.
  • Improved crafting with a new basics crafting category at the top of the recipe list to help new players and players who just died find the most used and most important recipes quickly. Items no longer need to be crafted or cooked once to quick craft and quick cook no more required drag and drop.
  • Added a bunch of new weapon animations including punch, drink water from hands, many tools and more. Also improving the unholster time so holstering and unholstering is much faster and more satisfying. We also changed some non-interactive hand and drop items to a burlap sack to reduce clutter and memory
  • Added new single player only game pause game feature simply hit the Escape key
    You can now craft gravel or small rocks from destroyed stone depending on grid placement
  • Added “Set In Concrete” book to game and loot that unlocks cement molds, rebar frames, and buckets of concrete
    「コンクリートの設置」というセメントの鋳型や鉄筋、コンクリートバケツをアンロックする本を追加。
  • Added new hidden bomb shelter location to random gen
    ランダム世界に防空壕を追加。
  • Added new hidden mountain man cabin with the secret loot to the random gen snow biome
    雪山にシークレットルートを持つ、隠れ家を追加。
  • Added herbal antibiotics item and recipe that has to be found. Will cure dysentery and stage 1 infection
    ハーブの抗生物質と探索する必要があるそのレシピを追加。それにより赤痢および1段階目の感染から回復することができる。
  • Added unique mountain man loot chests that contain herbal recipes
    レシピ本を含むチェストを探索するときの独特な動きを追加。
  • Added auger is now craftable from a small engine, handlebar, auger blade and auger parts unlocked by an auger schematic
    ドリルの設計図?をアンロックしたとき、小さなエンジンハンドルバー・ドリルパーツ・ドリル歯でドリルを製作できるように
  • Added realistic values to crossbow
    クロスボウをリアルにした。
  • Added aviator goggles to loot and protection to eyes from Aviator goggles
    目を保護する飛行士ゴーグルをルートに追加。
  • Added Loot Quality Templates to shorten time on balancing loot
    物品の品質によってルートの時間を短く調整。
  • Added damage decal to wood window and block models
    木の窓とブロックの破損状態を追加。
  • Added pressure plate mines and recipe made from scrap metal and gunpowder
    くず鉄と火薬から作成可能な、感圧地雷とそのレシピを追加。
  • Added usage of ESC to go back in menu
  • Added Zombie Dog give up sound
    ゾンビ犬に追跡を止める時の鳴き声を追加
  • Added Scrap metal armor and Iron armor can now be scrapped or melted down
    くず鉄防具と鉄防具はくず鉄になるか、溶けたりする。
  • Added blocks such as grass, furniture, and glass no longer provide stability and will not support the weight of anything
    草や家具のような、安定せず、重量が考慮されていないブロックを追加。
  • Added leather scrapping. Note you must know how to make leather by reading leather tanning
    皮の切れ端を追加。追記:皮なめし本を読んで皮を作れなければならない。
  • Added plant fibers can now repair plant fiber pants
    植物繊維によって、植物繊維ズボンが修復できるように追加。
  • Added Natural healing system where if the player has over 50% food he will slowly heal. A buff icon will show when you are healing.
    満腹度50%以上のときにゆっくると回復する自然回復を追加。そのときはアイコンが表示される。
  • Added new blue and orange concrete painted concrete pillars
    青色やオレンジ色のコンクリートの柱を追加。
  • Added tube pillars with orange stripes to the parking garage
    駐車場にオレンジのしまが入った柱を追加。
  • Added new furniture tables to locations and wood, redwood, iron and scrap iron table recipes
    木製・赤い木製・鉄製・くず鉄製のテーブルのレシピと家具配置を追加。
  • Added ability to click on radial menu options as well as releasing <E>
    通常のメニューオプションをEキーを離すのと同じようにクリックすることができるように追加。
  • Added recipe to make planks from wood debris
    木屑から木材を製作するためのレシピを追加。
  • Added new block/item placement shader
    本やアイテムに影を追加。
  • Added glue and duct tape items and recipes
    のりとガムテープとそれらのレシピを追加。
  • Added disallowing rules for player spawning inside random gen towns
    街の中にはスポーンしないようにルールを追加。
  • Added desert rock formations, and rock formations to forests and snow biomes
    砂岩や岩の配置を森や雪原に追加。
  • Added crafting Icon Mouseover tooltip for icon category names
  • Added a new small yellow book icon above books the player has already read
    既読の本に黄色いアイコンが付くように追加。
  • Added print generic system information to log
    ログに汎用なシステム情報を表示するように追加。
  • Added new fog spectrums
    霧の中の光を追加。
  • Added bushes now have branch rustling sound when moving through them
    枝を持つ茂みが動くときにがさがさと音を立てるように追加。
  • Added glue and duct tape to the game. Glue can be made with the beaker from bones or found in loot.
