Command | Default | Cheat? | Help Text |
---|
+jlook | | | None |
-jlook | | | None |
joy_accel_filter | 0 | | None |
joy_accelmax | 1 | | None |
joy_accelscale | 0 | | None |
joy_advanced | 0 | | None |
joy_advaxisr | 0 | | None |
joy_advaxisu | 0 | | None |
joy_advaxisv | 0 | | None |
joy_advaxisx | 0 | | None |
joy_advaxisy | 0 | | None |
joy_advaxisz | 0 | | None |
joy_autoaimdampen | 0 | | How much to scale user stick input when the gun is pointing at a valid target. |
joy_autoaimdampenrange | 0 | | The stick range where autoaim dampening is applied. 0 = off |
joy_autosprint | 0 | | Automatically sprint when moving with an analog joystick |
joy_axisbutton_threshold | 0 | | Analog axis range before a button press is registered. |
joy_cfg_preset | 0 | | None |
joy_circle_correct | 1 | | None |
joy_deadzone_mode | 0 | | 0 => Cross-shaped deadzone (default), 1 => Square deadzone. |
joy_diagonalpov | 0 | | POV manipulator operates on diagonal axes, too. |
joy_display_input | 0 | | None |
joy_forwardsensitivity | -1 | | None |
joy_forwardthreshold | 0 | | None |
joy_inverty | 0 | | Whether to invert the Y axis of the joystick for looking. |
joy_lookspin_default | 0 | | None |
joy_lowend | 1 | | None |
joy_lowmap | 1 | | None |
joy_movement_stick | 0 | | Which stick controls movement (0 is left stick) |
joy_name | 0 | | None |
joy_pegged | 0 | | None |
joy_pitchsensitivity | 1 | | None |
joy_pitchsensitivity_default | -1 | | None |
joy_pitchthreshold | 0 | | None |
joy_response_look | 0 | | 'Look' stick response mode: 0=Default, 1=Acceleration Promotion |
joy_response_move | 1 | | 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity |
joy_response_move_vehicle | 6 | | None |
joy_sensitive_step0 | 0 | | None |
joy_sensitive_step1 | 0 | | None |
joy_sensitive_step2 | 0 | | None |
joy_sidesensitivity | 1 | | None |
joy_sidethreshold | 0 | | None |
joy_variable_frametime | 1 | | None |
joy_vehicle_turn_lowend | 0 | | None |
joy_vehicle_turn_lowmap | 0 | | None |
joy_virtual_peg | 0 | | None |
joy_wingmanwarrior_centerhack | 0 | | Wingman warrior centering hack. |
joy_wingmanwarrior_turnhack | 0 | | Wingman warrior hack related to turn axes. |
joy_xcontroller_cfg_loaded | 0 | | If 0, the 360controller.cfg file will be executed on startup & option changes. |
joy_xcontroller_found | 0 | | Automatically set to 1 if an xcontroller has been detected. |
joy_yawsensitivity | -1 | | None |
joy_yawsensitivity_default | -1 | | None |
joy_yawthreshold | 0 | | None |
joyadvancedupdate | | | None |
joystick | 0 | | True if the joystick is enabled, false otherwise. |
jpeg | | | Take a jpeg screenshot: jpeg <filename> <quality 1-100>. |
jpeg_quality | 90 | | jpeg screenshot quality. |
-jump | | | None |
+jump | | | None |
key_findbinding | | | Find key bound to specified command string. |
key_listboundkeys | | | List bound keys with bindings. |
key_updatelayout | | | Updates game keyboard layout to current windows keyboard setting. |
kick | | | Kick a player by name. |
kickid | | | Kick a player by userid or uniqueid, with a message. |
killserver | | | Shutdown the server. |
-klook | | | None |
+klook | | | None |
lastinv | | | None |
-left | | | None |
+left | | | None |
light_crosshair | | | Show texture color at crosshair |
lightcache_maxmiss | 2 | Yes | None |
lightprobe | | | Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material |
linefile | | | Parses map leak data from .lin file |
listdemo | | | List demo file contents. |
listid | | | Lists banned users. |
listip | | | List IP addresses on the ban list. |
listmodels | | | List loaded models. |
load | | | Load a saved game. |
loadcommentary | | | None |
loader_defer_non_critical_jobs | 0 | | None |
loader_dump_table | | | None |
loader_spew_info | 0 | | 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All |
loader_throttle_io | 1 | | None |
locator_background_border_color | | | The default color for the border. |
locator_background_border_thickness | 3 | | How many pixels the background borders the left and right. |
locator_background_color | | | The default color for the background. |
locator_background_shift_x | 3 | | How many pixels the background is shifted right. |
locator_background_shift_y | 1 | | How many pixels the background is shifted down. |
locator_background_style | 0 | | Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. |
locator_background_thickness_x | 8 | | How many pixels the background borders the left and right. |
locator_background_thickness_y | 0 | | How many pixels the background borders the top and bottom. |
locator_fade_time | 0 | | Number of seconds it takes for a lesson to fully fade in/out. |
locator_icon_max_size_non_ss | 1 | | Maximum scale of the icon on the screen |
locator_icon_min_size_non_ss | 1 | | Minimum scale of the icon on the screen |
locator_lerp_rest | 2 | | Number of seconds before moving from the center. |
locator_lerp_speed | 5 | | Speed that static lessons move along the Y axis. |
locator_lerp_time | 1 | | Number of seconds to lerp before reaching final destination |
locator_pulse_time | 1 | | Number of seconds to pulse after changing icon or position |
locator_split_len | 0 | Yes | None |
locator_split_maxwide_percent | 0 | Yes | None |
locator_start_at_crosshair | 0 | | Start position at the crosshair instead of the top middle of the screen. |
locator_target_offset_x | 0 | | How many pixels to offset the locator from the target position. |
locator_target_offset_y | 0 | | How many pixels to offset the locator from the target position. |
locator_text_drop_shadow | 1 | | If enabled, a drop shadow is drawn behind caption text. PC only. |
locator_text_glow | 0 | | If enabled, a glow is drawn behind caption text |
locator_text_glow_color | -1 | | Color of text glow |
locator_topdown_style | 0 | | Topdown games set this to handle distance and offscreen location differently. |
log | | | Enables logging to file, console, and udp < on / off >. |
log_color | | | Set the color of a logging channel. |
log_dumpchannels | | | Dumps information about all logging channels. |
log_flags | | | Set the flags on a logging channel. |
log_level | | | Set the spew level of a logging channel. |
logaddress_add | | | Set address and port for remote host <ip:port>. |
