NRaas/StoryProgression12/StringTable4

Last-modified: 2012-09-09 (日) 21:36:15


String KeyEnglish日本語備考
NRaas.
StoryProgression.
Flirt:SteadyTryst
Steady Tryst恋人との逢い引き
NRaas.
StoryProgression.
Flirt:SteadyTryst0
{0.SimName} has been reported to be bending the "steady" rules, by seeing {10.SimName} on the sly. Let's hope {2.String} is careful, or it could be the end of {4.String} official relationship.[恋人との逢い引き]:"{0.SimName} has been reported to be bending the ""steady"" rules, by seeing {10.SimName} on the sly. Let's hope {2.String} is careful, or it could be the end of {4.String} official relationship."
NRaas.
StoryProgression.
Flirt:SteadyTryst1
"Whoa... Keep that on the down-low will ya?" whispered {0.SimName} when a nosy friend asked about {4.String} illicit relationship with {10.SimName}. "I don't want to get in trouble, ya k2012-04-15 (日) 18:00:22"[恋人との逢い引き]:"Whoa... Keep that on the down-low will ya? whispered {0.SimName} when a noisy friend asking about {4.String} illicit relationship with {10.SimName}. ""I don't want to get in trouble, ya k2010-11-23 (火) 21:12:54"""
NRaas.
StoryProgression.
Flirt:SteadyTryst2
It appears that {0.SimName} loves flirting with danger, carrying on a relationship with {10.SimName} right under {4.String} partner's nose. "Oh yeah, I follow the path less traveled, and reap the rewards, twice-over!"[恋人との逢い引き]:"It appears that {0.SimName} loves flirting with danger, carrying on a relationship with {10.SimName} right under {4.String} partner's nose. ""Oh yeah, I follow the path less traveled, and reap the rewards, twice-over!"""
NRaas.
StoryProgression.
Flirt:SteadyTryst3
Can you feel the heat, because it's getting hot hot hot in here! {0.SimName} has been playing with fire lately, fooling around with {10.SimName}. If {0.SimFirstName}'s partner hears of this, there will be trouble![恋人との逢い引き]:"Can you feel the heat, because it's getting hot hot hot in here! {0.SimName} has been playing with fire lately, fooling around with {10.SimName}. If {0.SimFirstName}'s partner hears of this, their will be trouble!"
NRaas.
StoryProgression.
Flirt:SteadyTryst4
NRaas.
StoryProgression.
Flirt:SteadyTryst5
NRaas.
StoryProgression.
Flirt:SteadyTryst6
NRaas.
StoryProgression.
Flirt:SteadyTryst7
NRaas.
StoryProgression.
Flirt:SteadyTryst8
NRaas.
StoryProgression.
Flirt:SteadyTryst9
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond
Steady Tryst恋人との逢い引き
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond0
"I will hand it to {13.String}," commented a passer-by. "If {10.SimName} can juggle two romantic entanglements at the same time, more power to {3.String}, but {2.String} had better keep that {0.SimName} happy, or there could be trouble!"[恋人との逢い引き]:"I will hand it to {13.String}. commented a passers-by. ""If {10.SimName} can juggle two romantic entanglements at the same time, all the power to {3.String}, but {2.String} had better keep that {0.SimName} happy, or there could be trouble!"""
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond1
The gossip mill was a-rolling yesterday, with a recent sighting of {10.SimName} with {4.String} new flame {0.SimName} in broad daylight. "Oh, that {10.SimFirstName} sure is brazen. What does {4.String} partner think about this?"[恋人との逢い引き]:"The gossip mill was a rolling last day with a recent sighting of {10.SimName} with {4.String} new beau {0.SimName} in broad daylight. ""Oh, that {10.SimFirstName} sure is brazen. What does {4.String} partner think about this?"""
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond2
Danger Will Robinson Danger! {10.SimName} may be taking the concept of open relationship a bit too far, with {4.String} recent dalliances in the territory of {0.SimName}. Beware the Ides of Partner, {10.SimFirstName}! Beware!"Danger Will Robinson Danger! {10.SimName} may be taking the concept of open relationship a bit too far, with {4.String} recent dalliances in the territory of {0.SimName}. Beware the Ides of Partner, {10.SimFirstName}! Beware!"
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond3
{10.SimName} has plenty of love to go around, and isn't afraid to show it apparently. Arm-in-arm with {0.SimName}, looky-loos have to wonder what {0.SimFirstName}'s actual partner feels about this.[恋人との逢い引き]:"{10.SimName} has plenty of love to go around, and isn't afraid to show it apparently. Arm-in-arm with {0.SimName}, looky-loos have to wonder what {0.SimFirstName}'s actual partner feels about this."
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond4
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond5
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond6
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond7
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond8
NRaas.
StoryProgression.
Flirt:SteadyTrystSecond9
NRaas.
StoryProgression.
Flirt:MarriedTryst
Married Tryst既婚者との逢い引き
NRaas.
StoryProgression.
Flirt:MarriedTryst0
Married sim {0.SimName} has been reported to be getting a little something-something on the side, with a sim by the name of {10.SimName}. If the spouse were to find out, {0.SimFirstName} could find {3.String}self in hot water.[既婚者との逢い引き]:"Married sim {0.SimName} has been reported to be getting a little something-something on the side, with a sim by the name of {10.SimName}. If the spouse were to find out, {0.SimFirstName} could find {3.String}self in hot water."
NRaas.
StoryProgression.
Flirt:MarriedTryst1
Spousal relations apparently are a little too light on the "relations" part for {0.SimName}, who was seen working {4.String} mojo with {10.SimName}. Maybe {2.String} should think about working on the homefront before there is nothing left to save?[既婚者との逢い引き]:"Spousal relations apparently are a little too light on the ""relations"" part for {0.SimName}, who was seen working {4.String} mojo with {10.SimName}. Maybe {2.String} should think about working on the homefront before there is nothing left to save?"
NRaas.
StoryProgression.
Flirt:MarriedTryst2
Incredible! {0.SimName} just cannot keep {4.String} hands to {3.String}self, as apparently those roaming fingers have been seen all over {10.SimName}'s body. Hopefully the two love-birds will at least keep it on the down-low, or there may be trouble with {0.SimFirstName}'s home-life.[既婚者との逢い引き]:"Incredible! {0.SimName} just can not keep {4.String} hands to {3.String}self, as apparently those roaming fingers have been seen all over {10.SimName}'s body. Hopefully the two love-birds will at least keep it on the down-low, or there may be trouble with {0.SimFirstName}'s home-life."
NRaas.
StoryProgression.
Flirt:MarriedTryst3
"Why, I never! That {0.SimName} should be ashamed of {4.String} behavior," commented a nosy neighbor, who caught {2.String} and {10.SimName} parading their love around the town. "What does {4.String} spouse think about these shenanigans?"[既婚者との逢い引き]:"Why I never! That {0.SimName} should be ashamed of {4.String} behavior. commented a noisy neighbor, who caught {2.String} and {10.SimName} parading their love around the town. ""What does {4.String} spouse think about these shenanigans?"""
NRaas.
StoryProgression.
Flirt:MarriedTryst4
NRaas.
StoryProgression.
Flirt:MarriedTryst5
NRaas.
StoryProgression.
Flirt:MarriedTryst6
NRaas.
StoryProgression.
Flirt:MarriedTryst7
NRaas.
StoryProgression.
Flirt:MarriedTryst8
NRaas.
StoryProgression.
