String Key | English | 日本語 | 備考 |
NRaas. StoryProgression. Flirt:SteadyTryst | Steady Tryst | 恋人との逢い引き | |
NRaas. StoryProgression. Flirt:SteadyTryst0 | {0.SimName} has been reported to be bending the "steady" rules, by seeing {10.SimName} on the sly. Let's hope {2.String} is careful, or it could be the end of {4.String} official relationship. | [恋人との逢い引き]:"{0.SimName} has been reported to be bending the ""steady"" rules, by seeing {10.SimName} on the sly. Let's hope {2.String} is careful, or it could be the end of {4.String} official relationship." | |
NRaas. StoryProgression. Flirt:SteadyTryst1 | "Whoa... Keep that on the down-low will ya?" whispered {0.SimName} when a nosy friend asked about {4.String} illicit relationship with {10.SimName}. "I don't want to get in trouble, ya k2012-04-15 (日) 18:00:22" | [恋人との逢い引き]:"Whoa... Keep that on the down-low will ya? whispered {0.SimName} when a noisy friend asking about {4.String} illicit relationship with {10.SimName}. ""I don't want to get in trouble, ya k2010-11-23 (火) 21:12:54""" | |
NRaas. StoryProgression. Flirt:SteadyTryst2 | It appears that {0.SimName} loves flirting with danger, carrying on a relationship with {10.SimName} right under {4.String} partner's nose. "Oh yeah, I follow the path less traveled, and reap the rewards, twice-over!" | [恋人との逢い引き]:"It appears that {0.SimName} loves flirting with danger, carrying on a relationship with {10.SimName} right under {4.String} partner's nose. ""Oh yeah, I follow the path less traveled, and reap the rewards, twice-over!""" | |
NRaas. StoryProgression. Flirt:SteadyTryst3 | Can you feel the heat, because it's getting hot hot hot in here! {0.SimName} has been playing with fire lately, fooling around with {10.SimName}. If {0.SimFirstName}'s partner hears of this, there will be trouble! | [恋人との逢い引き]:"Can you feel the heat, because it's getting hot hot hot in here! {0.SimName} has been playing with fire lately, fooling around with {10.SimName}. If {0.SimFirstName}'s partner hears of this, their will be trouble!" | |
NRaas. StoryProgression. Flirt:SteadyTryst4 | |||
NRaas. StoryProgression. Flirt:SteadyTryst5 | |||
NRaas. StoryProgression. Flirt:SteadyTryst6 | |||
NRaas. StoryProgression. Flirt:SteadyTryst7 | |||
NRaas. StoryProgression. Flirt:SteadyTryst8 | |||
NRaas. StoryProgression. Flirt:SteadyTryst9 | |||
NRaas. StoryProgression. Flirt:SteadyTrystSecond | Steady Tryst | 恋人との逢い引き | |
NRaas. StoryProgression. Flirt:SteadyTrystSecond0 | "I will hand it to {13.String}," commented a passer-by. "If {10.SimName} can juggle two romantic entanglements at the same time, more power to {3.String}, but {2.String} had better keep that {0.SimName} happy, or there could be trouble!" | [恋人との逢い引き]:"I will hand it to {13.String}. commented a passers-by. ""If {10.SimName} can juggle two romantic entanglements at the same time, all the power to {3.String}, but {2.String} had better keep that {0.SimName} happy, or there could be trouble!""" | |
NRaas. StoryProgression. Flirt:SteadyTrystSecond1 | The gossip mill was a-rolling yesterday, with a recent sighting of {10.SimName} with {4.String} new flame {0.SimName} in broad daylight. "Oh, that {10.SimFirstName} sure is brazen. What does {4.String} partner think about this?" | [恋人との逢い引き]:"The gossip mill was a rolling last day with a recent sighting of {10.SimName} with {4.String} new beau {0.SimName} in broad daylight. ""Oh, that {10.SimFirstName} sure is brazen. What does {4.String} partner think about this?""" | |
NRaas. StoryProgression. Flirt:SteadyTrystSecond2 | Danger Will Robinson Danger! {10.SimName} may be taking the concept of open relationship a bit too far, with {4.String} recent dalliances in the territory of {0.SimName}. Beware the Ides of Partner, {10.SimFirstName}! Beware! | "Danger Will Robinson Danger! {10.SimName} may be taking the concept of open relationship a bit too far, with {4.String} recent dalliances in the territory of {0.SimName}. Beware the Ides of Partner, {10.SimFirstName}! Beware!" | |
NRaas. StoryProgression. Flirt:SteadyTrystSecond3 | {10.SimName} has plenty of love to go around, and isn't afraid to show it apparently. Arm-in-arm with {0.SimName}, looky-loos have to wonder what {0.SimFirstName}'s actual partner feels about this. | [恋人との逢い引き]:"{10.SimName} has plenty of love to go around, and isn't afraid to show it apparently. Arm-in-arm with {0.SimName}, looky-loos have to wonder what {0.SimFirstName}'s actual partner feels about this." | |
NRaas. StoryProgression. Flirt:SteadyTrystSecond4 | |||
NRaas. StoryProgression. Flirt:SteadyTrystSecond5 | |||
NRaas. StoryProgression. Flirt:SteadyTrystSecond6 | |||
NRaas. StoryProgression. Flirt:SteadyTrystSecond7 | |||
NRaas. StoryProgression. Flirt:SteadyTrystSecond8 | |||
NRaas. StoryProgression. Flirt:SteadyTrystSecond9 | |||
NRaas. StoryProgression. Flirt:MarriedTryst | Married Tryst | 既婚者との逢い引き | |
NRaas. StoryProgression. Flirt:MarriedTryst0 | Married sim {0.SimName} has been reported to be getting a little something-something on the side, with a sim by the name of {10.SimName}. If the spouse were to find out, {0.SimFirstName} could find {3.String}self in hot water. | [既婚者との逢い引き]:"Married sim {0.SimName} has been reported to be getting a little something-something on the side, with a sim by the name of {10.SimName}. If the spouse were to find out, {0.SimFirstName} could find {3.String}self in hot water." | |
NRaas. StoryProgression. Flirt:MarriedTryst1 | Spousal relations apparently are a little too light on the "relations" part for {0.SimName}, who was seen working {4.String} mojo with {10.SimName}. Maybe {2.String} should think about working on the homefront before there is nothing left to save? | [既婚者との逢い引き]:"Spousal relations apparently are a little too light on the ""relations"" part for {0.SimName}, who was seen working {4.String} mojo with {10.SimName}. Maybe {2.String} should think about working on the homefront before there is nothing left to save?" | |
NRaas. StoryProgression. Flirt:MarriedTryst2 | Incredible! {0.SimName} just cannot keep {4.String} hands to {3.String}self, as apparently those roaming fingers have been seen all over {10.SimName}'s body. Hopefully the two love-birds will at least keep it on the down-low, or there may be trouble with {0.SimFirstName}'s home-life. | [既婚者との逢い引き]:"Incredible! {0.SimName} just can not keep {4.String} hands to {3.String}self, as apparently those roaming fingers have been seen all over {10.SimName}'s body. Hopefully the two love-birds will at least keep it on the down-low, or there may be trouble with {0.SimFirstName}'s home-life." | |
NRaas. StoryProgression. Flirt:MarriedTryst3 | "Why, I never! That {0.SimName} should be ashamed of {4.String} behavior," commented a nosy neighbor, who caught {2.String} and {10.SimName} parading their love around the town. "What does {4.String} spouse think about these shenanigans?" | [既婚者との逢い引き]:"Why I never! That {0.SimName} should be ashamed of {4.String} behavior. commented a noisy neighbor, who caught {2.String} and {10.SimName} parading their love around the town. ""What does {4.String} spouse think about these shenanigans?""" | |
NRaas. StoryProgression. Flirt:MarriedTryst4 | |||
NRaas. StoryProgression. Flirt:MarriedTryst5 | |||
NRaas. StoryProgression. Flirt:MarriedTryst6 | |||
