CN44・33CC

Last-modified: 2018-01-04 (木) 15:08:33

CN44マグナム・33rdクリーチャークリティカル

CN44マグナム

・CNメーザーマグナム

<!--original CN44item -->
<item id="1529" name="CN_MaserMagnum">
	 <property name="Meshfile" value="Items/Weapons/Ranged/Magnums/44MagnumPrefab" />
	 <property name="CustomIcon" value="gun44Magnum" />
	 <property name="CustomIconTint" value="2525b7" />
        <property name="DescriptionKey" value="cn44MagnumDesc"/>
	 <property name="Material" value="metal" />
	 <property name="RepairTools" value="repairKit" />
	 <property name="HoldType" value="44" />
	 <property name="DegradationBreaksAfter" value="false" />
	 <property name="SoundJammed" value="Weapons/weapon_jam" />
	 <property name="Attachments" value="flashlight02" />
	 <property class="Parts">
		 <property name="Stock" value="MaserMagnum_grip" />
		 <property name="Receiver" value="MaserMagnum_cylinder" />
		 <property name="Pump" value="MaserMagnum_parts" />
		 <property name="Barrel" value="MaserMagnum_frame" />
	 </property>
	 <property class="Action0"> <!-- AttackAction -->
		 <property name="Class" value="Ranged" />
		 <property name="Delay" value="0.34" />
		 <property name="Magazine_size" value="99" />
		 <property name="Magazine_items" value="MaserSlug" />
		 <property name="Magazine_item_ray_counts" value="1" />
		 <property name="Magazine_item_ray_spreads" value="0" />
		 <property name="Reload_time" value="2.0" />
		 <property name="Bullet_icon" value="pistol" />
		 <property name="Sound_start" value="..." />
		 <property name="Sound_repeat" value="" />
		 <property name="Sound_end" value="" />
		 <property name="Sound_empty" value="..." />
		 <property name="Sound_reload" value="..." />
		 <property name="Particles_muzzle_fire" value="nozzleflash" />
		 <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
		 <property name="DamageBonus.head" value="4" />
		 <property name="DamageBonus.wood" value="4" />
		 <property name="DamageBonus.earth" value=".2" />
		 <property name="DamageBonus.glass" value="25" />
	 </property>
	 <property class="Action1"> <!-- UseAction -->
		 <property name="Class" value="Zoom" />
		 <property name="Zoom_max_out" value="35" />
		 <property name="Zoom_max_in" value="35" />
	 </property>
	 <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
	 <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
	 <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
	 <property name="Group" value="Ammo/Weapons" />
	 <property name="ActionSkillGroup" value="Pistols"/>
	 <property name="CraftingSkillGroup" value="Gun Smithing"/>
	 <property name="RepairExpMultiplier" value="10.8"/>
	 <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
</item>
 
<!--original CN44item -->
<item id="1530" name="MaserMagnum_grip">
	 <property name="Extends" value="partsMaster" />
	 <property name="DescriptionKey" value="cn44MagnumGripDesc"/>
	 <property name="CustomIcon" value="parts44Magnum_grip" />
	 <property name="CustomIconTint" value="2525b7" />
	 <property name="PartType" value="Stock" />
	 <property name="Weight" value="15" />
	 <property class="Attributes">
		 <property name="DegradationRate" value="16,34" />
		 <property name="DegradationMax" value="2000,10000" />
	 </property>
	 <property name="EconomicValue" value="1125" />
</item>
<!--original CN44item -->
<item id="1531" name="MaserMagnum_cylinder">
	 <property name="Extends" value="partsMaster" />
        <property name="DescriptionKey" value="cn44MagnumCylinderDesc"/>
	 <property name="CustomIcon" value="parts44Magnum_cylinder" />
	 <property name="CustomIconTint" value="2525b7" />
	 <property name="PartType" value="Receiver" />
	 <property name="Weight" value="10" />
	 <property class="Attributes">
		 <property name="FalloffRange" value="17,50" />
		 <property name="DegradationMax" value="2000,10000" />
	 </property>
	 <property name="EconomicValue" value="1125" />
</item>
<!--original CN44item -->
<item id="1532" name="MaserMagnum_parts">
	 <property name="Extends" value="partsMaster" />
	 <property name="DescriptionKey" value="cn44MagnumPartsDesc"/>
	 <property name="CustomIcon" value="parts44Magnum_parts" />
	 <property name="CustomIconTint" value="2525b7" />
	 <property name="PartType" value="Pump" />
	 <property name="Weight" value="10" />
	 <property class="Attributes">
		 <property name="Accuracy" value="1,0.05" />
		 <property name="DegradationMax" value="2000,10000" />
	 </property>
	 <property name="EconomicValue" value="1125" />
</item>
<!--original CN44item -->
<item id="1533" name="MaserMagnum_frame">
	 <property name="Extends" value="partsMaster" />
	 <property name="DescriptionKey" value="cn44MagnumFrameDesc"/>
	 <property name="CustomIcon" value="parts44Magnum_frame" />
	 <property name="CustomIconTint" value="2525b7" />
	 <property name="PartType" value="Barrel" />
	 <property name="Weight" value="20" />
	 <property class="Attributes">
		 <property name="EntityDamage" value="35.2,88" />
		 <property name="BlockDamage" value="10,24" />
		 <property name="DegradationMax" value="2000,10000" />
	 </property>
	 <property name="EconomicValue" value="1125" />
</item>
 