Flirt:MarriedTryst9
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond
Married Tryst既婚者との逢い引き
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond0
{10.SimName} had better watch out, {12.String} better not cry, {12.String} better not pout... I'm telling you why! And no, it ain't Santa Claus. {10.SimFirstName}'s recent "present" to {13.String}self, in the form of {0.SimName}, may get {13.String} into serious trouble with the spouse.[既婚者との逢い引き]:"{10.SimName} had better watch out, they better not cry, you better not pout... I'm telling you why! And no, it ain't Santa Claus. {10.SimFirstName}'s recent ""present"" to {13.String}helf, in the form of {0.SimName}, may get {13.String} into serious trouble with the spouse."
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond1
"By the mercy of the Builder, some sims simply do not have the sense of mind to keep their pants on!" groaned a local gossip, after learning that married sim {10.SimName} had been out canoodling with {0.SimName}.[既婚者との逢い引き]:"By the mercy of the Builder, some sims simply do not have the sense of mind to keep their pants on!, groaned a local gossiper, after learning that married sim {10.SimName} had been out canoodling with {0.SimName}."
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond2
The gossip mill is going to have a timber shortage if {10.SimName} keeps going the way {12.String} is going with {0.SimName}. "That {10.SimFirstName} is a married sim, and everything," commented a neighbor. "I just can't get enough of it, and apparently neither can {12.String}!"[既婚者との逢い引き]:"The gossip mill is going to have a timber shortage if {10.SimName} keeps going the way {12.String} is going with {0.SimName}. ""That {10.SimFirstName} is a married sim, and everything."" commented a neighbor, ""I just can't get enough of it, and apparently neither can {12.String}!"""
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond3
Juicy news from the home-front of {10.SimName}! It appears that there simply isn't enough action to keep {10.SimFirstName} satisfied, and {12.String} has turned to {0.SimName} for more![既婚者との逢い引き]:"Juicy news from the home-front of {10.SimName}! It appears that there simply isn't enough action to keep {10.SimFirstName} satisfied, and {12.String} has turned to {0.SimName} for more!"
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond4
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond5
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond6
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond7
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond8
NRaas.
StoryProgression.
Flirt:MarriedTrystSecond9
NRaas.
StoryProgression.
RoomToLeave:Name
Room To Leave世帯に必要な部屋数
NRaas.
StoryProgression.
RoomToLeave:Prompt
Enter the number of empty slots to maintain in a household. Any family with fewer slots will be open to an "Out of Nest" scenario (Enter 0 to disable):"世帯を維持するための空き部屋の数を入力して下さい。空き部屋が足りなくなった家族では ""Out of Nest"" シナリオが始まります(0 を入力すると無効になります):"
NRaas.
StoryProgression.
AllowStandAlone:Name
Allow Standalone Part Time Jobsアルバイト
NRaas.
StoryProgression.
FireScenario:ApplyAll
Fire the scenario against all sims?すべてのシムにシナリオを適用しますか?
NRaas.
StoryProgression.
ScenarioWeight:LeaveEm
Breakup離別
NRaas.
StoryProgression.
ScenarioWeight:Accost
Accost声をかける
NRaas.
StoryProgression.
Main:EAProgressionEnabled
EA Story Progression EnabledEA Story Progression を有効にしました。
NRaas.
StoryProgression.
AllowSkills:Name
Allow Skillsスキル
NRaas.
StoryProgression.
ScenarioWeight:Break
Break破壊
NRaas.
StoryProgression.
ScenarioWeight:Arson
Arson放火
NRaas.
StoryProgression.
AllowServiceTeen:Name
Allow Service Teen十代のサービスシム
NRaas.
StoryProgression.
ScenarioWeight:Date
Date日付
NRaas.
StoryProgression.
MinMooch:Name
Mooch Minimum物乞いで得られる最小金額
NRaas.
StoryProgression.
AllowArson:Name
Allow Arson放火を許可
NRaas.
StoryProgression.
AllowAdult:Name
Allow Adult成人を許可
NRaas.
StoryProgression.
Romance:OldFlirt
Old Flirt年寄りの誘惑
NRaas.
StoryProgression.
Romance:OldFlirt0
{0.SimName} and {10.SimName} have been seen snuggling and frankly just being sappy together. "Don't they have a house or something where they can do that sort of thing without burning out my eyeballs?" commented a passer-by.[年寄りの誘惑]:"{0.SimName} and {10.SimName} been seen snuggling and frankly just being sappy together. ""Don't they have a house or something where they can do that sort of thing without burning out my eyeballs?"" commented a passers-by."
NRaas.
StoryProgression.
Romance:OldFlirt1
Ah, love. Even in this world of rampant divorce and affairs, it appears that {0.SimName} and {10.SimName} can find time to just enjoy each other's company.[年寄りの誘惑]:"Ah, love. Even in this world of rampant divorce and affairs, it appears that {0.SimName} and {10.SimName} can find time to just enjoy each other's company."
NRaas.
StoryProgression.
Romance:OldFlirt2
"My little snookie-wookums! Yes, I love you so much!" commented {0.SimName}. "And I love you, my dearest," was {10.SimName}'s reply. Those two were just so into each other the other day, it was virtually sickening![年寄りの誘惑]:"My little snookie-wookums! Yes, I love you so much! commented {0.SimName}. ""And I love you, my dearest."" was {10.SimName}'s reply. Those two were just so into each other the other day, it was virtually sickening!"
NRaas.
StoryProgression.
Romance:OldFlirt3
"Let me tell you how much I love seeing those two together! They just perk up an otherwise dreary day," sighed an onlooker, watching {0.SimName} and {10.SimName} stroll down the sidewalk.[年寄りの誘惑]:"Let me tell you how much I love seeing those two together, they just perk up an otherwise dreary day. sighed an onlooker, watching {0.SimName} and {10.SimName} stroll down the sidewalk."
NRaas.
StoryProgression.
Romance:OldFlirt4
NRaas.
StoryProgression.
Romance:OldFlirt5
NRaas.
StoryProgression.
Romance:OldFlirt6
NRaas.
StoryProgression.
Romance:OldFlirt7
NRaas.
StoryProgression.
Romance:OldFlirt8
NRaas.
StoryProgression.
Romance:OldFlirt9
NRaas.
StoryProgression.
ScenarioWeight:EnemyArson
Enemy Arson敵対者による放火
NRaas.
StoryProgression.
ScenarioWeight:LoverArson
Lover Arson恋人による放火
NRaas.
StoryProgression.
ScenarioWeight:EnemyBreak
Enemy Break敵対者による破壊
NRaas.
StoryProgression.
ScenarioWeight:LoverBreak
Lover Break恋人による破壊
NRaas.
StoryProgression.
ScenarioWeight:EnemyFight
Enemy Fight敵対者との争い
NRaas.
StoryProgression.
ScenarioWeight:LoverFight
Lover Fight恋人との争い
NRaas.
StoryProgression.
AllowBreak:Name
Allow Break破壊を許可
NRaas.
StoryProgression.
AllowPushDeath:Name
Allow Push Death死亡促進を許可
NRaas.
StoryProgression.
PushDeathChance:Name
Push Death Chance死亡促進の確率
NRaas.
StoryProgression.
PushDeathChance:Prompt
Enter the chance of a sim dying when certain death-invoking scenarios are fired by the game:死亡促進シナリオが発動した場合に、シムが死亡する確率を入力してください。:
NRaas.
StoryProgression.
Situations:InjuredFight
Fight Injured争いによる怪我
NRaas.
StoryProgression.
Situations:InjuredFight0
{0.SimName} wasn't feeling very well after sustaining some injuries during a recent fight, and has decided to head over to the hospital for a checkup.[争いによる怪我]:"{0.SimName} wasn't feeling very well after sustaining some injuries during a recent fight, and has decided to head over to the hospital for a checkup."
NRaas.
StoryProgression.
Situations:InjuredFight1
"I am pretty sore here, here, and over here too," mentioned {0.SimName} while pointing out to a friend {4.String} battle bruises after a recent bout. "To be on the safe side, I think I'll hit the clinic."[争いによる怪我]:"I am pretty sore here, here, and over here too. mentioned {0.SimName} while pointing out to friend {4.String} battle bruises after a recent bout. ""To be on the safe side, I think I'll hit the clinic."""
