コンソールコマンド 【J〜R】

Last-modified: 2013-08-21 (水) 23:40:57

コンソールコマンドリスト

CommandDefaultCheat?Help Text
+jlookNone
-jlookNone
joy_accel_filter0None
joy_accelmax1None
joy_accelscale0None
joy_advanced0None
joy_advaxisr0None
joy_advaxisu0None
joy_advaxisv0None
joy_advaxisx0None
joy_advaxisy0None
joy_advaxisz0None
joy_autoaimdampen0How much to scale user stick input when the gun is pointing at a valid target.
joy_autoaimdampenrange0The stick range where autoaim dampening is applied. 0 = off
joy_autosprint0Automatically sprint when moving with an analog joystick
joy_axisbutton_threshold0Analog axis range before a button press is registered.
joy_cfg_preset0None
joy_circle_correct1None
joy_deadzone_mode00 => Cross-shaped deadzone (default), 1 => Square deadzone.
joy_diagonalpov0POV manipulator operates on diagonal axes, too.
joy_display_input0None
joy_forwardsensitivity-1None
joy_forwardthreshold0None
joy_inverty0Whether to invert the Y axis of the joystick for looking.
joy_lookspin_default0None
joy_lowend1None
joy_lowmap1None
joy_movement_stick0Which stick controls movement (0 is left stick)
joy_name0None
joy_pegged0None
joy_pitchsensitivity1None
joy_pitchsensitivity_default-1None
joy_pitchthreshold0None
joy_response_look0'Look' stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move1'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle6None
joy_sensitive_step00None
joy_sensitive_step10None
joy_sensitive_step20None
joy_sidesensitivity1None
joy_sidethreshold0None
joy_variable_frametime1None
joy_vehicle_turn_lowend0None
joy_vehicle_turn_lowmap0None
joy_virtual_peg0None
joy_wingmanwarrior_centerhack0Wingman warrior centering hack.
joy_wingmanwarrior_turnhack0Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded0If 0, the 360controller.cfg file will be executed on startup & option changes.
joy_xcontroller_found0Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity-1None
joy_yawsensitivity_default-1None
joy_yawthreshold0None
joyadvancedupdateNone
joystick0True if the joystick is enabled, false otherwise.
jpegTake a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality90jpeg screenshot quality.
-jumpNone
+jumpNone
key_findbindingFind key bound to specified command string.
key_listboundkeysList bound keys with bindings.
key_updatelayoutUpdates game keyboard layout to current windows keyboard setting.
kickKick a player by name.
kickidKick a player by userid or uniqueid, with a message.
killserverShutdown the server.
-klookNone
+klookNone
lastinvNone
-leftNone
+leftNone
light_crosshairShow texture color at crosshair
lightcache_maxmiss2YesNone
lightprobeSamples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
linefileParses map leak data from .lin file
listdemoList demo file contents.
listidLists banned users.
listipList IP addresses on the ban list.
listmodelsList loaded models.
loadLoad a saved game.
loadcommentaryNone
loader_defer_non_critical_jobs0None
loader_dump_tableNone
loader_spew_info00:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
loader_throttle_io1None
locator_background_border_colorThe default color for the border.
locator_background_border_thickness3How many pixels the background borders the left and right.
locator_background_colorThe default color for the background.
locator_background_shift_x3How many pixels the background is shifted right.
locator_background_shift_y1How many pixels the background is shifted down.
locator_background_style0Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
locator_background_thickness_x8How many pixels the background borders the left and right.
locator_background_thickness_y0How many pixels the background borders the top and bottom.
locator_fade_time0Number of seconds it takes for a lesson to fully fade in/out.
locator_icon_max_size_non_ss1Maximum scale of the icon on the screen
locator_icon_min_size_non_ss1Minimum scale of the icon on the screen
locator_lerp_rest2Number of seconds before moving from the center.
locator_lerp_speed5Speed that static lessons move along the Y axis.
locator_lerp_time1Number of seconds to lerp before reaching final destination
locator_pulse_time1Number of seconds to pulse after changing icon or position
locator_split_len0YesNone
locator_split_maxwide_percent0YesNone
locator_start_at_crosshair0Start position at the crosshair instead of the top middle of the screen.
locator_target_offset_x0How many pixels to offset the locator from the target position.
locator_target_offset_y0How many pixels to offset the locator from the target position.
locator_text_drop_shadow1If enabled, a drop shadow is drawn behind caption text. PC only.
locator_text_glow0If enabled, a glow is drawn behind caption text
locator_text_glow_color-1Color of text glow
locator_topdown_style0Topdown games set this to handle distance and offscreen location differently.
logEnables logging to file, console, and udp < on / off >.
log_colorSet the color of a logging channel.
log_dumpchannelsDumps information about all logging channels.
log_flagsSet the flags on a logging channel.
log_levelSet the spew level of a logging channel.
logaddress_addSet address and port for remote host <ip:port>.
logaddress_delRemove address and port for remote host <ip:port>.
logaddress_delallRemove all udp addresses being logged to
logaddress_listList all addresses currently being used by logaddress.
