2.0.0の変更点

Last-modified: 2010-12-14 (火) 16:54:42

Version 2.0.0


== Team Matchmaking ==
マッチメイキング
Find matches faster! Boasting arranged-team or solo play, this innovative and intuitive feature increases the efficiency of game creation by automatically gathering player statistics from a variety of group sizes, formulating teams, then matching those teams in as fair a manner as possible. With the ability to customize game mode, region, and map preferences, as well as group up with players on or off your friends list, the new Matchmaking will not only make it much faster to find a game of HoN, but also maximize the fairness and quality of the match.
ゲームを探すのが高速化します。チームまたはソロで試合を探せます(多分LoLのオートマッチに近い)
人数、チーム等ほぼ全てが最大限にフェアなマッチメイクになります(超抜粋意訳)

Playing Matchmaking rewards you with valuable Goblin Coins! Check out the new end-game scorescreen function after a Matchmaking game.
マッチメイキングでプレイする事によりゴブリンコインが手に入ります。
マッチメイキングのゲーム終了後に表示される、新しいゲーム終了後画面をチェックしてください。

Matchmaking will be disabled initially, we'll enable it when we're ready to begin public testing on it this week. Once enabled, expect it to have cycles of going up and down as we gather data, iterate, improve the algorithms, and fix any bugs.
現在マッチメイキングは無効化されていますが、今週中にpublic testingを行う準備ができ次第、有効化する予定です。有効化後は、データを集めては改良するといったサイクルが繰り返されるでしょう。

== Cosmetic Store ==
コスメショップ

With goblin coin currency, which can be earned or bought, players can purchase in-game brag-worthy cosmetic upgrades. The micro-transaction based store, controlled by Merrick the goblin shopkeeper, lets players customize their experience without affecting game play or allowing the purchases to change the level of competition.
ゴブリンコインを貯める事により様々なアイテムを購入可能です

Cosmetic upgrades include:
Alternate hero avatars
Taunt
Account icons
Alternate announcer packs
Name color options.
Account Symbols

== New 3v3 Map: Grimm's Crossing ==
新3v3マップ

A new action-packed and exciting map that includes a two-way teleporter in the middle area, allowing for more innovative fighting strategies and tactics. Grimm's Crossing is a battlefield for the bloodthirsty. The terrain favors the cunning and aggressive, as hidden paths within the trees can provide a quick way to rout unsuspecting enemies. There is precious little territory to be contested over; battles are won and lost at frantic paces, often beginning and ending unexpectedly.
新たに追加された3v3専用マップです
MIDに二方向に飛べるテレポーターを内臓し新たに戦略や戦術が広がります
木に隠された道等、非常に攻撃的なマップに仕上がっています(意訳)

Features of the new map:

2 lanes that are very close together [#t9a8979d]

レーンは二つ共とても近い

Only one set of towers outside of each base [#q8971851]

自陣を守るタワーは一つのみ

Small, tightly packed map [#b48675d3]

非常に狭い凝縮されたマップ

Neutral creeps spawn only in the middle section of the map [#l65e47aa]

中立クリープはマップの真ん中にしか沸かない

No elevation at entrances into bases [#jb9dabb4]
1 rune spawn location in the center [#n0c61152]

ルーンは真ん中の一箇所にしか沸きません
Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead. This is active if with both Casual and Normal mode on this map. [#t22cdb1c]
このマップに限りCasualでもNormalでも、現在生存しているヒーローに比例してタワーの防御力が変動します
全員生存なら100%の防御力を発揮しますが全員死ぬと防御力は0になります

Twin teleporters for quick transit and fun surprises [#c63d4f7b]

素早い移動と楽しいサプライズのための、二つのテレポーター

It's a winter wonderland! Try the snow weather on this map! [#tb2c54da]

冬のワンダーランド!是非雪景色でゆっくりしていってね!

== New Game Mode: Casual Mode ==
新ゲームモードCasualモード

This entirely new mode of play will provide new HoN players and casual gamers with a more “fun,” less punishing way to learn and play HoN. Elements in Casual Mode speed up progression and increase rewards in ways that remain true to the game's core identity, delivering a version that can be embraced by new and veteran players alike.
この新モードは新しくHoNを始めた人やカジュアルゲーマーのためにもっと楽しくプレイして覚えてもらうために搭載されました
Casualモードでは全ての事象が加速し経験者でもベテランのプレーヤーでも楽しんでもらうことが出来ます!

