Patch 2.1.0 Notes

Last-modified: 2014-09-06 (土) 18:12:37

PATCH FEATURES
New Feature: Seasons
Please note that the first Diablo III Season will not begin until Friday, August 29. For more information, click here.
Seasons are an optional, recurring game mode that offers players the opportunity to periodically start fresh, leveling Normal or Hardcore characters from scratch without gold, resources, items, or previously earned Paragon experience. Similar to the separation between Normal and Hardcore game modes, Seasonal characters will have their own shared stash and artisan progression as well. Any items, gold, artisan progression, or Paragon experience earned during a Season will be rolled over to a player's non-Seasonal characters once the Season concludes.
Seasons offer unique rewards and new challenges for players, including new Legendaries, an exclusive Transmogrification set only available to those who compete in each Season, and new achievements called Conquests. Progress within a given Season will be tracked in our new Leaderboard system.
To learn more about Seasons, click here.
New Feature: Greater Rifts
Formerly referred to as Tiered Rifts, Greater Rifts are a special type of timed Nephalem Rift. There are an infinite number of Greater Rift levels, and each Greater Rift level will be progressively more difficult than the last.
Completing a Greater Rift within its allotted time will allow players to progress to the next level (and if your time is exceptionally good, you may even skip multiple levels at once). Players can continue progressing through Greater Rift levels so along as they complete the Rift before its timer expires. Once a timer expires, players will reach the end of their current Greater Rift journey and their best results will be tracked in our new Leaderboard system.
To learn more about Greater Rifts, click here.
New Feature: Leaderboards
With the addition of Seasons and Greater Rifts, we want to provide players with a way to measure their progress within each of those environments. To do so, we've created Leaderboards.
Leaderboards will track a variety of competitive player data including Greater Rifts clear times, Seasonal achievement point totals, and Seasonal Conquest completion ranking across several different game styles. Designed to be informative and detailed, Leaderboards will also allow you to compare your progress to that of players within your gameplay region, on your friends list, and in your clan roster.
New Feature: The Cesspools
In patch 2.1.0 and moving forward, players will now have a chance to spawn a new level environment while in a Nephalem Rift or Greater Rift: The Cesspools.
Originally designed as the sewers of Westmarch, we weren't quite able to include the Cesspools in the list of playable environments in Reaper of Souls by the time the expansion launched. Still, we loved the look and feel of this festering, dank underworld and have spent some time polishing it up for use in Nephalem Rifts and Greater Rifts. We hope you enjoy this new randomized landscape!
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GENERAL
An additional Stash Tab is now available for all players with Reaper of Souls
Players will now be disconnected from Diablo III upon being inactive for 30 minutes while outside of a game
Cooldown Reduction now affects the recharge time of skills with charges
Healing Changes
The amount of Life restored by Health Globes from Rare monsters has been reduced from 30% to 15%
The amount of Life restored by Health Globes from Champion and Minion monsters has been reduced from 20% to 15%
The amount of Life Regeneration and Life On Hit granted by items has been increased
These changes apply to all items from level 1 to 70
These changes are retroactive and will apply to existing gear
The amount of Life per resource spent granted by items has been significantly increased
These changes are retroactive and will apply to existing gear
Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack
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CLASSES
Made a number of improvements to the AI of several pets:
Pets that belong to other players will now be less visible
Fixed a number of issues which could sometimes cause pets to not attack a nearby enemy or stand still and stop attacking the enemy they were currently attacking
Pets affected by these improvements include:
Call of the Ancients
Companion
Fetish Army
Gargantuan
Mystic Ally
Phalanx
Zombie Dogs
Barbarian
Philosophy
The Barbarian continues to receive changes to increase elemental diversity, providing more ways to build out your character. The Primary attacks Bash, Cleave, and Frenzy have all received adjustments to make them more attractive.
Furious Charge has received a number of changes to both make the skill more effective as well as more fun to use. We've looked at every aspect of Furious Charge including the timing of the animation, how far you can charge, and movement delays on your character after the ability ends.
Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Barbarian have been increased.
Active Skills
Bash
Weapon damage increased from 215% to 320%
Skill Rune - Clobber
Has been removed
Replaced with: "Frostbite"
Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
Deals Cold damage
Skill Rune - Instigation
Fury generated increased from 8 to 9
Skill Rune - Pulverize
Shockwave weapon damage increased from 70% to 100%
Skill Rune - Onslaught
Has been redesigned
The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
Damage type changed from Physical to Lightning
Call of the Ancients
Weapon damage increased from 180% to 270%
Duration reduced from 30 to 20 seconds
Ancients should now more reliably hit moving targets
Korlic's Furious Charge ability now deals damage to enemies he passes through
Mawdawc's Seismic Slam ability now has a small knock up effect instead of the knock back
Skill Rune - Ancients' Fury
Fury gained per hit increased from 3 to 4
Skill Rune - Duty to the Clan
Has been redesigned
Enemies hit are now chilled reducing Movement Speed by 30% for 2 seconds
Chilled enemies have a 10% increased chance to be critically hit
Damage type changed from Physical to Cold
Skill Rune - The Council Rises
Weapon damage increased from 360% to 540%
Bug Fixes
Fixed an issue that could sometimes cause the ancients to never use their bonus abilities
Fixed an issue that allowed the Ancients to snapshot attack speed when summoned
Cleave
Weapon damage increased from 150% to 200%
Fury generated increased from 5 to 6
Damage area has been increased from 120 to 180 degrees to more closely match the visual
Skill Rune - Broad Sweep
Weapon damage increased from 215% to 235%
Now hits all enemies around you
Skill Rune - Gathering Storm
Has been redesigned
Now Chills all enemies hit and causes them to take 10% increased damage from all sources for 3 seconds
Damage type changed from Physical to Cold
Earthquake
Weapon damage increased from 2600% to 4200%
Skill Rune - Cave-In
Damage type changed from Fire to Physical
Skill Rune - Giant's Stride
Secondary tremor weapon damage increased from 160% to 200%
Skill Rune - Molten Fury
Weapon damage increased from 4500% to 5100%
Frenzy
Weapon damage increased from 155% to 220%
Skill Rune - Berserk
Damage type changed from Physical to Cold
Skill Rune - Sidearm
Weapon damage increased from 130% to 300%
Furious Charge
Weapon damage increased from 360% to 600%
Maximum charge distance increased from 35 to 60 yards
Radius of final damage cone increased from 15 to 20 yards
Furious Charge should now more reliably move around obstacles and corners
The travel speed has been significantly increased
The ending animation time has been significantly reduced and will now scale down with your attack speed
No longer alternates between using main hand and off-hand weapons
Skill Rune - Battering Ram
Weapon damage increased from 760% to 1050%
Skill Rune - Bull Rush
The stun has been replaced with a freeze
Damage type changed from Physical to Cold
Has been renamed "Cold Rush"
Skill Rune - Dreadnought
Damage type changed from Physical to Lightning
Ignore Pain
Now grants immunity to all crowd control effects while active
Skill Rune - Bravado
Has been redesigned
Now increases your run speed by 40% and knocks back enemies as you run
Skill Rune - Contempt for Weakness
Has been redesigned
Now instantly heals you for 35% of your maximum Life
Skill Rune - Ignorance is Bliss
Has been redesigned
Life per Fury spent increased from 4126 to 5364
Rend
Weapon damage increased from 1000% to 1100% over 5 seconds
Skill Rune - Lacerate
Damage type changed from Physical to Lightning
Skill Rune - Mutilate
Damage type changed from Physical to Cold
Has been redesigned
Now causes enemies Chilled by Rend to take 10% increased damage from all sources
Skill Rune - Ravage
Damage type changed from Physical to Fire
Revenge
Weapon damage increased from 220% to 300%
Heal amount increased 2% to 4% of maximum Life per enemy hit
Skill Rune - Blood Law
Heal amount increased 4% to 6% of maximum Life per enemy hit
Skill Rune - Retribution
Weapon damage increased from 480% to 700%
Seismic Slam
Will now lock on to an enemy you targeted with your mouse if you hold down the button
War Cry
Skill Rune - Invigorate
Increased life per second from 8253 to 8315
Weapon Throw
Weapon damage increased from 185% to 275%
Skill Rune - Balanced Weapon
Fury generated increased from 8 to 9
Skill Rune - Ricochet
Slightly increased bounce range
Skill Rune - Mighty Throw
Weapon damage increased from 270% to 400%
Whirlwind
Weapon damage increased from 275% to 340%
Removed the movement speed reduction while Whirlwinding
Significantly increased proc coefficient
Skill Rune - Dust Devils
Tornado weapon damage increased from 80% to 120%
Tornadoes now travel approximately the same direction you are traveling
Increased duration and movement speed of the tornadoes
Skill Rune - Hurricane
Doubled the frequency at which enemies are pulled in
Skill Rune - Volcanic Eruption
Weapon damage increased from 325% to 400%
Wrath of the Berserker
Skill Rune - Slaughter
Damage caused by this rune can now trigger procs
Skill Rune - Thrive on Chaos
Life per fury spent increased from 4126 to 5364
Passive Skills
Berserker Rage
Changed from maximum Fury to at or above 95% Fury
Bloodthirst
Life per Fury spent increased from 578 to 966
Inspiring Presence
Life regeneration increased from 1% to 2% of maximum Life per second
Weapons Master
Mighty Weapons
Fury per hit increased from 1 to 2
There is no longer a chance to gain Fury based on a proc coefficient, instead the amount of Fury gained will be affected by a proc coefficient
For example: A skill with a proc coefficient of 1 will generate 2 additional Fury, while a skill with a proc coefficient of 0.5 will generate 1 additional Fury
Crusader
Philosophy
In addition to numerous skill adjustments, there is a new six-piece set, Roland's Legacy, being introduced this patch. The set is focused on using either Sweep Attack or Shield Bash to get up close and personal with your foes. To better support this set we have revised Shield Bash to make it synergize very well with the new set.
