The checkpoints block that are used in the "illegal street racing" mini-games.
0xC7F158 - Checkpoint block start. Each block is 38 bytes, but theres always only two at a time.
- 0 = [byte] Type of checkpoint
- 2 = [byte] RGBA color value
- 4 = [float] X-axis Position
- 8 = [float] Y-axis Position
- 12 = [float] Z-axis Position
- 16 to +24 = [float] Rotation Matrix (direction from this checkpoint to the next, all floats)
- 32 = [float] Checkpoint radius