This build is not favored by the GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable.
This build is centered around using the fire elite Savannah Heat in conjunction with Hammer Warriors (or other snares). It also excels at running relics in HoH and relic runs.
Attributes and Skills
| Elementalist / Mesmer | Attribute Rank |
| Fire Magic | 12 + 1 + 2 |
| Energy Storage | 11 + 1 |
| Air Magic | 6 |
| Savannah Heat | Searing Heat | Teinai's Heat | Gale | Arcane Echo | Flame Djinn's Haste | Fire Attunement | Resurrection Signet |
Equipment
Survivor Insignia.
An Insightful Fire Staff of Fortitude
A Spear of Enchanting with the I Have the Power! inscription, paired with a Flame Artifact of Fortitude carrying the Forget Me Not inscription.
Usage
Cast Fire Attunement.
Coordinate usage of Savannah Heat with your team's warriors (preferably Backbreaker). The KD-lock in Savannah Heat is usually deadly.
Searing Heat and Teinai's Heat deal additional damage while you are waiting for Savannah Heat to recharge.
Flame Djinn's Haste is used to escape from melee attackers as well as for Capture the Relic maps.
Counters
Anti-Elite Spells such as Signet of Humility.
Standard caster counters.
Variants
As an E/Mo, Arcane Echo may be replaced with Glyph of Sacrifice and Resurrection Signet with Resurrection Chant.
The optional skill slot could include:
Mark of Rodgort for extra damage from burning.
Liquid Flame for additional spike damage.