- abilities?
- ability_type?
- action?
- bags?
- camouflage_stance_type?
- commander_tree?
- critical?
- critical_combo?
- critical_type?
- damage?
- direct_fire?
- dot_type?
- ebpsextension?
- ebps?
- formations?
- glide_type?
- hit_material?
- kill_type?
- material?
- medals?
- modifires?
- move_type?
- ownership_type?
- pass_type?
- posture?
- racebps?
- requirements?
- sbpsextension?
- sbps?
- shared_timers?
- slot_item?
- sphere_burst?
- squad_formations?
- squad_name_sets?
- squadunits?
- table_weapon?
- tables?
- tuning?
- tuning_bags?
- turn_plan?
- type_ability_activation?
- type_ability_caster?
- type_ability_super?
- type_ability_target_type?
- type_ability_ui_group?
- type_ai_class?
- type_ai_special_unit?
- type_ai_tactic_class?
- type_applyto?
- type_area?
- type_attention?
- type_attention_class?
- type_binaryop?
- type_blip_data?
- type_building_damage?
- type_camouflage?
- type_combat_stance?
- type_company_tech_tree?
- type_comparison_operator?
- type_construction?
- type_cover?
- type_cover_cursor?
- type_critial_indicator?
- type_crush_mode?
- type_death?
- type_death_intensity?
- type_death_reaction?
- type_deform?
- type_familytype?
- type_game_event?
- type_holdable?
- type_loadout?
- type_modifier?
- type_modusagetype?
- type_occlusion_state?
- type_pace?
- type_panel_substance?
- type_placement?
- type_prerequisite_reason?
- type_projectile_colision?
- type_race?
- type_resource?
- type_sector_highlight?
- type_selection_type?
- type_slot_item_owner?
- type_speaker?
- type_target?
- type_target_action?
- type_target_assault?
- type_target_critical?
- type_target_weapon?
- type_team_weapon?
- type_trun?
- type_ui_selection?
- type_unaryop?
- type_unit_class?
- type_upgrade_owner_type?
- type_upgrade_ui_group?
- type_veterancy?
- type_weapon_anim_state?
- type_weapon_choice?
- ui_selection?
- ui_tacticalmap?
- ui_territory?
- upgrade?
- weapon?
- attrversion.txt?
- ui_directfire_cursor_info.rgd?