logaddress_del | | | Remove address and port for remote host <ip:port>. |
logaddress_delall | | | Remove all udp addresses being logged to |
logaddress_list | | | List all addresses currently being used by logaddress. |
-lookdown | | | None |
+lookdown | | | None |
-lookspin | | | None |
+lookspin | | | None |
lookspring | 0 | | None |
lookstrafe | 0 | | None |
+lookup | | | None |
-lookup | | | None |
m_customaccel | 0 | | Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw |
m_customaccel_exponent | 1 | | Mouse move is raised to this power before being scaled by scale factor. |
m_customaccel_max | 0 | | Max mouse move scale factor, 0 for no limit |
m_customaccel_scale | 0 | | Custom mouse acceleration value. |
m_filter | 0 | | Mouse filtering (set this to 1 to average the mouse over 2 frames). |
m_forward | 1 | | Mouse forward factor. |
m_mouseaccel1 | 0 | | Windows mouse acceleration initial threshold (2x movement). |
m_mouseaccel2 | 0 | | Windows mouse acceleration secondary threshold (4x movement). |
m_mousespeed | 1 | | Windows mouse speed factor (range 1 to 20). |
m_pitch | 0 | | Mouse pitch factor. |
m_side | 0 | | Mouse side factor. |
m_yaw | 0 | | Mouse yaw factor. |
map | | | Start playing on specified map. |
map_background | | | Runs a map as the background to the main menu. |
map_commentary | | | Start playing, with commentary, on a specified map. |
map_edit | | | None |
map_noareas | 0 | | Disable area to area connection testing. |
maps | | | Displays list of maps. |
mat_aaquality | 0 | | None |
mat_accelerate_adjust_exposure_down | 3 | Yes | None |
mat_ambient_light_b | 0 | Yes | None |
mat_ambient_light_b_forced | -1 | | None |
mat_ambient_light_g | 0 | Yes | None |
mat_ambient_light_g_forced | -1 | | None |
mat_ambient_light_r | 0 | Yes | None |
mat_ambient_light_r_forced | -1 | | None |
mat_antialias | 0 | | None |
mat_autoexposure_max | 2 | | None |
mat_autoexposure_min | 0 | | None |
mat_bloom_scalefactor_scalar | 0 | | None |
mat_bloomamount_rate | 0 | Yes | None |
mat_bloomscale | 1 | | None |
mat_bufferprimitives | 1 | | None |
mat_bumpbasis | 0 | Yes | None |
mat_bumpmap | 1 | | None |
mat_camerarendertargetoverlaysize | 128 | Yes | None |
mat_clipz | 1 | | None |
mat_colcorrection_disableentities | 0 | | Disable map color-correction entities |
mat_colcorrection_editor | 0 | | None |
mat_colcorrection_forceentitiesclientside | 0 | Yes | Forces color correction entities to be updated on the client |
mat_color_projection | 0 | | None |
mat_combined | 0 | | None |
mat_compressedtextures | 1 | | None |
mat_configcurrent | | | show the current video control panel config for the material system |
mat_crosshair | | | Display the name of the material under the crosshair |
mat_crosshair_edit | | | open the material under the crosshair in the editor defined by mat_crosshair_edit_editor |
mat_crosshair_explorer | | | open the material under the crosshair in explorer and highlight the vmt file |
mat_crosshair_printmaterial | | | print the material under the crosshair |
mat_crosshair_reloadmaterial | | | reload the material under the crosshair |
mat_debug | | | Activates debugging spew for a specific material. |
mat_debug_bloom | 0 | Yes | None |
mat_debug_postprocessing_effects | 0 | | 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen |
mat_debugalttab | 0 | Yes | None |
mat_debugdepth | 0 | | None |
mat_debugdepthmode | 0 | | None |
mat_debugdepthval | 128 | | None |
mat_debugdepthvalmax | 256 | | None |
mat_defaultlightmap | 1 | | Default brightness for lightmaps where none have been created in the level. |
mat_depth_blur_focal_distance_override | -1 | | None |
mat_depth_blur_strength_override | -1 | | None |
mat_depthbias_shadowmap | 0 | | None |
mat_diffuse | 1 | | None |
mat_disable_bloom | 0 | | None |
mat_disable_fancy_blending | 0 | | None |
mat_disable_lightwarp | 0 | | None |
mat_displacementmap | 1 | Yes | None |
mat_do_not_shrink_dynamic_vb | 0 | | Do not shrink the size of dynamic vertex buffers during map load/unload to save memory. |
mat_dof_enabled | 1 | | None |
mat_dof_far_blur_depth | 1000 | | None |
mat_dof_far_blur_radius | 5 | | None |
mat_dof_far_focus_depth | 250 | | None |
mat_dof_max_blur_radius | 10 | | None |
mat_dof_near_blur_depth | 20 | | None |
mat_dof_near_blur_radius | 10 | | None |
mat_dof_near_focus_depth | 100 | | None |
mat_dof_override | 0 | | None |
mat_dof_quality | 0 | | None |
mat_drawflat | 0 | Yes | None |
mat_drawTexture | 0 | | Enable debug view texture |
mat_drawTextureScale | 1 | | Debug view texture scale |
mat_drawTitleSafe | 0 | | Enable title safe overlay |
mat_drawwater | 1 | Yes | None |
mat_dump_rts | 0 | | None |
mat_dynamic_tonemapping | 1 | Yes | None |
mat_dynamiclightmaps | 0 | Yes | None |
mat_edit | | | Bring up the material under the crosshair in the editor |
mat_envmapsize | 128 | | None |
mat_envmaptgasize | 32 | | None |
mat_excludetextures | 0 | | None |
mat_exposure_center_region_x | 0 | Yes | None |
mat_exposure_center_region_y | 0 | Yes | None |
mat_fastclip | 0 | Yes | None |
mat_fastnobump | 0 | Yes | None |
mat_fastspecular | 1 | | Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. |
mat_fillrate | 0 | Yes | None |
mat_filterlightmaps | 1 | | None |
mat_filtertextures | 1 | | None |
mat_flushshaders_async | 0 | Yes | Set to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl |
mat_force_bloom | 0 | Yes | None |
mat_force_low_quality_shadows | 0 | | None |
mat_force_tonemap_scale | 0 | Yes | None |
mat_forceaniso | 1 | | None |
mat_forcedynamic | 0 | Yes | None |
mat_forcehardwaresync | 1 | | None |
mat_frame_sync_enable | 1 | Yes | None |
mat_frame_sync_force_texture | 0 | Yes | Force frame syncing to lock a managed texture. |
mat_framebuffercopyoverlaysize | 128 | | None |
mat_freeze_leafvis | 0 | | If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move |
mat_fullbright | 0 | Yes | None |
mat_grain_enable | 1 | | None |
mat_grain_scale_override | -1 | | None |
mat_hdr_enabled | | | Report if HDR is enabled for debugging |
mat_hdr_level | 2 | | Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. |
mat_hdr_manual_tonemap_rate | 1 | | None |
mat_hdr_uncapexposure | 0 | Yes | None |
mat_hsv | 0 | Yes | None |
