パッチノート 7.31

Last-modified: 2022-05-05 (木) 09:06:55

2022-02-23
The Primal Beast Update - 7.31

NEW HERO

Primal Beast

GENERAL UPDATES

  • HEROのゴールドバウンティが120+Lv*8から125+Lv*8に増加しました。
  • ゴールドバウンティの計算式を変更致しました。
    Old:
     Streak gold = (35x-5) where x = current streak
    New:
     Streak gold= (5x^2 + 5x) where x = current streak
    Streak gold goes from
     100/135/170/205/240/275/310/345
    to
     60/100/150/210/280/360/450/550
  • 経験値計算式を変更致しました。
    Old:
     Streak XP = 10(x-1) * L, where x = current streak and L = hero level
    New:
     Streak XP= ( x^2 - x + 10) * L, where x = current streak and L = hero level
    Streak bounty goes from
     20/30/40/50/60/70/80/90 * L
    to
     14/20/28/38/50/64/80/98 * L
  • クールダウン短縮は、スタックも減少するようになりました。
  • バウンティルーンは各陣営ジャングル内に移動しました。(各OUTPOST横、MID両サイド)
  • Dire及びRadiantのオフレーンタワーをベースから320移動しました。
  • HEROが泉でリスポーンする際、敵HEROがベース内(3rdタワーより内側)にいる限り移動指示を出すまで無敵になります。
  • キルゴールド情報に、キルゴールド及び付近のHEROへの配分金が表示されるようになりました。
  • 下記スキル及びアイテムはinvisibilityを看破します。
    : Winter's Curse, Aether Remnant, Berserker Rage (Ensnare), Shackles, Life Drain, Dismember, Fortune's End, Sinister Gaze, Searing Chains, Enchant Remnant, Rod of Atos, Gleipnir, Dark Troll Ensnare
  • attack及びarmorは、能力によって表示されるようになりました。creep vs creep及びcreep vs towerの状況では一定の条件を除いてダメージ変化はありません。
  • 新しい能力を追加しました。Piercingです。Piercingユニットは、HERO以外のユニットに対し150%のボーナスダメージを与え、一般ユニットに50%のダメージを与えます。
  • 新しい能力を追加しました。Reinfocedです。Reinforcedユニットは、他のReinforcedユニットに対し150%のボーナスダメージを与え、HEROから受けるダメージを50%、非HEROから受けるダメージを30%減少します。
  • 新しい能力を追加しました。Runtyです。Runtyユニットは、HEROに与えるダメージを25%減少させます。
  • 上記、新能力は盗むことはできません。(例:Devour)
  • 遠距離creepとその上位互換はPiercing能力が追加されました。
  • 全てのTOWERとその上位互換はReinforced能力が追加されました。
  • 近距離creepとその上位互換はRunty能力が追加されました。
  • Serpent Wards と Plague Wards はPiercing能力が追加されました。
  • Eidolons, Treants 及び Lycan Wolves はattackタイプではなくなりました。
  • Neutral creepsは全てattackタイプに変更致しました。殆どのNeutral creepは、実ダメージが同じになるように調整されています。
  • 前verまでattackタイプであったcreepにPiercing能力を追加しています。
  • Neutral Itemは取得するまで自陣営のFogofWar(MAP内)に表示するようになりました。
  • Neutral creepは7.5分ごとに最大30回、HP30,armor0.5、基本ダメージ3、攻撃速度5、Gold1、XP5ずつ増加します。(最終アップグレードは225分後。レーンクリープと同じ間隔です。)
  • Neutral creepの基本攻撃速度が2増加するように調整しました。この調整の意図は、Neutral creepは攻撃速度が遅いのではなく、回復性が増したということです。
  • New Ancient Camp: Ancient Ice Shaman 及び 2 Ancient Frostbitten Golems を追加しました。
  • New Large Camp: 2 Warpine Raiders を追加しました。

