過去の更新情報

Last-modified: 2014-12-12 (金) 22:39:17

Ver.0.9.9(2014年04月15日更新)

全般

  • Building changes to reduce micromanagement when planning out large constructions
  • Build Wall and Build Stairs Up will now first build a floor if one doesn't exist. ie You can queue a wall, then move up 1 level of depth and queue a wall above the previous one. Your gnomes will first build floors over the lower wall before building the second level without requiring you queue any additional jobs..
  • Added scaffolding - Scaffolding works similar to stairs except they can be stacked directly on top of each other. When deconstructing, all scaffolding above the one being deconstructed will also deconstruct..
  • Added shifts to Guard Area, Patrol Route and Training Grounds. The same Squad can be assigned to all shifts or each shift can be assigned a different Squad. Shifts can help sync your Squads sleep schedule or to rotate Squads between guarding and training..
  • Added option to turn off Goblin Tunnelers in advanced settings.
  • Replaced goblin tunnel sprite.
  • Goblin raiders will now attempt to continue stealing items until satisfied. The amount that they steal goes up with the raids attack strength.
  • Goblin raiders have a chance to not trigger self-powered traps. Other goblins trigger traps as usual and raiders still engage pressure plates normally.
  • Reduced the number of new friendly Kingdoms that are generated as Kingdom Worth rises.

バグ修正

  • Goblins spawning in Peaceful mode.
  • Goblin attack strength being determined when they arrive (It's now determined when they leave).
  • Cancel Job and Deconstruct selection moving after clicking.

Ver.0.9.8(2014年02月25日更新)

全般

  • Added Goblin raider.
  • Goblin behavior changes
  • Goblin raiders attempt to steal items and leave the map with them.
  • Other goblins and ogres will escort raiders.
  • When all raiders have left or died, other goblins will try to leave.
  • Added Goblin tunneler
  • If a goblin raider lives and returns without stealing any items, they will bring goblin tunneler on their next raid.
  • Goblin tunnelers will start digging a tunnel when they arrive.
  • Tunnels will take at least half a day to complete.
  • When complete, a tunnel exit will appear in your base without destroying any part of the map.
  • Goblin raiders will use the tunnel to attempt to steal items.
  • Tunnels can be deconstructed by gnomes.
  • Tunnel currently uses the base of the well as placeholder art.
  • Goblin attacks are effected by their distance to your Kingdom.

バグ修正

  • FPS Display overlapping with stock quantities.
  • Closing windows sometimes causing a crash trying to write to the settings file.
  • Building a thatch incline through the ramp menu causing strange behavior.

Ver.0.9.7(2014年02月11日更新)

全般

  • Corner walls are no longer required for privacy status.
  • Tracked stock items - Create groups of items to track real time quantity on the HUD. Groups can be created in the Tracked Items tab of the Stocks window. Previous Food and Drink quantities have been integrated into this method..
  • Kingdom and Stock windows are now resizable.
  • Window position and sizes are stored in the settings.ini file to preserve window settings across multiple game sessions.
  • Alarm HUD element to indicate when your Kingdom is currently under alarm.
  • Removed the pop up delay in the right click context menu.

バグ修正

  • Crash sending a merchant to trade with items that are no longer available.
  • Crash viewing ambassador after he dies.
  • Personal Quarters being considered "not private" after loading, forcing it to be redesignated to keep the ambassador.
  • Doors within a Personal Quarter but at the edge not being considered for privacy.
  • Foreign Kingdoms getting into a state where it stopped sending merchants or ambassadors.

Ver.0.9.6(2014年01月28日更新)

全般

  • Added Ambassadors
  • Foreign Kingdoms now give the option to host an ambassador.
  • Hosting an ambassador allows trade between Kingdoms.
  • Ambassadors require food and drink while staying at your Kingdom.
  • Ambassadors require their own Personal Quarters with bed, privacy and minimum worth.
  • Viewing the status of an ambassador will show if they are missing a requirement or are satisfied.
  • Ambassadors will leave if their requirements aren't met for an extended period of time. They can also be manually dismissed..
  • Ambassadors and Merchants will wait to arrive at your Kingdom if it's unsafe.
  • Ambassadors and Merchants will return home (with notification) if there is no way into your Kingdom.
  • Additional friendly Kingdoms will now make contact with you over time and as your Kingdom grows.
  • Added Mining Colony, Lumber Camp and Agricultural Settlement friendly Kingdoms. These Kingdoms offer some goods at a cheaper rate than Merchant City-States and also give more for goods they need. ie Mining Colony has cheaper ore and pays more for food, drink, bandages and pick axes.
  • Pause show arriving merchants gameplay option now also applies to your returning merchants.

Ver.0.9.5.1(2014年01月15日更新)

バグ修正

  • Crash when loading saves with a gnome 'en route' and has items equipped.
  • No merchants arriving in games that were created in version 0.9.4 or earlier.
  • Items not becoming available for trade again, if the trade was canceled while your gnome was departing.

Ver.0.9.5(2014年01月14日更新)

全般

  • Added early implementation of Diplomacy system
  • Changed how merchants work so that any faction can send merchants.
  • Foreign Kingdoms now have a distance from the player's Kingdom.
  • Merchant goods are now determined by the player kingdom's worth at the time of departure instead of arrival.
  • Merchants will now spawn even if there are no market stalls.
  • Merchants can now arrive in winter.
  • Merchants bandage themselves or go to a hospital when necessary.
  • Merchants sleep, eat and drink.
  • Merchants idle at the Great Hall if there are no available Market Stalls.
  • Diplomacy tab added to Kingdom window for viewing and interacting with foreign Kingdoms.
  • A Merchant can be sent to foreign Kingdoms
  • Uses a trading window similar to the Market Stall.
  • When the chosen gnome leaves the map, the items being traded disappear with him (like trading with a merchant at a market stall).
  • If all gnomes die while one of your gnomes is off the map travelling, the game will still end.

バグ修正

  • Dig Floor jobs queuing in invalid locations.
  • Dig Floor job not creating above a ramp.
  • Items not storing in crates and wheelbarrows: Wooden Shield, Tower Shield, Tower shield backing and stone weapons.
  • Wooden shield, tower shield and stone weapons trading for too much with merchants.
  • Tower shield and tower shield backing not smelting.
  • Merchants leaving the map incorrectly.
  • UI not respecting Windows Primary/Secondary button swap setting.

Ver.0.9.4(2013年12月13日更新)

全般

  • Added wooden shield.
  • Added stone sword, hand axe and hammer.
  • Added tower shield.
  • Butchering goblins and ogres now produces a skull.
  • Wall torches no longer require a floor to build.
  • Dig Hole, Dig Ramp Down and Dig Stairs Down can be queued over air with a wall below.
  • Dig Hole can be used to remove ramps from above.

バグ修正

  • Rare crash when loading a game while an enemy is being spotted.

Ver.0.9.3(2013年11月26日更新)

全般

  • Added Alarm Bell
  • Crafted at the Blacksmith and once constructed can be activated by a Mechanic..
  • Sounding the alarm wakes up sleeping gnomes.
  • Gnomes in a squad will still perform any military tasks that are assigned.
  • All other gnomes will retreat to the Great Hall.
  • Giving the "All Clear" signal returns to business as usual.
  • Removed the Formation Perk: On The Move.
  • Added Formation Perk: Fire At Will - Increased range attack speed for each melee squad member.
  • Added Formation Perk: Suppressive Fire - Decreases enemy defense in melee combat for each ranged squad member.
  • Added Position Perk: Survival Instinct - Increased move speed and dodge rate while bleeding.
  • Added Position Perk: Conservationist - Chance to not consume ammo when firing.
  • Added Position Perk: Sneaky - Decreases enemy sight range to this gnome and gives a damage bonus when your target is attacking someone else. Requires leather or no armor and melee weapons..
  • Added Position Perk: Swashbuckler - Increased parry chance and increased pistol damage while in melee range.
  • Increased bonus damage from Highlander.
  • When attacking with the Flintlock Pistol, gnomes will only do a melee attack when out of ammo.

