翻訳作業所

Last-modified: 2016-10-04 (火) 01:38:35

編集時Ver1.95876

指針

ブロック名そのものを弄ると不具合が発生する。
その為ブロック名(名詞)はそのまま解説文書だけ翻訳、という形を取る。

 

一部ブロック説明が余りにもあんまりなので編集者側でより分かり易い解説を書くべきか?

Core_AI

 
  • AI Mainframe
    Mainframes are the core of every AI system.These always point in the forwards direction of the vehicle.
    Mainframeは全AIシステムの中核です。常に乗り物の在るべき方向を示してくれるでしょう。
  • Connector
    Connectors connect to everything.This one has connections up,down,left,right,front and back.
    コネクターは全方向に接続できます。上、下、左、右、前、後(6方向)と繋がります。
  • AI CardSlot
    Cardslots are connected to by the mainframe,connectors and other cardslots.Insert your AI cards into these.
    This cardslot has openings for card on the left and right and you can place it at any orientation you like.
    カードスロットはメインフレーム、コネクター、他のカードと接続できます。
    AIカードはこれに接続してください。
    このカードスロットは左右に各AIカードを接続出来、スロット自体を好きな向きに設置することが出来ます。
  • (CARD)Naval AI
    this CARD can be inserted into a card slot and will program basic naval AI into the vehicle.
    It will engage detected targets and path-find around solid and masses.
    このカードをカードスロットに挿すことで、ビークルが基本的な海軍AIを使えるようになります。
    これを搭載することで探知された目標の周辺を周回するような航路を辿ることができます。
  • (CARD)sailing
    this CARD will help an AI ship(with Naval AI)sails on spin block masts trim the sails for maximum safe speed.
    このカードはNaval AI搭載船がスピンブロック上のマストに張った帆の角度を自動的に調整し、安全に最高速を得ることが出来ます。
  • (CARD)Aerial AI
    this CARD can be inserted into a card slot and will program basic aircraft AI into the vehicle.
    It will engage detected targets.
    このカードをカードスロットに挿すことで、ビークルが基本的な航空機用AIを使えるようにします。
    探知された目標と交戦状態になります。
  • (CARD)water start
    this CARD will help an AI plane(with aerial AI)equipped with baloons take off out of the water.
    このカードは航空機AI搭載機の手助けをします。
    水没状態の時、装備した熱気球を利用し離陸させます。
  • Retroreflection Sensor 360
    This unit will constantly rotate and search for targets using a laser that can pass through glass optics but not be detected by color camera sensors. The laser will find optical components such as Wireless Camera, Camera 90, Camera 360 and Camera Gimbal Tracker and provide accurate detections on them. This gives a good indication of their bearing and range without them knowing you are there. It will detect a sensor as long as the Retroreflection Sensor 360 is in the field of view of that sensor. It can operatre through glass blocks.
    このユニットは常に回転しながらガラスレンズを透過し可視光帯カメラでは捕捉できないレーザーを使って目標を探します。このレーザーはWireless Camera, Camera90, Camera360 やCamera Gimbal Trackerなどの光学式索敵装置を発見し、正確な探知を行います。この装置は相手に自身の位置を知らせることなく正確に方位距離を割り出します。Retroreflection Sensor 360は相手センサーの視野に入っているときに探知します。Glass越しに動作します。
  • Laser Range finder Tracker

This unit will track an already detected target. It's essentially an automatic range finder. This provides range and velocity information for the target. It can range find through glass blocks.
このユニットは既に検出された目標を追跡する、自動測距儀です。目標の距離と速度情報をもたらします。Glassを透過して探知することが可能です。

  • Wireless Reciever

These links communicate on one of 5 channels (changed via interaction). They pick up mainframes broadcasting using Wireless Transmitters on their channel.
このブロックは5つあるチャンネルの1つ(チャンネルは「Q」で変更可能)を設定することで同じチャンネルのWireless Transmitterを使うMainframeからの電波を受信します。

  • Local Weapon Controller

This controller will fire weapons and turrets connected on any of its six directions(sides) with a range of 2 blocks (i.e 12 blocks are checked for weapons), as long as targets have been detected (and or tracked) by the associated mainframe. To control the rotation of a turret (as well as the weapons on the turret) place this on the main vehicle, next to the turret or below it.

