Steamのアップデート履歴より転載。
6.2.2 (2026/7/15)
Greetings to all vivid/stasis players! This is the changelog for version 6.2.2, which provides optimizations and bug-fixes.
- Starting Chapter Alpha now requires going to Boundary Shatter to avoid getting "knowledge softlocked" during the Unsigned Amalgam puzzle sequence
- Optimized input handling code for gamepad devices
- Optimized glow effects in song gameplay
- Fixed a crash relating to avatar networking in Worldcross Play
- Fixed a crash relating to the Song Select menu
- Optimized particle systems
- Optimized easing functions
- Optimized the gimmick engine calculations
- Reimplemented the audio engine with a custom solution to prevent desyncs on long songs (can be reverted to the original engine in System Options)
- All offset values are multiplied by the song speed when playing with a modifier that increases them
- Fixed Horizon course achievement being given after the first song of a course
- Optimized events that run when an instance is destroyed
- Fixed a scaling issue with the daily song discount in the Song Shop
- Fixed issues with BACKSTAGE charts in Arcade Mode
- Fixed issues with warp portals in Betweenspace Layer 2
- Fixed some text being off-centered
- Fixed X-Accuracy value being displayed incorrectly
- Fixed connecting lines on the Node Flowchart being visible even if the connected node isn't
- Fixed Episode 33'' not having a visible node on the Node Flowchart
- Fixed some dialogue lines being attributed to the wrong speaker
- Fixed an instance of portraits being faced the wrong way in Episode 32
- Adjusted timing of certain dialogue lines in Episode 50 to be easier to read in time
There will be one more patch in the future to optimize the game even further, however there are still no plans to produce more content for this game. If you want more Hajimeli rhythm games though, you should wishlist polymorphite, which has a store page now!
6.2.0.1 (2026/5/26)
Greetings to all vivid/stasis players! This is the changelog for 6.0.2.1, which fixes a few critical bugs left in the Loose Ends Update. Sorry this patch took so long! I got very burnt out on the game by the end so it was hard to open up the project to fix all of this. But it's here now!
- Fixed a crash that would occur with the intro screen for Chapters 4 through 7
- Actually removed the Bug Report button for realsies this time
- Fixed a crash where players just starting out would be unable to sort in the song select menu without crashing the game
- Fixed a bug where players just starting out would be defaulted to the Favorites song folder
6.2.0 (2026/5/17)
本アップデートをもってvivid/stasisのアップデートは重大なバグ修正を除き終了となる。
Greetings to all vivid/stasis players! This is the changelog for version 6.2.0, the Loose Ends Update, and our last content update for this game.
Any future updates will be exclusively critical bugfixes if they are necessary.
Thank you for your support over the years! See you in our next games...
New Content / Changes
- Added "Ascent" by TANUKI from Arcaea (© lowiro) to the song shop as part of Arcaea's latest Crossing Pulse
- Added "1112" by VTQ to the song shop
- Added "TRAILBLAZER" by Zammu and Wyntr. to song shop
- Added "PSYCHO-BOMB" by Raphlesia to Chapter 6 Node Flowchart
- Added a page to the Betweenspace tally tablet that displays crystal counts per song
- Added 18 new titles
- Added 4 new achievements
- Added an indicator for Autoplay in gameplay and the song results
- Removed "Beyond the Parallel's Veil" achievement
- Reorganized all classes' songs and reset all players' course mode scores to account for this
- Removed the Bug Report button from the main menu
- Adjusted Healing values for NEUTRON:HEXIMA
- Reduced difficulty of Blood Trial unlock slightly
- Added story indicators for Chapter Alpha and NEUTRON:HEXIMA to the profile screen
- Re-ordered titles in title menu
- Re-ordered achievements in achievement menu
- Adjusted STARGAZERS ENCORE unlock to be based on having cleared Class Omega
- Changed Chapter Alpha song folder to also include NEUTRON:HEXIMA songs
- Added content warnings to episodes in Chapter Alpha and NEUTRON:HEXIMA
- Changed Betweenspace button on main menu to use updated menu transition
Bug Fixes
- Updated engine runtime to 2024.14.4.268
- Fixed text alignment issues on song select
- Updated requirements for Mountain Climber title
- Rating titles now display name in title select
- Fixed issues with Gate Control switches in Betweenspace Layer 2
- Fixed Accuracy top display option being inconsistent between 100% and 101%
- Fixed issues with the song start transition
- Fixed a crash that would occur after clearing gates in NEUTRON:HEXIMA
- Optimized gimmicks with slash effects
- Fixed issues with gimmicks that affect the gameplay UI
- Fixed issues with Worldcross Play
- Fixed a bug with boss intro movie files
- Fixed a crash with the intro to First Breath
- Fixed an issue where getting lagspikes after the end of the chart would restart the song
- Fixed issues with lane press indicators
- Fixed a crash in Soundscan Arcade Mode
- Fixed issues with the Achievements and Titles menus
- Fixed issues with some menus
- Fixed issues with Course Mode
- More miscellaneous bug fixes
6.1.1 (2026/4/21)
6.1.0 (2026/4/19)
6.0.4 (2026/4/6)
6.0.3 (2026/4/3)
ver.6.0.3、6.0.4、6.1.0、6.1.1の内容が同じパッチノートで公開された。
どの内容がどのバージョンか判断することが不可能であるため、そのまま掲載する。
Greetings to all vivid/stasis players! This is the combined changelog for version 6.0.3, 6.0.4, 6.1.0, and the new version 6.1.1.
