Finally fixed the last erroneous "No Nearby Foundation" issue when trying to build walls etc. Thanks PhysX :-P
Metal Spike Walls now have correct structure damage type (weak metal rather than "wood"), and have correct scaled destruction mesh
The absolute max inventory limit of 200 items has been raised to 300, and is now respected to avoid losing items when transferring between inventories
Blueprints can no longer stack (wasn't intended to). any that are currently stacked will still be stacked, you won't lose any, but you can't re-stack them.
Players can now choose to display chat as "[CharacterName][TribeName]:Chat" (the new default) or [SteamName[CharacterName]:Chat"
Improved the look of Stone Materials underground, improved metal Materials
Added "Craft All" button that will craft-queue as many instances of a blueprint/engram as the inventory has resources for.
Minor client GPU performance improvement
40second cooldown on bloodpack usage, 30 minute spoiling time time (in a fridge it's 100x of course)
Gates are now considered "core" structures and thus you can't build next to "enemy" gates anymore
You can, ahem, no longer pickup the Broodmother with flyers
ARK Dev Kit:
NOTE: ARK Dev Kit users need to upgrade their Dev Kit executables to v184.0 via Steam Client and by installing the new Editor Executables via the Unreal Engine 4 GitHub @ https://github.com/StudioWildcard1/Ark-Dev-Kit , as described in the new Dev Kit Tutorial here: www.playark.com/workshop/ ! ARK Dev Kit technical support will be provided via the Epic Forums @ forums.unrealengine.com/forumdisplay.php?70-ARK-Survival-Evolved.
Updated ARK Dev Kit to include latest code & content, as well as improved built-in-Editor Steam Workshop Uploader
Fixed a client-side issue with building in caves (wasn't letting clients do it in legit areas)
In PvE, Tamed Dinos will no longer attack other players' corpses/dino-corposes which they can not consume
Fixed a client-side Crash with structure placing
Eliminated some false-positives with underground-structure exploit detection (Behemoth Gates, etc)
You can no longer build underneath terrain except in caves, and all structures beneath terrain except in caves is automatically destroyed. Thank you for the reports
Water Dinos no longer die when surfacing in underwater caves, yay!
Fixed an issue where dino attacks were not actually hitting various structure pieces to which they had valid line-of-sight.
In PvE, lit campfires no longer hurt other tribes' players/dinos.
Fixed a crash in in singleplayer mode caves
You can never beach-kill your water dinos anymore. Seriously, $200 to the first person who shows us beaching a tamed water dino on a v183.2 server :-)
Fixed a case where Flyers could spontaneously die and kill their rider :-P
You can now replace ceilings that have stuff placed on them without the "Obstruction" message
Fixed a slight edge case with stone walls where attacks could still get thru them
Minor client GPU perf gain
Dedi servers no longer crash if admin runs the "cheat exit" command on them. And they'll thusly save-on-exit too
Fixed a potential singleplayer PhysX crash.
Fixed servers and clients not being able to load into the world without existing savedata present
Fixed clients not seeing correct item counts on the Repair Cost tooltip when items are in a remote inventory
Fixed a server-side crash
Fixed case of clients unable to spawn in the online game / getting booted. Temporary solution before v183 until this new version is to TOTALLY delete your game directory and redownload the game (the issue is due to having some extra old map files in your Maps dir that need to be cleared out). v183 will ignore these however. Mega props to Steam User "crua9" for helping us to track this down!
Fixed some collision gaps in stone tier (dinos could hit thru them, etc)
Fixed a case where you could unprone into people's bases.
Added "Independence Fireworks" Skin for Flare Gun. Find it dropped from a variety of high-level dinos, and skin your Flares with this, to light up the night sky with a blazing fireworks display. Will only drop this weekend, so better stock up!
New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more
Server Admins can now explicitly remove items from the Supply Crate drops, to facilitate these primitive servers (a little later will expose the full loot tables for editing)
We'll be providing the INI's used to setup these servers so that players can easily host their own Primitive-Era servers as they may wish.
Emote Wheel! 10 emotes for now Male and Female, along with two Emote Hotkey bindings.