このコントローラは6方向2ブロック以内に置かれた兵装・タレットを発射します(Mainframeが敵を探知ないし追跡している必要があります。)タレットの旋回(およびタレット上に配置された兵装の操作)をする場合、ビークル上タレットの隣や下に置いてください。

  • Radar 360

The radar will detect any constructable within line of sight and within radar range. It will not detect under water. Radar range depends on the size of the target above the water and the drag cross sections of the target.
レーダーは視野内にある全ての建造物を探知しますが、水中目標を探知できません。レーダー距離は目標の水上部の大きさとドラッグ値に依存します。

  • Flag post

The flag post allows the AI to display to other players what team it is on. <color=cyan>It needs a connection to the mainframe to work properly!</color>
Flag postは他プレイヤーにどのチームの物かを教えるものです。Mainframeに接続されていないと動作しません。

  • (CARD) Aerial AI

this CARD can be inserted into a card slot and will program basic aircraft AI into the vehicle. It will engage detected targets.
このカードをカードスロットに挿すことで、乗り物が基本的な航空機AIを使えるようにします。
これを搭載することで目標を発見し接近することが出来ます。

  • (CARD) Target Prioritisation

this CARD can be inserted into a card slot and will allow prioritisation of certain targets as both the primary target of the AI mainframe and the weapon systems.
このカードをカードスロットに挿すとAI Mainframeと兵装類両方に目標の優先順位を定めさせることができます。

  • (CARD) Aim point selection

this CARD will select the vulnerable points on a constructable for targeting via the local weapon controllers.
このカードは、local weapon controllerを通して脆弱な部分を標的にする事が出来ます。

  • Wireless Transmitter

These links transmit on one of 5 channels (changed via interaction). They transmit mainframe signals to Wireless Receivers on their channel.
WirelessTransmiterは5チャンネルのどれかでWirelessReceiverと通信します。(チャンネルを指定して使用します)

  • (CARD) Tracker Target Association

this CARD can be inserted into a card slot and will allow clever assignment of targets to tracker. Targets with the highest priority go first and are given only to trackers that can see them.
このカードをカードスロットに挿入すると、最も優先度の高い標的を最初に砲撃目標として追尾します。

  • (CARD) Fortress AI

this CARD can be inserted into a card slot and will program basic fortress controls. It will turn to face targets and move into resource zones to gather resource.
このカードはカードスロットに挿入することが出来ます。基本的な要塞の制御プログラムです。
目標のリソースゾーンに移動してリソースを収集します。

  • (CARD) water start

this CARD will help an AI plane (with aerial AI) equipped with balloons take off out of the water.
このカードはAerialAIとballoonを持つAI航空機の離水を手助けします。

  • Build conduit

The build conduit allows you to build on any vehicle with a friendly mainframe, accessible via the Strategic View GUI (Press "N").
導管を建築することが出来ます。Nキーでアクセスし、任意の導管を構築することが出来ます。
(消滅したパーツ?)

  • (CARD) sailing

this CARD will help an AI ship (with naval AI) sails on spin block masts trim the sails for maximum safe speed.
このカードは船AIを支援します。安全な速度になるように帆を張ります。
(本当は速度じゃなくてどのくらい傾いたら帆をたたむかという設定)

  • Munition warner

The munition warner component spots missiles, CRAM shells and APS shells within a hemispherical field of view. Use a laser munition defence block to shoot them down. Requires a clear line of sight out of the vehicle to work. Does not detect projectiles that are less than a meter above sea level. Detection range is reduced if the vehicle is rotating rapidly.
Munition warnerはミサイル、CRAM弾、APS弾を半球状の視野で捕捉します。Laser Munition Defenceで撃ち落としましょう。正面一直線上にブロックを設置すると動作しません。水面1m以下の弾体は検知しません。ビークルが高速で回転していると検知距離は低下します。

  • Failsafe

This component can be attached to any local weapon controller and will make sure, to the best of its ability, that the weapon has a clear line of fire to the target before firing. The aim of this component is to reduce friendly fire against parts of your own vehicle.
この部品はどんなlocal weapon controllerにも取り付けることができます.そして,(装着されたlocal weapon controllerに対応する)武器に対して目標への攻撃の前に射線を確保させます.これにより自分のビークルに対するフレンドリーファイアを減らします.

