ChangeLog

Last-modified: 2017-04-25 (火) 14:28:50
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開発ロードマップ

  • Version: 0.16
    • Dirty mining. (Way to get more resources from mining posts at a cost of additional industry, logistics requirements and investment)
      汚染鉱業(追加の産業、物流の要件と投資を犠牲にして鉱山柱からより多くの資源を得る方法)
    • More high res stuff
      より高解像度のもの
  • Version: 0.15 [#d7f02789]
    • Nuclear power
      原子力
    • Blueprint preservation (Export/import blueprints)
      ブループリントの保存(エクスポート/インポート)
    • Update optimizations (belts + pipes)
    • Research Revolution
    • Multithreaded update (This is the first experiment with that, only some entities will get multithreaded update, we will probably improve it later on)
      マルチスレッド更新
    • Liquid wagon + universal barrelling
      液体ワゴン + 汎用バレル
    • High res graphics introduction (This means just some parts of the game will be in high res in this version)
      高解像度グラフィックの導入
    • New terrain
      新しい地形
    • Gui reskin and possible improvements
    • Circuit network improvements and optimisations
    • Allow loading games with different mod settings (and automatically download the mods if necessary)
  • Maybe:
    • Scenario pack extension
    • Surprise with 8-10 legs
    • Interactive mini tutorials

Version: 0.15

展開

Version 0.15.1 (2017/04/24)

  • Changes
    • Reduced noise effect on zoom-to-world view.
  • Bugfixes
    • Fixed update error.
    • Fixed Steam config loading error.
    • Fixed headless not starting without server-settings.json (44537)
    • Fixed the "reset" button in the generate map GUI wouldn't reset settings to the actual default values. (44527)
    • Fixed that right clicking icon in the tag edit gui crashed the game. (44541)

Version 0.15.0 (2017/04/24)