Changes from Normal Mode to Casual Mode are as follows
Casualモードでの変更点

Exp range from 1000 to 1300 [#jd9ebd05]

経験値取得可能範囲が1000から1300

Removed gold loss on death [#o6fd3cae]

死んだ際に金を失わなくなった

Increased hero bounty [#d26a7ed9]

ヒーローキルの賞金アップ

Hero base gold bounty: from 200 to 300 [#h3c13c67]

ヒーローキルの獲得ベースが200から300に

Hero gold bounty per level: from 5 to 10 [#n29fb504]

秒間で得る金がレベル毎に5から10

First blood bonus: from 200 to 300 [#f1f84ecd]

FirstBloodが200から300に

Gold bounty per streak: from 50 to 75 [#i96b618b]

連続キルの獲得額のアップが50から75に

Hero assist gold totals 50% of kill amount, split between all assisters [#if25dac8]

Assistを取るとAssistした全員で金を50%山分け

Radius assist gold base: from 30 to 0 [#y93a0cb9]
Radius assist gold per level: from 5 to 0 [#z32882c9]

ただしアシストで貰える額は本来より少なくなる(上二つ纏め訳)

Respawn time per level from 4 seconds to 3 seconds [#s3db313f]

リスポーンにかかる時間がレベル毎4秒から3秒ベースに

Denies no longer deny experience [#z373224a]

Denyしても相手に与える経験値は減らない

Uphill miss chance removed [#d5b12936]

高低差で発生する命中計算が無効化 どこから打っても高い所に当たるようになった

Creeps give 1.25x of average normal mode value, no gold fluctuation [#zd2ada26]

クリープは通常の1.25倍のゴールドを落とし、またクリープごとの金額のゆらぎが無い

Buildings give 1.5x of average normal mode value, no gold fluctuation [#n70fc358]

建物は通常の1.5倍のゴールドを落とし、また金額のゆらぎがない

Towers give global experience when killed, even to dead people, (by tower level): 150,200,250,300 [#t343da7e]

タワーは壊されると経験値を全員に与える(死んでいても)。タワーレベルごとに: 150,200,250,300

Tower last hit gold bounty: from 470,520,570,620 to 300,350,400,450 [#we18fb3d]

タワーのラストヒットで得る獲得額の変更470,520,570,620 から 300,350,400,450

Tower Team gold bounty: from 200,240,280,320 to 300,350,400,450 [#oda734a6]

タワーを破壊した際のチームでの獲得額が200,240,280,320 から 300,350,400,450

The amount of experience required to reach the next level increases as the game goes on. This means that at the beginning, players level up a lot faster than in Normal Mode, but in the mid and late game they level up at about the same rate as in Normal Mode. [#ud19475f]
Buyback costs are at 1.75x normal mode values [#u3c84447]

バイバックでの費用はNormalモードの1.75倍

Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead. [#i315a39c]

現在生存しているヒーローに比例してタワーの防御力が変動します
全員生存なら100%の防御力を発揮しますが全員死ぬと防御力は0になります

== New Interface Features ==
新しいインターフェース

We have revamped the in-game interface to be more dynamic, informative, and efficient.
ゲーム中のインターフェースをもっと豪快に分かりやすく作り直しました

Enhancements include:

Advanced mini-map interaction. Try hovering over heroes, buildings, or wards! [#xfd39238]

ミニマップ進化、ミニマップにマウスを重ねると建物やワードのHPなどが分かる様に

Pull down tabs in the upper right for intuitive access to vote functions and game options [#u771cc42]

プルダウンタブを右上に配置し投票メニューとゲームオプションを選びやすくした

Graphic kill messages for feedback when you net a kill in the upper left. [#s06197d7]

左上に画像付きのキルメッセージを配置しキルが分かりやすく

A gold counter to see the breakdown of your gold earnings from different sources. Hover your mouse over your gold count to see the exact breakdown! [#l79e6e7e]

所持Goldにマウスを重ねると現在のGPM等が表示されるようになった

Experience range indicators to mark enemies within the experience gain range. You will notice a small purple diamond next a creep's health bar when you are in range and a purple diamond effect will play when they die if you got experience. [#vf9ddeb1]
Context-sensitive pings to highlight the object and send out alert messages to allies. Try Alt+Clicking an ally, enemy, or building. [#p254a187]