-lookdownNone
+lookdownNone
-lookspinNone
+lookspinNone
lookspring0None
lookstrafe0None
+lookupNone
-lookupNone
m_customaccel0Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw
m_customaccel_exponent1Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max0Max mouse move scale factor, 0 for no limit
m_customaccel_scale0Custom mouse acceleration value.
m_filter0Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward1Mouse forward factor.
m_mouseaccel10Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel20Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed1Windows mouse speed factor (range 1 to 20).
m_pitch0Mouse pitch factor.
m_side0Mouse side factor.
m_yaw0Mouse yaw factor.
mapStart playing on specified map.
map_backgroundRuns a map as the background to the main menu.
map_commentaryStart playing, with commentary, on a specified map.
map_editNone
map_noareas0Disable area to area connection testing.
mapsDisplays list of maps.
mat_aaquality0None
mat_accelerate_adjust_exposure_down3YesNone
mat_ambient_light_b0YesNone
mat_ambient_light_b_forced-1None
mat_ambient_light_g0YesNone
mat_ambient_light_g_forced-1None
mat_ambient_light_r0YesNone
mat_ambient_light_r_forced-1None
mat_antialias0None
mat_autoexposure_max2None
mat_autoexposure_min0None
mat_bloom_scalefactor_scalar0None
mat_bloomamount_rate0YesNone
mat_bloomscale1None
mat_bufferprimitives1None
mat_bumpbasis0YesNone
mat_bumpmap1None
mat_camerarendertargetoverlaysize128YesNone
mat_clipz1None
mat_colcorrection_disableentities0Disable map color-correction entities
mat_colcorrection_editor0None
mat_colcorrection_forceentitiesclientside0YesForces color correction entities to be updated on the client
mat_color_projection0None
mat_combined0None
mat_compressedtextures1None
mat_configcurrentshow the current video control panel config for the material system
mat_crosshairDisplay the name of the material under the crosshair
mat_crosshair_editopen the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_exploreropen the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterialprint the material under the crosshair
mat_crosshair_reloadmaterialreload the material under the crosshair
mat_debugActivates debugging spew for a specific material.
mat_debug_bloom0YesNone
mat_debug_postprocessing_effects00 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debugalttab0YesNone
mat_debugdepth0None
mat_debugdepthmode0None
mat_debugdepthval128None
mat_debugdepthvalmax256None
mat_defaultlightmap1Default brightness for lightmaps where none have been created in the level.
mat_depth_blur_focal_distance_override-1None
mat_depth_blur_strength_override-1None
mat_depthbias_shadowmap0None
mat_diffuse1None
mat_disable_bloom0None
mat_disable_fancy_blending0None
mat_disable_lightwarp0None
mat_displacementmap1YesNone
mat_do_not_shrink_dynamic_vb0Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
mat_dof_enabled1None
mat_dof_far_blur_depth1000None
mat_dof_far_blur_radius5None
mat_dof_far_focus_depth250None
mat_dof_max_blur_radius10None
mat_dof_near_blur_depth20None
mat_dof_near_blur_radius10None
mat_dof_near_focus_depth100None
mat_dof_override0None
mat_dof_quality0None
mat_drawflat0YesNone
mat_drawTexture0Enable debug view texture
mat_drawTextureScale1Debug view texture scale
mat_drawTitleSafe0Enable title safe overlay
mat_drawwater1YesNone
mat_dump_rts0None
mat_dynamic_tonemapping1YesNone
mat_dynamiclightmaps0YesNone
mat_editBring up the material under the crosshair in the editor
mat_envmapsize128None
mat_envmaptgasize32None
mat_excludetextures0None
mat_exposure_center_region_x0YesNone
mat_exposure_center_region_y0YesNone
mat_fastclip0YesNone
mat_fastnobump0YesNone
mat_fastspecular1Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate0YesNone
mat_filterlightmaps1None
mat_filtertextures1None
mat_flushshaders_async0YesSet to one to flush shaders next frame (will automatically be reset to zero). Will only work if dynamic shader compile is enabl
mat_force_bloom0YesNone
mat_force_low_quality_shadows0None
mat_force_tonemap_scale0YesNone
mat_forceaniso1None
mat_forcedynamic0YesNone
mat_forcehardwaresync1None
mat_frame_sync_enable1YesNone
mat_frame_sync_force_texture0YesForce frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize128None
mat_freeze_leafvis0If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates every frame based on camera move
mat_fullbright0YesNone
mat_grain_enable1None
mat_grain_scale_override-1None
mat_hdr_enabledReport if HDR is enabled for debugging
mat_hdr_level2Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate1None
mat_hdr_uncapexposure0YesNone
mat_hsv0YesNone
mat_infoShows material system info
mat_leafvis0YesDraw wireframe of current leaf
mat_leafvis_draw_mask-1A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
mat_levelflush1None
mat_lightmap_pfms0Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures1YesNone
mat_local_contrast_edge_scale_override-1000None
mat_local_contrast_enable1None
