アビリティ

Last-modified: 2020-04-17 (金) 12:41:19

アビリティ一覧 (Slash系)

名前属性威力消費SP範囲(射程)効果備考所持デーモン、ヒーロー、レリックModifier
Absolving Cut?Slash7020近接追加で自分または周囲の味方のGuilt、Hex、Pariah、Hexを治療するViolent,Maj.
Calming Cut?Slash7020近接追加で自分または周囲の味方のStun、Panic、Sleep、Charmを治療するViolent,Maj.
Cleansing Cut?Slash7020近接追加で自分または周囲の味方のInfection、Poison、Paralysisを治療するCrown of GloryViolent,Maj.
Cleave?Slash7015コーン(1)Crown of Glory,Titan's Fist?Violent
Crusader Slash?Slash7010近接50%の確率で対象をGuilt状態にするCrown of GloryViolent
Counterattack?Slash550近接50%の確率で反撃するViolent
Cursed Slash?Slash7010近接50%の確率で対象をPariah状態にするCrown of GloryViolent
Fiery claw?Slash/Fire855近接SlashとFireの分割ダメージ 33%で対象をIgnite状態にするHuo shu
Feral claw?Slash705近接Red cap
Guarding Cut?Slash7015近接追加で自分または周囲の味方をDEF UP状態にするCrown of GloryMaj.
Heat Wave?Slash/Fire8515コーン(1)SlashとFireの分割ダメージ 33%で対象をIgnite状態にするEye of the Dragon?
Inspiring Cut?Slash7015近接追加で自分または周囲の味方をACC UP状態にするHeadlessViolent,Maj?
Maul?Slash8515近接二回に分割して攻撃Hand of the Dead?
Pounce?Slash7015遠距離位置指定(4)対象の隣に移動して攻撃 対象をスタン状態にするクールダウンCharge(6)Eye of the Dragon?,Hand of the Dead?Violent
Reviviing Cut?Slash7020近接追加で現在HP50%以上の自分または周囲の味方に威力105の回復Crown of GloryMaj.
Slash Dance?Slash7015自分の周囲敵にのみ当たる Movement扱いクールダウンBreath(2)zaji?(ヒーロー)Violent
Soothing Cut?Slash7015近接追加で自分または周囲の味方をRegeneration状態にするCrown of GloryMaj.
Sure Slice?Slash7015近接必中Titan's Fist?Violent
Throat Slash?Slash7010近接35%の確率で対象をMute状態にするCrown of Glory
Warning Cut?Slash7015近接追加で自分または周囲の味方をEV UP状態にするCrown of GloryViolent,Maj.
Witch Cut?Slash7010近接35%の確率で対象をHex状態にするCrown of Glory

アビリティ一覧 (Impact系)

名前属性威力消費SP範囲(射程)効果備考所持デーモン、ヒーロー、レリックModifier
Avalanche?Impact/Ice7030半径1のボール(1)ImpactとIceの分割ダメージ 対象をChill状態にする 必中Eye of the Dragon?
Bull Rush?Impact7010遠距離(6)対象に突撃して攻撃、対象をスタン状態にするクールダウンCharge(6)Crown of Glory,Eye of the Dragon?Brutal
Clobber?Impact1005近接命中率50%Titan's Fist?Brutal
Earth Break?Impact5530半径1のボール(1)必中Titan's Fist?Brutal
Evadebreaker?Impact7010近接対象を50%でEV down状態にするBrutal
Focusbreaker?Impact7010近接対象を50%でACC down状態にするCrown of GloryBrutal
Heavy Blow?Impact705近接Slime
Knockout?Impact7015近接対象を35%でSleep状態にするCrown of Glory[[]]
Mightbreaker?Impact7010近接対象を50%でOFF down状態にするCrown of GloryBrutal
Mighty Roar?Impact0~8540コーン(3)威力はSPに比例 対象を35%でStun状態にするEye of the Dragon?[[]]
Shellbreaker?Impact7010近接対象を50%でDEF down状態にするBrutal
Slap Silly?Impact7015近接対象を35%でPanic状態にするBrutal
Speedbreaker?Impact7020近接対象を35%でSlow状態にするCrown of Glory[[]]
Stunning Blow?Impact7015近接対象を35%でStun状態にするCrown of Glory,Eye of the Dragon?Brutal
Tackle?Impact7010近接対象を50%で行動を遅らせる?Brutal
Throw Rock?Impact705遠距離()クールダウンLuck(3)Red capBrutal

