コンソールコマンド

Last-modified: 2016-12-29 (木) 10:48:11

コンソールを使う準備

コンソールを有効化する

コンソールは初期状態では無効化されているため設定をして有効化する必要があります。
コンソールを有効化するには2種類の方法があるのでいずれかの方法を使って有効化して下さい。

  1. 起動設定を追加する
    Steam上のゲーム名が表示されているところで右クリックするとプロパティが現れるのでそれをクリック
    一般タブ > 起動設定 をクリックしてそこのテキストボックスに -console と入力
  2. コンフィグファイルに書き込む
    コンフィグファイルの設定を以下のように書き換えます。
    con_enable "0"
    と書いてある部分を
    con_enable "1"
    とします。
    該当する記述が見つからなかった場合は書き加えて下さい。
    コンフィグファイルの詳しい取り扱いについてはコンフィグを参照して下さい。

コンソール呼び出しキーの割り当てを変更する

コンソールの呼び出しは初期設定では全角/半角キーに割り当てられていて日本語変換と被ってしまうので変更します。
詳細設定から 操作 > メタゲーム > コンソール に割り当てられているキーを適当なキーに変更してください。

コンソールコマンドリスト

CommandDefaultCheat?Help Text
_autosaveAutosave
_autosavedangerousAutoSaveDangerous
_bugreporter_restartRestarts bug reporter .dll
_cl_minimapzoom1None
_fov0Automates fov command to server.
_overview_mode1Overview mode - 0=off, 1=inset, 2=full
_recordRecord a demo incrementally.
_restartShutdown and restart the engine.
achievement_debug0YesTurn on achievement debug msgs.
activategameuiNone
addipAdd an IP address to the ban list.
adsp_alley_min122None
adsp_courtyard_min126None
adsp_debug0None
adsp_door_height112None
adsp_duct_min106None
adsp_hall_min110None
adsp_low_ceiling108None
adsp_opencourtyard_min126None
adsp_openspace_min130None
adsp_openstreet_min118None
adsp_openwall_min130None
adsp_room_min102None
adsp_street_min118None
adsp_tunnel_min114None
adsp_wall_height128None
ai_debug_shoot_positions0YesNone
ai_shot_bias_max1None
ai_shot_bias_min-1None
aliasAlias a command.
-alt1None
+alt1None
-alt2None
+alt2None
anim_3wayblend1Toggle the 3-way animation blending code.
anim_showmainactivity0YesShow the idle, walk, run, and/or sprint activities.
askconnect_acceptAccept a redirect request by the server.
asw_engine_finished_building_mapNotify engine that we've finished building a map
async_allow_held_files1Allow AsyncBegin/EndRead()
async_mode0Set the async filesystem mode (0 = async, 1 = synchronous)
async_resumeNone
async_serialize0Force async reads to serialize for profiling
async_simulate_delay0Simulate a delay of up to a set msec per file operation
async_suspendNone
+attackNone
-attackNone
-attack2None
+attack2None
audit_save_in_memoryAudit the memory usage and files in the save-to-memory system
autosaveAutosave
autosavedangerousAutoSaveDangerous
autosavedangerousissafeNone
-backNone
+backNone
banidAdd a user ID to the ban list.
banipAdd an IP address to the ban list.
bench_endEnds gathering of info.
bench_showstatsdialogShows a dialog displaying the most recent benchmark results.
bench_startStarts gathering of info. Arguments: filename to write results into
bench_uploadUploads most recent benchmark stats to the Valve servers.
benchframeTakes a snapshot of a particular frame in a time demo.
bindBind a key.
BindTogglePerforms a bind <key> 'increment var <cvar> 0 1 1'
blackbox1None
blackbox_dumpDump the contents of the blackbox
blackbox_recordRecord an entry into the blackbox
BlendBonesMode2None
blink_duration0How many seconds an eye blink will last.
boxDraw a debug box.
-breakNone
+breakNone
budgetbudget
budget_averages_window30number of frames to look at when figuring out average frametimes
budget_background_alpha128how translucent the budget panel is
budget_bargraph_background_alpha128how translucent the budget panel is
budget_bargraph_range_ms16budget bargraph range in milliseconds
budget_history_numsamplesvisible100number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
budget_history_range_ms66budget history range in milliseconds
budget_panel_bottom_of_history_fraction0number between 0 and 1
budget_panel_height384height in pixels of the budget panel
budget_panel_width512width in pixels of the budget panel
budget_panel_x0number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y50number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window30number of frames to look at when figuring out peak frametimes
budget_show_averages0enable/disable averages in the budget panel
budget_show_history1turn history graph off and on. . good to turn off on low end
budget_show_peaks1enable/disable peaks in the budget panel
budget_toggle_groupTurn a budget group on/off
bugShow the bug reporting UI.
bugreporter_console_bytes15000Max # of console bytes to put into bug report body (full text still attached).
bugreporter_includebsp1Include .bsp for internal bug submissions.
bugreporter_snapshot_delay0Frames to delay before taking snapshot
bugreporter_uploadasync0Upload attachments asynchronously
bugreporter_username0Username to use for bugreporter
buildcubemapsRebuild cubemaps.
building_cubemaps0None
c_maxdistance200None
c_maxpitch90None
c_maxyaw135None
c_mindistance30None
c_minpitch0None
c_minyaw-135None
c_orthoheight100None
c_orthowidth100None
c_thirdpersonshoulder0None
c_thirdpersonshoulderaimdist120None
c_thirdpersonshoulderdist40None
c_thirdpersonshoulderheight5None
c_thirdpersonshoulderoffset20None
cache_printcache_print [section] Print out contents of cache memory.
cache_print_lrucache_print_lru [section] Print out contents of cache memory.
cache_print_summarycache_print_summary [section] Print out a summary contents of cache memory.
cam_collision1When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_commandTells camera to change modes
cam_idealdelta4Controls the speed when matching offset to ideal angles in thirdperson view
cam_idealdist150None
cam_ideallag4Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch0None
cam_idealyaw0None
cam_showangles0YesWhen in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto0None
-camdistanceNone
+camdistanceNone
+cameragripNone
-cameragripNone
+caminNone
-caminNone
+cammousemoveNone
-cammousemoveNone
camorthoSwitch to orthographic camera.