We have buffed two-handed weapons across the board, and these changes are retroactive to existing two-handed weapons. To compensate, Heavenly Strength now reduces your damage done by 20%. The buff to two-handers is greater than the reduction to Heavenly Strength, so you should overall log in with more damage than before.
Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Crusader have been increased.
Active Skills
Consecration
Life regeneration increased from 8253 to 32,185 per second
Skill Rune - Bathed in Light
Life regeneration increased from 12,379 to 48,278 per second
Judgment
Skill Rune - Penitence
Life regeneration increased from 1032 to 2682 per second
Justice
Skill Rune - Holy Bolt
Healing increased from 1651-2476 to 2146-3219
Laws of Hope
Life regeneration increased from 3714 to 10,728 per second
Laws of Justice
Skill Rune - Faith's Armor
Damage absorption increased from 20632 to 26821
Laws of Valor
Skill Rune - Invincible
Life on hit increased from 16505 to 21457
Phalanx
Avatar run speed increased from 100% to 200%
Skill Rune - Bowmen
Bug Fixes
Fixed an issue that caused the Bowmen to stop attacking when an enemy was in range, but out of line of sight
Provoke
Skill Rune - Cleanse
Life on hit increased from 825 to 1073
Punish
Skill Rune - Rebirth
Life regeneration increased from 4952 to 12,874 per second
Shield Bash
Movement speed while charging has been increased by 60%
Increased attack animation speed
Attack speed animation is now affected by Attack Speed
Skill Rune - Pound
Weapon damage increased from 1200% to 1320%
Smite
Skill Rune - Reaping
Life regeneration increased from 1238 to 6437 per second
Steed Charge
The duration for which you're restricted from casting other skills has been reduced from 1 to 0.4 seconds
Skill Rune - Rejuvenation
Life recovered increased from 10% to 15% of maximum Life
Sweep Attack
Skill Rune - Holy Shock
Life regeneration increased from 2063 to 5364 per enemy hit
Passive Skills
Heavenly Strength
Now reduces your damage dealt by 20% while wielding a two-handed weapon
This is in response to an increase in damage to all two-handed melee weapons and the goal is for the damage of Crusaders using Heavenly Strength to stay the same or increase slightly
Indestructible
Bug Fixes
Fixed an issue that caused players to become immune to crowd control and interrupt effects while the immune buff was active
Renewal
Life gained increased from 12379 to 16093
Vigilant
Life regeneration increased from 2063 to 2682
Wrathful
Life per Wrath spent increased from 825 to 1341
Demon Hunter
Philosophy
We've chosen to focus the Demon Hunter more on Cold skills and away from Poison skills. This change allows us to provide more Cold options to the Demon Hunter. Going from five to four elements for the class overall increases the likelihood you'll get an elemental damage bonus you want.
Preparation – Punishment has been redesigned. The previous gameplay encouraged using all of your Discipline for offensive purposes, which undermined the role of Discipline as a defensive or tactical resource.
Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Demon Hunter have been increased.
General
Dexterity no longer grants Dodge chance
Dexterity now grants 1 Armor per point
Active Skills
Bolas
Skill Rune - Acid Strike
Has been removed
Replaced with: "Freezing Strike"
Enemies have a 50% chance to be Frozen for 1 second when the Bolas trigger
Deals Cold damage
Cluster Arrow
Skill Rune - Maelstrom
Tendrils have been replaced with Rockets
Rocket weapon damage increased from 220% to 450%
Damage type changed from Physical to Cold
Skill Rune - Shooting Stars
Rocket weapon damage increased from 400% to 600%
Companion
Skill Rune - Boar Companion
Now cleaves enemies in front of him
Skill Rune - Ferret Companion
Ferret movement speed has been increased by 150% when picking up gold
Elemental Arrow
Skill Rune - Frost Arrow
Slow effect changed to a Chill effect
Skill Rune - Screaming Skull
Has been removed
Replaced with: "Immolation Arrow"
Shoot a fiery arrow that hits an enemy for 300% weapon damage then explodes, immolating the ground for 315% weapon damage over 2 seconds in a 10 yd radius
Entangling Shot
Skill Rune - Chain Gang
Damage type changed from Poison to Physical
Evasive Fire
Removed cooldown on backflip
Backflip distance reduced from 15 to 5 yards
Increased the maximum distance from an enemy allowed to trigger the backflip effect
Skill Rune - Displace
Has been removed
Replaced with: "Focus"
Instead of backflipping, increases Hatred generated to 7
Skill Rune - Surge
Has been redesigned
Increases the backflip distance to 15 yards
Fan of Knives
Weapon damage increased from 450% to 620%
Skill Rune - Assassin's Knives
Weapon damage increased from 450% to 620%
Removed cast delay on the long-range knives
Long-range knives now seek out targets within a larger radius
Skill Rune - Bladed Armor
Duration increased from 4 to 6 seconds
Bonus Armor reduced from 65% to 40%
Damage type changed from Physical to Cold
Skill Rune - Fan of Daggers
Stun duration increased from 2.5 to 3 seconds
Damage type changed from Lightning to Fire
Removed Knockback
Skill Rune - Knives Expert
Damage type changed from Physical to Fire
Skill Rune - Pinpoint Accuracy
Weapon damage increased from 1200% to 1600%
Damage type changed from Physical to Lightning
Impale
Weapon damage increased from 620% to 750%
Skill Rune - Chemical Burn
Weapon damage increased from 220% to 500% over 2 seconds
Skill Rune - Grievous Wounds
Additional damage on Critical Hit increased from 130% to 330%
Skill Rune - Impact
Stun chance increased from 50% to 100%
Skill Rune - Overpenetration
Damage type changed from Poison to Cold
Marked for Death
Added a 0.1 second cooldown to help prevent accidental double casting
Skill Rune - Death Toll
Heal amount increased from 1% to 3% of maximum Life per hit
Skill Rune - Grim Reaper
Damage dealt to surrounding enemies increased from 15% to 20%
Skill Rune - Mortal Enemy
There is no longer a chance to gain Hatred based on a proc coefficient, instead the amount of Hatred gained will be affected by a proc coefficient
For example: A skill with a proc coefficient of 1 will generate 4 additional Hatred, while a skill with a proc coefficient of 0.5 will generate 2 additional Hatred
Skill Rune - Valley of Death
Area increased from 12 to 15 yards
Damage bonus increased from 12% to 15%
Multishot
Skill Rune - Arsenal
Rocket weapon damage increased from 160% to 300%
Skill Rune - Burst Fire
Initial explosion radius increased from 12 to 15 yards
Damage type changed from Poison to Cold
Preparation
Skill Rune - Punishment
The Discipline cost has been removed
Now has a 20 second cooldown
Rain of Vengeance
Weapon damage increased from 1250% to 1500% over 5 seconds
Skill Rune - Anathema
Weapon damage increased from 5400% to 5800% over 5 seconds
Skill Rune - Dark Cloud
Weapon damage increased from 2650% to 3500% over 8 seconds
Skill Rune - Flying Strike
Weapon damage increased from 3200% to 3800% over 5 seconds
Damage type changed from Physical to Cold
Skill Rune - Shade
Weapon damage increased from 2400% to 2800% over 5 seconds
Sill Rune - Stampede
Weapon damage increased from 4200% to 4600% over 6 seconds
Rapid Fire
Weapon damage increased from 525% to 685%
Skill Rune - Bombardment
Weapon damage increased from 465% to 545%
Skill Rune - High Velocity
Pierce chance increased from 40% to 50%
Damage type changed from Poison to Lightning
Skill Rune - Web Shot
Slow duration increased from 1 to 2 seconds
Slow effect changed to a Chill effect
Has been renamed Frost Shots
Sentry