mat_info | | | Shows material system info |
mat_leafvis | 0 | Yes | Draw wireframe of current leaf |
mat_leafvis_draw_mask | -1 | | A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an |
mat_levelflush | 1 | | None |
mat_lightmap_pfms | 0 | | Outputs .pfm files containing lightmap data for each lightmap page when a level exits. |
mat_loadtextures | 1 | Yes | None |
mat_local_contrast_edge_scale_override | -1000 | | None |
mat_local_contrast_enable | 1 | | None |
mat_local_contrast_midtone_mask_override | -1 | | None |
mat_local_contrast_scale_override | 0 | | None |
mat_local_contrast_vignette_end_override | -1 | | None |
mat_local_contrast_vignette_start_override | -1 | | None |
mat_lpreview_mode | -1 | Yes | None |
mat_luxels | 0 | Yes | None |
mat_max_worldmesh_vertices | 65536 | | None |
mat_maxframelatency | 1 | | None |
mat_measurefillrate | 0 | Yes | None |
mat_mipmaptextures | 1 | | None |
mat_monitorgamma | 2 | | monitor gamma (typically 2.2 for CRT and 1.7 for LCD) |
mat_monitorgamma_tv_enabled | 0 | | None |
mat_monitorgamma_tv_exp | 2 | | None |
mat_monitorgamma_tv_range_max | 255 | | None |
mat_monitorgamma_tv_range_min | 16 | | None |
mat_morphstats | 0 | Yes | None |
mat_motion_blur_enabled | 1 | | None |
mat_motion_blur_falling_intensity | 1 | | None |
mat_motion_blur_falling_max | 20 | | None |
mat_motion_blur_falling_min | 10 | | None |
mat_motion_blur_forward_enabled | 1 | | None |
mat_motion_blur_percent_of_screen_max | 4 | | None |
mat_motion_blur_rotation_intensity | 1 | | None |
mat_motion_blur_strength | 1 | | None |
mat_non_hdr_bloom_scalefactor | 0 | | None |
mat_norendering | 0 | Yes | None |
mat_normalmaps | 0 | Yes | None |
mat_normals | 0 | Yes | None |
mat_object_motion_blur_enable | 0 | | None |
mat_object_motion_blur_model_scale | 1 | | None |
mat_paint_enabled | 0 | | None |
mat_parallaxmap | 1 | | None |
mat_parallaxmapsamplesmax | 50 | | None |
mat_parallaxmapsamplesmin | 12 | | None |
mat_phong | 1 | | None |
mat_picmip | 0 | | None |
mat_postprocess_enable | 1 | Yes | None |
mat_postprocess_x | 4 | | None |
mat_postprocess_y | 1 | | None |
mat_processtoolvars | 1 | | None |
mat_proxy | 0 | Yes | None |
mat_queue_mode | -1 | | The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued |
mat_queue_priority | 1 | | None |
mat_reducefillrate | 0 | | None |
mat_reduceparticles | 0 | | None |
mat_reloadallmaterials | | | Reloads all materials |
mat_reloadmaterial | | | Reloads a single material |
mat_reloadtextures | | | Reloads all textures |
mat_remoteshadercompile | 0 | Yes | None |
mat_report_queue_status | 0 | | None |
mat_reporthwmorphmemory | | | Reports the amount of size in bytes taken up by hardware morph textures. |
mat_reversedepth | 0 | Yes | None |
mat_savechanges | | | saves current video configuration to the registry |
mat_screen_blur_override | -1 | | None |
mat_setvideomode | | | sets the width, height, windowed state of the material system |
mat_shadercount | | | display count of all shaders and reset that count |
mat_shadowstate | 1 | | None |
mat_show_histogram | 0 | | None |
mat_show_texture_memory_usage | 0 | Yes | Display the texture memory usage on the HUD. |
mat_showcamerarendertarget | 0 | Yes | None |
mat_showenvmapmask | 0 | | None |
mat_showframebuffertexture | 0 | Yes | None |
mat_showlightmappage | -1 | | None |
mat_showlowresimage | 0 | Yes | None |
mat_showmaterials | | | Show materials. |
mat_showmaterialsverbose | | | Show materials (verbose version). |
mat_showmiplevels | 0 | Yes | color-code miplevels 2: normalmaps, 1: everything else |
mat_showtextures | | | Show used textures. |
mat_showwatertextures | 0 | Yes | None |
mat_slopescaledepthbias_shadowmap | 7 | | None |
mat_software_aa_blur_one_pixel_lines | 0 | | How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots) |
mat_software_aa_debug | 0 | | Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a |
mat_software_aa_edge_threshold | 1 | | Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more |
mat_software_aa_quality | 0 | | Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter) |
mat_software_aa_strength | -1 | | Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o |
mat_software_aa_strength_vgui | -1 | | Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass. |
mat_software_aa_tap_offset | 1 | | Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im |
mat_softwarelighting | 0 | | None |
mat_softwareskin | 0 | Yes | None |
mat_specular | 1 | | Enable/Disable specularity for perf testing. Will cause a material reload upon change. |
mat_spew_long_frames | 0 | | warn about frames that go over 66ms for CERT purposes. |
mat_spewalloc | 0 | | None |
mat_spewvertexandpixelshaders | | | Print all vertex and pixel shaders currently loaded to the console |
mat_stub | 0 | Yes | None |
mat_suppress | | | Supress a material from drawing |
mat_surfaceid | 0 | Yes | None |
mat_surfacemat | 0 | Yes | None |
mat_tessellation_accgeometrytangents | 0 | Yes | None |
mat_tessellation_cornertangents | 1 | Yes | None |
mat_tessellation_update_buffers | 1 | Yes | None |
mat_tessellationlevel | 6 | Yes | None |
mat_texture_limit | -1 | | If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying |
+mat_texture_list | | | None |
mat_texture_list | 0 | | For debugging, show a list of used textures per frame |
-mat_texture_list | | | None |
mat_texture_list_all | 0 | | If this is nonzero, then the texture list panel will show all currently-loaded textures. |
mat_texture_list_all_frames | 2 | | How many frames to sample texture memory for all textures. |
mat_texture_list_content_path | 0 | | The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn |
mat_texture_list_exclude | | | 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file |
mat_texture_list_exclude_editing | 0 | | None |
mat_texture_list_txlod | | | Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution |
mat_texture_list_txlod_sync | | | 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files |
mat_texture_list_view | 1 | | If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. |
mat_tonemap_algorithm | 1 | Yes | 0 = Original Algorithm 1 = New Algorithm |
mat_tonemap_min_avglum | 3 | Yes | None |
mat_tonemap_percent_bright_pixels | 2 | Yes | None |
