アビリティ一覧 (Slash系)
名前 | 属性 | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持デーモン、ヒーロー、レリック | Modifier |
Absolving Cut? | Slash | 70 | 20 | 近接 | 追加で自分または周囲の味方のGuilt、Hex、Pariah、Hexを治療する | Violent,Maj. | ||
Calming Cut? | Slash | 70 | 20 | 近接 | 追加で自分または周囲の味方のStun、Panic、Sleep、Charmを治療する | Violent,Maj. | ||
Cleansing Cut? | Slash | 70 | 20 | 近接 | 追加で自分または周囲の味方のInfection、Poison、Paralysisを治療する | Crown of Glory | Violent,Maj. | |
Cleave? | Slash | 70 | 15 | コーン(1) | Crown of Glory,Titan's Fist? | Violent | ||
Crusader Slash? | Slash | 70 | 10 | 近接 | 50%の確率で対象をGuilt状態にする | Crown of Glory | Violent | |
Counterattack? | Slash | 55 | 0 | 近接 | 50%の確率で反撃する | Violent | ||
Cursed Slash? | Slash | 70 | 10 | 近接 | 50%の確率で対象をPariah状態にする | Crown of Glory | Violent | |
Fiery claw? | Slash/Fire | 85 | 5 | 近接 | SlashとFireの分割ダメージ 33%で対象をIgnite状態にする | Huo shu | ||
Feral claw? | Slash | 70 | 5 | 近接 | Red cap | |||
Guarding Cut? | Slash | 70 | 15 | 近接 | 追加で自分または周囲の味方をDEF UP状態にする | Crown of Glory | Maj. | |
Heat Wave? | Slash/Fire | 85 | 15 | コーン(1) | SlashとFireの分割ダメージ 33%で対象をIgnite状態にする | Eye of the Dragon? | ||
Inspiring Cut? | Slash | 70 | 15 | 近接 | 追加で自分または周囲の味方をACC UP状態にする | Headless | Violent,Maj? | |
Maul? | Slash | 85 | 15 | 近接 | 二回に分割して攻撃 | Hand of the Dead? | ||
Pounce? | Slash | 70 | 15 | 遠距離位置指定(4) | 対象の隣に移動して攻撃 対象をスタン状態にする | クールダウンCharge(6) | Eye of the Dragon?,Hand of the Dead? | Violent |
Reviviing Cut? | Slash | 70 | 20 | 近接 | 追加で現在HP50%以上の自分または周囲の味方に威力105の回復 | Crown of Glory | Maj. | |
Slash Dance? | Slash | 70 | 15 | 自分の周囲 | 敵にのみ当たる Movement扱い | クールダウンBreath(2) | zaji?(ヒーロー) | Violent |
Soothing Cut? | Slash | 70 | 15 | 近接 | 追加で自分または周囲の味方をRegeneration状態にする | Crown of Glory | Maj. | |
Sure Slice? | Slash | 70 | 15 | 近接 | 必中 | Titan's Fist? | Violent | |
Throat Slash? | Slash | 70 | 10 | 近接 | 35%の確率で対象をMute状態にする | Crown of Glory | ||
Warning Cut? | Slash | 70 | 15 | 近接 | 追加で自分または周囲の味方をEV UP状態にする | Crown of Glory | Violent,Maj. | |
Witch Cut? | Slash | 70 | 10 | 近接 | 35%の確率で対象をHex状態にする | Crown of Glory |
アビリティ一覧 (Impact系)
名前 | 属性 | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持デーモン、ヒーロー、レリック | Modifier |
Avalanche? | Impact/Ice | 70 | 30 | 半径1のボール(1) | ImpactとIceの分割ダメージ 対象をChill状態にする 必中 | Eye of the Dragon? | ||
Bull Rush? | Impact | 70 | 10 | 遠距離(6) | 対象に突撃して攻撃、対象をスタン状態にする | クールダウンCharge(6) | Crown of Glory,Eye of the Dragon? | Brutal |
Clobber? | Impact | 100 | 5 | 近接 | 命中率50% | Titan's Fist? | Brutal | |
Earth Break? | Impact | 55 | 30 | 半径1のボール(1) | 必中 | Titan's Fist? | Brutal | |
Evadebreaker? | Impact | 70 | 10 | 近接 | 対象を50%でEV down状態にする | Brutal | ||
Focusbreaker? | Impact | 70 | 10 | 近接 | 対象を50%でACC down状態にする | Crown of Glory | Brutal | |
Heavy Blow? | Impact | 70 | 5 | 近接 | Slime | |||
Knockout? | Impact | 70 | 15 | 近接 | 対象を35%でSleep状態にする | Crown of Glory | [[]] | |
Mightbreaker? | Impact | 70 | 10 | 近接 | 対象を50%でOFF down状態にする | Crown of Glory | Brutal | |
Mighty Roar? | Impact | 0~85 | 40 | コーン(3) | 威力はSPに比例 対象を35%でStun状態にする | Eye of the Dragon? | [[]] | |
Shellbreaker? | Impact | 70 | 10 | 近接 | 対象を50%でDEF down状態にする | Brutal | ||
Slap Silly? | Impact | 70 | 15 | 近接 | 対象を35%でPanic状態にする | Brutal | ||
Speedbreaker? | Impact | 70 | 20 | 近接 | 対象を35%でSlow状態にする | Crown of Glory | [[]] | |
Stunning Blow? | Impact | 70 | 15 | 近接 | 対象を35%でStun状態にする | Crown of Glory,Eye of the Dragon? | Brutal | |
Tackle? | Impact | 70 | 10 | 近接 | 対象を50%で行動を遅らせる? | Brutal | ||
Throw Rock? | Impact | 70 | 5 | 遠距離() | クールダウンLuck(3) | Red cap | Brutal |
アビリティ一覧 (Pierce系)
名前 | 属性 | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持デーモン、ヒーロー、レリック | Modifier |
Eat alive? | Pierce | 100 | 10 | 近接 | 与えたダメージの50%吸収(対象のBody耐性依存) 命中率50% | Eye of the Dragon? | ||