Weapon damage increased from 200% to 280%
Skill Rune - Aid Station
Has been removed
Replaced with: "Polar Station"
Chills all enemies within 16 yards, reducing their movement speed by 60%
Deals Cold damage
Skill Rune - Chain of Torment
Weapon damage increased from 240% to 300% per second
Chain damage can now critically hit
Skill Rune - Impaling Bolt
Damage type changed from Physical to Lightning
Skill Rune - Spitfire Turret
Weapon damage increased from 70% to 120%
Shadow Power
Life on Hit increased from 8253 to 16093
Skill Rune - Blood Moon
Life on Hit increased from 16505 to 32185
Skill Rune - Gloom
Damage reduction increased from 15% to 35%
Skill Rune - Well of Darkness
Has been redesigned
Now reduces the cost to 10 Discipline
Smoke Screen
Skill Rune - Special Recipe
Cooldown has been removed
Now reduces the Discipline cost to 10
Spike Trap
Weapon damage increased from 250% to 340%
Skill Rune - Echoing Blast
Weapon damage increased from 250% to 420% per explosion
Skill Rune - Lightning Rod
Weapon damage increased from 280% to 500%
Skill Rune - Long Fuse
Weapon damage increased from 300% to 520% per explosion
Skill Rune - Sticky Trap
Weapon damage increased from 680% to 800%
Strafe
Weapon damage increased from 400% to 675%
Skill Rune - Demolition
Weapon damage increased from 340% to 460%
Skill Rune - Drifting Shadow
Damage type changed from Physical to Lightning
Skill Rune - Emberstrafe
Has been removed
Replaced with: "Icy Trail"
Leave an icy trail in your wake that deals 300% weapon damage as Cold over 3 seconds and Chills enemies by 60%
Skill Rune - Rocket Storm
Weapon damage increased from 90% to 130%
Skill Rune - Stinging Steel
Extra damage on Critical Hit increased from 130% to 140%
Vault
Skill Rune - Acrobatics
Cooldown reduced from 8 to 6 seconds
Vengeance
Skill Rune - From the Shadows
Damage type changed from Poison to Cold
Skill Rune - Side Cannons
Heal amount increased from 1.5% to 3% of maximum Life per enemy hit
Passive Skills
Awareness
Has been redesigned
Now when you receive fatal damage, you instead vanish for 2 seconds and regenerate 50% of maximum life
This effect has a 60 second cooldown
Brooding
Healing increased from 1.5% to 3% of maximum Life per second per stack
Cull the Weak
Clarified tooltip to state that it includes Chilled enemies
Perfectionist
No longer increases your Life by 10%
Monk
Philosophy
The mechanics of Exploding Palm caused the skill to be underpowered in some situations while simultaneously being overpowered in other situations. We have redesigned Exploding Palm to perform more consistently in a broad number of situations, which also gives us the flexibility to buff other skills on the class.
We've done a broad revision of how Spirit functions on the Monk overall. We looked at the rate of spending spirit versus generating spirit and have made changes to all the spirit generators as well as a number of spirit spenders such as Tempest Rush and Lashing Tail Kick.
The changes to Spirit synergize well with changes we have made to the Sunwuko Set which gives you benefit for spending spirit.
Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Monk have been increased.
General
Dexterity no longer grants Dodge chance
Dexterity now grants 1 Armor per point
Maximum Spirit increased from 150 to 250
Active Skills
Blinding Flash
Skill Rune - Replenishing Light
Spirit gained for each enemy you Blind increased from 7 to 10
Skill Rune - Soothing Light
Life regeneration bonus increased from 11,966 to 26,821 per second
Breath of Heaven
Healing increased from 53642-70147 to 69735-91192
Skill Rune - Circle of Light
Healing increased from 107284-140295 to 139469-182383
Skill Rune - Infused with Light
Extra Spirit generated by Spirit Generating attacks increased from 4 to 14
Crippling Wave
Weapon damage increased from 143% to 155%
Increased the Attack Speed scalar of the first and second hits
Skill Rune - Mangle
Weapon damage increased from 216% to 255%
Skill Rune - Rising Tide
Has been redesigned
Now generates 2.5 additional Spirit for each enemy hit
Skill Rune - Tsunami
Every third hit now also Freezes enemies for 1 second
Cyclone Strike
Skill Rune - Soothing Breeze
Healing increased from 23874 to 31036
Skill Rune - Wall of Wind
Has been redesigned
Now Freezes enemies for 1.5 seconds after pulling them in
Dashing Strike
Weapon damage increased from 305% to 370%
Charge rate increased from 6 to 8 seconds
Skill Rune - Barrage
Weapon damage increased from 489% to 975% over 2 seconds
Skill Rune - Blinding Speed
Dodge bonus increased from 29% to 40%
Duration increased from 3 to 4 seconds
Skill Rune - Flying Side Kick
Has been removed
Replaced with: "Radiance"
Gain 15% increased Attack Speed for 4 seconds after using Dashing Strike
Deals Fire damage
Skill Rune - Quicksilver
Damage type changed from Physical to Lightning
Skill Rune - Way of the Falling Star
Duration increased from 3 to 4 seconds
Damage type changed from Physical to Holy
Deadly Reach
Weapon damage increased from 109% to 150%
Skill Rune - Foresight
Buff duration increased from 3 to 5 seconds
Skill Rune - Keen Eye
Has been removed
Replaced with: "Searing Grasp"
Increases weapon damage dealt to 260%
Skill Rune - Piercing Trident
Chance to knock enemies up on the third hit increased to 100%
Skill Rune - Scattered Blows
Third hit weapon damage increased from 156% to 215%
Skill Rune - Searing Grasp
Weapon damage increased from 200% to 260%
Skill Rune - Strike from Beyond
Has been redesigned
Now reduces the Spirit cost of your next Spirit spender by 8% for each enemy hit by the third hit
Epiphany
Skill Rune - Soothing Mist
Heal amount increased from 20,632 to 40,232
Skill Rune - Windwalker
Has been removed
Replaced with: "Insight"
Increases bonus Spirit regeneration from Epiphany to 45 per second
Exploding Palm
Weapon damage increased from 1179% to 1200% over 9 seconds
Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage
Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
Skill Rune - Creeping Demise
Has been removed
Replaced with: "Shocking Grasp"
Exploding Palm now arcs to another target up to 15 yards away
Skill Rune - Essence Burn
Weapon damage increased from 1623% to 1875% over 9 seconds
Weapon damage of the explosion DoT effect increased from 258% to 3260% over 3 seconds
This effect can no longer happen multiple times
Skill Rune - Impending Doom
Has been redesigned
Explosion now deals 6305% weapon damage
Now only deals damage if the target is killed
Skill Rune - Strong Spirit
Damage type changed from Physical to Holy
Spirit granted per enemy hit by the explosion increased from 10 to 15
Fists of Thunder
First and second hit weapon damage increased from 122% to 200%
Third hit weapon damage increased from 183% to 400%
Increased the Attack Speed scalar of the first and second hits
Skill Rune - Bounding Light
Weapon damage increased from 195% to 240%
Skill Rune - Quickening
Has been redesigned
Now increases Spirit generated to 20
Skill Rune - Static Charge
Additional weapon damage dealt to enemies affected by Static Charge increased from 125% to 180%
Skill Rune - Thunderclap
Shockwave weapon damage increased from 95% to 120%
Skill Rune - Wind Blast
Freeze duration increased from 1 to 2 seconds
Inner Sanctuary
Skill Rune - Intervene
Shield absorb amount increased from 68,332 to 107,284
Skill Rune - Safe Haven
Heal amount increased from 11,389 to 35,779 per second
Lashing Tail Kick
Weapon damage increased from 624% to 755%
Spirit cost increased from 30 to 50
Increased damage arc from 150 to 180 degrees
Skill Rune - Hand of Ytar
Significantly increased the damage radius
