This elementalist uses air and water magic to snare, blind and knock down any opponent.

#br
** Attributes and Skills [#e354c1b4]
#br
#br
|LEFT:250|RIGHT:150|c
|''Elementalist / Any''|''Attribute Rank''|h
|Air Magic |12 + 1 + 3|
|Water Magic |9 + 1|
|Energy Storage |9 + 1|

#br
|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|c
|Chilling Winds|Freezing Gust|Arc Lightning|Gust|Glyph of Lesser Energy|Lightning Orb|Blinding Flash|Air Attunement|



#br
** Equipment [#r6f0b303]
You should use Radiant insignia's on all armor parts.
Use a 20 HSR, energy +5^50 air wand and a 20 HCT, energy +15-1 energy regeneration air magic offhand
#br
** Usage [#q42fc741]
Use Air Attunement before the fight.
Pick a target, then use Chilling Winds+ Freezing Gust for the hex, cast Arc Lightning and Gust then use Glyph of Lesser Energy and Lightning Orb.
Repeat if necesary.
#br
** Counters [#ncd5c75e]
Protective Spirit.
Fast hex removal but this is not so hard on this build since Freezing Gust recharges in 5 seconds.
Any anti-caster hex( Backfire, Spiteful Spirit).
Diversion on Freezing Gust.
#br
** Variants [#ac6fffbf]
Use Inspired Enchantment for enchantment removal (requires Mesmer secondary, invest remaning attribute points into Inspiration magic).
Use Aura of Restoration for a self heal instead of Blinding Flash.
Use Arcane Echo instead of Arch Lightning for double knock down but watch out for energy if you do this.