Exhausting Bite? | Pierce | 70 | 15 | 近接 | 対象のSPを10減少させる | Deadly | ||
Fierce Stab? | Pierce | 70 | 5 | 近接 | Malingee | |||
Ghost Bite? | Pierce | 70 | 15 | 遠距離位置指定() | Deadly | |||
Ghost Pierce? | Pierce | 70 | 10 | 近接 | 対象に隣接したランダムな位置へ移動 | Will o' wisp | Deadly | |
Infectious Bite? | Pierce | 70 | 10 | 近接 | 対象を50%でInfection状態にする | Zombie | Deadly | |
Inpale? | Pierce | 85 | 10 | 近接 | Titan's Fist? | |||
Leech Bite? | Pierce | 70 | 10 | 近接 | 与えたダメージの50%吸収(対象のBody耐性依存) | Hand of the Dead? | Deadly | |
Needle Shot? | Pierce | 70 | 15 | 遠距離() | Vodun Mask? | |||
Numbing Bite? | Pierce | 70 | 15 | 近接 | 対象を35%でParalysis状態にする | Hand of the Dead? | Deadly | |
Numbing Needle? | Pierce | 70 | 25 | 遠距離() | 対象を35%でParalysis状態にする | Vodun Mask? | ||
Piercing Thrust? | Pierce | 70 | 20 | ビーム() | 敵にのみ当たる | Deadly | ||
Riposte? | Pierce | 70 | 0 | 近接 | 攻撃を回避またはパリィした場合、攻撃してきた敵に反撃 | Reactive | Titan's Fist? | Maj. |
Shocking Spear? | Pierce/Electricity | 85 | 20 | ビーム() | PierceとElectricityの分割ダメージ 対象を10%でShock状態にする | Crown of Glory,Eye of the Dragon? | ||
Shocking Stab? | Pierce/Electricity | 85 | 5 | 近接 | PierceとElectricityの分割ダメージ 対象を10%でShock状態にする | Crown of Glory | ||
Spiny Veil? | Pierce | 70 | 0 | 近接 | 攻撃してきた敵に反撃 必中 | Reactive | Deadly | |
Venomous Bite? | Pierce | 70 | 10 | 近接 | 対象を50%でPison状態にする | Deadly |
アビリティ一覧 (Fire系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Burning Vapor | Fire | Passive | Attempt to inflict melting on non-immune targets also have a 70% chance to briefly inflict ignite, causing damage over time. | ||||||
Combustive Aura | Fire | Aura | Self Area(8) | Each standard turn, has a 8% chance to Ignite enemies, causing damage over a short duration. | |||||
Ember Heart | Fire | Passive | Reduce the SP cost of Fire abilities by 5 if you used an Fire ability last turn. | ||||||
Firestarter | Fire | Passive | Increases your chance to apply Ignite by 50% of the original chance. | ||||||
Greek Fire | Fire | Passive | Increases the duration of your Ignite effects by 3 turns. | ||||||
Warmth | Fire | Passive | Increases HP and SP regeneration based on the number of Ignited characters you can see(more characters = larger bonus, with diminishing returns.) |
アビリティ一覧 (Ice系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Chilling Aura | Ice | Aura | Self Area(8) | Each standard turn, has a 15% chance to Chill enemies, reducing their accuracy, evasion, and movement speed slightly. | |||||
Deep Chill | Ice | Passive | Increases the duration of your Chill effects by 3 turns. | ||||||
Frost Armor | Ice | Passive | When your last action was an Ice ability, you have 25% improved defense. | ||||||
Frostbite | Ice | Passive | Your Ice attacks also reduce the target’s SP by 10%. | ||||||
Frozen Heart | Ice | Passive | Reduce the SP cost of Ice abilities by 5 if you used an Ice ability last turn. | ||||||
Glacial Shell | Ice | Passive | Provides a 100% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. This works even when Stunned, Paralyzed, etc. triggers a cold cooldown when activated. | Cooldown: Cold(4) | |||||
Headwind | Ice | Passive | Ice attacks delay the next turn of targets that moved during their previous turn. | ||||||
Icebreaker | Ice | Passive | Your attacks that damage Chilled targets also deal a 70 Power Ice attack if the additional damage would be fatal to target. | ||||||
Icy Shield | Ice | Passive | If your last action was an Ice ability, provides a 25% chance to block Slash, Impact, and Pierce attacks. | ||||||
Mist Shroud | Ice | Passive | If your last action was an Ice ability, provides a 25% chance to block Fire, Ice, and Electricity attacks. |