Skill Rune - Scorpion Sting
Stun chance increased from 85% to 100%
Stun duration increased from 1.5 to 2 seconds
Skill Rune - Spinning Flame Kick
Weapon damage increased from 677% to 755%
Increased maximum projectile distance
Increased projectile speed
Significantly increased the Column's collision radius and height
Skill Rune - Sweeping Armada
Weapon damage increased from 671% to 825%
Significantly increased the damage radius
Removed the knockback and slow effects
Skill Rune - Vulture Claw Kick
Has been redesigned
Release a torrent of Fire that burns enemies within 10 yards for 755% weapon damage and an additional 230% weapon damage over 3 seconds
Deals Fire damage
Mantra of Evasion
Has been removed
Replaced with: "Mantra of Salvation"
Passive: You and your allies within 60 yards gain 20% increased resistance to all elements
Active: You and your nearby allies gain an additional 20% increased resistance to all elements for 3 seconds
Skill Rune - Agility
Passive: Mantra of Salvation also increases Dodge Chance by 35%
Skill Rune - Divine Protection
Mantra of Salvation also protects you and your allies when reduced below 25% Life, granting a shield that reduces damage taken by 80% for 3 seconds
Each target may be protected by this effect once every 90 seconds
Skill Rune - Hard Target
Passive: Mantra of Salvation also increases Armor by 20%
Skill Rune - Perseverance
Passive: Increases resistance to all elements bonus to 40%
Skill Rune - Wind through the Reeds
Passive: Mantra of Salvation also increases movement speed by 10%
This bonus movement speed can now exceed the cap
Mantra of Healing
Life regeneration increased from 4126 to 10,728 per second
Skill Rune - Heavenly Body
Has been redesigned
Passive: Mantra of Healing also increases maximum Life by 20%
Skill Rune - Sustenance
Life regeneration increased from 8,253 to 21,457 per second
Skill Rune - Time of Need
Has been redesigned
Mantra of Healing also reduces damage taken by 30% when below 50% Life
Mystic Ally
Weapon damage per hit increased from 40% to 130%
Skill Rune - Air Ally
Spirit generated increased from 2 to 4
Skill Rune - Earth Ally
Boulder weapon damage increased from 333% to 380%
Skill Rune - Enduring Ally
Life regeneration increased from 4176 to 10,728
Passive Life Regeneration is now increased by 30% of your Life per Second
Skill Rune - Fire Ally
Explosion weapon damage increased from 149% to 290%
Skill Rune - Water Ally
Wave attack weapon damage increased from 190% to 625%
Wave attack now Freezes enemies hit for 3 seconds
Serenity
Skill Rune - Peaceful Repose
Heal amount increased from 56,943 - 62,101 to 93,874 - 120,685
Seven-Sided Strike
Significantly increased proc coefficient
Skill Rune - Fulminating Onslaught
Explosion weapon damage reduced from 977% to 877% per hit
Significantly increased proc coefficient
Bug Fixes
Fixed an issue that could sometimes cause Fulminating Onslaught to end early even if there were valid targets remaining
Skill Rune - Pandemonium
Has been redesigned
Now removes the Spirit cost and Freezes all enemies hit for 7 seconds
Significantly increased proc coefficient
Damage type changed from Physical to Cold
Skill Rune - Several-Sided Strike
Has been removed
Replaced with: "Incinerate"
Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds
Skill Rune - Sudden Assault
Weapon damage increased from 6477% to 8285%
Damage type changed from Physical to Lightning
Significantly increased proc coefficient
Skill Rune - Sustained Attack
Cooldown reduced from 17 to 14 seconds
Significantly increased proc coefficient
Sweeping Wind
Weapon damage increased from 30% to 105% per stack
Skill Rune - Blade Storm
Weapon damage increased from 40% to 145% per stack
Skill Rune - Cyclone
Tornado weapon damage increased from 23% to 95%
Skill Rune - Inner Storm
Spirit generated at maximum stacks has been increased from 4 to 8
Skill Rune - Master of Wind
Has been redesigned
Enemies damaged by Sweeping Wind for 3 consecutive seconds while the vortex is at 3 stacks will now be Frozen for 2 seconds
Enemies cannot be Frozen by Sweeping Wind more than once every 3 seconds
Tempest Rush
Weapon damage increased from 240% to 390%
The initial Spirit cost has been removed
The channeling cost has been increased to 30 Spirit
Skill Rune - Bluster
Buff duration increased from 2 to 4 seconds
Skill Rune - Flurry
Has been redesigned
Now creates an icy blast that deals 135% weapon damage as cold to all enemies within 15 yards when you stop channeling
While channeling you periodically build stacks that increase the damage of the blast
Each stack increases the weapon damage of the blast by 150% up to a maximum of 100 stacks
Skill Rune - Northern Breeze
Weapon damage increased from 285% to 500%
Reduces the channeling cost to 25 Spirit
Skill Rune - Slipstream
Has been removed
Replaced with: "Electric Field"
Enemies within 20 yards are shocked for 135% weapon damage as Lightning every second while channeling
Wave of Light
Removed the additional damage dealt in a line
Weapon damage increased from 605% to 835%
Reduced delay from 1.4 to 1 second
Skill Rune - Empowered Wave
Has been redesigned
Increases bell weapon damage to 1045%
Skill Rune - Explosive Light
Significantly increased the size of the projectiles
Skill Rune - Numbing Light
Has been removed
Replaced with: "Shattering Light"
Has been redesigned
Wave of Light is followed up by an additional 820% weapon damage as Cold in a line
Line damage can no longer hit targets that have already been damaged by the bell
Skill Rune - Wall of Light
Has been redesigned
Now has a 100% chance to stun enemies for 1 second
Way of the Hundred Fists
Weapon damage decreased from 192% to 190%
Removed the target cap on the third hit
Increased the Attack Speed scalar of the first and second hits
Skill Rune - Hands of Lightning
Weapon damage decreased from 429% to 423%
Skill Rune - Spirited Salvo
Has been removed
Replaced with: "Assimilation"
Each enemy hit by the third hit increased your damage by 5% for 5 seconds
Skill Rune - Windforce Flurry
Wave of wind weapon damage increased from 191% to 500%
Passive Skills
Chant of Resonance
Spirit generated increased from 2 to 4
Exalted Soul
Spirit generated increased from 2 to 4
Maximum Spirit bonus reduced from 100 to 50
Guiding Light
Has been removed
Replaced with: "Alacrity"
Increase the attack speed of Spirit Generators by 15%
One With Everything
Has been removed
Replaced with: "Harmony"
40% of your single elemental resistances from items instead increases your resistance to all elements
Provocation
Has been removed
Replaced with: "Determination"
Your damage is increased by 4% for each enemy within 12 yards of you up to a maximum of 20%
Relentless Assault
New passive skill
Available at Level 30
You deal 20% more damage to enemies that are Blind, Frozen, or Stunned
Resolve
Duration increased to 4 seconds
Added a spell effect for enemies that are affected by the debuff
Seize the Initiative
Has been redesigned
Damage dealt to enemies above 75% Life will now increase your Attack Speed by 30% for 4 seconds
Sixth Sense
Has been redesigned
Now reduces all non-Physical damage taken by 25%
The Guardian's Path
Dodge chance while dual wielding increased from 15% to 35%
Bonus to resource regeneration while wielding a two-handed weapon decreased from 35% to 15%
Transcendence
Life per Spirit spent increased from 248 to 429
Witch Doctor
Philosophy
In addition to changes to increase elemental diversity and improvements to underused runes, the Witch Doctor has also received a number of quality of life changes such a pet counter for fetishes.