バグ修正

  • Crash when loading a game with no audio device.
  • Intermittent crash with Windmills.
  • Swords not working properly after loading.

Ver.0.9.2.1(2013年11月13日更新)

バグ修正

  • Crash when loading a game with no audio device.
  • Intermittent crash with Windmills.
  • Swords not working properly after loading.

Ver.0.9.2(2013年11月12日更新)

全般

  • Changed material durability so that different attack types work towards breaking it.
  • Adjusted all material resistances to account for durability changes.
  • Weapons with multiple attacks pick the one that works best for the situation.
  • Adjusted experience gains with weapons so that slow weapons and two handed weapons are on par with fast weapons and dual wielding.
  • Defending with weapons has been further separated from attacking with the weapon. Ie blocks and parrys are much more common.
  • Some status effects from combat can be applied through armor.
  • Sword
    • Increased attack time for stab.
    • Increased pierce damage and decreased slashing damage.
    • Reduced attack delay when parrying.
    • Removed blunt damage.
  • Axe
    • Increased slash damage.
    • Removed blunt damage.
  • Claymore
    • Removed thrust attack.
    • Decreased slash damage and increased blunt damage.
  • Battle Axe
    • Removed blunt damage.
    • Increased slash damage.
  • Warhammer - Increased blunt damage.
  • Torch - Decreased heat damage.
  • Increased ranged and melee damage with ranged weapons.
  • Removed blunt damage from musket rounds.
  • Increased Blunderbuss ranged attack time.
  • Decreased Crossbow ranged attack time.
  • Trap
    • Increased damage for spike and blade traps.
    • Removed blunt damage from blade trap.
  • Mant
    • Reduced damage for bite attack and increased attack time.
    • Reduced damage for sting attack.
  • Beetle - Reduced damage for bite attack and increased attack time.
  • Spider
    • Increased damage for bite attack and reduced attack time.
    • Increased damage for sting attack and increased attack time.
  • Ogre/Two-Headed Ogre
    • Increased damage for all attacks.
    • Reduced attack time for punch attack.
  • Zombie - Increased damage for all attacks.
  • Goblin - Lowered Fighting and Dodge skills for early goblins.
  • Frenzy - Increased Defense penalty and now it also applies to dodge.
  • Highlander - Greatly increased chance to hit necks.
  • Way of the Gnome
    • Attack speed, dodge chance and dodge rate now increase based on skill values instead of flat rate.
    • Bonus Damage has been added based on Fighting skill.
  • Guard - Block chance increases with Shield skill.
  • Scout - Added increased move speed in addition to vision range.
  • Marksman - Fixed this perk not actually increasing accuracy.
  • Taunt - New perk that has a chance to force nearby enemies to change targets to this gnome.
  • Commander - New perk that increases damage of squad members when this gnome is not wearing a helmet.

バグ修正

  • Two crashes when loading saves older 0.8.22 and 0.8.26 straight into the current version.
  • Mining walls deconstructing adjacent torches. (Still appropriately deconstructs wall torches).

Ver.0.9.1(2013年10月22日更新)

全般

  • Added wall torch construction.
  • Added skull on a pole construction.

オーディオ

  • Combat audio events - miss, dodge, block, parry, knock back, fall down, drop weapon, sever limb and bleeding.
  • Hit audio events - blunt, slash and pierce against wood, metal and flesh.
  • Weapon fire audio events for blunderbuss, pistol and crossbow.
  • Mechanism audio events - lever, pressure plate, self-powered traps, mechanical wall, hatch, pump, handcrank, windmill and steam engine.
  • Added a second sound effect for chopping trees.

バグ修正

  • Some audio events playing at full volume briefly before changing to the correct volume setting.
  • Every button in the notable kills ul bringing up UI for the last entry.
  • Crafted By button when viewing constructions not working after the crafter died.
  • Handcranks not providing power while the game is paused.

Ver.0.9(2013年10月08日更新)

オーディオ

  • Added sound effects for the following jobs: Mining/Digging, Till soil, Forage, Cut Clipping, Fell Tree and Plant Tree.
  • Added sound effects when selecting most workshops.

バグ修正

  • Deconstructing floors not properly updating tiles as outside.
  • Deconstructing hatch not properly updating the map.

Ver.0.8.56(2013年10月01日更新)

バグ修正

  • Crash when saving and exiting .
  • Crash replacing floor that has an object on it that blocks movement .
  • Crash deconstructing objects that block movement .
  • Smelting crafted items (not worn items) not producing any bars .
  • UI responding to controller input in some cases .

Ver.0.8.55(2013年09月24日更新)

全般

  • Many updates and adjustments to how the navigation graph is generated and how paths are created between nodes on the graph. This should produce more optimal paths overall. Old save games will have the graph regenerated when loading.

Ver.0.8.54(2013年09月17日更新)

全般

  • Grouped certain jobs together for better prioritizing .
  • When selecting an area to Dig Hole, Remove Floor or Build Wall, all jobs in the selection will be grouped together.
  • Jobs within a group are ordered such that completing a job won't prevent access to another job.
  • When possible, multiple jobs in a group can be worked on simultaneously but some jobs in a group will need to be completed before others can be started.

バグ修正

  • Crossbow bolts and musket rounds showing the crafter's name as the material.

Ver.0.8.53(2013年09月10日更新)

全般

  • Removed extra item tracking, reducing memory usage and save file size.

バグ修正

  • Beetles potentially getting stuck path finding over and over, causing a huge performance hit .
  • Components of an item sometimes not being destroyed when an item was destroyed .
  • Generating jobs at the Prospector to craft dirt or stone .
  • Clean Floor job ignoring material restrictions in a stockpile .
  • Stockpile Conents tab showing items that had been traded to a merchant .
  • Screw missing from stockpile options .

Ver.0.8.52(2013年08月27日更新)

全般

  • Added Prospector Shop
  • Prospecting soil and raw stone has a chance at producing metal slivers
  • Added Prospecting skill under Misc Craft
  • Merchants now offer soil and raw stone

バグ修正

  • Potential crash when performing jobs

Ver.0.8.51(2013年08月20日更新)

全般

  • Bindable hotkey for Clean Floor job
  • Option to pause the game when merchants arrive

バグ修正

  • Crash when performing a Clean Floor job with blood
  • Items becoming unusable after being stocked from a Clean Floor job
  • Unusable items from previous save games are fixed on load
  • Bug with Merchants behavior tree, causing them to prematurely leave only to immediately return to the Market Stall repeatedly.

Ver.0.8.50(2013年08月13日更新)

全般

  • Added Contents tab to Stockpile window, to view items stocked in that stockpile
  • Added Clean Floor job. Gnomes will attempt to stock items on this tile before stocking other items. If there are multiple items on this tile, gnomes may use a wheelbarrow even if the items are going to different stockpiles.