アビリティ一覧 (Electricity系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Bolt Chain | Electricity | Passive | Shocking a target also inflicts a 55 Power attack on and has a 10% chance to Shock an adjacent enemy; this attack cannot miss. Shock applied by Bolt Chain cannot trigger Bolt Chain. | ||||||
Full Power | Electricity | Passive | Increases your chance to apply Shock by 200% of the original chance when your SP is 100 or higher. (This is checked before casting cost are deducted.) | ||||||
Galvanize | Electricity | Passive | When you apply Shock, you regain 30 SP. | ||||||
High voltage | Electricity | Passive | Increases your chance to apply Shock by 50% of the original chance. | ||||||
Shocking Aura | Electricity | Aura | Self Area(8) | Each standard turn, has a 4% chance to Shock enemies, causing them to miss their next turn. | |||||
Storm Heart | Electricity | Passive | Reduce the SP cost of Electricity abilities by 5 if you used an electricity ability last turn. | ||||||
Storm Lord | Electricity | Passive | Reduce the SP cost of Electricity abilities by 20 if you can see any Shocked characters. | ||||||
Stormcaller | Electricity | Passive | Electricity abilities that are unaffected by accuracy and evasion have an additional +15% chance to hit. | ||||||
Stormwalk | Electricity | 0 | Direct(8) | Must target a Shocked character. Warps you adjacent to the target, and restore 20 of your SP. Free action | Free action, Cooldown: Charge(1) | ||||
Thunderous | Electricity | Passive | Shocking a target also has a 70% chance to delay the next turn of nearby enemies. |
アビリティ一覧 (Body系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Blood Rot | Body | Passive | When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target’s offense by 20%. | ||||||
Bloodthirst | Body | Passive | Heals you for 25% of the damage you deal with Slash, Impact, or Pierce abilities (affected by Body resistance) | ||||||
Flasheater | Body | Reactive | Melee(1) | Responds to adjacent character’s death by draining them, healing yourself for 25% of their maximum HP. | |||||
Flesh Rot | Body | Passive | When you apply Infection, Poison, or Paralysis, you have a 50% chance to reduce the target’s defense by 20%. | ||||||
Foul Aura | Body | Aura | Self Area(8) | Each standard turn, has a 8% chance to Infect enemies, which prevents most HP and SP recovery. | |||||
Gluttony | Body | Passive | Provides a 50% increase in healing, SP restoration, and MaxHP bonuses from drains and abilities that heal based on damage dealt or restore SP based on SP drained. | ||||||
Infectious | Body | Passive | Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Infection, which prevents most HP and SP recovery. | ||||||
Lung Rot | Body | Passive | When you apply Infection, Poison, or Paralysis, you have a 85% chance to delay the target’s next turn. | ||||||
Venomous | Body | Passive | Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Posion, causing damage over time (can stack three time). |
アビリティ一覧 (Mind系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Bravado | Mind | Reactive | Self(0) | Rests your presence cooldown when an attack reduces your health to 50% or less. | Cooldwon: Bravado(1) | ||||
Charisma | Mind | Passive | Reduces Presence cooldowns by 33% when your HP are at more than 50% of maximum. | ||||||
Dizzying Vapor | Mind | Passive | Attempts to inflict Melting on non-immune targets also have a 35% chance to briefly inflict Pnic, causing the target’s actions to sometimes be randomized. | ||||||
Dreamstalker | Mind | Passive | Your attacks deal 50% more damage to and do not wake up Sleeping targets that have full HP. | ||||||
Fearsome Aura | Mind | Aura | Self Area(8) | Each standard turn, has a 15% chance to delay enemies’ next turns. | |||||