NEUTRAL CREEP UPDATES

New

Ancient Ice Shaman

  • Ranged - 500 attack range
  • 1500 HP / 400 mana
  • 58-62 damage
  • 290 move speed
  • 3 armor
  • 30% magic resistance
  • 78-82 gold and 124 XP bounty
  • Level 6
  • Ability: Icefire Bomb: 敵ユニットまたは建物に爆弾を投げ、8秒間毎秒50のダメージを与える。 建物に与えるダメージは25%。 範囲:700。マナコスト:100。クールダウン:30秒

Ancient Frostbitten Golem

  • Melee
  • 900 HP
  • 29-31 damage
  • 300 move speed
  • 7 armor
  • 30% magic resistance
  • 39-45 gold and 95 XP bounty
  • Level 5
  • Ability: Time Warp Aura. 半径1200の範囲に10%のクールダウン短縮を付与します(注:すべてのニュートラルクリープオーラは、プレイヤーが制御していない場合、半径800の範囲になります)

Warpine Raider

  • Melee
  • 850 HP / 300 mana
  • 39-41 damage
  • 310 move speed
  • 6 armor
  • 30% magic resistance
  • 50-52 gold and 76 XP bounty
  • Level 5
  • Ability: Seed Shot. 1秒間100%の移動速度低下及び100のダメージ。 最大4ヒット(3バウンス)まで近くの敵に跳ね返ります。 範囲:500。マナコスト:100。クールダウン:15秒

Balance changes

Kobold Foreman

  • Attack damage increased from 14-15 to 19-21
  • Armor increased by 1
  • Gold bounty rescaled from 20-25 to 21-23
  • XP bounty increased from 28 to 30
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed increased from 100 to 200
  • Turn rate improved from 0.5 to 0.9

Kobold Soldier

  • Damage increased from 14-15 to 17-18
  • Gold bounty rescaled from 14-18 to 14-16
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 200
  • Turn rate improved from 0.5 to 0.9
  • New Passive Ability: Steal Weapon. Every third attack Kobold Soldier will disarm its target for 3 seconds. Attack Counter does not increase while ability is on Cooldown. Cooldown: 9s
  • Model size increased by 10%

Kobold

  • Movement speed increased from 270 to 290
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 200
  • Gold bounty reduced from 6-8 to 5-7
  • Bounty XP reduced from 17 to 14
  • Turn rate improved from 0.5 to 0.9
  • New Passive Ability: Prospecting Aura. Allied heroes within a 1200 radius gain 20 gold per minute

Hill Troll Berserker

  • Now has the Piercing ability
  • Base attack time increased from 1.6 to 2.0
  • Base attack speed improved from 100 to 125
  • Gold bounty reduced from 20-23 to 19-21
  • Turn rate improved from 0.5 to 0.9
  • New Passive Ability: Break. Whenever Hill Troll Berserker attacks a unit it applies break to it for 3 seconds. Cooldown: 10s

Hill Troll Priest

  • Now has the Piercing ability
  • Base attack speed improved from 100 to 125
  • Base attack time increased from 1.8 to 2.0
  • Gold bounty increased from 19-22 to 20-22
  • XP bounty increased from 26 to 28
  • Turn rate improved from 0.5 to 0.9
  • No longer has Mana Aura
  • New Passive Ability: Heal Amplification Aura. Grants 15% heal amplification to all allies within 1200 range
  • Heal mana cost increased from 5 to 60
  • Heal cooldown increased from 0.5 to 10
  • Heal health restored increased from 15 to 100

Vhoul Assassin

  • Now has the Piercing ability
  • Health increased from 370 to 400
  • Damage reduced from 30-36 to 30-32
  • Base attack time increased from 1.6 to 2.0
  • Base attack speed improved from 100 to 125
  • Gold bounty reduced from 19-22 to 18-20
  • XP bounty increased from 28 to 30
  • Turn rate increased from 0.5 to 0.9
  • Envenomed Weapon No longer deals 2 damage per second
  • Envenomed Weapon duration decreased from 20 to 10
  • Envenomed Weapon hero duration decreased from 10 to 2
  • Envenomed Weapon now reduces health regen by 75%