バグ修正

  • Items that are offered to a merchant, but no longer exist, potentially not being removed as an offer if items of higher quality exist. This was sometimes leading to a crash when trading later.
  • Crash when loading saves from 0.8.47 directly into 0.8.49

Ver.0.8.49(2013年08月06日更新)

バグ修正

  • A couple instances in the behavior tree where a gnome tried to do work on a job with a wheelbarrow after it had been canceled, resulting in a crash
  • Crash on load with the personal quarters
  • Gnomes stocking items into a wheelbarrow that was in a stockpile
  • Wheelbarrows not becoming unclaimed if the job was canceled before a gnome picked it up
  • Resource piles (dirt, raw stone, etc) and corpses displaying as the wrong item while held
  • Wheelbarrows and troughs not being listed in stockpile options or when viewing all items

Ver.0.8.47(2013年07月23日更新)

全般

  • Added an attack tab to the enemy window
    • Individual squads can be set to attack an enemy
    • Squads with "Defend gnomes" selected will automatically be set to attack
    • Attacks can be canceled by unchecking squads
    • Squads without "Defend gnomes" or "Perform attack orders" will not be shown in the list
  • Removed the attack button from the enemy window
  • Added an Enemies tab to Military overview
    • Lists all spotted enemies
    • Squads can be assigned to attack enemies
    • Option to view the selected enemy
  • Added option to retreat from combat to equip missing gear
  • Added option to retreat from combat to refill ammo
    • Gnomes will only retreat once they have no ammo but will attempt to refill all ammo before going back to combat

バグ修正

  • Gnomes continuing to pursue enemies after they died

Ver.0.8.46(2013年07月16日更新)

全般

  • When deciding what to eat/drink, gnomes account for nourishment value of food/drink along with distance.
  • Added Gameplay option to adjust how much food/drink nourishment effects a gnome's decision. Moving the slider to 0 will cause gnomes to always pick the closest food/drink. When multiple options are equidistant, they will choose the best. Moving the slider to 100 will allow gnomes to travel much farther for the best food/drink. Default is 50.
  • Allow grass to grow up or down 1 level
  • Gnomes no longer try to maintain distance from squad members while training

バグ修正

  • Crash when completing Fill Hole and items are inside the hole.
  • Performance issue with lots of unreachable jobs
  • Sometimes falling down a 1 tile deep hole and immediately moving back out, ie enemies falling down a hatch and immediately teleporting back up to the top
  • Liquids not updating properly when a tile is dug down that has liquid on it
  • Ramps not properly being if trees or constructions were diagonally adjacent. This left invisible ramps causing tiles to not accept constructions, designations, etc.
  • Tinker Benches not respecting assigned worker
  • Being able to replace the floor underneath a sapling
  • Food/drink HUD text not initializing red when a game is loaded with 0 food or drink
  • Displaying a negative amount of gnomads arriving. Now it correctly displays 0

Ver.0.8.45(2013年07月09日更新)

全般

  • Added gameplay option to pause and move the camera to new gnomads on arrival

バグ修正

  • Crash with Training Grounds when loading
  • Crash when moving a job type down in the priority list causing a custom profession to be created
  • Crash exporting military/profession settings with illegal filename characters
  • Game potentially freezes when completing some jobs
  • Gnomes trying to use the same bed and sleeping on the floor
  • Windmills not properly turning on/off when it changes to outside/inside
  • Gnomes sometimes not pasturing livestock if an unreachable animal exists
  • Several cases of inside/outside status of tiles not properly updating
  • Scout perk increasing vision more than intended
  • Bone Shirt and Skull Helmet not storing in crates

Ver.0.8.44.1(2013年07月02日更新)

バグ修正

  • Crash on load that was introduced in v0.8.44

Ver.0.8.44(2013年07月02日更新)

全般

  • Gnomes now eat/drink until full instead of eating until no longer starving or dying of thirst
  • Gnomes will now look for the closest food/drink instead of the best followed by the closest
  • Underground farm
    • Requires plots to be muddied with water before planting
    • Mud will dry out in sunlight but otherwise remains
  • Added mushrooms which can be grown in an underground farm
  • Merchants now stock mushroom seeds
  • Added Grove and Underground Farm to action bar
  • Added cheese, mushroom tea and various omelettes
  • Food and drink quantities on the HUD turn red when 0

バグ修正

  • Gnomes kicking each other out of chairs in the great hall
  • Regular plants growing underground
  • Gnomes not starting the Remove Floor job if they are standing on the job site and can't path to an adjacent tile

Ver.0.8.43.1(2013年06月25日更新)

全般

  • Added bandages to starting supply items

バグ修正

  • "Any" material being changed to grape when loading old saves

Ver.0.8.43(2013年06月25日更新)

全般

  • Livestock now require feed
    • Yaks and alpacas eat straw, while emus eat seeds
    • Troughs can be crafted at a Stonemason and constructed in a Pasture to store feed
    • Livestock eat from a trough if able, otherwise will leave the pasture to find food. If no food exists they will leave the area
  • New Kingdoms start with additional straw
  • Increased chance of harvesting a second seed from crops
  • Decreased egg production rate of emus
  • Increased amount of meat produced from butchering alpacas
  • Livestock require more space in pastures
  • Increased livestock gestation period
  • Increased time to grow fruit and wheat
  • Fruit on trees now grow faster than fruit in a Farm
  • Decreased the effect of quality on food and drink
  • Added grapes and orange trees
  • Added orange trees to world generation
  • Merchants now offer grape seeds and all tree clippings

バグ修正

  • Incorrect value of metal bars crafted from slivers
  • Auto-generated jobs for crafting bars using the metal sliver recipe

Ver.0.8.42(2013年06月11日更新)

全般

  • Goblins and Skeletons no longer have a chance to spawn with regular equipment
  • Worn equipment can be smelted into metal slivers
  • Metal slivers can be forged into metal bars

バグ修正

  • Crash loading games with a queued Fill Hole job
  • Replace Floor not being allowed over Stockpiles and Military designations
  • Incorrect values for worn weapons
  • Suspended pastures still allowing animals to be milked, sheared, etc
  • Build stairs/incline down jobs allowing to be queued in some invalid locations

Ver.0.8.41(2013年05月28日更新)

全般

  • Added Fill Hole task. This task is placed in an empty floor cell and builds a wall in the cell below.
  • Changed Replace Floor task to work without having to deconstruct existing furniture or Workshops

バグ修正

  • Crash when clicking "Move Down" without a Job Type selected
  • Gnomes not equipping armor on their left side if their right side currently had better equipment
  • Worn equipment not storing in crates

Ver.0.8.40.1(2013年05月21日更新)

バグ修正

  • Crash during combat with worn armor
  • Crash after loading a save with existing mants/beetles, saving and then loading again

Ver.0.8.40(2013年05月21日更新)

全般

  • Goblins and skeletons now regularly spawn with worn equipment, which can't be smelted or equipped by gnomes. There is a chance that they will spawn with usable equipment.
  • Mants and beetles have evolved lungs and can now drown. Mants and beetles in existing saves are unnaffected, however new spawns will have the change.

バグ修正

  • Crash opening Market Stall window with an unfinished trade
  • Bug causing a big performance hit when beetles were at their current population limit and could reach gnomes
  • Weapons visually in the wrong hand, ie being held in a missing hand
  • Gnomes getting stuck trying to equip a missing hand
  • Items listed in the market stall not properly fitting the window

Ver.0.8.39(2013年05月14日更新)

全般

  • Job priorities import/export with professions

バグ修正

  • Crash when building a mechanism that connects a mechanical wall to power that the gnome builder is standing on (killing the gnome)
  • Gemmed rings and necklaces sometimes adding or subtracting incorrect values when trading
  • Job priority list disappearing for custom professions
  • Rain lasting for years
  • Deconstructing a powered mechanical wall leaving the top of the wall in the above floor
  • Water not always moving through an open hatch
  • Items not falling when a hatch opens
  • Hatches and mechanical walls not properly blocking line of sight
  • Hatches not updating inside/outside status of covered cells

Ver.0.8.38(2013年05月07日更新)

This patch let's you change the order in which types of jobs are performed. For example, previously gnomes would always perform jobs created directly by the player before say from a workshop. Now, per profession, you can set the order of those job types. Individual jobs of the same type are still prioritized as they were before, whether by distance to the job or the priority setting of the workshop, farm, grove, pasture or stockpile. Jobs that are directly created have been split up into 4 groups:

Mining - mine wall, dig stairs, etc
Agriculture - Fell tree, forage, etc
Build - Build workshop, furniture, etc
Mechanic - Reset trap, flip lever, etc

As an example, you could create 2 professions with Woodcutting and Carpentry enabled. One profression has Agriculture first and the other has Workshop as the highest priority. Gnomes in the first profession would act as before and fell trees before cutting planks while the other profession would do the opposite. Splitting up your workforce this way will allow you to work on both tasks simultaneously and let some gnomes act as "backup" and work on another task if their main one is finished.