Alt+左クリックでピンが打てるが、敵や建物などに合わせて打つとメッセージも自動で出るようになった

A hover-over inventory to allow for quicker inventory feedback on allies and enemies. Hover over an enemy to quickly see their inventory. [#l1a1f9a1]

キャラクターにカーソルを合わせると所属もアイテム等も即確認出来るようになった

== BETA Map Editor ==
マップエディター

With the exact same tool that we used to make HoN, users can now create and edit maps for enhanced single-player experiences. Users who are inspired to create multi-player maps can submit their map designs to the HoN DREAM website for potential inclusion in HoN. Also, in conjunction with scripting manipulation, players can create their own custom modes.
作ったマップはHoNDreamに自動で掲載されるコンテント内臓
http://dream.heroesofnewerth.com/

This is still a BETA version of the Map Editor, and as such still has features to be added, polish to be done, and bugs to be fixed. Keep this in mind!
まだまだベータなのでバグも修正中だし何か増えるかもしれないから、今はそのまま我慢してくれ!

To open the editor, use the editor.bat file in your HoN directory or re-install the game and it will automatically add a shortcut to your start menu as well
エディターを開いた際に出来るeditor.batファイルはHoNを再インストした時とかに自動でショートカットを作るよ

== Weather Effects ==
天候(ただし見た目だけで効果は無いし、PCスペックによっては重いと思う)

A storm has arrived on Newerth with HoN 2.0 and it shows! Change the weather of the map you are in at any time through the Options menu and feel free to sing in the rain.
嵐がやってくるのはHoN2.0の目玉です!
オプションで設定する事で自由に雨を降らせることが出来ます
Players can set their preferred weather effect in the interface options or with a chat command. Right now we support "Rain" and "Snow". The default is "Off".
プレーヤーはあらかじめ用意されたプリセットを使用し、チャットコマンドを使う事で天候を変えることが出来ます

Chat commands are as follows:
チャットコマンド

/weather [#ob95ba8f]
/weather None [#k7a66727]
/weather Rain [#w70b1914]
/weather Snow [#fca25819]

We included a text file with instructions on how to make your own weather effects in the HoN directory
HoNのルートフォルダにテキストで天候エフェクトの製作方法が記述されているのでユーザーが任意の天候を作り出すことも可能です

== New Item: Spellshards ==
新アイテムSpellshards

It's time for the magic users of Newerth to show their true power! With Spellshards, they can pierce the defenses of the enemy and burn them to a crisp that much faster.
マジックユーザーはSpellshardsを持つことで今こそ真の力を手に入れる!
彼らはもっと迅速に防御し敵を焼き尽くすことが可能になる!
The wielder's spells ignore a portion of their enemy's magic armor, causing increased magic damage.
スペルを利用すると敵のマジックアーマーを低下させることが出来る、つまりこちらの与えるダメージが上がる
After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded two additional times.
また作った後はレシピを買い足すこと2回レベルアップが可能に
Components: Great Arcana (1675) + Recipe (1000)

Stats:
6 Intelligence [#c8ef2f42]
17 Damage [#z6287c5c]
10 Attack Speed [#m86cf924]
3/6/9% Cooldown Reduction [#e9c6e082]
75% Mana Regeneration [#xaf1e16c]
Causes any Magic damage you deal to ignore 2/4/6 of your target's Magic Armor. This effect can never cause their magic armor to go below 0. [#y964d4c2]

全てのマジックダメージを、2/4/6のマジックアーマーを無視しつつ与えられるようになる。ただし0より下になる事は無い

Note: The item "Trophy Belt" did not make it into this patch.
同じく新アイテムのTrophy Beltは今回のパッチじゃ追加されてないよごめんね

== Nemesis and Payback ==

Beat down an opponent hard enough and you will become their Nemesis! Be careful, though, for payback is sweet revenge.

A 'Nemesis' against an opponent is gained when you kill them 4 times in a row without them killing or assisting in a kill against you.

A 'Payback' is given when you kill or help kill your Nemesis.

== New Music ==

Newerth's citizens, every now and then, take the time away from the battlefield to learn new musical scores. They have brought us six new songs to encourage us in battle!

