A/N Dark Balance

Last-modified: 2007-04-23 (月) 10:47:31

This build is not favored by the GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable.

This build is made for random arena , it is a variant of A/any Impaler.



 

Attributes and Skills

 
 
Assassin / Necromancer Attribute Rank
Dagger Mastery10 + 1
Deadly Arts12 + 1 + 3
Critical Strikes8 + 1
 
Parasitic BondBlack Spider StrikeHorns of the OxImpaleSignet of Toxic ShockGrenth's BalanceDark PrisonGeneric resurrect
 

Equipment

Shrouded Armor to have enough energy for the combos
Sundering or vampiric daggers. Any max daggers will work, the more damage the better.
The best vigor rune available to offset the superior rune and increase overall survival.
Staff health + 30 (hale) + 30 (foritude) for Grenth's Balance

 

Usage

To deal damage : Dark prison -> black Spider Strike -> horns of the Ox -> empale -> Signet of toxic Shock

To Heal youself , switch on your +60 staff and cast Grenth's Balance.

 

Counters

  • Anti mele hexes
  • Anti mele stances
  • Ignorance
  • Shroud of Silence
  • Blind
 

Variants

 
Enduring ToxinBlack Spider StrikeHorns of the OxImpaleSignet of Toxic ShockGrenth's BalanceMark of DeathGeneric resurrect
 
Siphon SpeedBlack Spider StrikeHorns of the OxImpaleSignet of Toxic ShockGrenth's BalanceExpose DefensesGeneric resurrect
 
Mark of DeathBlack Spider StrikeHorns of the OxImpaleSignet of Toxic ShockGrenth's BalanceLift EnchantmentGeneric resurrect
 

Notes

  • Parasitic Bond is your second hex for black spider strike -You can take any dual attak.
 

Template

The Skills Template for this build is:

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The Equipment Template for this build is:

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See also