    Duct Tape can be made from cloth and glue and also found in loot
    のりとガムテープをゲームに追加。のりはビーカーで骨から製作するか見つけ出すことができる。
    ガムテープは布とのりから作るか、見つけることができる。
  • Added on clients the save game folder is automatically moved to new location see new changes to saved games in the changed section
  • Added dropped, unlit version of torch
    松明がドロップすると消えるように。
  • Added steel ingot mold
    鋼鉄の鋳型を追加。
  • Added and changed hotkey shortcuts and inventory management controls
    ショートカットキーを変更し、インベントリーの管理を変更した。
  • RMB(右クリック)
    • Opens the new right click action menu
      新しい行動メニューを開くように
  • LMB(左クリック)
    • Grabs a stack of items and stick it to the mouse
      アイテムを掴んでマウスに従う。
    • While holding a stack in the inventory, left click will place the full stack in the slot, and right click will place just one item.
      掴んでいるとき、左クリックで最大まで、右クリックで1個ずつ場所にアイテムを置くことができる。
  • Shift+LMB(Shiftキーと左クリック)
    • Moves the single item or full stack of items between the belt, backpack or loot container
      アイテムをベルトとバックパックか探索箱の間を一発で移動できる。
    • If there is no loot container open and you Shift+LMB on backpack items they move to the first empty belt slot
      探索箱が開いていないならば、これによりバックパックのアイテムを最初の空っぽのベルトのマスに移動する。
    • If there is no loot container open and you Shift+LMB on belt items they move to the first empty backpack slot
      探索箱を開いていないならば、これによりベルトのアイテムは最初の空っぽのバックパックのマスに移動する。
    • If a loot container is open and you Shift+LMB on belt or backpack items they move to the first empty loot container slot
      探索箱を開いているならば、これによりベルトかバックパックのアイテムを最初の空っぽの探索箱のマスに移動する。
    • If you Shift+LMB on items in a loot container they go to the first empty backpack slot first then the first empty belt second if the backpack is full
      探索箱のアイテムにこれをした場合、最初の空っぽのバックパックのマスに入れ、満杯ならばベルトの空きマスに移動する。
  • Shift+RMB(Shiftと右クリック)
    • Splits a stack in half and sticks it to your mouse
      スタックの半分だけを取る。
    • If the stack is an odd quantity, then it will leave the smaller half (for example, a stack of 7 will leave 3 items in the slot and grab 4).
      スタックが奇数個しかなかった場合、半分よりわずかに少ない方を残す。(例:7個のスタックなら3個残し、4個掴む)
  • CTRL+RMB(CTRLと右クリック)
    • Takes one item from a stack and sticks it to the mouse
      スタックから1個だけアイテムを取る。
  • LMB Add to stack(スタックを持ってるときの左クリック)
    • If you add a stack to another similar stack it will complete or fill the stack to its max capacity.