NRaas.
StoryProgression.
Situations:InjuredFight2
After deciding {2.String} was feeling pretty banged up, {0.SimName} has decided to check into the hospital to make sure nothing serious is broken.[争いによる怪我]:"After deciding {2.String} was feeling pretty banged up, {0.SimName} has decided to check into the hospital to make sure nothing serious is broken."
NRaas.
StoryProgression.
Situations:InjuredFight3
"Just to be safe, ya know... Don't want to keel over or anything," commented {0.SimName} after a friend spotted {3.String} heading over to the walk-in clinic. "I was pretty bruised after that fight."[争いによる怪我]:"Just to be safe, ya know... Don't want to keel over or anything. commented {0.SimName} after a friend spotted {3.String} heading over to the walk-in clinic. ""I was pretty bruised after that fight."""
NRaas.
StoryProgression.
Situations:InjuredFight4
NRaas.
StoryProgression.
Situations:InjuredFight5
NRaas.
StoryProgression.
Situations:InjuredFight6
NRaas.
StoryProgression.
Situations:InjuredFight7
NRaas.
StoryProgression.
Situations:InjuredFight8
NRaas.
StoryProgression.
Situations:InjuredFight9
NRaas.
StoryProgression.
Deaths:InjuredFight
Fight Death争いによる死亡
NRaas.
StoryProgression.
Deaths:InjuredFight0
{0.SimName} has died from {4.String} injures, sustained during a recent fight. {0.SimFirstName}'s final words before shuffling off this mortal coil? "It is but a flesh wound!"[争いによる死亡]:"{0.SimName} has died from {4.String} injures, sustained during a recent fight. {10.SimFirstName}'s final words before tossing off this mortal coil? ""It is but a flesh wound!"""
NRaas.
StoryProgression.
Deaths:InjuredFight1
Tragedy has struck, with the sudden passing of {0.SimName}! Who knew that getting beaten up could have such serious repercussions![争いによる死亡]:"Tragedy has struck, with the sudden passing of {0.SimName}! Who knew that getting beat up could have such serious repercussions!"
NRaas.
StoryProgression.
Deaths:InjuredFight2
"I saw {3.String} heading into the clinic just a little while ago," whimpered a close friend. "And now {0.SimName} is dead!"[争いによる死亡]:"I just saw {3.String} heading into the clinic just a little while ago. whimpered a close friend. ""And now {0.SimName} is dead!"""
NRaas.
StoryProgression.
Deaths:InjuredFight3
"{0.SimFirstName} was just fine an hour ago! What could have possibly happened since then?" cried a friend, after learning that {0.SimName} had recently died.[争いによる死亡]:"{0.SimFirstName} was just fine an hour ago! What could have possibly happened since then? cried a friend, after learning that {0.SimName} had recently died."
NRaas.
StoryProgression.
Deaths:InjuredFight4
NRaas.
StoryProgression.
Deaths:InjuredFight5
NRaas.
StoryProgression.
Deaths:InjuredFight6
NRaas.
StoryProgression.
Deaths:InjuredFight7
NRaas.
StoryProgression.
Deaths:InjuredFight8
NRaas.
StoryProgression.
Deaths:InjuredFight9
NRaas.
StoryProgression.
Situations:InjuredArson
Arson Injured放火による怪我
NRaas.
StoryProgression.
Situations:InjuredArson0
{0.SimName} was burned by a recent fire and has decided to receive some professional medical treatment at the local hospital.[放火による怪我]:{0.SimName} was burned by a recent fire and has decided to receive some professional medical treatment at the local hospital.
NRaas.
StoryProgression.
Situations:InjuredArson1
"It sort of tingles, but I'm not sure whether that means it's getting better or not," commented {0.SimName}. "So I think I'll head over to the hospital and get that burn checked out."[放火による怪我]:"It sort of tingles, but I'm not sure whether that means it's getting better or not., commented {0.SimName}. ""So I think I'll head over to the hospital and get that burn checked out."""
NRaas.
StoryProgression.
Situations:InjuredArson2
A fire recently erupted at {0.SimName}'s home, and {2.String} got a bit singed. {0.SimFirstName} has opted for some professional treatment at the hospital.[放火による怪我]:"A fire recently erupted at {0.SimName}'s home, and {2.String} got a bit singed. {0.SimFirstName} has opted for some professional treatment at the hospital."
NRaas.
StoryProgression.
Situations:InjuredArson3
"Well, it feels kind of funky actually," commented {0.SimName}, while talking to a friend about a burn {2.String} got during a recent fire. Afterward, the concerned friend directed {0.SimFirstName} to a nearby clinic.[放火による怪我]:"Well, it feels kind of funky actually. commented {0.SimName}, while talking to friend about a burn {2.String} got during a recent fire. After-which, the concerned friend directed {0.SimFirstName} to a nearby clinic."
NRaas.
StoryProgression.
Situations:InjuredArson4
NRaas.
StoryProgression.
Situations:InjuredArson5
NRaas.
StoryProgression.
Situations:InjuredArson6
NRaas.
StoryProgression.
Situations:InjuredArson7
NRaas.
StoryProgression.
Situations:InjuredArson8
NRaas.
StoryProgression.
Situations:InjuredArson9
NRaas.
StoryProgression.
Deaths:InjuredArson
Death Arson放火による死
NRaas.
StoryProgression.
Deaths:InjuredArson0
Remember kiddies, playing with fire is dangerous! {0.SimName} has succumbed to injuries sustained during a recent fire. Until the next time we meet, fair {0.SimFirstName}, be it on the other side, or the science lab down the road![放火による死]:"Remember kiddies, playing with fire is dangerous! {0.SimName} has succumbed from injuries sustained during a recent fire. Until the next time we meet, fair {0.SimFirstName}, be it on the other side, or the science lab down the road!"
NRaas.
StoryProgression.
Deaths:InjuredArson1
And the town mourns, {0.SimName} is dead! Poor {0.SimFirstName} died from injuries incurred during a recent fire. Rest in Peace, sweet sim, you will be missed![放火による死]:"And the town mourns, {0.SimName} is dead! Poor {0.SimFirstName} died from injuries incurred during a recent fire. Rest in Peace, sweet sim, you will be missed!"
NRaas.
StoryProgression.
Deaths:InjuredArson2
Arson investigators are ruling {0.SimName} a suspicious death, after {0.SimFirstName} died from fire related injuries. "If only we could bring {3.String} back from the dead and ask {3.String} what happened, we would know for sure. But that's just silly!"[放火による死]:"Arson investigators are ruling {0.SimName} a suspicious death, after {0.SimFirstName} died from fire related injuries. ""If only we could bring {3.String} back from the dead and ask {3.String} what happened, we would know for sure. But that's just silly!"""
NRaas.
StoryProgression.
Deaths:InjuredArson3
{0.SimName} has passed on to the other side! The latest inhabitant of the town cemetery died of smoke inhalation incurred during a recent fire. So the next time you see {4.String} ghostly visage, remember: "Where there is fire, there is smoke!"[放火による死]:"{0.SimName} has passed on to the other side! The latest inhabitant of the town cemetery died of smoke inhalation incurred during a recent fire. So the next time you see {4.String} ghostly visage, remember: ""Where there is fire, there is smoke!"""
NRaas.
StoryProgression.
Deaths:InjuredArson4
NRaas.
StoryProgression.
Deaths:InjuredArson5
NRaas.
StoryProgression.
Deaths:InjuredArson6
NRaas.
StoryProgression.
Deaths:InjuredArson7
NRaas.
StoryProgression.
Deaths:InjuredArson8
NRaas.
StoryProgression.