Ghost

  • Now has the Piercing ability
  • Armor increased by 1
  • Base attack time increased from 1.2 to 2.0
  • Base attack speed improved from 100 to 165
  • Gold bounty rescaled from 28-34 to 25-27
  • XP bounty reduced from 44 to 42
  • Turn rate improved from 0.5 to 0.9

Fell Spirit

  • Base attack time increased from 1.5 to 2
  • Base attack speed improved from 100 to 135
  • Gold bounty increased from 17-20 to 14-15
  • XP bounty decreased from 28 to 26
  • Turn rate improved from 0.5 to 0.9
  • Now has 200 mana
  • New Ability: Vex. Silences a unit for 3 seconds. Mana cost: 75. Range: 600. Cooldown 15s

Harpy Scout

  • Now has the Piercing ability
  • Damage reduced from 28-37 to 28-34
  • Base attack time increased from 1.6 to 2.0
  • Base attack speed improved from 100 to 125
  • Gold bounty reduced from 21-24 to 16-18
  • XP bounty reduced from 28 to 26
  • Turn rate improved from 0.5 to 0.9
  • Now has 200 mana
  • New Ability: Take Off. Can be toggled to gain flying movement and lose 50% movement speed. Harpy Scout is disarmed while flying. Costs 2.5% max mana per second. Initial Mana cost: 20

Harpy Stormcrafter

  • Now has the Piercing ability
  • Damage reduced from 30-37 to 30-36
  • Health reduced from 550 to 500
  • Base attack time increased from 1.6 to 2.0
  • Base attack speed improved from 100 to 125
  • Gold bounty reduced from 29-33 to 27-29
  • XP bounty reduced from 44 to 42
  • Turn rate improved from 0.5 to 0.9
  • Will now cast Chain Lightning against low health units

Mud Golem

  • Damage reduced from 29-33 to 24-26
  • Health reduced from 800 to 750
  • Magic resistance decreased from 50% to 30%
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Gold bounty reduced from 24-27 to 24-26
  • XP bounty reduced from 44 to 42
  • Turn rate improved from 0.5 to 0.9
  • Hurl Rock now deals double damage to creeps
  • Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won't chain cast their rocks.

Shard Golem

  • Damage increased from 9-10 to 10-14
  • Health increased from 240 to 250
  • Magic resistance decreased from 50% to 30%
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Gold bounty reduced from 8-13 to 8-12
  • XP bounty increased from 17 to 18
  • Hurl Rock now deals double damage to creeps
  • Now will occasionally cast Hurl Rock at player controlled creeps. Multiple golems won't chain cast their rocks.

Ogre Bruiser

  • Damage decreased from 24-27 to 22-24
  • Health decreased from 850 to 800
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Gold bounty rescaled from 18-38 to 24-28
  • XP bounty increased from 31 to 32
  • Turn rate improved from 0.5 to 0.9
  • New Ability: Ogre Smash!. Ogre slowly charges a big attack for 2.8s, stunning for 3 seconds and dealing 200 + 8% of target Current HP as damage to all units in a 200 radius in front of him. Cooldown: 12s. No mana cost
  • Now will occasionally cast Ogre Smash in their camps. Multiple Ogres won't chain cast their stun.

Ogre Frostmage

  • Damage decreased from 24-27 to 18-20
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Gold bounty rescaled from 28-36 to 30-34
  • XP bounty increased from 47 to 48
  • Turn rate improved from 0.5 to 0.9

Satyr Banisher

  • Damage increased from 7-10 to 10-12
  • Turn rate improved from 0.5 to 0.9
  • XP bounty decreased from 31 to 24
  • Gold bounty increased from 12-14 to 14-16
  • Base attack time increased from 1.7 to 2.0
  • Base attack speed improved from 100 to 125
  • Can now cast Purge in his camp after 5 seconds of attacking a hero