mat_tonemap_percent_target | 60 | Yes | None |
mat_tonemapping_occlusion_use_stencil | 0 | | None |
mat_triplebuffered | 0 | | This means we want triple buffering if we are fullscreen and vsync'd |
mat_use_compressed_hdr_textures | 1 | | None |
mat_viewportscale | 1 | Yes | Scale down the main viewport (to reduce GPU impact on CPU profiling) |
mat_vignette_enable | 0 | | None |
mat_vsync | 0 | | Force sync to vertical retrace |
mat_wateroverlaysize | 128 | | None |
mat_wireframe | 0 | Yes | None |
mat_yuv | 0 | Yes | None |
maxplayers | | | Change the maximum number of players allowed on this server. |
mem_compact | | | None |
mem_dump | | | Dump memory stats to text file. |
mem_dumpstats | 0 | | Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output ) |
mem_dumpvballocs | | | Dump VB memory allocation stats. |
mem_eat | | | None |
mem_force_flush | 0 | | Force cache flush of unlocked resources on every alloc |
mem_force_flush_section | 0 | | Cache section to restrict mem_force_flush |
mem_incremental_compact | | | None |
mem_incremental_compact_rate | 0 | Yes | Rate at which to attempt internal heap compation |
mem_level | 2 | | Memory Level - Default: High |
mem_max_heapsize | 256 | | Maximum amount of memory to dedicate to engine hunk and datacache (in mb) |
mem_max_heapsize_dedicated | 64 | | Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) |
mem_min_heapsize | 48 | | Minimum amount of memory to dedicate to engine hunk and datacache (in mb) |
mem_periodicdumps | 0 | | Write periodic memstats dumps every n seconds. |
mem_test | | | None |
mem_test_each_frame | 0 | | Run heap check at end of every frame |
mem_test_every_n_seconds | 0 | | Run heap check at a specified interval |
mem_test_quiet | 0 | | Don't print stats when memtesting |
mem_vcollide | | | Dumps the memory used by vcollides |
mem_verify | | | Verify the validity of the heap |
memory | | | Print memory stats. |
miniprofiler_dump | 0 | | None |
minisave | | | Saves game (for current level only!) |
mm_heartbeat_seconds | 300 | | None |
mm_heartbeat_seconds_xlsp | 60 | | None |
mm_heartbeat_timeout | 10 | | None |
mm_heartbeat_timeout_legacy | 15 | | None |
mod_check_vcollide | 0 | | Check all vcollides on load |
mod_dont_load_vertices | 0 | | For the dedicated server, supress loading model vertex data |
mod_forcedata | 1 | | Forces all model file data into cache on model load. |
mod_forcetouchdata | 1 | | Forces all model file data into cache on model load. |
mod_load_anims_async | 0 | | None |
mod_load_fakestall | 0 | | Forces all ANI file loading to stall for specified ms |
mod_load_mesh_async | 0 | | None |
mod_load_showstall | 0 | | 1 - show hitches , 2 - show stalls |
mod_load_vcollide_async | 0 | | None |
mod_lock_mdls_on_load | 1 | | None |
mod_lock_meshes_on_load | 1 | | None |
mod_test_mesh_not_available | 0 | | None |
mod_test_not_available | 0 | | None |
mod_test_verts_not_available | 0 | | None |
mod_touchalldata | 1 | | Touch model data during level startup |
mod_trace_load | 0 | | None |
model_list | | | Dump model list to file |
morph_debug | 0 | | None |
morph_path | 7 | | None |
+movedown | | | None |
-movedown | | | None |
+moveleft | | | None |
-moveleft | | | None |
+moveright | | | None |
-moveright | | | None |
+moveup | | | None |
-moveup | | | None |
movie_fixwave | | | Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. |
mp_allowspectators | 1 | | toggles whether the server allows spectator mode or not |
mp_chattime | 10 | | amount of time players can chat after the game is over |
mp_fadetoblack | 0 | | fade a player's screen to black when he dies |
mp_forcecamera | 1 | | Restricts spectator modes for dead players |
mp_friendlyfire | 0 | | Allows team members to injure other members of their team |
mp_timelimit | 0 | | game time per map in minutes |
mp_tournament | 0 | | None |
mp_usehwmmodels | -1 | | Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU) |
mp_usehwmvcds | -1 | | Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU) |
multvar | | | Multiply specified convar value. |
muzzleflash_light | 1 | | None |
name | 0 | | Current user name |
nb_shadow_dist | 400 | | None |
net_blockmsg | 0 | Yes | 1|name> |
net_channels | | | Shows net channel info |
net_compressvoice | 0 | | Attempt to compress out of band voice payloads (360 only). |
net_droppackets | 0 | Yes | Drops next n packets on client |
net_dumpeventstats | | | Dumps out a report of game event network usage |
net_dumptest | 0 | | None |
net_fakejitter | 0 | Yes | Jitter fakelag packet time |
net_fakelag | 0 | | Lag all incoming network data (including loopback) by this many milliseconds. |
net_fakeloss | 0 | Yes | Simulate packet loss as a percentage (negative means drop 1/n packets) |
net_graph | 0 | | Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. |
net_graphheight | 64 | | Height of netgraph panel |
net_graphinsetbottom | 130 | | net_graph insert from bottom. |
net_graphinsetleft | 0 | | net_graph insert from left. |
net_graphinsetright | 0 | | net_graph insert from right. |
net_graphinsettop | 0 | | net_graph insert from top. |
net_graphmsecs | 400 | | The latency graph represents this many milliseconds. |
net_graphpos | 1 | | None |
net_graphproportionalfont | 1 | | Determines whether netgraph font is proportional or not |
net_graphshowinterp | 1 | | Draw the interpolation graph. |
net_graphshowlatency | 1 | | Draw the ping/packet loss graph. |
net_graphsolid | 1 | | None |
net_graphtext | 1 | | Draw text fields |
net_maxcleartime | 4 | | Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). |
net_maxfilesize | 16 | | Maximum allowed file size for uploading in MB |
net_maxfragments | 1200 | | Max fragment bytes per packet |
net_maxroutable | 1200 | | Requested max packet size before packets are 'split'. |
net_megasnapshot | 1 | | None |
net_paranoid | 1 | | None |
net_port_try | 150 | | If unable to bind to initial port, how many more to try binding. |
net_public_adr | 0 | | For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x' |
net_queue_trace | 0 | | None |
net_queued_packet_thread | 1 | | Use a high priority thread to send queued packets out instead of sending them each frame. |
net_scale | 5 | | None |
net_showcompression | 0 | | Show compression results. |