Deaths:InjuredArson9
NRaas.
StoryProgression.
Situations:InjuredDrown
Drown Injured溺れによる怪我
NRaas.
StoryProgression.
Situations:InjuredDrown0
{0.SimName} was injured recently during a freak incident involving a {10.String}. "It started spraying water all over the place, and being dumb I tried to stop the leak by myself." {0.SimFirstName} decided it was best to head over to the clinic for a checkup.[溺れによる怪我]:"{0.SimName} was injured recently during a freak incident involving a {10.String}. ""It started stooping water all over the place, and being dumb I tried to stop the leak by myself."" {0.SimFirstName} decided it was best to head over to the clinic for a checkup."
NRaas.
StoryProgression.
Situations:InjuredDrown1
After a {10.String} nearly drowned {0.SimName}, the drenched and coughing sim decided that it would be best to head on over to the hospital for some professional treatment.[溺れによる怪我]:"After a {10.String} nearly drowned {0.SimName}, the drenched and coughing sim decided that it would be best to head on over to the hospital for some professional treatment."
NRaas.
StoryProgression.
Situations:InjuredDrown2
"It just attacked me! That darn {10.String} spurted water right into my eyes, and everyone is looking kind of blurry now," noted {0.SimName}, who called a friend for directions to the hospital.[溺れによる怪我]:"It just attacked me! That darn {10.String} spurted water right into my eyes, and everyone is looking kind of blurry now. noted {0.SimName} who called a friend for directions to the hospital."
NRaas.
StoryProgression.
Situations:InjuredDrown3
Whoosh went the {10.String}! And down went {0.SimName}, slipping on a puddle and conking {4.String} head. "I feel a little woozy, probably best to check in at the clinic."[溺れによる怪我]:"Whoosh went the {10.String}! And down went {0.SimName}, slipping on a puddle and conking {4.String} head. ""I feel a little woozy, probably best to check in at the clinic."""
NRaas.
StoryProgression.
Situations:InjuredDrown4
NRaas.
StoryProgression.
Situations:InjuredDrown5
NRaas.
StoryProgression.
Situations:InjuredDrown6
NRaas.
StoryProgression.
Situations:InjuredDrown7
NRaas.
StoryProgression.
Situations:InjuredDrown8
NRaas.
StoryProgression.
Situations:InjuredDrown9
NRaas.
StoryProgression.
Deaths:InjuredDrown
Death Drown溺死
NRaas.
StoryProgression.
Deaths:InjuredDrown0
{0.SimName} has died, a victim of some vicious plumbing! {0.SimFirstName} chose to fix a leaky fixture without using the proper equipment and perished.[溺死]:"{0.SimName} has died, a victim of some vicious plumbing! {0.SimFirstName} chose to fix a leaky fixture without using the proper equipment and perished."
NRaas.
StoryProgression.
Deaths:InjuredDrown1
After a freak blast of water from a leaking plumbing fixture, and a short visit to the hospital, {0.SimName} found {3.String}self dead. Not exactly the result {2.String} was expecting, that's for sure.[溺死]:"After a freak blast of water from a leaking plumbing fixture, and a short visit to the hospital, {0.SimName} found {3.String}self dead. Not exactly the result {2.String} was expecting, that's for sure."
NRaas.
StoryProgression.
Deaths:InjuredDrown2
"It was only a little water! How in the world could that kill someone?" a friend queried, obviously distraught and not thinking straight at the time. "The poor {0.SimName}! What a waste."[溺死]:"It was only a little water! How in the world could that kill someone? a friend queried, obviously distraught and not thinking straight at the time. ""The poor {0.SimName}! What a waste."""
NRaas.
StoryProgression.
Deaths:InjuredDrown3
Look for {0.SimName} at the local graveyard! The unfortunate sim recently exited this fair world, after attempting a plumbing repair and failing. "Alas poor {0.SimFirstName}, we knew {3.String} well."[溺死]:"Look for {0.SimName} at the local graveyard! The unfortunate sim recently exited this fair world, after attempting a plumbing repair and failing. ""Alas poor {0.SimFirstName}, we knew {3.String} well."""
NRaas.
StoryProgression.
Deaths:InjuredDrown4
NRaas.
StoryProgression.
Deaths:InjuredDrown5
NRaas.
StoryProgression.
Deaths:InjuredDrown6
NRaas.
StoryProgression.
Deaths:InjuredDrown7
NRaas.
StoryProgression.
Deaths:InjuredDrown8
NRaas.
StoryProgression.
Deaths:InjuredDrown9
NRaas.
StoryProgression.
Situations:InjuredElectrocute
Electrocute Injured感電による怪我
NRaas.
StoryProgression.
Situations:InjuredElectrocute0
"Okay, note for the future, don't cross those wires!" commented {0.SimName}, after electrocuting {3.String}self on a {10.String} recently. {0.SimFirstName} decided to head to the clinic soon afterward.[感電による怪我]:"Okay, note for the future, don't cross those wires! commented {0.SimName}, after electrocuting themselves on a {10.String} recently. {0.SimFirstName} decided to head to the clinic soon afterward."
NRaas.
StoryProgression.
Situations:InjuredElectrocute1
{0.SimName} found {3.String}self in the hospital recently, after being electrocuted by an uncooperative {10.String}. "Obviously, I'm just not handy enough... need to work on that, I guess."[感電による怪我]:"{0.SimName} found {3.String}self in the hospital recently, after being electrocuted by a uncooperative {10.String}. ""Obviously, I'm just not handy enough, need to work on that, I guess."""
NRaas.
StoryProgression.
Situations:InjuredElectrocute2
Yes folks, electricity is a double edged sword, as {0.SimName} found out when {2.String} got singed by a busted {10.String}. The hapless sim decided a trip to the clinic was the next step.[感電による怪我]:"Yes folks, electricity is a double edged sword, as {0.SimName} found out when {2.String} got singed by a busted {10.String}. The hapless sim decided a trip to the clinic was the next step."
NRaas.
StoryProgression.
Situations:InjuredElectrocute3
"By the Builder, why won't this {10.String} just work! Maybe if I place this extremely conductive metal wrench right here..." After that, {0.SimName} decided to drop everything and head to the hospital.[感電による怪我]:"By the Builder, why won't this {10.String} just work! Maybe if I place this extremely conductive metal wrench right here... After that, {0.SimName} decided that to drop everything and head to the hospital."
NRaas.
StoryProgression.
Situations:InjuredElectrocute4
NRaas.
StoryProgression.
Situations:InjuredElectrocute5
NRaas.
StoryProgression.
Situations:InjuredElectrocute6
NRaas.
StoryProgression.
Situations:InjuredElectrocute7
NRaas.
StoryProgression.
Situations:InjuredElectrocute8
NRaas.
StoryProgression.
Situations:InjuredElectrocute9
NRaas.
StoryProgression.
Deaths:InjuredElectrocute
Death Electrocute感電死
NRaas.
StoryProgression.
Deaths:InjuredElectrocute0
The power of physics overwhelmed {0.SimName} with a jolt of electricity, damaging the poor sim's heart beyond repair. {0.SimFirstName} now resides at the local cemetery, hopefully a little less energetic than before.[感電死]:"The power of physics overwhelmed {0.SimName} with a jolt of electricity, damaging the poor sim's heart beyond repair. {0.SimFirstName} now resides at the local cemetery, hopefully a little less energetic than before."
NRaas.
StoryProgression.
Deaths:InjuredElectrocute1
"Clear! Anything? Turn it up to 360! Clear! Dang it, don't you die on me! Don't you die!" Sadly {0.SimName} obviously did not hear the doctor's pleas, and decided to succumb anyway. Rest in peace, {0.SimFirstName}.[感電死]:"Clear! Anything? Turn it up to 360! Clear! Dang it, don't you die on me! Don't you die! Sadly {0.SimName} obviously did not hear the doctor's pleas, and decided to succumb anyways. Rest in peace, {0.SimFirstName}."