全般

  • Added option to change the priority of job type per profession
  • Added a tool tip when assigning a profession to a gnome in the population window, which displays that gnomes skills relevant to the profession
  • Added tool tip to display the top 5 skills of a gnome in the population window

バグ修正

  • Crash when deconstructing a wall at the top of the map
  • Crash when building a ramp, stairs or incline at the top of the map
  • Crash with a civillian has a uniform with a ranged weapon and is trying to refill ammo
  • Crash when firing a ranged weapon in some cases
  • Tool tips for items in a drop down list, sometimes not disappearing
  • Large tool tips going beyond the borders of the screen
  • Liquids not flowing when a mechanical wall is lowered
  • Liquids not working properly when raised a level by a mechanical wall

Ver.0.8.37(2013年04月30日更新)

グラフィック

  • Added workshop table, saw bench, crate with logs, crate with planks, saw horse, chisel, butcher knife, kitchen knife, cloth rolls, scissors, jewelry pile, vise, blueprint, paper, kiln, hammer, market stall, crossbow bolt pile and musket round pile tiles
  • Updated tool stand, tools, saw table, weapon stand, water trough tiles
  • Updated Sawmill, Carpenter, Woodcarver, Stonecutter, Stonemason, Stonecarver, Loom, Tailor, Butcher Shop, Kitchen, Gemcutter, Jeweler, Forge, Furnace, Smelter, Blacksmith, Metalworker, Armorer, Weaponsmith, Tinker Bench, Engineer, Machine Shop, Leatherworker, Market Stall and Bone Carver workshops

バグ修正

  • Pickaxe and Felling axe not correctly giving material options in the Uniform
  • Brick blocks auto-queueing at Stonecutter instead of Kiln

Ver.0.8.36(2013年04月23日更新)

全般

  • Professions can have a Uniform assigned to them. If a Gnome is in a Squad, the Squad uniform is used instead
  • A Uniform can be assigned as the Default Uniform for all Professions from the Population Overview menu. Professions can be assigned to use the Default, No Uniform or a specific Uniform
  • Removed Militia Perk. All Squad members will perform jobs when not on duty
  • Armor decreases the rate at which jobs complete. Metal slows down more than leather
  • Gnomes not in a Squad will prioritize retreating to stop bleeding over staying and fighting
  • Gnomes not in a Squad will always attempt to run from enemies. Previously they would fight unarmed goblins or potentially unarmored goblins with 1 weapon
  • Added import and export options for Military settings
  • Moved Professions import/export buttons to the Pause menu
  • Windows will keep their size and position during a game session

バグ修正

  • Professions with a space in the name not importing correctly
  • Sometimes not importing the last Profession
  • Market Stall UI not correctly scrolling with the mouse wheel
  • Fix crash when resizing Market Stall UI while a merchant is not present
  • Gnomes sometimes falling asleep when digging down
  • Mant spawns effectively being 1 tier above where they should have been, ie spawning as if you had iron when you had bronze

Ver.0.8.35(2013年04月09日更新)

全般

  • Professions(職業)の設定をインポート、エクスポートできるようにした
    • 職業の設定をインポートする時、同じ名前の古い職業設定は新しい物で更新されます
      新しい職業設定に存在しない古い職業設定のノーム達は、変更された設定に類似した独自の職業設定を直接得るだろう
  • サイズ変更できるように以下のウインドゥを更新しました : Gnome、Workshop(作業場)、Butcher Shop(精肉屋)、Market Stall(市場売店)
  • 組立の仕事の名前はより明確になりました、つまり「Build Workshop」の代わりに「Build Carpenter」、「Build Construction」の代わりに「Build table」になります
  • チェックボックスのチェック状態はもっと目立つようになりました

バグ修正

  • マウスのホイールスクロールは、現在全てのエリアで期待通りに働きます
  • "Craft To"に結合された自動生成ジョブは、時々余分な部品を作成する

Ver.0.8.34(2013年04月02日更新)

全般

  • ズームレベルの追加
  • Population(住民)パネルの「Assign(割当)」と「Status(ステータス)」タブを連結して1つのタブにした
  • ノーム達は、Assignタブに職業別にソートされて表示される
  • Population(住民)ウインドゥをリサイズ可能にした
  • 職業を選ぶ時のドロップダウンボックスのサイズを拡大した
  • ジョブUIに材料を表示するようにした
    • 欠けている材料は赤色で表示される
    • 材料として何らかの資源を選択する時に、マウスカーソルが資源上にある間、資源の分類を表示する
  • Gnomes with Hauling that can't find a Stocking job will wait a short amount of time before looking again
  • 「Way of the Gnome」特技を持ったノームは、自分より良い装備を持った敵を恐れなくなった

バグ修正

  • Repair broken connections on the navigation graph as they are discovered
  • オーディオデバイスが存在しない場合のクラッシュを修正
  • Crash when attempting to view a corpse that had invalid armor from loading a corrupted save
  • Gnomes not always freeing enough hands to pick up a two handed item
  • Attempting to remove a two handed item from storage and failing caused the item to get lost

Ver.0.8.33(2013年03月26日更新)

全般

  • Additional zoom level

バグ修正

  • Gnomes only equipping armor on one side of their body
  • Gnomes not upgrading weapons or armor if they already had an item equipped in every spot
  • Items disappearing when attempting to move a held item to an extra equipment slot and the slot already has an item
  • Items disappearing when attempting to pick up an item from an extra equipment slot and is unable to hold the item
  • Multiple butchers claiming the same animal, resulting in the worst game of tug-of-war
  • Corpses in unreachable places or underwater causing butcher shops to stop working
  • Anvil crafting description displaying Blacksmith instead of Forge
  • Pasture settings for max males or females changing to 0 when attempting to change after selecting an animal
  • Game sometimes responding to input when it wasn't the active window
  • Hotkeys activating when typing and the mouse cursor isn't over the current window.
  • Limit amount of notifications displayed on the screen at one time

Ver.0.8.32(2013年03月19日更新)

全般

  • Gnomes no longer immediately unequip items when they find an upgrade. They will leave it equipped until they start to equip the new item.
  • Gnomes no longer leave weapons on the ground when eating, drinking or bandaging
  • Squads with "Defend Gnomes" will no longer attack enemies who aren't a threat, ie wild animals who are trying to run away
  • Added an option for individual jobs to automatically create craft jobs for missing components
  • Gameplay setting for globally generating craft jobs has been changed to be the default setting for newly created jobs
  • Added a Workshop setting to toggle whether generated jobs can be queued at the workshop or not
  • Added a basic in game Help window
  • Better error logging for some crashes

バグ修正

  • Crash when loading constructions under rare conditions
  • Crash when saving after deconstructing a workshop with generated jobs
  • Crash when loading a mechanical wall that is in the process of squishing someone
  • Some generated craft jobs that create a new material (bronze, steel, etc) were generating incorrect jobs when they were indirectly queued by a third job. For example, crafting a bronze bar would correctly queue a craft tin bar job, but crafting a bronze armor plate would queue a bronze bar job that would incorrectly queue another bronze bar job, which would repeat filling up the workshop queue.
  • Dig Hole sometimes not also removing the lower wall
  • Deconstruct job on a workshop sometimes cancels when a gnome is trying to craft at that workshop
  • Smelter missing from Workshop build list

Ver.0.8.31(2013年03月12日更新)

全般

  • Automatically generate crafting jobs
  • Reorder tabs in workshop UI to be consistent with other UI. Default tab is still the crafting tab
  • Adjusted gnomad formula so that more gnomads arrive earlier and less later
  • Adjusted enemy spawn strength formula such that slightly higher Kingdom Worth is needed for each stage
  • Reduced mant worker spawns by 20%

バグ修正

  • Crash with smelt jobs where the item was no longer available
  • Armor that can't be used, remaining on the map after a goblin left. These shouldn't appear anymore and are deleted when loading old saves.
  • Items not reducing Kingdom Worth if a goblin dropped it, picked it back up and then left the map
  • Items sometimes adding their value to Kingdom Worth a second time when a gnome dies
  • General Kingdom Worth calculation fixes
    • Additional checks to ensure Kingdom Worth isn't incorrectly changed
    • Always recalculate Kingdom Worth on load. Previously, it was only recalculated for specific save games