net_showeventlisteners | 0 | | Show listening addition/removals |
net_showevents | 0 | | Dump game events to console (1=client only, 2=all). |
net_showfragments | 0 | | Show netchannel fragments |
net_showoob | 0 | | Show connectionless UDP traffic. |
net_showpeaks | 0 | | Show messages for large packets only: <size> |
net_showreliablesounds | 0 | Yes | None |
net_showsplits | 0 | | Show info about packet splits |
net_showudp | 0 | | Dump UDP packets summary to console |
net_showudp_remoteonly | 0 | | Dump non-loopback udp only |
net_showusercmd | 0 | | Show user command encoding |
net_splitrate | 1 | | Number of fragments for a splitpacket that can be sent per frame |
net_status | | | Shows current network status |
net_steamcnx_allowrelay | 1 | | Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel |
net_steamcnx_debug | 1 | | Show debug spew for steam based connections, 2 shows all network traffic for steam sockets. |
net_steamcnx_enabled | 1 | | Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. |
net_steamcnx_status | | | Print status of steam connection sockets. |
net_usesocketsforloopback | 1 | | Use network sockets layer even for listen server local player's packets (multiplayer only). |
next | 0 | Yes | Set to 1 to advance to next frame ( when singlestep == 1 ) |
nextdemo | | | Play next demo in sequence. |
nocrashdialog | | | Disable generation of crash dumps. |
old_radiusdamage | 0 | | None |
open_store | | | Open the in-game store (crashes the client in the current build (40) without error messages) |
openshop_category | | | opens shop from clicks on the world shop model, specific tab request |
option_duck_method | 1 | | None |
overview_alpha | 1 | | Overview map translucency. |
overview_draw_map | 1 | | None |
overview_health | 1 | | Show player's health in map overview. |
overview_locked | 1 | | Locks map angle, doesn't follow view angle. |
overview_mode | | | 1|2> |
overview_names | 1 | | Show player's names in map overview. |
overview_tracks | 1 | | Show player's tracks in map overview. |
overview_zoom | | | Sets overview map zoom: <zoom> [<time>] [rel] |
paint_sample_size | 4 | Yes | None |
paintmap_scale | 1 | Yes | None |
panel_test_title_safe | 0 | Yes | Test vgui panel positioning with title safe indentation |
particle_sim_alt_cores | 2 | | None |
particle_simulateoverflow | 0 | Yes | Used for stress-testing particle systems. Randomly denies creation of particles. |
particles_default_max_recreate_time | 2 | Yes | None |
particles_recreate_tick_size | 0 | Yes | None |
password | 0 | | Current server access password |
path | | | Show the engine filesystem path. |
pause | | | Toggle the server pause state. |
perfui | | | Show/hide the level performance tools UI. |
perfvisualbenchmark | | | None |
perfvisualbenchmark_abort | | | None |
phonemedelay | 0 | | Phoneme delay to account for sound system latency. |
phonemefilter | 0 | | Time duration of box filter to pass over phonemes. |
phonemesnap | 2 | | Lod at level at which visemes stops always considering two phonemes, regardless of duration. |
phys_enable_query_cache | 1 | | None |
phys_pushscale | 1 | | None |
PhysPMC | 0 | | None |
ping | | | Display ping to server. |
pingserver | | | Ping a server for info |
pipeline_static_props | 1 | | None |
pixelvis_debug | | | Dump debug info |
play | | | Play a sound. |
playdemo | | | Play a recorded demo file (.dem ). |
playflush | | | Play a sound, reloading from disk in case of changes. |
playgamesound | | | Play a sound from the game sounds txt file |
playsoundscape | | | Forces a soundscape to play |
playvideo | | | Plays a video: <filename> [width height] |
playvideo_exitcommand | | | Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> |
playvideo_exitcommand_nointerrupt | | | Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> |
playvideo_nointerrupt | | | Plays a video without ability to skip: <filename> [width height] |
playvol | | | Play a sound at a specified volume. |
plugin_load | | | plugin_load <filename> : loads a plugin |
plugin_pause | | | plugin_pause <index> : pauses a loaded plugin |
plugin_pause_all | | | pauses all loaded plugins |
plugin_print | | | Prints details about loaded plugins |
plugin_unload | | | plugin_unload <index> : unloads a plugin |
plugin_unpause | | | plugin_unpause <index> : unpauses a disabled plugin |
plugin_unpause_all | | | unpauses all disabled plugins |
+posedebug | | | Turn on pose debugger or add ents to pose debugger UI |
-posedebug | | | Turn off pose debugger or hide ents from pose debugger UI |
practice_password | 0 | | Password used to create private practice lobbies. |
print_colorcorrection | | | Display the color correction layer information. |
progress_enable | | | None |
prop_crosshair | | | Shows name for prop looking at |
props_break_max_pieces | -1 | | Maximum prop breakable piece count (-1 = model default) |
props_break_max_pieces_perframe | -1 | | Maximum prop breakable piece count per frame (-1 = model default) |
pwatchent | -1 | Yes | Entity to watch for prediction system changes. |
pwatchvar | 0 | Yes | Entity variable to watch in prediction system for changes. |
-query | | | None |
+query | | | None |
quit | | | Exit the engine. |
r_3dsky | 1 | | Enable the rendering of 3d sky boxes |
r_AirboatViewDampenDamp | 1 | Yes | None |
r_AirboatViewDampenFreq | 7 | Yes | None |
r_AirboatViewZHeight | 0 | Yes | None |
r_ambientboost | 1 | | Set to boost ambient term if it is totally swamped by local lights |
r_ambientfactor | 5 | | Boost ambient cube by no more than this factor |
r_ambientfraction | 0 | Yes | Fraction of direct lighting used to boost lighting when model requests |
r_ambientlightingonly | 0 | Yes | Set this to 1 to light models with only ambient lighting (and no static lighting). |
r_ambientmin | 0 | | Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright |
r_aspectratio | 0 | | None |
r_avglight | 1 | Yes | None |
r_avglightmap | 0 | Yes | None |
r_bloomtintb | 0 | | None |
r_bloomtintexponent | 2 | | None |
r_bloomtintg | 0 | | None |
r_bloomtintr | 0 | | None |
r_cheapwaterend | | | None |
r_cheapwaterstart | | | None |
r_cleardecals | | | Usage r_cleardecals <permanent>. |
r_ClipAreaPortals | 1 | Yes | None |
r_colorstaticprops | 0 | Yes | None |