NRaas.
StoryProgression.
Deaths:InjuredElectrocute2
Another poor sim has died, this time from injuries suffered during an electrical incident. It is unclear at this time whether {0.SimName} was attempting a repair, or whether the appliance had been sabotaged.[感電死]:"Another poor sim has died, this time from injuries suffered during an electrical incident. It is unclear at this time whether {0.SimName} was attempting a repair, or whether the appliance had been sabotaged."
NRaas.
StoryProgression.
Deaths:InjuredElectrocute3
"Well, {4.String} hair did look peculiar, and the charred skin should have been a dead giveaway. We're not sure how we missed it!" commented doctors, after failing to diagnose {0.SimName}'s electrical injuries in time to save {3.String}. Poor {0.SimFirstName} is dead![感電死]:"Well, {4.String} hair did look peculiar, and the charred skin should have been a dead giveaway. We're not sure how we missed it! commented doctors, after failing to diagnose {0.SimName}'s electrical injuries in time to save {3.String}. Poor {0.SimFirstName} is dead!"
NRaas.
StoryProgression.
Deaths:InjuredElectrocute4
NRaas.
StoryProgression.
Deaths:InjuredElectrocute5
NRaas.
StoryProgression.
Deaths:InjuredElectrocute6
NRaas.
StoryProgression.
Deaths:InjuredElectrocute7
NRaas.
StoryProgression.
Deaths:InjuredElectrocute8
NRaas.
StoryProgression.
Deaths:InjuredElectrocute9
NRaas.
StoryProgression.
RapidImmigration:Name
Rapid Immigration高速移住
NRaas.
StoryProgression.
RapidImmigration:Prompt
Enter the number of families to rapidly immigrate into your town (Note that if there are insufficient empty homes, this scenario will be ignored):町へ高速移住させる家族の数を入力して下さい(注意、空き家が足りない場合はこのシナリオは無視されます):
NRaas.
StoryProgression.
ImmigrateWholeFamily:Name
Whole Family Immigration Size移住してくる家族の人数
NRaas.
StoryProgression.
ImmigrateWholeFamily:Prompt
Enter the maximum size for any new immigrant family: (Enter 0 to only allow single sims to immigrate)新しく移住してくる家族の最大人数を入力してください: (0 を入力すると一人のシムだけが移住してくるようになります)
NRaas.
StoryProgression.
ChanceofTeenImmigrant:Name
Chance of Teen Immigrant十代が移住してくる確率
NRaas.
StoryProgression.
ChanceofTeenImmigrant:Prompt
Enter the random chance that a new immigrant family will be headed by a teenager:新しく移住してくる家族を率いるのが十代である確率を入力して下さい:
NRaas.
StoryProgression.
ScenarioWeight:Attack
Attack攻撃
NRaas.
StoryProgression.
AllowChildRecruit:Name
Allow Child Recruit子供の雇用を許可
NRaas.
StoryProgression.
ScenarioWeight:Repair
Repair修理
NRaas.
StoryProgression.
ScenarioWeight:Learn
Learn学習
NRaas.
StoryProgression.
ScenarioWeight:Homework
Homework宿題
NRaas.
StoryProgression.
Households:InterloperMove
Interloper Move邪魔者の転居
NRaas.
StoryProgression.
Households:InterloperMove0
Looks like {0.SimName} and {10.SimName} have overstayed their welcome at their previous residence, and have decided to move out.[邪魔者の転居]:"Looks like {0.SimName} and {10.SimName} have decided that they have overstayed their welcome at their previous residence, and have decided to move out."
NRaas.
StoryProgression.
Households:InterloperMove1
"The head of the family agreed that it was time to leave." {0.SimName} has chosen this time to find a new home with {4.String} partner, {10.SimName}.[邪魔者の転居]:"The head of the family agreed that it was time to leave. {0.SimName} has chosen this time to find a new home with {4.String} partner, {10.SimName}."
NRaas.
StoryProgression.
Households:InterloperMove2
Both {0.SimName} and {10.SimName} have felt that their previous housing condition was not amiable to their future, and have decided to move out.[邪魔者の転居]:"Both {0.SimName} and {10.SimName} have felt that their previous housing condition was not amiable to their future, and have decided to move out."
NRaas.
StoryProgression.
Households:InterloperMove3
"We had a nice little sit-down, and came to the same conclusion... It's time to move on," commented {0.SimName}. Both {2.String} and {10.SimName} have left their old home.[邪魔者の転居]:"We had a nice little sit-down, and came to the same conclusion... It's time to move on. commented {0.SimName}. Both {2.String} and {10.SimName} have left their old home."
NRaas.
StoryProgression.
Households:InterloperMove4
NRaas.
StoryProgression.
Households:InterloperMove5
NRaas.
StoryProgression.
Households:InterloperMove6
NRaas.
StoryProgression.
Households:InterloperMove7
NRaas.
StoryProgression.
Households:InterloperMove8
NRaas.
StoryProgression.
Households:InterloperMove9
NRaas.
StoryProgression.
WorkPush:CommuteComing
{0.SimName} will need to leave for work soon. Don't be late!{0.SimName}は仕事のためにすぐにその場を去る必要があるでしょう。遅れないように!
NRaas.
StoryProgression.
SchoolPush:CommuteComing
{0.SimName} will need to be heading to school in a little bit.{0.SimName}はすぐに学校に向かう必要があるでしょう。
NRaas.
StoryProgression.
AllowAffair:Name
Allow Affair浮気
NRaas.
StoryProgression.
AllowTeenPushDeath:Name
Allow Teen Push Death十代の死亡促進を許可
NRaas.
StoryProgression.
ScenarioWeight:Teach
Teach教育する
NRaas.
StoryProgression.
AncestralFirstChoice:Name
Ancestral First Choice跡継ぎ
NRaas.
StoryProgression.
AncestralSaveType:Random
Randomランダム
NRaas.
StoryProgression.
AncestralSaveType:FirstBorn
First Born長子
NRaas.
StoryProgression.
AncestralSaveType:FirstMale
First Male長男
NRaas.
StoryProgression.
AncestralSaveType:FirstFemale
First Female長女
NRaas.
StoryProgression.
FirstBornGender:Balanced
Balancedバランス
NRaas.
StoryProgression.
MoveInPreference:Name
Move In Preference引っ越し先の優先度
NRaas.
StoryProgression.
AllowOldLover:Name
Allow Old Lover別れた恋人
NRaas.
StoryProgression.
AllowNearElder:Name
Allow Near Elder老人間近のシムを許可
NRaas.
StoryProgression.
AdjustSpeed:Prompt
You are about to set all managers to the "{0.String}" story level, continue?すべてのストーリー管理を "{0.String}" までにセットします。よろしいですか?
NRaas.
StoryProgression.
Deaths:InjuredMummy
Mummy Curseミイラの呪い
NRaas.
StoryProgression.
Deaths:InjuredMummy0
One should not mess with the occult. {0.SimName} found {3.String}self cursed by a local mummy. A quick trip to the hospital is definitely on the agenda.[ミイラの呪い]:One should not mess with the occult. {0.SimName} found {3.String}self cursed by a local mummy. A quick trip to the hospital is definitely on the agenda.
NRaas.
StoryProgression.
Deaths:InjuredMummy1
"Well, I was just messing around... Ended up getting a little cursed, that's all. No biggie." A friend thought otherwise, and decided that {0.SimName} should head over to clinic for a check-up.[ミイラの呪い]:"Well, I was just messing around... Ended up getting a little cursed, that all. No biggie. A friend thought otherwise, and decided that {0.SimName} should head over to clinic for a check-up."
NRaas.
StoryProgression.