-camoutNone
+camoutNone
+campitchdownNone
-campitchdownNone
+campitchupNone
-campitchupNone
+camyawleftNone
-camyawleftNone
+camyawrightNone
-camyawrightNone
cancelselectNone
cc_captiontrace1Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emitEmits a closed caption
cc_findsoundSearches for soundname which emits specified text.
cc_flushFlushes async'd captions.
cc_lang0Current close caption language (emtpy = use game UI language)
cc_linger_time1Close caption linger time.
cc_minvisibleitems1Minimum number of caption items to show.
cc_predisplay_time0Close caption delay before showing caption.
cc_randomEmits a random caption
cc_sentencecaptionnorepeat4How often a sentence can repeat.
cc_showblocksToggles showing which blocks are pending/loaded async.
cc_showmissing0Show missing closecaption entries.
cc_subtitles0If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
centerviewNone
changelevelChange server to the specified map
changelevel2Transition to the specified map in single player
chat_channel_debugPrint members of a chat channel
chat_dump_channelsNone
chat_joinJoin a chat channel
chat_leaveLeave a chat channel
chat_saySend a message to the specified channel
circle_paintsplat_alpha_offset1Yesalpha offset from max radius of the splat circle, -1 = no offset
circle_paintsplat_bias0YesChange bias value for computing circle buffer
circle_paintsplat_enabled1YesNone
circle_paintsplat_max_alpha_noise128YesMax noise value of circle alpha
circle_paintsplat_noise_enabled1YesNone
circle_paintsplat_radius4YesChange the radius of circle in paintmap
cl_aggregate_particles1None
cl_allowdownload1Client downloads customization files
cl_allowupload1Client uploads customization files
cl_ambient_light_disableentities0Disable map ambient light entities.
cl_anglespeedkey0None
cl_animationinfoHud element to examine.
cl_backspeed450YesNone
cl_biofeedback_collection_window120Number of seconds of biofeedback data to use in human player excitement calculation.
cl_blobulator_freezing_max_metaball_radius12Setting this can create more complex surfaces on large hitboxes at the cost of performance.
cl_blurClearAlpha00-255, but 0 has errors at the moment
cl_blurDebug0None
cl_blurPasses1None
cl_blurTapSize0None
cl_burninggibs0A burning player that gibs has burning gibs.
cl_camera_follow_bone_index-2YesIndex of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
cl_chat_active1None
cl_chatfilters31Stores the chat filter settings
cl_class0Default class when joining a game
cl_clearhinthistoryClear memory of client side hints displayed to the player.
cl_clock_correction1YesEnable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount200YesSets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset90YesAs the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset10YesIf the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick999YesForce clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo0YesShow debugging info about the clock drift.
cl_clockdrift_max_ms150YesMaximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_clockdrift_max_ms_threadmode0YesMaximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
cl_cmdrate30Max number of command packets sent to server per second
cl_colorfastpath0None
cl_customsounds0Enable customized player sound playback
cl_demoviewoverride0Override view during demo playback
cl_detail_multiplier1Yesextra details to create
cl_detaildist1024Distance at which detail props are no longer visible
cl_detailfade400Distance across which detail props fade in
cl_disable_ragdolls0YesNone
cl_disable_water_render_targets0None
cl_dota_showentsDump entity list to console.
cl_downloadfilter0Determines which files can be downloaded from the server (all, none, nosounds)
cl_drawhud1YesEnable the rendering of the hud
cl_drawleaf-1YesNone
cl_drawmaterial0YesDraw a particular material over the frame
cl_drawmonitors1None
cl_drawshadowtexture0YesNone
cl_dump_particle_statsdump particle profiling info to particle_profile.csv
cl_dumpplayerDumps info about a player
cl_dumpsplithacksDump split screen workarounds.
cl_ejectbrass1None
cl_enable_remote_splitscreen0Allows viewing of nonlocal players in a split screen fashion
cl_ent_absboxDisplays the client's absbox for the entity under the crosshair.
cl_ent_bboxDisplays the client's bounding box for the entity under the crosshair.
cl_ent_rboxDisplays the client's render box for the entity under the crosshair.
cl_entityreport0YesFor debugging, draw entity states to console
cl_extrapolate0YesEnable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount0YesSet how many seconds the client will extrapolate entities for.
cl_fastdetailsprites1Yeswhether to use new detail sprite system
cl_fasttempentcollision5None
cl_find_entFind and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_indexDisplay data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_flushentitypacket0YesFor debugging. Force the engine to flush an entity packet.
cl_forcepreload0Whether we should force preloading.