Ver.0.8.30(2013年02月26日更新)

全般

  • Gnomes unclaim jobs to eat, drink, sleep or bandage
  • Gnomes claim all components of a job immediately upon accepting the job

バグ修正

  • Crash when building a Well from the action bar
  • Crash when a gnome becomes starved and is already carrying food as part of his current job
  • Workshops getting stuck on a job that can no longer be completed, causing it to ignore other jobs in the queue and go idle until the original job can be completed
  • Gnomes mixing materials for jobs that have "any material" selected. This means you can no longer craft iron bars with an iron ore and a copper ore, as well as items like a chair mixing pine and birch planks
  • Items adding to Kingdom Worth more than once if a goblin repeatedly picks it up and drops it
  • Flip Lever and Refuel Steam Engine jobs sometimes getting into a state where they could not be completed
  • Spring not being discovered with Mechanism Base, making it impossible to craft until Spring is discovered later

Ver.0.8.29.1(2013年02月19日更新)

バグ修正

  • Goblins dropping items when they leave

Ver.0.8.29(2013年02月19日更新)

The big change with this patch is the Smelter workshop. The Smelter can turn various metal items into bars. Smelting takes an item and a coal, and non-metal parts of the item are lost in the process. Smelter jobs can filter items by quality and will prioritize worst quality first when "at most" quality is selected. For example, creating a smelt sword job on Repeat and selecting "at most average" will smelt all poor quality swords before smelting any average quality and will ignore swords of higher quality.

全般

  • Added Smelter workshop

バグ修正

  • Crash on load with dead gnomes that were about to rise as a zombie
  • Loading old saves sometimes caused some jobs to require a Dresser. This fixes issues with gnomes getting stuck on Dressers or going idle when Dressers are available
  • Items not correctly updating after converting to Legendary during combat. This was causing issues with trading with merchants, Kingdom Worth going negative, and gnomes equipping items.
  • Recalculate worth on load to correct Kingdoms where the worth had become negative
  • Gnomes getting stuck on newly built fences
  • Mine Stairs Up showing the wrong art when placing

Ver.0.8.28(2013年02月12日更新)

The big change with today's update is the rebalancing of item values and their effects on the game. It has been changed to give a little more control over the difficulty progression while in game. Combat related items have a greater effect on the overall Kingdom worth than they did before. Constructing walls, floors and decorations as well as crafting items like commemorative coins, etc still have a meaningful impact on the overall worth however.
This means that if you're comfortable defending your current position you can focus on building structures and decorating rooms without a dramatic effect on attracting harder enemies. It also means that the best way to attract gnomads is to build up your military and let everyone know they'll be safe migrating to your kingdom.
New kingdoms at first will likely attract fewer gnomads than before. Once your industry has started and can craft weapons and armor, it becomes easier to grow and you can achieve higher populations than before. Of course, you can still generate worth (and attract gnomads) crafting statues and puzzle boxes, but you'll also have a hard time defending the upcoming attacks if those items make up the majority of your worth.
Overall, the changes help with different playstyles. If you prefer to rush weapons and armor, you'll be able to quickly grow and also attract enemies that better match your strength. Alternatively, once you can protect your initial kingdom, you can take your time before deciding to move on and attract more gnomes and tougher enemies.
When loading existing games, it will recalculate your worth based on the new values. Some items from older saves might have a small difference in value than a new game, but shouldn't have a large impact. If you're loading a game with say 40 gnomes all wearing full steel armor, there will most likely be an immediate jump in difficulty that you might not be prepared for. I recommend starting a new game with this patch, but your old saves will still load if you want to try it out.
As usual with this kind of change, I'll be making adjustments along the way based on feedback.

全般

  • Updated item and material values
  • Updated spawn formulas for gnomads and enemies
  • Updated merchant rates and added more merchants that offer better goods
  • Updated the effect of personal quarters worth on sleep rate
  • Goblins, ogres and mants attempt to leave if they are dying of thirst/starvation

バグ修正

  • Gnomes in squads getting stuck
  • Machine shop crafting incorrect items

Ver.0.8.27(2013年01月29日更新)

全般

  • Added new decorative constructions
    • Plank stairs
    • 5 engraved walls and floors (blank, star, spiral, moon and water)
    • Bone wall and floor
    • Thatch wall and floor
    • Thatch incline. The incline behaves like a ramp but can be rotated and doesn't require a wall.
    • Picket fence and Post and Rail fence.
    • Dresser and cabinet
  • Added bone shirt and skull helmet
  • Added a preview button to advanced new game settings. The preview generates a map with the current settings at 1/2 scale
  • Added a very small randomly generated map to the main menu background
  • Added pump. The pump is built into the floor section and extends below. When powered, it pumps liquids from the cell below up to where it was built

グラフィック

  • Added new Gnomoria logo
  • Added apple, stone chair and stone table tiles
  • Updated mechanical wall tile

オーディオ

  • Added orchestral versions of every song. Music style can be selected in audio options.

Ver.0.8.26(2013年01月22日更新)

全般

  • Allow crafting and building jobs to be queued before required items have been discovered
  • Display total item quantity next to "any item"
  • Merchants will look for new Market Stalls or leave, if their current one is deconstructed
  • Updated stone table recipe to no longer require sticks
  • Added Bone carving skill

グラフィック

  • Added armor plate, leather panel, leather strap, string and needle

バグ修正

  • Crash when loading some older save games
  • Crash a crash with some constructions when loading
  • Crash when deconstructing a Market Stall with a merchant
  • Crash when attempting to trade goods that have already been traded
  • Crash when deconstructing stairs under some conditions
  • Crash when hitting Esc and trying to save, in the middle of the game saving
  • Crash when an animal being pastured dies, while the gnome is starving or dying of thirst
  • Crude Workbench and Bonecarver missing from action bar
  • Straw not properly stacking in a stockpile
  • Merchants not leaving under some conditions
  • Deconstructing workshops creating extra useless deconstruct jobs
  • Ranged weapons not properly tinting the weapon stock
  • Wrench crafting tool tip showing Blacksmith instead of Machine Shop
  • When crafting bronze or rose gold, the ingredients didn't display "bar" only copper or tin

Ver.0.8.25(2013年01月15日更新)

This update is the start of an overhaul of crafting and items. Overall, it won't be vastly different from what you're used to. There are around 50 new items this patch, where most of them are intermediate items used to craft workshops or finished goods. Many recipes have had their ingredient quantities reduced but might require more steps to craft from scratch. Job completion times have also been increased across the board.
There is also a stricter progression of workshops now. In order to build a workshop, many require a specific item that is crafted in a different workshop. The first workshop that can be built is a Crude Workbench. This workshop works slower than others but doesn't craft anything that can't be crafted somewhere else. Once other workshops have been built, the Crude Workbench is safe to deconstruct.
When loading old save games, some jobs that are no longer valid will be cancelled. After loading a game, it would be a good idea to just check your workshops to see where you might need to recreate jobs. However, to get the full experience of the changes, I recommend starting a new game with this update.

