E/any Savannah Fire

Last-modified: 2007-04-20 (金) 05:07:47

This build is not favored by the GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable.

This build is centered around using the fire elite Savannah Heat in conjunction with Hammer Warriors (or other snares). It also excels at running relics in HoH and relic runs.



 

Attributes and Skills

 
 
Elementalist / Mesmer Attribute Rank
Fire Magic12 + 1 + 2
Energy Storage11 + 1
Air Magic6
 
Savannah HeatSearing HeatTeinai's HeatGaleArcane EchoFlame Djinn's HasteFire AttunementResurrection Signet
 

Equipment

Survivor Insignia.
An Insightful Fire Staff of Fortitude
A Spear of Enchanting with the I Have the Power! inscription, paired with a Flame Artifact of Fortitude carrying the Forget Me Not inscription.

 

Usage

Cast Fire Attunement.
Coordinate usage of Savannah Heat with your team's warriors (preferably Backbreaker). The KD-lock in Savannah Heat is usually deadly.
Searing Heat and Teinai's Heat deal additional damage while you are waiting for Savannah Heat to recharge.
Flame Djinn's Haste is used to escape from melee attackers as well as for Capture the Relic maps.

 

Counters

Anti-Elite Spells such as Signet of Humility.
Standard caster counters.

 

Variants

As an E/Mo, Arcane Echo may be replaced with Glyph of Sacrifice and Resurrection Signet with Resurrection Chant.
The optional skill slot could include:

Mark of Rodgort for extra damage from burning.
Liquid Flame for additional spike damage.