mat_local_contrast_midtone_mask_override-1None
mat_local_contrast_scale_override0None
mat_local_contrast_vignette_end_override-1None
mat_local_contrast_vignette_start_override-1None
mat_lpreview_mode-1YesNone
mat_luxels0YesNone
mat_max_worldmesh_vertices65536None
mat_maxframelatency1None
mat_measurefillrate0YesNone
mat_mipmaptextures1None
mat_monitorgamma2monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled0None
mat_monitorgamma_tv_exp2None
mat_monitorgamma_tv_range_max255None
mat_monitorgamma_tv_range_min16None
mat_morphstats0YesNone
mat_motion_blur_enabled1None
mat_motion_blur_falling_intensity1None
mat_motion_blur_falling_max20None
mat_motion_blur_falling_min10None
mat_motion_blur_forward_enabled1None
mat_motion_blur_percent_of_screen_max4None
mat_motion_blur_rotation_intensity1None
mat_motion_blur_strength1None
mat_non_hdr_bloom_scalefactor0None
mat_norendering0YesNone
mat_normalmaps0YesNone
mat_normals0YesNone
mat_object_motion_blur_enable0None
mat_object_motion_blur_model_scale1None
mat_paint_enabled0None
mat_parallaxmap1None
mat_parallaxmapsamplesmax50None
mat_parallaxmapsamplesmin12None
mat_phong1None
mat_picmip0None
mat_postprocess_enable1YesNone
mat_postprocess_x4None
mat_postprocess_y1None
mat_processtoolvars1None
mat_proxy0YesNone
mat_queue_mode-1The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
mat_queue_priority1None
mat_reducefillrate0None
mat_reduceparticles0None
mat_reloadallmaterialsReloads all materials
mat_reloadmaterialReloads a single material
mat_reloadtexturesReloads all textures
mat_remoteshadercompile0YesNone
mat_report_queue_status0None
mat_reporthwmorphmemoryReports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth0YesNone
mat_savechangessaves current video configuration to the registry
mat_screen_blur_override-1None
mat_setvideomodesets the width, height, windowed state of the material system
mat_shadercountdisplay count of all shaders and reset that count
mat_shadowstate1None
mat_show_histogram0None
mat_show_texture_memory_usage0YesDisplay the texture memory usage on the HUD.
mat_showcamerarendertarget0YesNone
mat_showenvmapmask0None
mat_showframebuffertexture0YesNone
mat_showlightmappage-1None
mat_showlowresimage0YesNone
mat_showmaterialsShow materials.
mat_showmaterialsverboseShow materials (verbose version).
mat_showmiplevels0Yescolor-code miplevels 2: normalmaps, 1: everything else
mat_showtexturesShow used textures.
mat_showwatertextures0YesNone
mat_slopescaledepthbias_shadowmap7None
mat_software_aa_blur_one_pixel_lines0How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
mat_software_aa_debug0Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
mat_software_aa_edge_threshold1Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
mat_software_aa_quality0Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
mat_software_aa_strength-1Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui-1Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset1Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
mat_softwarelighting0None
mat_softwareskin0YesNone
mat_specular1Enable/Disable specularity for perf testing. Will cause a material reload upon change.
mat_spew_long_frames0warn about frames that go over 66ms for CERT purposes.
mat_spewalloc0None
mat_spewvertexandpixelshadersPrint all vertex and pixel shaders currently loaded to the console
mat_stub0YesNone
mat_suppressSupress a material from drawing
mat_surfaceid0YesNone
mat_surfacemat0YesNone
mat_tessellation_accgeometrytangents0YesNone
mat_tessellation_cornertangents1YesNone
mat_tessellation_update_buffers1YesNone
mat_tessellationlevel6YesNone
mat_texture_limit-1If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
+mat_texture_listNone
mat_texture_list0For debugging, show a list of used textures per frame
-mat_texture_listNone
mat_texture_list_all0If this is nonzero, then the texture list panel will show all currently-loaded textures.
mat_texture_list_all_frames2How many frames to sample texture memory for all textures.
mat_texture_list_content_path0The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
mat_texture_list_exclude'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
mat_texture_list_exclude_editing0None
mat_texture_list_txlodAdjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
mat_texture_list_view1If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_tonemap_algorithm1Yes0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum3YesNone
mat_tonemap_percent_bright_pixels2YesNone
mat_tonemap_percent_target60YesNone
mat_tonemapping_occlusion_use_stencil0None
mat_triplebuffered0This means we want triple buffering if we are fullscreen and vsync'd
mat_use_compressed_hdr_textures1None
mat_viewportscale1YesScale down the main viewport (to reduce GPU impact on CPU profiling)
mat_vignette_enable0None
mat_vsync0Force sync to vertical retrace
mat_wateroverlaysize128None
mat_wireframe0YesNone
mat_yuv0YesNone
maxplayersChange the maximum number of players allowed on this server.