Satyr Mindstealer

  • Damage decreased from 24-27 to 21-23
  • Armor increased by 1
  • Turn rate improved from 0.5 to 0.9
  • XP bounty decreased from 47 to 46
  • Base attack time increased from 1.7 to 2.0
  • Base attack speed improved from 100 to 125
  • Now has the Mana Aura ability, providing 2.5 Mana Regen per second in a 1200 AoE

Alpha Wolf

  • Turn rate improved from 0.5 to 0.9
  • Gold bounty increased from 30-36 to 34-36
  • XP bounty decreased from 66 to 60
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150

Giant Wolf

  • Damage reduced from 29-33 to 15-17
  • Turn rate improved from 0.5 to 0.9
  • Gold bounty increased from 18-21 to 20-24
  • XP bounty decreased from 47 to 40
  • Base attack time increased from 1.45 to 2.0
  • Base attack speed improved from 100 to 125
  • Now has 200 mana
  • New Ability: Intimidate. Reduces the total attack damage of all enemies within 300 radius by 50% for 4 seconds. Mana cost: 50. Cooldown: 16s
  • Now casts Intimidate on nearby enemies when on low health in his camp

Centaur Courser

  • Damage reduced from 18-21 to 18-20
  • Turn rate improved from 0.5 to 0.9
  • Attack point reduced from 0.5 to 0.3
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • XP bounty increased from 31 to 32
  • Gold bounty increased from 16-19 to 18-20
  • Cloak Aura Magic Resistance Heroes increased from 10% to 15%
  • Cloak Aura Magic Resistance Creeps increased from 20% to 30%

Centaur Conqueror

  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.5 to 2.0
  • Base attack speed improved from 100 to 135
  • Gold bounty increased from 53-62 to 56-62

Satyr Tormenter

  • Armor increased by 2
  • Gold bounty increased from 62-73 to 62-68
  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150

Hellbear Smasher

  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.55 to 2.0
  • Base attack speed improved from 100 to 135
  • Gold bounty rescaled from 61-79 to 64-68
  • No longer has Swiftness Aura
  • New Passive Ability: Death Throe: Power. When Hellbear Smasher dies, all allies within 700 range gain +50% base attack damage for 5 seconds

Hellbear

  • Turn rate improved from 0.5 to 0.9
  • Gold bounty increased from 36-44 to 32-40
  • Base attack time increased from 1.5 to 2.0
  • Base attack speed improved from 100 to 135
  • No longer has Cloak Aura
  • Now has Swiftness Aura
  • New Passive Ability: Death Throe: Rush. When Hellbear dies, all allies within 700 range gain +100 attack speed for 5 seconds

Wildwing

  • Damage reduced from 20-25 to 18-20
  • Turn rate improved from 0.5 to 0.9
  • Gold bounty increased from 12-16 to 18-20
  • XP bounty increased from 19 to 26
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Now has 200 mana
  • Now has the Tornado ability
  • Tornado channeling time reduced from 40s to 15s
  • Tornado mana cost reduced from 200 to 100
  • Tornado cooldown reduced from 70 to 40
  • Tornado now lasts for 5 seconds after channel is interrupted
  • Whenever a Wildwing Ripper dies to a hero in his camp, there's a 33% chance that nearby Wildwings will cast tornado on the attacker

Wildwing Ripper

  • Turn rate improved from 0.5 to 0.9
  • Gold bounty increased from 54-70 to 60-66
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • No longer has Tornado
  • New Active Ability: Hurricane. Vector targeted. Target a unit and a direction. The unit will be pulled 400 units in that direction over 0.5s. Range: 400. Mana cost: 100. Cooldown: 30s
  • Only being attacked, will cast Hurricane to heroes chasing other heroes in the vicinity pushing them in the opposite direction.