Mod makers can now override the minimap and spawn regions
Fixed Ichthyosaurus losing taming affinity too fast and not being feedable quickly enough
Fixed issue where swimming dinos were attempting to beach themselves to eat corpses :-P
Made dinos able to properly damage structures again, in many cases a trace check was failing causing them to not do damage
Dinos can no longer push you through structures
Made high level supply crates more likely to give high-level items
Improved server perf Phase 1
Hopeful fix for dinos appearing through floors when re-entering a zone or reloading a server
Added key for "Proximity Text Chat", to say something in text chat only within a short audible range (has a unique text chat color)
Improved visual look/materials of Stone Structures
Likely fix for case where Tribe data could be lost when reloading a server
Fixed a case where "Take All From Inventory" could lose items if it would make your own Inventory greater than 2x overweight. Now it'll stop if it reaches that.
Fixed Stone wall collisions/height protruding through bases
Added Missing Stone tier icons
Limited overdamage (overharvest) of resources to 5x the total resource health, to avoid server lag giving hundreds of berries in one hit on a plant.
Increased resolution in stone tier textures
Stone dino gate is now colorizable
*Unversioned LinuxServer crash Hotfix posted!**
Approximate additional 10% GPU perf gain on Shader Model 4 pipeline specifically (it was doing a bunch of GPU work that was not applicable to SM4)
Finally fixed the remaining Tamed-Megalodon/Swimmer beaching-death case -- thank you RightHand
Fixed issue with flying dinos losing Oxygen when they got "near" the water surface
Auto-Turrets damage vs dinos increased by 3x
Ichthyosaurus can now fit thru dino gates
Crop plot yields increased 50% and max # of crop items on them increased by 300%
You can now drag item stacks that will make you overweight onto your inventory -- it will now only drag the portion of the stack that can fit in your inventory, rather than not allowing the drag operation at all.
Turret aim against big dinos (i.e. Rex) is now fixed
You can no longer "respawn" in Hardcore by reconnecting to server
HarvestHealthMultiplier should finally work on your custom servers
Linux client: fullscreen at non-native resolutions now scales properly
Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"
Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out . More Dolphins, and far less Sharks.
Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down
Fixed mod maps not automatically downloading when connecting to a server hosting a mod
Fixed another server crash
Fixed bug where amphibious dinosaurs were losing stamina in water (darn Mac/Linux compiler syntax issue)
Fixed only getting 1 Engram Point for Levels 65 & 66 (this is not retroactive, but we'll be implementing a respec option soon).
Fixed a server crash
Increase absolute player Max Inventory Weight to 2x your Max Weight stat, rather than 1.2x
Clamped how much harvesting damage you can do to a resource to the remaining health of the resource (so that, for example, chomping a tiny dilo with little resource remaining in it with a massive T-Rex bit wouldn't give you way more meat than it could reasonably have had). This may have the effect of reducing harvesting amounts in some cases, but is a necessary fix to what was essentially an overflow bug. Will consider re-scaling harvesting amounts accordingly as we proceed. (sorry we forgot this note -- a lot of code gets written every day
Re-enabled Official ARK Server item uploads to Steam Inventory: had disabled it due to a dupe bug which is now fixed
Official Servers are now upgraded to the equivalent of "2.0" difficulty, rather than 1.0
Added two more player and dino levels, to get more engrams for the new goodies
Shader Model 4 (DX9, DX10) mode now looks a TON better, with proper light intensities, shadows and night lighting and dynamic lighting
NEW DINO: Plesiosaurus (with custom saddle!)
NEW DINO: Ichthyosaurus (with custom saddle!)
Players are no longer allowed to carry more than 20% over their maximum Inventory Weight, as this was otherwise exploitable when standing on Dinos.
AFK kick Timer at spawn/respawn screen: server configurable, default 40 minutes
Structure Paint effect looks much better and fully covers the surfaces
Preparation for tomorrow's Mac & Linux game releases
Removed Weight limits on Smithy, Fabricator, and any other Structures which accidentally still had them
configurable server auto save interval
pipes/cables are no longer considered "enemy" foundations that prevent building nearby
Obelisk terminals no longer get an auto-demolish timer
Sabertooth level-up damage scaling ramp reduced by 50%
In online PvP, use of sleeping bags now triggers cooldown to all your sleeping bags nearby.