全般

  • Added 50 new items
  • Updated many recipes
  • Added Crude Workbench and Bonecarver
  • Increased job completion time

グラフィック

  • Added knife, windmill blade, cylinder, spike, grain, chisel, wrench and straw bed tiles
  • Updated various existing tiles

バグ修正

  • Some workshop tiles always drawing as if they were in light

Ver.0.8.24(2012年12月18日更新)

全般

  • Added Advanced New Game options for terrain generation and difficulty.
  • Added option to change from Peaceful to non-Peaceful

オーディオ

  • Changed to irrKlang audio library. This fixes the requirement to have WMP installed

バグ修正

  • Risen gnomes sometimes appearing as skeletons. Previous zombies will still show as skeletons.
  • Building constructions over planted seeds causing unforagable crops

Ver.0.8.23(2012年12月11日更新)

全般

  • Added a filter to the Butcher Shop list for specific pastures
  • Added Butcher Shop option to automatically butcher corpses and excess livestock
  • Added basic UI for Tinker Bench to assign worker, suspend and view progress
  • Added option to auto-save. Can be set to save on sunrise every 1-12 days
  • Gnomes only show thought bubbles for drinking/eating if they are actively getting food/drink or are dying
  • Added option to scale changes in depth when looking for the closest item, job, etc

オーディオ

  • Added two more night songs

バグ修正

  • Gnomes sometimes getting stuck after building mechanisms that block movement
  • Steam Engines getting in a state where they can no longer be refueled
  • Livestock not immediately going back in the available butcher list after cancelling
  • Tinker jobs sometimes taking priority over other workshop jobs
  • Tinker Bench job status not displaying on the entire workshop floor
  • Specific materials no longer showing up in stockpile settings or crafting options if there were no longer any of that item

Ver.0.8.22(2012年12月04日更新)

全般

  • Added quality option for Uniform
  • Market Stall differentiates items by quality, so the proper value is used when trading
  • Item quality improves weapon and armor effectiveness

バグ修正

  • Becoming unresponsive when the game didn't have focus for a short period of time
  • Crash when building a door at the edge of the map
  • Stocking piles (dirt/ammo/etc piles) not always adhering to material constraints

Ver.0.8.21(2012年11月27日更新)

全般

  • Gnomes can be assigned to a workshop. When a workshop has an assigned gnome, only that gnome will use it
  • Material filter for stockpiles
  • Gnomes equip the best available leather armor then the uniform is set to leather and any material

バグ修正

  • Crash when stocking items
  • Crash clicking Remove uniform when there aren't any uniforms
  • Crash when loading butcher shop
  • Gnomes accepting jobs that have required components under water
  • Gnomes getting stuck in statues and pillars immediately after they are built

Ver.0.8.20.1(2012年11月20日更新)

バグ修正

  • Crash when changing items in a build menu

Ver.0.8.20(2012年11月20日更新)

バグ修正

  • Crash when switching tabs in the Butcher Shop UI
  • Crash loading jobs in rare cases
  • Gnomes sometimes trying to butcher and stock a corpse, resulting in a crash
  • Rare crash when typing in a drop down box
  • Crash when loading a game with a corpse that is about to rise as a zombie
  • Crash when loading with an active refuel steam engine job
  • Crash on startup when Windows Media Player is not installed. This is a temporary fix and in the meantime, no audio will play when WMP is not installed
  • Mant worker spawns varying much more than intended for medium ranges of Kingdom Worth. This was on average causing more mants to spawn than should
  • Some memory leaks causing UI to get progressively slower
  • Trying to attack enemies that can't be reached. Ranged attackers will still attack if the target is within range and line of sight
  • Butcher Shop queueing a job for something unreachable
  • Gnomes accepting a Fell Tree job from a Grove when they don't have an axe and no axe is available
  • Items sometimes simultaneously being held and in a crate
  • Gnomes not using the closest dormitory or dining room when applicable
  • Hospital jobs not cancelling properly causing gnomes to wait in hospital beds forever
  • Steam engines not burning fuel properly and displaying an incorrect fuel amount
  • Over zealous squad members assisting the squad leader while training

Ver.0.8.19.0(2012年11月13日更新)

Workshop

  • Added "Craft To" option for workshops
  • The selected item will only be crafted if the total amount is less than the specified number
  • When "any" material is selected it counts all items and when a specific material is selected, only items of that material

Grove

  • Groves are a designation, similar to Farms, that are automatically worked
  • Grove tasks are "Plant saplings", "Cut clippings", "Pick fruit" and "Fell trees" and each one can be toggled on or off
  • "Cut clippings" will remove leaves and fruit while "Pick fruit" only removes fruit. Fruit only grows when a tree has leaves, so only picking fruit will farm fruit faster while cutting clippings will allow your Grove to expand.
  • Groves can be designated over an existing tree and will be considered part of the grove even if the tree type is different than what is selected

全般

  • Observe Windows Mouse setting to switch left and right mouse buttons
  • Allow stairs to be built in rooms
  • When loading, detect and repair errors in the navigation graph

バグ修正

  • Crash when spotting mants
  • Crash when viewing rooms that had stairs and were deconstructed
  • Gnomes getting stuck trying to drink from a well
  • Gnomes getting stuck trying to pasture an animal that was innaccesible
  • Reset trap jobs persisting after a trap has been deconstructed
  • Crash when completing or saving a game with a broken reset trap job
  • Ammo pouch and quiver on corpses
  • Formation settings not saving under certain conditions

Ver.0.8.18.0(2012年11月07日更新)

全般

  • Adjusted enemy spawns so that lower tier enemies still spawn at slightly higher kingdom worth or lower depth while higher tier enemies remain the same
  • Underground enemies can not spawn in mined out cells for 2 days
  • Underground enemies no longer spawn on cells with a construction - block floors, stairs, workshops, etc
  • Added hot key to toggle highlighting areas that are dark enough for enemies to spawn in Crates can now store claymores, battle axes, warhammers, torches, pistols, blunderbusses and crossbows

オーディオ

  • No longer using XACT
  • Added 3 new songs
  • Replaced combat music
  • Shuffle music on repeat instead of long periods of silence
  • Loosened music choice conditions to only day/night so that rarely heard songs play more often

バグ修正

  • Crash on load in some cases
  • Rare crash when animals try to leave and their path is blocked
  • Pathing issue when start and end positions are both under water
  • Gnomes getting stuck trying to pick up two handed items
  • Gnomes only filling a quiver or ammo pouch with 1 ammo

Ver.0.8.17(2012年10月30日更新)

スケルトン

  • They spawn underground and get stronger the deeper they spawn
  • They carry weapons and can have a helmet and breastplate

ゾンビ

  • They spawn underground and spawn in greater numbers at a greater depth
  • If a zombie bite contacts blood it can infect a gnome
  • A zombie infection won't kill a gnome but if a gnome ever dies, they will turn into a zombie

全般

  • Goblins spawn in slightly greater numbers but weaker armor and weapons and lower skills
  • Goblins can spawn with two handed weapons or 2 one hand weapons in addition to a weapon and shield from before
  • Beetles only spawn at depth -10 and lower and won't spawn before Fall
  • Mants no longer show up during Year 1
  • Significantly increased trap damage
  • Reduced meat from wild animals

バグ修正

  • Wood doors being invincible
  • Resistances for heat damage

Ver.0.8.16.1(2012年10月24日更新)

バグ修正

  • Squad members with "Defend gnomes" checked getting stuck when a spotted animal leaves the area
  • Crash on save after loading a game with stuck squad members from animals leaving

Ver.0.8.16(2012年10月23日更新)

ゴブリン

  • Goblins have discovered how to make bronze. Bronze armored goblins will start to show up between copper and iron
  • Goblins have enlisted the help of their ogre cousins to fight gnomes. Ogres don't wear armor but have thick hides that
  • are resistant to blunt damage and vulnerable to slashing attacks.
  • Gnomes have developed a taste for goblin meat (it tastes exactly like revenge) and goblins and ogres can now be butchered.

野生の動物

  • Honey badgers, monitor lizards and bears have been spotted
  • Wild animals will avoid gnomes typically but will attack if caught by surprise or cornered
  • Wild animals can be butchered for meat and hides. Bear hides are tougher than the other animals but weaker than ogre hide

マンタ

  • Mants are a race of ant people that have started to raid gnome settlements
  • Mants will send a single scout to look for gnomes. If the scout returns to the colony, they will return with a larger attack force
  • Mants will attack in greater numbers if the gnomes have an abundance of food or drink

ビートル

Beetles

  • Beetles can now be found underground in the dark
  • If left alone, beetles will make cocoons. A cocoon can mature into a beetle and the process will continue.
  • Typically beetles will stay near their nest but will attack if there are enough of them.