cl_forwardspeed450YesNone
cl_foundry_ShowEntityHighlights1None
cl_fullupdateForces the server to send a full update packet
cl_globallight_debug0None
cl_globallight_depth_bias-999None
cl_globallight_expansion200None
cl_globallight_freeze0None
cl_globallight_orig_calc_frustum1None
cl_globallight_shadow_mode2None
cl_globallight_slope_scale_depth_bias-999None
cl_globallight_use_alt_focus_region0None
cl_globallight_use_optimized_calc_frustum1None
cl_globallight_world_bottom_height0None
cl_globallight_world_top_height1060None
cl_heatmap_fancy1None
cl_heatmap_offTurn off heat map viz
cl_heatmap_particle_renderingTurn on heat map for particle_rendering
cl_heatmap_particle_simulationTurn on heat map for particle_simulation
cl_heatmap_particle_sysTurn on heat map for particle_sys
cl_heatmap_particlesTurn on heat map for particles
cl_heatmap_particles_in_memTurn on heat map for particles_in_mem
cl_heatmap_pause0None
cl_heatmap_scale1None
cl_idealpitchscale0None
cl_ignorepackets0YesForce client to ignore packets (for debugging).
cl_interp0Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_all0Disable interpolation list optimizations.
cl_interp_npcs0Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio2Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_interp_threadmodeticks0Additional interpolation ticks to use when interpolating with threaded engine mode set.
cl_jiggle_bone_debug0YesDisplay physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_pitch_constraints0YesDisplay physics-based 'jiggle bone' debugging information
cl_jiggle_bone_debug_yaw_constraints0YesDisplay physics-based 'jiggle bone' debugging information
cl_jiggle_bone_invert0YesNone
cl_jiggle_bone_sanity1Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
cl_lagcomp_errorcheck0Player index of other player to check for position errors.
cl_lagcompensation1Perform server side lag compensation of weapon firing events.
cl_language0Language (from Steam API)
cl_leafsystemvis0YesNone
cl_leveloverview0YesNone
cl_leveloverviewmarker0YesNone
cl_localnetworkbackdoor0Enable network optimizations for single player games.
cl_logofile0Spraypoint logo decal.
cl_maxrenderable_dist3000YesMax distance from the camera at which things will be rendered
cl_modelfastpath1None
cl_mouseenable1None
cl_mouselook1Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_observercrosshair1None
cl_overdraw_test0YesNone
cl_panelanimationblank for all panels>.
cl_particle_batch_mode1None
cl_particle_fallback_base0Base for falling back to cheaper effects under load.
cl_particle_fallback_multiplier0Multiplier for falling back to cheaper effects under load.
cl_particle_retire_cost0YesNone
cl_particle_sim_fallback_base_multiplier5How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
cl_particle_sim_fallback_threshold_ms6Amount of simulation time that can elapse before new systems start falling back to cheaper versions
cl_particle_simulate1YesEnables/Disables Particle Simulation
cl_particles_dump_effectsNone
cl_particles_dumplistDump all new particles, optional name substring.
cl_particles_show_bbox0YesNone
cl_particles_show_controlpoints0YesNone
cl_pclass0YesDump entity by prediction classname.
cl_pdump-1YesDump info about this entity to screen.
cl_phys_block_dist1None
cl_phys_block_fraction0None
cl_phys_maxticks2Sets the max number of physics ticks allowed for client-side physics (ragdolls)
cl_phys_timescale1YesSets the scale of time for client-side physics (ragdolls)
cl_pitchdown89YesNone
cl_pitchspeed225None
cl_pitchup89YesNone
cl_playback_screenshots0Allows the client to playback screenshot and jpeg commands in demos.
cl_playerspraydisable0Disable player sprays.
cl_precacheinfoShow precache info (client).
cl_pred_doresetlatch1None
cl_pred_error_verbose0Show more field info when spewing prediction errors.
cl_pred_optimize2Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track<entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict0YesPerform client side prediction.
cl_predictioncopy_describeDescribe datamap_t for entindex
cl_predictionlist0YesShow which entities are predicting
cl_predictweapons1Perform client side prediction of weapon effects.
cl_ragdoll_collide0None
cl_ragdoll_gravity386YesSets the gravity client-side ragdolls
cl_removedecalsRemove the decals from the entity under the crosshair.
cl_report_soundpatchreports client-side sound patch count
cl_resend6Delay in seconds before the client will resend the 'connect' attempt
cl_retire_low_priority_lights0Low priority dlights are replaced by high priority ones
cl_screenshotname0Custom Screenshot name
cl_SetupAllBones0None
cl_shadowtextureoverlaysize512YesNone
cl_shadowtextureoverlayx200YesNone
cl_shadowtextureoverlayy100YesNone
cl_show_bounds_errors0None
cl_show_splashes1None
cl_showanimstate_activities1YesShow activities in the (client) animation state display.
cl_showbackpackrarities0Show item rarities within the backpack.
cl_ShowBoneSetupEnts0Show which entities are having their bones setup each frame.
cl_showdemooverlay0How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
cl_showentsDump entity list to console.
cl_showerror0Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents0YesPrint event firing info in the console
cl_showfps0Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file )
cl_showhelp1Set to 0 to not show on-screen help
cl_showncustomtabhelp0None
cl_showpausedimage1Show the 'Paused' image when game is paused.
cl_showpluginmessages1Allow plugins to display messages to you
cl_showpos0Draw current position at top of screen
cl_ShowSunVectors0None
cl_showtextmsg1Enable/disable text messages printing on the screen.
cl_sidespeed450YesNone
cl_simdbones0Use SIMD bone setup.
cl_skipfastpath0YesSet to 1 to stop all models that go through the model fast path from rendering
cl_skipslowpath0YesSet to 1 to skip any models that don't go through the model fast path
cl_smooth1Smooth view/eye origin after prediction errors
cl_smoothtime0Smooth client's view after prediction error over this many seconds
cl_soundemitter_flushFlushes the sounds.txt system (client only)
cl_soundfile0Jingle sound file.
cl_soundscape_flushFlushes the client side soundscapes
cl_soundscape_printdebuginfoprint soundscapes
cl_spec_mode1spectator mode
cl_spectator_cmdrate20When connected to hltv or playing a demo, use this as the command rate
cl_spectator_interp_ratio2When connected to hltv or playing a demo, adjust the interp time by this ratio.