r_debug_sequencesets | -2 | | None |
r_debugcheapwater | 0 | Yes | None |
r_debugrandomstaticlighting | 0 | Yes | Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. |
r_decal_cover_count | 4 | | None |
r_decal_overlap_area | 0 | | None |
r_decal_overlap_count | 3 | | None |
r_decals | 2048 | | None |
r_decalstaticprops | 1 | | Decal static props test |
r_deferred | 1 | | enable deferred rendering |
r_deferred_additive_pass | 1 | | None |
r_deferred_color_correction | 0 | | None |
r_deferred_debug | 0 | Yes | Enable the debug rendering of deferred |
r_deferred_global_light | 1 | | None |
r_deferred_height_fog | 1 | | None |
r_deferred_simple_light | 1 | | None |
r_deferred_simple_projections | 1 | | None |
r_deferred_test | 0 | | None |
r_depthoverlay | 0 | Yes | Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. |
r_DispBuildable | 0 | Yes | None |
r_DispWalkable | 0 | Yes | None |
r_dopixelvisibility | 0 | | None |
r_drawallrenderables | 0 | Yes | Draw all renderables, even ones inside solid leaves. |
r_drawbatchdecals | 1 | | Render decals batched. |
r_DrawBeams | 1 | Yes | 0=Off, 1=Normal, 2=Wireframe |
r_drawbrushmodels | 1 | Yes | Render brush models. 0=Off, 1=Normal, 2=Wireframe |
r_drawclipbrushes | 0 | Yes | Draw clip brushes (red=NPC+player, pink=player, purple=NPC) |
r_drawdecals | 1 | Yes | Render decals. |
r_DrawDetailProps | 1 | | 0=Off, 1=Normal, 2=Wireframe |
r_DrawDisp | 1 | Yes | Toggles rendering of displacment maps |
r_drawentities | 1 | Yes | None |
r_drawflecks | 1 | | None |
r_drawfuncdetail | 1 | Yes | Render func_detail |
r_drawleaf | -1 | Yes | Draw the specified leaf. |
r_drawlightcache | 0 | Yes | 0: off 1: draw light cache entries 2: draw rays |
r_drawlightinfo | 0 | Yes | None |
r_drawlights | 0 | Yes | None |
r_drawmodeldecals | 1 | | None |
r_DrawModelLightOrigin | 0 | Yes | None |
r_drawmodelstatsoverlay | 0 | Yes | None |
r_drawmodelstatsoverlaydistance | 500 | Yes | None |
r_drawmodelstatsoverlaymax | 1 | | time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 |
r_drawmodelstatsoverlaymin | 0 | | time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 |
r_drawopaquerenderables | 1 | Yes | None |
r_drawopaqueworld | 1 | Yes | None |
r_drawothermodels | 1 | Yes | 0=Off, 1=Normal, 2=Wireframe |
r_drawparticles | 1 | Yes | Enable/disable particle rendering |
r_drawpixelvisibility | 0 | | Show the occlusion proxies |
r_DrawPortals | 0 | Yes | None |
r_DrawRain | 1 | Yes | Enable/disable rain rendering. |
r_drawrenderboxes | 0 | Yes | None |
r_drawropes | 1 | Yes | None |
r_drawscaleform | 1 | Yes | None |
r_drawskybox | 1 | Yes | None |
r_DrawSpecificStaticProp | -1 | | None |
r_drawsprites | 1 | Yes | None |
r_drawstaticprops | 1 | Yes | 0=Off, 1=Normal, 2=Wireframe |
r_drawtracers | 1 | Yes | None |
r_drawtracers_firstperson | 1 | | None |
r_drawtranslucentrenderables | 1 | Yes | None |
r_drawtranslucentworld | 1 | Yes | None |
r_drawvgui | 1 | Yes | Enable the rendering of vgui panels |
r_drawviewmodel | 1 | Yes | None |
r_drawworld | 1 | Yes | Render the world. |
r_dscale_basefov | 90 | Yes | None |
r_dscale_fardist | 2000 | Yes | None |
r_dscale_farscale | 4 | Yes | None |
r_dscale_neardist | 100 | Yes | None |
r_dscale_nearscale | 1 | Yes | None |
r_dynamic | 1 | | None |
r_dynamiclighting | 1 | Yes | None |
r_emulategl | 0 | | None |
r_entityclips | 1 | | None |
r_eyeglintlodpixels | 20 | | The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value. |
r_eyegloss | 1 | | None |
r_eyemove | 1 | | None |
r_eyes | 1 | | None |
r_eyeshift_x | 0 | | None |
r_eyeshift_y | 0 | | None |
r_eyeshift_z | 0 | | None |
r_eyesize | 0 | | None |
r_eyewaterepsilon | 7 | Yes | None |
r_fade360style | 1 | | None |
r_farz | -1 | Yes | Override the far clipping plane. -1 means to use the value in env_fog_controller. |
r_fastzreject | 0 | | Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware |
r_fastzrejectdisp | 0 | | Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on. |
r_flashlight_topdown | 0 | | None |
r_flashlightambient | 0 | Yes | None |
r_flashlightbacktraceoffset | 0 | Yes | None |
r_flashlightbrightness | 0 | Yes | None |
r_flashlightclip | 0 | Yes | None |
r_flashlightconstant | 0 | Yes | None |
r_flashlightculldepth | 1 | | None |
r_flashlightdepth_drawtranslucents | 0 | | None |
r_flashlightdepthres | 1024 | | None |
r_flashlightdepthreshigh | 1024 | | None |
r_flashlightdepthtexture | 1 | | None |
r_FlashlightDetailProps | 1 | | Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY) |
r_flashlightdrawclip | 0 | Yes | None |
r_flashlightdrawdepth | 0 | | None |
r_flashlightdrawdepthres | 256 | | None |
r_flashlightdrawfrustum | 0 | | None |
r_flashlightdrawfrustumbbox | 0 | | None |
r_flashlightdrawsweptbbox | 0 | | None |
r_flashlightfar | 750 | Yes | None |
r_flashlightfov | 53 | Yes | None |
r_flashlightladderdist | 40 | Yes | None |
r_flashlightlinear | 100 | Yes | None |
r_flashlightlockposition | 0 | Yes | None |
r_flashlightmodels | 1 | | None |
r_flashlightmuzzleflashfov | 120 | Yes | None |
r_flashlightnear | 4 | Yes | None |
r_flashlightnearoffsetscale | 1 | Yes | None |
r_flashlightnodraw | 0 | | None |
r_flashlightoffsetforward | 0 | Yes | None |
r_flashlightoffsetright | 5 | Yes | None |
r_flashlightoffsetup | -5 | Yes | None |
r_flashlightquadratic | 0 | Yes | None |
r_flashlightrender | 1 | | None |
r_flashlightrendermodels | 1 | | None |
r_flashlightrenderworld | 1 | | None |
r_flashlightscissor | 1 | | None |
r_flashlightshadowatten | 0 | Yes | None |
r_flashlighttracedistcutoff | 128 | | None |
r_flashlightupdatedepth | 1 | | None |
r_flashlightvisualizetrace | 0 | Yes | None |
r_flashlightvolumetrics | 1 | | None |
r_flashoverbudget | 0 | | None |
r_flex | 1 | | None |
r_flushlod | | | Flush and reload LODs. |
r_ForceRestore | 0 | | None |
r_ForceWaterLeaf | 1 | | Enable for optimization to water - considers view in leaf under water for purposes of culling |
r_frame_query | 0 | | None |
r_frustumcullworld | 1 | | None |
r_glint_alwaysdraw | 0 | | None |
r_glint_procedural | 0 | | None |
r_globallight_singlepass | 1 | | Global light is drawn as a single pass |
r_hunkalloclightmaps | 1 | | None |
r_hwmorph | 0 | Yes | None |
r_impacts_alt_orientation | 1 | | None |