全般

  • Doors now block enemy movement. Enemies will attack and can destroy doors if they want to get through.
  • Training doesn't use ammo
  • If a gnome has higher Fighting skill than Brawling and they aren't currently carrying anything, they won't pick up random items to
  • fight with.
  • Yaks and alpacas will now kick enemies in defense

バグ修正

  • Crash on load in a rare case
  • Golems spawning in light and goblins sneaking past gnomes
  • Squad members getting stuck trying to pick up ammo with a full ammo container, when better ammo exists

Ver.0.8.15(2012年10月09日更新)

全般

  • Optimizations for merging and splitting navigation graphs (This fixes performance issues with digging ramps, building walls, etc)

グラフィック

  • Updated tree tiles

バグ修正

  • Crash when mining stairs up directly above another mine stairs up job
  • Crash when loading certain older saves
  • Crash when loading an older save that had an in progress butcher job
  • Crash when creating obsidian at the lowest depth
  • Crash when items fall into lava at the lowest depth
  • Crash when changing to Full Screen Borderless when the current desktop resolution isn't supported
  • Deconstructing something that blocked movement continuing to block movement, ie statues
  • Quiver and ammo pouch getting stuck on a game when leaving a squad
  • Battle axes doing 0 damage
  • Items on top of stairs not falling when the stairs are destroyed
  • Build door not being allowed on a room
  • Contents of storage not being removed from a stockpile when the storage was deconstructed
  • Formation perks not saving in some cases

Ver.0.8.14(2012年10月03日更新)

バグ修正

  • Crash when trying to milk an animal after it's been butchered
  • Crash with "Shield Wall" and not having a full squad
  • Crash when looking for a chair
  • When loading a save, sometimes gnomes would lose track of claimed items and constructions. This was causing food, beds, etc to be permanently claimed and unusable.
  • Squad members not leaving a squad when it's disbanded
  • Squad members constantly switching between two kinds of ammo
  • Squad members not canceling their job when going on guard duty or training
  • Ranchers fighting over livestock
  • Priority and suspend not working for butcher shop
  • Being able to queue the same animal in two different butcher shops
  • Dirt and clay golems being immune to blunt and pierce damage

Ver.0.8.13.1(2012年09月25日更新)

バグ修正

  • Crash when picking up a torch

Ver.0.8.13(2012年09月25日更新)

全般

  • Position options for maintain distance, persue target, retreat, assist squad leader
  • Formation options for perform attack orders, defend gnomes, avoid enemies
  • Position perks
  • Formation perks
  • Gnomes no longer pick up random items while they are running in fear
  • Gnomes now run away in a straighter line
  • Gnomes will continue running for a bit after losing sight of an enemy
  • Display combat skills when selecting squad members
  • Armor reduces move speed and dodge chance
  • Chest armor protects the neck
  • Gnomes unequip armor when not in a squad
  • Gnomes in a squad will no longer perform jobs by default
  • Decreased miss chance
  • Adjusted weapon and armor stats
  • Decreased experience gain from training grounds and increased it for regular combat
  • Gnomes train faster if they are sparring with someone with a higher skill

バグ修正

  • Buttons not working with some third party apps running in the background, this was making it impossible for some people to start the game
  • Crash when trying to defend with an item that can't defend, ie pickaxe
  • Gnomes getting stuck trying to pick up an item if they had something in their left hand and their right was injured
  • Bandages having quality. It was causing gnomes to travel farther for a better quality bandage when all bandages heal the same.
  • Tooltips on the action bar covering the buttons
  • Right click menu going behind action bar
  • Attributes increasing too fast

Ver.0.8.12.1(2012年09月11日更新)

バグ修正

  • Crash on loading some saves from previous versions

Ver.0.8.12(2012年09月11日更新)

全般

  • Display dimensions of current selection
  • Tile info window updates while unpaused
  • Context menu stays up when the cursor is moved off
  • Build containers changed to a selection instead of single build
  • Gnomes prioritze jobs at workshop, farms, pastures and stockpiles by distance if they have the same priority
  • Save games are displayed in order by most recently saved
  • Added rain back in
  • Renamed oak to pine
  • Armor on corpses visually update as it is removed
  • Pillar -- Crafted at Stonecarver and placed like a statue

グラフィック

  • Updated chiseled floor tile

バグ修正

  • Replace wall over a constructed wall not properly updating the navigation graph
  • Bug that sometimes caused longer paths to be found
  • Mechanisms seemingly being linked after loading
  • Devices that have enough power not being powered after loading
  • Gnomes prefering items of a specific material over closest item
  • Rain sometimes going out of control
  • Hair/hats showing through helmets
  • "Fallen over" status not clearing after legs have been healed

Ver.0.8.11(2012年09月04日更新)

病院

  • Designate hospital area
  • Build beds in hospitals for use by patients
  • Gnomes with the medic skill will treat patients with serious injuries or unable to heal themselves
  • Gnomes with the caretaker skill will feed others food and drink when they can't feed themselves

全般

  • Expanded the health information slightly to show injured and seriously injured body sections

Ver.0.8.10.1(2012年08月29日更新)

バグ修正

  • Fixed crash on removing floor

Ver.0.8.10(2012年08月28日更新)

全般

  • Added an option to toggle recording combat logs while training. Default is off
  • Idle gnome count doesn't include sleeping gnomes

グラフィック

  • Added training dummy sprite

バグ修正

  • Crash when sparring ends if the gnome had a job before being assigned to the training ground
  • Items appearing on the map that can't be interacted with.
  • Gnomads and goblins spawning inside walls
  • Digging down into ore/gems/coal not properly udpating "outside" status
  • Gnomes carrying a single pistol getting stuck
  • Guard Areas becoming unassigned after loading
  • Constructed walls disappearing when "Replace Wall" command is used on them
  • Training ground squad positions not orienting with a rotated training ground
  • Action bar not properly moving on resolution change
  • Pistols drawing in the wrong hand
  • Stocked and carried armor using stone instead of armor sprites

Ver.0.8.9.2(2012年08月22日更新)

バグ修正

  • Fixed loading games saved with 0.8.9.1

Ver.0.8.9.1(2012年08月21日更新)

バグ修正

  • Fixed crash with stock manager. This fixes the out of bounds crash with the market stall, crafting and stockpiles

Ver.0.8.9.0(2012年08月21日更新)

全般

  • Added ranged weapons. Ranged weapons are unlocked through tinkering and require ammo and ammo containers to use. Weapon and ammo materials both
    • factor into final damage. Weapons are crafted at the Engineer shop. Ammo can be crafted at Stonemason and Machine Shop. Ammo pouch
    • is crafted at the Tailor and quiver is crafted at the Leatherworker.
  • Added clear and save buttons for combat logs
  • Added dropdown box to filter combat logs by currently active combat and by date

バグ修正

  • Knockback stat and blunt damage stat not loading properly
  • Fixes for detecting stop and end of combat for combat logs
  • Sausages not being allowed in crates

Some people were having trouble loading games that had tons of combat logs. Logs more than 12 days old are discarded when loading. Also, some combat logs incorrectly were considered active. These are fixed when loading but will show up as being finished on the current day. So there may be a lot of logs when the most recent day is selected.
Saved combat logs are stored in the "CombatLogs" folder in your Gnomoria save directory. They are named by kingdom name and date. Entries are prefixed with a combat message type for those who want to parse the log for any reason.