cl_sporeclipdistance512YesNone
cl_ss_originprint origin in script format
cl_sun_decay_rate0YesNone
cl_sunlight_depthbias0None
cl_sunlight_ortho_size0YesSet to values greater than 0 for ortho view render projections.
cl_team0Default team when joining a game
cl_threaded_bone_setup0Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_init0None
cl_timeout30After this many seconds without receiving a packet from the server, the client will disconnect itself
cl_tlucfastpath1None
cl_tracer_whiz_distance72None
cl_tree_sway_dirsets tree sway wind direction and strength
cl_updaterate20Number of packets per second of updates you are requesting from the server
cl_updatevisibilityUpdates visibility bits.
cl_upspeed320YesNone
cl_use_simd_bones11 use SIMD bones 0 use scalar bones.
cl_viewSet the view entity index.
cl_voice_filter0Filter voice by name substring
cl_voice_team_filter-1Filter voice by team index
cl_winddir0YesWeather effects wind direction angle
cl_windspeed0YesWeather effects wind speed scalar
cl_yawspeed210None
clearClear all console output.
clientport27005Host game client port
closecaption0Enable close captioning.
cloth_debug0None
cloth_editorcloth_editor
cloth_forcecreates a test force
cloth_max_force5000None
cloth_reloadreload cloth files
cloth_simulate1None
cloth_staticset cloth to a static pose
cloth_test1None
cloth_update1None
cmdForward command to server.
cmd1sets userinfo string for split screen player in slot 1
cmd2sets userinfo string for split screen player in slot 2
cmd3sets userinfo string for split screen player in slot 3
cmd4sets userinfo string for split screen player in slot 4
colorcorrectionuiShow/hide the color correction tools UI.
combine_disp_imagescombine_disp_images
+commandermousemoveNone
-commandermousemoveNone
commentary_firstrun0None
commentary_showmodelviewerDisplay the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrunNone
con_drawnotify1Disables drawing of notification area (for taking screenshots).
con_enable0Allows the console to be activated.
con_filter_enable0Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text0Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out0Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile0Console output gets written to this file
con_notifytime8How long to display recent console text to the upper part of the game window
con_nprint_bgalpha50Con_NPrint background alpha.
con_nprint_bgborder5Con_NPrint border size.
con_timestamp0Prefix console.log entries with timestamps
con_trace0Print console text to low level printout.
condumpdump the text currently in the console to condumpXX.log
connectConnect to specified server.
contimes8Number of console lines to overlay for debugging.
coop0Cooperative play.
cpu_level2CPU Level - Default: High
crashCause the engine to crash (Debug!!)
create_scaleform_dashboardCreates the test scaleform dashboard
crosshair1None
cvarlistShow the list of convars/concommands.
das_max_z_trace_length72Maximum height of player and still test for adsp
das_process_overhang_spaces0None
dashboard_page_scroll_time0None
dashboard_play_type_scroll_time0None
dashboard_section_scroll_time0None
datacachesize32Size in MB.
dbg_demofile0None
deathmatch0Running a deathmatch server.
debug_circle_splat0YesNone
debug_materialmodifycontrol_client0None
debug_overlay_fullposition0None
debug_paint_seam0YesNone
debugsystemuiYesShow/hide the debug system UI.
default_fov70YesNone
demo_avellimit2000Angular velocity limit before eyes considered snapped for demo playback.
demo_debug0Demo debug info.
demo_fastforwardfinalspeed20Go this fast when starting to hold FF button.
demo_fastforwardramptime5How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed2Go this fast when starting to hold FF button.
demo_gototickSkips to a tick in demo.
demo_interplimit4000How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
demo_interpolateview1Do view interpolation during dem playback.
demo_legacy_rollback1Use legacy view interpolation rollback amount in demo playback.
demo_pausePauses demo playback.
demo_pauseatservertick0Pauses demo playback at server tick
demo_quitafterplayback0Quits game after demo playback.
demo_recordcommands1YesRecord commands typed at console into .dem files.
demo_resumeResumes demo playback.
demo_timescaleSets demo replay speed.
demo_togglepauseToggles demo playback.
demolistPrint demo sequence list.
demosDemo demo file sequence.
developer0Set developer message level
devshots_nextmapUsed by the devshots system to go to the next map in the devshots maplist.
devshots_screenshotUsed by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
differencesShow all convars which are not at their default values.
disable_static_prop_loading0YesIf non-zero when a map loads, static props won't be loaded
disconnectDisconnect game from server.
disp_dynamic0None
display_elapsedtimeDisplays how much time has elapsed since the game started
display_game_events0YesNone
dlight_debugCreates a dlight in front of the player
dota_ability_autocastNone
dota_ability_executeNone
dota_ability_learn_modeEnter the mode where ability points can be spent
dota_ability_quick_cast1None
dota_achievement_showcaseSelect which achievements you want to show off
dota_all_vision0YesNone
dota_allow_invalid_orders0YesNone
dota_always_show_player_names0If set, always show player names
dota_animation_force_modifier0None
dota_apmNone
dota_auto_connect0Automatically connect to the specified server forever
dota_auto_create_proxy0Automatically create a proxy
dota_barndoors1None
dota_base_replay_url0None
dota_beta_debugPrints local dota beta participation object
dota_bink_audio1Set to 0 to disable audio in bink movies
dota_bio_debug0Show SCL value in UI
dota_bot_client_debug0Draw some basic client-side debug info for each hero.