アビリティ一覧 (Pierce系)

名前属性威力消費SP範囲(射程)効果備考所持デーモン、ヒーロー、レリックModifier
Eat alive?Pierce10010近接与えたダメージの50%吸収(対象のBody耐性依存) 命中率50%Eye of the Dragon?
Exhausting Bite?Pierce7015近接対象のSPを10減少させるDeadly
Fierce Stab?Pierce705近接Malingee
Ghost Bite?Pierce7015遠距離位置指定()Deadly
Ghost Pierce?Pierce7010近接対象に隣接したランダムな位置へ移動Will o' wispDeadly
Infectious Bite?Pierce7010近接対象を50%でInfection状態にするZombieDeadly
Inpale?Pierce8510近接Titan's Fist?
Leech Bite?Pierce7010近接与えたダメージの50%吸収(対象のBody耐性依存)Hand of the Dead?Deadly
Needle Shot?Pierce7015遠距離()Vodun Mask?
Numbing Bite?Pierce7015近接対象を35%でParalysis状態にするHand of the Dead?Deadly
Numbing Needle?Pierce7025遠距離()対象を35%でParalysis状態にするVodun Mask?
Piercing Thrust?Pierce7020ビーム()敵にのみ当たるDeadly
Riposte?Pierce700近接攻撃を回避またはパリィした場合、攻撃してきた敵に反撃ReactiveTitan's Fist?Maj.
Shocking Spear?Pierce/Electricity8520ビーム()PierceとElectricityの分割ダメージ 対象を10%でShock状態にするCrown of Glory,Eye of the Dragon?
Shocking Stab?Pierce/Electricity855近接PierceとElectricityの分割ダメージ 対象を10%でShock状態にするCrown of Glory
Spiny Veil?Pierce700近接攻撃してきた敵に反撃 必中ReactiveDeadly
Venomous Bite?Pierce7010近接対象を50%でPison状態にするDeadly

アビリティ一覧 (Fire系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
Burning VaporFirePassiveAttempt to inflict melting on non-immune targets also have a 70% chance to briefly inflict ignite, causing damage over time.
Combustive AuraFireAuraSelf Area(8)Each standard turn, has a 8% chance to Ignite enemies, causing damage over a short duration.
Ember HeartFirePassiveReduce the SP cost of Fire abilities by 5 if you used an Fire ability last turn.
FirestarterFirePassiveIncreases your chance to apply Ignite by 50% of the original chance.
Greek FireFirePassiveIncreases the duration of your Ignite effects by 3 turns.
WarmthFirePassiveIncreases HP and SP regeneration based on the number of Ignited characters you can see(more characters = larger bonus, with diminishing returns.)

アビリティ一覧 (Ice系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
Chilling AuraIceAuraSelf Area(8)Each standard turn, has a 15% chance to Chill enemies, reducing their accuracy, evasion, and movement speed slightly.
Deep ChillIcePassiveIncreases the duration of your Chill effects by 3 turns.
Frost ArmorIcePassiveWhen your last action was an Ice ability, you have 25% improved defense.
FrostbiteIcePassiveYour Ice attacks also reduce the target’s SP by 10%.
Frozen HeartIcePassiveReduce the SP cost of Ice abilities by 5 if you used an Ice ability last turn.
Glacial ShellIcePassiveProvides a 100% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. This works even when Stunned, Paralyzed, etc. triggers a cold cooldown when activated.Cooldown: Cold(4)
HeadwindIcePassiveIce attacks delay the next turn of targets that moved during their previous turn.
IcebreakerIcePassiveYour attacks that damage Chilled targets also deal a 70 Power Ice attack if the additional damage would be fatal to target.
Icy ShieldIcePassiveIf your last action was an Ice ability, provides a 25% chance to block Slash, Impact, and Pierce attacks.
Mist ShroudIcePassiveIf your last action was an Ice ability, provides a 25% chance to block Fire, Ice, and Electricity attacks.

