(0~8)

Last-modified: 2012-12-02 (日) 16:37:56

################# Definition ########
/Note/
Number,Japanese title,English title, 1=randomly generated

%DEFINE
0,日記,My Diary, 1
1,迷子の兵士に送るマニュアル,Beginner's Guide, 0
2,バグです,It's a bug, 0
3,見るな,Don't read this, 1
4,博物館運営マニュアル,Museum Guide, 1
5,クラムベリー中毒,Crimberry Addict, 1
6,目が回る,Cat's Cradle, 1
7,ハーブの効用,Herb Effect, 1
8,店の運用マニュアル,Shopkeeper Guide, 1
9,初めての自家栽培,Easy Gardening, 1
10,水を大切に!,Water!, 1
11,牧畜のすすめ,Breeder's Guide, 1
12,なぞの手記,Strange Diary, 1
13,ピラミッドへの挑戦状,Pyramid Invitation, 0
14,カードゲームのルール,Card Game Manual, 1
15,ダンジョン運営マニュアル,Dungeon Guide, 1
%END

/Translation Note
Text written after %**,EN will be displayed in the English version of Elona.

#####################################
%0,JP

今日から毎日 日記をつけることにしよう。
%END

%0,EN

I'll start writing in my diary from
today on!
%END

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%1,JP
迷子の兵士に送るマニュアル

	written by エウダーナの将軍

(注)エウダーナ兵以外の閲覧を禁ずる!

 迷子の諸君、何をしたらいいかわからな
い諸君、心配することは何もない。隊から
はぐれてしまった時にとるべき行動を簡単
に説明しよう。

■何をしたらいいか

 まずは戦場から避難し、南東の炭鉱街ヴ
ェルニースを目指すとよい。街には食料物
資があるし、小銭がたまれば買い物もでき
る。

 適当に準備ができたら、街のすぐ東にあ
る洞窟に行くとよい。初心者が経験をつむ
には最適で、金もそこそこたまる。

■してはならないこと

 無闇にいろいろな場所にいかないこと。
見知らぬダンジョンに入った直後、恐ろし
く強力な生き物に殺される話はよく聞く。

 食料の残りにいつも気をつけること。
食料は高いが、生き残るためには必要だ。
食料を補充する方法は他にもいろいろある
が、腹の減り具合にはいつも気をつけるべ
し。

■最終的な目的は?

 十分に経験をつんだなら、ネフィアの遺
跡群の一つであり、我がエウダーナの繁栄
の鍵が隠されているといわれる「レシマス」
を目指すのだ。

 最下層に辿り着き、戻ってきたものはま
だいないが、この迷宮のなぞを解いた者に
は、莫大な賞金を与える。

では諸君の健闘を祈る!
%END

%1,EN
Beginner's Guide

	Author: An Old Adventurer

This book is weathered and yellow
with age>

I leave this book here in the off
chance that should I not survive my
final adventure, others may learn
from my trials and tribulations.

I have lived many years and have
done many deeds. I have seen much
what this world has to offer.

This cave has been my hideaway in the
last few seasons, though if you are
reading this, it is most likely now
yours to reside in. I don't mind as
I'm either dead or faboulously rich.

Still, if you are planning on going
into the same trade as I and are not
the local scamps just playing at it,
some advice should be parted to you.

Now where to begin?

I won't know from which way you came
from so it's best to give you the
local landmarks;

If you follow the trail from here to
the South-East you find Vernis. It's
a mining town, but it should still
have some shops, a tavern and an inn.
You should be able to find some work
there, as well as food, gear, and
even a friend or two. The innslady I
recall was having some trouble with
local ruffians the last time I was
there.

East of Vernis is what the locals
call the "Puppy Cave". It's well...
always changing. A local mage called
it a "Hausdorff-Besicovitch fractal
plane", whatever that means.
If you leave the cave and come back,
or go up or down floors, it will
change all the creatures, items,
walls, and exits. You can find quite
a bit of stuff if you don't mind
hopping in and out.

The "Puppy" of this cave is fairly
deep in, and a child in town would
love to get it back, but it kept
getting itself killed when I tried.
It always reappeared on that floor
when I left and came back, but I
gave up after a few tries. Maybe
you can do it. Just don't get lost.

Once you are a bit tougher and better
geared, the Gray cave of Lesimas
might be be another good spot. It's
one of the more ancient ruins of
Nefia, and there's bound to be
something interesting in there. If
you ignore the roads, it's almost due
south of this cave.