dota_bot_mode0None
dota_broadcaster_language-1Set to automatically follow a particular broadcast language. -1 = none, 0 = English, 1 = German, 6 = Chinese, 8= Russian
dota_button_fade_in_time0None
dota_button_ready_fade_time0None
dota_button_ready_start_alpha100None
dota_button_unlearned_saturation0None
dota_camera_accelerate10None
dota_camera_centerNone
dota_camera_disable_zoom0None
dota_camera_distance1134YesNone
dota_camera_drag_speed1None
dota_camera_edgemove1None
-dota_camera_followNone
+dota_camera_followNone
dota_camera_follow_doublepress_time0None
dota_camera_getposGets the camera position
dota_camera_heightmap1None
dota_camera_listening_offset700None
dota_camera_lock0Centers the camera on the currently selected unit. The camera can no longer be moved around with moving the mouse to the edges of the screen. If another unit gets selected the camera centers on this unit. There is no camera smoothing in this mode, which means that the camera will instantly follow if the unit ports around.
dota_camera_lock_mouse_lead220None
dota_camera_lock_test0None
dota_camera_lock_view_helper1None
dota_camera_lock_view_helper_ratio0None
dota_camera_reverse0None
dota_camera_setposSets the camera position
dota_camera_sixense_grab_speed3None
dota_camera_sixense_invert_grab0None
dota_camera_sixense_invert_pan0None
dota_camera_sixense_pan_expo1None
dota_camera_sixense_pan_speed1None
dota_camera_smooth_count8None
dota_camera_smooth_distance96None
dota_camera_smooth_enable1None
dota_camera_smooth_sample_timer0None
dota_camera_smooth_time0None
dota_camera_spectate_distance1600YesNone
dota_camera_speed3000None
dota_chat_test0Print some text to the chat
dota_cheap_water0None
+dota_control_groupNone
-dota_control_groupNone
dota_cycle_selectedNone
dota_dashboard0Enable dota dashboard
dota_dashboard_invalidateInvalidates layout and scheme on all dashboard UI panels
dota_debug_global_light0YesNone
dota_debug_today_message_sorting0Print out unsorted and sorted today messages to the console
dota_demo_mode0None
dota_demo_mode_time15None
dota_disable_bot_lane0None
dota_disable_mid_lane0None
dota_disable_range_finder1Value "1" makes you see the range of your skills by hovering their icons. Value "0" makes them visible while selecting target.
dota_disable_top_lane0None
dota_disable_unit_ring0None
dota_dump_bot_stateNone
dota_dump_inventoryNone
dota_dump_keybindings0None
dota_dump_keybindings_old0None
dota_easy_mode0None
dota_enemy_color_b0None
dota_enemy_color_g0None
dota_enemy_color_r1None
dota_find_source_tv_gamesRequest game news from the GC
dota_force_bad_team_logo-1None
dota_force_end_scores0YesNone
dota_force_good_team_logo-1None
dota_force_left_last_game0Set to show leaver message on play screen
dota_force_pick_allow0None
dota_fow_grid_size64None
dota_free_idsShows next free ID for items, abilities and heroes.
dota_friendly_color_b0None
dota_friendly_color_g1None
dota_friendly_color_r0None
dota_game_account_debugPrints game account info
dota_gamescom_althack0QWE and ASD + Alt = inventory keys.
dota_generalinfo_panelIn game DOTA general information (HTML)panel.
dota_get_newsRequest game news from the GC
dota_glyphtrigger the Glyph of Fortification for your team
dota_health_hurt_decay_time_max0None
dota_health_hurt_decay_time_min0None
dota_health_hurt_delay0None
dota_health_hurt_threshold0None
dota_health_marker_major_alpha255None
dota_health_marker_minor_alpha128None
dota_health_per_vertical_marker250How much health between each vertical line in the health bars
dota_height_fog_scale1YesNone
dota_hero_tooltip1Style of the hero tooltip. 0=Corner 1=Overhead 2=Inline overhead
dota_hide_cursor0If set, mouse cursor is always hidden
dota_holdNone
dota_html_panel0enable dota html control in dashboard
dota_hud_healthbars3Show unit health bars, etc.
dota_hud_unit_info0Show health bars, etc.
dota_intro_mode0None
dota_invite_debugPrints local invite objects
dota_item_executeNone
dota_item_fullprice_buyback_interval10YesNone
dota_joystick0None
dota_keybind_hero0None
dota_keybindings_cloud_disable0None
dota_keyboard_usetemplateNone
dota_killcam_history_time20None
dota_killcam_show0None
dota_learn_statsSpend an ability point on hero stats
dota_lobby_debugPrints local lobby objects
dota_matchgroups8Bit masks of match groups to search in for matchmaking
dota_minimap_draw_fow1YesNone
dota_minimap_filter_amount0None
dota_minimap_hero_scalar0None
dota_minimap_hero_scalar_distance12None
dota_minimap_hero_scalar_minimum500None
dota_minimap_hero_size600Changes the hero minimap icon size
dota_minimap_hero_spread0None
dota_minimap_hero_spread_distance2None
dota_minimap_hide_background0None
dota_minimap_misclick_time0.2Minimum time (sec) after the mouse enters the minimap before we accept a move command. Used to prevent misclicks.