mem_compactNone
mem_dumpDump memory stats to text file.
mem_dumpstats0Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocsDump VB memory allocation stats.
mem_eatNone
mem_force_flush0Force cache flush of unlocked resources on every alloc
mem_force_flush_section0Cache section to restrict mem_force_flush
mem_incremental_compactNone
mem_incremental_compact_rate0YesRate at which to attempt internal heap compation
mem_level2Memory Level - Default: High
mem_max_heapsize256Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_max_heapsize_dedicated64Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize48Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps0Write periodic memstats dumps every n seconds.
mem_testNone
mem_test_each_frame0Run heap check at end of every frame
mem_test_every_n_seconds0Run heap check at a specified interval
mem_test_quiet0Don't print stats when memtesting
mem_vcollideDumps the memory used by vcollides
mem_verifyVerify the validity of the heap
memoryPrint memory stats.
miniprofiler_dump0None
minisaveSaves game (for current level only!)
mm_heartbeat_seconds300None
mm_heartbeat_seconds_xlsp60None
mm_heartbeat_timeout10None
mm_heartbeat_timeout_legacy15None
mod_check_vcollide0Check all vcollides on load
mod_dont_load_vertices0For the dedicated server, supress loading model vertex data
mod_forcedata1Forces all model file data into cache on model load.
mod_forcetouchdata1Forces all model file data into cache on model load.
mod_load_anims_async0None
mod_load_fakestall0Forces all ANI file loading to stall for specified ms
mod_load_mesh_async0None
mod_load_showstall01 - show hitches , 2 - show stalls
mod_load_vcollide_async0None
mod_lock_mdls_on_load1None
mod_lock_meshes_on_load1None
mod_test_mesh_not_available0None
mod_test_not_available0None
mod_test_verts_not_available0None
mod_touchalldata1Touch model data during level startup
mod_trace_load0None
model_listDump model list to file
morph_debug0None
morph_path7None
+movedownNone
-movedownNone
+moveleftNone
-moveleftNone
+moverightNone
-moverightNone
+moveupNone
-moveupNone
movie_fixwaveFixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowspectators1toggles whether the server allows spectator mode or not
mp_chattime10amount of time players can chat after the game is over
mp_fadetoblack0fade a player's screen to black when he dies
mp_forcecamera1Restricts spectator modes for dead players
mp_friendlyfire0Allows team members to injure other members of their team
mp_timelimit0game time per map in minutes
mp_tournament0None
mp_usehwmmodels-1Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
mp_usehwmvcds-1Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
multvarMultiply specified convar value.
muzzleflash_light1None
name0Current user name
nb_shadow_dist400None
net_blockmsg0Yes1|name>
net_channelsShows net channel info
net_compressvoice0Attempt to compress out of band voice payloads (360 only).
net_droppackets0YesDrops next n packets on client
net_dumpeventstatsDumps out a report of game event network usage
net_dumptest0None
net_fakejitter0YesJitter fakelag packet time
net_fakelag0Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss0YesSimulate packet loss as a percentage (negative means drop 1/n packets)
net_graph0Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight64Height of netgraph panel
net_graphinsetbottom130net_graph insert from bottom.
net_graphinsetleft0net_graph insert from left.
net_graphinsetright0net_graph insert from right.
net_graphinsettop0net_graph insert from top.
net_graphmsecs400The latency graph represents this many milliseconds.
net_graphpos1None
net_graphproportionalfont1Determines whether netgraph font is proportional or not
net_graphshowinterp1Draw the interpolation graph.
net_graphshowlatency1Draw the ping/packet loss graph.
net_graphsolid1None
net_graphtext1Draw text fields
net_maxcleartime4Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize16Maximum allowed file size for uploading in MB
net_maxfragments1200Max fragment bytes per packet
net_maxroutable1200Requested max packet size before packets are 'split'.
net_megasnapshot1None
net_paranoid1None
net_port_try150If unable to bind to initial port, how many more to try binding.
net_public_adr0For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
net_queue_trace0None
net_queued_packet_thread1Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale5None
net_showcompression0Show compression results.
net_showeventlisteners0Show listening addition/removals
net_showevents0Dump game events to console (1=client only, 2=all).
net_showfragments0Show netchannel fragments
net_showoob0Show connectionless UDP traffic.
net_showpeaks0Show messages for large packets only: <size>
net_showreliablesounds0YesNone
net_showsplits0Show info about packet splits
net_showudp0Dump UDP packets summary to console
net_showudp_remoteonly0Dump non-loopback udp only
net_showusercmd0Show user command encoding
net_splitrate1Number of fragments for a splitpacket that can be sent per frame
net_statusShows current network status
net_steamcnx_allowrelay1Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
net_steamcnx_debug1Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
net_steamcnx_enabled1Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
net_steamcnx_statusPrint status of steam connection sockets.
net_usesocketsforloopback1Use network sockets layer even for listen server local player's packets (multiplayer only).