NRaas. StoryProgression. Flirt:MarriedTryst7 | |||
NRaas. StoryProgression. Flirt:MarriedTryst8 | |||
NRaas. StoryProgression. Flirt:MarriedTryst9 | |||
NRaas. StoryProgression. Flirt:MarriedTrystSecond | Married Tryst | 既婚者との逢い引き | |
NRaas. StoryProgression. Flirt:MarriedTrystSecond0 | {10.SimName} had better watch out, {12.String} better not cry, {12.String} better not pout... I'm telling you why! And no, it ain't Santa Claus. {10.SimFirstName}'s recent "present" to {13.String}self, in the form of {0.SimName}, may get {13.String} into serious trouble with the spouse. | [既婚者との逢い引き]:"{10.SimName} had better watch out, they better not cry, you better not pout... I'm telling you why! And no, it ain't Santa Claus. {10.SimFirstName}'s recent ""present"" to {13.String}helf, in the form of {0.SimName}, may get {13.String} into serious trouble with the spouse." | |
NRaas. StoryProgression. Flirt:MarriedTrystSecond1 | "By the mercy of the Builder, some sims simply do not have the sense of mind to keep their pants on!" groaned a local gossip, after learning that married sim {10.SimName} had been out canoodling with {0.SimName}. | [既婚者との逢い引き]:"By the mercy of the Builder, some sims simply do not have the sense of mind to keep their pants on!, groaned a local gossiper, after learning that married sim {10.SimName} had been out canoodling with {0.SimName}." | |
NRaas. StoryProgression. Flirt:MarriedTrystSecond2 | The gossip mill is going to have a timber shortage if {10.SimName} keeps going the way {12.String} is going with {0.SimName}. "That {10.SimFirstName} is a married sim, and everything," commented a neighbor. "I just can't get enough of it, and apparently neither can {12.String}!" | [既婚者との逢い引き]:"The gossip mill is going to have a timber shortage if {10.SimName} keeps going the way {12.String} is going with {0.SimName}. ""That {10.SimFirstName} is a married sim, and everything."" commented a neighbor, ""I just can't get enough of it, and apparently neither can {12.String}!""" | |
NRaas. StoryProgression. Flirt:MarriedTrystSecond3 | Juicy news from the home-front of {10.SimName}! It appears that there simply isn't enough action to keep {10.SimFirstName} satisfied, and {12.String} has turned to {0.SimName} for more! | [既婚者との逢い引き]:"Juicy news from the home-front of {10.SimName}! It appears that there simply isn't enough action to keep {10.SimFirstName} satisfied, and {12.String} has turned to {0.SimName} for more!" | |
NRaas. StoryProgression. Flirt:MarriedTrystSecond4 | |||
NRaas. StoryProgression. Flirt:MarriedTrystSecond5 | |||
NRaas. StoryProgression. Flirt:MarriedTrystSecond6 | |||
NRaas. StoryProgression. Flirt:MarriedTrystSecond7 | |||
NRaas. StoryProgression. Flirt:MarriedTrystSecond8 | |||
NRaas. StoryProgression. Flirt:MarriedTrystSecond9 | |||
NRaas. StoryProgression. RoomToLeave:Name | Room To Leave | 世帯に必要な部屋数 | |
NRaas. StoryProgression. RoomToLeave:Prompt | Enter the number of empty slots to maintain in a household. Any family with fewer slots will be open to an "Out of Nest" scenario (Enter 0 to disable): | "世帯を維持するための空き部屋の数を入力して下さい。空き部屋が足りなくなった家族では ""Out of Nest"" シナリオが始まります(0 を入力すると無効になります):" | |
NRaas. StoryProgression. AllowStandAlone:Name | Allow Standalone Part Time Jobs | アルバイト | |
NRaas. StoryProgression. FireScenario:ApplyAll | Fire the scenario against all sims? | すべてのシムにシナリオを適用しますか? | |
NRaas. StoryProgression. ScenarioWeight:LeaveEm | Breakup | 離別 | |
NRaas. StoryProgression. ScenarioWeight:Accost | Accost | 声をかける | |
NRaas. StoryProgression. Main:EAProgressionEnabled | EA Story Progression Enabled | EA Story Progression を有効にしました。 | |
NRaas. StoryProgression. AllowSkills:Name | Allow Skills | スキル | |
NRaas. StoryProgression. ScenarioWeight:Break | Break | 破壊 | |
NRaas. StoryProgression. ScenarioWeight:Arson | Arson | 放火 | |
NRaas. StoryProgression. AllowServiceTeen:Name | Allow Service Teen | 十代のサービスシム | |
NRaas. StoryProgression. ScenarioWeight:Date | Date | 日付 | |
NRaas. StoryProgression. MinMooch:Name | Mooch Minimum | 物乞いで得られる最小金額 | |
NRaas. StoryProgression. AllowArson:Name | Allow Arson | 放火を許可 | |
NRaas. StoryProgression. AllowAdult:Name | Allow Adult | 成人を許可 | |
NRaas. StoryProgression. Romance:OldFlirt | Old Flirt | 年寄りの誘惑 | |
NRaas. StoryProgression. Romance:OldFlirt0 | {0.SimName} and {10.SimName} have been seen snuggling and frankly just being sappy together. "Don't they have a house or something where they can do that sort of thing without burning out my eyeballs?" commented a passer-by. | [年寄りの誘惑]:"{0.SimName} and {10.SimName} been seen snuggling and frankly just being sappy together. ""Don't they have a house or something where they can do that sort of thing without burning out my eyeballs?"" commented a passers-by." | |
NRaas. StoryProgression. Romance:OldFlirt1 | Ah, love. Even in this world of rampant divorce and affairs, it appears that {0.SimName} and {10.SimName} can find time to just enjoy each other's company. | [年寄りの誘惑]:"Ah, love. Even in this world of rampant divorce and affairs, it appears that {0.SimName} and {10.SimName} can find time to just enjoy each other's company." | |
NRaas. StoryProgression. Romance:OldFlirt2 | "My little snookie-wookums! Yes, I love you so much!" commented {0.SimName}. "And I love you, my dearest," was {10.SimName}'s reply. Those two were just so into each other the other day, it was virtually sickening! | [年寄りの誘惑]:"My little snookie-wookums! Yes, I love you so much! commented {0.SimName}. ""And I love you, my dearest."" was {10.SimName}'s reply. Those two were just so into each other the other day, it was virtually sickening!" | |
NRaas. StoryProgression. Romance:OldFlirt3 | "Let me tell you how much I love seeing those two together! They just perk up an otherwise dreary day," sighed an onlooker, watching {0.SimName} and {10.SimName} stroll down the sidewalk. | [年寄りの誘惑]:"Let me tell you how much I love seeing those two together, they just perk up an otherwise dreary day. sighed an onlooker, watching {0.SimName} and {10.SimName} stroll down the sidewalk." | |
NRaas. StoryProgression. Romance:OldFlirt4 | |||
NRaas. StoryProgression. Romance:OldFlirt5 | |||
NRaas. StoryProgression. Romance:OldFlirt6 | |||
NRaas. StoryProgression. Romance:OldFlirt7 | |||
NRaas. StoryProgression. Romance:OldFlirt8 | |||
NRaas. StoryProgression. Romance:OldFlirt9 | |||
NRaas. StoryProgression. ScenarioWeight:EnemyArson | Enemy Arson | 敵対者による放火 | |
NRaas. StoryProgression. ScenarioWeight:LoverArson | Lover Arson | 恋人による放火 | |
NRaas. StoryProgression. ScenarioWeight:EnemyBreak | Enemy Break | 敵対者による破壊 | |
NRaas. StoryProgression. ScenarioWeight:LoverBreak | Lover Break | 恋人による破壊 | |
NRaas. StoryProgression. ScenarioWeight:EnemyFight | Enemy Fight | 敵対者との争い | |
NRaas. StoryProgression. ScenarioWeight:LoverFight | Lover Fight | 恋人との争い | |
NRaas. StoryProgression. AllowBreak:Name | Allow Break | 破壊を許可 | |
NRaas. StoryProgression. AllowPushDeath:Name | Allow Push Death | 死亡促進を許可 | |
NRaas. StoryProgression. PushDeathChance:Name | Push Death Chance | 死亡促進の確率 | |
NRaas. StoryProgression. PushDeathChance:Prompt | Enter the chance of a sim dying when certain death-invoking scenarios are fired by the game: | 死亡促進シナリオが発動した場合に、シムが死亡する確率を入力してください。: | |
NRaas. StoryProgression. Situations:InjuredFight | Fight Injured | 争いによる怪我 | |