  • Configuration
    • Configuration has been reset.
  • Major features
    • Research overhaul. 4 new science packs: Military, Production, High-tech and space. > Space science packs are generating by launching a rocket. > Added infinite researches.
    • Nuclear power.
    • Blueprint library: Allows for keeping players blueprints between individual game saves and allows sharing blueprints in multiplayer games.
  • Features
    • Map Interaction improvements: > Selectable map overlays: logistics networks, pollution, electric network, turret range, etc. > Train stations and trains can be opened by clicking them while in the map view. > Zoom to the world view from the map. It only shows parts of the map covered by radar or other players though. > Custom map markers can be added by the players.
    • Added wagon for transporting fluids. > One side of pump can connect to the fluid wagon, the other side has to be connected to something else.
    • When dying in multiplayer you leave behind a body with your items that slowly degrades.
    • Added infinite mining productivity research, each tier increases mining productivity by 2%.
    • Fuel type now affects vehicle acceleration and top speed.
    • Added coal liquefaction oil processing recipe.
    • Added Pipette Tool. Picks up items from your inventory used to build the currently selected entity. For resources it will select the fastest available resource extractor.
    • Mini tutorials. Small missions that explain some of the game mechanics. The current content is a testing sample and it only covers trains.
    • New scenarios: PvP and Wave defense.
  • Graphics
    • Added high graphics quality option. In this settings the following list of things will have double resolution: Car, Trains, Rails, Rail signals, Train stop, Transport belts, Underground belts, --Splitters, Pipes, Steam engine, Assembling machines, Oil refinery, Chemical plant, Mining drill, Furnaces, Resources
    • New ore graphics that makes the ore patches look less tiled.
    • Tweaked the GUI graphics.
    • Decreased the size of the recipe icons on assembling machine by 23%.
  • Minor features
    • Fast in game interactions like fast inserting into/from entity and copy paste can be done by dragging instead of having to click one at a time.
    • Build-by-moving for electric poles now accounts for covering all unpowered entities on the way.
    • Fast replacing input piece of underground belt will also fast replace ouput piece if possible.
    • Added support for setting player color from the /color command using Lua syntax: {r=...g=...,b=...,a=...}
    • Added warning for situation when robots don't have storage place to put items in the logistics network.
    • Pumps show their direction in the detailed view.
    • Belts and pipes show correct connections when building a bluprint.
    • Technologies show the required science packs below the icons in the technology GUI list.
    • Technologies are sorted by the science packs needed.
    • Added /screenshot command - takes a screenshot of your current game screen.
    • Added support for equipment grids in the map editor.
    • The build rotation of each blueprint is remembered independently of the general item build rotation.
    • Infinite resource minimal yield is calculated using the initial resource amount and the prototype minimum yield.
    • Added optional filters to the deconstruction planner.
    • Copying from assembling machines to filter inserters will set the filters to the ingredients of the assembling machine recipe.
    • Combat robots and construction robots are maintained between sessions in multiplayer and when changing surfaces.
    • Added reverse-rotate.
    • Offshore pump and generator show pumping speed/fluid usage.
    • Alternative select with blueprints (shift + select) skips the blueprint setup GUI.
    • Mining rails is disabled if mining starts with trains or gates.
    • Toggle fullscreen using Alt + Enter.
    • Added "f"/"force" option to the /players command
    • Added Logistic networks GUI containing a list of all networks and contents with search (opened by the L key).
    • Added /open command - opens another players inventory if you're an admin.
    • Added /alerts command - configures alerts for your player.
    • Added /mute-programmable-speaker command - disables global sounds created by the Programmable Speaker entity.
    • Added /seed command - prints the map seed.
    • Added fluids to the production GUI.
    • Added kill statistics GUI.
    • Added enable/disable all mods button to the mod manager GUI.
    • Added automatic barreling support for all fluids.
    • Cargo wagons can have settings copied from any distance like Locomotives.
    • Added the ability to auto-launch the rocket.
    • Train stops can be colored like trains.
    • Fish can be collected by robots.
    • Extended map generator settings to include an advanced section.
    • Added map generator presets.
    • Show fog-of-war and radar radius when holding radar in cursor.
    • Seed for map creation on the headless server can be specified via map-gen-settings.json
    • Damaged items merge into one stack, the health of the stack will be the average of the items.
    • Added server whitelist support -- see the /whitelist console command.
    • Added /banlist command to operate on the banlist, in addition to the pre-existing /ban and /unban commands.
    • Added "favourite" feature in public games list: Keep your favourite servers at the top of the list.
    • Added /permissions command for managing permissions in a multiplayer game.
    • Added ability to change individual inserter stack size bonuses through GUI or the circuit network.
    • Added ability to export and import blueprints, blueprint books, and deconstruction planners as --strings.
    • Server console will print JOIN and LEAVE messages for players joining or leaving.
    • Server console messages that aren't a part of the main log can be logged separately by running the server with the --console-log option.
    • Translatable energy units and SI prefixes (eg. "100 ГВт").
    • Furnaces and assembling machines show the amount of products finished.
  • Balancing
  • Increased the rate at which resources grow with distance from the center by 50%.
  • Crude oil balancing: Halved the resource amount on the map Increased the minimum yield from 10% to 20% Halved the rate of depletion. Doubled the starting yield. Fixed that the mechanics of increasing richness with distance from start wasn't working for crude oil.
  • Increased module inventory size of Chemical plant and oil refinery from 2 to 3.
  • Increased logistic slot/trash slot count from 5 per level to 6 per level.
  • Removed processing unit from the modular armor and portable solar panel recipe.
  • Increased the pump pumping speed 4 times.
  • Reduced the plastic bar recipe requirement of petroleum gas 30 -> 20
  • Reduced the electric engine recipe requirement of lubricant 20 -> 15
  • Reduced the electric furnace recipe requirement of steel 15 -> 10
  • Reduced the steel furnace recipe requirement of steel 8 -> 6
  • Reduced the pumpjack recipe requirement of steel 10 -> 5
  • Reduced crafting time: Engine unit + electric engine unit: 20 -> 10 Pumpjack 10 -> 8 Advanced circuit 8 -> 6 Processing unit 15 -> 10 Cracking recipes 5 -> 3
  • Increased stack size of stone wall pipe and belts 50 -> 100
  • Increased the maximum power production of steam engine from 510kW to 900kW
  • Doubled the heat capacity of water from 0.1kJ per degree per liter to 0.2kJ.
  • Increased the substation supply area (16X16 to 18X18) and wire reach (16 to 18).
  • Combat Balancing
    • Player regains health at a much higher rate, but only after being out of combat for 10 seconds.
    • Discharge defense equipment pushes back, stuns and damages nearby enemies when activated by the remote.
    • Decreased the size of Discharge defense equipment from 3x3 to 2x2.
    • Greatly increased the damage of Personal Laser Defense Equipment.
    • Flamthrower gun has a minimum range of 3.
    • The flames created on ground from the flamethrower significantly increase in duration and damage when more fuel is added to them by firing at the same spot.
    • Increased fire resistance of biter bases.
    • Increased the health of player non-combat buildings.
    • Increased player health from 100 to 250.
    • Increased collected amount and effectiveness of Fish.
    • Increased the damage, range and health of biters worms.
    • Decreased health and resistance of Behemoth biters.
    • Doubled the stack size of all ammos.
    • Tweaked the cost and crafting time of some ammos.
    • Increased the damage of most player ammos. Greatly increased the damage and fire rate of Rockets and Cannon Shells.
    • Increased the collision box of Cannon Shells.
    • Increased Tank health and resistances.
    • Added research for Tank Cannon Shells damage and shooting speed.
    • Tweaked research bonuses and added more end-game research for military upgrades.
    • Greatly increased the damage of Mines. They also stun nearby enemies when they explode.
    • Added uranium rounds magazine and uranium cannon shells.
    • Added flamethrower to the tank.
    • Other minor changes.
  • Optimizations
    • Improved performance of mining drills in general and significantly improved performance when mining drills get backed up.
    • Improved performance when tiles are changed due to migration/mod removal.
    • Significantly improved GUI performance for inventories that required scroll bars.
    • Improved GUI performance in general.
    • Improved performance of radars scanning chunks.
    • Improved map generation speed and generation algorithm.
    • Improved game load performance when a large amount of mod data exists in the save.
    • Optimized graph rendering in production statistics window.
    • Improved regenerate entity performance.
    • Improved network map transfer performance.
    • Improved train performance when building/mining rail related entities.
    • Optimized memory requirements for storing tiles under concrete.
  • Circuit Network
    • Significantly improved circuit network performance. Up to 25 times less CPU usage and 10% less memory usage.
    • Added the Programmable Speaker: it shows alerts and plays sounds based on circuit network signals. --It can be used to make simple songs.
    • Train Stop can output the contents of the stopped train's cargo.
    • Train Stop can be disabled using the circuit network. Trains will skip disabled Train Stops, allowing simple train control.
    • Mining Drills can be turned on and off using the circuit network. They can also output the remaining expected resources.
    • Pumpjacks can be turned on and off using the circuit network. They can also output the current oil mining rate.
    • Added Modulo, Power, Left Bit Shift, Right Bit Shift, Bitwise AND, Bitwise OR and Bitwise XOR to the Arithmetic Combinator.
    • Added >=, <=, != to the Decider Combinator and Circuit Conditions.
  • Changes
    • Boilers are more powerful and bigger and have dedicated output for the steam. Default boilers output steam at the fixed temperature 165.
    • Removed support of 32 bit systems.
    • Removed alien artifacts and alien science packs from the game completely.
    • Changed bounding box of burner mining drills and pumpjack, so it is possible to walk in between them.
    • Disabled loading of saves before 0.12.0 version (You can use 0.12 to load older saves and re-save them).
    • Changed "small pump" to "pump". Small pumps in old saves will be migrated but they will be misaligned and disconnected from pipes.
    • Train station adds 2000 tiles penalty when path finding, so trains try to avoid stations not related to their path.
    • The map seed is used to generate unique maps instead of just shifting the starting position.
    • The "decorative" entity type has been deprecated and replaced with the prototype type "optimized-decorative".
    • Multiplied all fluid amounts by 10.
    • All default map editor actions are now on left click.
    • Change fluidbox height and base level of boiler, steam engine and pump to improve fluid flow.
    • When the active train stop is removed trains will immediately leave the station if they're waiting at the station.
    • Changed the default comparison type for train conditions to "or".
    • Fast replacing splitters maintains the splitter contents on the new splitter instead of returning it to the player.
    • Research started/changed notifications are only shown when in multiplayer.
    • Crafting is now paused when the results can't be given to the player instead of spilling them on the ground.
    • Changed evolution from global to per force.
    • Disabled mining of vehicles other players are driving.
    • Decreased biter sounds volumes
    • Laser turret projectiles move much faster
    • Roboport construction area changed from 50 to 51 to allow roboports build/deconstruct each other even when there is a 1 tile gap between their logistic areas.
    • Restart button now uses map generation settings from currently loaded save.
    • New rocket silo GUI and visbility button for freeplay and sandbox scenarios.
    • Unified internal name of the 'flame-thrower' to 'flamethrower'.
    • Manual ghost building will mark trees/rocks for deconstruction similar to alt-building blueprints.
    • Trains are now always visible on the map, not only on chunks observed by radars or players.
    • Renamed "armor-making-2" to "heavy-armor".
    • Renamed "armor-making-3" to "power-armor".
