R/D Enchanted Forge Runner

Last-modified: 2007-04-20 (金) 20:29:06

This build uses Ranger stances to maintain high average speed and Dervish enchantments for support to run to various places, particularly from Beacon's Perch to Droknar's Forge.



 

Attributes and Skills

 
 
Ranger / Dervish Attribute Rank
Expertise12 + 1 + 1
Earth Prayers11
Wilderness Survival5
Wind Prayers4
 
DodgeZojun's HasteStorm ChaserPious RestorationFleeting StabilityVital BoonMystic RegenerationVow of Silence
 

Equipment

 

Armor

Full Sentry's Insignia (+10 armor while in stance)

 

Runes

Rune of Vigor
2 Attunement runes (+2 Energy x 2 = +4 Energy)
Rune of Restoration
Note: Against getting Crippled a Rune of Restoration is highly recommended for surviving traps. It shortens Crippled and Bleeding by 20% which is considerable.

 

Weapons

Crafted or collector's staff (20% chance of half spell recharge) with +5 energy staff head and any enchantment lengthening mod

 

Usage

 

General

Use Dodge, Zojun's Haste, and Storm Chaser for running
Use Fleeting Stability to run past enemies with knockdown (e.g. Frost Wurm, Siege Ice Golem, Tundra Giant, Azure Shadow)
Use Vow of Silence (6 seconds with any enchantment lengthening mod) to pass through monsters with snares (Ice Imp, Siege Ice Golem, Stone Summit Heretic)
Very important: Timing is very important here. Make sure Vow of Silence lands before the snare hexes do! If you don't, Vow of Silence will prevent you from removing the hexes because you can't cast spells!

 

Lornar's Pass

 

Wurm Tunnel

Cast Fleeting Stability before entering the Wurm spawning zones. Avoid getting knocked down while you cast it.
Recast Fleeting Stability shortly before entering the tunnel and cover it with two other enchantments. Alternatively, you can cast Vow of Silence and Mystic Regeneration as non-strippable cover spell here.

 

Siege Ice Golem Spots

Recast Fleeting Stability if time permits.
Just after entering the casting range of the Ice Golems, cast Vow of Silence to give you 6 seconds of snare-hex-free running.
Stay away from Pinesouls at all costs. One Barbed Trap will be fatal to you.
Note: In case of getting crippled, try to uphold Fleeting Stability, Mystic Regeneration, and Vow of Silence. Do not aggro any further group, and tank out the damage. Do not forget to uphold your stances as well, as they add extra protection, and a good chance of avoiding attacks.

 

After the Troll tunnel

Cast Fleeting Stability at the curve after the bridge. Keep away from Grawl Crones as much as possible to avoid them stripping your Fleeting Stability with Chilblains.

 

Counters

Lack of condition removal.
With a Rune of Restoration Crippled and Bleeding can be reduced to tankable status, though.

 

Variants

Dodge

Zojun's Haste

Storm's Embrace

Mystic Regeneration

Fleeting Stability

Serpent's Quickness

Vow of Silence

Quickening Zephyr

 

Template

Template Guide
The Skills Template for this build is:

AiSyliZq2KPpGW5xJ/qeFvtX2LA
 

External Links

Video of this run (download, good quality) (Filefront)
Video of this run (streaming, low quality) (Google video)