      同じアイテムスタックを持っているとき、限界までスタックの個数を増やすことができる。

Changed 変更点

  • Changed all in game windows including player built ones are now unified to break out and plug up consistently
  • Changed degradation rate of most tools to be better on the low quality
    ほとんどの低品質の道具の劣化速度がましになった。
  • Changed Day and night hordes do not spawn on day 7 blood moon intervals any more, only feral night hordes spawn on the seventh day
    昼と夜のホルドが7日目には湧かなくなった。7日目に沸くのは夜のフェラルホルドだけ。
  • Changed Night hordes should always come at sundown and will never be delayed. Any current hordes will be disbanded
  • Changed new games at 6 am so players get maximum daylight their first day
    ニューゲームは6時からスタートするようになった。よって、プレイヤーは初日、昼の時間を最大限使える。
  • Changed 24 hour cycle options adding 50 minute default and removed 240 minute option
    24時間サイクルのオプションから240分を削除し、新たに50分を追加、およびデフォルト値とするように変更。
  • Changed removed perct of night game option replacing it with Daylight length 12 hrs, 15, hrs and 18 hrs which is the new default
    オプションで夜の割合(%)を選べたのをなくして、かわりに昼の時間を12、15、18時間の中から選べるようになった。デフォルトは18時間。
  • Changed Daybreak is locked to 6am always
    夜明けをいつも午前6時に固定するように変更。
  • Changed a lot of books have been converted into schematics that look like item with a small blueprint in the corner. Like iron armor leather armor pieces are now unlocked with individual schematics. The leather book now only locks leather creation. Many other books have been changed to individual schematics. All firearm unlocks have been converted into individual schematics. Gas cans now unlock as a schematic as well. Ammunition Nation has be removed and all individual ammo types except the 44 have been converted to schematics. The Claw hammer is now unlocked with a schematic as well as the new flaming arrows.
  • Changed increased hardness of steel
    鋼鉄の強度を増強。
  • Changed stun rules so weapon damage and player stamina are considered
    スタンルールを武器ダメージとプレイヤーのスタミナを考慮するように変更。
  • Changed deleted unused tree and bush assets
    使えない木と草を削除した。
  • Changed updated Tree LOD distances
  • Changed low end of mp5 damage was too low
    低品質のmp5(サブマシンガン?)のダメージをとても低くした
  • Changed dressers have a greater chance to drop clothing
    ドレッサーから衣類が手に入る確率がかなり高くなった
  • Changed cobblestones are now made from small rocks and lumps of clay
    粘土の塊と小さな石から玉石が作れるように変更。
  • Changed increased player run speed
    プレイヤーの走る速度を増強。
  • Changed Animal spawning cap for better performance
    よりよいパフォーマンスのために、動物のスポーン上限を変更。
  • Changed uvs on pole1m and replaced all poles with new pole
  • Changed shopping baskets with no loot can be picked up and used for a mini bike storage
    ルートがない買い物カゴは拾うことができ、ミニバイクのカゴとして使うことができる。
  • Changed experience given for zombies
    ゾンビから得られる経験値の変更
  • Changed replaced cutlog block with new smooth logs
    丸太は、滑らかな丸太として再設置できるように変更。
  • Changed cleaned up old grouped bushes that looked bad
    見栄えが悪い、古い草の集団をきれいにした。
  • Changed Iron pickaxe does half the damage it did against stone and metal
    鉄や金属に対するIron pickaxeの効果が半減した。
  • Changed increased spawning of roaming hordes
    roaming hordesの湧きが多くした。
  • Changed rebalancing pass for player xp
    プレイヤー経験値の調整。
  • Changed switched bear, stag, pig and rabbit to use the standard shader
    熊・豚・兎の標準的な影を入れ替えた。
  • Changed thickened grass in forest, pine forest and plains
    森・樹林・草原の草を濃くした。
  • Changed Metal strips can now repair mining helmets
    Metal stripsでライト付のヘルメットを修理できるようにした。
  • Changed increased probability of finding pants
    ズボンを見つけられる確率を上げた
  • Changed Gore blocks now take longer to degrade and visibly shrink as they degrade
    ゴアブロックがなくなる時間が長くなり、見た目でどの程度劣化しているのか分かるようにした。
  • Changed updated the terrain stone, forest ground and grass textures
  • Changed lowered cave count per biome, gravel path count per cave path, lowered ore path count per gravel path
  • Changed thirst stage 2 now causes health damage
    乾きレベル2ではヘルスにダメージを受けるようにした。
  • Changed did a wooden frame 4 pane window pass adding broken variants to all the prefabs that used them
  • Changed menu buttons from Exit to Quit
    メニューボタンのExitをQuitに変更。
  • Changed cleaned up spawning.xml
    spawning.xmlを整理した。
  • Changed removed burnt forest ground from rubble sides
    焼けた森の地面から瓦礫を削除。
  • Changed re-enabled dog hordes
    イヌの集団が(以前のように)来るようにした。
  • Changed Gore blocks fall and have no stability. Gore blocks will stick on the ground if they fall.