    • Renamed "diesel-locomotive" to "locomotive".
    • Increased blueprint book size to hold 1000 blueprints
    • Blueprints, blueprint books and deconstruction planners are obtainable from the library GUI with no crafting cost.
    • Added combinator working, wire hold and wire place sounds.
    • Single player can be continued when you die.
  • Modding
    • Fast cropping of sprite boundaries - it's no longer necessary to delete crop-cache.dat when existing sprites are modified.
    • Utility sprites are now defined fully in the core mod prototypes.
    • Added support for burner type generator-equipment.
    • Added "simple-entity-with-force" and "simple-entity-with-owner" entity types.
    • Boiler has now dynamically specified energy source (as inserter and similar).
    • Added support for mod settings: startup, runtime, and runtime-per-user.
    • Added commandline option --check-unused-prototype-data
    • Added a "nothing" technology modifier type with an "effect_key" property for script-based-effect research.
    • Redundant technology prerequisites are logged when verbose logging is enabled.
    • Changed technology prototype icon_size to default to 32 instead of 64.
    • In any instance an icon isn't 32x32 the icon_size property must be set to the actual size of the (square) icon.
    • Added the ability to have "friend" forces. Friend forces are given unrestricted access to buildings and won't be attacked.
    • Changed container entities to not scale info icons by default + added the optional prototype property "scale_info_icons" to enable scaling.
    • Added property "turret_base_has_direction" to turret entity types. Set it to true if you want to use turn_range property in turret attack_parameters. This property has to be true for any fluid-turret, because of pipe connections.
    • Added support for different recipe and technology complexity definitions.
    • Added "item-with-tags" item type that can store any basic arbitrary Lua data.
    • Lamps, roboports, walls, rail signals, and accumulators now accept any signal type (item, fluid, virtual).
    • "animation_speed" property of animation definitions has to be greater than 0.
    • Renamed smoke-with-trigger "action_frequency" property to "action_cooldown".
  • Scripting
    • Added "by_script" to on_research_finished.
    • Added "cause" to on_entity_died - the entity that did the killing if available.
    • Added "recipe" to on_player_crafted_item.
    • Added "rocket_silo" to the rocket launched event.
    • Added 4th custom gui root position "goal", which is used in the objectives.
    • Added column_alignments settings in table style.
    • Added LuaBurner - readable off entities and equipment - the burner energy source for the entity.
    • Added LuaCircuitNetwork::network_id read.
    • Added LuaConstantCombiantorControlBehavior::signals_count read + set_signal and get_signal.
    • Added LuaControl::shooting_state, repair_state, picking_state read/write.
    • Added LuaCustomChartTag + LuaForce API to add/find them.
    • Added LuaDecorativePrototype.
    • Added LuaEntity::connect_rolling_stock and disconnect_rolling_stock methods.
    • Added LuaEntity::get_logistic_point().
    • Added LuaEntity::graphics_variation read/write for simple entities and trees.
    • Added LuaEntity::shooting_target read/write for turrets.
    • Added LuaEntity::stickers read. The stickers attached to a given entity.
    • Added LuaEntityPrototype::crafting_speed read.
    • Added LuaEntityPrototype::drawing_box, sticker_box, flags, remains_when_mined, additional_pastable_entities, allow_copy_paste, shooting_cursor_size, created_smoke, created_effect, map_color, friendly_map_color, enemy_map_color, build_base_evolution_requirement read.
    • Added LuaEntityPrototype::get_inventory_size().
    • Added LuaEntityPrototype::ingredient_count read.
    • Added LuaEntityPrototype::module_inventory_size read.
    • Added LuaEquipmentGrid::get_contents, shield, and max_shield.
    • Added LuaFluidBox::owner read + get_capacity and get_connections methods.
    • Added LuaForce::evolution_factor.
    • Added LuaForce::is_chunk_visible().
    • Added LuaForce::set_friend/get_friend.
    • Added LuaGui::children read.
    • Added LuaGuiElement drop-down type.
    • Added LuaGuiElement type "camera".
    • Added LuaGuiElement type "choose-elem-button".
    • Added LuaGuiElement::children read.
    • Added LuaGuiElement::clear to remove all the contents of the element.
    • Added LuaGuiElement::single_line and want_ellipsis for the CustomLabel type.
    • Added LuaInventory::entity_owner, player_owner, and equipment_owner read.
    • Added LuaItemPrototype fuel_category, burnt_result, fuel_acceleration_multiplier, fuel_top_speed_multiplier read.
    • Added LuaLogisticNetwork::provider_points, empty_provider_points, requester_points, full_or_satisfied_requester_points, and storage_points read.
    • Added LuaLogisticPoint - read access to logistic data about provider, storage, and requester points.
    • Added LuaPlayer::add_alert, remove_alert, and get_alerts.
    • Added LuaPlayer::mute_alert, unmute_alert, is_alert_muted, enable_alert, disable_alert, is_alert_enabled.
    • Added LuaPlayer::opened write.
    • Added LuaPlayer::opened_gui_type read.
    • Added LuaRandomGenerator.
    • Added LuaSurface::destroy_decoratives and LuaSurface::create_decoratives.
    • Added LuaSurface::find_logistic_networks_by_construction_area(..).
    • Added LuaSurface::get_trains() and LuaForce::get_trains().
    • Added LuaSurface::regenerate_decorative().
    • Added LuaTrain::has_path, path_end_rail, and path_end_stop read + recalculate_path().
    • Added LuaTransportLine::operator[] and operator#.
    • Added Mod gui script for easy consistent styling of mod buttons and frames within the game.
    • Added mouse info to the gui clicked event.
    • Added on_biter_base_built - fires when biters build bases during migration.
    • Added on_entity_renamed - fires when an entity is renamed either by the player or through script.
    • Added on_gui_selection_state_changed - fires when an item in a drop-down gui element is selected.
    • Added on_market_item_purchased - fires when a player purchases something from a market entity.
    • Added on_player_changed_force - fires when a players force is changed.
    • Added on_player_dropped_item - fires when a player drops an item that results in an item-on-ground entity.
    • Added on_player_mined_entity and on_robot_mined_entity events.
    • Added on_runtime_mod_setting_changed event - fires when a player changes runtime mod settings.
    • Added on_selected_entity_changed - fires when the selected entity for a player changes.
    • Added on_surface_deleted, on_pre_surface_deleted, and on_surface_created events.
    • Added on_train_created event.
    • Added optional "surface" to LuaForce::chart_all().
    • Added optional fields "durability" and "ammo" when using SimpleItemStack definitions.
    • Added optional parameter "return_item_request_proxy" to LuaEntity::revive. If true and revive creates item request proxy, the proxy will be returned as the third value.
    • Added player_index to the entity settings pasted events.
    • Added remote interface functions for the rocket silo gui: add_tracked_item, remove_tracked_item, get_tracked_items, update_gui
    • Added remote interface to freeplay and sandbox scripts.
    • Added support for full copying LuaItemStack in most places that take the SimpleItemStack type.
    • Added support for LuaFlowStatistics read on electric poles.
    • Added support for specifying the "max_range" of a projectile when created through create_entity.
    • Added support for turret orientation read/write through LuaEntity::orientation.
    • Added the ability for mods to register commands.
    • Added the ability to read item_requests from item request proxy entities as well as ghosts.
    • Added the ability to read reach distances off the player or character entity.
    • Changed less_then to less_than in lua GUI progress bar style specification. (33196)
    • Changed LuaEntity::item_requests to match the docs format.
    • Changed LuaEntity::passenger to work with both character entities and players.
    • Changed LuaEntityPrototype::underground_belt_distance to LuaEntityPrototype::max_underground_distance and changed it to work on both underground pipes and underground belts.
    • Changed LuaForce::clear_chart() to take an optional surface to clear the chart for.
    • Changed LuaSurface::create_entity{name="item-on-ground", stack=...} to accept the same format for item stacks as the rest of the Lua API.
    • Changed the player built event to include the item name used to do the building if possible and include the tags from the "item-with-tags" item if possible.
    • Changed LuaPlayer::clean_cursor to return true if the cursor is now empty.
    • Expanded LuaStyle read/write property support.
    • Fixed LuaSurface::spill_item_stack didn't interpret "enable_looted" parameter properly. (38717)
    • LuaForce::reset() now resets everything about the force to the default state.
    • Mod events are now fired by the mod dependency order instead of the mod name starting with the scenario script.
    • Moved game.get_event_handler and game.raise_event to "script".
    • Removed Lua.coroutine due to potential exploits.
    • Removed LuaGameScript::evolution_factor.
    • Removed LuaGameScript::save/load.
    • Removed LuaPlayer::build_from_cursor + LuaPlayer::rotate_for_build as they aren't replay/MP safe.
    • Removed LuaSurface::get_tileproperties.
    • Removed LuaForce::item_resource_statistics and LuaForce::fluid_resource_statistics - they've been --merged into the production versions.
    • The goal and left gui element has default direction vertical.
    • Utility sprites can be used in the sprite button.
  • Command line interface
    • Added map-settings option when creating map, it can be used to specify a file with map settings to be used instead of the defaults.
    • Added preset option when creating map.
  • Bugfixes
    • Fixed that setting LuaForce::ai_controllable to false wouldn't prevent pollution-based unit group formation. (35650)
    • Fixed graphics settings UI scale would change just by opening the GUI. (35588)
    • Fixed UAC prompt would cause error and application termination during sprite loading on Windows. (35157)
    • Fixed map generation could in some instances not correctly generate entities.
    • Fixed crash when regenerating entities that are disabled by map generator settings (31872)
    • Attempt to fix an ocasional crash when DNS lookup fails (37426)
    • Fixed crash when ammo was consumed fully by script during shooting. (38701)
    • The Equipment Grid GUI is now scaled with the rest of the UI. (38979)
    • Fixed possible crash caused by improper primary display detection. (39167)
    • Fixed occasional broadcast related crashes on OSX (39250)
    • Fixed building train vehicle in a way, that it connects on both sides. (37645)
    • Fixed entities with efficiency modules wouldn't consume the correct amount of energy in some cases. (38884)
    • Fixed problems when clicking connect button in server list too fast (38240)
    • Fixed crash when removing large-tiles from a tile prototype definition. (39586)
    • Fixed crash when mod created exoskeleton equipment with zero energy consumption. (39631)
    • Fixed electric pole would draw wires to invisible ghost of enemy force. (38641)
    • Fixed crash when refreshing in the browse mods GUI in some instances. (39032)
    • Fixed crash when clicking the same tick the map is loaded. (39713)
    • Fixed LuaGameScript::get_event_handler not working. (39959)
    • Fixed desync when demoting every player on a server. (40062)
    • Fixed desync caused by incorrect sorting of items with inventories (blueprint books) in player's inventory. (41159)
    • Fixed crash when respawning player who had any requests in personal logistic slots and was transfered to a force without logistic slots technology researched while waiting for respawn. (41171)
    • Fixed LuaSurface::create_entity{fast_replace=true} would end up deleting items in some instances. (41328)
    • Fixed extremely slow deleting of selection in text fields. (41638)
    • Fixed save coruption when saving while character is in vehicle with equipment grid and roboport equipment while destructor bots are deployed.
    • Fixed rail integrity error when train crashes into itself. (38046)
    • Fixed virtual signals wouldn't be sorted correctly by subgroup. (42558)
    • Fixed typing in the save-replay GUI could move your player around. (39858)
    • Fixed that manually created unit groups wouldn't be automatically removed when all their members died. (42903)
    • Fixed crash when trying to make an entity ghost of an invalid entity through script. (43467)
    • Fixed rail signals not reconnect after removing rails in some setups. (41005)
    • Fixed trains switched to manual mode wouldn't trigger inserters when they coasted to a stop. (43160)
    • Fixed lot of entities on the same tile might cause stack overflow crash when saving the map. (43610)
    • Underground belt connects only to underground belt of the same force.
    • Fixed personal roboport ended search for nearby ghosts prematurely if a ghost found couldn't be built due to missing item. (44179)
    • Fixed desync related to teleporting any entity with emissions-per-tick defined in the prototype. (44344)
    • Fixed explicitly placed crafting orders were sometimes used to satisfy dependency of other crafting orders.