dota_minimap_ping_duration3None
dota_minimap_ping_tag_duration10None
dota_minimap_simple_colors0None
dota_minimap_simple_filter1None
dota_minimap_tower_defend_distance500None
dota_minimap_use_dynamic_mesh1None
dota_modifier_debug0YesNone
dota_mouse_window_lock1If enabled, mouse will be locked to the window when ingame
dota_neutral_color_b1None
dota_neutral_color_g1None
dota_neutral_color_r1None
dota_no_minimap0None
dota_no_render0None
dota_no_simulate0None
dota_no_vgui0None
dota_pain_debug0None
dota_pain_decay0None
dota_pain_factor3None
dota_pain_fade_rate3None
dota_pain_multiplier0None
dota_particle_camera_cull_distance3200YesNone
dota_particle_fow_debug0YesNone
dota_particle_fow_scale0YesNone
dota_particle_instantiate_dist_x1850None
dota_particle_instantiate_dist_y1300None
dota_particle_off_camera_render0YesNone
dota_particle_off_camera_simrate0YesNone
dota_particle_offset_x0None
dota_particle_offset_y300None
dota_particle_onscreen_dist_x1450None
dota_particle_onscreen_dist_y900None
dota_particle_uninstantiate_dist_x1950None
dota_particle_uninstantiate_dist_y1400None
dota_party_debugPrints local party objects
dota_party_testTests sending a party invite
dota_player_auto_purchase_items0None
dota_player_multipler_orders0By setting this to 1, you will issue an order to all controllable units by holding down the CTRL key when you click
dota_player_units_auto_attack1None
dota_portrait_animate1None
dota_portrait_debug_draw_frustum1YesNone
dota_portrait_debug_mode0YesEnables editing of portrait camera/lighting. 1 = HUD portrait, 2 = Full body hero picker
dota_portrait_debug_mode_sensitivity0YesNone
dota_portrait_debug_preview_letterbox16YesNone
dota_portrait_modelSets the model used in the portrait editor
dota_portrait_reloadYesReload portrait data
dota_query_inhibit_time0None
dota_range_display0Displays a ring around the hero at the specified radius
dota_record_blend_scale1Scales rate of crossfade between 1st and 3rd idle cycles. A value of 10 means the 1st cycle is fully blended in by 1/10th of a
dota_recorder_auto_advance1YesAutomatically start recording the next hero when the current ends
dota_recorder_cycles3YesHow many cycles of the animation to record
dota_recorder_mode1Yes0 = avi of idle anim, 1 = tga sequence of idle anim, 2 = single tga from start of idle anim
dota_recorder_use_portrait_position1YesUse camera position/activity from the portrait setup
dota_render_crop_height166None
dota_render_y_inset31None
dota_resend_so_cacheResend SO cache
dota_roshan_spawn_timer600YesTime after death that Roshan will respawn, in seconds.
dota_scale_unitScales the unit to the target multiplier
dota_select_courierattempt to select a courier
dota_select_scale0None
dota_set_avatarSets your dota avatar (See: Hero Avatars)
dota_set_lobby_detailsSet game/team names
dota_settingsOpens the settings panel
dota_sf_force_ready_up_dialog0None
dota_sf_game_end_delay10Delay before the end game panel animation (XP + scoreboard) starts once a game is ended
dota_sf_hud_actionpanel1None
dota_sf_hud_betting0None
dota_sf_hud_channelbar1None
dota_sf_hud_chat1None
dota_sf_hud_dmgarmor_tooltip1None
dota_sf_hud_error_msg1None
dota_sf_hud_fake_quickbuy0None
dota_sf_hud_force_captainsmode0None
dota_sf_hud_force_heroselection0None
dota_sf_hud_force_mm_ready0None
dota_sf_hud_force_spec0None
dota_sf_hud_force_teamname0None
dota_sf_hud_gameend1None
dota_sf_hud_gameend_level0YesSimulate current level for the end game panel
dota_sf_hud_gameend_xp0YesSimulate current XP for the end game panel
dota_sf_hud_heroselection1None
dota_sf_hud_heroselection_turntable_curve0None
dota_sf_hud_heroselection_version20None
dota_sf_hud_inventory1None
dota_sf_hud_loadgame1None
dota_sf_hud_overlay1None
dota_sf_hud_quickstats0None
dota_sf_hud_shop1None
dota_sf_hud_top1None
dota_sf_hud_voicechat1None
dota_sf_hud_waitingforplayers1None
dota_sf_initial_skill0None
dota_sf_party_invite0None
dota_shop_recommended_open1None
dota_show_achievementsPrints local player's achievement status
dota_show_combatlogNone
dota_show_loadgameOpen the Load Game dialog
dota_sixense_draw_grid1None
dota_sixense_draw_pan_control1None
dota_sixense_enabled0None
dota_sixense_grab_filter0None
dota_sixense_grab_wand_length600None
dota_sixense_joystick_pan_enabled0None
dota_spectator_auto_spectate_games0Automatically spectate available games
dota_spectator_debug0None
dota_spectator_directed_bonusz500None
dota_spectator_directed_hero_timer2None
dota_spectator_directed_maxdistance820None
dota_spectator_directed_mouse_bias400None
dota_spectator_directed_mouse_control0None
dota_spectator_directed_spline_time1None
dota_spectator_fog_of_war-1Set fog of war spectator mode. -1:All 2:Radiant 3:Dire
dota_spectator_graph_printPrints spectator graph debug info
dota_spectator_hero_index0None
dota_spectator_mode0Toggles the spectator mode: 0=Directed - 1=Free Cam - 2=PlayerView
dota_spectator_shoulder_view0None
dota_spectator_shoulder_view_forward-300None
dota_spectator_shoulder_view_override_angles_pitch25None
dota_spectator_shoulder_view_right0None
dota_spectator_shoulder_view_up75None
dota_spectator_stats_panel0Current spectator stats panel. 1 = scoreboard, 2 = gold+xp, 3 = items, 4 = graph
dota_spectator_test_spectator_view0None
dota_speech_mute_time1None
dota_speech_testNone
dota_speech_test_cycleNone
dota_start_ai_game0None
dota_startup1None
dota_stopNone
dota_swap_mouse_spellcast0If set to 1 spells will now be cast by right-clicking
dota_test_buybackNone
dota_test_glyphNone
dota_testitem_recent0None
dota_time_of_day_rate0YesRate at which time of day changes relative to game seconds
dota_tod_slow_transition_speed0YesNone
dota_tod_transition_speed1YesNone
dota_toggle_combatlogNone
dota_toggle_tree_visualizationNone
dota_tooltip_nohide0None
dota_tree_try_to_make_solidNone
dota_tutorial_force_bot_defend0None
dota_tutorial_force_learn_ability-1None
dota_tutorial_game0None
dota_tutorial_percent_bot_exp_decrease0None
dota_tutorial_percent_damage_decrease0Percentage decrease to apply on damage on the player character.