  • Smoke dispenser

A smoke dispenser is used to reduce the damage received by weaponized lasers through the deployment of smoke. Smoke will be automatically deployed when this block is destroyed but can also be triggered through the use of laser warner blocks connected to the same mainframe. Smoke lasts 18 seconds and is ready to redeploy after 40 seconds.
smoke dispenserはスモークを展開することでレーザー攻撃からのダメージを減らします.スモークはこのブロックが破壊されたときに自動で展開されますが,同一のAI Mainframeに接続されたlaser warnerによって展開することもできます.スモークは18秒残り,再展開には40秒必要です.

  • Laser warner

A laser warner will pick up laser damage to the vehicle within a radius of up to 20 metres. This is used for triggering smoke dispensers which can help to negate the damage that a laser is doing.
laser warnerは半径20m以内のレーザーによるダメージを検出します.これはsmoke dispenserの起動に使用され,レーザーによるダメージを防ぎます.

  • (CARD) Propulsion Balancing

This card will allow the AI to balance the thrusters of an aircraft or ship to optimise straight and steady flight when using multiple thrusters. It will adapt the balance when thrusters are destroyed. It controls any thruster in 'main' propulsion mode and any forwards facing thrusters in 'thruster mode'
このカードは複数の推力装置を使用している場合に航空機や船舶をまっすぐで安定した航行へと最適化するために,AIに対して推力装置の調整を許可します.推力装置が破壊された場合のバランスにも対応できます.このカードはどんな推力装置も 'main'推進モードでコントロールし,進行方向に面した推力装置はすべて 'thruster mode'でコントロールします.

  • Enemy Simulator

The enemy simulator changes the team of the AI mainframe it is connected to to an enemy team. This effect lasts until either the AI mainframe or the Enemy Simulator block is destroyed at which point it reverts to the friendly team. A time limit can also be used. The Enemy Simulator is useful for creating weapons test drones. When this block is present the AI will not Scuttle it's raw resources upon being captured and changing team.
enemy simulator はAI mainframeの所属を敵へと変更します.この効果は AI mainframeあるいはenemy simulator が破壊されるか,時間切れによって終了し,所属は友好的なものに戻ります.このenemy simulatorは武装テスト用のドローンを作るのに適しています. When this block is present the AI will not Scuttle it's raw resources upon being captured and changing team.(よくわからなくて訳せてません…ごめんなさい)

  • PID

The proportional–integral–derivative controller(PID) allows you to optimise AI control for variables such as yaw, pitch and roll. With a bit of tweaking you can create extremely stable flight.
proportional–integral–derivative controller(PID)は比例積分微分制御(PID制御)により,AIのヨーとピッチとロールの制御を最適化します.多少の調整によって非常に安定した航行をさせることができます.

  • Anti Missile Cannon Controller

The AMCC directs fused explosive cannon fire at incoming missiles. You need to place a turret with an Advanced Projectile System cannon directly above, or 2 meters above this block. Make sure the cannon is firing shells with a timed fuse and explosive or flak warheads. Make sure the cannon has a laser targeter component as well. Make sure the AI has a Missile Warning Camera that can see the missile

  • (CARD) Land AI

The land AI card can control tanks and other land vehicles. It is very similar to the Naval AI but has a few key differences.

  • General Purpose Processing Card

The processing card unlocks more processing for your mainframe. The more GPP Power you have the more you can process. It is important to provide enough processing for all of your detection systems. These don't need to go into card slots and can be fitted to any AI connector or to the mainframe directly.

  • IR Camera Gimbal Tracker

Gimbal trackers can track a single already detected object and provide high quality detections on that object. The IR camera functions like the visible band camera but functions at night and works better on hotter targets. IR cameras cannot be detected by the Retroreflection systems.