Deaths:InjuredMummy2
"Let me just say one thing: Do not mess with a mummy! They do not take kindly to poking, or slapping, or tying their wraps to door knobs." {0.SimName} found {3.String}self a little bit cursed, and decided to head over to the clinic.[ミイラの呪い]:"Let me just say one thing: Do not mess with a mummy! They do not take kindly to poking, or slapping, or tying their wrap to door knobs. {0.SimName} found {3.String}self a little bit cursed, and decided to head over to the clinic."
NRaas.
StoryProgression.
Deaths:InjuredMummy3
{0.SimName} was looking a little end-the-weather, after angering a local mummy. After feeling the unnerving need to visit a certain Egyptian Sphinx, {0.SimFirstName} has chosen to wisely visit a doctor.[ミイラの呪い]:"{0.SimName} was looking a little end-the-weather, after angering a local mummy. After feeling the unnerving need to visit a certain Egyptian Sphinx, {0.SimFirstName} has chosen to wisely visit a doctor."
NRaas.
StoryProgression.
Deaths:InjuredMummy4
NRaas.
StoryProgression.
Deaths:InjuredMummy5
NRaas.
StoryProgression.
Deaths:InjuredMummy6
NRaas.
StoryProgression.
Deaths:InjuredMummy7
NRaas.
StoryProgression.
Deaths:InjuredMummy8
NRaas.
StoryProgression.
Deaths:InjuredMummy9
NRaas.
StoryProgression.
AllowChild:Name
Allow Child子供のシムを許可
NRaas.
StoryProgression.
AllStories:Prompt
You are about to set all managers to the "{0.String}" story level, proceed ?すべてのストーリー管理レベルを "{0.String}" までにセットします。よろしいですか?
NRaas.
StoryProgression.
CooldownBreakupToPartner:Prompt
Enter the number of days to wait after breaking up with an old partner, before partnering with a new one:前のパートナーと別れてから新しいパートナーが出来るまでに必要な日数を入力して下さい。:
NRaas.
StoryProgression.
Stories:SomeHome
some homeいずれかの家
NRaas.
StoryProgression.
Stories:SomeAddress
some addressいずれかの住所
NRaas.
StoryProgression.
AssignSelfEmployed:Name
Assign Self Employed Careers自営業
NRaas.
StoryProgression.
AllowSelfEmployedRetirement:Name
Assign Self Employed Retirement引退後の自営業
NRaas.
StoryProgression.
AssignDreamJobToEmployed:Name
Assign Dream Job To Employed生涯の願望に合わせた転職
NRaas.
StoryProgression.
ConsignmentReportGate:Name
Consignment Report Gate委託販売報告閾値
NRaas.
StoryProgression.
ConsignmentReportGate:Prompt
Enter the minimum value of a consignment sale to display the notification:通知する委託販売の最低金額を入力して下さい:
NRaas.
StoryProgression.
SimOptions:MenuName
Sim Optionsシムオプション
NRaas.
StoryProgression.
SimBotAging:Name
Allow Simbot Agingシムボットの加齢
NRaas.
StoryProgression.
GhostAging:Name
Allow Ghost Agingゴーストシムの加齢
NRaas.
StoryProgression.
MummyAging:Name
Allow Mummy Agingミイラの成長を許可
NRaas.
StoryProgression.
AllowOnlyExistingSkill:Name
Allow Skills: Only Existingスキル: 身につけているもののみ
NRaas.
StoryProgression.
Scoring:Name
Scoring評価
NRaas.
StoryProgression.
Expanded:Name
Expanded拡張
NRaas.
StoryProgression.
AllowMarriedBreakup:Name
Allow Breakup: Married離婚
NRaas.
StoryProgression.
AllowSteadyBreakup:Name
Allow Breakup: Steady交際相手との破局
NRaas.
StoryProgression.
AllowFindJob:Name
Allow Find Job仕事を探す
NRaas.
StoryProgression.
AllowMarriage:Name
Allow Marriage結婚
NRaas.
StoryProgression.
AllowServiceMarriage:Name
Allow Service Marriageサービスシムの結婚
NRaas.
StoryProgression.
PensionCheck:Name
Maximum Per Level Active Career Pensionアクティブキャリアのレベルごとの年金の上限
NRaas.
StoryProgression.
PensionCheck:Prompt
Enter the maximum amount to pay per level of the sim's retired career: (Set to 0 to disable check)引退した職業のレベルごとの年金の支払いの上限額を入力して下さい: (0 にすると上限チェックをしません)
NRaas.
StoryProgression.
PushJournalRead:Name
Push Journal Reading専門誌を読ませる
NRaas.
StoryProgression.
ScenarioWeight:JealousRage
Jealous Rage嫉妬による怒り
NRaas.
StoryProgression.
ImmigrantGender:Name
Immigrant Gender移住してくるシムの性別
NRaas.
StoryProgression.
AllowFlirtActiveInvolved:Name
Allow Flirt with Active Involvedアクティブシムの恋愛対象のシム
NRaas.
StoryProgression.
AllowSimBot:Name
Allow SimBotシムボット
NRaas.
StoryProgression.
WorkPushActiveCareers:Name
Work Push Active Careersアクティブキャリアのワークプッシュ
NRaas.
StoryProgression.
SellGhosts:Name
Sell Spirit Jars売却: 霊魂
NRaas.
StoryProgression.
SellDrafts:Name
Sell Drafts売却: スケッチ
NRaas.
StoryProgression.
ImmigrateSingleSim:Name
Immigrate Single Sim Chanceシングルシムが移住してくる確率
NRaas.
StoryProgression.
ImmigrateSingleSim:Prompt
The chance of a single sim family immigrating into town: (Set to 0 to disable)シングル世帯のシムが町に移住してくる確率: (0 を入力すると無効になります)
NRaas.
StoryProgression.
Accounting:Name
Accounting明細書
NRaas.
StoryProgression.
ClearAccounting:Name
Clear Accounting明細書をクリアする
NRaas.
StoryProgression.
ClearAccounting:Prompt
Restart the accounting from scratch ?明細書を一からやり直しますか?
NRaas.
StoryProgression.
ResetToDefault:Name
Reset To Defaultsデフォルトに戻す
NRaas.
StoryProgression.
ResetToDefault:Prompt
Reset all options to their defaults ?全てのオプションをデフォルトに戻しますか?
NRaas.
StoryProgression.
Accounting:Header
Accounting\nElapsed Days: {0.Number}明細書\n経過日数: {0.Number}
NRaas.
StoryProgression.
Accounting:Gain
-- Gain ---- 収入 --
NRaas.
StoryProgression.
Accounting:Loss
-- Loss ---- 支出 --
NRaas.
StoryProgression.
Accounting:Body
\n{0.String}: {1.Money}\n{0.String}: {1.Money}
NRaas.
StoryProgression.
Accounting:Net
-- Net --\n{0.Money}-- 純資産 --\n{0.Money}
NRaas.
StoryProgression.
AccountingValue:Income
General Income一般所得
NRaas.
StoryProgression.
AccountingValue:Expense
General Expense一般経費
NRaas.
StoryProgression.
AccountingValue:Wolfrun
Wolfrun不死身
NRaas.
StoryProgression.
AccountingValue:MoveOut
Move Out Transfer転出支出
NRaas.
StoryProgression.
AccountingValue:MoveIn
Move In Transfer転入収入
NRaas.
StoryProgression.
AccountingValue:GiveAway
Donations寄付
NRaas.
StoryProgression.
AccountingValue:TakeCash
Thefts窃盗
NRaas.
StoryProgression.
AccountingValue:BuyLot
Lot Purchases区画購入
NRaas.
StoryProgression.
AccountingValue:SellLot
Lot Sales区画売却
NRaas.
StoryProgression.
AccountingValue:Dowry
Housewarming Gifts結納金
NRaas.