アビリティ一覧 (Electricity系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
Bolt ChainElectricityPassiveShocking a target also inflicts a 55 Power attack on and has a 10% chance to Shock an adjacent enemy; this attack cannot miss. Shock applied by Bolt Chain cannot trigger Bolt Chain.
Full PowerElectricityPassiveIncreases your chance to apply Shock by 200% of the original chance when your SP is 100 or higher. (This is checked before casting cost are deducted.)
GalvanizeElectricityPassiveWhen you apply Shock, you regain 30 SP.
High voltageElectricityPassiveIncreases your chance to apply Shock by 50% of the original chance.
Shocking AuraElectricityAuraSelf Area(8)Each standard turn, has a 4% chance to Shock enemies, causing them to miss their next turn.
Storm HeartElectricityPassiveReduce the SP cost of Electricity abilities by 5 if you used an electricity ability last turn.
Storm LordElectricityPassiveReduce the SP cost of Electricity abilities by 20 if you can see any Shocked characters.
StormcallerElectricityPassiveElectricity abilities that are unaffected by accuracy and evasion have an additional +15% chance to hit.
StormwalkElectricity0Direct(8)Must target a Shocked character. Warps you adjacent to the target, and restore 20 of your SP. Free actionFree action, Cooldown: Charge(1)
ThunderousElectricityPassiveShocking a target also has a 70% chance to delay the next turn of nearby enemies.

アビリティ一覧 (Body系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
Blood RotBodyPassiveWhen you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target’s offense by 20%.
BloodthirstBodyPassiveHeals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance)
FlasheaterBodyReactiveMelee(1)Responds to adjacent character’s death by draining them, healing yourself for 25% of their maximum HP.
Flesh RotBodyPassiveWhen you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target’s defense by 20%.
Foul AuraBodyAuraSelf Area(8)Each standard turn, has a 8% chance to Infect enemies, which prevents most HP and SP recovery.
GluttonyBodyPassiveProvides a 50% increase in healing, SP restoration, and MaxHP bonuses from drains and abilities that heal based on damage dealt or restore SP based on SP drained.
InfectiousBodyPassiveProvides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which prevents most HP and SP recovery.
Lung RotBodyPassiveWhen you apply Infection, Poison, or Paralysis, you have a 85% chance to delay the target’s next turn.
VenomousBodyPassiveProvides a 35% chance for your Slash, Impact, and Pierce attacks to apply Posion, causing damage over time (can stack three time).

アビリティ一覧 (Mind系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
BravadoMindReactiveSelf(0)Rests your presence cooldown when an attack reduces your health to 50% or less.Cooldwon: Bravado(1)
CharismaMindPassiveReduces Presence cooldowns by 33% when your HP are at more than 50% of maximum.
Dizzying VaporMindPassiveAttempts to inflict Melting on non-immune targets also have a 35% chance to briefly inflict Pnic, causing the target’s actions to sometimes be randomized.
DreamstalkerMindPassiveYour attacks deal 50% more damage to and do not wake up Sleeping targets that have full HP.
Fearsome AuraMindAuraSelf Area(8)Each standard turn, has a 15% chance to delay enemies’ next turns.
HeavyhandedMindPassiveProvides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn.
NightbringerMindPassiveProvides a 20% chance for your Slash, Impact, and Pierce attacks to Inflict Sleep, preventing the target from acting for a few turns or until damaged.
Share PainMindPassiveYour Mind attacks deal 0-50% more damage based on your current health ( less health = more damage).
TerrifyingMindPassiveProvides a 20% chance for your Slash, Impact, and Pierce attacks to apply Panic , causing the target’s actions to sometimes be randomized.