<item id="1534" name="MaserSlug">
	 <property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab" />
	 <property name="Material" value="brass" />
	 <property name="CustomIcon" value="shotgunSlug" />
	 <property name="CustomIconTint" value="de7542" />
        <property name="DescriptionKey" value="cn44MagnumSlugDesc"/>
	 <property name="HoldType" value="21" />
	 <property name="Stacknumber" value="333" /> <!-- STK ammo -->
	 <property name="EconomicValue" value="56" />
	 <property class="Attributes">
		 <property name="GetQualityFromWeapon" value="true" />
		 <property name="EntityDamage" value="99,999" />
		 <property name="BlockDamage" value="1,15" />
	 </property>
	 <property name="ActionSkillGroup" value="Shotguns"/>
	 <property name="CraftingSkillGroup" value="Gun Smithing"/>
	 <property name="Group" value="Ammo/Weapons" />
	 <property name="ActionExp" value="30"/>
</item>

・CNメーザー44マグナム・パーツ

・recipes.xml

<!-- CN44 Parts xml-->
<recipe name="MaserMagnum_grip" count="1">
       <ingredient name="steelPolish" count="10"/>
       <ingredient name="parts44Magnum_grip" count="1"/>
</recipe>
<!-- CN44 Parts xml-->
<recipe name="MaserMagnum_cylinder" count="1">
       <ingredient name="steelPolish" count="10"/>
       <ingredient name="parts44Magnum_cylinder" count="1"/>
</recipe>
<!-- CN44 Parts xml-->
<recipe name="MaserMagnum_parts" count="1">
       <ingredient name="steelPolish" count="10"/>
       <ingredient name="parts44Magnum_parts" count="1"/>
</recipe>
<!-- CN44 Parts xml-->
<recipe name="MaserMagnum_frame" count="1">
       <ingredient name="steelPolish" count="10"/>
       <ingredient name="parts44Magnum_frame" count="1"/>
</recipe>