r_itemblinkmax | 0 | Yes | None |
r_itemblinkrate | 4 | Yes | None |
r_JeepViewBlendTo | 1 | Yes | None |
r_JeepViewBlendToScale | 0 | Yes | None |
r_JeepViewBlendToTime | 1 | Yes | None |
r_JeepViewDampenDamp | 1 | Yes | None |
r_JeepViewDampenFreq | 7 | Yes | None |
r_JeepViewZHeight | 10 | Yes | None |
r_jiggle_bones | 1 | | None |
r_lightaverage | 1 | | Activates/deactivate light averaging |
r_lightcache_invalidate | | | None |
r_lightcache_numambientsamples | 162 | Yes | number of random directions to fire rays when computing ambient lighting |
r_lightcache_radiusfactor | 1000 | Yes | Allow lights to influence lightcaches beyond the lights' radii |
r_lightcache_zbuffercache | 0 | | None |
r_lightcachecenter | 1 | Yes | None |
r_lightcachemodel | -1 | Yes | None |
r_lightinterp | 5 | Yes | Controls the speed of light interpolation, 0 turns off interpolation |
r_lightmap | -1 | Yes | None |
r_lightstyle | -1 | Yes | None |
r_lightwarpidentity | 0 | Yes | None |
r_lockpvs | 0 | Yes | Lock the PVS so you can fly around and inspect what is being drawn. |
r_lod | -1 | | None |
r_mapextents | 16384 | Yes | Set the max dimension for the map. This determines the far clipping plane |
r_maxdlights | 32 | | None |
r_maxmodeldecal | 50 | | None |
r_maxnewsamples | 6 | | None |
r_maxsampledist | 128 | | None |
r_minnewsamples | 3 | | None |
r_modelwireframedecal | 0 | Yes | None |
r_nohw | 0 | Yes | None |
r_norefresh | 0 | | None |
r_nosw | 0 | Yes | None |
r_novis | 0 | Yes | Turn off the PVS. |
r_occludeemaxarea | 0 | | Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use. |
r_occluderminarea | 0 | | Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use. |
r_occludermincount | 0 | | At least this many occluders will be used, no matter how big they are. |
r_occlusion | 1 | | Activate/deactivate the occlusion system. |
r_occlusionspew | 0 | Yes | Activate/deactivates spew about what the occlusion system is doing. |
r_oldlightselection | 0 | Yes | Set this to revert to HL2's method of selecting lights |
r_overlayfadeenable | 0 | | None |
r_overlayfademax | 2000 | | None |
r_overlayfademin | 1750 | | None |
r_overlaypushout | 0 | | None |
r_overlaywireframe | 0 | | None |
r_particle_demo | 0 | Yes | None |
r_particle_sim_spike_threshold_ms | 0 | | None |
r_particle_timescale | 1 | | None |
r_partition_level | -1 | Yes | Displays a particular level of the spatial partition system. Use -1 to disable it. |
r_PhysPropStaticLighting | 1 | | None |
r_pix_recordframes | 0 | | None |
r_pix_start | 0 | | None |
r_pixelvisibility_partial | 1 | | None |
r_pixelvisibility_spew | 0 | | None |
r_portalscloseall | 0 | | None |
r_portalsopenall | 0 | Yes | Open all portals |
r_PortalTestEnts | 1 | Yes | Clip entities against portal frustums. |
r_printdecalinfo | | | None |
r_proplightingfromdisk | 1 | | 0=Off, 1=On, 2=Show Errors |
r_proplightingpooling | -1 | Yes | 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset |
r_propsmaxdist | 1200 | | Maximum visible distance |
r_queued_decals | 0 | | Offloads a bit of decal rendering setup work to the material system queue when enabled. |
r_queued_post_processing | 0 | | None |
r_queued_ropes | 1 | | None |
r_radiosity | 4 | Yes | 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam |
r_RainAllowInSplitScreen | 0 | | Allows rain in splitscreen |
r_rainalpha | 0 | Yes | None |
r_rainalphapow | 0 | Yes | None |
r_RainCheck | 0 | Yes | Enable/disable IsInAir() check for rain drops? |
r_RainDebugDuration | 0 | Yes | Shows rain tracelines for this many seconds (0 disables) |
r_raindensity | 0 | Yes | None |
r_RainHack | 0 | Yes | None |
r_rainlength | 0 | Yes | None |
r_RainParticleDensity | 1 | | Density of Particle Rain 0-1 |
r_RainProfile | 0 | Yes | Enable/disable rain profiling. |
r_RainRadius | 1500 | Yes | None |
r_RainSideVel | 130 | Yes | How much sideways velocity rain gets. |
r_RainSimulate | 1 | Yes | Enable/disable rain simulation. |
r_rainspeed | 600 | Yes | None |
r_RainSplashPercentage | 20 | Yes | None |
r_rainwidth | 0 | Yes | None |
r_randomflex | 0 | Yes | None |
r_render_perf_force_flushing | 0 | | If 1, a full GPU pipeline flush will occur on every BeginGPUTimingQuery/EndGPUTimingQuery call |
r_render_perf_recalibrate | | | None |
r_render_perf_report_cpu_times | 0 | | If 1, GetCompletedGPUTimingQueries() will lie and report CPU times instead of GPU times |
r_renderoverlayfragment | 1 | | None |
r_rimlight | 1 | Yes | None |
r_rootlod | 0 | | Root LOD |
r_ropetranslucent | 1 | | None |
r_screen_size_expansion | 0 | | None |
r_screenoverlay | | | Draw specified material as an overlay |
r_screenspace_aa | 1 | | None |
r_screenspace_aa_debug_w | 0 | | None |
r_screenspace_aa_debug_x | 0 | | None |
r_screenspace_aa_debug_y | 0 | | None |
r_screenspace_aa_debug_z | 0 | | None |
r_screenspace_aa_technique | 0 | | None |
r_sequence_debug | 0 | | None |
r_shader_srgb | 0 | | -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup) |
r_shadow_debug_spew | 0 | Yes | None |
r_shadow_deferred | 0 | Yes | Toggle deferred shadow rendering |
r_shadow_deferred_downsample | 0 | | Toggle low-res deferred shadow rendering |
r_shadow_deferred_simd | 0 | | None |
r_shadow_half_update_rate | 0 | | Updates shadows at half the framerate |
r_shadow_lightpos_lerptime | 0 | | None |
r_shadow_shortenfactor | 2 | | Makes shadows cast from local lights shorter |
r_shadowangles | | | Set shadow angles |
r_shadowblobbycutoff | | | some shadow stuff |
r_shadowcolor | | | Set shadow color |
r_shadowdir | | | Set shadow direction |
r_shadowdist | | | Set shadow distance |
r_shadowfromanyworldlight | 0 | Yes | None |
r_shadowfromworldlights | 1 | | Enable shadowing from world lights |
r_shadowfromworldlights_debug | 0 | Yes | None |
r_shadowids | 0 | Yes | None |
r_shadowmaxrendered | 32 | | None |
r_shadowrendertotexture | 1 | | None |
r_shadows | 1 | | None |
r_shadows_gamecontrol | -1 | Yes | None |
r_shadows_on_renderables_enable | 0 | | Support casting RTT shadows onto other renderables |
r_shadowwireframe | 0 | Yes | None |
r_showenvcubemap | 0 | Yes | None |
r_showonlyshadowents | 0 | Yes | None |
r_ShowViewerArea | 0 | | None |
r_showz_power | 1 | Yes | None |
r_skin | 0 | Yes | None |