next0YesSet to 1 to advance to next frame ( when singlestep == 1 )
nextdemoPlay next demo in sequence.
nocrashdialogDisable generation of crash dumps.
old_radiusdamage0None
open_storeOpen the in-game store (crashes the client in the current build (40) without error messages)
openshop_categoryopens shop from clicks on the world shop model, specific tab request
option_duck_method1None
overview_alpha1Overview map translucency.
overview_draw_map1None
overview_health1Show player's health in map overview.
overview_locked1Locks map angle, doesn't follow view angle.
overview_mode1|2>
overview_names1Show player's names in map overview.
overview_tracks1Show player's tracks in map overview.
overview_zoomSets overview map zoom: <zoom> [<time>] [rel]
paint_sample_size4YesNone
paintmap_scale1YesNone
panel_test_title_safe0YesTest vgui panel positioning with title safe indentation
particle_sim_alt_cores2None
particle_simulateoverflow0YesUsed for stress-testing particle systems. Randomly denies creation of particles.
particles_default_max_recreate_time2YesNone
particles_recreate_tick_size0YesNone
password0Current server access password
pathShow the engine filesystem path.
pauseToggle the server pause state.
perfuiShow/hide the level performance tools UI.
perfvisualbenchmarkNone
perfvisualbenchmark_abortNone
phonemedelay0Phoneme delay to account for sound system latency.
phonemefilter0Time duration of box filter to pass over phonemes.
phonemesnap2Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_enable_query_cache1None
phys_pushscale1None
PhysPMC0None
pingDisplay ping to server.
pingserverPing a server for info
pipeline_static_props1None
pixelvis_debugDump debug info
playPlay a sound.
playdemoPlay a recorded demo file (.dem ).
playflushPlay a sound, reloading from disk in case of changes.
playgamesoundPlay a sound from the game sounds txt file
playsoundscapeForces a soundscape to play
playvideoPlays a video: <filename> [width height]
playvideo_exitcommandPlays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_exitcommand_nointerruptPlays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
playvideo_nointerruptPlays a video without ability to skip: <filename> [width height]
playvolPlay a sound at a specified volume.
plugin_loadplugin_load <filename> : loads a plugin
plugin_pauseplugin_pause <index> : pauses a loaded plugin
plugin_pause_allpauses all loaded plugins
plugin_printPrints details about loaded plugins
plugin_unloadplugin_unload <index> : unloads a plugin
plugin_unpauseplugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_allunpauses all disabled plugins
+posedebugTurn on pose debugger or add ents to pose debugger UI
-posedebugTurn off pose debugger or hide ents from pose debugger UI
practice_password0Password used to create private practice lobbies.
print_colorcorrectionDisplay the color correction layer information.
progress_enableNone
prop_crosshairShows name for prop looking at
props_break_max_pieces-1Maximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe-1Maximum prop breakable piece count per frame (-1 = model default)
pwatchent-1YesEntity to watch for prediction system changes.
pwatchvar0YesEntity variable to watch in prediction system for changes.
-queryNone
+queryNone
quitExit the engine.
r_3dsky1Enable the rendering of 3d sky boxes
r_AirboatViewDampenDamp1YesNone
r_AirboatViewDampenFreq7YesNone
r_AirboatViewZHeight0YesNone
r_ambientboost1Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor5Boost ambient cube by no more than this factor
r_ambientfraction0YesFraction of direct lighting used to boost lighting when model requests
r_ambientlightingonly0YesSet this to 1 to light models with only ambient lighting (and no static lighting).
r_ambientmin0Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
r_aspectratio0None
r_avglight1YesNone
r_avglightmap0YesNone
r_bloomtintb0None
r_bloomtintexponent2None
r_bloomtintg0None
r_bloomtintr0None
r_cheapwaterendNone
r_cheapwaterstartNone
r_cleardecalsUsage r_cleardecals <permanent>.
r_ClipAreaPortals1YesNone
r_colorstaticprops0YesNone
r_debug_sequencesets-2None
r_debugcheapwater0YesNone
r_debugrandomstaticlighting0YesSet to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count4None
r_decal_overlap_area0None
r_decal_overlap_count3None
r_decals2048None
r_decalstaticprops1Decal static props test
r_deferred1enable deferred rendering
r_deferred_additive_pass1None
r_deferred_color_correction0None
r_deferred_debug0YesEnable the debug rendering of deferred
r_deferred_global_light1None
r_deferred_height_fog1None
r_deferred_simple_light1None
r_deferred_simple_projections1None
r_deferred_test0None
r_depthoverlay0YesReplaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable0YesNone
r_DispWalkable0YesNone
r_dopixelvisibility0None
r_drawallrenderables0YesDraw all renderables, even ones inside solid leaves.
r_drawbatchdecals1Render decals batched.
r_DrawBeams1Yes0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels1YesRender brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes0YesDraw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals1YesRender decals.