Heavyhanded | Mind | Passive | Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Stun, causing the target to miss their next turn. | ||||||
Nightbringer | Mind | Passive | Provides a 20% chance for your Slash, Impact, and Pierce attacks to Inflict Sleep, preventing the target from acting for a few turns or until damaged. | ||||||
Share Pain | Mind | Passive | Your Mind attacks deal 0-50% more damage based on your current health ( less health = more damage). | ||||||
Terrifying | Mind | Passive | Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Panic , causing the target’s actions to sometimes be randomized. |
アビリティ一覧 (Matter系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Acidic | Matter | Passive | Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Melting, causing damage over time. | ||||||
Blinding | Matter | Passive | Provides a 10% chance for your Slash, Impact, and Pierce attacks to Inflict Blind, which reduces sight radius to 1 and also reduces accuracy and evasion by 50%. | ||||||
Hydrofluoric | Matter | Passive | Your attempts to inflict Melting bypass Matter resistance (but not immunity). | ||||||
Tangler | Matter | Passive | Provides a 35% chance for your Slash, Impact, and Pierce attacks to inflict Held, which reduces accuracy, evasion, and movement speed (can stack three times.) | ||||||
Toxic Vapor | Matter | Passive | Attempt to inflict melting on non-immune targets also have a 50% chance to briefly inflict Poison, causing damage over time (can stack three times). | ||||||
Writhing Aura | Matter | Aura | Self Area(8) | Each standard turn, has a 8% chance to Held to enemies, which reduces accuracy, evasion, and movement speed (can stack three times.) |
アビリティ一覧 (Light系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Angel’s Mien | Light | Passive | Your Light and Dark attacks have a 40% chance to apply Stun to targets who are adjacent to you. | ||||||
Cleric’s Mien | Light | Passive | Your Light and Dark attacks have a 50% chance to apply Mute to targets whose last action was magical ability, preventing the use of non-physical abilities. | ||||||
Crusader | Light | Passive | Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Guilt, healing those who damage the targets (excluding reactions). | ||||||
Exorcist’s Mien | Light | Passive | Your Light and Dark attacks deal 20% more damage to targets weak to Light. | ||||||
Hand of Light | Light | Passive | Your Slash, Impact, and Pierce attacks that damage targets weak to light also deal a 85 Power Light attack if the additional damage would be fatal to the target. | ||||||
Judge’s Mien | Light | Passive | Your Light and Dark attacks have a 100% chance to delay the next turn of targets whose last action was a damaging ability. | ||||||
King’s Mien | Light | Passive | Your Light and Dark attacks have a 70% chance to apply Guilt to targets whose HP is at or above their base maximum, healing those who damage the targets (excluding reactions). | ||||||
Lux | Light | ? | Self Area(8) | Only affects enemies. Has a 70% chance to apply Guilt, and a 50% chance to apply Mute, followed by an 85 Power attack. Cannot miss. | Cannot miss, Cooldwon: Miracle(1) | ||||
Silver Hand | Light | Passive | Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Mute, which prevents the use of non-physical abilities. | ||||||
Zealous Aura | Light | Aura | Self Area(8) | Each standard turn, has a 8% chance to apply Guilt to enemies, healing those who damage them (excluding reactions.) |
アビリティ一覧 (Dark系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Accursed | Dark | Passive | Provides a 35% chance for your Slash, Impact, and Pierce attacks to apply Pariah, causing the target’s allies to take damage when the target does (excluding reactions). | ||||||
