レースのチェックポイント

Last-modified: 2009-01-21 (水) 18:20:11

The checkpoints block that are used in the "illegal street racing" mini-games.

0xC7F158 - Checkpoint block start. Each block is 38 bytes, but theres always only two at a time.

  1. 0 = [byte] Type of checkpoint
  2. 2 = [byte] RGBA color value
  3. 4 = [float] X-axis Position
  4. 8 = [float] Y-axis Position
  5. 12 = [float] Z-axis Position
  6. 16 to +24 = [float] Rotation Matrix (direction from this checkpoint to the next, all floats)
  7. 32 = [float] Checkpoint radius