r_DrawDetailProps10=Off, 1=Normal, 2=Wireframe
r_DrawDisp1YesToggles rendering of displacment maps
r_drawentities1YesNone
r_drawflecks1None
r_drawfuncdetail1YesRender func_detail
r_drawleaf-1YesDraw the specified leaf.
r_drawlightcache0Yes0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo0YesNone
r_drawlights0YesNone
r_drawmodeldecals1None
r_DrawModelLightOrigin0YesNone
r_drawmodelstatsoverlay0YesNone
r_drawmodelstatsoverlaydistance500YesNone
r_drawmodelstatsoverlaymax1time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin0time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables1YesNone
r_drawopaqueworld1YesNone
r_drawothermodels1Yes0=Off, 1=Normal, 2=Wireframe
r_drawparticles1YesEnable/disable particle rendering
r_drawpixelvisibility0Show the occlusion proxies
r_DrawPortals0YesNone
r_DrawRain1YesEnable/disable rain rendering.
r_drawrenderboxes0YesNone
r_drawropes1YesNone
r_drawscaleform1YesNone
r_drawskybox1YesNone
r_DrawSpecificStaticProp-1None
r_drawsprites1YesNone
r_drawstaticprops1Yes0=Off, 1=Normal, 2=Wireframe
r_drawtracers1YesNone
r_drawtracers_firstperson1None
r_drawtranslucentrenderables1YesNone
r_drawtranslucentworld1YesNone
r_drawvgui1YesEnable the rendering of vgui panels
r_drawviewmodel1YesNone
r_drawworld1YesRender the world.
r_dscale_basefov90YesNone
r_dscale_fardist2000YesNone
r_dscale_farscale4YesNone
r_dscale_neardist100YesNone
r_dscale_nearscale1YesNone
r_dynamic1None
r_dynamiclighting1YesNone
r_emulategl0None
r_entityclips1None
r_eyeglintlodpixels20The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss1None
r_eyemove1None
r_eyes1None
r_eyeshift_x0None
r_eyeshift_y0None
r_eyeshift_z0None
r_eyesize0None
r_eyewaterepsilon7YesNone
r_fade360style1None
r_farz-1YesOverride the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject0Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_fastzrejectdisp0Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlight_topdown0None
r_flashlightambient0YesNone
r_flashlightbacktraceoffset0YesNone
r_flashlightbrightness0YesNone
r_flashlightclip0YesNone
r_flashlightconstant0YesNone
r_flashlightculldepth1None
r_flashlightdepth_drawtranslucents0None
r_flashlightdepthres1024None
r_flashlightdepthreshigh1024None
r_flashlightdepthtexture1None
r_FlashlightDetailProps1Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
r_flashlightdrawclip0YesNone
r_flashlightdrawdepth0None
r_flashlightdrawdepthres256None
r_flashlightdrawfrustum0None
r_flashlightdrawfrustumbbox0None
r_flashlightdrawsweptbbox0None
r_flashlightfar750YesNone
r_flashlightfov53YesNone
r_flashlightladderdist40YesNone
r_flashlightlinear100YesNone
r_flashlightlockposition0YesNone
r_flashlightmodels1None
r_flashlightmuzzleflashfov120YesNone
r_flashlightnear4YesNone
r_flashlightnearoffsetscale1YesNone
r_flashlightnodraw0None
r_flashlightoffsetforward0YesNone
r_flashlightoffsetright5YesNone
r_flashlightoffsetup-5YesNone
r_flashlightquadratic0YesNone
r_flashlightrender1None
r_flashlightrendermodels1None
r_flashlightrenderworld1None
r_flashlightscissor1None
r_flashlightshadowatten0YesNone
r_flashlighttracedistcutoff128None
r_flashlightupdatedepth1None
r_flashlightvisualizetrace0YesNone
r_flashlightvolumetrics1None
r_flashoverbudget0None
r_flex1None
r_flushlodFlush and reload LODs.
r_ForceRestore0None
r_ForceWaterLeaf1Enable for optimization to water - considers view in leaf under water for purposes of culling
r_frame_query0None
r_frustumcullworld1None
r_glint_alwaysdraw0None
r_glint_procedural0None
r_globallight_singlepass1Global light is drawn as a single pass
r_hunkalloclightmaps1None
r_hwmorph0YesNone
r_impacts_alt_orientation1None
r_itemblinkmax0YesNone
r_itemblinkrate4YesNone
r_JeepViewBlendTo1YesNone
r_JeepViewBlendToScale0YesNone
r_JeepViewBlendToTime1YesNone
r_JeepViewDampenDamp1YesNone
r_JeepViewDampenFreq7YesNone
r_JeepViewZHeight10YesNone
r_jiggle_bones1None
r_lightaverage1Activates/deactivate light averaging
r_lightcache_invalidateNone
r_lightcache_numambientsamples162Yesnumber of random directions to fire rays when computing ambient lighting
r_lightcache_radiusfactor1000YesAllow lights to influence lightcaches beyond the lights' radii
r_lightcache_zbuffercache0None
r_lightcachecenter1YesNone
r_lightcachemodel-1YesNone
r_lightinterp5YesControls the speed of light interpolation, 0 turns off interpolation
r_lightmap-1YesNone
r_lightstyle-1YesNone
r_lightwarpidentity0YesNone
r_lockpvs0YesLock the PVS so you can fly around and inspect what is being drawn.