Taming with Higher Taming Affinity now increases base level of dino up to 50% if 100% effectiveness, improving its base statistics (previously wasn't doing much, was only generally increasing their damage)
Added missing mammoth dossier
Using spyglass now shows Floating HUD of Dinos, Players, or Structures that you are _directly pointing at_, for long range reconnaissance
C4 can now be placed & detonated underwater
Buff timers no longer 'appear' to reset when you relogin
Dragging a body no longer removes your FPV hands (bug required players to manually switch to weapon and then back to hands to restore their hands :-P )
Various minor bug fixes
Nonviolent Taming method for Ichthyosaurus (will follow-up with implementation for all Herbivores soon)
Fixed black-top-of-screen when there's heavy Fog on "Low" postprocess settings.
Freshly-installed Singleplayers no longer have zeroed-out Local/Host gameplay settings, and added "Reset To Defaults" for Local/Host gameplay settings.
Stone Water Tank is now crafted by hand, not at the Smithy
Fixed an issue where various animations werent' updating out of view on clients (they were pausing)
Claiming a Dino now properly sets its new Personal Owner data
Hitting stuff with the Spyglass and Flaregun (which have no durability) is now akin to punching with your Fists (8 damage per hit and hurts you slightly)
Fixed issue where pillars were sometimes not being considered "foundations". (any pillars that have this "no nearby foundation" issue will need to be rebuilt on servers upgraded to 180.4 in order to be considered a foundation)
Fixed massive stall (4-8 seconds) associated with periodic garbage collection
Added custom saddles for Argentavis and Carbonemys
Spike blockades can no longer hurt you through walls
Made wild Megalodons charge speed slower
Reduced the length of the Ptero's grab animation
Fixed a case where you could get killed riding your flyer on certain slopes
Added a lot of missing environmental Ambient Sounds
HarvestAmountMultiplier and HarvestHealthMultiplier server settings now work
More GPU perf gains due to map optimization (approx +15% to +20%) and fixing a serious Sky perf issue
Fixed harvesting impact decals that weren't appearing
Exposed most current server settings to the Host Game UI
You can't mount dinos thru walls anymore
Building Walls can now be embedded in geometry more, providing more ways to place them
+25% GPU Perf gains. Yes, we had the GPU's idling about 20-25% of the time due to a driver bug. You're gonna enjoy this
You can now properly attach C4 to enemy structures again (and build tripwires nearby, etc)
Eliminated the last edge cases with inability to melee attack structures from certain angles. Was caused by fixes to not allow you to melee-hit players or structures through walls
Supply crates will no longer get stuck on Trees
Fixed case where Flyers will fall out of the air if saved in flying state
In PvE you can no longer steal food from strangers' crop plots (Tribe/Owner check)
Fixed floating hands outside of your dino after mounting
Fix for Supply Crates sometimes spawning at the World Origin, which would likely also would mess up players' ability to move
Fixed inability to harvest certain resources
Fixed inability to find "nearby foundations" when building sometimes
Changed bullet/projectile damage multiplier on flyers to 4x rather than 6x
Fixed exploit with getting flyers underneath the World. If you do this, they will die. Also you can't pull-grab targets through the World either.
Four new "PvE Hardcore" servers for North America, Europe, and Oceania -- each.