No doubt all around the land there
will be caves and forests spawning
with loathsome critters. Just don't
go blindly into them, check them out
BEFORE going in. Preparation is a key
difference from a live Adventurer and
a dead one.
  -== Geography ==-
If you follow the roads from Vernis:
 -Port Kapul is to the west. 3-5 days

 Good Business there as it's a port
 Fighters Guild and an Arena

 -Palmia is to the East. 2-3 days

 Big City, lots to see and do
 King lives here
 Has Arena

 -Yowyn is to the South-East. 2-3 days

 Farm Town, not a lot to do unless
 you like turnips and Harvesting.
 Note to self: Clean out Yeek's Nest
 AGAIN... worse than rabbits they be

 -Lumiest is South-East of Palmia

 On an Island
 Lots of mages live there

 -Derphy is South-west of Vernis

 No roads lead there
 Wretched hive of scum and villanry
 Steer clear of Dragon's Nest!

 -Noyel is Far FAR to the east

 Bring a sandwich, it's a long walk
 Snow is slow going
 Don't poke the Fire Giant. Bad juju

  -== Work and Jobs ==-
While you may want to go about
slaying dragons and saving damsels,
it's best to start small. Being an
adventurer means you'll do jobs that
no one else wants to do.

Deliveries are a good way to start
out in this business. Example:

    Accept job

  -->GET THE ITEM AT YOUR FEET!<--

    Deliver item to recipient
    Collect reward

Note that forgetting the item to
deliver is very BAD, but not the end
of the world. If you are very lucky,
the local shops or fields may have
what you are looking for. They won't
know the difference, trust me.
Also note how many days you have to
deliver things. Running from Lumiest
to Port Kapul is NOT fun, and you may
simply not be fast enough yet to do
the really high paying ones.

Hunting can range from easy to very
VERY hard. The money offered is a
good way to tell how bad it will be.
Be careful doing these, as it takes
just one nasty critter to get you.

Gift getting also ranges from easy
to absurd. Just remember that if you
accept the job, running from town to
home and back takes time, and you may
not have that long to do it.

Cooking requests are only good if you
can cook, have the items, and can
deliver before the food rots. But if
you check out the local bakery before
accepting, you may just be able to
buy what you need before doing the
job.

Harvesting LOOKS easy, but it can be
very hard. Waste no time, and go as
unburdened as possible. Speed is the
key for these jobs.
Finally, try not to fail a job, it's
a black stain on your record, and too
many of those can get the guards on
you. Use you noggin BEFORE accepting
any job. Can I do it? Will I have the
16:34:38 Who gets their kid garbage on
their birthday?

  -== Advice and Tips ==-
And now a few nuggets of wisdom:

 -Cargos of food are cheap, and you'll
eat them as you travel overland. But
you cannot eat them inside towns or
dungeons. If you are hungry just exit
the town or dungeon, eat, and enter.

 -Be cheap. 'b'ash fruit bearing trees
in towns and fields for fruit, and
scavenge whatever plantlife you can
outside. That armor is not going to
come to you if you keep eating cakes
and pies.

 -The meat of many monsters is edible.
Women love Purits flesh for what it
does for their skin. Some isn't so
good for you, but if you're hungry...

 -While succulent and tasting of young
pork, the flesh of man should not be
eaten. Only crazy people eat people,
and you aren't crazy are you?

 -Innkeepers for coin can feed you
quite nicely. They have beds too.

 -Until you can buy/find/steal a bed
for your home, stay at inns when you
are tired. A sleeping bag is a good
idea for deep dungeon trekking.

 -Should a pet or ally fall in battle,
most towns have a bartender who can
bring them back for a price.

 -Check your 'j'ournal! It has all the
information about quests you are on,
jobs you are doing, events, your own
reputation and bills. Check it often.

 -On the subject of bills. When you
become famous enough, you'll get a
salary of money and items twice a
month. The salary will be dropped off
in the chest in your home. However,
with salary also comes taxes. Take
the bill in hand and cash in pocket
to the local embassy just north of
Palmia and pay it there. Don't let
your bills add up as the taxmen are
worse than any dragon or demon.

 -Should your skills start to plateau,
seek a trainer. There is one in every
town, and will sharpen your existing
skills. They also have skills you do
not yet possess and for a price will
teach you them. Beware though, they
only accept platinum coins, and those
are in short supply these days.