Sacrifice has gotten a redesign this patch. Rather than sacrificing all of your active Zombie Dogs, using the skill will instruct one of your zombie dogs to run over and explode, dealing damage to enemies in the targeted area.
Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous healing related skills on the Witch Doctor have been increased.
General
The collision boxes for the following pets have had their radii reduced
Zombie Dogs
Gargantuan
Fetishes
User Interface
An icon has been added to display the number of Fetishes summoned by Fetish Army that are currently alive
An icon has been added to display the number of Fetishes summoned by Fetish Sycophants that are currently alive
An icon has been added to display the remaining duration of Gargantuan - Wrathful Protector
Active Skills
Acid Cloud
Skill Rune - Corpse Bomb
Damage type changed from Poison to Fire
Skill Rune - Slow Burn
Damage type changed from Poison to Cold
Corpse Spiders
Weapon damage increased from 324% to 576%
Skill Rune - Blazing Spiders
Weapon damage increased from 400% to 700%
Skill Rune - Leaping Spiders
Weapon damage increased from 383% to 646%
Skill Rune - Spider Queen
Weapon damage increased from 1575% to 2625%
Fetish Army
Skill Rune - Fetish Ambush
Damage type changed from Physical to Cold
Bug Fixes
Summoning your Fetish Army no longer unsummons Fetishes summoned by Fetish Sycophants
Gargantuan
Skill Rune - Humongoid
Cleave arc increased from 120 to 180
Skill Rune - Wrathful Protector
Bug Fixes
Fixed an issue that caused the Gargantuan summoned by this Skill Rune to receive a greater damage bonus from Attack Speed than intended
Grasp of the Dead
Skill Rune - Death is Life
Damage type changed from Physical to Poison
Skill Rune - Desperate Grasp
Damage type changed from Physical to Poison
Skill Rune - Unbreakable Grasp
Damage type changed from Physical to Cold
Haunt
Skill Rune - Consuming Spirit
Life per second increased from 2063 to 2682
Hex
Skill Rune - Hedge Magic
The Fetish Shaman should now more reliably heal 3 times per summon
Periodic healing increased from 24758 to 32185
Horrify
Skill Rune - Frightening Aspect
Bonus Armor reduced from 100% to 35%
Locust Swarm
You will now move into range before casting if you are targeting an enemy that is out of range
Skill Rune - Devouring Swarm
Has been redesigned
Now grants 25 mana per second as long as the first enemy hit is still alive
Damage type changed from Poison to Cold
Skill Rune - Cloud of Insects
Damage type changed from Poison to Physical
Mass Confusion
Skill Rune - Devolution
Chance to summon a Zombie Dog reduced from 50% to 30%
Poison Dart
Skill Rune - Flaming Dart
Weapon damage increased from 425% to 565% over 4 seconds
Skill Rune - Numbing Dart
Damage type changed from Poison to Cold
Skill Rune - Spined Dart
Damage type changed from Poison to Physical
Sacrifice
Has been redesigned
Now sacrifices a single dog at a time
The dog will now be thrown to you cursor location and detonates on impact
Weapon damage increased from 185% to 1090%
If you're wearing The Tall Man's Finger, the damage is tripled to 3270% weapon damage for sacrificing your dog
You do not gain additional damage if your giant dog represents more than 3 normal dogs
Skill Rune - Black Blood
Has been redesigned
Now stuns enemies in the impact area for 3 seconds
Skill Rune - Pride
Mana gained increased from 60 to 280 per dog
Skill Rune - For the Master
Has been redesigned
All your dogs will now be sacrificed in a single cast for 1300% weapon damage each
Skill Rune - Provoke the Pack
Has been redesigned
Now gain 20% increased damage for 5 seconds when you sacrifice a dog
This buff gains a stack with each cast and has a maximum of 5 stacks
Spirit Barrage
Skill Rune - Well of Souls
Damage type changed from Cold to Fire
Soul Harvest
Skill Rune - Siphon
Healing increased from 24758 to 32185 per enemy harvested
Wall of Zombies
Skill Rune - Creepers
Bug Fixes
Fixed an issue preventing this from spawning the full 3 creeper zombies
Passive Skills
Circle of Life
Chance to summon a Zombie Dog has been reduced from 30% to 15%
Physical Attunement
Now limited to a maximum of 25 enemies
Wizard
Philosophy
The Wizard has received more elemental diversification as well as general buffs to a number of skills.
We've reviewed the Wizard's channeling skills such as Disintegrate and Ray of Frost. The intent is for channeling skills to be a fantastic choice when you are able to stand still for a few seconds, but are weaker than other skills if you are constantly moving and never stopping to channel. The mechanics of channeled skills on other classes already support this type of mechanic and we would like the Wizard's channeling skills to fulfill those same design goals.
Patch 2.1.0 brings changes to how the heroes of Sanctuary recover Life. Health globes are being de-emphasized while item and skill choices will be more prominent. Numerous shielding and absorption related skills on the Wizard have been increased.
Active Skills
Arcane Orb
Weapon damage increased from 381% to 435%
Skill Rune - Arcane Orbit
Explosion weapon damage increased from 236% to 265%
Skill Rune - Obliteration
Weapon damage increased from 509% to 700%
Arcane Torrent
Now initially deals 400% weapon damage and increases by 305% weapon damage every second up to a maximum of 1010%
Skill Rune - Arcane Mines
Weapon damage increased from 688% to 825%
Skill Rune - Death Blossom
Now initially deals 1215% weapon damage and increases by 640% weapon damage every second up to a maximum of 2495%
Skill Rune - Disruption
Has been removed
Replaced with: "Flame Ward"
You take 15% less damage from attacks while channeling, increasing by 5% every second up to a maximum of 25% damage reduction
Deals Fire damage
Skill Rune - Power Stone
Has been removed
Replaced with: "Static Discharge"
Each missile explodes into 2 piercing bolts of electricity that each deal 150% weapon damage as Lightning
Archon
Now makes you immune to all crowd control effects
Black Hole
Weapon damage increased from 360% to 700% over 2 seconds
Skill Rune - Blazar
Explosion weapon damage increased from 464% to 725%
Skill Rune - Supermassive
Weapon damage increased from 570% to 1290% over 2 seconds
Blizzard
Weapon damage increased from 807% to 1075%
Skill Rune - Frozen Solid
Freeze chance and duration increased from 40% for 1.5 seconds to 100% for 2.5 seconds
Skill Rune - Grasping Chill
Has been removed
Replaced with: "Lightning Storm"
Enemies affected by Blizzard take 15% increased Lightning damage
Deals Lightning damage
Skill Rune - Snowbound
Arcane Power cost reduced from 13 to 10
Skill Rune - Stark Winter
Has been removed
Replaced with: "Apocalypse"
Increases the damage radius of Blizzard to 30 yards
Does Fire damage
Skill Rune - Unrelenting Storm
Weapon damage increased from 1296% to 1810%
Diamond Skin
Damage absorption increased from 71798 to 93337
Skill Rune - Crystal Shell
Damage absorption increased from 143596 to 186674
Disintegrate
Now initially deals 390% weapon damage and increases by 250% weapon damage every second up to a maximum of 890%
Skill Rune - Convergence
Damage type changed from Arcane to Fire
Skill Rune - Entropy