Version: 0.14

展開

Version: 0.14.23 (2017/04/24)

  • バグフィックス
    • Fixed crash when refreshing in the browse mods GUI in some instances. (39032)
    • Fixed crash when clicking the same tick the map is loaded. (39713)
    • Fixed desync caused by incorrect sorting of items with inventories (blueprint books) in player's inventory. (41159)
    • Fixed occasional broadcast related crashes on OSX (39250)
    • Fixed save coruption when saving while character is in vehicle with equipment grid and roboport equipment while destructor bots are deployed.

Version: 0.14.22 (2017/02/03)

  • バグフィックス:
    • Limit maximum texture size the game will try to use to 16384x16384 pixels.
    • Fixed desync related to building of rail signals. (37853)
    • Fixed multiplayer map download getting stuck at 100% when using some broken routers.(32646)

Version: 0.14.21 (2016/11/24)

  • バグフィックス:
    • Fixed that the game could crash when a game disappeared from the matching server before its details were requested. (35893)
    • Fixed that numpad numbers didn't work for any game controls. (37005)
    • Fixed crash when merging forces while a player in one the force to be removed was crafting something. (37009)
    • Fixed game would be stuck in main menu if Join Game on Steam failed for some reason.
    • Fixed possible save corruption when roboport was destroyed while robot was repairing it. (37647)

Version: 0.14.20 (2016/11/09)

  • バグフィックス:
    • Fixed LuaSurface::can_place_entity didn't work for tile ghosts. (35651)
    • Fixed curved rails woudln't render correctly as enemy forces.
    • Fixed searching in the technology GUI wouldn't work in some cases. (35825)
    • Fixed that the config option other.use_version_filter_in_browse_games_gui defaulted to false on linux. (35451)
    • Fixed "E" (close GUI) couldn't be used when numeric-input fields were focused. (35807)
    • Fixed that disabling recipe groups in the settings disabled subgroups as well.
    • Fixed that the changelog GUI allowed editing the read-only text. (35788)
    • Fixed (again) that the natural signal direction wasn't picked primarily when 2 way signal and normal signal can be built on the same spot.
    • Fixed that deactivated belts would sometimes still move items if connected to Underground Belts or Loaders. (35839)
    • Fixed that the multiplayer game could crash randomly due to the packet fragmentation implementation issue.

Version: 0.14.19 (2016/11/04)

  • バグフィックス:
    • Fixed that the demo version couldn't start.
    • Fixed that items (like grenades) could be used also in the map view. (35565)
    • Fixed tutorial level 2 scripting.
    • Fixed weird recipe sorting in the demo.
    • Fixed that the game crashed when it was closed while sound settings were opened.

Version: 0.14.18 (2016/11/03)

  • バグフィックス:
    • Fixed Supply scenario Gui when playing in multiplayer.
    • Fixed unresearchable gates technology in New hope campaign level 1. (35224)
    • Fixed LAN games getting deselected. (35486)
    • Fixed crash when clearing items robots held through script. (35585)
    • Possibly fixed xrandr related crash on Linux. (35430)

Version: 0.14.17 (2016/10/27)

  • バグフィックス:
    • Fixed quickbar clearing wouldn't work when taking part of the stack. (35211)
    • Fixed that mod browser sorting column would be ignored after using the search. (35233)
    • Actually fixed Has Mods filter in browse games GUI (35222).
    • Fixed that the "can't open enemy structures" error would show when it was never possible to open any GUI for the entity. (35220)
    • It's now not possible to switch to the install-mods screen while there are mods pending deletion. (35260)
    • Fix constant combinator ignoring item_slot_count prototype change after creation (35201).

Version: 0.14.16 (2016/10/25)

  • バグフィックス:
    • Fixed crash related to technology migration. (35161)
    • Fixed item sub groups wouldn't be used in the recipe GUI when item groups were disabled. (35140)
    • Public and LAN game visibility are now separate settings (in GUI and in server-settings.json), and they can be toggled runtime with the /config command. See data/server-settings.example.json for a way to specify the visibility, as the old one will not work anymore.
    • Fixed has password/mods filters not working.
    • Fixed problems with determining external IP address for MP games. (35192)

Version: 0.14.15 (2016/10/24)

  • 変更点:
    • Improved the browse-mods GUI by downloading mods while browsing the mods list.
    • Improved the delete-mod functionality in the installed-mods GUI.
    • Achievements unlocked locally without using steam get unlocked on steam once the game is started in steam mode.
    • Storage tanks connected to the circuit network will output floored fluid values instead of rounding them.
  • バグフィックス:
    • Fixed that biters would sometimes attack non-polluting entities (34339).
    • Added commandline option -bind to select an ip address to host a game at (33731)
    • Fixed that different capitalisation of the same username could be used to: 1. join the game twice 2. evade the ban list 3. evade admin list.
    • Fixed fluid info would get rendered twice when alt-info was on while hovering the mouse over assembling machines. (34388)
    • Fixed that it wasn't possible to connect with too many mods. (33662)
    • Fixed crash when pasting huge strings into mod GUIs. (20856)
    • Changed the clear blueprint icon to the trashcan icon and moved ot on the left of the cancel button, so it is less confusing.
    • Fix of possible leak of information box windows when closing game. (33942)
    • Fix PRINTSCREEN and SCROLLLOCK not working as keybinds. (33222)
    • Fix map download limit not working for speeds under 101KB/s. (35047)
  • スクリプティング:
    • Added LuaSurface.set_chunk_generated_status().
    • Added defines.chunk_generated_status.

Version: 0.14.14 (2016/10/14)

  • 変更点:
    • Added "Show player names on minimap" option to graphics settings.
    • Added multiplayer server option "Autosave only on server".
    • Deconstructing/canceling deconstruction sets the "last user" on an entity.
  • 最適化:
    • Further performance improvements to the trains GUI.
    • Improved performance in the browse-mods GUI when filtering/sorting.
  • バグフィックス:
    • Factorio is now per-monitor DPI-aware on Windows 8.1 and Windows 10. (33948)
    • Decreased the size of connection accept message with lot of mod which could help some people with 50+ mod multiplayer games. (33662)
    • Fixed Alt+Tab while holding right mouse button down made the game GUI unresponsive. (33328)
    • Fixed missing localised name definition. (33847)
    • Fixed tightspot level 5 recipes. (33833)
    • Possible fix for crash when initializing mouse-like devices on some Mac OSX computers. (33854) This is followup to bugfix (32515)
    • Fixed problems with "The connection has been broken due to keep-alive activity" (33310)
    • Fixed wrong calculation of resistances for small damage values. (33568)
    • Fixed the trains GUI schedules would force scroll to the current train stop with a large amount of trains.
    • Fixed crash when using LuaGameScript::remove_offline_players. (33599)
    • Fixed crash when setting invalid sprite parameters. (33868)
    • Fixed crash when loading save with removed entities. (33912)
    • Fixed mining drills would keep putting items on belts marked for deconstruction. (33911)
    • Fixed crash when removing rails with signals reserved by the circuit network. (33910)
    • Fixed that ammo wouldn't be placed in the quickbar even when a quickbar filter was set for it. (34020)
    • Fixed very small numbers saved in script state would produce unloadable save. (34029)
    • Fixed stuck key in CMD combinations on Mac (hopefully). (33572)
  • スクリプティング:
    • Renamed LuaInventory::has_filters to LuaInventory::supports_filters.
    • Added LuaInventory::is_filtered.
    • Removed LuaEntity::has_direction as LuaEntity::supports_direction already exists and does the same thing.

Version: 0.14.13 (2016/10/05)

  • 変更点:
    • The /config command now operates through /config get and /config set.
    • Added additional options to the /config comand: allow-commands, max-upload-speed, autosave-interval, afk-auto-kick, verify-user-identity, only-admins-can-pause, ignore-player-limit-for-returning-players.
    • Added tab-complete parameters logic to the commands: config, color, and help.
    • Updated Team production challenge with 2 new challenge modes and a new map set.
    • Reconnecting to multiplayer game that the player already is in (being dropped probably) instantly closes the previous connection and connects the player.
  • 最適化:
    • Improved performance when using a lot of vehicles with equipment grids in multiplayer. (33688)
    • Improved performance in the Trains GUI when trains have large schedules. (33421)
  • バグフィックス:
    • Fixed desync loop related to solar panels in more than one electric network.
    • Fixed desyncs related to movement of damaged vehicle.
    • Fixed module requests getting removed if concrete was built under them. (33655)
    • Possibly fixed hang in stopping sounds when exiting Factorio on Windows. (33639)
    • Fixed the small errors of movement in latency hiding.
    • Fixed Gui related script error in team production challenge scenario.
    • Fixed crash when attempting to set belt directions to diagonal directions. (33641)
    • Fixed duplicate grenade damage 5 research. (33606)
    • Fixed car/tank rotation speed was half what it should be. (31815)
    • Fixed map downloader getting stuck and flooding the network after a big timeout.
    • Fixed rotating of placed flamethrower turret. (33700)
    • Fixed that /command would warn about disabling achievements even in situations where achievements weren't possible. (33597)
    • Fixed that custom gui input was processed even when the game was being saved in singleplayer. (33682)
    • Fixed that boiler wouldn't work after being replaced by bots. (33723)
    • Fixed possible desync when boiler would get destroyed and created a ghost.
    • Fixed crash when destroying fire during the entity_died event. (33763)
    • Fixed that error messages of wrong zip files in the mod folder weren't giving error message that would be informative enough. (33790)
  • スクリプティング:
    • Added read property LuaEntity::has_direction.
    • Added LuaTile::hidden_tile.
    • Added the ability to use LuaSurface::get_tile(0, 0) or LuaSurface::get_tile({0, 0}) when getting tiles.
    • Added LuaGameScript::connected_players read and LuaForce::connected_players read.
       Modding:
    • Added check that the selection box contains the [0, 0] point.