r_lod-1None
r_mapextents16384YesSet the max dimension for the map. This determines the far clipping plane
r_maxdlights32None
r_maxmodeldecal50None
r_maxnewsamples6None
r_maxsampledist128None
r_minnewsamples3None
r_modelwireframedecal0YesNone
r_nohw0YesNone
r_norefresh0None
r_nosw0YesNone
r_novis0YesTurn off the PVS.
r_occludeemaxarea0Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
r_occluderminarea0Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
r_occludermincount0At least this many occluders will be used, no matter how big they are.
r_occlusion1Activate/deactivate the occlusion system.
r_occlusionspew0YesActivate/deactivates spew about what the occlusion system is doing.
r_oldlightselection0YesSet this to revert to HL2's method of selecting lights
r_overlayfadeenable0None
r_overlayfademax2000None
r_overlayfademin1750None
r_overlaypushout0None
r_overlaywireframe0None
r_particle_demo0YesNone
r_particle_sim_spike_threshold_ms0None
r_particle_timescale1None
r_partition_level-1YesDisplays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting1None
r_pix_recordframes0None
r_pix_start0None
r_pixelvisibility_partial1None
r_pixelvisibility_spew0None
r_portalscloseall0None
r_portalsopenall0YesOpen all portals
r_PortalTestEnts1YesClip entities against portal frustums.
r_printdecalinfoNone
r_proplightingfromdisk10=Off, 1=On, 2=Show Errors
r_proplightingpooling-1Yes0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
r_propsmaxdist1200Maximum visible distance
r_queued_decals0Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing0None
r_queued_ropes1None
r_radiosity4Yes0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_RainAllowInSplitScreen0Allows rain in splitscreen
r_rainalpha0YesNone
r_rainalphapow0YesNone
r_RainCheck0YesEnable/disable IsInAir() check for rain drops?
r_RainDebugDuration0YesShows rain tracelines for this many seconds (0 disables)
r_raindensity0YesNone
r_RainHack0YesNone
r_rainlength0YesNone
r_RainParticleDensity1Density of Particle Rain 0-1
r_RainProfile0YesEnable/disable rain profiling.
r_RainRadius1500YesNone
r_RainSideVel130YesHow much sideways velocity rain gets.
r_RainSimulate1YesEnable/disable rain simulation.
r_rainspeed600YesNone
r_RainSplashPercentage20YesNone
r_rainwidth0YesNone
r_randomflex0YesNone
r_render_perf_force_flushing0If 1, a full GPU pipeline flush will occur on every BeginGPUTimingQuery/EndGPUTimingQuery call
r_render_perf_recalibrateNone
r_render_perf_report_cpu_times0If 1, GetCompletedGPUTimingQueries() will lie and report CPU times instead of GPU times
r_renderoverlayfragment1None
r_rimlight1YesNone
r_rootlod0Root LOD
r_ropetranslucent1None
r_screen_size_expansion0None
r_screenoverlayDraw specified material as an overlay
r_screenspace_aa1None
r_screenspace_aa_debug_w0None
r_screenspace_aa_debug_x0None
r_screenspace_aa_debug_y0None
r_screenspace_aa_debug_z0None
r_screenspace_aa_technique0None
r_sequence_debug0None
r_shader_srgb0-1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadow_debug_spew0YesNone
r_shadow_deferred0YesToggle deferred shadow rendering
r_shadow_deferred_downsample0Toggle low-res deferred shadow rendering
r_shadow_deferred_simd0None
r_shadow_half_update_rate0Updates shadows at half the framerate
r_shadow_lightpos_lerptime0None
r_shadow_shortenfactor2Makes shadows cast from local lights shorter
r_shadowanglesSet shadow angles
r_shadowblobbycutoffsome shadow stuff
r_shadowcolorSet shadow color
r_shadowdirSet shadow direction
r_shadowdistSet shadow distance
r_shadowfromanyworldlight0YesNone
r_shadowfromworldlights1Enable shadowing from world lights
r_shadowfromworldlights_debug0YesNone
r_shadowids0YesNone
r_shadowmaxrendered32None
r_shadowrendertotexture1None
r_shadows1None
r_shadows_gamecontrol-1YesNone
r_shadows_on_renderables_enable0Support casting RTT shadows onto other renderables
r_shadowwireframe0YesNone
r_showenvcubemap0YesNone
r_showonlyshadowents0YesNone
r_ShowViewerArea0None
r_showz_power1YesNone
r_skin0YesNone
r_skybox1YesEnable the rendering of sky boxes
r_slowpathwireframe0YesNone
r_snapportal-1None
r_SnowColorBlue200YesSnow.
