パッチノート 3.4

Last-modified: 2014-04-10 (木) 15:51:05

新HERO追加

Riptide追加、詳細はHEROページ

一般仕様変更

Camera Zoom Distance
The default and maximum ingame Camera Distance has been increased from 1,650 to 1,850 units

Hero Kill Gold changes
Proximity Hero kill gold lowered from 30+5 per level to 0+7 per level

Lane Creeps
Fifth melee creep spawns at 45 minutes instead of 33 minutes
Doubled ranged creeps spawn at 33 minutes instead of 45 minutes

Neutral Creeps
The positions of the north-east most Legion Medium and Strong camps have been swapped
Lane creeps will now aggro neutrals outside of only the pull camp
Easy Camp: Experience increased by 15% & Gold increased by 10%
Medium Camp: Experience decreased by 15%
Hard Camp: Experience decreased by 15% & Gold decreased by 10%
Ancients: Experience increased by 15% & Gold decreased by 20%
Damage Uncontrolled Neutrals deal to Heroes reduced from 75% to 50%

Vagabonds have been moved from the medium camp to the small camp
Commonly Referred to as "Double Pulling"

Ebulas have been moved from the small camp to the medium camp with a new neutral: Pustula
Pustula has the Kamikaze ability. Kamikaze causes the Pustula to explode, leaving a goo on that ground that slows enemies

Replaced the Minotaur Medium Camp with 2 Antlore Archers, 1 Antlore Healer, and a new neutral: Antlore Necromancer
Antlore Necromancer has the Raise Dead ability, summoning Zomblings

Werebeast Enchanter now has the Far Sight ability, usable when controlled by players
Far Sight grants vision of an area for a brief duration

Replaced a Fire Ogre with a new neutral: Alchemist Ogre
Alchemist Ogre has the Transmute ability. Transmute instantly destroys another non hero unit

Towers
Tower attacks now pierce 25% of all Armor
Summoned Melee units damage multiplier against Towers lowered from 70% to 50% (does not affect lane creeps)
Player-Controlled Neutrals damage multiplier against Towers lowered from 70% to 50%

The following heroes and items will be added to Tournament Rules
Klanx
Ioyn Stone
Spellsunder

HEROのRework

Cthulhuphant

Trample
Launch distance increased from 600 to 900 units
Stun duration of targets hit by creeps increased from 1 second to 1.75 seconds
Damage increased from each minion hit from 10/15/20/25 to 15/20/25/30

Hook Em
Shield HP value from 40/60/80/100 % of target's max HP to 50/100/150/200 + 10/20/30/40 % of target's max HP
Now applies a shield in front of Cthulhuphant that pulses damage in a 400 radius cone in front of Cthulhuphant
The damage done is 15/20/25/30 every pulse to every non hero unit and 25/30/35/40 damage to all hero units
Duration lowered from 30 seconds to 25 seconds

Mortifying Presence renamed to Dream of Madness
Activate to start an Aura that covers a 1000 radius from Cthulhuphant. Anyone inside this aura that faces Cthulhuphant will receive stacks of Madness. When they reach 4 stacks of Madness they go insane and begin to attack the nearest unit to them for 1/1.5/2/2.5
2 Charges are removed per second whenever looking away from Cthulhuphant
Anyone within a 400 radius of Cthulhuphant are so scared they move 15% slower and attack 10% slower

Obliterate
Duration increased from 4 to 5 seconds
Damage of the ultimate starts lower and increases after each pulse
Damage increased from 400/600/800 to 490/690/900
Level 1: First pulse does 30 magic damage + 20 damage per additional pulse, capping at 130 damage
Level 2: First pulse does 40 magic damage + 30 damage per additional pulse, capping at 190 damage
Level 3: First pulse does 50 magic damage + 40 damage per additional pulse, capping at 250 damage

Shadowblade

Gargantuan's Blast
Duration increased from 11 seconds to 15 seconds

Feint's Siphon
Duration increased from 11 seconds to 15 seconds

Soul's Sight
Duration increased from 11 seconds to 15 seconds

Essence Shift
Mana cost lowered from 60 to 30
Cast range has been increased from 800 to 1600
You now take the primary stat of whatever form you are in when using the ultimate on yourself
No longer interrupts movement on cast
Can now be boosted by Staff of the Master

Staff of the Master Boost Effect
Essence Shift: Cooldown lowered from 30 seconds to 5 seconds
Essence Shift: While in Strength form, you get 30/50/70% Cleave
Essence Shift: While in Agility form, you gain Unit Walking and True Strike
Essence Shift: While in Intelligence form, all your attacks drain mana from your target equal to 80% of your Intelligence

Silhouette

基本ステータス変更
Attack Range lowered from 600 to 350
Intelligence increased from 18 to 23
intelligence per level increased from 1.7 to 2
Turn Rate increased from 360 to 450

Death Lotus
Mana cost lowered from 85/95/105/115 to 85/90/95/100
Blade rotation speed increased from 90 degrees/second to 135 degrees/second

Tree Grapple
Cast range rescaled from 1200 to 1000/1150/1300/1450
Cast Action Time lowered from 0.2s to 0.15s
Cooldown decreased from 16 seconds to 19/15/11/7 seconds
Mana cost from 120 to 120/105/90/75
Stun duration decreased from 1/1.5/2/2.5 seconds to 1 second
Log Bolas now costs 25/50/75/100 mana to cast
Silhouette is no longer disarmed while traveling in Sky Dance