Ver.0.8.8.0(2012年08月07日更新)

全般

  • Training Grounds - Workshop that can have a stationed squad. Squad members will take turns sparring to train combat skills.
  • When "any" is chosen in uniforms, gnomes will find the best available. If two weapons are of the same tier of metal, gnomes will pick the one
    • they have higher skill with
  • Added "any two-hand" option for weapons in the uniform
  • Notification for spotted enemies with option to automatically pause and move

グラフィック

  • Added blade trap tiles
  • Updated spike trap to animate

バグ修正

  • Crash in workshop queue when pressing "Cancel" and then immediately pressing "Move Up" or "Move Down"
  • Crash in workshop queue when moving a job after the current workshop job has been suspended due to inaccessible components
  • Patrol Routes not loading properly
  • Not dropping non-weapon items when combat ends if the uniform has "any" weapon selected
  • Two-handed weapons not dropping properly
  • Torches being counted in every category in the stock totals overview UI
  • Some constructions being subtracted twice from total construction worth

Ver.0.8.7.0(2012年07月31日更新)

全般

  • Added an action bar

グラフィック

  • Updated water, lava, fiber and rotated statue
  • Added claymore, clipping and puzzle box

バグ修正

  • Crash on load with unbutchered corpses
  • Crash on load with held items
  • Crash when mining ramp up after the floor above has been dug out
  • Removing ramps not updating the navigation graph immediately
  • Attempting to find a path to under water items
  • Repair broken navigation graph when detected while pathing
  • Conflict with hot keys with the same key but different modifiers

The action bar is probably temporary, but I wanted to leave it in for you guys to see. It was partially implemented before, and now that it's working, I think it needs to work differently. Most likely it'll get updated to be customizable, with a few bars to cycle through. Instead of leaving it out in the mean time, I just threw it in with an option to turn it off in gameplay options.

Ver.0.8.6.0(2012年07月25日更新)

全般

  • Designations can be extended
  • Reworked storage containers. Build storage on stockpiles to use.
  • Added keybinds for most actions
  • Added replace wall/floor action
  • Added button to delete saves
  • Added option to hide designations

グラフィック

  • Added raw ore, raw gem, pet rock, gear, spring, hatch, spike trap, battle axe, warhammer, leather armor
  • Added alternate hand version for all 1 hand weapons
  • Updated cut gem, metal helmet

バグ修正

  • Eggs weren't stored in anything. They are stored in crates now.

Ver.0.8.5.2(2012年07月18日更新)

バグ修正

  • Gnomes getting stuck continuously restocking

Ver.0.8.5.1(2012年07月17日更新)

バグ修正

  • Restocking items when containers are added to stockpiles was including items already in containers

Ver.0.8.5.0(2012年07月17日更新)

全般

  • Optimizations for creating stock jobs (fixes performance problems with idle gnomes)
  • Cut clipping removes saplings
  • Trading with merchants no longer requires items to be brought to the merchant
  • Mine jobs select the top of the cell instead of the bottom
  • Added option in settings.ini to hide the mouse cursor when selecting. Default is off

バグ修正

  • Gnomes favoring certain materials over others, ie stocking dirt before clay
  • Items not falling when digging ramp up
  • Gnomes not using bandages on severed limbs that were bleeding

Ver.0.8.4.0(2012年07月11日更新)

全般

  • Hide mouse cursor while placing jobs
  • Designation placement uses the solid diamond tile
  • Mining uses an alternate wireframe tile with a more emphasized top
  • Bone, skull, pet rock, puzzle box, commemorative coin, statuette, ring and necklace can be stored in crates

グラフィック

  • Added a border to the solid color tile
  • Added an alternate wireframe tile for mining
  • Added chiseled wall/floor
  • Updated table
  • Changed birch color

バグ修正

  • Crash on save with items inside containers
  • Crash on save after not dropping items that should have been dropped in combat
  • Crash on save after armor has been destroyed in combat
  • Crash on save with missing items still in the stocks
  • Crash when stocking items
  • Crash when pathing to a bed
  • Items sometimes not existing on the map
  • Squad members dropping food before eating when the uniform didn't have a hand set to "any"
  • Merchants not showing up after loading

Ver.0.8.3.0(2012年06月29日更新)

全般

  • Peaceful mode option when creating a new world
  • Underground enemies no longer spawn in areas that don't have access to gnomes (ie no surprise monster closets)
  • Temporarily disabled rain
  • Right click cancels selection. Clicking again cancels action.
  • Holding shift while selecting locks the selection to the same plane
  • Dig ramp down selection is always locked to the same plane
  • Reduced audio file size

グラフィック

  • Added item tiles for pickaxe, felling axe, sword, hand axe, hammer and shield
  • Added equipped shield and hand axe
  • Added wood door, stone door, bandage, statuette and commemorative coin tiles
  • Updated wheat and strawberry

バグ修正

  • Crash on alt tab and other windows drawing on top of the game window
  • Crash when a goblin dodges a trap
  • Crash when characters are missing in text
  • Crash with loading equipped items and resaving
  • Crash trying to butcher corpses that have decayed
  • Conflict when generating new nav graph IDs after loading a game
  • Bug when loading items that were created from butchering
  • Gnomes trying to use items they didn't have access to and no longer working
  • Items sometimes being on a different cell than it thinks
  • Digging stairs down on top of a mine job eventually mined out the stairs
  • Spawning golems of all material types instead of 1 random

Ver.0.8.2.1(2012年06月23日更新)

全般

  • Adjusted pathfinding to have more natural paths in special cases
  • Moved crash log to My Documents\My Games\Gnomoria

グラフィック

  • Updated bar

バグ修正

  • Crash when switching between window/fullscreen
  • Crash when a gnome passes out while on the way to their bed
  • Occasional multithreaded save crash
  • Gnomes sometimes getting stuck and not performing their job
  • Personal quarters showing the wrong owner name

The corrupted save fix on Thursday helped me track down the multithreaded issue yesterday. I wanted to get this quick patch out early instead of waiting for more. Save files from v0.8.2 should be fine with this build.

Ver.0.8.2.0(2012年06月22日更新)

全般

  • Show profession in squad list
  • Indicate gnomes that are in squads with "(S)"
  • Added a version number to main menu
  • Added a max unhappiness level

グラフィック

  • Added hide
  • Added wheat
  • Added egg
  • Added meat
  • Added bread
  • Added sausage
  • Added sandwich
  • Added milk
  • Added wine
  • Added beer
  • Added bone
  • Added skull
  • Added loom
  • Added torch
  • Updated blood
  • Updated yak
  • Updated decorative stone wall/floor
  • Updated plank wall/floor
  • Updated desk

バグ修正

  • Save files sometimes corrupting when saving multiple times without exiting
  • Crash when mining around a door
  • Crash on load when no uniform was set
  • Unhappy gnomes were becoming increasingly unhappy over time
  • Gnomes refusing to work from unhappiness earlier than they were supposed to
  • Added jewelry items to stock settings
  • Mispelled sapphire

I spent most of this week debugging and testing save crashes. I wanted to get this fix out as soon as I could so you could play uninterrupted :D Pretty much all of the save files I looked at were related to the corruption bug. If there are still save file issues this will help find the new ones, since I haven't come across any others (except the uniform crash). Due to the nature of the save file bug, most previous saves won't work this time around :'( Thanks again for all of the bug reports, suggestions and being patient with the crashes :D

Ver.0.8.1.0(2012年06月15日更新)

全般

  • Original save file is preserved in the event of a crash while saving
  • Dig Ramp Down and Dig Stairs Down can now be performed when a wall is present
  • Dig Ramp Down is now an area select action
  • Default priority for workshops, farms, pastures and stockpiles is now 5
  • Kingdom and gnome names can now be manually edited
  • Personal Quarters gnome list now shows number of assigned rooms for each gnome
  • Increased the drop down list size for the personal quarters gnome list
  • Added a save without exiting button to the ESC menu
  • Renamed "floodgate" to "mechanical wall"

グラフィック

  • Updated plank wall
  • Added crate
  • Added barrel
  • Added bag

バグ修正

  • Crash on startup when no audio device is present
  • Crash when canceling butcher jobs
  • Crash on load when a squad didn't have a formation set
  • Crash when copying (ctrl+C) text in a text box
  • Armor destroyed in combat causing save crashes
  • File access with default.png requiring administrator access
  • Key bindings not saving to settings.ini
  • Issue with creating coal from logs
  • Gnomes starting workshop jobs before all ingredients are available
  • Creating a designation on top of a conflicting job
  • Assigning personal quarters to the last gnome in the list having no effect
  • Some floors drawing on top of walls
  • Triggering bookmarks while typing in a text box

In addition to the list above, there are a couple fixes for loading after a crash. The root of the problem is still being worked on and so while in certain cases it won't crash, there can still be bugs after loading those saves

Ver.0.8.0.0(2012年06月11日更新)

Initial Public Release