AttribArchive/attrib

Last-modified: 2010-07-08 (木) 00:10:35
  • abilities?
  • ability_type?
  • action?
  • bags?
  • camouflage_stance_type?
  • commander_tree?
  • critical?
  • critical_combo?
  • critical_type?
  • damage?
  • direct_fire?
  • dot_type?
  • ebpsextension?
  • ebps?
  • formations?
  • glide_type?
  • hit_material?
  • kill_type?
  • material?
  • medals?
  • modifires?
  • move_type?
  • ownership_type?
  • pass_type?
  • posture?
  • racebps?
  • requirements?
  • sbpsextension?
  • sbps?
  • shared_timers?
  • slot_item?
  • sphere_burst?
  • squad_formations?
  • squad_name_sets?
  • squadunits?
  • table_weapon?
  • tables?
  • tuning?
  • tuning_bags?
  • turn_plan?
  • type_ability_activation?
  • type_ability_caster?
  • type_ability_super?
  • type_ability_target_type?
  • type_ability_ui_group?
  • type_ai_class?
  • type_ai_special_unit?
  • type_ai_tactic_class?
  • type_applyto?
  • type_area?
  • type_attention?
  • type_attention_class?
  • type_binaryop?
  • type_blip_data?
  • type_building_damage?
  • type_camouflage?
  • type_combat_stance?
  • type_company_tech_tree?
  • type_comparison_operator?
  • type_construction?
  • type_cover?
  • type_cover_cursor?
  • type_critial_indicator?
  • type_crush_mode?
  • type_death?
  • type_death_intensity?
  • type_death_reaction?
  • type_deform?
  • type_familytype?
  • type_game_event?
  • type_holdable?
  • type_loadout?
  • type_modifier?
  • type_modusagetype?
  • type_occlusion_state?
  • type_pace?
  • type_panel_substance?
  • type_placement?
  • type_prerequisite_reason?
  • type_projectile_colision?
  • type_race?
  • type_resource?
  • type_sector_highlight?
  • type_selection_type?
  • type_slot_item_owner?
  • type_speaker?
  • type_target?
  • type_target_action?
  • type_target_assault?
  • type_target_critical?
  • type_target_weapon?
  • type_team_weapon?
  • type_trun?
  • type_ui_selection?
  • type_unaryop?
  • type_unit_class?
  • type_upgrade_owner_type?
  • type_upgrade_ui_group?
  • type_veterancy?
  • type_weapon_anim_state?
  • type_weapon_choice?
  • ui_selection?
  • ui_tacticalmap?
  • ui_territory?
  • upgrade?
  • weapon?
  • attrversion.txt?
  • ui_directfire_cursor_info.rgd?