dota_tutorial_prevent_exp_gain0None
dota_tutorial_prevent_start0None
dota_tutorial_shop_override0None
dota_tutorial_show_tower_damage0None
dota_tutorial_startNone
dota_tutorial_start_lesson0None
dota_unit_draw_health_bar1None
dota_unit_fly_bonus_height150None
dota_unit_health_bar_offset-1None
dota_unit_hero_glows0None
dota_unit_lean_angle90None
dota_unit_lean_enable1None
dota_unit_lean_rate3None
dota_unit_multiple_selection0None
dota_unit_show_missing_selection_boxes0None
dota_unit_show_selection_boxes0YesDraws selection hitboxes. 0 = off, 1 = non-trees, 2 = trees, 3 = all entities.
dota_unit_sink_delay4None
dota_unit_sink_speed50None
dota_unit_use_player_color0None
dota_unit_z_speed200None
dota_use_particle_fow1None
dota_water_level-12YesNone
dsp_automatic0None
dsp_db_min80None
dsp_db_mixdrop0None
dsp_dist_max1440YesNone
dsp_dist_min0YesNone
dsp_enhance_stereo0None
dsp_facingaway0None
dsp_mix_max0None
dsp_mix_min0None
dsp_off0YesNone
dsp_player0None
dsp_reloadNone
dsp_room1None
dsp_slow_cpu0None
dsp_spatial40None
dsp_speaker50None
dsp_vol_2ch1None
dsp_vol_4ch0None
dsp_vol_5ch0None
dsp_volume0None
dsp_water14None
dt_ShowPartialChangeEnts0(SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts1(SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
dti_flushWrite out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning0Print data table warnings?
dtwatchclass0Watch all fields encoded with this table.
dtwatchent-1Watch this entities data table encoding.
dtwatchvar0Watch the named variable.
+duckNone
-duckNone
dump_particlemanifestDump the list of particles loaded.
dumpsavedirList the contents of the save directory in memory
dumpstringtablesPrint string tables to console.
echoEcho text to console.
editdemoEdit a recorded demo file (.dem ).
editor_toggleDisables the simulation and returns focus to the editor
enable_debug_overlays1YesEnable rendering of debug overlays
enable_skeleton_draw0YesRender skeletons in wireframe
endmovieStop recording movie frames.
engine_generatedotamapheightfielddata0Generate heightfield map data
engine_no_focus_sleep50Max framerate for window while tabbed. (0 for unlimited)
engine_usedotamap_heightfield_data1Set to 0 to disable using heightfields when tracing vertical rays (must reload map when changed)
english1If set to 1, running the english language set of assets.
envmapNone
er_colwidth100None
er_graphwidthfrac0None
er_maxname14None
error_msg_testfire a fake hud error message
escapeEscape key pressed.
execExecute script file.
execifexistsExecute script file if file exists.
exitExit the engine.
fast_fogvolume0None
filesystem_buffer_size0Size of per file buffers. 0 for none
filesystem_max_stdio_read16None
filesystem_native1Use native FS or STDIO
filesystem_report_buffered_io0None
filesystem_unbuffered_io1None
filesystem_use_overlapped_io1None
findFind concommands with the specified string in their name/help text.
findflagsFind concommands by flags.
firstpersonSwitch to firstperson camera.
fish_debug0YesShow debug info for fish
flex_rules1Allow flex animation rules to run.
flex_smooth1Applies smoothing/decay curve to flex animation controller changes.
flushFlush unlocked cache memory.
flush_lockedFlush unlocked and locked cache memory.
fog_color-1YesNone
fog_colorskybox-1YesNone
fog_editorfog_editor
fog_enable1YesNone
fog_enable_water_fog1YesNone
fog_enableskybox1YesNone
fog_end-1YesNone
fog_endskybox-1YesNone
fog_hdrcolorscale-1YesNone
fog_hdrcolorscaleskybox-1YesNone
fog_maxdensity-1YesNone
fog_maxdensityskybox-1YesNone
fog_override0YesOverrides the map's fog settings (-1 populates fog_ vars with map's values)
fog_start-1YesNone
fog_startskybox-1YesNone
foguiShow/hide fog control UI.
force_centerviewNone
force_vgui_priority_input0None
forcebindBind a command to an available key. (forcebind command opt:suggestedKey)
-forwardNone
+forwardNone
fow_client_nofiltering0Yes0 = normal, 1 = off
fow_client_show_stats0YesNone
fow_client_statsdisplays fog of war stats
fow_client_visibility0Yes0 = normal, 1 = off, 2 = never seen, 3 = seen
fow_degree_fade_in_rate14YesFoW area fade in rate #1 (greater than 1 is faster)
fow_degree_fade_in_rate24YesFoW area fade in rate #2 (greater than 1 is faster)
fow_degree_fade_in_rate_midpoint0YesFoW area fade out rate midpoint (0.0 - 1.0)
fow_degree_fade_out_rate14YesFoW area fade out rate #1 (greater than 1 is faster)
fow_degree_fade_out_rate24YesFoW area fade out rate #2 (greater than 1 is faster)
fow_degree_fade_out_rate_midpoint0YesFoW area fade out rate (0.0 - 1.0)
fow_tile_update_time0YesFoW tile update time.