  • Passive Radar 360

Passive radar listens for enemy active radar signals and can determine the direction and range of the enemy from these.

  • Passive Sonar 360

Passive Sonar 360 listens for vehicles in the water and will detect any enemy that is pinging your vehicle with sonar. It can detect these targets from almost a full sphere (it cannot look down through itself)

  • Sonar 360

Sonar 360 sends out pulses and listens for returns. It can find the bearing and range of sea vehicles and performs better when the vehicle is large and significantly underwater.

  • Tracking Computer

The tracking computer allows you to adjust the algorithms used for tracking your targets. The GPP Power you have from your GPP Cards determines what algorithms and update rates you have available to you.

  • Wireless Snooper

The wireless snooper can pick up vehicles with wireless transmitters and receivers and find return their bearing and approximate range. The probability of detection is based on the distance that the enemy wireless transmitters need to transmit to reach all of their receivers.

  • IR Camera 360

IR Camera 360 can detect hot targets in almost a full sphere (it cannot look down through itself!). IR cameras cannot be detected by the Retroreflection systems.

  • IR Camera 90

IR Camera 90 is a more accurate and longer range version of IR Camera 360. IR cameras cannot be detected by the Retroreflection systems.

  • Camera 360

Camera 360 uses a 360 degree field of view color camera to detect above water targets based on their above water surface area and orientation. it provides good bearing accuracy but poor range estimation accuracy. It can detect targets in almost a full sphere (it cannot look down through itself!). It can see through glass blocks.

  • Camera Gimbal Tracker

Gimbal trackers can track a single already detected object and provide high quality detections on that object. This one uses a color camera to provide fantastic bearing accuracy but fairly poor range estimates. All color cameras and IR cameras can be detected by the retroreflection sensor 360 if said camera is looking at the retrorefelction sensor. It can see through glass blocks.

  • Radar 90

The radar 90 provides high quality bearing and range estimates for targets detected above water. Their radar detection range is based on their surface components and the orientation you see them at. Radar is an active detection system and as such they may be able to detect you when you use it.

  • Radar Gimbal Tracker

Gimbal trackers can track a single already detected object and provide high quality detections on that object. This one provides very good range and bearing estimates using radar. It is an active system and as such the enemy maybe be able to detect you when you use it.

  • Sonar 90

Detects underwater targets in a 90 degree square field of view. Has a higher bearing and range resolution than the Sonar 360, as well as a lower radar/sonar detection footprint.

  • Camera 90

Detects above water targets in a square 90 degree field of view in front of the camera. Detection probability is improved if the target has a lot of above water surface area facing the camera. Has a higher bearing and range accuracy than the Camera 360 but lower than a the Camera Gimbal Tracker. It can see through glass blocks.

  • Range Finder 5m

The range finder is a visual detection component that relies upon convergences between its opposite ends to determine range. The longer it is the more accurate it is. It can also determine bearing extremely accurately. It is a visible band system. It can see through glass blocks.

  • Range Finder 5m armour

The range finder is a visual detection component that relies upon convergences between its opposite ends to determine range. The longer it is the more accurate it is. It can also determine bearing extremely accurately. It is a visible band system. It can see through glass blocks.

  • Intra Vehicle Transmitter

Sends detection information to other vehicles. Enemy vehicles with a Wireless Snooper will be able to detect you.

 

Core_Air

 
  • Jet Engine
    Jets are controlled by "vehicle controllers" in "air mode" using "T" and "G" to accelerate and decelerate. They can also be switched to "thruster mode" which means that they can be controlled using "H" for left facing thruster jets, "K" for right facing thruster jets, and "U" & "J" for down and up facing thruster jets.

ジェットは航空機モードのビークルコントローラーを使ってTで加速、Gで減速の操作ができる。また、スラスターモードに切り替えることができ、左向きのジェットをHで、右向きのものをKで使用することができ、UとJで下、上向きのものを操作できる。

 
  • Wing
    Wings add an up-force proportional to air speed (and water speed) over the wing. They always align with vehicle-forwards direction.