NRaas. StoryProgression. Situations:InjuredFight0 | {0.SimName} wasn't feeling very well after sustaining some injuries during a recent fight, and has decided to head over to the hospital for a checkup. | [争いによる怪我]:"{0.SimName} wasn't feeling very well after sustaining some injuries during a recent fight, and has decided to head over to the hospital for a checkup." | |
NRaas. StoryProgression. Situations:InjuredFight1 | "I am pretty sore here, here, and over here too," mentioned {0.SimName} while pointing out to a friend {4.String} battle bruises after a recent bout. "To be on the safe side, I think I'll hit the clinic." | [争いによる怪我]:"I am pretty sore here, here, and over here too. mentioned {0.SimName} while pointing out to friend {4.String} battle bruises after a recent bout. ""To be on the safe side, I think I'll hit the clinic.""" | |
NRaas. StoryProgression. Situations:InjuredFight2 | After deciding {2.String} was feeling pretty banged up, {0.SimName} has decided to check into the hospital to make sure nothing serious is broken. | [争いによる怪我]:"After deciding {2.String} was feeling pretty banged up, {0.SimName} has decided to check into the hospital to make sure nothing serious is broken." | |
NRaas. StoryProgression. Situations:InjuredFight3 | "Just to be safe, ya know... Don't want to keel over or anything," commented {0.SimName} after a friend spotted {3.String} heading over to the walk-in clinic. "I was pretty bruised after that fight." | [争いによる怪我]:"Just to be safe, ya know... Don't want to keel over or anything. commented {0.SimName} after a friend spotted {3.String} heading over to the walk-in clinic. ""I was pretty bruised after that fight.""" | |
NRaas. StoryProgression. Situations:InjuredFight4 | |||
NRaas. StoryProgression. Situations:InjuredFight5 | |||
NRaas. StoryProgression. Situations:InjuredFight6 | |||
NRaas. StoryProgression. Situations:InjuredFight7 | |||
NRaas. StoryProgression. Situations:InjuredFight8 | |||
NRaas. StoryProgression. Situations:InjuredFight9 | |||
NRaas. StoryProgression. Deaths:InjuredFight | Fight Death | 争いによる死亡 | |
NRaas. StoryProgression. Deaths:InjuredFight0 | {0.SimName} has died from {4.String} injures, sustained during a recent fight. {0.SimFirstName}'s final words before shuffling off this mortal coil? "It is but a flesh wound!" | [争いによる死亡]:"{0.SimName} has died from {4.String} injures, sustained during a recent fight. {10.SimFirstName}'s final words before tossing off this mortal coil? ""It is but a flesh wound!""" | |
NRaas. StoryProgression. Deaths:InjuredFight1 | Tragedy has struck, with the sudden passing of {0.SimName}! Who knew that getting beaten up could have such serious repercussions! | [争いによる死亡]:"Tragedy has struck, with the sudden passing of {0.SimName}! Who knew that getting beat up could have such serious repercussions!" | |
NRaas. StoryProgression. Deaths:InjuredFight2 | "I saw {3.String} heading into the clinic just a little while ago," whimpered a close friend. "And now {0.SimName} is dead!" | [争いによる死亡]:"I just saw {3.String} heading into the clinic just a little while ago. whimpered a close friend. ""And now {0.SimName} is dead!""" | |
NRaas. StoryProgression. Deaths:InjuredFight3 | "{0.SimFirstName} was just fine an hour ago! What could have possibly happened since then?" cried a friend, after learning that {0.SimName} had recently died. | [争いによる死亡]:"{0.SimFirstName} was just fine an hour ago! What could have possibly happened since then? cried a friend, after learning that {0.SimName} had recently died." | |
NRaas. StoryProgression. Deaths:InjuredFight4 | |||
NRaas. StoryProgression. Deaths:InjuredFight5 | |||
NRaas. StoryProgression. Deaths:InjuredFight6 | |||
NRaas. StoryProgression. Deaths:InjuredFight7 | |||
NRaas. StoryProgression. Deaths:InjuredFight8 | |||
NRaas. StoryProgression. Deaths:InjuredFight9 | |||
NRaas. StoryProgression. Situations:InjuredArson | Arson Injured | 放火による怪我 | |
NRaas. StoryProgression. Situations:InjuredArson0 | {0.SimName} was burned by a recent fire and has decided to receive some professional medical treatment at the local hospital. | [放火による怪我]:{0.SimName} was burned by a recent fire and has decided to receive some professional medical treatment at the local hospital. | |
NRaas. StoryProgression. Situations:InjuredArson1 | "It sort of tingles, but I'm not sure whether that means it's getting better or not," commented {0.SimName}. "So I think I'll head over to the hospital and get that burn checked out." | [放火による怪我]:"It sort of tingles, but I'm not sure whether that means it's getting better or not., commented {0.SimName}. ""So I think I'll head over to the hospital and get that burn checked out.""" | |
NRaas. StoryProgression. Situations:InjuredArson2 | A fire recently erupted at {0.SimName}'s home, and {2.String} got a bit singed. {0.SimFirstName} has opted for some professional treatment at the hospital. | [放火による怪我]:"A fire recently erupted at {0.SimName}'s home, and {2.String} got a bit singed. {0.SimFirstName} has opted for some professional treatment at the hospital." | |
NRaas. StoryProgression. Situations:InjuredArson3 | "Well, it feels kind of funky actually," commented {0.SimName}, while talking to a friend about a burn {2.String} got during a recent fire. Afterward, the concerned friend directed {0.SimFirstName} to a nearby clinic. | [放火による怪我]:"Well, it feels kind of funky actually. commented {0.SimName}, while talking to friend about a burn {2.String} got during a recent fire. After-which, the concerned friend directed {0.SimFirstName} to a nearby clinic." | |
NRaas. StoryProgression. Situations:InjuredArson4 | |||
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NRaas. StoryProgression. Situations:InjuredArson6 | |||
NRaas. StoryProgression. Situations:InjuredArson7 | |||
NRaas. StoryProgression. Situations:InjuredArson8 | |||
NRaas. StoryProgression. Situations:InjuredArson9 | |||
NRaas. StoryProgression. Deaths:InjuredArson | Death Arson | 放火による死 | |
NRaas. StoryProgression. Deaths:InjuredArson0 | Remember kiddies, playing with fire is dangerous! {0.SimName} has succumbed to injuries sustained during a recent fire. Until the next time we meet, fair {0.SimFirstName}, be it on the other side, or the science lab down the road! | [放火による死]:"Remember kiddies, playing with fire is dangerous! {0.SimName} has succumbed from injuries sustained during a recent fire. Until the next time we meet, fair {0.SimFirstName}, be it on the other side, or the science lab down the road!" | |
NRaas. StoryProgression. Deaths:InjuredArson1 | And the town mourns, {0.SimName} is dead! Poor {0.SimFirstName} died from injuries incurred during a recent fire. Rest in Peace, sweet sim, you will be missed! | [放火による死]:"And the town mourns, {0.SimName} is dead! Poor {0.SimFirstName} died from injuries incurred during a recent fire. Rest in Peace, sweet sim, you will be missed!" | |
NRaas. StoryProgression. Deaths:InjuredArson2 | Arson investigators are ruling {0.SimName} a suspicious death, after {0.SimFirstName} died from fire related injuries. "If only we could bring {3.String} back from the dead and ask {3.String} what happened, we would know for sure. But that's just silly!" | [放火による死]:"Arson investigators are ruling {0.SimName} a suspicious death, after {0.SimFirstName} died from fire related injuries. ""If only we could bring {3.String} back from the dead and ask {3.String} what happened, we would know for sure. But that's just silly!""" | |