fow_vizFoW viz commands
fps_max120Frame rate limiter
fps_max_splitscreen300Frame rate limiter, splitscreen
fs_clear_open_duplicate_timesClear the list of files that have been opened.
fs_dump_open_duplicate_timesSet fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
fs_monitor_read_from_pack00:Off, 1:Any, 2:Sync only
fs_printopenfilesShow all files currently opened by the engine.
fs_report_long_reads00:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threashold
fs_report_sync_opens00:Off, 1:Always, 2:Not during load
fs_syncdvddevcacheForce the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
fs_warning_levelSet the filesystem warning level.
fs_warning_mode00:Off, 1:Warn main thread, 2:Warn other threads
func_break_max_pieces15None
fx_glass_velocity_cap0Maximum downwards speed of shattered glass particles
g15_dumpplayerSpew player data.
g15_reloadReloads the Logitech G-15 Keyboard configs.
g15_update_msec250Logitech G-15 Keyboard update interval.
g_debug_ragdoll_removal0YesNone
g_debug_ragdoll_visualize0YesNone
g_Language0None
g_ragdoll_fadespeed600None
g_ragdoll_important_maxcount2None
g_ragdoll_lvfadespeed100None
g_ragdoll_maxcount8None
gameinstructor_dump_open_lessonsGives a list of all currently open lessons.
gameinstructor_enable1Display in game lessons that teach new players.
gameinstructor_find_errors0YesSet to 1 and the game instructor will run EVERY scripted command to uncover errors.
gameinstructor_reload_lessonsShuts down all open lessons and reloads them from the script file.
gameinstructor_reset_countsResets all display and success counts to zero.
gameinstructor_start_sound_cooldown4Number of seconds forced between similar lesson start sounds.
gameinstructor_verbose0YesSet to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
gameinstructor_verbose_lesson0YesDisplay more verbose information for lessons have this name.
gamemenucommandIssue game menu command.
gameui_activateShows the game UI
gameui_allowescapeEscape key allowed to hide game UI
gameui_allowescapetoshowEscape key allowed to show game UI
gameui_hideHides the game UI
gameui_preventescapeEscape key doesn't hide game UI
gameui_preventescapetoshowEscape key doesn't show game UI
gameui_xbox0None
getposdump position and angles to the console
getpos_exactdump origin and angles to the console
gl_clear0None
gl_clear_randomcolor0YesClear the back buffer to random colors every frame. Helps spot open seams in geometry.
glow_outline_effect_enable1YesEnable entity outline glow effects.
glow_outline_width6YesWidth of glow outline effect in screen space.
gpu_level3GPU Level - Default: High
gpu_mem_level2Memory Level - Default: High
-graphNone
+graphNone
-grenade1None
+grenade1None
-grenade2None
+grenade2None
heartbeatForce heartbeat of master servers
helpFind help about a convar/concommand.
hide_sf_shophide scaleform shop
hideconsoleHide the console.
hidehud0YesNone
hidepanelHides a viewport panel <name>
hl2_episodic0None
host_flush_threshold12Memory threshold below which the host should flush caches between server instances
host_framerate0Set to lock per-frame time elapse.
host_limitlocal0Apply cl_cmdrate and cl_updaterate to loopback connection
host_map0Current map name.
host_profile0None
host_runofftimeRun off some time without rendering/updating sounds
host_showcachemiss0Print a debug message when the client or server cache is missed.
host_ShowIPCCallCount0Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep0YesForce the host to sleep a certain number of milliseconds each frame.
host_speeds0Show general system running times.
host_threaded_sound0Run the sound on a thread (independent of mix)
host_timescale1YesPrescale the clock by this amount.
host_timescale_decDecrement the timescale by one step
host_timescale_incIncrement the timescale by one step
host_writeconfigStore current settings to config.cfg (or specified .cfg file).
host_writeconfig_ssStore current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
hostipHost game server ip
hostname0Hostname for server.
hostport27015Host game server port
http_file_existsTests if a remote http file exists
hud_autoreloadscript0Automatically reloads the animation script each time one is ran
hud_drawhistory_time5None
hud_fastswitch0None
hud_reloadschemeReloads hud layout and animation scripts.
hud_saytext_time12None
hud_scaleformperf0None
hud_sf_is_element_visiblePrints visibility info about an SF HUD element. Can specify a child in the SWF as third argument for further info.
hud_sf_reloadreload scaleform hud element. usage: hud_sf_reload < substring of panel name >
hud_sticky_item0None
hud_takesshots0Auto-save a scoreboard screenshot at the end of a map.
hunk_print_allocationsNone
hunk_track_allocation_types0YesNone
impulseNone
in_forceuser0YesForce user input to this split screen player.
in_lock_mouse_to_window1If set, mouse will be locked inside the game window.
in_usekeyboardsampletime1Use keyboard sample time smoothing.
incrementvarIncrement specified convar value.
invnextNone
invprevNone
ip0Overrides IP for multihomed hosts
item_enable_dynamic_loading1Enable/disable dynamic streaming of econ content.
items_game_use_gc_copy1If set, items_game.txt will be stomped by the GC.
itemtestOpen the item testing panel.

コメント

  • net_maxroutable 576 dota 2側が送ってくる1パケットあたりのサイズ上限をこの指定値にす -- 2016-12-29 (木) 09:19:14
    • 気になるから全部教えて -- 2016-12-29 (木) 10:48:11