Barring any major progression blocking discoveries, this is the last update we'll release prior to our Loose Ends Update in May 2026 which will add the final songs in our pipeline and some final bug fixes and tweaks.
Thank you to all vivid/stasis players for supporting this game. The road was windy and long, but we made it to the end. I hope you'll join us when we meet again in future projects...!
New Content
- NEUTRON:HEXIMA Phase 3 added
- NEUTRON:HEXIMA Phase 4 added
- NEUTRON:HEXIMA Finale added
Changes
- Episode 45 (Main Story Finale) is now playable directly from the Node Flowchart (will use highest difficulty unlocked for acta est fabula, plaudite)
- All NEUTRON:HEXIMA story episodes are now playable directly from the Node Flowchart (Episode 50 will auto-assign a difficulty based on player rating, and you can still choose your own difficulty to play the sequence from the NEUTRON:HEXIMA menu)
- NEUTRON:HEXIMA song folder now appears if Unlock All Songs is enabled
- All NEUTRON:HEXIMA gates now show their codes in plaintext when their requirements are met instead of showing in hexadecimal
- Updated Steamworks IDE version
- Using the mouse wheel to scroll through the main menu and song select no longer wraps the cursor position back around to the top or bottom
- Boundary Shatter songs with characters on the jacket now count towards NEUTRON:HEXIMA Gate 3 Requirement 2
- Added option to hide cursor during gameplay (enabled by default)
- Rewrote the credits engine
- Updated movement code in Betweenspace slightly
- Updated Rating List code slightly
- Story charts that don't contain any differences from their Rhythm Play version but skip the results screen now save your score
- Increased Worldcross Play lobby size from 6 to 8
- Updated NEUTRON:HEXIMA gates to scale life bar difficulty with chart difficulty
- Updated NEUTRON:HEXIMA code to no longer require an internet connection
- Added leaderboards to all songs that didn't have it
- reFract::dense's FINALE chart has been moved to ENCORE difficulty
- Updated reFract::dense's charts
Bug Fixes
- Fixed multiple bugs with Worldcross Play
- Fixed bugs with the Profile menu
- Fixed overlapping issues with the Judgement Counter and the Pace Display
- Fixed a bug where pressing F8 in the Node Flowchart would crash the game
- Fixed a crash that would occur in Apocalypse Challenge
- Fixed issues with Soundscan Challenges that tween gimmick properties like scroll speed
- Fixed an issue where for.loop's jacket credit was misattributed
- Fixed a bug that caused the default postgame title screen to reset to Chapter 1's title screen instead of the intended title screen
- Fixed completion rating not counting locked ENCORE charts
- Fixed a crash that would occur when playing stop-motion with a low scroll speed
- Fixed bugs with STARCRASHERS
- Fixed issues with the game's fonts
- Fixed issues with Ascensions in Tamasatchi
- Fixed issues with the gates in Final Landing and Hidden Landing
- Fixed issues with the save menu in Betweenspace
- Fixed a bug that caused Daily Discounts in the song shop to apply to songs that couldn't be unlocked yet
- Fixed issues with the lagback code
- Fixed issues with the player's name in Encore Episode
- Fixed issues with input in the SUPERNOVA Escape Room
- Fixed issues with the interactable terminals in the Unity Nexus
- Fixed a misspelling in the Sacrificial title
- Fixed issues with time-related functions in the game
- Fixed issues with Assist Mode in the final Shutdown Challenge
- Fixed issues with the results screen
- Fixed a bug that caused NEUTRON:HEXIMA gates to be unprogressable
- Fixed a bug that caused the results screen BGM to keep playing if the results screen was left too early
- Fixed a crash related to the Rating List leaderboard
- Fixed a typo in the Last Dive sequence
- Fixed issues with the Tutorial
- Fixed a bug that caused different credits songs to play over each other (this was very funny if you finished Chapter Alpha and got hit with the worst mashup of Carousel and glitter imaginable)
- Fixed a bug that caused Soundscan Arcade Mode difficulty select to show the wrong level ranges for each difficulty
- Fixed a bug that caused song effects to drift out of sync in SUPERNOVA ~Life Cycle of a Star~'s MIDDLE chart
6.0.2 (2026/3/30)
前回配信の6.0.1と合わせてパッチノートが投稿された。6.0.2の部分のみ掲載する。
Greetings to all vivid/stasis players! This is the changelog for both versions 6.0.1 and 6.0.2, since we didn't do a changelog for the last version.