Relentless Salvo
Cooldown decreased from 4 seconds to 4.5/3.5/2.5/1.5 seconds
Attack speed bonus increased from 150/200/250/300 to 400
Damage increased to 4/7/10/13 per stack
Relentless Salvo enemy state duration increased from 3 seconds to 10 seconds
Charge limit on the Relentless Salvo enemy state increased from 5 to 15
Translates to an increase in damage cap from 15/30/45/60 to 60/105/150/195 physical damage at max charges
Illusions add charges onto enemies with the Relentless Salvo state, but will not deal bonus physical damage based on the charges

Shadow
Cast Action Time decreased from 0.3s to 0.25s
Cooldown decreased from 120/110/100 seconds to 80 seconds
Mana cost decreased from 150 to 150/100/50
Duration of illusion increased from 15/25/35 seconds to 20/30/40 seconds
Illusion's damage received multiplier decreased from 200% to 200/150/100%
Illusion's damage dealt multiplier increased from 66% to 100%
Swap sub ability cooldown decreased from 10 seconds to 8/6/4 seconds
Swap sub ability mana cost decreased from 50 to 50/25/0

HERO関連

Artillery
LRM: Touch radius increased from 40 to 60
LRM: Lifetime lowered from 800 to 600 (reaches its max distance sooner)
LRM: Mana Cost lowered from 80/90/100/110 to 70/80/90/100

Bombardier
Sticky Bomb: Can now attach to allies
Bombardment: Now deals 33% damage to buildings
Sticky Bomb: Cooldown lowered from 17/16/15/14 to 14 seconds at all levels
Boom Dust: Charge refresh lowered from 10/8/6/4 to 4

Bubbles
Kelp Field: Cooldown increased from 85 to 115/100/85

Chronos
Curse of ages: Automatic countdown timer increased from 5 seconds to 9 seconds

Demented Shaman
Unbreakable: Projectile Speed increased from 800 to 1200
Unbreakable: Cast time lowered from 300 to 150

Devourer
Decay: Can no longer self deny within one second of taking damage from another player

Electrician
Cleansing shock: Cooldown lowered from 16/12/8 to 12/8/4

Emerald Warden
Hunter's Command: Now applies sighted and revealed to the targets for the duration of the slow

Flux
Magnetic Surge: Cast time lowered from 400 to 200

Geomancer
Dig: Range increased from 700/800/900/1000 to 1000

Grinex
Agility gain lowered from 2.8 to 1.8

Hammerstorm
Galvanize: Armor increased from 3/5/7/9 to 3/6/9/12
Galvanize: Mana Cost lowered from 25 to 25/15/5/0
Galvanize: Cooldown lowered from 36/30/24/18 to 36/28/20/12

Kraken
Base movespeed lowered from 310 to 300

Midas
Lion's Pride: Cooldown reduced by 5 seconds
Golden Salvo: Cooldown increased by 5 seconds

Moon Queen
Base movespeed lowered from 320 to 310
Moon Finale: Damage lowered from 300 to 275

Pestilence
Impale: Stun duration lowered from 1/1.5/2.0/2.5 to 1/1.25/1.5/1.75 (Slow still only lasts for 2 seconds after the stun duration)
Swarm: Mana Cost increased from 25 to 50

Pollywog Priest
Tongue Tied: Mana Cost lowered from 110/130/155/185 to 100/115/130/145
Voodoo Wards: Mana Cost lowered from 200/350/600 to 200/350/500

Prisoner945?
Starting damage increased from 53-59 to 57-63
One Man Riot: Reworked from 15/30/45/60% Base Damage to 15/20/25/30% Base damage for each of your abilities on cooldown

Revenant
Base attack time lowered from 1.7 to 1.5
Defile: Slow duration increased from 3 seconds to 4 seconds
Mortification: Prioritizes enemies over self

Slither
Attack range lowered from 500 to 450

Solstice
Solar Slash: Bonus damage to creeps increased from 75% to 100%
Illuminate: No longer blocks neutral spawns

Valkyrie
Call of the Valkyrie: second hit always targets closest instead of random

Vindicator
Glyph of Silence: Cooldown increased from 30 to 45

War Beast
Hellhounds: Starting armor increased from 2 to 3
Hellhounds: Damage increased from 24/32/40/48 to 30/35/40/45

ITEM関連

Token of Life
Duration lowered from 7 minutes to 5 minutes

Alchemist Bones
Can now target player controlled units

Courier
Summon Units damage to the courier lowered from 3 health per hit to 1 health per hit
Ground Courier cost reduced from 200 to 100

Energizer
Old Buildup: Pretender's Crown(185) + Pretender's Crown(185) + Soulscream Ring(460) + Recipe(600) = 1430
New Buildup: Major Totem(540) + Soulscream Ring(460) + Recipe(500) = 1500
Removed Passive Move Speed
Increased mana cost from 50 to 75
Now has a team cooldown of 25 seconds (no stacking buffs)
Reduced Recipie cost from 600 to 500

Icebrand
Slow increased from 3% to 6%, maximum charges lowered from 5 to 2 (now slows up to 12%)

Frostburn and Frozen Light
Slow increased from 5% to 6% (now slows up to 18%)

Dawnbringer
Maximum number of Chilled charges increased from 3 to 4 (now slows up to 24%)

Icon of the Goddess
Health and Mana regeneration state lowered from 30 per second to 20 per second
Health and Mana regeneration state duration increased from 10 seconds to 15 seconds

Iron Buckler
Block amount lowered from 20 to 15
Cost lowered from 250 to 225

Striders
Now grant 2 HP regen passively while you have charges

原文

http://forums.heroesofnewerth.com/showthread.php?533188-Patch-notes-3-4-The-Rising-Tide

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