アビリティ一覧 (Matter系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
AcidicMatterPassiveProvides a 35% chance for your Slash, Impact, and Pierce attacks to apply Melting, causing damage over time.
BlindingMatterPassiveProvides a 10% chance for your Slash, Impact, and Pierce attacks to Inflict Blind, which reduces sight radius to 1 and also reduces accuracy and evasion by 50%.
HydrofluoricMatterPassiveYour attempts to inflict Melting bypass Matter resistance (but not immunity).
TanglerMatterPassiveProvides a 35% chance for your Slash, Impact, and Pierce attacks to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.)
Toxic VaporMatterPassiveAttempt to inflict melting on non-immune targets also have a 50% chance to briefly inflict Poison, causing damage over time (can stack three times).
Writhing AuraMatterAuraSelf Area(8)Each standard turn, has a 8% chance to Held to enemies, which reduces accuracy, evasion, and movement speed (can stack three times.)

アビリティ一覧 (Light系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
Angel’s MienLightPassiveYour Light and Dark attacks have a 40% chance to apply Stun to targets who are adjacent to you.
Cleric’s MienLightPassiveYour Light and Dark attacks have a 50% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities.
CrusaderLightPassiveProvides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the targets (excluding reactions).
Exorcist’s MienLightPassiveYour Light and Dark attacks deal 20% more damage to targets weak to Light.
Hand of LightLightPassiveYour Slash, Impact, and Pierce attacks that damage targets weak to light also deal a 85 Power Light attack if the additional damage would be fatal to the target.
Judge’s MienLightPassiveYour Light and Dark attacks have a 100% chance to delay the next turn of targets whose last action was a damaging ability.
King’s MienLightPassiveYour Light and Dark attacks have a 70% chance to apply Guilt to targets whose HP is at or above their base maximum, healing those who damage the targets (excluding reactions).
LuxLight?Self Area(8)Only affects enemies. Has a 70% chance to apply Guilt, and a 50% chance to apply Mute, followed by an 85 Power attack. Cannot miss.Cannot miss, Cooldwon: Miracle(1)
Silver HandLightPassiveProvides a 20% chance for your Slash, Impact, and Pierce attacks to apply Mute, which prevents the use of non-physical abilities.
Zealous AuraLightAuraSelf Area(8)Each standard turn, has a 8% chance to apply Guilt to enemies, healing those who damage them (excluding reactions.)

アビリティ一覧 (Dark系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
AccursedDarkPassiveProvides a 35% chance for your Slash, Impact, and Pierce attacks to apply Pariah, causing the target’s allies to take damage when the target does (excluding reactions).
Accursed AuraDarkAuraSelf Area(8)Each standard turn, has a 8% chance to Pariah enemies, causing each of them to damage their allies when they take damage ( excluding reactions).
CripplerDarkPassiveProvides a 20% chance for your Slash, Impact, and Pierce attacks to apply Hex, which reduces physical resistance (not immunity) by one level, and reduces physical damage dealt.
Fool’s MienDarkPassiveYour Light and Dark attacks have a 50% chance to inflict Pariah on targets whose last action was not a damaging ability.
OppressorDarkPassiveIncreases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.)
Reaper’s MienDarkPassiveYour Light and Dark attacks heal you for 50% of the damage dealt to characters hose HP is 50% or less of their maximum.
SouleaterDarkReactiveDirect(8)Responds to a visible character’s death by draining them, healing yourself for 10% of their maximum HP.
Witch’s MienDarkPassiveYour Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect.