New songs:

The Missing Rune [#i4863a90]
Hope [#x7c0e8c3]
From The Depths They Rose [#oe958fbb]
The Chase [#qa8016eb]
Overrun Lane [#sbf3f69b]
Kongor's Lair [#x76eeff9]
Each map now has a custom music soundtrack that plays songs in a pre-determined order.

In addition, several music related bugs were fixed:

Fixed music looping [#uac9daa0]
Fixed playlist looping [#nee83909]
Fixed music fade-out/fade-in [#r28ac575]
When a music track is stopped, it defaults to fading out [#k8a739e4]
Music is now streamed rather than loaded upfront. This fixes an issue where lower-end computers would randomly hitch when the music switched. [#qe666256]
When a music track ends, its memory is now freed [#v98c0bf7]

== Other Features ==
他の要素

BP bans increased from 3 to 4

BannningPickでのBAN対象が3から4に

Single draft now has blind pick, meaning you won't see the other team's hero picks during hero selection

SDでのピックの際に、選択時間中は相手の選んだヒーローが見えなくなった

Banning draft will now switch bans immediately

BDでBANの順番がすぐに切り替わるようになった

Mid-bar completely redone for HoN 2.0
Streak stats are no longer recorded for public games

パブリックゲームにおいて連続キルステータスが長い間保存されなくなった

Fixes for Caldavar so the creeps won't start in tower range in bottom lane and the middle lane will be more even

== General ==

Fixed GPM calculations. Gold that wasn't counted in GPM before:

GPMの計算を修正

Passive [#b8ffd020]
First blood bounty [#z09beb9f]
Assists [#ra3ed5f8]
Radius bounty [#l2928cc7]
Was counting how much a player should have lost on death, rather than what he actually lost if he didn't have enough gold [#p957915d]
Fixed a spot you can hit Kongor from outside of his pit

Kongorのpitの外からKongorに攻撃できていた場所を修正

You can now also "buy all components" for items without components and it'll just buy the individual item.

Buy All Componentsボタンを押した際に現在買えるアイテムが買えるようになった

Swapping the minimap to right side now also swaps the location of attack modifiers

ミニマップを左右入れ替えた際にAttackModifieのバーの位置も入れ替わるようになった

Added sounds to the pause/unpause countdown

ポーズとアンポーズの際に音声追加

You can no longer transfer items from your stash onto units that can't carry items

アイテムを運べないユニットへstashからアイテムを移動できていたのを修正

Toggling mute on a player no longer /ignores them

プレイヤーをmuteにしても/ignoresされなくなった

Tweaked effects, voices, and animations of several heroes

いくらかのヒーローのエフェクトや音声、アニメーション等を調整

A code tweak that will increase load time for computers with limited amount of virtual memory, but should help alleviate crashes due to running out of virtual memory (32 bit Vista and 7)

仮想メモリ調整(32 bit Vista / 7)で効果があるらしい

Gold will now max at 65535 instead of looping back to 0

金のMAXが65535になり、それ以上は増えない

Sped up Frostwolf Skull projectile to 1500 (medium speed based on high and low ranges)
Fixed up a lot of the stringtables

沢山の文章を修正

Fixed some divide by zero errors

divide by zero errorsを修正

Shrunk some giant textures
Custom Game renamed to Public Game
Fixed some map textures

マップテクスチャ修正

Fixed follow coloring to update when first displayed
Fixed a crash when viewing match stats containing a null player slot
Added a unit voice delay slider to the options panel. Credit to Bangerz for the initial implementation.
Follow is now removed when removing buddy

Followをしてる人をリストから削除した際に解除されるように

Fixed model quality change crash

Modelクオリティを変更するとクラッシュしたのを修正

Fixed Tournament Mode not working on linux client

linuxクライアントでトーナメントモードが作動していなかったことの修正

Replay_autoSkipPause cvar for auto skipping pauses in replays
Deleted un-used voice commands