Major map update: new resources (including summit and underwater Crystals), better visuals, better optimization, and WIP areas completed
Approximate 15-20% server and client CPU perf gain!!!! combination of link time code generation and opcode optimizations
3GB+ RAM reduction for servers, ~1GB RAM+ reduction for clients. For serves over 50% memory savings!!!!!!!! Basically we've converted all our foliage structures to use data primitive types rather than "Objects"
PhysX Bug fix: no more super-slow servers
Client side GPU perf improvements: foliage batching rewrite
New Server gameplay options exposed to the Host Game UI
Fixed issue where foliage would sometimes respawn on your base or on your dinos
Can no longer damage players through walls with pikes/grenades etc
Can no longer strafe while prone
Can no longer pull characters through ground with flyers
Spear-killing a fish will now also instantly grab the fish so that you can stay out of the water
Flyers no longer get into a bad flying state when saved while flying (work-around before v180: whistle for them to follow you , then whistle for them to stop after they start flying)
Can no longer place structures if line of sight is broken by enemy structure
Stone wall properly colorizable
Crop plot saving issue fixed
Fixed an item dupe issue... recommend server admins upgrade their servers to 179.5 at their opportunity
Fixed Spawn Point UI issue, you can now always select spawn points properly
Fixed some sounds that lacked attenuation (harvest sound, etc)
Fixed simplified sky rendering, not all black anymore
Function Keys (F1-F12 etc) now work when bound to inputs
Fixed issue where Taming-in-progress dinos had unconscious AI's after being loaded from save data
Fixed a client and server-side crash involving foliage
Only Wood, Thatch, and Stone required for Stone Walls/StoneFoundation now
Fixed problem connecting to various servers, was a silly data networking mismatch
Fixed issue with player growing... large... upon falling unconscious from dino such as Turtle (very amusing
Spawn Point UI will no longer improperly list buttons for beds that are on cooldown
All pipes are now considered "foundation" and will not fall apart if a piece is destroyed
Server admins can now adjust the following values:
~* The Amount of overall dinos
~* The damage & resistance of tamed vs untamed dinos respectively
~* The relative weight of each dino species and maximum caps of each dino species per zone
~* The speed of taming
~* The speed of harvesting and a multiplier for how much resources are earned (overall, not per resource yet)
~* The amounts of player and dino stamina draining respectively
~* The amounts of player and dino food draining respectively
~* The amounts of player water draining
~* The speed of player and dino natural health recoveries
~* The time of Structure open-demolish on PvE (soon this will be per-structure class, but currently is global)
Fixed size of new bookcase model
Fixed issue with player stats increasing upon rejoining the game (server-side fix).
Official PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games):
Notes now display the first 30 characters of written text as the title of the Note, once something is written on them
C4's now attach properly to structures in some cases where they couldn't
Reduced probability of Spinosaurus spawns by 30%
Explosions now do +200% damage to dinos and +50% damage to players
Sarco and Turtle now dive/climb in water at properly quick speeds (making full use of their move speed)
Player-hosted servers can now maintain a whitelist of SteamID's who are admin cheat-authorized, and those accounts will automatically be able to use cheats without having to enter enablecheats. When utilizing this feature, no cheat password is utilized.
Compass Engram moved to level 10, & no longer requires Smithy (is hand-crafted)
There is now a dedicated keybind for accessing the whistle wheel, which will soon be expanded with emote animations
Sarco now swims up and down much faster
Dino Specs now allow painting all saddle color regions, and the specs look thicker
Steel Vault now has 50% more storage slots
Rex roar now has a large attenuation range
Rockets do about 50% more damage
Spinos no longer lay bronto eggs
Turtles now regen stamina in water
Fixed an exploit with accessing inventories over great distances
Spikewalls can no longer be built nearby enemy core structures
Fabricators, etc, now show craftable resource counts from their own Inventory even when they are not powered-on
"Your thing killed something" messages are now in yellow to avoid scaring you
Server perf resolved, finally! (and an overall perf benefit for everyone). Major PhysX system change. Expected gains of >33%+ on Server in some cases.
New Structure: Metal Water Tank, stores 500 water and is metal tier.
New Structures: Stone Walls/Fence Foundations (the first of a potential stone tier)
Fix for Engrams not appearing on characters in some cass
Notes can now be written at any time not just upon crafting
"All Passive" whistle
Vault now will drop rather than be destroyed if its floor is destroyed
You can now hurt your own unconsciously-taming Dinos in PvE
Fixed case of invisible campfires
Toggle key for Running
Cosmetics now all weigh 0 KG
Admin can now kick/ban/list players by SteamID
Major memory reduction on dedi server (multi-GB reduced)
Player-Hosted Server control of day-cycle length, and relative lengths of Day & Night respectively! Who wants a 24h real-time RP server? ME!!!!!!!
