This build uses the skill "You're All Alone!" combined with several hammer attacks in order to deal a high amount of damage and snaring your opponent at the same time. #br ** Attributes and Skills [#z3a7054d] #br #br |LEFT:250|RIGHT:150|c |''Warrior / Any''|''Attribute Rank''|h |Hammer Mastery |12 + 1 + 3| |Strength |8 + 1| |Tactics |10 + 1| #br |CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|CENTER:80|c |"You're All Alone!"|Tiger Stance|Fierce Blow|Heavy Blow|Crushing Blow|Healing Signet|Enraging Charge|Resurrection Signet| "For Great Justice!" Mending Touch/Signet of Malice Bull's Strike #br ** Equipment [#t02dbf6d] Radiant Insignia's and a Stonefist Insignia. Furious Hammer of Fortitude/of Mastery #br ** Usage [#qd5fdc78] Get close to your target and use "You're All Alone!". Activate Enraging Charge before attacking. Activate Tiger Stance. Use your hammer attack skills. Make sure your target is not close to any Ally's when using "You're All Alone!". If the target is in a group of opponents, try hitting it until it starts to run. #br ** Counters [#d8efa475] Condition removal Anti-melee hexes Anti-melee conditions #br ** Variants [#rf517b1f] It's possible to replace Tiger Stance with Burst of Aggression. Alternative speed buffs are also viable. Protector's Strike can be used as a quick activation attack. Bull's Strike may be used if you feel you need the extra KD. Depending on your secondary profession, you may also be able to incorporate Hex, Condition or Enchantment removal; shadowsteps; or additional utility skills. #br ** See Also [#vb33461a] -- [[W/A Lone Ganksman]] -- [[W/Mo "You're All Alone!" Paladin>W/Mo You're All Alone! Paladin]]