ウィングは空中(または水中)での速度に比例した上向きの力を発生させる。(設置時の向きに関わらず)常にビークルの前方向きに設置される。

 
  • Aileron
    Ailerons are controlled by a "vehicle controller" in "air - mode" using H and K. H pushes left ailerons down and right ailerons up, and K pushes right ailerons down and left ailerons up. They are for adjusting the roll of aircraft, allowing for tight turns. The force is proportional to air speed over the aileron. Ailerons determine which side of the aircraft they are on as soon as they are spawned.

エルロンは航空機モードのビークルコントローラを使ってH、Kで操作する。Hを押すと左のエルロンが下がって右のエルロンが上がり、Kを押すと右のエルロンが下がって左のエルロンが上がる。航空機のロール角を調整することで、小さい旋回半径での旋回を可能にする。力の強さは速度に比例する。エルロンは設置するとすぐに航空機の左右どちら側にあるかを決定する。

 
  • Helicopter Blade (Upside down!!)

ヘリコプターの刃(さかさまに!!)

 
  • Tail Plane
    Tail planes are controlled by a "vehicle controller" in "air - mode" using U J Y I for nose up, nose down, spin left, spin right (assuming the tail planes are placed at the tail!). They are for controlling the pitch and yaw of aircraft. The force is proportional to air speed over the tail plane.

尾翼は航空機モードのビークルコントローラーを使ってUJYIでそれぞれ機首上げ、機首下げ、左旋回、右旋回の操作ができる(尾翼なのでちゃんと尾=後ろに設置しましょう!)。航空機のピッチ角とヨー角を調整するためにあります。力の大きさは速度に比例します。

 
  • Helicopter blade
 
  • Wheel (power)
    Drive wheels provide driving force. Not yet properly implemented. Wheels take no collision damage.

駆動輪は駆動力を生み出します。まだちゃんと実装されてません。ホイールは接触ダメージを受けません。

 
  • Wheel (turning)
    Turn wheels provide turning force. Not yet properly implemented. Wheels take no collision damage.

操舵用ホイールは旋回を可能にします。まだちゃんと実装されてません。ホイールは接触ダメージを受けません。

 
  • Hot air balloon Deployer
    Deploys a hot air balloon which will help to carry you upwards. Use a "Switch" to toggle deployment of all balloons.

上昇するのに役立つ熱気球を打ち上げます。スイッチを使ってすべての気球の展開・非展開を切り替えられます。

 
  • Jet Stabiliser
    Jet stabilisers use engine power to level out the vehicle- put one on each side to reduce roll and one on front and back to reduce pitch.

ジェットスタビライザーはエンジン出力を使って機体を水平に保とうとします。両側面に設置すればロールを抑え、前後に設置すればピッチを抑えます。

 
  • Switch
    This block allows you to control balloon deployers. You can also do this using Automatic Control Blocks, but this is a bit easier...

このブロックがあればあなたは熱気球打ち上げ機を操作できます。ACBを使っても同じことはできますが、スイッチのほうが少し簡単です。

 
  • Huge Jet Engine
    Jets are controlled by "vehicle controllers" in "air mode" using "T" and "G" to accelerate and decelerate. They can also be switched to "thruster mode" which means that they can be controlled using "H" for left facing thruster jets, "K" for right facing thruster jets, and "U" & "J" for down and up facing thruster jets.

ジェットは加速及び減速するために、「T」及び「G」を用いて「空気モード」における「車両制御装置」によって制御されます。彼らはまた、ダウンのためのスラスタジェットに向かって右ためスラスタジェット、「K」を向い左のために、彼らは、「H」を使用して制御することができることを意味する「スラスタモード"、および" U "と" J"に切り替え、最大スラスタに面することができジェット。

 
  • Heat Decoy
 
  • Ion Thruster
    Works like a very weak jet, but operates underwater, over water and, most importantly, in space

とても弱いジェットのような働きをしますが、水中でも、空中でも、何より宇宙でも動作します。

 
  • Jet controller
 
  • Jet intake
 
  • Jet Compressor
 
  • Jet Combuster
 
  • Jet Exhaust
 
  • Jet intake add-on
 
  • Jet fuel injector
 
  • Jet extra combuster
 
  • Jet extra compressor
 
  • Dedicated heliblade spinner
 
  • Dedicated heliblade extension
 
  • Dedicated heliblade pole extender
 
  • Huge Ion Thruster
    Works like a very weak jet, but operates underwater, over water and, most importantly, in space

とても弱いジェットのような働きをしますが、水中でも、空中でも、何より宇宙でも動作します。

 
  • Helium Pump
    Helium pumps fill an enclosed space with helium. Much like air pumps, if any leaks exist in the space, the ship will fail to float.
     