r_skybox | 1 | Yes | Enable the rendering of sky boxes |
r_slowpathwireframe | 0 | Yes | None |
r_snapportal | -1 | | None |
r_SnowColorBlue | 200 | Yes | Snow. |
r_SnowColorGreen | 175 | Yes | Snow. |
r_SnowColorRed | 150 | Yes | Snow. |
r_SnowDebugBox | 0 | Yes | Snow Debug Boxes. |
r_SnowEnable | 1 | Yes | Snow Enable |
r_SnowEndAlpha | 255 | Yes | Snow. |
r_SnowEndSize | 0 | Yes | Snow. |
r_SnowFallSpeed | 1 | Yes | Snow fall speed scale. |
r_SnowInsideRadius | 256 | Yes | Snow. |
r_SnowOutsideRadius | 1024 | Yes | Snow. |
r_SnowParticles | 500 | Yes | Snow. |
r_SnowPosScale | 1 | Yes | Snow. |
r_SnowRayEnable | 1 | Yes | Snow. |
r_SnowRayLength | 8192 | Yes | Snow. |
r_SnowRayRadius | 256 | Yes | Snow. |
r_SnowSpeedScale | 1 | Yes | Snow. |
r_SnowStartAlpha | 25 | Yes | Snow. |
r_SnowStartSize | 1 | Yes | Snow. |
r_SnowWindScale | 0 | Yes | Snow. |
r_SnowZoomOffset | 384 | Yes | Snow. |
r_SnowZoomRadius | 512 | Yes | Snow. |
r_spray_lifetime | 10 | | Number of rounds player sprays are visible |
r_ssao | 1 | | Enable the rendering of SSAO |
r_ssao_gpu_times | 0 | | None |
r_ssao_super_expensive | 0 | | None |
r_sse_s | 1 | | sse ins for particle sphere create |
r_staticlight_streams | 1 | | None |
r_staticprop_lod | -1 | | None |
r_staticpropinfo | 0 | | None |
r_studio_stats | 0 | Yes | None |
r_suppress_d3dcalls | 0 | | None |
r_swingflashlight | 1 | Yes | None |
r_teeth | 1 | | None |
r_threaded_particles | 1 | | None |
r_threaded_shadow_clip | 0 | | None |
r_threadeddetailprops | 1 | | enable threading of detail prop drawing |
r_topdown | 0 | | None |
r_twopasspaint | 1 | | HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this |
r_unlimitedrefract | 0 | | None |
r_unloadlightmaps | 0 | | None |
r_updaterefracttexture | 1 | Yes | None |
r_VehicleViewClamp | 1 | Yes | None |
r_VehicleViewDampen | 1 | Yes | None |
r_visambient | 0 | | Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work |
r_visocclusion | 0 | Yes | Activate/deactivate wireframe rendering of what the occlusion system is doing. |
r_visualizelighttraces | 0 | Yes | None |
r_visualizelighttracesshowfulltrace | 0 | Yes | None |
r_visualizeproplightcaching | 0 | | None |
r_visualizetraces | 0 | Yes | None |
r_WaterDrawReflection | 1 | | Enable water reflection |
r_WaterDrawRefraction | 1 | | Enable water refraction |
r_waterforceexpensive | 0 | | None |
r_waterforcereflectentities | 0 | | None |
r_worldlightmin | 0 | | None |
r_worldlights | 4 | | number of world lights to use per vertex |
r_worldlistcache | 1 | | None |
ragdoll_sleepaftertime | 5 | | After this many seconds of being basically stationary, the ragdoll will go to sleep. |
rate | 80000 | | Max bytes/sec the host can receive data |
rcon | | | Issue an rcon command. |
rcon_address | 0 | | Address of remote server if sending unconnected rcon commands (format x.x.x.x:p) |
rcon_password | 0 | | remote console password. |
recompute_speed | | | Recomputes clock speed (for debugging purposes). |
record | | | Record a demo. |
record_tga_interval | 1 | | How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f |
refractfog_center | -16777216 | Yes | The epicenter of the refract fog effect (distance is relative to this point). Specified as a string, so '0 0 0' is the origin. |
refractfog_end | 2000 | Yes | Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente |
refractfog_maxdensity | 0 | Yes | The strength of the refract fog effect (0 - minimum (refract fog off), 1 - maximum). 'Refract fog' causes objects using the ver |
refractfog_start | 1000 | Yes | Objects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente |
reload | | | Reload the most recent saved game (add setpos to jump to current view position on reload). |
+reload | | | None |
-reload | | | None |
reload_item_build | | | None |
reload_materials | 0 | | None |
remote_bug | | | Starts a bug report with data from the currently connected rcon machine |
removeid | | | Remove a user ID from the ban list. |
removeip | | | Remove an IP address from the ban list. |
render_perf | | | render_perf |
render_test | | | render_test22222 |
report_cliententitysim | 0 | Yes | List all clientside simulations and time - will report and turn itself off. |
report_clientthinklist | 0 | Yes | List all clientside entities thinking and time - will report and turn itself off. |
request_today_messages | | | Ask the GC for a list of today messages |
res_restrict_access | 0 | | None |
reset_gameconvars | | | Reset a bunch of game convars to default values |
restart | | | Restart the game on the same level (add setpos to jump to current view position on restart). |
retry | | | Retry connection to last server. |
+right | | | None |
-right | | | None |
room_type | 0 | | None |
rope_averagelight | 1 | | Makes ropes use average of cubemap lighting instead of max intensity. |
rope_collide | 1 | | Collide rope with the world |
rope_min_pixel_diameter | 2 | Yes | None |
rope_rendersolid | 1 | | None |
rope_shake | 0 | | None |
rope_smooth | 1 | | Do an antialiasing effect on ropes |
rope_smooth_enlarge | 1 | | How much to enlarge ropes in screen space for antialiasing effect |
rope_smooth_maxalpha | 0 | | Alpha for rope antialiasing effect |
rope_smooth_maxalphawidth | 1 | | None |
rope_smooth_minalpha | 0 | | Alpha for rope antialiasing effect |
rope_smooth_minwidth | 0 | | When using smoothing, this is the min screenspace width it lets a rope shrink to |
rope_solid_maxalpha | 1 | | None |
rope_solid_maxwidth | 1 | | None |
rope_solid_minalpha | 0 | | None |
rope_solid_minwidth | 0 | | None |
rope_subdiv | 2 | | Rope subdivision amount |
rope_wind_dist | 1000 | | Don't use CPU applying small wind gusts to ropes when they're past this distance. |
rr_debugresponseconcept | 0 | | If set, rr_debugresponses will print only responses testing for the specified concept |
rr_debugresponseconcept_exclude | | | Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments |
rr_debugresponses | 0 | | Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f |
rr_debugrule | 0 | | If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system. |
rr_dumpresponses | 0 | | Dump all response_rules.txt and rules (requires restart) |
rr_reloadresponsesystems_client | | | Reload all response system scripts. |