Accursed Aura | Dark | Aura | Self Area(8) | Each standard turn, has a 8% chance to Pariah enemies, causing each of them to damage their allies when they take damage ( excluding reactions). | |||||
Crippler | Dark | Passive | Provides a 20% chance for your Slash, Impact, and Pierce attacks to apply Hex, which reduces physical resistance (not immunity) by one level, and reduces physical damage dealt. | ||||||
Fool’s Mien | Dark | Passive | Your Light and Dark attacks have a 50% chance to inflict Pariah on targets whose last action was not a damaging ability. | ||||||
Oppressor | Dark | Passive | Increases defense by 25% against enemies with lower HP. (Bonus is affected by Dark resistance.) | ||||||
Reaper’s Mien | Dark | Passive | Your Light and Dark attacks heal you for 50% of the damage dealt to characters hose HP is 50% or less of their maximum. | ||||||
Souleater | Dark | Reactive | Direct(8) | Responds to a visible character’s death by draining them, healing yourself for 10% of their maximum HP. | |||||
Witch’s Mien | Dark | Passive | Your Light and Dark attacks may apply Ignite, Poison, Charm, Hex, and Pariah at random to targets who have a negative status effect. |
アビリティ一覧 (Healing系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Absolving Aura | Healing | Aura | Self Area(8) | Each standard turn, reduce the duration of your and all visible allies’ Light and Dark status effects by 0.5 turns. | |||||
Bright Blood | Healing | Passive | Increases natural HP regeneration and MaxHP recovery from earning experience by 200% | ||||||
Calming Aura | Healing | Aura | Self Area(8) | Each standard turn, reduce the duration of your and all visible allies’ Mind status effects (except Stun) by 0.5 turns. | |||||
Cleansing Aura | Healing | Aura | Self Area(8) | Each standard turn, reduce the duration of your and all visible allies’ Body status effects by 0.5 turns. | |||||
Eternal Glory | Healing | Passive | Fully restores MaxHP and then HP when HP reaches 0. | Cooldown: Soul(90) | |||||
Healing Aura | Healing | Aura | Self Area(8) | Each standard turn, grants a 10 Power heal to you and all visible allies. | |||||
Healing Factor | Healing | Reactive | Self(0) | Bestows Regeneration when an attack reduces your health to 50% or less, restoring health over time. | |||||
Lifeweaver | Healing | Passive | Reduces the SP cost of Healing abilities by 5, to a minimum of 0. | ||||||
Malleable | Healing | Passive | Improve natural HP regeneration and healing received (including from the Regen status effect) by 25%. Does not affect healing received based on dealing damage. | ||||||
Meditate | Healing | 0 | Self(0) | Can be used while Muted. Restores 10 SP. | Cooldown: Cantrip(0) | ||||
Normalizing Aura | Healing | Aura | Self Area(8) | Each standard turn, reduce the duration of your and all visible allies’ Fire, Ice, and Electricity status effects (except Shock) by 0.5 turns. | |||||
Relieving Aura | Healing | Aura | Self Area(8) | Each standard turn, reduce the duration of your and all visible allies’ Matter status effects (except Harden) by 0.5 turns. | |||||
Resolute | Healing | Reactive | Self(0) | Reduces the remaining duration of each of your negative status effects by 20% of the current duration when damaged by attacks (excluding reaction). No effect on Shock, Stun, or Harden. | |||||
Restore | Healing | 20 | Self(0) | 105 Power heal. | Cooldown: Restore(5) | ||||
Uncursing Aura | Healing | Aura | Self Area(8) | Each standard turn, reduce the duration of your and all visible allies’ Debuff status effects by 1 turns. | |||||