Version: 0.14.12 (2016/09/30)

  • 変更点:
    • The following settings are now settable only in server-settings:
      • allow_commands - default is "admins-only"
      • autosave_interval - default is 10
      • autosave_slots - default is 5
      • afk_autokick_interval - default is 0
      • auto_pause - default is true
    • Added /toggle-heavy-mode command. It can be used to generate files that help us to investigate server in a state where all new players get a desync loop.
    • Desync reports are now much bigger, but have bigger chance of being useful.
  • バグフィックス:
    • Fixed trains slowly moving forward when stopped on a signal (32733).
    • Hopefully fixed Lua desyncs caused by string formatting functions behaving differently on different platforms.

Version: 0.14.11 (2016/09/29)

  • 変更点:
    • Server started with --start-server-load-scenario will now save to saves/<scenario name> upon exit.
    • Multiplayer usernames can only consist of letters, numbers and -_. characters.
  • バグフィックス:
    • Possible fix for a server not responding error.

Version: 0.14.10 (2016/09/28)

  • 変更点:
    • Disabled multiplayer support in the 32 bit version of the game.
    • Multiplayer map downloading GUI shows average over the last 2 seconds instead of 20 seconds.
  • バグフィックス:
    • Potential fix of the crash after desync.
    • Fixed desync related to electric network statistics of accumulators.
    • Fixed assertion fail in tightspot level-05 (29724)
    • Removed 2 redundant research prerequisites. (33097)
    • Fixed non even selection boxes of locomotive versus cargo wagon. (33078)
    • Fixed that Factorio would crash when unable to delete a mod. (33228)
    • Fixed that the chart would display user's names from other surfaces. (33226)
    • Fixed blueprint tiles alignment inside preview/editor. (28250)
    • Fixed player limit disallowing connection attempt in public server list. (33377)
    • Fixed mod browser filters and ordering being lost. (33277)
    • Fixed freshly installed mods not being marked in the mod browser. (33277)
    • Fixed signals sometimes not finding their child signals properly. (33148)
    • Fixed up/down keys in schedule gui were not selecting properly. (33227)
    • Additional keys ignored when the console is opened. (33411)
    • Fixed that aliens would ignore very narrow paths they could barely fit through. (33069)
    • Fixed that numbers were sometimes rounded differently on 32 bit systems in lua.
    • Fixed that the game would freeze when game.speed was set to a value less than 0.2. (33317)
    • Fixed cargo wagon air resistance being smaller than that of the locomotive.
    • Fixed of loading "require_user_verification" from server-settings (It was called verify_user_identity at one place and require_user_verification at other).
    • Fixed underground belt fast replace when replacing the same belt multiple times. (33019)
    • Fixed rendering of turret range when construction network area overlay is also being drawn. (33057)
    • Temporary decrease of decorative entities counts.
    • Fixed server max upload speed.
    • Fixed that Factorio wouldn't give an error when --start-server-load-scenario was combined with --start-server or --start-server-load-latest. (33055)
    • Fixed beam would apply one extra damage tick. (32973)

Version: 0.14.9 (2016/09/23)

  • 変更点:
    • Added admin field to server-settings.json, list of case-sensitive usernames that will become admins on connecting.
    • Admins are exempt from player count limit.
  • バグフィックス:
    • Fixed that the server could be running even if it was supposed to be stopped.
    • Fixed Modded key bindings would fire extra times if 2 mods had the same keybinding. (33050)
    • Fixed that parsing players by index in scripts didn't work correctly. (33125)
    • Fixed that Factorio wouldn't release memory back to the OS after unloading a large save on Linux. (33151)
    • Fixed crash when restarting Factorio due to mod change when executable is read-only on Linux. (32991)
    • Game will no longer be capped at 300UPS when using high game.speed and vsync. New cap is FPS*5*game.speed. (33123)
    • Fixed possible crashes when setting combinator parameters.
    • Fixed that clients could send a lot of useless data when recovering after connectiontion problems while playing multiplayer game.
    • Fixed that recipe overload_multiplier wasn't used for furnaces. (33121)

Version: 0.14.8 (2016/09/20)

  • 最適化:
    • The crc check cycles between sets of 10 players, reducing the time of it in crowded games.
  • 小さな変更:
    • Disconnecting wires now updates the "last user" tag.
    • Technology progress is preserved when the research is changed before it is completed.
    • Added ignore_player_limit_for_returning_players option to the server-settings and equivalent when hosting from the game.
    • Added in game command /config password <password>. It allows server admins to change the server password.
    • Added in game command /config max-players <number>. It allows server admins to change the maximum number of players.
    • With more than 10 players in multiplayer game, the server only saves the map for joining players once in a while, so the game isn't interrupted by saving every couple of seconds in bigger games. It goes from 1s with 10 players up to 45s with 450 players (which is the maximum).
    • Added only_admins_can_pause_the_game into the server-settings.
  • バグフィックス:
    • Fixed that you could enter enemy vehicles. (32724)
    • Fixed that zooming the view during pause (via Shift-Space) would teleport the player. (32758)
    • Fixed vehicle machine guns not showing bonuses. (32747)
    • Fixed performance issue on maps with lot of surfaces (for example maps with Factorissimo mod.)
    • Fixed gates not opening for characters soon enough. (32818)
    • Fixed some campaign levels didn't allow interacting with any entities at some places. (32839)
    • Fixed crash when opening the character GUI in the map editor. (32081)
    • Fixed redundant technology requirement. (32886)
    • Fixed server browser playtime column formatting (32942)
    • Fixed crash related to rail-signal connection. (32740)
    • Fixed crash when reconnection attempt is refused. (32937)
    • Fixed that when server quit/dropped, the dialog could be hidden behind menu. (32859)
    • Optimized inserting items to chests with large inventories; this will boost performance for some games with Warehousing mod. (32384)
    • Fixed duplicate mods crashing the game on startup (31790) Instead, a notice box is displayed and the highest (possibly unzipped) version is preferred.
    • Moved the downloading/saving/loading progress bar of other people in a scroll pane so it doesn't cover the whole left part of the screen with a lot of people.
    • Fixed the quickbar selection wouldn't properly update when interacting with other entities in some cases. (32952)
    • Fixed that --benchmark would process its argument differently than all other command-line parameters (32993)
    • Fixed crash when loading game with character in flying vehicle from mod that is over water. (33014)

Version: 0.14.7 (2016/09/15)

  • バグフィックス:
    • Fixed technology GUI in single player.

Version: 0.14.6 (2016/09/15)