NRaas. StoryProgression. Deaths:InjuredArson3 | {0.SimName} has passed on to the other side! The latest inhabitant of the town cemetery died of smoke inhalation incurred during a recent fire. So the next time you see {4.String} ghostly visage, remember: "Where there is fire, there is smoke!" | [放火による死]:"{0.SimName} has passed on to the other side! The latest inhabitant of the town cemetery died of smoke inhalation incurred during a recent fire. So the next time you see {4.String} ghostly visage, remember: ""Where there is fire, there is smoke!""" | |
NRaas. StoryProgression. Deaths:InjuredArson4 | |||
NRaas. StoryProgression. Deaths:InjuredArson5 | |||
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NRaas. StoryProgression. Deaths:InjuredArson8 | |||
NRaas. StoryProgression. Deaths:InjuredArson9 | |||
NRaas. StoryProgression. Situations:InjuredDrown | Drown Injured | 溺れによる怪我 | |
NRaas. StoryProgression. Situations:InjuredDrown0 | {0.SimName} was injured recently during a freak incident involving a {10.String}. "It started spraying water all over the place, and being dumb I tried to stop the leak by myself." {0.SimFirstName} decided it was best to head over to the clinic for a checkup. | [溺れによる怪我]:"{0.SimName} was injured recently during a freak incident involving a {10.String}. ""It started stooping water all over the place, and being dumb I tried to stop the leak by myself."" {0.SimFirstName} decided it was best to head over to the clinic for a checkup." | |
NRaas. StoryProgression. Situations:InjuredDrown1 | After a {10.String} nearly drowned {0.SimName}, the drenched and coughing sim decided that it would be best to head on over to the hospital for some professional treatment. | [溺れによる怪我]:"After a {10.String} nearly drowned {0.SimName}, the drenched and coughing sim decided that it would be best to head on over to the hospital for some professional treatment." | |
NRaas. StoryProgression. Situations:InjuredDrown2 | "It just attacked me! That darn {10.String} spurted water right into my eyes, and everyone is looking kind of blurry now," noted {0.SimName}, who called a friend for directions to the hospital. | [溺れによる怪我]:"It just attacked me! That darn {10.String} spurted water right into my eyes, and everyone is looking kind of blurry now. noted {0.SimName} who called a friend for directions to the hospital." | |
NRaas. StoryProgression. Situations:InjuredDrown3 | Whoosh went the {10.String}! And down went {0.SimName}, slipping on a puddle and conking {4.String} head. "I feel a little woozy, probably best to check in at the clinic." | [溺れによる怪我]:"Whoosh went the {10.String}! And down went {0.SimName}, slipping on a puddle and conking {4.String} head. ""I feel a little woozy, probably best to check in at the clinic.""" | |
NRaas. StoryProgression. Situations:InjuredDrown4 | |||
NRaas. StoryProgression. Situations:InjuredDrown5 | |||
NRaas. StoryProgression. Situations:InjuredDrown6 | |||
NRaas. StoryProgression. Situations:InjuredDrown7 | |||
NRaas. StoryProgression. Situations:InjuredDrown8 | |||
NRaas. StoryProgression. Situations:InjuredDrown9 | |||
NRaas. StoryProgression. Deaths:InjuredDrown | Death Drown | 溺死 | |
NRaas. StoryProgression. Deaths:InjuredDrown0 | {0.SimName} has died, a victim of some vicious plumbing! {0.SimFirstName} chose to fix a leaky fixture without using the proper equipment and perished. | [溺死]:"{0.SimName} has died, a victim of some vicious plumbing! {0.SimFirstName} chose to fix a leaky fixture without using the proper equipment and perished." | |
NRaas. StoryProgression. Deaths:InjuredDrown1 | After a freak blast of water from a leaking plumbing fixture, and a short visit to the hospital, {0.SimName} found {3.String}self dead. Not exactly the result {2.String} was expecting, that's for sure. | [溺死]:"After a freak blast of water from a leaking plumbing fixture, and a short visit to the hospital, {0.SimName} found {3.String}self dead. Not exactly the result {2.String} was expecting, that's for sure." | |
NRaas. StoryProgression. Deaths:InjuredDrown2 | "It was only a little water! How in the world could that kill someone?" a friend queried, obviously distraught and not thinking straight at the time. "The poor {0.SimName}! What a waste." | [溺死]:"It was only a little water! How in the world could that kill someone? a friend queried, obviously distraught and not thinking straight at the time. ""The poor {0.SimName}! What a waste.""" | |
NRaas. StoryProgression. Deaths:InjuredDrown3 | Look for {0.SimName} at the local graveyard! The unfortunate sim recently exited this fair world, after attempting a plumbing repair and failing. "Alas poor {0.SimFirstName}, we knew {3.String} well." | [溺死]:"Look for {0.SimName} at the local graveyard! The unfortunate sim recently exited this fair world, after attempting a plumbing repair and failing. ""Alas poor {0.SimFirstName}, we knew {3.String} well.""" | |
NRaas. StoryProgression. Deaths:InjuredDrown4 | |||
NRaas. StoryProgression. Deaths:InjuredDrown5 | |||
NRaas. StoryProgression. Deaths:InjuredDrown6 | |||
NRaas. StoryProgression. Deaths:InjuredDrown7 | |||
NRaas. StoryProgression. Deaths:InjuredDrown8 | |||
NRaas. StoryProgression. Deaths:InjuredDrown9 | |||
NRaas. StoryProgression. Situations:InjuredElectrocute | Electrocute Injured | 感電による怪我 | |
NRaas. StoryProgression. Situations:InjuredElectrocute0 | "Okay, note for the future, don't cross those wires!" commented {0.SimName}, after electrocuting {3.String}self on a {10.String} recently. {0.SimFirstName} decided to head to the clinic soon afterward. | [感電による怪我]:"Okay, note for the future, don't cross those wires! commented {0.SimName}, after electrocuting themselves on a {10.String} recently. {0.SimFirstName} decided to head to the clinic soon afterward." | |
NRaas. StoryProgression. Situations:InjuredElectrocute1 | {0.SimName} found {3.String}self in the hospital recently, after being electrocuted by an uncooperative {10.String}. "Obviously, I'm just not handy enough... need to work on that, I guess." | [感電による怪我]:"{0.SimName} found {3.String}self in the hospital recently, after being electrocuted by a uncooperative {10.String}. ""Obviously, I'm just not handy enough, need to work on that, I guess.""" | |
NRaas. StoryProgression. Situations:InjuredElectrocute2 | Yes folks, electricity is a double edged sword, as {0.SimName} found out when {2.String} got singed by a busted {10.String}. The hapless sim decided a trip to the clinic was the next step. | [感電による怪我]:"Yes folks, electricity is a double edged sword, as {0.SimName} found out when {2.String} got singed by a busted {10.String}. The hapless sim decided a trip to the clinic was the next step." | |
NRaas. StoryProgression. Situations:InjuredElectrocute3 | "By the Builder, why won't this {10.String} just work! Maybe if I place this extremely conductive metal wrench right here..." After that, {0.SimName} decided to drop everything and head to the hospital. | [感電による怪我]:"By the Builder, why won't this {10.String} just work! Maybe if I place this extremely conductive metal wrench right here... After that, {0.SimName} decided that to drop everything and head to the hospital." | |
