Mo/E Deliverance Runner

Last-modified: 2007-04-19 (木) 20:30:06

This build utilizes the Elementalist skill Glyph of Lesser Energy in order to provide a way to cast Aegis as well as other skills from the Monk Protection Prayers line. This allows for a quite versatile support build, as well as playing the role of flag running in a Guild versus Guild situation.



 

Attributes and Skills

 
 
Monk / Elementalist Attribute Rank
Protection Prayers11 + 1 + 2
Healing Prayers11 + 2
Air Magic8
Divine Favor3 + 1
 
Light of DeliveranceStorm Djinn's HasteGlyph of Lesser EnergyAegisExtinguishMending TouchShield of AbsorptionWords of Comfort
 

Equipment

Acolyte's Armor for the +10 Armor while enchanted
Insightful +5 energy 20/20 Protection staff with +20% enchanting Suffix

 

Usage

Use Storm Djinn's Haste for increased running speed.
Spam Light of Deliverance as needed to heal party members from long-range.
Precast Glyph of Lesser Energy, and follow up with Aegis and Extinguish for long-ranged defense and condition removal for the entire party.
Use Words of Comfort as a general purpose heal, for both yourself, or allied NPC's taking damage.
Mending Touch should be used on yourself to remove conditions. This is especially useful in maps like the Burning Isle.
Cast Shield of Absorption on targets under pressure.

 

Counters

Becoming Dazed.
Interrupts and Hexes
Diversion is a dangerous shutdown that should be avoided.

 

Variants

You may wish to switch Shield of Absorption with Protective Spirit.
Reversal of Fortune for extra healing and damage prevention.
Hex removal may be useful, but is rarely encountered when flagging. If you expect to encounter it, take Holy Veil to counter it.
If you want even more healing, take Heal Party as well.
Take Dismiss Condition in place of Mending Touch or in the optional slot for greater healing capabilities when removing conditions.
Healing Touch for a strong self heal.

 

Templates

Template Guide
The Skills Template for this build is:

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