アビリティ一覧 (Healing系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
Absolving AuraHealingAuraSelf Area(8)Each standard turn, reduce the duration of your and all visible allies’ Light and Dark status effects by 0.5 turns.
Bright BloodHealingPassiveIncreases natural HP regeneration and MaxHP recovery from earning experience by 200%
Calming AuraHealingAuraSelf Area(8)Each standard turn, reduce the duration of your and all visible allies’ Mind status effects (except Stun) by 0.5 turns.
Cleansing AuraHealingAuraSelf Area(8)Each standard turn, reduce the duration of your and all visible allies’ Body status effects by 0.5 turns.
Eternal GloryHealingPassiveFully restores MaxHP and then HP when HP reaches 0.Cooldown: Soul(90)
Healing AuraHealingAuraSelf Area(8)Each standard turn, grants a 10 Power heal to you and all visible allies.
Healing FactorHealingReactiveSelf(0)Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time.
LifeweaverHealingPassiveReduces the SP cost of Healing abilities by 5, to a minimum of 0.
MalleableHealingPassiveImprove natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage.
MeditateHealing0Self(0)Can be used while Muted. Restores 10 SP.Cooldown: Cantrip(0)
Normalizing AuraHealingAuraSelf Area(8)Each standard turn, reduce the duration of your and all visible allies’ Fire, Ice, and Electricity status effects (except Shock) by 0.5 turns.
Relieving AuraHealingAuraSelf Area(8)Each standard turn, reduce the duration of your and all visible allies’ Matter status effects (except Harden) by 0.5 turns.
ResoluteHealingReactiveSelf(0)Reduces the remaining duration of each of your negative status effects by 20% of the current duration when damaged by attacks (excluding reaction). No effect on Shock, Stun, or Harden.
RestoreHealing20Self(0)105 Power heal.Cooldown: Restore(5)
Uncursing AuraHealingAuraSelf Area(8)Each standard turn, reduce the duration of your and all visible allies’ Debuff status effects by 1 turns.
Vigorous AuraHealingAuraSelf Area(8)Each standard turn, restores 1 SP to you and all visible allies.
VitaeHealing?Self Area(8)Only affects allies. Remove all negative status changes, then applies a 150 Power heal.Cooldown: Miracle(1)
VitalizeHealing5Self(0)Briefly bestows Regeneration, restoring health over time. Free action.Cooldwon: Cantrip(5)
War SoulHealingReactiveDirect(8)Responds to a visible character’s death by restoring 10 of your SP.
War SpiritHealingReactiveMelee(1)Responds to a adjacent character’s death by restoring 25 of your SP.

アビリティ一覧 (Buff系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
BlessweaverBuffPassiveReduces the SP cost of Buff abilities by 5, to a minimum of 0.
LeadershipBuffPassiveAccelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters.
RabblerouserBuffPassiveYour abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn.

アビリティ一覧 (Debuff系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
Corrosive VaporDebuffPassiveAttempt to inflict melting on non-immune targets also have a 50% chance to briefly reduce defense by 20%.
Dispelling AuraDebuffAuraSelf Area(8)Each standard turn, reduce the duration of enemies’ Buff status effects by 1 turns.