    ゴアブロックが強度なく、落下するようにした。ゴアブロックは地面の上ならば、積みあがることができる。
  • Changed Gore has several stages of destruction now
    ゴアブロックはいくつかの破壊の段階があるようにした。
  • Changed animals in all biomes except snow and desert respawn 3x slower. In snow and desert they spawn 1.5x slower
    動物のリスポーンの時間は雪原砂漠は1.5倍、それ以外は3倍かかるようにした。
  • Changed removed meat on a stick raw and cooked
    生も調理後も串焼きを削除した。
  • Changed all boiled foods give you 5 water
    全てのゆでた食べ物は水分を5得られるようにした。
  • Changed all foods now give half as much food as they used to, to compensate for the slower metabolism in A11
    全ての食物は以前の半分の効果となった。代謝(腹の減り?)が遅くなったのにあわせるため。
  • Changed in random gen deserts are more common now, and forests less common
    ランダムワールドで砂漠がより生成されやすくなり、森は生成されにくくなった。
  • Changed ladders will now support things
  • Changed placement of wood stairs is now inverted
    木の階段を反転して置けるようにした。
  • Changed garage doors to be wood instead of wood_weak
    ガレージのドアが、もろい木のドア→木のドアとした。
  • Changed nerfed axe damage to wood
    斧の木に対するダメージが減った。
  • Changed tweaked pine forest spectrums and mood
  • Changed optimized rendering of sky and water
    空と水の描写を最適化した。
  • Changed some blocks/structures have too much stability
  • Changed terrain doesn’t show density on downgrades
  • Changed green wallpaper blocks now downgrade to a wood frame
    緑の壁紙のブロックは、ウッドフレームにダウングレードするようにした。
  • Changed improved sandstorm effect
    砂嵐の影響を反映した。
  • Changed thinned cacti in desert a little
  • Changed deleted block ID 780 distorted concrete from game and prefabs
  • Changed disable cubemaps when not supported for linux. Disable cubemaps when reflections are turned off
  • Changed removed background color schemes from groups
  • Changed moved scrap recipe button to above the output tray
  • Changed info popup to display all groups an item/block belongs to
  • Changed localization text from “Group:” to “Group(s):”
  • Changed default inventory to tab key
    規定のインベントリーキーをTABキーに変更。
  • Changed radial menu now supports up to 10 possible actions with auto placement
  • Changed antibiotics only give half the wellness over time as before
  • Changed driftwood now drops trunks & removed driftwood to planks recipe since you can no longer get driftwood
  • Changed removed plant fiber torch recipe to clean up crafting menu
    松明のレシピから植物繊維を取り除き、整理した。
  • Changed removed plank recipe from trunk tips
  • Changed renamed “Furniture/Decor” to just “Decor”
  • Changed updated all spectrums
  • Changed disabled shadows at very low angles (performance)
  • Changed improved Mouse Wheel Scrolling in menu and in game to be more universal
  • Changed unified made new Item Hover info and Examine windows
  • Changed Gas Pumps now contain gas can loot and do not explode when shot
    給油機はガソリン缶をルートできるようになり、撃っても爆発したにようにした。
  • Changed Removed Iron wall recipe
    鉄の壁のレシピを削除した。
  • Changed tweaked third person camera, it is now to the right of the shoulder
  • Changed all safes are locked and have to be broken into now and loot timers are reduced to 1 second
  • Changed reordered terrain blocks, most likely save games will be borked
  • Changed increased depth of snow, forest ground and grass to reduce banding of textures on hills
  • Changed snowy biome has asphalt roads again now that we have real snow that covers roads