 -And finally, beware the weather. Oh,
a little rain may have never killed
anybody, but with heavy rain comes
lightning that can blind you and the
great thunder which can confuse you.
Try not to get lost while in one.
Sometimes, the best thing to do is
stay in place till your head clears.
Rarely, but with increasing fervor is
the dreaded Etherwind. Beware this.
A friend of mine was stuck outside in
it and could barely be called human
when he finally staggered inside.
When it comes, FIND SHELTER! I cannot
stress this enough. Hide in a cave if
the monsters inside won't tear you to
bits. If you are in a town you are by
no means safe. Run to the innkeeper
and demand Shelter. Wait out the evil
storms, and only after it passes can
you return to your duties.

In closing, I hope this is of some
use to you, and I hope my final
adenture is a good one. Now if you
will excuse me, I have a fort to
conquer. How bad could it be?

Good luck to you and your travels.
%END

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%2,JP

 この本はアイテム生成に失敗した時に出
現します。何か特別な行動を行ったり、バ
グの原因に心当たりがあれば報告して頂け
ると助かります。ゲームプレイに支障はな
いので、原因が不明であれば放置してくだ
さい。
%END

%2,EN

	Author: <Madness!>

This book is an item that should fial
to generate out of <Something>.

A special action, or bug, leads to
this.

If you have anything to report on how
you caused this to be, it is welcome.

It should not affect gameplay, but if
it does, the cause is unknown.

Sorry about this,
 --The Management.

%END

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%3,JP

見たな?
%END

%3,EN

I warned you.
%END

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%4,JP
博物館運営マニュアル

	written by はく製マニア

 博物館を運営したいなんて物好きの君に
幾つかアドバイスしよう。

 博物館は、稀に手に入るはく製やカード
を展示し、来客から収入を得る施設だ。博
物館のどこにでもいいから、これらのアイ
テムを置いてみれば、博物館のランクがあ
がるのを確認できるだろう。

 はく製やカードの希少価値はそれぞれ異
なる。巨大なはく製や、入手しづらかった
りユニークだったりするアイテムほど、希
少価値は高いぞ。

 注意しておきたいのは、重なっているア
イテムは、展示していることにならないと
いうことだ。また、全く同じ種類のアイテ
ムは、二個目以降は希少価値が低くなるぞ。

では、頑張ってくれ。いつか君の博物館の
噂を耳にすることを楽しみにしているよ。

ps. おっと、忘れるところだった。建設当
初の博物館は狭いから、スペースがなくな
って来たら、掘り進めて拡張するといい。
%END

%4,EN
Museum Administration Manual Mk.II
ReWritten by Curator Schmidt

So you want to run a Museum do you?

Young Sir/Lady, it takes some hefty
capital to purchase such a deed, but
if you have the time, patience, and
money this old curator will help you
out with this handy, unbiased manual.

In your wanton and overly hedonistic
destruction of the local flora and
fauna (henceforth known in this guide
as "adventuring") you might have come
across some of the following:

Item a.) Figure of <Fauna>
Item b.) Card of <Fauna>

If so, then you may have barely given
them a glance before shoving them in
your sack if ill-gotten gains and
simply gone back to "adventuring".
No doubt you have sold them for more
tankerds of ale and legs of mutton,
but the more intelligent among you
might collect them into a pile and
ponder "Why do monsters have these?"

The answer: Vanity! And Magic!

And it is these things that we shall
profit from. And it's so simple even
an adventurer can do it!

Still, just in case, I have written
down the exact steps to minimize any
unfortunate mishaps that might arise.

Step 1.) Purchase a deed of a Museum.

  This step is what chokes out the
  small fry from the serious doers.

Step 2.) 'r'ecite the deed upon the

  spot on the world you wish your
  museum to be. Let the gnomes do
  the building, it won't take long.

Step 3.) Aesthetically place all the

  Cards and Figures you have found
  inside the musuem. Neatness is a
  virtue, though not necessary.

Step 4.) Profit!

That should do it as far as the basic
setup requires. If you want even more
information about specific queries,
merely ead on to learn more!

     -== Notes and Caveats ==-

Whilst having more than one musuem is
certainly possible, only your first
one will make any money.

Figures are worth more than cards
most times anyway.

Don't pile multiple items upon one
space. It is entirely unprofessional,
and utterly ineffectual.

The mightier the monster, the better
value the card and Figure. Rare are
the Cards with a Name or Title on
them. These indeed are best.

While having a dragon's card is nice.
having ten is just tacky. Variety is
key. The more duplicates you have,
the less they are worth.

