This elementalist uses air and water magic to snare, blind and knock down any opponent. #br ** Attributes and Skills [#e354c1b4] #br #br |LEFT:250|RIGHT:150|c |''Elementalist / Any''|''Attribute Rank''|h |Air Magic |12 + 1 + 3| |Water Magic |9 + 1| |Energy Storage |9 + 1| #br |CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|c |Chilling Winds|Freezing Gust|Arc Lightning|Gust|Glyph of Lesser Energy|Lightning Orb|Blinding Flash|Air Attunement| #br ** Equipment [#r6f0b303] You should use Radiant insignia's on all armor parts. Use a 20 HSR, energy +5^50 air wand and a 20 HCT, energy +15-1 energy regeneration air magic offhand #br ** Usage [#q42fc741] Use Air Attunement before the fight. Pick a target, then use Chilling Winds+ Freezing Gust for the hex, cast Arc Lightning and Gust then use Glyph of Lesser Energy and Lightning Orb. Repeat if necesary. #br ** Counters [#ncd5c75e] Protective Spirit. Fast hex removal but this is not so hard on this build since Freezing Gust recharges in 5 seconds. Any anti-caster hex( Backfire, Spiteful Spirit). Diversion on Freezing Gust. #br ** Variants [#ac6fffbf] Use Inspired Enchantment for enchantment removal (requires Mesmer secondary, invest remaning attribute points into Inspiration magic). Use Aura of Restoration for a self heal instead of Blinding Flash. Use Arcane Echo instead of Arch Lightning for double knock down but watch out for energy if you do this.