r_SnowColorGreen175YesSnow.
r_SnowColorRed150YesSnow.
r_SnowDebugBox0YesSnow Debug Boxes.
r_SnowEnable1YesSnow Enable
r_SnowEndAlpha255YesSnow.
r_SnowEndSize0YesSnow.
r_SnowFallSpeed1YesSnow fall speed scale.
r_SnowInsideRadius256YesSnow.
r_SnowOutsideRadius1024YesSnow.
r_SnowParticles500YesSnow.
r_SnowPosScale1YesSnow.
r_SnowRayEnable1YesSnow.
r_SnowRayLength8192YesSnow.
r_SnowRayRadius256YesSnow.
r_SnowSpeedScale1YesSnow.
r_SnowStartAlpha25YesSnow.
r_SnowStartSize1YesSnow.
r_SnowWindScale0YesSnow.
r_SnowZoomOffset384YesSnow.
r_SnowZoomRadius512YesSnow.
r_spray_lifetime10Number of rounds player sprays are visible
r_ssao1Enable the rendering of SSAO
r_ssao_gpu_times0None
r_ssao_super_expensive0None
r_sse_s1sse ins for particle sphere create
r_staticlight_streams1None
r_staticprop_lod-1None
r_staticpropinfo0None
r_studio_stats0YesNone
r_suppress_d3dcalls0None
r_swingflashlight1YesNone
r_teeth1None
r_threaded_particles1None
r_threaded_shadow_clip0None
r_threadeddetailprops1enable threading of detail prop drawing
r_topdown0None
r_twopasspaint1HAZARD: Only change this outside a map. Enable two-pass paint method. You will need to reload all materials when changing this
r_unlimitedrefract0None
r_unloadlightmaps0None
r_updaterefracttexture1YesNone
r_VehicleViewClamp1YesNone
r_VehicleViewDampen1YesNone
r_visambient0Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion0YesActivate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces0YesNone
r_visualizelighttracesshowfulltrace0YesNone
r_visualizeproplightcaching0None
r_visualizetraces0YesNone
r_WaterDrawReflection1Enable water reflection
r_WaterDrawRefraction1Enable water refraction
r_waterforceexpensive0None
r_waterforcereflectentities0None
r_worldlightmin0None
r_worldlights4number of world lights to use per vertex
r_worldlistcache1None
ragdoll_sleepaftertime5After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate80000Max bytes/sec the host can receive data
rconIssue an rcon command.
rcon_address0Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
rcon_password0remote console password.
recompute_speedRecomputes clock speed (for debugging purposes).
recordRecord a demo.
record_tga_interval1How often to save screenshots when using startmovie. A value of 1 will save every frame. A value of 2 will save every other f
refractfog_center-16777216YesThe epicenter of the refract fog effect (distance is relative to this point). Specified as a string, so '0 0 0' is the origin.
refractfog_end2000YesObjects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente
refractfog_maxdensity0YesThe strength of the refract fog effect (0 - minimum (refract fog off), 1 - maximum). 'Refract fog' causes objects using the ver
refractfog_start1000YesObjects using vertexlit_sob (with $refractfog 1) will start to fade into the background at this distance from 'refractfog_cente
reloadReload the most recent saved game (add setpos to jump to current view position on reload).
+reloadNone
-reloadNone
reload_item_buildNone
reload_materials0None
remote_bugStarts a bug report with data from the currently connected rcon machine
removeidRemove a user ID from the ban list.
removeipRemove an IP address from the ban list.
render_perfrender_perf
render_testrender_test22222
report_cliententitysim0YesList all clientside simulations and time - will report and turn itself off.
report_clientthinklist0YesList all clientside entities thinking and time - will report and turn itself off.
request_today_messagesAsk the GC for a list of today messages
res_restrict_access0None
reset_gameconvarsReset a bunch of game convars to default values
restartRestart the game on the same level (add setpos to jump to current view position on restart).
retryRetry connection to last server.
+rightNone
-rightNone
room_type0None
rope_averagelight1Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide1Collide rope with the world
rope_min_pixel_diameter2YesNone
rope_rendersolid1None
rope_shake0None
rope_smooth1Do an antialiasing effect on ropes
rope_smooth_enlarge1How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha0Alpha for rope antialiasing effect
rope_smooth_maxalphawidth1None
rope_smooth_minalpha0Alpha for rope antialiasing effect
rope_smooth_minwidth0When using smoothing, this is the min screenspace width it lets a rope shrink to
rope_solid_maxalpha1None
rope_solid_maxwidth1None
rope_solid_minalpha0None
rope_solid_minwidth0None
rope_subdiv2Rope subdivision amount
rope_wind_dist1000Don't use CPU applying small wind gusts to ropes when they're past this distance.
rr_debugresponseconcept0If set, rr_debugresponses will print only responses testing for the specified concept
rr_debugresponseconcept_excludeSet a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
rr_debugresponses0Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
rr_debugrule0If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses0Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems_clientReload all response system scripts.