Oh and one more thing... the gnomes
that build your musuem have somewhat,
oh, narrow tastes. you may have to
purchase a <designer board> to sculpt
it into your own grandoise vision.

           -== Errata ==-

Base cost: 140,000 gp
Maintenance cost: 1500 gp/month
Income per rank: 100 gp/month

 **Figures above are approximates only

Happy Curating!
%END

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%5,JP
クラムベリー中毒

 クラムベリーとは、幻覚作用を起こすク
ラムの実です。乱用されているのは、主に、
クラムベリーを乾燥させたものです。クラ
ムベリーにはロイサビシンやロシロシンと
いう麻薬成分が含まれています。

 乱用を続けると、クラムベリーだけでは
では満足できず、スクーマや大麻など他の
薬物の乱用につながるおそれがあります。

 クラムべリーに含まれる麻薬成分のロイ
サビシンやロシロシンは中枢神経系に作用
し、中枢神経の興奮や麻痺、幻覚を起こし
ます。主な症状は幻覚、酩酊状態、狂乱、
発熱などで、食べてから15~60分後に
現れます。
%END

%5,EN
Crimberry Addiction and You
A Schmidt Education Pamphlet

Every year more and more people are
becoming addicted to the seemingly
harmless Crimberry.

Known by an ancient Nefian dialect as
Kur-amu-beri, which should just go to
show its long and sordid history with
our land and peoples, the Crimberry
is a strong hallucinogen with many
different applications.

Simply eating a berry can cause the
following symptoms in 15 to 60mins:
 - Hallucinations
 - Impairment like Drunkenness
 - Raving like a loon
 - Fever-like motor-control failure.
Crimberry's are highly addictive, and
should the addict fail to get his
next "Crim", he will either turn to
other narcotics, or become a threat
to our community.

And of course, no one thinks of the
poor children who get involved in our
seemingly "adult" activities. They've
even created a new way to "enjoy" the
devilish berries;

They copy the wild yeeks and dry them
then shove the dried berry up their
nose. This "snorting" of Crimberries
will lead to the proliferation of
excess agression, and will lead more
desparate individuals to become known
as "adventurers" commiting insane
deeds to get their next fix.
While some of the older, long haired
Wizards demand that Crimberries remin
legalized, if only for their sacred
"rituals", this must stop!

       FOR OUR CHILDREN!
       FOR OUR FUTURE!

CONTACT YOUR LOCAL MAGISTRATE TODAY!

	Petition the King!

%END

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%6,JP

目がまわる、目がまわる、目がまわる
%END

%6,EN
Round Eyes! Round Eyes! Round Eyes!
%END

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%7,JP
ハーブの効用

	written by ハーブマニア

●キュラリア
効果はよくわからない。ただ、全ての能力
にとって良い影響があることは臨床実験で
わかっている。

●モージア
これは明白だ。筋力と耐久を上昇させ、ま
た潜在能力を高めてくれるのだ。

●マレイロン
モージアと同じような効果だが、どうやら
精神的な能力に影響するようだ。

●スペンスウィード
いまいちよく分からない。近年の学説では
どうやら感覚系統に良い働きがあると言わ
れている。

●アルローニア
ホルモンを活性化させる。すごくエッチな
気分になる。…ごほん。記憶力の向上にも
効果があるというが。

●ストマフィリア
このハーブの効果はお腹を張り裂けそうな
ぐらい満腹にするのだ。
%END

%7,EN
Blessed Herbs
Chronicled by Dr. Schmidt, PhDM

 * Curaria [KYURARIA AQUIFOLIUM]
Effect is well known and medicinal.
However, the ability of said effects
is based entirely on it's so called
"consecrated" state, which has been
clinically proven to be a real effect
and not merely a placebo.
Effect Status: Life Restorant

 * Morgia [MOJIA DIPSACUS PILOSUS]
Massive hormone Stimulant. Increases
muscle mass, strength and endurance.
Blind-Test subjects recieved various
"consecrated" state herbs and thusly
recieved differing returns. This only
goes to prove that Gods do in fact
exist, and that all our science is
meaningless in their might.
Effect Status: Strength and Endurance

	       enhancers

 * Mareilon [MAREIRON DIPSACUS FEROX]
Neuro-Chemical stimulant. Increases
cognitive abilities. Level of effect
entirely on "consecrated" state.
Effect Status: Mental Enhancement

 * Spenseweed [SUPENSUUIDO LONGIFOLIA]
All effects as of yet are unknown,
though it has been noted that those
who ingest it seem to be more "aware"
and levels of perception may be up.
More testing is needed to determine
all side effects.
Effect Status: Enchanced Perception

 * Alraunia [ARURONIA MARTYNIA LUTEA]
Hormone-activated. Aphrodiasiac.
Thus extremely popular with the
locals. Oddly enough, it also appears
to have some ability at improving
memory. Research still pending grant.
Effect Status: Memory improvement,

              Libido enhancement

 * Stomafilla [SUTOMAFIRIA HYPOGAEA]
Upon contact with the stomach, the
herb expands and fills the cavity,
leading the consumer to feel very
"bloated". Long term use and the
nutritional level of the plant has
yet to be verified.