Vigorous Aura | Healing | Aura | Self Area(8) | Each standard turn, restores 1 SP to you and all visible allies. | |||||
Vitae | Healing | ? | Self Area(8) | Only affects allies. Remove all negative status changes, then applies a 150 Power heal. | Cooldown: Miracle(1) | ||||
Vitalize | Healing | 5 | Self(0) | Briefly bestows Regeneration, restoring health over time. Free action. | Cooldwon: Cantrip(5) | ||||
War Soul | Healing | Reactive | Direct(8) | Responds to a visible character’s death by restoring 10 of your SP. | |||||
War Spirit | Healing | Reactive | Melee(1) | Responds to a adjacent character’s death by restoring 25 of your SP. |
アビリティ一覧 (Buff系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Blessweaver | Buff | Passive | Reduces the SP cost of Buff abilities by 5, to a minimum of 0. | ||||||
Leadership | Buff | Passive | Accelerates the next turn of a nearby ally when you use Slash, Impact, or Pierce abilities to deal damage to one or more characters. | ||||||
Rabblerouser | Buff | Passive | Your abilities that increase the offense, defense, accuracy, evasion, or speed of allies also accelerate their next turn. |
アビリティ一覧 (Debuff系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Corrosive Vapor | Debuff | Passive | Attempt to inflict melting on non-immune targets also have a 50% chance to briefly reduce defense by 20%. | ||||||
Dispelling Aura | Debuff | Aura | Self Area(8) | Each standard turn, reduce the duration of enemies’ Buff status effects by 1 turns. |
アビリティ一覧 (Defense系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Block Impact | Defense | Passive | Provides a 33% chance to block Impact attacks. | ||||||
Block Physical | Defense | Passive | Provides a 20% chance to block Slash, Impact, and Pierce attacks. | ||||||
Block Pierce | Defense | Passive | Provides a 33% chance to block Pierce attacks. | ||||||
Block Slash | Defense | Passive | Provides a 33% chance to block Slash attacks. | ||||||
Diehard | Defense | Passive | Prevents death, except by Ignite, Poison, or Melting damage. May trigger an Endure cooldown when activated (more damage dealt = higher chance). | ||||||
Evade Step | Defense | Passive | Gain a 25% chance to dodge attacks when you last action was movement or movement ability. | ||||||
Evasion | Defense | Passive | Provides a 10% chance to dodge attacks. | ||||||
Flame Ward | Defense | Passive | Provides a 33% chance to block Fire attacks. This works even when Stunned, Paralyzed, etc. | ||||||
Frost Ward | Defense | Passive | Provides a 33% chance to block Ice attacks. This works even when Stunned, Paralyzed, etc. | ||||||
Iron Core | Defense | Passive | Reduces the duration of Fire, Ice, and Electricity status effects (except Shock) applied to you by 50%. Reduces your chance to be Shocked by 50% of the original chance. | ||||||
Iron Mind | Defense | Passive | Reduces the duration of Mind status effects (except Stun) applied to you by 50%. Reduces your chance to be Stunned by 50% of the original chance. | ||||||
Iron Spirit | Defense | Passive | Reduces the duration of Light and Dark status effects applied to you by 50%. | ||||||
Iron Will | Defense | Passive | Reduces the duration of Debuff status effects applied to you by 50%. | ||||||
Last Defense | Defense | Passive | Increases defense by 100% when your health is at 25% or less of maximum. | ||||||
Low Profile | Defense | Passive | Always dodge projectiles fired by allies unless directly targeted. | ||||||
Lucky Dodge | Defense | Passive | Provides a 20% chance to dodge attacks. This works even when Stunned, Paralyzed, etc. Triggers a Luck cooldown when activated. | Luck(3) | |||||