NRaas. StoryProgression. Situations:InjuredElectrocute4 | |||
NRaas. StoryProgression. Situations:InjuredElectrocute5 | |||
NRaas. StoryProgression. Situations:InjuredElectrocute6 | |||
NRaas. StoryProgression. Situations:InjuredElectrocute7 | |||
NRaas. StoryProgression. Situations:InjuredElectrocute8 | |||
NRaas. StoryProgression. Situations:InjuredElectrocute9 | |||
NRaas. StoryProgression. Deaths:InjuredElectrocute | Death Electrocute | 感電死 | |
NRaas. StoryProgression. Deaths:InjuredElectrocute0 | The power of physics overwhelmed {0.SimName} with a jolt of electricity, damaging the poor sim's heart beyond repair. {0.SimFirstName} now resides at the local cemetery, hopefully a little less energetic than before. | [感電死]:"The power of physics overwhelmed {0.SimName} with a jolt of electricity, damaging the poor sim's heart beyond repair. {0.SimFirstName} now resides at the local cemetery, hopefully a little less energetic than before." | |
NRaas. StoryProgression. Deaths:InjuredElectrocute1 | "Clear! Anything? Turn it up to 360! Clear! Dang it, don't you die on me! Don't you die!" Sadly {0.SimName} obviously did not hear the doctor's pleas, and decided to succumb anyway. Rest in peace, {0.SimFirstName}. | [感電死]:"Clear! Anything? Turn it up to 360! Clear! Dang it, don't you die on me! Don't you die! Sadly {0.SimName} obviously did not hear the doctor's pleas, and decided to succumb anyways. Rest in peace, {0.SimFirstName}." | |
NRaas. StoryProgression. Deaths:InjuredElectrocute2 | Another poor sim has died, this time from injuries suffered during an electrical incident. It is unclear at this time whether {0.SimName} was attempting a repair, or whether the appliance had been sabotaged. | [感電死]:"Another poor sim has died, this time from injuries suffered during an electrical incident. It is unclear at this time whether {0.SimName} was attempting a repair, or whether the appliance had been sabotaged." | |
NRaas. StoryProgression. Deaths:InjuredElectrocute3 | "Well, {4.String} hair did look peculiar, and the charred skin should have been a dead giveaway. We're not sure how we missed it!" commented doctors, after failing to diagnose {0.SimName}'s electrical injuries in time to save {3.String}. Poor {0.SimFirstName} is dead! | [感電死]:"Well, {4.String} hair did look peculiar, and the charred skin should have been a dead giveaway. We're not sure how we missed it! commented doctors, after failing to diagnose {0.SimName}'s electrical injuries in time to save {3.String}. Poor {0.SimFirstName} is dead!" | |
NRaas. StoryProgression. Deaths:InjuredElectrocute4 | |||
NRaas. StoryProgression. Deaths:InjuredElectrocute5 | |||
NRaas. StoryProgression. Deaths:InjuredElectrocute6 | |||
NRaas. StoryProgression. Deaths:InjuredElectrocute7 | |||
NRaas. StoryProgression. Deaths:InjuredElectrocute8 | |||
NRaas. StoryProgression. Deaths:InjuredElectrocute9 | |||
NRaas. StoryProgression. RapidImmigration:Name | Rapid Immigration | 高速移住 | |
NRaas. StoryProgression. RapidImmigration:Prompt | Enter the number of families to rapidly immigrate into your town (Note that if there are insufficient empty homes, this scenario will be ignored): | 町へ高速移住させる家族の数を入力して下さい(注意、空き家が足りない場合はこのシナリオは無視されます): | |
NRaas. StoryProgression. ImmigrateWholeFamily:Name | Whole Family Immigration Size | 移住してくる家族の人数 | |
NRaas. StoryProgression. ImmigrateWholeFamily:Prompt | Enter the maximum size for any new immigrant family: (Enter 0 to only allow single sims to immigrate) | 新しく移住してくる家族の最大人数を入力してください: (0 を入力すると一人のシムだけが移住してくるようになります) | |
NRaas. StoryProgression. ChanceofTeenImmigrant:Name | Chance of Teen Immigrant | 十代が移住してくる確率 | |
NRaas. StoryProgression. ChanceofTeenImmigrant:Prompt | Enter the random chance that a new immigrant family will be headed by a teenager: | 新しく移住してくる家族を率いるのが十代である確率を入力して下さい: | |
NRaas. StoryProgression. ScenarioWeight:Attack | Attack | 攻撃 | |
NRaas. StoryProgression. AllowChildRecruit:Name | Allow Child Recruit | 子供の雇用を許可 | |
NRaas. StoryProgression. ScenarioWeight:Repair | Repair | 修理 | |
NRaas. StoryProgression. ScenarioWeight:Learn | Learn | 学習 | |
NRaas. StoryProgression. ScenarioWeight:Homework | Homework | 宿題 | |
NRaas. StoryProgression. Households:InterloperMove | Interloper Move | 邪魔者の転居 | |
NRaas. StoryProgression. Households:InterloperMove0 | Looks like {0.SimName} and {10.SimName} have overstayed their welcome at their previous residence, and have decided to move out. | [邪魔者の転居]:"Looks like {0.SimName} and {10.SimName} have decided that they have overstayed their welcome at their previous residence, and have decided to move out." | |
NRaas. StoryProgression. Households:InterloperMove1 | "The head of the family agreed that it was time to leave." {0.SimName} has chosen this time to find a new home with {4.String} partner, {10.SimName}. | [邪魔者の転居]:"The head of the family agreed that it was time to leave. {0.SimName} has chosen this time to find a new home with {4.String} partner, {10.SimName}." | |
NRaas. StoryProgression. Households:InterloperMove2 | Both {0.SimName} and {10.SimName} have felt that their previous housing condition was not amiable to their future, and have decided to move out. | [邪魔者の転居]:"Both {0.SimName} and {10.SimName} have felt that their previous housing condition was not amiable to their future, and have decided to move out." | |
NRaas. StoryProgression. Households:InterloperMove3 | "We had a nice little sit-down, and came to the same conclusion... It's time to move on," commented {0.SimName}. Both {2.String} and {10.SimName} have left their old home. | [邪魔者の転居]:"We had a nice little sit-down, and came to the same conclusion... It's time to move on. commented {0.SimName}. Both {2.String} and {10.SimName} have left their old home." | |
NRaas. StoryProgression. Households:InterloperMove4 | |||
NRaas. StoryProgression. Households:InterloperMove5 | |||
NRaas. StoryProgression. Households:InterloperMove6 | |||
NRaas. StoryProgression. Households:InterloperMove7 | |||
NRaas. StoryProgression. Households:InterloperMove8 | |||
NRaas. StoryProgression. Households:InterloperMove9 | |||
NRaas. StoryProgression. WorkPush:CommuteComing | {0.SimName} will need to leave for work soon. Don't be late! | {0.SimName}は仕事のためにすぐにその場を去る必要があるでしょう。遅れないように! | |
NRaas. StoryProgression. SchoolPush:CommuteComing | {0.SimName} will need to be heading to school in a little bit. | {0.SimName}はすぐに学校に向かう必要があるでしょう。 | |
NRaas. StoryProgression. AllowAffair:Name | Allow Affair | 浮気 | |
NRaas. StoryProgression. AllowTeenPushDeath:Name | Allow Teen Push Death | 十代の死亡促進を許可 | |
NRaas. StoryProgression. ScenarioWeight:Teach | Teach | 教育する | |
NRaas. StoryProgression. AncestralFirstChoice:Name | Ancestral First Choice | 跡継ぎ | |
NRaas. StoryProgression. AncestralSaveType:Random | Random | ランダム | |
NRaas. StoryProgression. AncestralSaveType:FirstBorn | First Born | 長子 | |
NRaas. StoryProgression. AncestralSaveType:FirstMale | First Male | 長男 | |
NRaas. StoryProgression. AncestralSaveType:FirstFemale | First Female | 長女 | |
NRaas. StoryProgression. FirstBornGender:Balanced | Balanced | バランス | |
NRaas. StoryProgression. MoveInPreference:Name | Move In Preference | 引っ越し先の優先度 | |
NRaas. StoryProgression. AllowOldLover:Name | Allow Old Lover | 別れた恋人 | |