StoryProgression.
AccountingValue:SellItem
Items Soldアイテム売却
NRaas.
StoryProgression.
AccountingValue:Burgled
Burglaries盗難損失
NRaas.
StoryProgression.
AccountingValue:BuyItem
Items Boughtアイテム購入
NRaas.
StoryProgression.
AllowPregnancy:Name
Allow Pregnancy: Any妊娠
NRaas.
StoryProgression.
AllowPregnancyProgression:Name
Allow Pregnancy: Progression妊娠を許可 : 進行
NRaas.
StoryProgression.
AllowCelebrity:Name
Allow Celebrity名声を許可
NRaas.
StoryProgression.
GoToHospitalChance:Name
Go To Hospital Chance病院送りの確率
NRaas.
StoryProgression.
GoToHospitalChance:Prompt
Enter the base chance that a violent personality scenario will force the target to hospital: (enter 0 to disable)暴力的なシナリオが相手を病院送りにする確率を入力してください。:(0なら無効)
NRaas.
StoryProgression.
Karma:Name
Karma Countカルマ値
NRaas.
StoryProgression.
Karma:Prompt
Determines the accumulated value of karma that this clan has collected, used for gating the various scenarios:Determines the accumulated value of karma that this clan has collected, used for gating the various scenarios:
NRaas.
StoryProgression.
Fails:Name
Failure Count失敗値
NRaas.
StoryProgression.
Fails:Prompt
Determines the accumulated value of failure conditions that this clan has collected, used for gating the various scenarios:Determines the accumulated value of failure conditions that this clan has collected, used for gating the various scenarios:
NRaas.
StoryProgression.
HobnobCelebrityPoints:Name
Celebrity Points: Accumulation名声値: 蓄積
NRaas.
StoryProgression.
HobnobCelebrityPoints:Prompt
The number of celebrity points accumulated whenever a sim engages in a relationship scenario with a higher level celebrity:The number of celebrity points accumulated whenever a sim engages in a relationship scenario with a higher level celebrity:
NRaas.
StoryProgression.
AgingByStage:Name
Aging By Stage段階毎の老化
NRaas.
StoryProgression.
AgingByStage:Baby
BB
NRaas.
StoryProgression.
AgingByStage:Toddler
DD
NRaas.
StoryProgression.
AgingByStage:Child
CC
NRaas.
StoryProgression.
AgingByStage:Teen
TT
NRaas.
StoryProgression.
AgingByStage:YoungAdult
YY
NRaas.
StoryProgression.
AgingByStage:Adult
AA
NRaas.
StoryProgression.
AgingByStage:Elder
EE
NRaas.
StoryProgression.
ActiveStasis:Name
Stasis Used For Active Simsアクティブシムにもストーリーの停止設定を適用する
NRaas.
StoryProgression.
AccountingValue:Consignment
Consignment委託
NRaas.
StoryProgression.
ImmigrantOptions:MenuName
Immigrant Options移民オプション
NRaas.
StoryProgression.
DisallowByCareer:Name
Disallow Career職業の進行を停止
NRaas.
StoryProgression.
DisallowByStory:Name
Disallow Storyストーリーの進行を停止
NRaas.
StoryProgression.
AncestralSaveType:LastBorn
Last Born最後の子供
NRaas.
StoryProgression.
Sims:BecameVampire
Became Vampire吸血鬼になる
NRaas.
StoryProgression.
Sims:BecameVampire0
It is the dawning of a new age, {0.SimName} has awoken from {4.String} deep slumber and arisen as a Vampire![吸血鬼になる]:It is the dawning of a new age, {0.SimName} has awoken from {4.String} deep slumber and arisen as a Vampire!
NRaas.
StoryProgression.
Sims:BecameVampire1
{0.SimName} has taken {4.String} rightful place amongst the waking dead, by becoming a Vampire![吸血鬼になる]:{0.SimName} has taken {4.String} rightful place amongst the waking dead, by becoming a Vampire!
NRaas.
StoryProgression.
Sims:BecameVampire2
Take heed fair citizens! Another blood sucking fiend wakes amongst you. {8.String} name? {0.SimName}![吸血鬼になる]:Take heed fair citizens! Another blood sucking fiend wakes amongst you. {8.String} name? {0.SimName}!
NRaas.
StoryProgression.
Sims:BecameVampire3
The clan of the undead has a new recruit this night, with the addition of {0.SimName} to the ranks. Fear the fangs![吸血鬼になる]:The clan of the undead has a new recruit this night, with the addition of {0.SimName} to the ranks. Fear the fangs!
NRaas.
StoryProgression.
Sims:BecameVampire4
NRaas.
StoryProgression.
Sims:BecameVampire5
NRaas.
StoryProgression.
Sims:BecameVampire6
NRaas.
StoryProgression.
Sims:BecameVampire7
NRaas.
StoryProgression.
Sims:BecameVampire8
NRaas.
StoryProgression.
Sims:BecameVampire9
NRaas.
StoryProgression.
ChooseCareer:Name
Manually Select Careers職業の手動選択
NRaas.
StoryProgression.
ChooseCareer:Header
Choose Career職業を選ぶ
NRaas.
StoryProgression.
ChooseCareer:PromptFailure
It appears that {0.SimName} does not like the job situation in your town. They have decided to remain unemployed until there is a better selection available.It appears that {0.SimName} does not like the job situation in your town. They have decided to remain unemployed until there is a better selection available.
NRaas.
StoryProgression.
ChooseCareer:PreferenceTitle
Preferred優先
NRaas.
StoryProgression.
ChooseCareer:PreferenceTooltip
Whether the career would have been a choice for selection by progression.Whether the career would have been a choice for selection by progression.
NRaas.
StoryProgression.
NotifyOnMove:Name
Notify On Move引越し時に通知
NRaas.
StoryProgression.
NotifyOnMove:Prompt
As requested, the town planning department has just notified you that the {0.String} lot at {1.String} is now vacant. Do you wish to focus on it now ?As requested, the town planning department has just notified you that the {0.String} lot at {1.String} is now vacant. Do you wish to focus on it now ?
NRaas.
StoryProgression.
AllowGhostRabbithole:Name
Allow Push Ghosthunter Rabbithole Investigationゴーストハンターにラビットホールの捜索をさせることを許可
NRaas.
StoryProgression.
AllowGhostHunterOnActive:Name
Allow Ghosthunter Investigation on Active Lotゴーストハンターがアクティブな区画を調査することを許可
NRaas.
StoryProgression.
SameSexMarriageName:Name
Marriage Name: Same-Sex同性結婚後の姓
NRaas.
StoryProgression.
DisallowImmigrantHousehold:Name
Immigration Disallow Bin By HouseImmigration Disallow Bin By House
NRaas.
StoryProgression.
AlertLevel:Romantic
Romanticロマンス
NRaas.
StoryProgression.
AlertLevel:Enemies
Enemies敵対者
NRaas.
StoryProgression.
AlertLevel:Custom
Customカスタマイズ
NRaas.
StoryProgression.
ChanceOfOccultBaby:Name
Chance of Occult OffspringChance of Occult Offspring
NRaas.
StoryProgression.
ChanceOfOccultBaby:Prompt
Enter the chance that a mixed occult couple will produce a occult offspring: (Range: 0 to 100)Enter the chance that a mixed occult couple will produce a occult offspring: (Range: 0 to 100)
NRaas.
StoryProgression.
ImmigrantMaxCelebrityLevel:Name
Immigrant Maximum Celebrity LevelImmigrant Maximum Celebrity Level
NRaas.
StoryProgression.
ImmigrantMaxCelebrityLevel:Prompt
Enter the maximum celebrity level an immigrant can start with:Enter the maximum celebrity level an immigrant can start with:
NRaas.
StoryProgression.