  • 変更点:
    • Drop detection got little bit strictier so the drop timeout was increased from 10 to 20 seconds.
    • If you log in with your email, your multiplayer username gets set to your actual username, not your email address.
  • 小さな変更:
    • Added --start-server-load-scenario <scenario name> command to start scenario with the given name.
    • As a tribute to Arumbas mega-game, the "build by" was renamed to "last user" and it is updated whenever the entity is: rotated, has circuit condition changed, setting pasted, recipe changed, filter changed, output signal changed, cominbator settings changed,
    • Added speed change based on zoom when in god mode into the latency hiding.
    • The player was killed messages now contains a name of entity or player who caused that.
  • バグフィックス:
    • Player killed messages are shown only to players of the same force.
    • Fixed that zoom to cursor didn't work in ghost/god controller.
    • Fixed that player dropped, but it shown the "the can't keep up message" instead.
    • Fixed that server got deselected when changing sorting or filters in public game list. (29561)
    • Additional attempt to make the keyboard settings compatibile between linux and windows. (29686)
    • Fixed that player crafting categories accepted empty string as value, which resulted in crash later. (32507)
    • Fixed that progress bar during updating mods wasn't moving (31844)
    • Fixed beam damage_interval of 0 would crash the game. (32527)
    • Fixed gates wouldn't open while in a vehicle without a character. (32525)
    • Fixed GUI scaling in the mod browser. (30196)
    • Fixed (hopefully) that wrong server details were displayed (27110)
    • Fixed that it wasn't possible to build rail blueprint over floor-tile ghost. (32454)
    • Fluid status icons will display floored values, same as all other icons. (32439)
    • Fixed crash that prevented the game to start on some OS X configurations. (32515)
    • Fixed that changing character direction from script didn't work. (32318)
    • Fixed game getting stuck when a new account was created from the Steam version (31642)
    • Additional signal/rail building fix. (30350)
    • Fixed that some entities would not remember their circuit parameters in the map editor. (32153)
    • Fixed blueprint tooltip wouldn't update when clearing a blueprint. (32038)
    • Fixed crash when loading some old save files containing circuit connections to be removed. (32009)
    • Fixed crash when removing migrated equipment grids due to mod removal while mods had references to the grids. (32420)
    • Fixed wires wouldn't get applied to inserters through blueprints in some cases. (32045)
    • Fixed that player could get unkickable under specific circumstances.
    • Fixed train crash when it found a path in the opposide direction that it just started moving. (29610)
    • Fixed Factorio updater didn't pass command line arguments when restarting the game after update. (32412)
    • Fixed crashes when loading old or some invalid maps in the map editor. (32488)
    • Clearer error messages and interaction when loading old or invalid maps.
    • Fixed curved rail bounding box not allowing large electric poles to be build in specific configurations. (32532)
    • Fixed that joining games through Steam wouldn't work. (32479)
    • Fixed not being able to interact with the error dialog when an error happens while interacting with GUIs. (32259)
    • Fixed UI not responding to input in some situations when progress guis were shown. (32522)
    • Fixed personal roboport wouldn't update properly when modded equipment was used in some cases.
    • Fixed train ignoring wait conditions in some cases (32562)
    • Fixed chain signal visual state right before a station (30881)
    • Fixed that the client was stuck when he disconnected after a reconnect.
    • Fixed Save As GUI not responding to input after multiplayer disconnect with chat open. (32574)
    • Fixed inserter placement in the 2nd level of new hope campaign mission. (31688)
    • Server automatically deletes temporary save files once the upload of finishes.
    • Fixed recipe tooltips containing fluid in assembling machines wouldn't show the available fluids properly. (32647)
    • Fixed desync when placing floor blueprint and mining placed ghosts at the same time. (32378)
    • Fixed that you could disconnect wires in from Transport Belt Madness scenario's Electric Poles. (29168)
      Potential fix of crash after desync.
    • Attempted to handle socket unblock error in a way that won't crash the game. (32663)
  • スクリプティング:
    • Added LuaGameScript::print - print to all players.
    • Added LuaForce::print - print to all players on the force.
    • Added LuaSurface::print - print to all players on the surface.
    • Fixed entities with positive emissions_per_tick would generate pollution even when pollution was disabled. (32602)
    • Renamed LuaEntity::built_by to LuaEntity::last_user

Version: 0.14.5 (2016/09/09)

  • 変更点:
    • Added Team Production Challenge scenario to the base game.
  • 小さな変更:
    • It is possible to /ban players who aren't present in the map.
    • The headless server saves the banlist in banlist.json file, so a server owner can maintain a single banlist across multiple maps.
    • Added /silent-command: Same as /c, but doesn't print the command ran to every player's console. Available only to server admins and over RCON or server console.
    • Added /purge <player>: removes all messages by the given player from chat. Admin only command.
    • Added /clear - clears your chat window.
    • Added /mute and unmute <player>: prevents the given player from talking in chat. Admin only commands.
    • Added /mutes: displays all muted players.
    • Added /ignore and unignore <player>: ignores messages from the given player. Admin and RCON messages are still shown.
    • Added /ignores: displays all players you're ignoring.
    • Command names in the console can be tab-completed.
    • Player names in the console can be tab-completed.
    • Added AFK Auto kick interval to multiplayer host settings (with never as default).
  • バグフィックス:
    • Fixed that the headless server would create a character when run with --no-auto-pause. This prevented people from joining their own servers. (32143)
    • Fixed that the game could desync when LuaForce::players was used, as the order was not in well defined order.
    • Fixed making blueprints wouldn't reset the build rotation. (32251)
    • Fixed that input actions were triggered even though a text box was focused. (32028)
    • Fixed that blueprint/deconstruction would run while on the map view. (32296)
    • Fixed train getting stuck on a yellow signal (28660)
    • Fixed that the notification about changed research was shown even when the other player selected the same research as already in progress. (32278)
    • Fixed that underground belt "teleported" few items when the connection was built. (30716)
    • Fixed that the mod info gui wasn't scrollable, so it didn't fit the screen sometimes. (30158)
    • Fixed that saving scenario to the same directory it was loaded for resulted in deleting all the script and locale files. (29555)
    • Fixed that the menu wasn't accessible when the respawn countdown was there, until the menu was closed and opened again.
    • Fixed inserters sometimes taking items from cargo wagons not in front of it. (32138)
    • Fixed that clicking a mod's GUI during an autosave would crash the game. (32320)
    • Fixed /reply wouldn't work properly when players have names with tags.
    • Fixed shadows being drawn over pipe and storage tank windows.
  • スクリプティング:
    • Added LuaEntity::supports_direction
    • Changed LuaEntity::direction write to not error if the entity doesn't support directions.
    • Moved the top gui to be above the left gui as in 0.13 (31585)
    • Added LuaPlayer::afk_ticks and LuaPlayer::online_ticks.

Version: 0.14.4 (2016/09/06)

  • 小さな変更:
    • Included the ghost/god controller movement in the latency hiding.
  • 変更点:
    • Research notifications are only printed to players of the same force.
    • Removed the /team command, chat is team only by default, added /shout (/s) command to speak to everyone.
    • Tweaked the /help command, so it prints just the list of commands, and it is required to write /help <command> to get details
    • Don't allow to deconstruct tiles that have nothing under it.
  • スクリプティング:
    • Added read/write of LuaPlayer::tag. This tag is added to the player username in chat and on map.
    • Added LuaEntityPrototype::logistic_mode read.
    • Added a 4th (optional) parameter to LuaGameScript::write_file to write only for a specific player (or the server).
  • バグフィックス:
    • Fixed crash when entities are migrated across types while in blueprints. (31984)
    • Fixed crash when setting filters in the map editor. (32082)
    • Additional desync fix related to selection of trains. (32102)
    • Fixed crash when canceling deconstruction of tiles of other force.
    • Fixed crash related to reconnecting to a game after 3 desyncs
    • Fixed crash when using quickbar shortcuts in ghost mode in multiplayer. (32144)
    • Fixed crash when changing player's controller in multiplayer while the player opens entity GUI with inventory. (32139)
    • Fixed crash when opening entities that only exist in the latency hiding. (32141)
    • Additional latency state fixes related to lag spikes and latency changes.
    • Fix of one way (hopefully the only one), the ghost player could appear.
    • Fixed freeze with specific modded recipes. (32048)
    • Fixed LuaForce::research_progress could return invalid values in specific cases. (32047)
    • Fixed error when manually calling LuaGameScript::raise_event(). (32039)
    • Added additional inventory defines: car_fuel, car_trunk, car_ammo, and cargo_wagon. (32100)
    • Fixed that the server commands didn't work when there was noone online and the autostop was on (again) (32112)
    • Fixed that LuaUnitGroup::set_command wouldn't update the command of its members.
    • Fixed that mod GUIs would get left behind if the mod was disabled due to an invalid factorio_version. (32196)
    • Fxied that the Lua console would ignore first pressed key if the "toggle console" control was bound to a mouse button. (32093)
    • Fixed wrong fonts used for languages using non-latin characters. (32061)
    • Fixed crash on blueprint placement with rail signals with connected wires. (32002)

Version: 0.14.3 (2016/09/02)