Player-server options for which engrams/blueprints are available on a server, how much they cost, what their level-requirements/pre-reqs are, how much XP is earned & level XP thresholds for players and dinos, and how much damage players & dinos & structures do & their resistances respectively. Your primitive-only worlds are now possible
Info here: http://steamcommunity.com/app/346110/discussions/0/594821545178117961/
Texture Resolution settings no longer affect Terrain geometry quality
You can now optionally specify administrators for a server by numeric SteamID, so that only certain specific steam users can have access to the admin commands, and these users do not have to enter an admin password
If there are multiple bed/sleeping bag points overlapping on the same area on the respawn UI, upon clicking one you will now get a popup list to choose between them more easily.
Audio settings now load properly
Subscribed Steam Workshop Mods now refresh/update/download automatically in the Host Session UI
Fixed a potential server-side crash with dragging ragdolls
In PvE, knocked-out dinos are now damageable by the team that knocked them out (requires server update)
Fixed the (likely) performance draining issue with dedicated server!
You can now make the T-Rex ROAR!!! with alt fire. The first of many
New Structure: Reinforced Steel Vault, for when you gotta store a crapton of items with maximum security
New Structure: Wood Spike Barricade, for when you just gotta build a quick defense on the cheap.
New structure: "Bookshelf" to store mass quantities of blueprints and notes and implants
New Cosmetic: Dino Spectacles (Respawn to get them, or if necessary send them through the Steam Inventory using Obelisks)
Major improvement to asynchronous background streaming, resulting in smoother overall performance when moving through the environment
Can now adjust a setting for whether you want your dino to auto-collect inventory from things it kills
- Locked Doors now always accessible by Tribemates (PIN-coded doors follow the governance setting)
fixed fall damage to never get a super high instantaneous velocity, is now time-based.
fixed water jar blueprint
Supply Drops now give crafted items again, albeit at adjusted rates
Tribe governance can now be reset
Flyers do 60% less damage to structures
Guns/explosives are 20% more effective against dinos
Doubled number of item slots on "Smithy", "Fabricator", etc
Flyer-carried characters are now dropped if line-of-sight is broken, can't go thru structures
Flyer-carried characters' inventory weights are now added to the carrying Flyer's inventory Weight
Unversioned Update: Rewrote distance field shadowing for ~7 miliseconds per frame saved on Titan X. Should be significant for any other cards that have Distance Field Shadowing enabled.
Fixed remaining ladder climbing error
You can now walk all your dinos backwards
Removed the Dino Inventory Slot limits
Raised the dino fall damage velocity threshold by about 33% and decreased fall damage by 33%
Upped the Argentavis' Stamina by 150%, to better enable long-distance flight, it loses stamina when flying as the Ptera.
Blue Supply Crates that weren't appearing are fixed.
From the backs of dinos, only doors are now activatable. Otherwise [E] will dismount.
Drop-All no longer drops equipped items (dino saddles etc)
Note about fall damage: non-ridden, tamed dinos do not take fall damage.
Dino inventories now have limited slots (this was always intended, the value was just inputted incorrectly prior to now
Argentavis can now also pickup characters, with a higher weight limit than Pteranodon
Nerdry Glasses and Rex Bone Helm are now paintable
Fixed bug where Tribe data could be lost or corrupted, and bug where players who left Tribe would still be considered as "in" the Tribe.
Majorly reduced stalls when streaming in new area zones
Added a radial "Whistle Wheel" that you can use to choose from among the many whistles now available. Access it optionally by briefly holding the "Whistle 'You Follow'" key!
Only female creatures can lay eggs now. I know, this makes me sad but it had to happen
Added volume slider for voice chat
Eliminated delays upon Dino AI finding new targets, make the AI's snappier and more lifelike. Also made tamed Dinos cancel their current movement whenever they are given a new order/AI-state, making them more pro-active.
You can now open gates with the [E] / Use key when riding a Dino, without having to dismount
Tribe Governance Options. Tribe Manager now has "Government" options which can (currently) only be set upon creation of the Tribe. When you are invited to a Tribe, you can now view the Tribe's governance options in the Activation menu before deciding whether to join. If you wish to change this afterwards, Merge the Tribe into a new Tribe.
Server startup time dramatically reduced.