アビリティ一覧 (Defense系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
Block ImpactDefensePassiveProvides a 33% chance to block Impact attacks.
Block PhysicalDefensePassiveProvides a 20% chance to block Slash, Impact, and Pierce attacks.
Block PierceDefensePassiveProvides a 33% chance to block Pierce attacks.
Block SlashDefensePassiveProvides a 33% chance to block Slash attacks.
DiehardDefensePassivePrevents death, except by Ignite, Poison, or Melting damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance).
Evade StepDefensePassiveGain a 25% chance to dodge attacks when you last action was movement or movement ability.
EvasionDefensePassiveProvides a 10% chance to dodge attacks.
Flame WardDefensePassiveProvides a 33% chance to block Fire attacks. This works even when Stunned, Paralyzed, etc.
Frost WardDefensePassiveProvides a 33% chance to block Ice attacks. This works even when Stunned, Paralyzed, etc.
Iron CoreDefensePassiveReduces the duration of Fire, Ice, and Electricity status effects (except Shock) applied to you by 50%. Reduces your chance to be Shocked by 50% of the original chance.
Iron MindDefensePassiveReduces the duration of Mind status effects (except Stun) applied to you by 50%. Reduces your chance to be Stunned by 50% of the original chance.
Iron SpiritDefensePassiveReduces the duration of Light and Dark status effects applied to you by 50%.
Iron WillDefensePassiveReduces the duration of Debuff status effects applied to you by 50%.
Last DefenseDefensePassiveIncreases defense by 100% when your health is at 25% or less of maximum.
Low ProfileDefensePassiveAlways dodge projectiles fired by allies unless directly targeted.
Lucky DodgeDefensePassiveProvides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated.Luck(3)
Mob CoverDefensePassiveGain a 15% chance to dodge attacks when adjacent to enemy other than the attacker.
ParryDefensePassiveProvides a 33% chance to parry Melee, Beam, or Direct range Slash, Impact, or Pierce abilities if your last used ability was also such.
Ready BlockDefensePassiveIf your last action was an Melee, Beam, or Direct range Slash, Impact, or Pierce ability, provides a 20% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks.
Stone StanceDefensePassiveProvides a 15% chance to block Slash, Impact, Pierce, Fire, Ice, and Electricity attacks if your last action was not movement or a movement ability.
Storm WardDefensePassiveProvides a 33% chance to block Electricity attacks. This works even when Stunned, Paralyzed, etc.
Triad WardDefensePassiveProvides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc.
UnconquerableDefenseReactiveSelf(0)Responds to damage dealt to you by enemies by reducing your Endure cooldown by 1.

アビリティ一覧 (None系)

名前属性Type威力消費SP範囲(射程)効果備考所持Modifier
AfflicterNonePassiveRestores 5 SP for applying a new Body, Mind, Matter, Light , Dark, or Debuff status effect. (Poison or Held stacking does no count as a new effect.)
AurastrikeNonePassiveIf your last action was a Fire, Electricity, or Ice ability, adds damage and a chance of special effect of that type to Slash, Impact, and Pierce attacks.
BloodlustNonePassiveRestore SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets.
ChannelerNonePassiveReduces the SP cost of abilities with the Miracle cooldown to 0, and reduces Miracle cooldowns by 50%.
DesiccationNonePassiveImproves the effectiveness of your SP reduction effects by 50%.
Lucky StarNonePassiveYou only have a 1 in N chance of triggering Luck cooldowns, when N is the number of Luck cooldown abilities you have.
MantraNone0Self(0)Reduces light and Dark cooldowns by2 turns. Free action.Cooldown: Cantrip(3)
MartyrNoneReactiveSelf(0)Reduces Light and Dark cooldowns by 1 turn when you are damaged by an attack.
MobilityNonePassiveReduce the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown.Cooldown: Charge(0)
OverpowerNonePassiveReduces the chance of opponents Blocking, Dodging, or Parrying your attacks by half.
PriesthoddNonePassiveReduces Light and Dark cooldowns by 1 (minimum 0). Cooldowns reduced to 0 by Priesthood are removed from tha ability and no longer restrict its usage.
ReservesNonePassiveIf you would gain a time-based cooldown longer than 1 turn and do not have a Reserves cooldown, you instead gain a Reserves cooldown of the same amount.Cooldown: Reserves(0)
SwiftnessNonePassiveReduce the turn cost of movement and movement abilities by 20%
TirelessNonePassiveIncreases MaxSP by 25.
TormentorNonePassiveRestore 5 SP when you deal damage to one or more characters that have negative status effects.
TwilightNonePassiveWhen your HP is 50% or less of your maximum, reduce the SP cost of Light and Dark abilities by 10 (to a minimum of 0), and if you start your turn with a Light or Dark cooldown of 2 or less, it is cleared.
VigorousNonePassiveIncreases SP regeneration by 50%.