Now initially deals 435% weapon damage and increases by 340% weapon damage every second up to a maximum of 1115%
Electrocute
Additional jumps no longer deal reduced damage
Skill Rune - Forked Lightning
Damage type changed from Lightning to Fire
Energy Twister
Weapon damage increased from 1000% to 1525%
Twisters now originate from the player's click location
Skill Rune - Mistral Breeze
Arcane Power cost reduced from 28 to 25
Skill Rune - Raging Storm
Weapon damage increased from 1935% to 3200%
Skill Rune - Wicked Wind
Weapon damage increased from 743% to 835%
Explosive Blast
Weapon damage increased from 616% to 945%
Skill Rune - Chain Reaction
Weapon damage increased from 320% to 520%
Skill Rune - Obliterate
Weapon damage increased from 760% to 990%
Damage type changed from Arcane to Cold
Skill Rune - Time Bomb
Has been removed
Replaced with: "Flash"
Reduces the cooldown of Explosive Blast to 3 seconds
Deals Lightning Damage
Skill Rune - Unleashed
Weapon damage increased from 970% to 1485%
Familiar
Weapon damage increased from 179% to 240%
Skill Rune - Arcanot
Arcane Power regeneration increased from 2 to 4.5 per second
Skill Rune - Sparkflint
Bug Fixes
Fixed an issue that prevented Sparkflint from procing Conflagrate, Firebird's Finery (6) Set Bonus and other Fire related passives
Hydra
Weapon damage increased from 66% to 195%
Skill Rune - Arcane Hydra
Weapon damage increased from 111% to 245%
Skill Rune - Blazing Hydra
Weapon damage increased from 108% to 185% over 3 seconds
Skill Rune - Frost Hydra
Weapon damage increased from 108% to 275%
Skill Rune - Lightning Hydra
Weapon damage increased from 138% to 305%
Skill Rune - Mammoth Hydra
Weapon damage increased from 178% to 400%
Ice Armor
Skill Rune - Frozen Storm
Weapon damage increased from 28% to 80%
Magic Missile
Weapon damage increased from 170% to 230%
Skill Rune - Charged Blast
Weapon damage increased from 240% to 325%
Skill Rune - Conflagrate
Has been redesigned
Magic Missile pierces through enemies and causes them to burn for 130% weapon damage over 3 seconds
Burn damage stacks up to 3 times and Fire damage you deal with other skills to burning enemies refreshes all stacks to their maximum duration
Skill Rune - Seeker
Weapon damage increased from 211% to 285%
Magic Weapon
Skill Rune - Conduit
Design has been modified
Enemies hit by your attacks now restore up to 3 Arcane Power
Skill Rune - Deflection
Shield amount increased from 8253 to 10728
Skill Rune - Ignite
Weapon damage increased from 86% to 300%
Meteor
Impact weapon damage increased from 501% to 740%
Molten fire weapon damage increased from 167% to 235% over 3 seconds
Skill Rune - Comet
Has been redesigned
Summon a Comet that deals 740% weapon damage as Cold on impact and Freezes Chilled enemies for 1 second
The impact site is covered in an icy mist that deals 235% weapon damage as Cold over 3 seconds and chills enemies by 60%
Skill Rune - Lightning Bind
Has been removed
Replaced with: "Thunder Crash"
Removes the delay on Meteor
Skill Rune - Molten Impact
Molten fire weapon damage increased from 549% to 625% over 3 seconds
Skill Rune - Star Pact
Has been redesigned
Expend all remaining Arcane Power
Each point of extra Arcane Power spent increased the damage of Meteor by 20%
Ray of Frost
Now initially deals 430% weapon damage and increases by 405% weapon damage every second up to a maximum of 1240%
Skill Rune - Black Ice
Weapon damage increased from 1204% to 1625% over 3 seconds
Skill Rune - Sleet Storm
Now initially deals 300% weapon damage and increases by 220% weapon damage every second up to a maximum of 740%
Bug Fixes
Fixed an issue that prevented Ray of Frost from hitting short enemies when Light of Grace was equipped
Slow Time
Bug Fixes
Fixed an issue preventing players from having multiple Slow Time bubbles out at once
Spectral Blade
Skill Rune - Barrier Blades
Shield amount increased from 8253 to 10728
Skill Rune - Thrown Blade
Damage type changed from Arcane to Lightning
Storm Armor
Weapon damage increased from 147% to 175%
Skill Rune - Shocking Aspect
Electrocute weapon damage increased from 51% to 425%
Skill Rune - Thunder Storm
Weapon damage increased from 194% to 315%
Teleport
Skill Rune - Reversal
Bug Fixes
Fixed an issue that could sometimes prevent you from being returned to your original location
Wave of Force
Weapon damage increased from 351% to 390%
Skill Rune - Arcane Attunement
Damage bonus increased from 2% to 4% per enemy hit
Skill Rune - Debilitating Force
Damage reduction amount and duration increased from 10% for 3 seconds to 20% for 4 seconds
Skill Rune - Heat Wave
Weapon damage increased from 427% to 475%
Skill Rune - Static Pulse
Has been redesigned
Now restores 1 Arcane Power for each enemy hit
Passive Skills
Arcane Dynamo
Bug Fixes
Fixed an issue that prevented Hydra from gaining increased damage from Arcane Dynamo
Astral Presence
Arcane Power generation increased from 2 to 2.5 per second
Cold Blooded
Bug Fixes
Fixed an issue that could sometimes prevent skills from refreshing this skill when their Chilled duration was refreshed
Fixed an issue that prevented Hydra from applying Cold Blooded
Dominance
Shield amount increased from 12379 to 16093
Elemental Exposure
Bug Fixes
Fixed an issue that prevented Hydra from applying Elemental Exposure
Galvanizing Ward
Shield amount increased from 62720 to 81536
Bug Fixes
Fixed an issue that caused Arcane Torrent, Disintegrate and Ray of Frost to charge an upfront resource cost in addition to their channeling cost
Bug Fixes
Fixed an issue that was preventing a number of abilities that reduce monster damage from properly reducing the damage of some monster affixes
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ITEMS
The sell value of Health Potions and dyes has been reduced to 1 gold
The base damage range of all two-handed melee weapons has been increased by approximately 26-30% depending on the speed of the weapon, with slower weapons receiving a slightly higher increase
This change affects weapons from level 10 - 70
This change will retroactively apply to existing items
This change will apply to all item rarities
As a direct result of this change, the Crusader Passive Skill, Heavenly Strength has also been adjusted
Amethysts
The amount of Life on Hit provided by the top 4 ranks of Amethysts has been significantly increased
Imperial increased from 800 to 3000
Flawless Imperial increased from 900 to 6400
Royal increased from 1000 to 8800
Flawless Royal increased from 1100 to 11200
A new Legendary consumable has been added: Ramaladni's Gift
Ramaladni's Gift can be used to add a socket to an unsocketed weapon
The added socket provided by Ramaladni's Gift cannot be enchanted
You cannot use Ramaladni's Gift on a weapon more than once
Similarly, you cannot use Ramaladni's Gift on a weapon that already has a socket
Upon use, Ramaladni's Gift will be consumed (i.e. the item cannot be used more than once)
With Ramaladni's Gift, you can however:
Replace a natural socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
Replace a re-rolled socket on a weapon with another primary stat (like VIT or STR or INT), and then use Ramaladni's Gift after.