== Bugfixes ==
バグ修正

  • Previously, if a courier dropped an upgradeable item on you when you had a full inventory, including a recipe for that item, the recipe would be consumed but the item wouldn't upgrade. Fixed.
  • Fixed a Bombardier Boom Dust bug relating to casting it from long ranges resulting in quirky behavior
  • Chipper ult won't draw on the minimap anymore
  • Fayde's Burning Shadows now give small clearvision
  • Legionnaire's ult damage when he doesn't kill now correctly does Magic damage (was a script error)
  • Pharaoh's Wall of Mummies will now grab people correctly to the middle
  • Tempest's Glacial Blasts won't stun magic immune units or invulnerable units anymore
  • Fixed Arachna's ult still spawning if the target dies first
  • Thunderbringer's ult won't hit illusions anymore
  • Vindicator's illusions won't steal int from him anymore and will get the +2 int popup so it's not obvious who the real one is
  • Blacksmith can now hit himself with Frenzy when it multicasts on another target
  • Gladiator's ult won't wonk out anymore if he casts it while frozen and can't turn
  • Gauntlet's fist won't wonk out anymore if he casts it while frozen and can't turn
  • Fixed the manacost of Defiler's Silence to match the tooltip correctly
  • Fixed Thunderclaw and Charged Hammer so they won't go off on denies
  • Added double activate to Blood Hunter Blood Crazy
  • Added double activate to Succubus Mesmerize
  • Made Succubus ult undispellable
  • Made Tablet of Command unbind it's target
  • Warbeast's Wolves won't take the craters they come out of with them anymore

== Neutrals ==

  • Neutrals now sleep at night

They have zero aggro range at night and normal aggro range in the day

Minotaur Neutral Creep:

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

== Heroes ==

  • Fixed some effects playing through fog:

Gladiator Pitfall

Moraxus Stomp

Bubbles'teleport-to-Shell-Surf "water splash"

Bubbles' Song of the Sea

Balphagore

  • Fixed his illusions from eating creeps

Chipper

  • Fixed his ult from drawing on the minimap like silliness

Devourer

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Doctor Repulsor

  • Fixed missing tooltip info

Electrician

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Engineer

  • Turret now shoots twice as fast and the cap of number of hits removed.

Damage per bullet starts at 10/20/30/40 and is lowered by 10% for every bullet that hits you

The push starts at the same it was, but gets weaker the more you are hit

Snare is still max of 35% from 10 hits

Gauntlet

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Gladiator

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Added a glow to the whip

Legionnaire

  • Fixed a typo in his ult damage (was doing 300, should be 350) if you missed with it

Maliken

  • Re-exported and cleaned up voice

Moraxus

  • Axes damage from 80/100/120/140 to 60/80/100/120

Myrmidon

  • New sounds
  • Fixed infinite life weed field
  • Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form
  • Fixed a permanent vision bug

Nymphora

  • Pod is now 250 AOE, 1 second delay, and 60/120/180/240 Damage/Heal. Used to be 325 AOE, 2.5 second delay, 90/180/270/360 Damage/Heal.

Pebbles

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast

Sand Wraith

  • Fixed an issue with Dissipate that let him get some long range damage
  • Fixed a bug with the ult that reset the cooldown to the max length incorrectly when Mirage was used
  • Fixed the illusions incorrectly giving vision the whole duration of the ult instead of just while they are alive

Soul Reaper

  • Fixed him getting mana from hero kills correctly

Succubus

  • Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast
  • Fixed heroes ulted by her not doing their idle animation after it ends

Tundra

  • Fixed his charge and interaction with Moraxus' Shield

Wildsoul

  • Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form

== Console Commands / UI Commands ==

This section is mainly for modders

  • StopMusic(true) will now fade out the current music track

StopMusic() will still stop it instantly

  • New console command 'MusicInfo'

Displays the name of current track, length of current track, and position within current track

  • New console command 'MusicSeek'

Allows you to jump to a specific time index within the current music track

The argument can be in 'mm:ss' format, for example 01:30, or in seconds, for example 90

If the argument begins with '-' then it represents a time offset from the end of the track (for example -10 would seek to 10 seconds from the end of the current track)

  • New console command 'PlaylistStart'

Begins playing the specified tracks in order. Example: PlaylistStart music/track_01.mp3 music/track_02.mp3 music/track_03.mp3

  • New console command 'PlaylistClear'

Clears the current playlist

  • New console command 'PlaylistNext'

Plays the next track in the playlist

Fades out the current music track and fades in the next music track

  • New console command 'PlaylistInfo'

Displays information about the current active playlist, including number of tracks, name of each track, and which track is currently active