NRaas. StoryProgression. AllowNearElder:Name | Allow Near Elder | 老人間近のシムを許可 | |
NRaas. StoryProgression. AdjustSpeed:Prompt | You are about to set all managers to the "{0.String}" story level, continue? | すべてのストーリー管理を "{0.String}" までにセットします。よろしいですか? | |
NRaas. StoryProgression. Deaths:InjuredMummy | Mummy Curse | ミイラの呪い | |
NRaas. StoryProgression. Deaths:InjuredMummy0 | One should not mess with the occult. {0.SimName} found {3.String}self cursed by a local mummy. A quick trip to the hospital is definitely on the agenda. | [ミイラの呪い]:One should not mess with the occult. {0.SimName} found {3.String}self cursed by a local mummy. A quick trip to the hospital is definitely on the agenda. | |
NRaas. StoryProgression. Deaths:InjuredMummy1 | "Well, I was just messing around... Ended up getting a little cursed, that's all. No biggie." A friend thought otherwise, and decided that {0.SimName} should head over to clinic for a check-up. | [ミイラの呪い]:"Well, I was just messing around... Ended up getting a little cursed, that all. No biggie. A friend thought otherwise, and decided that {0.SimName} should head over to clinic for a check-up." | |
NRaas. StoryProgression. Deaths:InjuredMummy2 | "Let me just say one thing: Do not mess with a mummy! They do not take kindly to poking, or slapping, or tying their wraps to door knobs." {0.SimName} found {3.String}self a little bit cursed, and decided to head over to the clinic. | [ミイラの呪い]:"Let me just say one thing: Do not mess with a mummy! They do not take kindly to poking, or slapping, or tying their wrap to door knobs. {0.SimName} found {3.String}self a little bit cursed, and decided to head over to the clinic." | |
NRaas. StoryProgression. Deaths:InjuredMummy3 | {0.SimName} was looking a little end-the-weather, after angering a local mummy. After feeling the unnerving need to visit a certain Egyptian Sphinx, {0.SimFirstName} has chosen to wisely visit a doctor. | [ミイラの呪い]:"{0.SimName} was looking a little end-the-weather, after angering a local mummy. After feeling the unnerving need to visit a certain Egyptian Sphinx, {0.SimFirstName} has chosen to wisely visit a doctor." | |
NRaas. StoryProgression. Deaths:InjuredMummy4 | |||
NRaas. StoryProgression. Deaths:InjuredMummy5 | |||
NRaas. StoryProgression. Deaths:InjuredMummy6 | |||
NRaas. StoryProgression. Deaths:InjuredMummy7 | |||
NRaas. StoryProgression. Deaths:InjuredMummy8 | |||
NRaas. StoryProgression. Deaths:InjuredMummy9 | |||
NRaas. StoryProgression. AllowChild:Name | Allow Child | 子供のシムを許可 | |
NRaas. StoryProgression. AllStories:Prompt | You are about to set all managers to the "{0.String}" story level, proceed ? | すべてのストーリー管理レベルを "{0.String}" までにセットします。よろしいですか? | |
NRaas. StoryProgression. CooldownBreakupToPartner:Prompt | Enter the number of days to wait after breaking up with an old partner, before partnering with a new one: | 前のパートナーと別れてから新しいパートナーが出来るまでに必要な日数を入力して下さい。: | |
NRaas. StoryProgression. Stories:SomeHome | some home | いずれかの家 | |
NRaas. StoryProgression. Stories:SomeAddress | some address | いずれかの住所 | |
NRaas. StoryProgression. AssignSelfEmployed:Name | Assign Self Employed Careers | 自営業 | |
NRaas. StoryProgression. AllowSelfEmployedRetirement:Name | Assign Self Employed Retirement | 引退後の自営業 | |
NRaas. StoryProgression. AssignDreamJobToEmployed:Name | Assign Dream Job To Employed | 生涯の願望に合わせた転職 | |
NRaas. StoryProgression. ConsignmentReportGate:Name | Consignment Report Gate | 委託販売報告閾値 | |
NRaas. StoryProgression. ConsignmentReportGate:Prompt | Enter the minimum value of a consignment sale to display the notification: | 通知する委託販売の最低金額を入力して下さい: | |
NRaas. StoryProgression. SimOptions:MenuName | Sim Options | シムオプション | |
NRaas. StoryProgression. SimBotAging:Name | Allow Simbot Aging | シムボットの加齢 | |
NRaas. StoryProgression. GhostAging:Name | Allow Ghost Aging | ゴーストシムの加齢 | |
NRaas. StoryProgression. MummyAging:Name | Allow Mummy Aging | ミイラの成長を許可 | |
NRaas. StoryProgression. AllowOnlyExistingSkill:Name | Allow Skills: Only Existing | スキル: 身につけているもののみ | |
NRaas. StoryProgression. Scoring:Name | Scoring | 評価 | |
NRaas. StoryProgression. Expanded:Name | Expanded | 拡張 | |
NRaas. StoryProgression. AllowMarriedBreakup:Name | Allow Breakup: Married | 離婚 | |
NRaas. StoryProgression. AllowSteadyBreakup:Name | Allow Breakup: Steady | 交際相手との破局 | |
NRaas. StoryProgression. AllowFindJob:Name | Allow Find Job | 仕事を探す | |
NRaas. StoryProgression. AllowMarriage:Name | Allow Marriage | 結婚 | |
NRaas. StoryProgression. AllowServiceMarriage:Name | Allow Service Marriage | サービスシムの結婚 | |
NRaas. StoryProgression. PensionCheck:Name | Maximum Per Level Active Career Pension | アクティブキャリアのレベルごとの年金の上限 | |
NRaas. StoryProgression. PensionCheck:Prompt | Enter the maximum amount to pay per level of the sim's retired career: (Set to 0 to disable check) | 引退した職業のレベルごとの年金の支払いの上限額を入力して下さい: (0 にすると上限チェックをしません) | |
NRaas. StoryProgression. PushJournalRead:Name | Push Journal Reading | 専門誌を読ませる | |
NRaas. StoryProgression. ScenarioWeight:JealousRage | Jealous Rage | 嫉妬による怒り | |
NRaas. StoryProgression. ImmigrantGender:Name | Immigrant Gender | 移住してくるシムの性別 | |
NRaas. StoryProgression. AllowFlirtActiveInvolved:Name | Allow Flirt with Active Involved | アクティブシムの恋愛対象のシム | |
NRaas. StoryProgression. AllowSimBot:Name | Allow SimBot | シムボット | |
NRaas. StoryProgression. WorkPushActiveCareers:Name | Work Push Active Careers | アクティブキャリアのワークプッシュ | |
NRaas. StoryProgression. SellGhosts:Name | Sell Spirit Jars | 売却: 霊魂 | |
NRaas. StoryProgression. SellDrafts:Name | Sell Drafts | 売却: スケッチ | |
NRaas. StoryProgression. ImmigrateSingleSim:Name | Immigrate Single Sim Chance | シングルシムが移住してくる確率 | |
NRaas. StoryProgression. ImmigrateSingleSim:Prompt | The chance of a single sim family immigrating into town: (Set to 0 to disable) | シングル世帯のシムが町に移住してくる確率: (0 を入力すると無効になります) | |
NRaas. StoryProgression. Accounting:Name | Accounting | 明細書 | |
NRaas. StoryProgression. ClearAccounting:Name | Clear Accounting | 明細書をクリアする | |
NRaas. StoryProgression. ClearAccounting:Prompt | Restart the accounting from scratch ? | 明細書を一からやり直しますか? | |
NRaas. StoryProgression. ResetToDefault:Name | Reset To Defaults | デフォルトに戻す | |
NRaas. StoryProgression. ResetToDefault:Prompt | Reset all options to their defaults ? | 全てのオプションをデフォルトに戻しますか? | |
NRaas. StoryProgression. Accounting:Header | Accounting\nElapsed Days: {0.Number} | 明細書\n経過日数: {0.Number} | |
NRaas. StoryProgression. Accounting:Gain | -- Gain -- | -- 収入 -- | |
NRaas. StoryProgression. Accounting:Loss | -- Loss -- | -- 支出 -- | |
NRaas. StoryProgression. Accounting:Body | \n{0.String}: {1.Money} | \n{0.String}: {1.Money} | |
NRaas. StoryProgression. Accounting:Net | -- Net --\n{0.Money} | -- 純資産 --\n{0.Money} | |
NRaas. StoryProgression. AccountingValue:Income | General Income | 一般所得 | |
NRaas. StoryProgression. AccountingValue:Expense | General Expense | 一般経費 | |
NRaas. StoryProgression. AccountingValue:Wolfrun | Wolfrun | 不死身 | |
NRaas. StoryProgression. AccountingValue:MoveOut | Move Out Transfer | 転出支出 | |
NRaas. StoryProgression. AccountingValue:MoveIn | Move In Transfer | 転入収入 | |
NRaas. StoryProgression. AccountingValue:GiveAway | Donations | 寄付 | |
NRaas. StoryProgression. AccountingValue:TakeCash | Thefts | 窃盗 | |
NRaas. StoryProgression. AccountingValue:BuyLot | Lot Purchases | 区画購入 | |