More efficient RAM usage of the TheIsland zones streaming
Improved perf on GPU particles
Dinos now take fall damage properly
Better dino following logic, and fixed a bug where following dinos weren't sprinting like they should have been
Oxygen Enhancing stew is now twice as powerful
Rockets now have gravity and drop over time, no more infinite range rocket shots
Crops now grow at 2x speed
High-level surface supply crates now only give blueprints, was too OP for them to give fully-crafted items
Piranhas now spawn in larget groups
Megalodons can't beach anymore
Fixed a server-side PhysX crash
New: Craftable Headlamp item
You can now access patch notes from within the game
Environmental Resources now replenish twice as quickly and less range required away from human structures
You can now 'Drop All Items' from remote inventories, which drops them onto the floor
You can now press 'D' when highlighting an item in Inventory to drop it, you can also press Ctrl-D-Num to instantly drop a slotbar item. Power-users!!!!
Behemoth gate can now be built on non-flat ground, and all dinos can now move through Dino Gate properly now.
Ladder Climbing can properly be activated from above in all cases now.
Added "Go Aggressive" and "Go Neutral" ranged whistle commands. "Go Neutral" also clears aggro, so is good for quickly recalling your dinos from an attack.
Flyers can now carry other dinos, as well as humans
New server browser that is more akin to Steam's server browser, allows asynchronous retrieving and filtering searching from among ALL servers, not just a handful.
In PvE you can now drag unconscious players who are logged-out. Necessary, for now, to prevent people from logging out within your base and thus permanently "occupying" your base.
You can now activate "wander" mode on tamed dinos, which will make them wander as they normally do in the Wild. Useful if you want mild hunting or just to have them feel more natural when penned-up (gotta have that Dodo farm naturalism). Coming soon: "Hunt-and-return radius" mode
"EnablePvPGamma=true" server option will now work
Added move-and-copy logic to saving to avoid any corruptions of save or tribe data
Fixed a stat math problem with Downloading Dinos via the Obelisks
Gamma adjustment now disabled on PvP/Hardcore servers (by server-side default). Unofficial Servers can force allow gamma adjustment on PvP/Hardcore with this commandline/INI option:
Replenishing times on all resources reduced by 40% (will replenish faster)
Fixed Spinosaurus crash that was affecting Official Server 17
Mounted Sabers can now jump -- is wicked cool to attack when doing this, increases forward momentum
Improved Tamed dino climbing, and following distances
Fixed main menu UI threading crash
Trikes now have 25 percent more hp and thirty percent more damage
Stegos buffed 10 percent more dmg and fifteen percent more HP
Increased brightness of night by 17% (where outside exposed to the moon. forests/shadowed areas are just as dark as they ever were
Can no longer drag living unconscious players/dinos in PvE that aren't on your team.
Changed spear Weight to 3 (from 6)
Lessened rate of torpidity recovery relative to max torpidity for wild unconscious dinos. This is a server-side change. Also increased speed recovery for Tamed Dinos! Win-Win!
Fixed female Saber riding anims
Low chance to get metal from ALL non-metallic rocks, albeit more commonly from smooth river-rocks. And better with picks, of course. This will not take effect on Official Servers until they are upgraded to 174.1 overnight.
Reduced explosions damage onto metal structures by 50%. This will not take effect on Official Servers until they are upgraded to 174.1 overnight.
Increased piranha turn rate.
Raised Max Player Level to 64, providing 120 additional Engram Points
Raised Max Tamed Dino Level Additions to 38
Fix for Flyer Stamina.
Fix for Gas Consumption Rate. 30x improvement
Armor durability rebalancing. ~3x durability
Tripled the metal content of metal and rich-metal rocks
Re-added a small chance to get metal from river-rocks. Thanks for the feedback everyone, it makes sense to provide an alternate less-intense progression path
Prevented tamed dinos from drowning so easily
Changed autodestruct in PvE structures to 18 days, and made it so that rather than automatically demolishing itself, the structure then gives the option for anyone to demolish it via radial menu.
Made Smithies and other containers automatically have the necessary engrams when new engrams are added, rather than having them be rebuilt
Made it clear via description that the Food Preservation Bin requires Sparkpowder to preserve food, and that it can also create Beef Jerky.