Dark Troll Summoner

  • Armor increased by 3
  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Gold bounty decreased from 43-50 to 42-48
  • Raise Dead no longer needs nearby corpses
  • Raise Dead skeletons summoned increased from 2 to 3
  • No longer has Ensnare as an ability
  • Max mana reduced from 550 to 250

Skeleton Warrior

  • Attack reduced from 24-25 to 11-13
  • Turn rate improved from 0.5 to 0.9
  • Gold bounty decreased from 6-12 to 4-6
  • XP bounty decreased from 12 to 4
  • New Passive Ability: Rally. Skeleton's allies within 1200 range gain 3 bonus attack damage. This Aura stacks

Hill Troll

  • Now has the Piercing ability
  • Turn rate improved from 0.5 to 0.9
  • Gold bounty decreased from 21-26 to 20-24
  • XP bounty decreased from 47 to 42
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • Now has Ensnare as an ability
  • Max mana increased from 0 to 200
  • Will sometimes cast Ensnare to targets attacking it

Ancient Black Dragon

  • Turn rate improved from 0.5 to 0.9
  • Attack point improved from 0.94 to 0.5
  • Backswing improved from 0.56 to 0.5
  • Damage rescaled from 48-81 to 62-68
  • Gold bounty decreased from 108-137 to 78-82
  • Magic resistance reduced from 50% to 30%
  • Base attack time increased from 1.5 to 2.0
  • Base attack speed improved from 100 to 135

Ancient Black Drake

  • Damage reduced from 34-45 to 20-22
  • Armor increased by 2
  • Attack point improved from 0.94 to 0.5
  • Backswing improved from 0.56 to 0.5
  • Magic resistance increased from 0% to 25%
  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.8 to 2.0
  • Base attack speed improved from 100 to 120
  • XP bounty increased from 50 to 95
  • Gold bounty increased from 26-33 to 39-45
  • New Passive Ability: Magic Amplification Aura. Increases spell damage received by enemy units within 1200 units by 5%

Ancient Granite Golem

  • Magic resistance decreased from 50% to 30%
  • Gold bounty decreased from 78-88 to 78-82
  • Health decreased from 1700 to 1500
  • Damage rescaled from 77-87 to 80-84
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150

Ancient Rock Golem

  • Attack damage reduced from 29-33 to 22-24
  • Magic resistance decreased from 50% to 30%
  • Base attack time increased from 1.35 to 2.0
  • Base attack speed improved from 100 to 150
  • New Passive Ability: Weakness Aura. Reduces the armor of enemy units within 1200 units by 2

Ancient Thunderhide

  • Turn rate improved from 0.5 to 0.9
  • Base attack time increased from 1.8 to 2.0
  • Base attack speed improved from 100 to 120
  • Magic resistance decreased from 50% to 30%
  • Health increased from 1400 to 1700
  • Attack point improved from 0.5 to 0.3
  • Backswing improved from 0.5 to 0.3
  • Gold bounty increased from 64-71 to 78-82

Ancient Rumblehide

  • Attack damage reduced from 41-48 to 32-34
  • Turn rate improved from 0.5 to 0.9
  • Health increased from 800 to 850
  • Magic resistance decreased from 50% to 30%
  • Attack point improved from 0.5 to 0.3
  • Backswing improved from 0.5 to 0.3
  • Gold bounty reduced from 44-51 to 39-45
  • Base attack time increased from 1.8 to 2.0
  • Base attack speed improved from 100 to 120

ITEM UPDATES

New

Revenant's Brooch

  • Requires Witch Blade, Mystic Staff, 800g recipe (Total Cost 6200g)
  • +45 Intelligence
  • +40 Attack Speed
  • +8 Armor
  • +300 Projectile Speed
  • Active: Your next 5 attacks have true strike and deal magical damage. Can attack Ethereal units. Expires after 15s. Mana cost: 250. Cooldown: 45s
  • Passive: Causes your next attack to apply a poison for 4s slowing by 25% and dealing 1x your Intelligence as damage every second. Can only trigger once every 9 seconds

Wraith Pact

  • Requires Vladmir's Offering, Point Booster, 400g recipe (Total Cost: 4200)
  • +250 Health
  • +250 Mana
  • Passive: Vladmir's Aura. Grants 15% Lifesteal, 18% Bonus Damage, 1.75 mana regeneration and 3 armor to allies in a 1200 AoE
  • Active: Can be cast within 350 range to create a totem that reduces all enemies' attack and spell damage within 900 AoE by 25% and deals 25 damage per second. Totem can move at 150 movement speed. Lasts 25s or 5 hero hits (10 creep hits). Mana cost: 100. CD: 60s