NRaas. StoryProgression. AccountingValue:SellLot | Lot Sales | 区画売却 | |
NRaas. StoryProgression. AccountingValue:Dowry | Housewarming Gifts | 結納金 | |
NRaas. StoryProgression. AccountingValue:SellItem | Items Sold | アイテム売却 | |
NRaas. StoryProgression. AccountingValue:Burgled | Burglaries | 盗難損失 | |
NRaas. StoryProgression. AccountingValue:BuyItem | Items Bought | アイテム購入 | |
NRaas. StoryProgression. AllowPregnancy:Name | Allow Pregnancy: Any | 妊娠 | |
NRaas. StoryProgression. AllowPregnancyProgression:Name | Allow Pregnancy: Progression | 妊娠を許可 : 進行 | |
NRaas. StoryProgression. AllowCelebrity:Name | Allow Celebrity | 名声を許可 | |
NRaas. StoryProgression. GoToHospitalChance:Name | Go To Hospital Chance | 病院送りの確率 | |
NRaas. StoryProgression. GoToHospitalChance:Prompt | Enter the base chance that a violent personality scenario will force the target to hospital: (enter 0 to disable) | 暴力的なシナリオが相手を病院送りにする確率を入力してください。:(0なら無効) | |
NRaas. StoryProgression. Karma:Name | Karma Count | カルマ値 | |
NRaas. StoryProgression. Karma:Prompt | Determines the accumulated value of karma that this clan has collected, used for gating the various scenarios: | Determines the accumulated value of karma that this clan has collected, used for gating the various scenarios: | |
NRaas. StoryProgression. Fails:Name | Failure Count | 失敗値 | |
NRaas. StoryProgression. Fails:Prompt | Determines the accumulated value of failure conditions that this clan has collected, used for gating the various scenarios: | Determines the accumulated value of failure conditions that this clan has collected, used for gating the various scenarios: | |
NRaas. StoryProgression. HobnobCelebrityPoints:Name | Celebrity Points: Accumulation | 名声値: 蓄積 | |
NRaas. StoryProgression. HobnobCelebrityPoints:Prompt | The number of celebrity points accumulated whenever a sim engages in a relationship scenario with a higher level celebrity: | The number of celebrity points accumulated whenever a sim engages in a relationship scenario with a higher level celebrity: | |
NRaas. StoryProgression. AgingByStage:Name | Aging By Stage | 段階毎の老化 | |
NRaas. StoryProgression. AgingByStage:Baby | B | B | |
NRaas. StoryProgression. AgingByStage:Toddler | D | D | |
NRaas. StoryProgression. AgingByStage:Child | C | C | |
NRaas. StoryProgression. AgingByStage:Teen | T | T | |
NRaas. StoryProgression. AgingByStage:YoungAdult | Y | Y | |
NRaas. StoryProgression. AgingByStage:Adult | A | A | |
NRaas. StoryProgression. AgingByStage:Elder | E | E | |
NRaas. StoryProgression. ActiveStasis:Name | Stasis Used For Active Sims | アクティブシムにもストーリーの停止設定を適用する | |
NRaas. StoryProgression. AccountingValue:Consignment | Consignment | 委託 | |
NRaas. StoryProgression. ImmigrantOptions:MenuName | Immigrant Options | 移民オプション | |
NRaas. StoryProgression. DisallowByCareer:Name | Disallow Career | 職業の進行を停止 | |
NRaas. StoryProgression. DisallowByStory:Name | Disallow Story | ストーリーの進行を停止 | |
NRaas. StoryProgression. AncestralSaveType:LastBorn | Last Born | 最後の子供 | |
NRaas. StoryProgression. Sims:BecameVampire | Became Vampire | 吸血鬼になる | |
NRaas. StoryProgression. Sims:BecameVampire0 | It is the dawning of a new age, {0.SimName} has awoken from {4.String} deep slumber and arisen as a Vampire! | [吸血鬼になる]:It is the dawning of a new age, {0.SimName} has awoken from {4.String} deep slumber and arisen as a Vampire! | |
NRaas. StoryProgression. Sims:BecameVampire1 | {0.SimName} has taken {4.String} rightful place amongst the waking dead, by becoming a Vampire! | [吸血鬼になる]:{0.SimName} has taken {4.String} rightful place amongst the waking dead, by becoming a Vampire! | |
NRaas. StoryProgression. Sims:BecameVampire2 | Take heed fair citizens! Another blood sucking fiend wakes amongst you. {8.String} name? {0.SimName}! | [吸血鬼になる]:Take heed fair citizens! Another blood sucking fiend wakes amongst you. {8.String} name? {0.SimName}! | |
NRaas. StoryProgression. Sims:BecameVampire3 | The clan of the undead has a new recruit this night, with the addition of {0.SimName} to the ranks. Fear the fangs! | [吸血鬼になる]:The clan of the undead has a new recruit this night, with the addition of {0.SimName} to the ranks. Fear the fangs! | |
NRaas. StoryProgression. Sims:BecameVampire4 | |||
NRaas. StoryProgression. Sims:BecameVampire5 | |||
NRaas. StoryProgression. Sims:BecameVampire6 | |||
NRaas. StoryProgression. Sims:BecameVampire7 | |||
NRaas. StoryProgression. Sims:BecameVampire8 | |||
NRaas. StoryProgression. Sims:BecameVampire9 | |||
NRaas. StoryProgression. ChooseCareer:Name | Manually Select Careers | 職業の手動選択 | |
NRaas. StoryProgression. ChooseCareer:Header | Choose Career | 職業を選ぶ | |
NRaas. StoryProgression. ChooseCareer:PromptFailure | It appears that {0.SimName} does not like the job situation in your town. They have decided to remain unemployed until there is a better selection available. | It appears that {0.SimName} does not like the job situation in your town. They have decided to remain unemployed until there is a better selection available. | |
NRaas. StoryProgression. ChooseCareer:PreferenceTitle | Preferred | 優先 | |
NRaas. StoryProgression. ChooseCareer:PreferenceTooltip | Whether the career would have been a choice for selection by progression. | Whether the career would have been a choice for selection by progression. | |
NRaas. StoryProgression. NotifyOnMove:Name | Notify On Move | 引越し時に通知 | |
NRaas. StoryProgression. NotifyOnMove:Prompt | As requested, the town planning department has just notified you that the {0.String} lot at {1.String} is now vacant. Do you wish to focus on it now ? | As requested, the town planning department has just notified you that the {0.String} lot at {1.String} is now vacant. Do you wish to focus on it now ? | |
NRaas. StoryProgression. AllowGhostRabbithole:Name | Allow Push Ghosthunter Rabbithole Investigation | ゴーストハンターにラビットホールの捜索をさせることを許可 | |
NRaas. StoryProgression. AllowGhostHunterOnActive:Name | Allow Ghosthunter Investigation on Active Lot | ゴーストハンターがアクティブな区画を調査することを許可 | |
NRaas. StoryProgression. SameSexMarriageName:Name | Marriage Name: Same-Sex | 同性結婚後の姓 | |
NRaas. StoryProgression. DisallowImmigrantHousehold:Name | Immigration Disallow Bin By House | Immigration Disallow Bin By House | |
NRaas. StoryProgression. AlertLevel:Romantic | Romantic | ロマンス | |
NRaas. StoryProgression. AlertLevel:Enemies | Enemies | 敵対者 | |
NRaas. StoryProgression. AlertLevel:Custom | Custom | カスタマイズ | |
NRaas. StoryProgression. ChanceOfOccultBaby:Name | Chance of Occult Offspring | Chance of Occult Offspring | |
NRaas. StoryProgression. ChanceOfOccultBaby:Prompt | Enter the chance that a mixed occult couple will produce a occult offspring: (Range: 0 to 100) | Enter the chance that a mixed occult couple will produce a occult offspring: (Range: 0 to 100) | |
NRaas. StoryProgression. ImmigrantMaxCelebrityLevel:Name | Immigrant Maximum Celebrity Level | Immigrant Maximum Celebrity Level | |
NRaas. StoryProgression. ImmigrantMaxCelebrityLevel:Prompt | Enter the maximum celebrity level an immigrant can start with: | Enter the maximum celebrity level an immigrant can start with: | |
NRaas. StoryProgression. ChanceOfImmigrantVampire:Name | Immigrant Chance of Vampire | Immigrant Chance of Vampire | |