Enchant a weapon after a socket has been added using Ramaladni's Gift (you just won't be able to re-roll another socket on that particular weapon)
Legendary Gems have been added
Legendary Gems can only be dropped by Greater Rift Guardians and Greed, Baroness of the Vault
Legendary Gems are Account Bound and can only be socketed into Rings and Amulets
Legendary Gems can be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift
Urshi will appear every time a Greater Rift Guardian is defeated and will allow you to choose to upgrade either your Greater Rift Keystone or a Legendary Gem
Upgrading a Greater Rift Keystone will allow you to continue on to a more challenging Greater Rift
In order to upgrade your Rift Keystone, you must complete the current Greater Rift level within the designated time limit
Urshi will grant you three attempts to upgrade your Legendary Gems
The chance for an upgrade attempt to succeed is based on a combination of the rank of the Legendary Gem you're attempting to upgrade and the level of Greater Rift you reached
As a Legendary Gem's rank gets closer to the level of Greater Rift you've completed, the chance of success decreases
Finally, once the rank of a Legendary Gem exceeds the level of Greater Rift you're able to complete the chance to upgrade is cut in half for each rank above the Greater Rift level you completed
For example: If you attempt to upgrade a rank 1 Legendary Gem in a level 30 Greater Rift the chance for success is 100%; however a rank 31 Legendary Gem will only have a 30% chance for success in a level 30 Greater Rift and a level 32 Legendary Gem will have a 15% chance of success
The only requirement to upgrade a Legendary Gem is the gem itself; there is no other cost associated with upgrading
Each Legendary Gem has a property listed in blue that will be upgraded each time the gem's rank increases
Each Legendary Gem has a secondary power that will be unlocked when it reaches rank 25
Players will not receive a duplicate of any Legendary Gem the character they're currently playing has access to
This includes Legendary Gems in the character's inventory, its followers' inventories, or the Shared Stash, as well as Legendary Gems socketed in items in those locations
Legendary Items
Bovine Bardiche
The chance to summon cows has been increased to 100%
Note: The cooldown on the Legendary Power still applies
The summoned cows should now be significantly more murderous
The summoned cows should now be significantly more durable
Bul-Kathos's Wedding Band
The Life drain effect on this is now capped at 2000% weapon damage per second
Etrayu
Now rolls with +15-20% Cold damage
Heart Slaughter
Now rolls with +25-30% Physical damage
Mad Monarch's Scepter
Now counts assists in addition to kills
Rimeheart
Has been redesigned
10% chance to instantly deal 10,000% weapon damage as Cold to Frozen enemies
The Legendary Power now has a fixed damage number
Stalgard's Decimator
Weapon damage increased from 275-350% to 550-650%
This change will apply retroactively
Legendary Power can now proc from Rend, Whirlwind, Cyclone Strike, Tempest Rush, and Shield Bash
Can no longer smart roll for Witch Doctor or Wizard
The Furnace
Has been redesigned
Increases damage against elites by 40-50%
Scourge
Explosion weapon damage increased from 130-160% to 1800-2000%
Uskang
Now rolls with +15-20% Lightning damage
Wrath of the Bone King
Now rolls with +25-30% Cold damage
Several existing Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary. power.
Depth Diggers
Legendary Power added
All resource generators deal 80-100% more damage
Kymbo's Gold
Legendary Power added
Picking up gold heals you for an amount equal to the gold that was picked up
Leoric's Crown
Legendary Power added
Increase the effect of any gem socketed into this item by 75-100%
Sash of Knives
Legendary Power added
Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
Class-Specific Legendary Items
Barbarian
Added a +% Furious Charge item affix
Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
Added a +% Call of the Ancients item affix
Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
Fury of the Vanished Peak
Now rolls +25-30% Seismic Slam damage as a fifth primary affix
Immortal King's Eternal Reign
(3) Set
Life per Fury spent increased from 289 to 500
Madawc's Sorrow
Stun duration increased from 1 to 2 seconds
Might of the Earth
Earthquakes caused by the Might of the Earth set will once again generate Fury through the Earthen Might Passive Skill
The Legacy of Raekor
(5) Set Bonus
The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you're currently using
Crusader
The +% Cold Damage affix will no longer smart drop for Crusaders
Roland's Legacy
(2) Set Bonus

  1. 500 Strength
    (4) Set Bonus
  2. 100% Shield Bash Damage
  3. 100% Sweep Attack Damage
    (6) Set Bonus
    Hitting an enemy with Shield Bash or Sweep Attack grants 20% Attack Speed for 3 seconds, stacking up to 5 times
    Unrelenting Phalanx
    New Legendary Crusader Shield
    Allows Phalanx to summon twice as many Avatars
    Applies to all rune variants
    Blade of Prophecy
    The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
    Fate of the Fell
    Extra Fires of Heaven hits will now be able to generate procs
    Jekangbord
    Extra Blessed Shield hits will now be able to generate procs
    Demon Hunter
    The +% Poison Damage affix will no longer smart drop for Demon Hunters
    Balefire Caster
    Now rolls with +15-20% Fire damage
    Embodiment of the Marauder
    (6) Set Bonus
    Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
    Natalya's Vengeance
    (4) Set Bonus
    Cooldown reduction increased from 1 to 2 seconds per kill
    Now also triggers on assists
    The Shadow's Mantle
    (2) Set Bonus
    Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
    This effect may only occur once every 120 seconds
    (4) Set Bonus
    Has been redesigned
    Now enables all Shadow Power runes
    Wojahnni Assaulter
    New Crossbow
    Rapid Fire deals 30-40% more damage per second, stacks up to 4 times
    Monk
    Flying Dragon
    Bug Fixes
    Fixed an issue preventing this item from correctly granting +100% Attack Speed
    Gyana Na Kashu
    Fireball weapon damage increased from 300-400% to 525-700%
    Inna's Mantra
    (2) Set
    Life per Spirit spent increased from 124 to 200
    Incense Torch of the Grand Temple
    Has been redesigned
    Reduces the Spirit cost of Wave of Light by 40-50%
    Now rolls +25-30% Wave of Light damage as a fifth primary affix
    Monkey King's Garb
    (4) Set
    Weapon damage increased from 1600% to 3500%
    The decoy will now attempt to spawn next to an enemy at your cast location
    If it doesn't find any enemies near your cast location, it will attempt to spawn next to an enemy near you
    If it doesn't find any enemies near you, it will spawn in a random location near you
    Shenlong's Spirit
    (2) Set
    Energy ball weapon damage increased from 300% to 1200%
    Spirit generation increased from 1 to 4 per second
    Energy ball size significantly increased
    The internal cooldown is now reduced by Attack Speed
    The Fist of Az'Turrasq
    Has been redesigned
    Now increases Exploding Palm's on-death explosion damage by 75-100%
    The Flow of Eternity
    Cooldown reduction for Seven-Sided Strike increased from 45-50% to 45-60%
    The Laws of Seph
    Sprit gained increased from 75 - 100 to 125 - 165
    Tzo Krin's Gaze
    Now rolls with 20 - 25% increased Wave of Light damage
    Witch Doctor
    The Dagger of Darts
    New Ceremonial Dagger
    Your Poison Darts and your Fetishes' Poison Darts now pierce
    The Gidbinn
    Fetishes spawned by The Gidbinn should now work with the Fierce Loyalty passive and Carnevil's Legendary Power
    Wizard
    Firebird's Finery
    (6) Set Bonus
    Has been redesigned
    Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
    After reaching 3000% damage per second, the enemy will burn until they die
    Mirrorball
    Extra Magic Missile hits will now be able to generate procs
    Several existing class-specific Legendary items have been updated to now include a unique Legendary power
    Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary.