Boots of Bearing

  • Requires Tranquil Boots, Drum of Endurance, 1500g recipe (total Cost 4125)
  • +8 Strength
  • +8 Intelligence
  • +65 Movement Speed
  • +15 HP Regen
  • 8 charges. Gains a charge every 3 minutes
  • Active: Consumes a charge to give +50 attack speed and 15% movement speed allies to allies within 1200 radius for 6 seconds. During the first 2 seconds allies can't be slowed by other abilities. Does not stack with Drum of Endurance Active
  • Passive: Swiftness Aura: Grants +20 movement speed to allies within 1200 radius. Does not stack with Drum of Endurance Aura.

Reworked

Bloodstone
Old:

  • Requires Voodoo Mask, Kaya and Soul Booster (5750g)
  • +16 Intelligence
  • +425 Health
  • +425 Mana
  • +8% Spell Damage
  • +15% Spell Lifesteal (Hero)
  • +3% Spell Lifesteal (Creep)
  • +100% Mana Regen Amplification
  • +30% Spell Lifesteal Amplification
  • Active: Bloodpact. Converts 30% of your max mana to health regeneration over 2 seconds. 85s CD Costs 30% of max mana
  • Passive: Mana Battery. Each charge provides 0.2 MP regen and 0.35% spell amplification. Nearby kills provide 1 charges. Dying causes you to lose 3 charges. Starts with 14 charges

New:

  • Requires Soul Booster, Voodoo Mask, 900g Recipe (4600g)
  • +550 Health
  • +550 Mana
  • +25% Spell Lifesteal (heroes)
  • +5% Spell Lifesteal (creeps)
  • Active: Bloodpact. Double Bloodstone's Spell Lifesteal and also converts the same percentage of damage dealt to mana. Lasts 6 seconds. Costs 10% of your Health to cast. When cast, grants the Drained debuff, ignoring extra Bloodpact effects for 40s. Cooldown: 40s

Orchid Malevolence
Old:

  • Requires 2 Oblivion Staffs and a 475g recipe (3475g)
  • +20 Intelligence
  • +30 Attack Damage
  • +25 Attack Speed
  • +4 Mana Regeneration
  • Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. Mana cost: 100. Cooldown: 18s

New:

  • Requires Blitz Knuckles, Claymore, Void Stone (Total cost 3175)
  • +40 Attack Speed
  • +30 Attack Damage
  • +3 Mana Regeneration
  • Active: Soul Burn. Silences the target unit for 5 seconds. At the end of the silence, 30% of the damage received while silenced is inflicted as bonus magical damage. Mana cost: 100. Cooldown: 18s

Bloodthorn
Old:

  • Requires Orchid, Hyperstone 800g recipe (Total cost 6275)
  • +25 Intelligence
  • +90 Attack Speed
  • +30 Damage
  • +5.5 Mana Regeneration
  • Soul Rend: Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage

New:

  • Requires Orchid, Mage Slayer, 925g recipe (Total Cost 6500)
  • +20 Intelligence
  • +60 Attack Speed
  • +50 Damage
  • +5 Mana Regeneration
  • +20% Magic Resistance
  • Soul Rend: (Active) Silences a target for 5 seconds. At the end of the silence, an additional 30% of all damage taken during the silence will be dealt to the target as magical damage. All attacks on the silenced target will have True Strike and 100% chance to crit for 130% damage.
  • Mage Slayer: (Passive) Places a debuff when you attack enemies, causing them to do 35% less spell damage for 6 seconds

Ethereal Blade
Old:

  • Requires Eaglesong, Ghost Scepter, 1000g Recipe (Total cost 4300g)
  • +40 Agility
  • +10 Strength
  • +10 Intelligence
  • Ethereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 20s.
  • Enemy targets are also slowed by 80%, and take 1.5x your primary attribute + 125 as magical damage