  • 小さな変更:
    • When selecting anything that uses item/signal filters the filter is automatically set to the item in the cursor if any.
    • When save of scenario is loaded in multiplayer, it's scenario is saved in user scenarios.
    • Added /time command to print the current map age.
    • Added option to host multiplayer game with scenario (it only had new game/load game there).
  • 変更点:
    • server-settings.json are automatically used if they are in the write path and not specified on the command line.
    • Fonts specified in a locale configuration now have to specify the mod name in their paths. For example, the default font is now specified as "default=__core__/fonts/TitilliumWeb-Regular.ttf".
  • バグフィックス:
    • Fixed desync related to selection of trains. (31935)
    • Fixed slowdown in recipe tooltips with large amounts of recipes. (31863)
    • Fixed show_gui not working with game.take_screenshot.
    • Fixed accidentally turned on graphics safe mode for all Steam users, which set graphics settings to low values. (31958)
    • Fixed that the game eated all the CPU in headless mode when no player was there. This also fixed that the memory used grew few bytes per tick when being a server.
    • Fixed console commands not working when entered directly on Windows headless server. (31918)
    • Fixed that the server would ignore specified username when given a login token. (31945)
    • Fixed that it wasn't possible for mods to use custom fonts. (31916)
    • Fixed crash when removing mods that had items on transport belts that were connected to the circuit network. (31984)
    • Fixed that right clicking in the craftign menu to craft 5 items wouldn't de-focus the search widget. (31063)
    • Fixed that joining paused game resulted in a black screen that was there until someone else unpaused it. (31763)
    • Fixed that map2scenario errors when loading an edited save file that contained assembling machines connected to inserters. (31706)
    • Fixed that the exit message was wrong when the person just dropped. (saying he couldn't keep up)
    • Fixed that after reconnecting to server using the small save/quit/reconnect window didn't close the window. (32010)
    • Potential desync fix related to locomotives being selected in the same tick they are mined by someone else.
    • Potential fix of crash after a desync.
  • スクリプティング:
    • Moved LuaControlBehavior::disabled to LuaGenericOnOffControlBehavior::disabled and fixed it to work correctly. (31232)
    • Fixed crash after confirming other settings as a server in multiplayer game. (31612)

Version: 0.14.2 (2016/08/30)

  • 小さな変更:
    • Notify when someone starts or changes the research in the console.
    • Allowed to specify limit of the upload speed when hosting a multiplayer game. This can be also specified when creating the headless server in the sserver-settings file by setting the max_upload_in_kilobytes_per_second
    • When selecting player logistic requests and auto-trash filters the filter is automatically set to the item in the cursor if any.
  • 変更点:
    • Increased the time the text written in the console (chat/commands) stay on the screen fully visible.
    • Increased the distance of rail direction check for signal building from 3 to 5 rail segments. (30235)
  • バグフィックス:
    • Fixed signal to rail connection in junctions when rails are build after signals. (30350)
    • Potential fix of desyncs related to transport belts and circuit network.
    • Experimental attempt to limit server upload speed when it is too high and it causes all other players to have their latency increased. This logic is only used when the "max_upload_in_kilobytes_per_second" is not specified.
    • The download speed starts at higher value and grows faster.
    • Fixed that personal logistics would stop working. (31586)
    • Fixed crash related to removing progress bars when exiting the multiplayer.
    • Fixed constant combinator description not showing negative signals. (31702)
    • Fixed missing "saving-local-variant-of-mp" key.
    • Fixed that rail remnants were not always properly removed when horizontal rails were built over.
    • Fixed that server would crash on second RCON connection. (31704)
    • Fixed that --allow-commands sometimes wouldn't take effect. (31731)
    • Fixed that attacking an enemy spawner with the flamethrower wouldn't aggravate enemies. (31822)
    • Fixed the drag-map control defaulting to shift + mouse button 1. (31819)
    • Fixed achievement layout problems. (28967)
    • Fixed logging in with an email address for mod/server browser wasn't working.
    • Fixed ping in the server browser not working.
    • Don't offer to save after server drop/quit when the map isn't actually loaded. (31602)
    • Fixed trains GUI wouldn't scroll correctly when searching. (31469)
    • Fixed crash when mining a vehicle the character was in while over water. (31404)
    • Fixed that it was possible to put more energy into accumulator than its capacity through the script. (31571)

Version: 0.14.1 (2016/08/26)

  • バグフィックス:
    • Fixed that exiting hosting game could stuck Factorio forever.
    • Possible fix game not showing in browse game list. (If it happens anyway, we will have more info)
    • Fixed that a very big number of biters on a map could cause very significant UPS drop. (31278)

Version: 0.14.0 (2016/08/26)

  • 機能:
    • Fixed multiplayer
      • 1) Internal reliability and stability improvements.
      • 2) Players don't have to wait for other clients to download and load the game.
      • 3) Decreased network traffic.
      • 4) It is possible to use menu and quit the game when connecting to the game.
      • 5) Server doesn't stop/slow down the game when some client is too slow, stops communicating or saves the game longer than the server.
      • 6) Players automatically quit game after 3 desyncs.
      • 7) Download speed tweaks.
    • Added /team command that messages all players from the same force.
  • 小さな変更:
    • When selecting inventory filters the filter is automatically set to the item in the cursor if any.
  • 変更点:
    • Disabled loading of saves before 0.11.0 version (You can use 0.11.22 to load older saves and re-save them).
    • Removed the option to enable/disable latency hiding, it is always on on clients (and off on the server).
  • バグフィックス:
    • Factorio shouldn't crash anymore when Direct3D device is lost due to locking screen or entering sleep mode.
  • Modding
    • Added support for equipment grids in cars, tanks, locomotives, and cargo wagons.
    • Changed equipment grids to work as protoypes: defined and referenced by things that use them.
    • Changed equipment and equipment grids to have categories that define what equipment can go in what equipment grid.
  • スクリプティング:
    • Fixed game freeze when an error was thrown during the player left game event.
    • Removed LuaItemStack::has_grid.
    • Removed LuaItemPrototype::equipment_grid_size.
    • Changed LauItemStack::grid to return nil if the item doesn't have a grid.
    • Added LuaItemPrototype::equipment_grid.
    • Added LuaEntity::grid read.
    • Added Added LuaEquipmentGridPrototype.
    • Added LuaEquipmentGrid::prototype read.
    • Added LuaEquipmentPrototype::equipment_categories read.
    • Added LauForce::unchart_chunk()

Version: 0.13以前

展開

Version: 0.12.35 (2016/06/01)

 バグフィックス:
  - Fixed the missing title in character logistics window.

Version: 0.12.34 (2016/05/26)

 変更点:
  - Polished/Updated the New hope campaign maps
  - LuaGameScript::server_save silently does nothing if used on a single player game instead of giving an error.
 バグフィックス:
  - Fixed the fuel inventory of the car in the New Hope campaign missions. (https://forums.factorio.com/24923)
  - Fixed crash when exiting from an error during the on_robot_built_entity event. (https://forums.factorio.com/24837)
  - Fixed crash when removing and re-creating forces. (https://forums.factorio.com/25111)
  - Fixed crash after changing the type of a style currently applied to a custom GUI element when loading a save. (https://forums.factorio.com/23969)
  - Fixed crash when calling LuaPlayer::teleport on a disconnected player. (https://forums.factorio.com/25203)
  - Fixed crash after running LuaGameScript::server_save from a mod. (https://forums.factorio.com/25443)
  - Fixed crash when changing the force of an offline player with personal roboport equipment. (https://forums.factorio.com/25417)
  - Fixed crash when trying to merge a force into its self. (https://forums.factorio.com/25518)
  - Fixed underground belt position in blueprint preview. (https://forums.factorio.com/24970)
  - Fixed map transfer speed dropping to zero (https://forums.factorio.com/25178)
  - Fixed logistic description counts with the same counts getting displayed in random order (https://forums.factorio.com/25670)

Version: 0.12.33 (2016/05/03)

 バグフィックス:
  - 建設計画のプレビュー内のタイル(石レンガとコンクリート)の描画を修正(24676)
  - マルチプレイ時に読み込みエラーのメッセージが重複するのを修正(24561)
  - 流体の信号を回路網に送信するとき、小数点以下が、切り捨てではなく四捨五入されるようになった(24558)
  - マップ エディターでブラシの切り替えを行っても、アイコンのハイライトが更新されないバグを修正(24688)
  - ラベル/チェック ボックスの余白が間違って2回適用された場合、レンダリングされたテキストが移動されるバグを修正(24102)
  - マップ(チャート)上でマップエディタでの編集が正しく反映されないバグを修正(23861)
  - プレイヤーが採掘中に死亡するとクラッシュするバグを修正(24566)
  - ロボットが駐留時に充電スポットを見つけられないとクラッシュするバグを修正(24768)
  - 二人以上のプレイヤーが同時に同じ列車のスケジュールを編集するとクラッシュするバグを修正 (24781)
  - 電気ネットワークの生産・消費統計において、表示している時間(5s等)全体の平均を表示するように統一(24807)
  - 小さい数値テキストボックスの編集における問題を解決(24809)

 スクリプティング:
  - LuaStyle::cell_padding/horizontal_spacing/vertical_spacingを追加

Version: 0.12.32 (2016/04/29)

 Bugfixes:
  - Fixed loading of electric network of pre 0.12 saves.
  - Fixed blueprint building. Blueprints are migrated as long as you load the version 0.12.30 or earlier, existing bluepritns might be off if you resaved in 0.12.31 already.