Localization.txt に追加してください。

説明欄の追加

||
cn44MagnumDesc,items,Ammo,KgNone,99発マガジン。シーブルーの配色でおもちゃのような外見だが、無音であり威力は高い。,99 magazines. It looks like a toy with the color scheme of Sea Blue, but it is silent and its power is high.,99 magazines. Il ressemble à un jouet avec le schéma de couleurs de Sea Blue, mais il est silencieux et sa puissance est élevée.,99 zeitschriften Es sieht aus wie ein Spielzeug mit dem Farbschema von Sea Blue, aber es ist still und seine Kraft ist hoch.,99 revistas. Parece un juguete con el esquema de color de Sea Blue, pero es silencioso y su potencia es alta.
cn44MagnumGripDesc,items,Ammo,KgNone,シーブルーの配色のグリップ。炭素繊維でできている。,Sea blue color scheme grip. It is made of carbon fiber.,Poignée de sommet de la couleur bleu marine. Il est en fibre de carbone.,Sea Blue Farbschema Griff. Es besteht aus Kohlefaser.,Mar azul color esquema de agarre. Está hecho de fibra de carbono.
cn44MagnumCylinderDesc,items,Ammo,KgNone,シーブルーの配色のシリンダー。炭素繊維でできている。,Seal blue color scheme cylinder. It is made of carbon fiber.,Scellez le cylindre de schéma bleu. Il est en fibre de carbone.,Dichtung blau Farbschema Zylinder. Es besteht aus Kohlefaser.,Cilindro azul del esquema de color del sello. Está hecho de fibra de carbono.
cn44MagnumPartsDesc,items,Ammo,KgNone,シーブルーの配色のパーツ類。炭素繊維でできている。,Sea blue color scheme parts. It is made of carbon fiber.,Pièces de schéma de couleur bleu marine. Il est en fibre de carbone.,Meer blau Farbschema Teile. Es besteht aus Kohlefaser.,Mar azul piezas de esquema de color. Está hecho de fibra de carbono.
cn44MagnumFrameDesc,items,Ammo,KgNone,シーブルーの配色のフレーム。炭素繊維でできている。,Sea blue color scheme frame. It is made of carbon fiber.,Cadre de schéma de couleur bleu marine. Il est en fibre de carbone.,Meer blau Farbschema Rahmen. Es besteht aus Kohlefaser.,Marco azul del esquema de color del mar. Está hecho de fibra de carbono.
cn44MagnumSlugDesc,items,Ammo,KgNone,強力なスラグ弾。1発に33発分の回路が組み込まれている。,Powerful slag bullet. The circuit of 33 shots is built into one shot.,Puissante balle de laitier. Le circuit de 33 tirs est intégré dans un seul coup.,Starke Schlacke bullet. Die Schaltung von 33 Schüssen ist in einem Schuss gebaut.,Potente bala de escoria. El circuito de 33 tiros se construye en un tiro.
33CCDesc,items,Ammo,KgNone,クリーチャークリティカル。威力は低下したが、9mm弾の33発の装填した紅いサムライエッジ。,Creature Critical. Although the power declined, red samurai edge loaded with 33 shots of 9 mm bullet.,Créature critique. Bien que la puissance ait diminué, le bord du samurai rouge a été chargé avec 33 tirs de balle de 9 mm.,Kreatur kritisch. Obwohl die Macht abgelehnt wurde, rote Samurai-Rand mit 33 Schüssen von 9 mm Kugel geladen.,Criatura Crítica. Aunque el poder disminuyó, el borde de samurai rojo cargado con 33 disparos de 9 mm de bala.
33CCCatDesc,items,Ammo,KgNone,紅いサムライエッジの弾。,Red samurai edge bullet.,Balle de bord du samouraï rouge.,Red Samurai Rand bullet.,Bala roja del borde del samurai.
33cc_gripDesc,items,Ammo,KgNone,紅いサムライエッジのグリップ。メーザーマグナムの実験データにより開発された。,Red samurai edge grip. It was developed based on experimental data of Maser Magnum.,Poignée de bord du samurai rouge. Il a été développé sur la base de données expérimentales de Maser Magnum.,Roter Samurai-Randgriff Es wurde auf der Grundlage von experimentellen Daten von Maser Magnum entwickelt.,Enredadera roja del samurai. Fue desarrollado sobre la base de datos experimentales de Maser Magnum.
33CC_receiverDesc,items,Ammo,KgNone,紅いサムライエッジのレシーバー。メーザーマグナムの実験データにより開発された。,Red samurai edge receiver. It was developed based on experimental data of Maser Magnum.,Red samurai edge receiver. Il a été développé sur la base de données expérimentales de Maser Magnum.,Red Samurai Rand Empfänger. Es wurde auf der Grundlage von experimentellen Daten von Maser Magnum entwickelt.,Receptor rojo del borde del samurai. Fue desarrollado sobre la base de datos experimentales de Maser Magnum.
33CC_partsDesc,items,Ammo,KgNone,紅いサムライエッジのパーツ類。メーザーマグナムの実験データにより開発された。,Red samurai edge parts. It was developed based on experimental data of Maser Magnum.,Pièces de bord du samouraï rouge. Il a été développé sur la base de données expérimentales de Maser Magnum.,Rote Samurai Randteile. Es wurde auf der Grundlage von experimentellen Daten von Maser Magnum entwickelt.,Partes rojas del borde del samurai. Fue desarrollado sobre la base de datos experimentales de Maser Magnum.
33CC_barrelDesc,items,Ammo,KgNone,紅いサムライエッジのバレル。メーザーマグナムの実験データにより開発された。,Red samurai edge barrel. It was developed based on experimental data of Maser Magnum.,Red samurai edge barrel. Il a été développé sur la base de données expérimentales de Maser Magnum.,Red Samurai Rand Fass. Es wurde auf der Grundlage von experimentellen Daten von Maser Magnum entwickelt.,Barril rojo del borde del samurai. Fue desarrollado sobre la base de datos experimentales de Maser Magnum.
||