Mob Cover | Defense | Passive | Gain a 15% chance to dodge attacks when adjacent to enemy other than the attacker. | ||||||
Parry | Defense | Passive | Provides a 33% chance to parry Melee, Beam, or Direct range Slash, Impact, or Pierce abilities if your last used ability was also such. | ||||||
Ready Block | Defense | Passive | If your last action was an Melee, Beam, or Direct range Slash, Impact, or Pierce ability, provides a 20% chance to block Slash, Impact, Pierce, Fire, Electricity, and Ice attacks. | ||||||
Stone Stance | Defense | Passive | Provides a 15% chance to block Slash, Impact, Pierce, Fire, Ice, and Electricity attacks if your last action was not movement or a movement ability. | ||||||
Storm Ward | Defense | Passive | Provides a 33% chance to block Electricity attacks. This works even when Stunned, Paralyzed, etc. | ||||||
Triad Ward | Defense | Passive | Provides a 20% chance to block Fire, Ice, and Electricity attacks. This works even when Stunned, Paralyzed, etc. | ||||||
Unconquerable | Defense | Reactive | Self(0) | Responds to damage dealt to you by enemies by reducing your Endure cooldown by 1. |
アビリティ一覧 (None系)
名前 | 属性 | Type | 威力 | 消費SP | 範囲(射程) | 効果 | 備考 | 所持 | Modifier |
Afflicter | None | Passive | Restores 5 SP for applying a new Body, Mind, Matter, Light , Dark, or Debuff status effect. (Poison or Held stacking does no count as a new effect.) | ||||||
Aurastrike | None | Passive | If your last action was a Fire, Electricity, or Ice ability, adds damage and a chance of special effect of that type to Slash, Impact, and Pierce attacks. | ||||||
Bloodlust | None | Passive | Restore SP per target damaged when you deal damage with Slash, Impact, or Pierce abilities. 5 SP for the first target, 4 SP for the second, etc. No further recovery after 5 targets. | ||||||
Channeler | None | Passive | Reduces the SP cost of abilities with the Miracle cooldown to 0, and reduces Miracle cooldowns by 50%. | ||||||
Desiccation | None | Passive | Improves the effectiveness of your SP reduction effects by 50%. | ||||||
Lucky Star | None | Passive | You only have a 1 in N chance of triggering Luck cooldowns, when N is the number of Luck cooldown abilities you have. | ||||||
Mantra | None | 0 | Self(0) | Reduces light and Dark cooldowns by2 turns. Free action. | Cooldown: Cantrip(3) | ||||
Martyr | None | Reactive | Self(0) | Reduces Light and Dark cooldowns by 1 turn when you are damaged by an attack. | |||||
Mobility | None | Passive | Reduce the turn cost of movement and movement abilities by 30% if no Charge abilities are on cooldown. | Cooldown: Charge(0) | |||||
Overpower | None | Passive | Reduces the chance of opponents Blocking, Dodging, or Parrying your attacks by half. | ||||||
Priesthodd | None | Passive | Reduces Light and Dark cooldowns by 1 (minimum 0). Cooldowns reduced to 0 by Priesthood are removed from tha ability and no longer restrict its usage. | ||||||
Reserves | None | Passive | If you would gain a time-based cooldown longer than 1 turn and do not have a Reserves cooldown, you instead gain a Reserves cooldown of the same amount. | Cooldown: Reserves(0) | |||||
Swiftness | None | Passive | Reduce the turn cost of movement and movement abilities by 20% | ||||||
Tireless | None | Passive | Increases MaxSP by 25. | ||||||
Tormentor | None | Passive | Restore 5 SP when you deal damage to one or more characters that have negative status effects. | ||||||
Twilight | None | Passive | When your HP is 50% or less of your maximum, reduce the SP cost of Light and Dark abilities by 10 (to a minimum of 0), and if you start your turn with a Light or Dark cooldown of 2 or less, it is cleared. | ||||||
Vigorous | None | Passive | Increases SP regeneration by 50%. |