 Scripting:
  - Lua interface to create blueprint now expects the entity positions to be relative to center exactly, so in rail-less blueprints, the position 0.0 translates to center of the tile
   when the blueprint is built.

Version: 0.12.31 (2016/04/26)

 Bugfixes:
  - Fixed crash when script errors occurs while loading game while in game. (https://forums.factorio.com/23222)
  - Fixed that attempting to connect to Factorio 0.12.30 with an old client wouldn't produce the correct error message. (https://forums.factorio.com/23177)
  - Fixed that modded roboports with no charging slots were still considering as charging candidates. (https://forums.factorio.com/23289)
  - Fixed that item icon variant for dark background was not used when showing cargo of logistic robots. (https://forums.factorio.com/23286)
  - Fixed crash with "Unblock sendto failed: The operation completed successfully." (https://forums.factorio.com/23206)
  - Human readable error notice when multiplayer connection wasn't successful. (https://forums.factorio.com/23132)
  - Fixed that headless server wouldn't save the map after Control-C. (https://forums.factorio.com/23342)
  - Fixed that attacking biters with a mining tool wouldn't aggro them.
  - Improved map download speed when connecting to multiplayer game. (https://forums.factorio.com/20532)
  - Fixed that assigning units to a unit group of a different force would corrupt the save. (https://forums.factorio.com/23699)
  - Fixed crash when using can_insert on the quickbar from the Lua APi.
  - Fixed tight spot scenario crash. (https://forums.factorio.com/23731)
  - Fixed sort order for recipes in the recipe display.
  - Fixed incorrect error message, when setting the number of filters on an inserter. (https://forums.factorio.com/23496)
  - Fixed flame from rafineries that are marked for deconstruction was frozen in mid air. (https://forums.factorio.com/23733)
  - Fixed that odd sized blueprints were shifted when rotated. (https://forums.factorio.com/24036)
  - Fixed crash when clearing modded blueprint that doesn't need item to be cleared. (https://forums.factorio.com/24035)
  - Fixed crash in arithmetic combinator when calculating -2147483648/-1. (https://forums.factorio.com/23551)
  - Fixed crash when assigning a character as a passenger of a vehicle when that character already is a passenger of another vehicle. (https://forums.factorio.com/24142)
  - Fixed dealing damage could sometimes corrupt game state and saves. (https://forums.factorio.com/23965)
  - Fixed modded save could not be loaded when a modded inserter gained abilities of smart inserter. (https://forums.factorio.com/23698)
  - Fixed unknown-key message on the third level of first-steps. (https://forums.factorio.com/23362)
  - Fixed cursor-split transfer (right click) not working when putting items into assembling machine stacks over normal stack size. (https://forums.factorio.com/23771)
  - Fixed remote.call() from within the same mod. (https://forums.factorio.com/23587)
  - Fixed inconsistent inserter behaviour when inserting into a splitter from the side. (https://forums.factorio.com/23669)
  - Fixed train trying to turn around on a single rail. (https://forums.factorio.com/23371)
  - Fixed internal electric network problems when mod specified irregular number as supply reach of power pole. (https://forums.factorio.com/23524)
  - Fixed crash when lua script appears in specific state in multiplayer. (https://forums.factorio.com/23568)
  - Fixed another crash than can happen when train destroys itself. (https://forums.factorio.com/23416)
  - Fixed rare multiplayer crash "server is missing in the crcs". (https://forums.factorio.com/23376)
  - Fixed several GUI problems on high DPI displays (https://forums.factorio.com/23593)
 Optimisations:
  - Improved performance when using landmines. (https://forums.factorio.com/23267)
 Scripting:
  - LuaUnitGroup::add_member now requires that the new member's force be the same as the UnitGroup's.
  - Added LuaUnitGroup::force read-only attribute.

Version: 0.12.30 (2016/04/05)

 変更点:
  - ゲーム開始時にModの検出がなされ、マルチプレイ参加時に他プレイヤーと比較される。
   これは、Modによってサーバーとの同期がとれないことを防ぐために全員が同じModを確実に持っているようにするためである。

 バグフィクス:
  - 同じレイヤー内での不自然な角のレンダリングを修正(22159)
  - Xボタンを押して終了したときのマルチプレイのタイムアウトを修正(22106)
  - マルチプレイ終了後アイテムを設置しようとするとクラッシュする不具合を修正(21743)
  - 回路ネットワークである信号がメモリリークを引き起こすのを修正
  - 建造物上で死んだ際クラッシュする不具合を修正(22228)
  - 建造されていない影(ブループリントで指定しただけのもの)と接続している現在無効な回路ネットワークと建造物をブループリントで建造しようとするとクラッシュする不具合を修正(22272)
  - 攻撃対象が非敵対状態であってもプレイヤーの射撃対象が正しく更新されるように修正(22319)
  - API documentation 内の CircuitCondition の文章を修正(22230)
  - Fixed that the ignore_planner field of Command would expect an integer instead of a boolean. (22332)
  - Starting value of progress bar is now properly set based on the input. (22434)
  - Fixed crash when destroying entity with empty corpse string. (22254)
  - Fixed mining drills getting stuck when built pointing at rails and then rotated.(22764)
  - Fixed remote.call() within the same mod passing invalid data.(22459)
  - Fixed the typo in the error "mulitplayer.cannot-load-downloaded-map", the cause of the error wasn't displayed because of it.(22169)
  - Fixed that the server could get desynced and in a state where he has no one to download from. (22206)
  - Fixed that the train tooltip was showing the current station as the next one when in the station.(22280)
  - Fixed crash when a Lua function was used as a value in a table in data.raw(22992)
  - Fixed the tooltip of the inventory limit feature to "Limit the inventory part to be filled by machines.", so it is clear, it limits only input, but not output.
  - Fixed that cancelling a recipe in the crafting queue would reset the crafting timer unnecessarily (22823)
  - Fixed crash when a force other than player, enemy or neutral was used in autoplace specification (22935)
  - Fixed crash when a network interface is deactivated during multiplayer game(20078)
  - Fixed white bar on top of the screen was sometimes present in fullscreen on OS X(16720)
  - Unified the processing of savegame name in --load-game --start-server and --mp-load-game. It can all be supplied with or without the .zip
  - Fixed that collision with point wasn't working properly for curved rail.(22997)

Modding
  - Added LuaEntity::unit_group read-only attribute
  - Proper error message when subgroup specified by empty string. (22216)
  - Fixed projectiles with negative acceleration would turn around, fly back and break the game. (23127)

Version: 0.12.29 (2016/03/23)

 変更点:
  - base modを無効化した状態でゲームを開始した際、有効化するか確認されるように変更
 
 バグフィクス:
  - 建造ロボットが破壊される不具合を修正(22026)
  - マルチプレイ時の進捗バーがダイアログに隠れる不具合を修正(21529)
  - 回路装置で0の時に挙動がおかしくなる不具合を修正(21892)
  - Steam APIの初期化に失敗するとクラッシュする不具合を修正(21805)
  - 掘削や閉じる動作とオートセーブが重なった時クラッシュする不具合を修正

Version: 0.12.28 (2016/03/22)

 変更点:
  - サーバーを立てたりマルチプレイをロードする際ゲームで使用するポートを明示するように追加
   (これはコンフィグで指定していても優先される)
 バグフィクス:
  - 同時に複数の物が爆発した際の爆発音を修正
  - 再描画中にLuaForce::clear_chart()を呼び出すとクラシュする不具合を修正(21834)
  - Direct3D デバイスがない状態で再描画するとクラッシュする不具合を修正(21942)
  - 設定したファイルが存在しないときの表示を追加(21777)
  - 電柱設置直後に電柱をクリックするとクラッシュする不具合を修正(21786)
  - 255名以上のプレイヤーがサーバーに接続するとフリーズする不具合を修正
  - パワーアーマーを選択した状態でマップエディターから抜けるとクラッシュする不具合を修正(21762)
  - mapコードが正しく地形や水量を反映しない不具合を修正(21918)
  - game_view_settings::showentityinfo の読取・書込の問題を修正(21969)
  - 新たなる希望レベル1で戦場の霧が正しく機能していない不具合を修正(21971)
  - 汲み上げポンプが地下ベルトに重なって置ける不具合を修正(21801)
  - サーバーと同期できなかった通知が生成されない不具合を修正(21951)
  - 破壊されない物体(列車の下の線路など)を攻撃したバイターが固まる不具合を修正(21985)
  - ウィンドウが画面よりも大きい際、コントロール設定画面がスクロール可能になった(21553)
  - LinuxでFactorio起動中に、他でコピーや貼り付けをすると復帰できない不具合を修正(21832)