Added Option to disable Torpor screen flash (purple flash)
Dino Knocked-Out state will now hold until the Dino's Torpor reaches 0%, previously they could exit earlier. However, their Torpor will decrease more quickly based on how much their maximum Torpor level is -- so that higher-level Dinos are naturally more difficult to keep knocked-out.
Increased effectiveness of temperature insulation by 20%
Bronto saddle can now be equipped properly
Non-water Dinos will now attempt to swim to the surface and not drown
Fixed armor insulation values & UI display (wasn't displaying hyperthermic insulation properly): cloth now adds positive hyperthermic insulation, all other armors currently add negative hyperthermic insulation but now scaled more appropriately. Swimwear coming to add more positive hyperthermic insulation!
Fixed LOD's on dino gates and other assets
Mid-size dinos (less than Rex, such as Stego etc) now properly fit thru the Dino Gate. For large-tier dinos you need still a Mega Gate, of course.
Fixed crafting table requirements on a number of items, to now display their proper crafting table in the Engram UI (i.e. now it says that a Smithy is required to craft a Spinosaurus Saddle)
Adjusted Spawn Rates: Piranhas more common on insland lakes/rivers (they were missing primarily), Carnos less common everywhere, Spinos less common everywhere
Reduced Spino overland run & walk speeds by 25%
Fixed a bad damage multiplier for explosives on Wood structures (like several times too strong :-P)
Spinosaurus! Fear the beast!
New Structures: Spike Wall (great for defending against incoming tribe dino attacks) and Food Preservation Bin items, and Beef Jerky!!! (Sparkpowder+Oil+Cooked Meat or Cooked Prime Meat+hour wait == SUPER LONG LASTING FOOOOOD!)
General GPU optimizations plus new graphics configuration options: Mesh LOD slider, High Quality Materials checkbox (disabling this and restarting will have tremendous perf savings at the cost of less detailed terrain materials), Subsurface Scattering Checkbox (disabling this will make plants and skin material look a little less good, but also save a lot of perf)
After login you now get a message indicating how you died if your character was killed when you were logged out (needs more details added)
Pteras now land better when out of stamina, won't eject you as soon
You and dinos can attack when no stamina now, however doing so will increase your torpidity
Slight purple overlay when torpidity is increasing
Spoiling timer exploits fixed
Various ways to teleport into people's houses seemingly fixed
Grenades rebalanced, ~60% damage reduction vs structures and now also require oil to craft
PvE structures that haven't had a Tribe/Creator nearby in one week are now auto demolished. Can be disabled on player-run servers.
Structure Limit now configurable for player-run servers
Non-Tribe Flyer Carrying now an option for PvE servers
Added Rich Metal and Regular Metal Mountain Rocks
Metal Tools' durabilities fixed
Character bodytype presets
"Find Mods" button added to Host Game Menu
Rare Limited-Edition Cosmetic Item Skin drops: Nerdry's Glasses (from the bellies of Dilo's) and Rex Bone Helmet
Land dinos now lose stamina when swimming while mounted, Amphibious dinos (turtle, sarco, etc) now regain stamina much more quickly in water
Unconscious dinos being tamed no longer can be harmed by non-tribe players in PvE
Fixed bug where Generator with cables attached could not get its inventory accessed
Tribe ID's and Player ID's are now guaranteed to be unique. Should eliminate future cases of player/tribe body snatchers.
Realtime time and current map now indicated on pause menu
Downloading mods at the Host Game screen now indicates download progress, mods that have been updated on Steam Workshop will now redownload
Broodmother will now give Dossier and Steam Achievement correctly when defeated
You can now set the temperature scale to Fahrenheit in the Options menu
Upped bullet damages by about 20%
Your current Biome/Temperature now updates correctly when riding a mount
"Transfer Tribe Ownership" button is now clickable properly
Base Carno damage buffed from 30 to 50, base Rex damage buffed from 50 to 80
Rate of health recovery from mounts consuming corpses or trees is reduced (was previously essentially granting mounts nearly instant health recovery)
New server commandline/INI options (GamerUserSettings.ini [ServerSettings] section or "?Option=Value" for commandline argument):