    Barbarian
    Bastion's Revered
    Legendary Power added
    Increases maximum number of Frenzy stacks to 10
    Lamentation
    Legendary Power added
    Allows Rend to be applied twice
    Vile Ward
    Legendary Power added
    Furious Charge deals 30-35% increased damage for every enemy hit while charging
    Crusader
    Angel Hair Braid
    Legendary Power added
    Allows Punish to gain the effect of all runes
    Eternal Union
    Legendary Power added
    Increases the duration of all Phalanx Avatars by 200%
    Demon Hunter
    Flint Ripper Arrowheads
    Legendary Power added
    Ball Lightning now travels at 30-40% speed
    Silver Star Piercers
    Legendary Power added
    Chakram now generates 3-4 Hatred
    Monk
    Madstone
    Legendary power added
    Apply Exploding Palm to enemies hit by Seven-Sided Strike
    The Crudest Boots
    Legendary power added
    Mystic Ally summons two Mystic Allies to fight by your side
    Minimum level increased to 22
    Wizard
    The Grand Vizier
    Legendary power added
    Reduces the Arcane Power cost of Meteor by 40%-50%
    Now rolls +25-30% Meteor damage as a fifth primary affix
    The Swami
    Minimum level increased to 30
    Legendary Power added
    The damage bonus from enemies killed while in Archon form now lasts for 10-15 seconds after Archon expires
    New Seasonal Legendary Items
    General
    Bottomless Potion of Rejuvenation
    New Legendary Potion
    Restores 10-15% of your primary resource when used below 25% Life
    Krelm's Buff Belt
    New Legendary Belt
    Grants a 25% Movement Speed bonus
    Taking damage causes you to lose this effect for 5 seconds
    Krelm's Buff Bracers
    New Legendary Bracers
    Grant you immunity to Knockback and Stun effects
    Enchantress: Vadim's Surge
    Scoundrel: Slipka's Letter Opener
    Templar: Hillenbrand's Training Sword
    New Legendary Follower items
    Equip on Follower: Reduces the cooldown of all Follower skills by 50%
    Barbarian
    Remorseless
    New Legendary one-handed Mighty Weapon
    Grants Hammer of the Ancients a 25-30% chance to summon an Ancient for 20 seconds
    Crusader
    Frydher's Wrath
    New Legendary Crusader Shield
    Removes the cooldown of Condemn
    Condemn now costs 40 Wrath
    Demon Hunter
    Leonine Bow of Hashir
    New Legendary Bow
    Grants Bola Shot a 15-20% chance on explosion to pull in all enemies within 24 yards
    Monk
    Vengeful Wind
    New Legendary Fist Weapon
    Increases the maximum stack count of Sweeping Winds by 3
    Witch Doctor
    Sacred Harvester
    New Legendary Ceremonial Dagger
    Soul Harvest now stacks up to 10 times
    Wizard
    Aether Walker
    New Wand
    Removes the cooldown of Teleport
    Teleport now costs 25 Arcane Power
    Bug Fixes
    Legendary items that directly deal damage should now all properly benefit from the appropriate +% Elemental Damage item affix, including:
    Blackfeather - +%Physical Damage
    Bul-Kathos's Oath (2) Set Bonus - +%Physical Damage
    Cinder Switch - +%Fire Damage
    Death's Bargain - +%Physical Damage
    Death Watch Mantle - +%Physical Damage
    Fulminator - +%Lightning Damage
    Odyn Son - +%Lightning Damage
    Maximus - +%Fire Damage
    Moonlight Ward - +%Arcane Damage
    Schaefer's Hammer - +%Lightning Damage
    Scourge - +%Fire Damage
    Shenlong's Spirit (2) Set Bonus - +%Fire Damage
    Stalgard's Decimator - +%Physical Damage
    Storm Crow - +%Fire Damage
    Thunderfury - +%Lightning Damage
    Fixed an issue that caused Nemesis Bracers to only spawn Fallen Champions when used inside Nephalem Rifts
    Fixed an issue that prevented players from purchasing class-specific Legendary items for other classes from Kadala
    Fixed an issue that prevented the Frostburn Guantlets Freeze effect from being triggered by Sentry - Polor Station attacks
    Fixed an issue that prevented some crafted level 70 Legendary items from being able to roll Thorns damage
    Fixed an issue that could sometimes prevent the thrown axe created by Stalgard's Decimator from piercing
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    ACHIEVEMENTS
    Bad Time to Be a Beast
    Number of kills required has been reduced from 500,000 to 250,000
    Bouncing from Bounty to Bounty
    Number of bounties required has been reduced from 50,000 to 5,000
    Bounty Hunter Extraordinaire
    Number of bounties required has been reduced from 100,000 to 7,500
    Bounteous Maximus
    Number of bounties required has been reduced from 150,000 to 10,000
    Death Death and More Death
    Number of kills has been reduced from 2,500,000 to 750,000
    Like Stars in the Sky
    This achievement has been changed to a Feat of Strength
    The Million Monster Mortality
    Has been renamed to "Killin' It"
    Number of kills required has been reduced from 1,000,000 to 500,000
    Perfect as Tears
    This achievement has been changed to a Feat of Strength
    Some Hordes
    Number of kills required has been reduced from 5,000,000 to 1,000,000
    Splinter is Coming
    Number of kills required has been reduced from 25,000 to 1,000
    Ten Grand and Counting
    Has been renamed to "Bountiful Bounties"
    Number of bounties required has been reduced from 10,000 to 2,500
    Bug Fixes
    Champion Subjugators will now properly be counted towards Achievements
    Fixed an issue preventing some of the criteria for the On the Edge of Reality achievement from being completed in Adventure Mode
    A Prisoner's Journal should now properly drop after freeing the prisoner from the A Stranger In Need event
    Players should now properly receive credit when completing Realm of the Banished in Adventure Mode for the Dungeon Master Achievement
    Fixed an issue that prevented looted follower tokens from progressing the I Got What You Need achievement
    The Swamp Hawks needed to complete the Stamp the Champs achievement should now properly spawn
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    ADVENTURE MODE
    Bounties
    The following Bounties have had their gold and XP reward values decreased:
    Act I - Clear Khazra Den
    Act II - Complete event: A Miner's Gold
    Act III - Clear Cryder's Outpost
    Act III - Clear Forward Barracks
    Act IV - Clear Hell Rift level 2
    Act V - Complete event: The Miser
    Nephalem Rifts
    The cost to open a Nephalem Rift has been reduced from 5 Rift Fragments (total) to 1 Rift Fragment (per player)
    Each player must pay the 1 Rift Fragment cost in order to enter a Nephalem Rift
    You can no longer click the Rift Obelisk to open a new rift while one is already open
    Conduit Pylon duration reduced from 30 to 15 seconds only while in a Greater Rift
    Bug Fixes
    Fixed an issue that allowed the matchmaking system to place players in games with open rifts where the Rift Guardian has already been killed
    Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory
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    CRAFTING
    Blacksmith
    The number of Magic materials required to craft Legendary and set Bracers has been reduced from 120 to 72
    New buttons have been added to salvage all normal, magic, or rare quality items in your inventory at once
    These buttons unlock when the Blacksmith reaches maximum level
    Mystic
    When Transmogrifying an item with existing visual effects into a Legendary item, the original item's visual effects will no longer be displayed in addition to the Legendary item's visual effects
    Torment-only Set items can now be restored to their original appearance after being transmogrified
    Class-restricted appearances can now be applied to any item of the same slot
    If an item that has been transmogrified with a class-restricted appearance is equipped on a class that isn't normally able to equip the item to which the appearance belongs, the base appearance will be used instead
    For example: You can Transmogrify your Barbarian's Vile Ward to look like Raekor's Burden, but if you use that same Vile Ward on your Crusader it will still look like a Vile Ward
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    FOLLOWERS
    Templar
    Bug Fixes
    Fixed an issue that allowed Onslaught to sometimes be cast when out of range
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    EVENTS
    Infernal Machine
    A new reward has been added: The Hellfire Amulet
    New Legendary amulet
    Will randomly roll a passive appropriate to your class
    Recipe is available for purchase from Squirt in Act II for 5 million gold
    Requires the same materials to craft as the Hellfire Ring plus 10 additional Forgotten Souls
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    MONSTERS
    The Skeleton King will now drop the Broken Crown the first time you kill him from level 11 to level 65
    Larvas will now also drop loot
    Bug Fixes
    Fixed an issue that could prevent some DoTs from dealing damage while Treasure Goblins were running
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    USER INTERFACE
    Character "Minis" have been added to Profiles
    Added a text box to the friends list that will filter the list as you type
    Filter settings on the Clan News pane will now be saved even if you log out
    The Achievements drop down filter will now save your selection as long as you remain logged in
    Holding down Shift when comparing items will now exclude bonuses provided by sockets from the comparison
    A new option has been added to display an icon that indicates an item's rarity
    A new minimap icon has been added for Set items
    A new matchmaking tag has been added for Greater Rifts
    The value of an item's Legendary power will now be displayed in blue on the tooltip
    Legendary power roll ranges will now be displayed on the tooltip when holding CTRL
    Clan news will now display when a player was removed from a Clan and who removed the player
    Chat
    Messages will now convert to a whisper after space is pressed when entering a player name
    New messages will now prioritize your whisper targets if you are currently whispering someone
    A new hotkey has been added to display the chat window
    You can now force the chat window to be displayed by holding down the X key
    Bug Fixes
    Players will now properly be notified when the Party Leader changes the games difficulty setting
    Fixed an issue that could sometimes prevent the last few monsters required to clear a bounty from displaying on the minimap
    Fixed an issue preventing Paragon levels and portraits from displaying on the Heroes Profile tab for offline players
    Fixed an issue causing Paragon portrait award toasts to pop up before a new portrait was actually earned
    Fixed an issue that was improperly limiting Community news posts to a character limit that was lower than intended
    Fixed and issue that caused the recharge timer to remain on a specific slot when a skill was moved
    Crusaders can now properly view their Life per Wrath Spent in the Details pane
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    BUG FIXES
    Fixed an issue that allowed other players to join your game when your status was set to busy