Core_Water

 
  • Boat Propeller

A propeller for your boat. Point it in the direction you want to travel! Turns engine power into force if underwater- controlled by a "Vehicle Controller" in "water mode" using "U" to accelerate and "H" to decelerate.
艦艇用のスクリューです。向いている方向へ推進力を生み出します。水中にあり、エンジン出力があるときに動作します。water modeのVehicle Controllerで操作でき、「U」で加速、「H」で減速します。

  • Hydrofoil

A hydrofoil can be angled by a "Vehicle Controller" in "water mode" using "T" (up) & "G" (down). It will apply a force proportional to the angle, and the speed through the water.
Hydrofoilはwater modeのVehicle Controllerで操作でき、「T」で上に、「G」で下に向けることができます。揚力は角度と速度に比例します。

  • Sail Main Block

This is the main sail component. Not for square rigging! Connect sail attachments in above this block and behind this block to produce a larger sail. Sails push the boat forwards and down-wind. The magnitude of the two forces depend on the sails and the boats angle to the wind.
帆の基部になるパーツで、こちらは三角帆用です。Sail Attachmentを上と後ろにつけることで帆を大きくできます。帆は船の前方と風下方向へと力を働かせます。それぞれの力の大きさは帆と船と風の向きによって変わります。

  • Sail Attachment

This attachment, when placed above or behind the main sail block will extend the sail.
Sail Main Blockの上と後ろに置き、帆を広げるのに使います。

  • Sail Winch

Winches should be placed at the top of the upper most "mast" sail attachment to raise the sail and at the end of "boom" sail attachment to haul the sail out. They allow you to regulate speed.
Sail WinchはSail Attachmentの垂直方向・水平方向それぞれの終端部に設置して帆を揚げたり張るのに使います。速度の調整に必要です。

  • Air Pump

Air pumps are used to provide buoyancy in enclosed water tight spaces by pumping out the water. They must not be exposed to water in any direction.
Air pumpは密閉空間を空気で満たし、浮力を生み出します。浸水していると動作しません。

  • Boat Rudder

Rudders are controlled by "vehicle controllers" in "water mode" using "Y" and "I" for left and right or by the "Ship's Wheel" using "H" and "K". The force the impart is relative to the vehicle mass- so you might find you only need one. Place as far back and as central as possible. Only works when underwater.
Boat Rudderはwater modeのVehicle Controllerでは「Y」「I」、Ship's Wheelでは「H」「K」で左右に舵をきることができます。ビークルの質量が大きいほど力が大きくなるので一つあれば十分でしょう。なるべく重心と高さを合わせて、船体後方に置きましょう。水中にないと動作しません。

  • Weather Vane

Points towards the wind.
風上を指します。

  • Huge propeller

A propeller for your extremely large boats.
大型艦艇用の大型スクリューです。

  • Paddle

The paddle block allows the creation of paddle steamers using spin blocks
PaddleはSpin Blockと一緒に使えば外輪船が作れます。

  • Sail Main Block (Square Rig!)

This is the main sail component and is for square rigging! Connect sail attachments in above this block and behind this block to produce a larger sail. Sails push the boat forwards and down-wind. The magnitude of the two forces depend on the sails and the boats angle to the wind.
帆の基部になるパーツで、こちらは四角帆用です。Sail Attachmentを上と後ろにつけることで帆を大きくできます。帆は船の前方と風下方向へと力を働かせます。それぞれの力の大きさは帆と船と風の向きによって変わります。

 

COre_ Misc

 