New:

  • Requires Kaya, Ghost Scepter 1100g Recipe (Total Cost 4650g)
  • +25 Intelligence
  • +5 Agility
  • +5 Strength
  • +24% Spell Lifesteal Amplification
  • +12% Spell Amplification
  • +75% Mana Regen Amplification
  • Ethereal Blast: (Active) Converts the target unit to ethereal form, rendering them immune to physical damage, but unable to attack and 40% more vulnerable to magic damage. Lasts for 4 seconds on allies and 4 seconds on enemies. Cooldown: 22s.
  • Enemy targets are also slowed by 80%, and take 1.5x their primary attribute + 50 as magical damage

Balance changes

Aghanim's Shard

  • Now purchasable at 15 minutes

Arcane Blink

  • Active no longer grants cooldown reduction
  • Active now grants 25% mana cost reduction and 20% Debuff Amplification

Armlet of Mordiggian

  • Health drain per second increased from 40 to 45

Blade Mail

  • Recipe cost reduced from 575 to 550 (total cost reduced from 2125 to 2100)

Boots of Travel

  • Movement speed bonus reduced from 100 to 90

Boots of Travel 2

  • Movement speed bonus reduced from 120 to 110
  • Now additionally reduces TP channel time by 1s

Bottle

  • Using the Bottle removes the lingering fountain buff (i.e: you can only use it once for free once you leave the fountain)

Bracer

  • Now doubles its bonuses after minute 25

Null Talisman

  • No longer grants 3% spell amplification
  • Now grants 4% mana cost reduction
  • Now doubles its bonuses after minute 25

Wraith Band

  • Now doubles its bonuses after minute 25

Crimson Guard

  • Cooldown reduced from 40 to 35
  • Active damage block increased from 70 to 75

Desolator

  • Damage reduced from 55 to 50
  • Now gains +2 damage if an enemy hero dies with this item's Corruption Debuff up to a Maximum of 25.

Drum of Endurance

  • Can now be cast without interrupting channeling

Dust of Appearance

  • Now also deals 25 damage to enemies revealed when cast.

Diffusal Blade

  • Recipe reworked. Now requires Blade of Alacrity + Robe of the Magi + 1050g Recipe (total cost reduced from 3150 to 2500)
  • Agility bonus reduced from 24 to 15
  • Intelligence bonus reduced from 12 to 10
  • Melee Illusion mana burn reduced from 12 to 8

Eye of Skadi

  • Bonus stats reduced from 25 to 22
  • Bonus health increased from 200 to 220
  • Bonus mana increased from 200 to 220

Force Staff

  • Cooldown reduced from 23s to 20s

Gem of True Sight

  • Now has an active. Gives True Sight over a 300 AoE area within 300 range for 4 seconds. 12s CD (Note: Does not grant vision on the area, just vision of invisible units/wards)
  • No longer reveals invisibility when dropped.

Ghost Scepter

  • Cooldown increased from 20s to 22s

Glimmer Cape

  • Active Magic Resistance Increased from 45% to 50%

Healing Salve

  • Duration increased from 10s to 13s
  • Healing per second reduced from 40 to 30 (Total heal reduced from 400 to 390)

Holy Locket

  • Bonus Mana reduced from 325 to 300

Hood of Defiance

  • Magic resistance reduced from 20% to 18%
  • Barrier block increased from 325 to 350
  • Mana cost reduced from 75 to 50

Hurricane Pike

  • Cooldown reduced from 23s to 20s
  • Cast range increased from 550 to 650
  • Enemy cast range increased from 400 to 450
  • Attack range increased from 140 to 150
  • Ally push speed increased from 1200 to 1500

Kaya and Sange

  • Bonus Status Resistance reduced from 22% to 20%

Meteor Hammer

  • Mana cost reduced from 125 to 100
  • Unit damage per second reduced from 90 to 60
  • Stun duration decreased from 1.5s to 1.25s
  • Impact radius increased from 315 to 400