Effect Status: Very Filling

As more specimens are brought in and
tested, so shall we update this brief
guide.

Until then,
Dr. Schmidt

	Philosophiae Doctor Magus

%END

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%8,JP
店の運用マニュアル

	written by 熟練店主

 店の運用は、そんなに難しいものじゃな
い。アイテムをたくさん陳列し、魅力的な
者を店主に雇い、あとは定期的に売り上げ
の報告を待つだけだ。長々と説明するのも
面倒なので、幾つかのヒントだけ書いてお
こう。

 * 来客の人数は店主の魅力と、店のランク
に比例するぞ。

 * 店のランクは、売った品物の数が一定の
数に達すると上昇するぞ。

 * 客の財布の中身は店のランクが高くなる
ほど豊かになるぞ。

 * ランクが低いうちは、高いアイテムは売
れないぞ。

 * 荷車の荷物と家具は売れないぞ。

 最後になるが、床に落としたものは自動
的に商品と見なされるので、貴重な物を失
くさないように気をつけてくれ。
%END

%8,EN
Shop Owning and Operational manual
ReWritten by Schmidt the Fence

So, you think you can own a shop? I
know, sitting on your arse all day
hawking wares seems easy enough.

But then riddle me this genius:
If it's so easy, why is there only
one shop per type in every town?

The answer is simple:

     Only the strong Survive!

(Well, that and the high taxes...)

Store operation is so difficult,
only the meanest and cut-throat can
survive in town. You however, have
an advantage over us town-shops:

    You will be outside!

And while that sounds less than ideal
right now, your monthly payments to
the crown are cut down to a mere
Five Thousand Gold Pieces a Month
(5000gp/Month)
Which is peanuts to what us city
shops have to pay, believe you me.

  -== Setting up a Shop ==-
Step 1.) Buy a deed of a shop.

(A Mere 200,000gp at a base price.)

Step 2.) 'r'ead the deed aloud on the
spot of the world you would like it
to be built on.

Step 3.) Set up the shop (see below)

Step 4.) Caveat Emptor!

    -== Running your Shop ==-

Your shop is up and now it must be
run, which is a separate process.

First you need a shopkeeper. Now this
cannot be you, as you have to out and
get the things to sell. So you have
to go and get one of your companions
to do it. You should choose a worker
based on how good they look, and how
good a negotiator they are, as they
are the vital two things in any good
sale. Now that you have such a goon,
go to the register in the shop.
Assign that person to the job.

The other part is also simple, to
SELL Stuff you need to HAVE stuff.
So go get stuff and and leave it in
your shop. The better stuff should
be out on display, the less good bits
should be in a pile in the back in
your shop strongbox.

 -== Little Golden Nuggets of Info ==-

Your Salesperson stays at the shop
and cannot come with you.

Selling stuff makes money(natch) but
it also improves your rank, which can
make you even more money.

Due to a vicious spat with the local
Furniture Union, we cannot sell any
spare furniture out of town. We in
town can still buy and sell it.

Anything else, garbage, junk, even
rotten stuff can be sold if you can
find a sucker for it.

Investigate your allies to find the
prettiest and bestest negotiator. It
may be 10,000gp to do so, but having
the best salesperson available will
make up for it in the long run.

The Embassy north of Palmia sells a
fair bit of equipment for shops if
you need anything.

Due to your shop permit, you can ONLY
sell a maximum of 10 items at a time.
You can expand on this for a mere
2000gp for an additional ten slots,
and every subsequent 1000gp for each
10 slots after.

      -== Fiscal Information ==-

Base cost: 200,000 gp
Maintenance cost: 5,000 gp/month
Income per rank: ??? gp/month**

 **Why ??? for income? 'Cause that's
where you come in bub!

With luck, you too will be living
large like me!

Remember: The GP stops here!

Good Business to you!
%END