Vehicle Controller
Fire control computer
Chair
Repair Tentacle
Repair Bot
Respawning beacon
Vehicle Blueprint Spawner
Vehicle Respawner & Scrapper
Spin Block Controller
Fortress Controller
Automated Control Block
NPC Spawner
Origin block
Control Terminal
Remote Vehicle Controller
Wireless Camera
Heart Stone
Heart Stone Extension
Shield Projector
Complex Controller
Drive maintainer
Ship's wheel
Compact Repair Tentacle
Docking station
Subvehicle Spawner
Teleport pad
Strategic Antenna
Dish piece
Thrust Controller
Surge Protector
Shield Color Changer
LUA Box
PID (General Purpose)
Tactical Nuke

 

Core_APS

 

6-way connector
Ammo Controller
Ammo Customiser
Ammo Input Feeder
Ammo Clip [1m shells]
Autoloader [1m shells]
Adv. Firing piece
Gauge increase
Railgun barrel magnet
Railgun Magnet Attaching Fixture
Barrel
Laser Targeter
1m omni Mantlet
1m Elevation Mantlet
3m x 3m Omni Mantlet
3m tall Elevation Mantlet
2m tall AA Mantlet
Fall of Shot Predictor
Railgun Charger
Gauge increase left right splitter
Gauge cooling unit
Hydraulic recoil absorber [1m]
Muzzle Brake
Bore Evacuator
Belt feed autoloader [1m shells]
Solid Ammo Clip [1m shells]
Ammo Ejector
Ammo Customiser single module
Ammo Ejector Backwards

 

Core_Construct

 

Structure
Fortress
Sky Fortress Turbine
Spin / Turn block
Spin block
Two Axis Turret
Turret Block Two Axis
Turret Block One Axis
One Axis Turret
Vehicle

 

Core_CRAM

 

Firing piece
Barrel
Recoil Suppression Barrel
Flash Suppression Barrel
Ammo Box
Auto Loader x3 automatic orientation
Predictor
Six Way Connector
High Explosive Pellets
Hardener Pellets
Motor Driven Barrel
Gauge Increase
Interface screen
Elevation barrel
Auto Loader x3 Manual Orientation
Gauge Increase Corner
Gauge Increase Top
Gauge Increase Port
EMP Pellets
Fragmentation Pellets
Laser Targeter
Fusing Box
Bomb Chute

 

Core_Decorations

 

Stairs
Deck Port
Display
Standard door
Light fitting
Sign Post
Poster holder

 

Core_drill

 

Drill
Drill Bit (Large)
Drill Bit (Small)
Drill Extension
Power Input
Torque Amplifier
Drill Extension horizontal splitter
Drill Extension vertical splitter

 

Core_FuelEngine

 

Fuel Engine Generator
Adapter
Carburettor
Crank Shaft
Cylinder
Exhaust
Supercharger
Turbocharger
Injector
Radiator
Large Radiator
Inline turbocharger
Hull Pipe

 

Core_Structural

 

Wood Block
Stone Block
Metal Block
Light-weight Alloy Block
Window Block
Glass Block
Lead Block
Rubber Block
Light Block
ERA Armour
Heavy Armour

 

Core_Laser

 

Multipurpose Laser
Laser Coupler
Laser Cavity
Single Input Laser Cavity
Storage Laser Cavity
Frequency Doubler
Laser Pump
Laser Q switch
Laser Optics
Laser Destabiliser
Laser Combiner
Laser Munition Defence
Laser Steering Optics
Laser Connector
Laser Transceiver
Laser Colorer
Particle Cannon
Particle Tube
Particle Tube Corner
Particle Tube Terminator
Particle Input Port
Particle Accelerator Lens
Laser Wavefront Adjuster

 

Core_missile

 

Gantry
Controller
Laser Emitter
Launch Pad
Connector
Staggered fire add-on
Identify Friend Or Foe Add-on
Winch
Ejector Add On
LUA Transceiver
Reversed Launch Pad
Missile Radar Buoy Holder
Missile Sonar Buoy Holder

 

Core_SimpleWeapon

 

Ram
Small Cannon
Large Cannon
Auto Cannon
Harpoon Gun
Laser

 

Core_WarpDrive

 

Warp Controller
Warp Rod 2m
Warp Charger 2m
Warp Terminator

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