カスタム核粒子/Custom Nuclear particles/Abnormal mitochondrial hyperthermia
CN粒子・・・GN粒子の違いはあるが発生原理は同一。ビームの吸収は行えることに気づいた。
そもそも反粒子? 反素粒子(素子)? 同士の抵抗によって生まれるエネルギー
(摩擦による重力発生)がプラフスキー粒子(重さを持った光子・または重さを与え
られたマイナス粒子)が生まれているという…? 重さを得たマイナス粒子の原子が
放出され光と熱を放し、消えて元の粒子(目に見えない・重さを持たない原子)に戻っ
ていく。どんな状態であれ、宇宙の祖はリサイクルされる物でなければないらない。

33rdクリーチャークリティカル

・33cc 33回目クリーチャークリティカル(紅いサムライエッジ)

・item.xml

<!-- 33rdCreatureCritical 1-->
<item id="1535" name="33CC">
       <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
       <property name="CustomIcon" value="gunPistol" />
       <property name="CustomIconTint" value="dc143c" />
       <property name="Material" value="metal" />
       <property name="RepairTools" value="repairKit" />
       <property name="HoldType" value="1" />
       <property name="DegradationBreaksAfter" value="false" />
       <property name="SoundJammed" value="Weapons/weapon_jam" />
       <property name="Attachments" value="flashlight02" />
       <property class="Parts">
               <property name="Stock" value="33CC_grip" />
               <property name="Receiver" value="33CC_receiver" />
               <property name="Pump" value="33CC_parts" />
               <property name="Barrel" value="33CC_barrel" />
       </property>
               <property class="Attributes">
               <property name="EntityDamage" value="120,12080" />
               <property name="BlockDamage" value="3,33" />
               <property name="Accuracy" value="0.8" />
               <property name="DegradationMax" value="88,8888" />
               <property name="DegradationRate" value="10,10" />
       </property>
               <property class="Action0"> <!-- AttackAction -->
               <property name="Class" value="Ranged" />
               <property name="Delay" value="0.3" />
               <property name="Magazine_size" value="33" />
               <property name="Magazine_items" value="33CCBullet" />
               <property name="Magazine_item_ray_counts" value="1" />
               <property name="Magazine_item_ray_spreads" value="0" />
               <property name="Reload_time" value="2" />
               <property name="Bullet_icon" value="pistol" />
               <property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
               <property name="Sound_repeat" value="" />
               <property name="Sound_end" value="" />
               <property name="Sound_empty" value="Weapons/weapon_empty" />
               <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
               <property name="Particles_muzzle_fire" value="nozzleflash" />
               <property name="Particles_muzzle_smoke" value="nozzlesmoke" />
               <property name="DamageBonus.head" value="33" />
               <property name="DamageBonus.wood" value="3" />
               <property name="DamageBonus.earth" value=".3" />
               <property name="DamageBonus.glass" value="33" />
       </property>
               <property class="Action1"> <!-- UseAction -->
               <property name="Class" value="Zoom" />
               <property name="Zoom_max_out" value="33" />
               <property name="Zoom_max_in" value="33" />
	</property>
	        <property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
               <property name="ActivateObject" value="Attachments/flashlight/lightSource" />
               <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
               <property name="DescriptionKey" value="33CCDesc"/>
               <property name="Group" value="Ammo/Weapons" />
               <property name="ActionSkillGroup" value="Pistols"/>
               <property name="CraftingSkillGroup" value="Gun Smithing"/>
               <property name="RepairExpMultiplier" value="10.8"/>
               <property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
               <property name="EconomicValue" value="3300"/>
</item>
<!-- 33rdCreatureCritical 2-->
<item id="1536" name="33CCBullet">
       <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/44_roundPrefab" />
       <property name="CustomIcon" value="44MagBullet" />
       <property name="CustomIconTint" value="dc143c" />
       <property name="Material" value="brass" />
       <property name="HoldType" value="21" />
       <property name="Stacknumber" value="333" /> <!-- STK ammo -->
       <property name="CraftingSkillGroup" value="Gun Smithing"/>
       <property name="EconomicValue" value="330" />
               <property class="Attributes">
