Mo/Me Tank Bonder

Last-modified: 2007-04-15 (日) 13:52:28

Built on the Mo/Me Barrier Bond Monk but instead of using Life Barrier for protection, Protective Bond is used to prohibit damage spikes to tanks and any damage to the bonder. This build has been designed with Underworld foes in mind.



 

Attributes and Skills

 
 
Monk / Mesmer Attribute Rank
Divine Favor10 + 1 + 3
Protection Prayers11 + 3
Inspiration Magic10
 
Protective BondLife BondEssence BondBalthazar's SpiritBlessed SignetBoon SignetMantra of InscriptionsRebirth
 

Equipment

Ascetic's Armor for larger energy pool.
Weapon and Focus of choice.

 

Usage

Cast Protective Bond, Life Bond and Essence Bond on the tank(s) or probable targets in the party (recommended 3) to reduce the amount of damage they are taking and prevent spikes. NOTE: Protective Bond first will result in you taking no damage, Life Bond first will lower the amount of times Protective Bond is needed, so less energy demand, but bonder may take damage.
Cast Life Bond on a couple of party members who are grabbing aggro.
Cast Balthazar's Spirit on yourself to receive energy every time Life Bond protects an ally.
Mantra of Inscriptions is used to keep your signets recharging quickly. Maintain it.
Blessed Signet and Boon Signet are for energy management.
Rebirth is for restarting the team in case of wipeout.

 

Variations

Take a risk that the enemy won't wipe out the whole team, and take Dismiss Condition or Revealed Hex instead of Rebirth.
Bring Ether Signet instead of Essence Bond if you plan to cast Life Bond primarily, then Protective Bond maybe just once or twice.
Replace Boon Signet with Mantra of Recall (if only chapter owned is Prophecies).
Replace Boon Signet with Scribe's Insight (if lacking Factions but own Nightfall).

 

Counters

Enchantment removal.
Energy denial.
Constant powerful attacks which will drain away energy needed for Protective Bond.
Health degeneration without another monk to mend.

 

Notes

Having a Blood Ritual necro would be useful to counter degeneration during battle against heavy spikes.
Damage is limited to 2.5% of maximum health due to Protective Bond coupled with Life Bond.

 

See Also

Mo/Me Barrier Bond Monk