NRaas. StoryProgression. ChanceOfImmigrantVampire:Prompt | Enter chance that an immigrant will be a vampire: | Enter chance that an immigrant will be a vampire: | |
NRaas. StoryProgression. Stories:PersonalityPrompt | You are about to set all personalities to the "{0.String}" story level, proceed ? | You are about to set all personalities to the "{0.String}" story level, proceed ? | |
NRaas. StoryProgression. AllowMaleIfPartnerElder:Name | Allow Male When Partner Is Elder | Allow Male When Partner Is Elder | |
NRaas. StoryProgression. AllowPushActive:Name | Allow Push Active Sims | アクティブシムの行動を許可 | |
NRaas. StoryProgression. AgingListing:Name | Options: Aging | Options: Aging | |
NRaas. StoryProgression. JailBail:Name | Jail-Time Court Costs | Jail-Time Court Costs | |
NRaas. StoryProgression. JailBail:Prompt | Enter the amount of simoleons to deduct whenever a sim lands in jail: | Enter the amount of simoleons to deduct whenever a sim lands in jail: | |
NRaas. StoryProgression. AccountingValue:CourtFees | Court Fees | Court Fees | |
NRaas. StoryProgression. GoToJailChance:Name | Go To Jail Chance | Go To Jail Chance | |
NRaas. StoryProgression. GoToJailChance:Prompt | Enter the base chance that a violent scenario will send the actor to jail: (Enter 0 to disable) | Enter the base chance that a violent scenario will send the actor to jail: (Enter 0 to disable) | |
NRaas. StoryProgression. CelebrityListing:Name | Options: Celebrity | Options: Celebrity | |
NRaas. StoryProgression. DebtListing:Name | Options: Debt and Taxes | Options: Debt and Taxes | |
NRaas. StoryProgression. FeesListing:Name | Options: Fees and Support | Options: Fees and Support | |
NRaas. StoryProgression. DebugListing:Name | Options: Debugging | Options: Debugging | |
NRaas. StoryProgression. PerformanceListing:Name | Options: Job Performance | Options: Job Performance | |
NRaas. StoryProgression. RenameChildrenOnMarriage:Name | Rename Children on Marriage | Rename Children on Marriage | |
NRaas. StoryProgression. AllowElderRecruit:Name | Allow Elder Recruit | Allow Elder Recruit | |
NRaas. StoryProgression. AllowYoungAdult:Name | Allow Young Adult | Allow Young Adult | |
NRaas. StoryProgression. AllowMaleFemaleAntagonize:Name | Allow Male on Female Antagonism | Allow Male on Female Antagonism | |
NRaas. StoryProgression. MinCelebrityPerScenario:Name | Minimum Celebrity Per Scenario | Minimum Celebrity Per Scenario | |
NRaas. StoryProgression. MinCelebrityPerScenario:Prompt | Enter the minimum number of celebrity points to provide, each time a sim is involved in a personality scenario: (Enter 0 to disable) | Enter the minimum number of celebrity points to provide, each time a sim is involved in a personality scenario: (Enter 0 to disable) | |
NRaas. StoryProgression. ScenarioWeight:Retire | Retire | Retire | |
NRaas. StoryProgression. ScenarioWeight:Fight | Fight | Fight | |
NRaas. StoryProgression. ScenarioWeight:Drink | Drink | Drink | |
NRaas. StoryProgression. ScenarioWeight:Feast | Feast | Feast | |
NRaas. StoryProgression. ScenarioWeight:Sire | Sire | Sire | |
NRaas. StoryProgression. ScenarioWeight:Turn | Turn | Turn | |
NRaas. StoryProgression. ScenarioWeight:Slay | Slay | Slay | |
NRaas. StoryProgression. ScenarioWeight:Revolt | Revolt | Revolt | |
NRaas. StoryProgression. MaxPayment:Name | Max Payment | Max Payment | |
NRaas. StoryProgression. Deaths:InjuredThirst | Thirst | 喉の渇き | |
NRaas. StoryProgression. Deaths:InjuredThirst0 | "I got the impression that someone was out to get me." commented {0.SimName}. "I mean, it was almost as if they tried to kill me for some reason. Best go get checked out, in case they nicked something." | [喉の渇き]:"I got the impression that someone was out to get me." commented {0.SimName}. "I mean, it was almost as if they tried to kill me for some reason. Best go get checked out, in case they nicked something." | |
NRaas. StoryProgression. Deaths:InjuredThirst1 | {0.SimName} surfaced at the local hospital recently, after encountering some trouble staying alive. "Thought it best to have a doctor check me over, and make sure all my parts are still there." | [喉の渇き]:{0.SimName} surfaced at the local hospital recently, after encountering some trouble staying alive. "Thought it best to have a doctor check me over, and make sure all my parts are still there." | |
NRaas. StoryProgression. Deaths:InjuredThirst2 | After an encounter with a near-death experience, {0.SimName} choose the wise decision and checked {3.String}self into the hospital for a quick tune-up. | [喉の渇き]:After an encounter with a near-death experience, {0.SimName} choose the wise decision and checked {3.String}self into the hospital for a quick tune-up. | |
NRaas. StoryProgression. Deaths:InjuredThirst3 | "I feel fine, but considering everything I've been through, I thought it prudent to have a professional look me over." commented {0.SimName}. Always best to test the oil and rotate the tires every so often, we always say, even if you are undead. | [喉の渇き]:"I feel fine, but considering everything I've been through, I thought it prudent to have a professional look me over." commented {0.SimName}. Always best to test the oil and rotate the tires every so often, we always say, even if you are undead. | |
NRaas. StoryProgression. Deaths:InjuredThirst4 | |||
NRaas. StoryProgression. Deaths:InjuredThirst5 | |||
NRaas. StoryProgression. Deaths:InjuredThirst6 | |||
NRaas. StoryProgression. Deaths:InjuredThirst7 | |||
NRaas. StoryProgression. Deaths:InjuredThirst8 | |||
NRaas. StoryProgression. Deaths:InjuredThirst9 | |||
NRaas. StoryProgression. Deaths:Thirst | Thirst | 喉の渇き | |
NRaas. StoryProgression. Deaths:Thirst0 | Unfortunately {0.SimName} did not choose to wear the appropriate protection and has died a horrible blood-sucking death. | [喉の渇き]:Unfortunately {0.SimName} did not choose to wear the appropriate protection and has died a horrible blood-sucking death. | |
NRaas. StoryProgression. Deaths:Thirst1 | Apparently being undead is not all that it is cracked up to be. {0.SimName} has perished in a puff of ash, blowing away in the gentle breeze. | Apparently being undead is not all that it is cracked up to be. {0.SimName} has perished in a puff of ash, blowing away in the gentle breeze. | |
NRaas. StoryProgression. Deaths:Thirst2 | Whoops! Either someone got a little too much sunlight, or simply forgot to feed the thirst. {0.SimName} has met {4.String} maker, having died the vampiric way: By the blood! | [喉の渇き]:Whoops! Either someone got a little too much sunlight, or simply forgot to feed the thirst. {0.SimName} has met {4.String} maker, having died the vampiric way: By the blood! | |
NRaas. StoryProgression. Deaths:Thirst3 | Doesn't take one's head to be cut off to see that dying is generally a bad thing. Guess someone should have informed {0.SimName} about that, before they went and got turned to ashes. | [喉の渇き]:Doesn't take one's head to be cut off to see that dying is generally a bad thing. Guess someone should have informed {0.SimName} about that, before they went and got turned to ashes. | |
NRaas. StoryProgression. Deaths:Thirst4 | |||
NRaas. StoryProgression. Deaths:Thirst5 | |||
NRaas. StoryProgression. Deaths:Thirst6 | |||
NRaas. StoryProgression. Deaths:Thirst7 | |||
NRaas. StoryProgression. Deaths:Thirst8 | |||
NRaas. StoryProgression. Deaths:Thirst9 |