Nullifier

  • Now pierces magic immunity
  • No longer slows the enemy
  • No longer has a mana cost

Pipe of Insight

  • Magic Resistance Aura increased from 10% to 12%

Quelling Blade

  • Cost reduced from 130 to 100 (Battlefury cost reduced to 4100)
  • Quell damage reduced from 12/6 to 8/4

Radiance

  • Recipe reworked: Now requires a Sacred Relic, and a Talisman of Evasion (total cost reduced from 5100 to 5050)
  • Can now be disassembled.
  • Now grants 15% evasion
  • Blind effect reduced from 17% to 10%
  • Can no longer be toggled on or off when the owner is out of the game (e.g.: Shadow Demon Disruption)

Refresher Orb

  • Mana Regen reduced from 12 to 7
  • Cooldown increased from 160 to 170

Sange and Yasha

  • Bonus Status Resistance reduced from 22% to 20%

Satanic

  • Cooldown increased from 25s to 30s

Soul Ring

  • Recipe cost increased from 225 to 245 (total cost increased from 680g to 700g)

Swift Blink

  • Active no longer grants attack damage and attack speed
  • Active now grants 35 Agility

NEUTRAL ITEM UPDATES

Tier 1

Trusty Shovel

  • Bonus health decreased from 100 to 75

Arcane Ring

  • Bonus Intelligence reduced from 10 to 8

Tumbler's Toy

  • Cooldown reduced from 20s to 15s

Broom Handle

  • Armor increased from +3 to +4
  • Damage decreased from +14 to +8

Tier 2

Quicksilver Amulet

  • Movement speed Bonus decreased from 4% to 3%

Ring of Aquila

  • Damage decreased from +7 to +3

Essence Ring

  • Bonus mana regen reduced from 2.5 to 2

Grove Bow

  • Bonus attack speed increased from 15 to 20

Brigand's Blade

  • Damage bonus per health missing increased from 8 to 10

Pupil's Gift

  • Secondary stats bonus increased from 14 to 15

Fae Grenade

  • Damage per second increased from 35 to 40
  • Active no longer grants vision to both teams

Tier 3

Spider Legs

  • Bonus movement speed decreased from 22% to 18%
  • Active duration increased from 3 to 3.5s

Enchanted Quiver

  • Bonus damage increased from +200 to 225
  • Bonus range from +400 to +350

Quickening Charm

  • Cooldown reduction reduced from 12% to 10%
  • HP regen increased from 9 to 10

Ceremonial Robe

  • Bonus mana reduced from 350 to 250

Psychic Headband

  • Bonus Intelligence reduced from 16% to 15%
  • Psychic Push range reduced from 800 to 600

Paladin Sword

  • Bonus damage reduced from 20 to 16

Blast Rig

  • Trigger/explosion radius increased from 300 to 400
  • Explosion damage reduced from 300 to 250

Tier 4

Telescope

  • Bonus attack range reduced from 110 to 100
  • Bonus cast range reduced from 110 to 100

Ascetic's Cap

  • HP regen increased from 10 to 15

Timeless Relic

  • Debuff duration amplification reduced from 25% to 20%

The Leveller

  • Bonus attack speed reduced from 50 to 40

Spell Prism

  • Cooldown reduction reduced from 18% to 12%
  • Bonus attributes increased from 6 to 8

Ninja Gear

  • Bonus Agility increased from 24 to 25
  • Active movement speed increased from 15 to 20%

Witchbane

  • Now additionally grants 20 attack speed

Tier 5

Book of Shadows

  • Bonus attributes increased from 12 to 13

Fallen Sky

  • Strength reduced from 20 to 15
  • Intelligence reduced from 20 to 15
  • Damage per second to buildings increased from 50 to 60
  • Damage per second to units reduced from 90 to 60

Pirate Hat

  • Now additionally grants 15 movement speed

Arcanist's Armor

  • Mega Shield now only affects heroes
  • Mega Shield reflect percentage increased from 35% to 40%

コメント