Last-modified: 2013-08-03 (土) 14:43:14
PATCH NOTES JULY 30TH, 2013
Upcoming Patch - Tuesday July 30th @ 10AM - 1PM PDT
Patch Number: 1.2.233
What is this? A third patch in July? Madness!
First off, we want to acknowledge the amazing work the community is doing with the Sarah Jenner! We knew you were a caring community but these results are exceeding our expectations and for that we truly thank you.
It's summer and things are heating up around here with the release of our latest map Terra Therma. Lava is hot! So read the Patch notes for a full description. Remember to use Testing grounds with map select to learn your way around Terra Therma and test out your ‘Mech under these extreme heat conditions.
We also have a host of gameplay tweaks. Heat scaling is expanding its reach, linking weapons of similar types while seismic sensors get a range reduction. Air and Artillery strike get a bit of a buff.
Some programmer found us some frames and some other programmers fixed some bugs! Programmers are great!
One week today we will be patching again and I can’t wait!
So patch up your game and get ready to drop. I’ll see you on the battlefield!
New Map - Terra Therma
Terra Therma is a planet-sized moon in a large, synchronous orbit around an epistellar Jovian planet.
It is constantly exposed to tidal forces from its parent planet and therefore is prone to frequent volcanic eruptions and persistent tectonic activity; but, because of its large orbit, the gravitational influence on Terra Therma is not strong enough to expedite the natural degassing of primordial reservoirs of Helium-3 and Tritium.
These subterranean reservoirs (of T and H-3) are what bring the fight to Terra Therma. Their value, compounded by the ease of extraction are worth the installment and regular replacement of expendable, automated infrastructure; the same has been remarked about the ‘Mechs and their pilots.
“The only evidence of the constant battling over this hell-hole’s resources is in the paper work” one commander said, “as every fallen 'Mech and the sorry sob who piloted it, aka collateral loss, is quickly swallowed up by this fiery beast.”
Weapon System Heat Penalty Linking
Linked weapons will always use the highest base heat value and highest multiplier of the weapons fired. e.g. if you launch LRM15s with LRM10s, it will use LRM15 numbers. If you fire Large Lasers with ER Large Lasers, it will use ER Large Laser numbers.
For detailed explanations to our current heat scale, please refer to our forum post here: http://mwomercs.com/forums/topic/127904-heat-scale-the-maths/page__pid__2575376
Seismic Sensor Ranges
We thank you for your patience and we look forward to seeing you on the battlefield!
The MechWarrior(R) Online™ Team