ChanceOfImmigrantVampire:Name
Immigrant Chance of VampireImmigrant Chance of Vampire
NRaas.
StoryProgression.
ChanceOfImmigrantVampire:Prompt
Enter chance that an immigrant will be a vampire:Enter chance that an immigrant will be a vampire:
NRaas.
StoryProgression.
Stories:PersonalityPrompt
You are about to set all personalities to the "{0.String}" story level, proceed ?You are about to set all personalities to the "{0.String}" story level, proceed ?
NRaas.
StoryProgression.
AllowMaleIfPartnerElder:Name
Allow Male When Partner Is ElderAllow Male When Partner Is Elder
NRaas.
StoryProgression.
AllowPushActive:Name
Allow Push Active Simsアクティブシムの行動を許可
NRaas.
StoryProgression.
AgingListing:Name
Options: AgingOptions: Aging
NRaas.
StoryProgression.
JailBail:Name
Jail-Time Court CostsJail-Time Court Costs
NRaas.
StoryProgression.
JailBail:Prompt
Enter the amount of simoleons to deduct whenever a sim lands in jail:Enter the amount of simoleons to deduct whenever a sim lands in jail:
NRaas.
StoryProgression.
AccountingValue:CourtFees
Court FeesCourt Fees
NRaas.
StoryProgression.
GoToJailChance:Name
Go To Jail ChanceGo To Jail Chance
NRaas.
StoryProgression.
GoToJailChance:Prompt
Enter the base chance that a violent scenario will send the actor to jail: (Enter 0 to disable)Enter the base chance that a violent scenario will send the actor to jail: (Enter 0 to disable)
NRaas.
StoryProgression.
CelebrityListing:Name
Options: CelebrityOptions: Celebrity
NRaas.
StoryProgression.
DebtListing:Name
Options: Debt and TaxesOptions: Debt and Taxes
NRaas.
StoryProgression.
FeesListing:Name
Options: Fees and SupportOptions: Fees and Support
NRaas.
StoryProgression.
DebugListing:Name
Options: DebuggingOptions: Debugging
NRaas.
StoryProgression.
PerformanceListing:Name
Options: Job PerformanceOptions: Job Performance
NRaas.
StoryProgression.
RenameChildrenOnMarriage:Name
Rename Children on MarriageRename Children on Marriage
NRaas.
StoryProgression.
AllowElderRecruit:Name
Allow Elder RecruitAllow Elder Recruit
NRaas.
StoryProgression.
AllowYoungAdult:Name
Allow Young AdultAllow Young Adult
NRaas.
StoryProgression.
AllowMaleFemaleAntagonize:Name
Allow Male on Female AntagonismAllow Male on Female Antagonism
NRaas.
StoryProgression.
MinCelebrityPerScenario:Name
Minimum Celebrity Per ScenarioMinimum Celebrity Per Scenario
NRaas.
StoryProgression.
MinCelebrityPerScenario:Prompt
Enter the minimum number of celebrity points to provide, each time a sim is involved in a personality scenario: (Enter 0 to disable)Enter the minimum number of celebrity points to provide, each time a sim is involved in a personality scenario: (Enter 0 to disable)
NRaas.
StoryProgression.
ScenarioWeight:Retire
RetireRetire
NRaas.
StoryProgression.
ScenarioWeight:Fight
FightFight
NRaas.
StoryProgression.
ScenarioWeight:Drink
DrinkDrink
NRaas.
StoryProgression.
ScenarioWeight:Feast
FeastFeast
NRaas.
StoryProgression.
ScenarioWeight:Sire
SireSire
NRaas.
StoryProgression.
ScenarioWeight:Turn
TurnTurn
NRaas.
StoryProgression.
ScenarioWeight:Slay
SlaySlay
NRaas.
StoryProgression.
ScenarioWeight:Revolt
RevoltRevolt
NRaas.
StoryProgression.
MaxPayment:Name
Max PaymentMax Payment
NRaas.
StoryProgression.
Deaths:InjuredThirst
Thirst喉の渇き
NRaas.
StoryProgression.
Deaths:InjuredThirst0
"I got the impression that someone was out to get me." commented {0.SimName}. "I mean, it was almost as if they tried to kill me for some reason. Best go get checked out, in case they nicked something."[喉の渇き]:"I got the impression that someone was out to get me." commented {0.SimName}. "I mean, it was almost as if they tried to kill me for some reason. Best go get checked out, in case they nicked something."
NRaas.
StoryProgression.
Deaths:InjuredThirst1
{0.SimName} surfaced at the local hospital recently, after encountering some trouble staying alive. "Thought it best to have a doctor check me over, and make sure all my parts are still there."[喉の渇き]:{0.SimName} surfaced at the local hospital recently, after encountering some trouble staying alive. "Thought it best to have a doctor check me over, and make sure all my parts are still there."
NRaas.
StoryProgression.
Deaths:InjuredThirst2
After an encounter with a near-death experience, {0.SimName} choose the wise decision and checked {3.String}self into the hospital for a quick tune-up.[喉の渇き]:After an encounter with a near-death experience, {0.SimName} choose the wise decision and checked {3.String}self into the hospital for a quick tune-up.
NRaas.
StoryProgression.
Deaths:InjuredThirst3
"I feel fine, but considering everything I've been through, I thought it prudent to have a professional look me over." commented {0.SimName}. Always best to test the oil and rotate the tires every so often, we always say, even if you are undead.[喉の渇き]:"I feel fine, but considering everything I've been through, I thought it prudent to have a professional look me over." commented {0.SimName}. Always best to test the oil and rotate the tires every so often, we always say, even if you are undead.
NRaas.
StoryProgression.
Deaths:InjuredThirst4
NRaas.
StoryProgression.
Deaths:InjuredThirst5
NRaas.
StoryProgression.
Deaths:InjuredThirst6
NRaas.
StoryProgression.
Deaths:InjuredThirst7
NRaas.
StoryProgression.
Deaths:InjuredThirst8
NRaas.
StoryProgression.
Deaths:InjuredThirst9
NRaas.
StoryProgression.
Deaths:Thirst
Thirst喉の渇き
NRaas.
StoryProgression.
Deaths:Thirst0
Unfortunately {0.SimName} did not choose to wear the appropriate protection and has died a horrible blood-sucking death.[喉の渇き]:Unfortunately {0.SimName} did not choose to wear the appropriate protection and has died a horrible blood-sucking death.
NRaas.
StoryProgression.
Deaths:Thirst1
Apparently being undead is not all that it is cracked up to be. {0.SimName} has perished in a puff of ash, blowing away in the gentle breeze.Apparently being undead is not all that it is cracked up to be. {0.SimName} has perished in a puff of ash, blowing away in the gentle breeze.
NRaas.
StoryProgression.
Deaths:Thirst2
Whoops! Either someone got a little too much sunlight, or simply forgot to feed the thirst. {0.SimName} has met {4.String} maker, having died the vampiric way: By the blood![喉の渇き]:Whoops! Either someone got a little too much sunlight, or simply forgot to feed the thirst. {0.SimName} has met {4.String} maker, having died the vampiric way: By the blood!
NRaas.
StoryProgression.
Deaths:Thirst3
Doesn't take one's head to be cut off to see that dying is generally a bad thing. Guess someone should have informed {0.SimName} about that, before they went and got turned to ashes.[喉の渇き]:Doesn't take one's head to be cut off to see that dying is generally a bad thing. Guess someone should have informed {0.SimName} about that, before they went and got turned to ashes.
NRaas.
StoryProgression.
Deaths:Thirst4
NRaas.
StoryProgression.
Deaths:Thirst5
NRaas.
StoryProgression.
Deaths:Thirst6
NRaas.
StoryProgression.
Deaths:Thirst7
NRaas.
StoryProgression.
Deaths:Thirst8
NRaas.
StoryProgression.
Deaths:Thirst9