               <property name="GetQualityFromWeapon" value="true" />
               <property name="EntityDamage" value="333" />
               <property name="BlockDamage" value="33" />
       </property>
               <property name="DescriptionKey" value="33CCCatDesc"/>
               <property name="Group" value="Ammo/Weapons" />
               <property name="CraftingSkillGroup" value="craftSkillScience"/>
</item>
<!-- 33rdCreatureCritical 3-->
<item id="1537" name="33CC_grip">
       <property name="CustomIcon" value="partsPistol_grip" />
       <property name="CustomIconTint" value="dc143c" />
       <property name="Extends" value="partsMaster" />
       <property name="Material" value="metal" />
       <property name="PartType" value="Stock" />
       <property name="Weight" value="10" />
       <property name="EconomicValue" value="330" />
       <property class="Attributes">
               <property name="DegradationRate" value="10,10" />
               <property name="DegradationMax" value="700,4000" />
       </property>
               <property name="DescriptionKey" value="33cc_gripDesc"/>
               <property name="Group" value="Ammo/Weapons" />
</item>
<!-- 33rdCreatureCritical 4-->
<item id="1538" name="33CC_receiver">
       <property name="CustomIcon" value="partsPistol_receiver" />
       <property name="CustomIconTint" value="dc143c" />
       <property name="Extends" value="partsMaster" />
       <property name="Material" value="metal" />
       <property name="PartType" value="Receiver" />
       <property name="Weight" value="20" />
       <property name="EconomicValue" value="330" />
       <property class="Attributes">
               <property name="FalloffRange" value="17,50" />
               <property name="DegradationMax" value="700,4000" />
       </property>
       <property name="EconomicValue" value="412" />
       <property name="DescriptionKey" value="33CC_receiverDesc"/>
       <property name="Group" value="Ammo/Weapons" />
</item>
<!-- 33rdCreatureCritical 5-->
<item id="1539" name="33CC_parts">
       <property name="CustomIcon" value="partsPistol_parts" />
       <property name="CustomIconTint" value="dc143c" />
       <property name="Extends" value="partsMaster" />
       <property name="Material" value="metal" />
       <property name="PartType" value="Pump" />
       <property name="Weight" value="10" />
       <property name="EconomicValue" value="330" />
       <property class="Attributes">
               <property name="Accuracy" value="1,0.01" />
               <property name="DegradationMax" value="700,4000" />
       </property>
       <property name="DescriptionKey" value="33CC_partsDesc"/>
       <property name="Group" value="Ammo/Weapons" />
</item>
<!-- 33rdCreatureCritical 6-->
<item id="1540" name="33CC_barrel">
       <property name="CustomIcon" value="partsPistol_barrel" />
       <property name="CustomIconTint" value="dc143c" />
       <property name="Extends" value="partsMaster" />
       <property name="Material" value="metal" />
       <property name="PartType" value="Barrel" />
       <property name="Weight" value="10" />
       <property name="EconomicValue" value="330" />
       <property class="Attributes">
               <property name="EntityDamage" value="16.5, 30" />
               <property name="BlockDamage" value="5,13" />
               <property name="DegradationMax" value="700,4000" />
       </property>
       <property name="DescriptionKey" value="33CC_barrelDesc"/>
       <property name="Group" value="Ammo/Weapons" />
</item>

・33rdCreatureCritical・Parts類
・recipers.xml

<!-- 33cc Parts1 xml-->
<recipe name="33CC_grip" count="1">
       <ingredient name="steelPolish" count="10"/>
       <ingredient name="33rdLinear_grip" count="1"/>
</recipe>
<!-- 33cc Parts2 xml-->
<recipe name="33CC_receiver" count="1">
       <ingredient name="steelPolish" count="10"/>
       <ingredient name="33rdLinear_receiver" count="1"/>
</recipe>
<!-- 33cc Parts3 xml-->
<recipe name="33CC_parts" count="1">
       <ingredient name="steelPolish" count="10"/>
       <ingredient name="33rdLinear_parts" count="1"/>
</recipe>
<!-- 33cc Parts4 xml-->
<recipe name="33CC_barrel" count="1">
       <ingredient name="steelPolish" count="10"/>
       <ingredient name="33rdLinear_barrel" count="1"/>
</recipe>
<!-- 33cc Parts5 xml-->
<recipe name="33CCBullet" count="333" >
        <ingredient name="steelPolish" count="1"/>
        <ingredient name="33rdCannonBullet" count="3"/>
</recipe>

開発終了…検証中(第1長期総合武器開発検証)