    雪原の道路をアスファルトに戻したが、表面に雪が積もるようにした。
  • Changed removed snowy cabin variants from the game and added all cabins to snowy biomes
  • Changed removed all snow from prefabs and cleaned up old blocks and textures
  • Changed removed all icicles and snowy roof blocks from all prefabs as the new snow system snows on roofs
  • Changed unified all wooden upgrade costs to 4 planks so that you cannot profit from destroyed wood
  • Changed removed ability to attack with a stick
    棒で叩けなくなった
  • Changed thinned trees in snow biomes
  • Changed audio control needs to apply before hitting “apply”
  • Changed all zombie and animal collision to be more accurate for bodies, heads, arms, legs and ragdolling
  • Changed reduced max size of towns
    町の最大サイズが小さくなった
  • Changed: ‘giveself’ and ‘giveselfxp’ can now be executed if the user has permission eg “giveself stoneAxe 600″ or “giveselfxp 10000″ this added to player xp or drops the item at the players feet
  • Changed clay texture and clay is now a sub biome and found in patches rather than on the side of cliffs
  • Changed crafting grid mouseover Item name tip should be a smaller box without an underline
  • Changed snowy bushes and grass on 2 gas stations to normal dead ones
  • Changed improved the Coal and Potassium nitrate texture textures and there tiling
  • Changed Increased probability of getting sporting gear from shotgun messiah and added green plaid shirt to loot
  • Changed increased chance of clothes in dressers
    ドレッサーから衣服が入手できる確立を増加。
  • Changed created new high res art for yucca and aloe plants
  • Changed lowered stamina use of stone axe
    石斧のスタミナ消費を減少させた。
  • Changed air drops drop more stuff
    救援物資により多くの物を詰め込むように変更。
  • Changed updated selectable loot respawn game options: Disabled, 5, 10, 15, 20, 30, 40 and 50, default is 30 days
  • Changed mailboxes and lockers have readable books instead of just junk books & junk books are now mixed in with good book loot
  • Changed stack limit of clay lump to 250
    粘土の塊のスタック上限を250に変更。
  • Changed bookstore loot containers have 0-1 books, household book shelves have 0-2 books
    本屋の本棚は0~1冊の本を含み、家の本棚は0~2冊の本を含むように変更。
  • Changed Screenshots (F9) now save out jpg’s
    F9ボタンでjpgでスクリーンショットを保存できるように変更。
  • Changed rebalanced clubs, they are more effective at low quality levels but wear out faster
  • Changed lowered entity damage on lower quality stone axes
    低品質の石斧は低ダメージしか与えられないように変更。
  • Changed renamed home maintenance book to hammer schematic and changed art
    ホームメンテナンスブックをハンマー設計図?と名前を変え、絵も変えた。
  • Changed wrench can no longer be crafted (Might add this back in later)
    レンチをしばらく作れないようにした。(そのうち復活させる)
  • Changed changed weight of short shotgun barrel 8 oz
  • Changed Chat box and text no longer renders in front of other menus
  • Changed orange drywall texture less saturated
  • Changed the save game folder for the game
    • Old folders:
      • Windows: <User>/Documents/7 Days To Die
      • Linux/MacOS: <User>/7 Days To Die
    • New Folders:
      • Windows: <User>/AppData/Roaming/7DaysToDie (%APPDATA%/7DaysToDie in the Windows run dialog or explorer address bar)
      • Linux: <User>/.local/share/7DaysToDie
      • MacOS: <User>/Library/Application Support/7DaysToDie