6.0.2 Changes
- Added NEUTRON:HEXIMA Phase 2
- Fixed a bug that caused the main menu screen to lag heavily
- Gates at Lv. I in NEUTRON:HEXIMA can now be completed using autoplay
- Fixed a bug that required players to re-complete the Prologue on every bootup
- Fixed a crash that would occur on leaderboards with a lot of cheated scores
- Fixed issues with challenge gauges in Worldcross Play
- Fixed issues with some shaders
- Fixed Course Summary on results screen not using correct names for BACKSTAGE charts
- Fixed issues with menu transitions in NEUTRON:HEXIMA
- Adjusted gate levels and thresholds of NEUTRON:HEXIMA
- Fixed issue that would cause NEUTRON:HEXIMA passwords to not be entered if the menu confirmation key was bound to something other than ENTER
- Fixed more issues with lagback
- Fixed issues where sequences that increased the internal resolution of the game would stretch the game on non-16:9 displays
- Fixed an issue where certain debug controls for shaders were accessible in release builds
- Fixed a bug that caused hidden/obscured songs to show in Discord Rich Presence
6.0.1 (2026/3/27)
同上。6.0.1の部分のみ掲載する。
Greetings to all vivid/stasis players! This is the changelog for both versions 6.0.1 and 6.0.2, since we didn't do a changelog for the last version.
6.0.1 Changes
- Added NEUTRON:HEXIMA Phase 1
- Fixed issues with the song select saving correct position
- Fixed font issues with the omega symbol
- Fixed issues with the Lagback Threshold option
- Fixed Top Display Accuracy option starting at 100% instead of 101%
- Fixed Worldcross lobby members array getting reset when a song is queued
- Fixed issues with the Rating Up display on the results screen
- Fixed inconsistencies with drawing profile titles
- Fixed color issues with the B grade on the new results screen
- Fixed some issues with note locking
- Adjusted Chapter Alpha Null Pointer Exception to not display separator between song and artist on first play
- Fixed bugs with Chapter Alpha Duskbreaker Challenge's lock screen
- Fixed cut-off UI elements in some Boundary Shatter charts
- Fixed being able to pause the story during auto-advancing cutscenes in Chapter Alpha
- Added achievements that were missing to in-game achievement screen
- Adjusted scaling method for high resolution song jackets on song select from Nearest to Linear
- Adjusted gate requirement for Encore Episode to change Apocalypse Challenge requirement to completing Chapter Alpha
6.0.0 (2026/3/23)
Greetings to all vivid/stasis players! This is the changelog for version 6.0.0.
New Content
- Added side story "Chapter Alpha" (available after clearing the main story)
- Added an ENCORE chart for Doppelganger
New Features / Changes
- Added "Lagback Threshold" to Performance options
- Added "Note Alignment" to Gameplay options
- Re-added special difficulty display for Scarlet Death on song select
- Re-implemented rating increase display on results screen
- Added Standard Deviation display to results screen
- Redesigned results screen slightly
- Leaderboard ties now sort by time submitted instead of with Steam user ID
- Gimmick offset now gets automatically updated based on Timing and Visual offset
- Added two new titles
- Disabled pausing during some scenes that use auto-advancing text
- Made a lot of framerate-dependent effects framerate-independent
Bug Fixes
- Fixed a bug that caused draw depth of some nodes on the flowchart to be wrong
- Fixed song sorting issues with Scarlet Death
- Fixed a memory leak related to score fonts
- Fixed a visual bug with the Challenge Gauge on easier difficulties of boss songs
- Fixed pause tooltip not showing which key has to be pressed
- Fixed visibility issues with Episode XX on the Node Flowchart
- Fixed issues with flashing effects in gameplay
- Fixed issues with some gimmicks
- Fixed background music not playing in Betweenspace when loading in from menu
- Fixed a bug where cancelling name entry on a re-playthrough of the Prologue would still apply the name
- Fixed visual issues with the Node Flowchart
- Fixed issues with the Betweenspace scape crystal counter
5.5.4 (2026/3/8)
パッチノートはBlueSkyの更新のみで、Steamでの投稿は無し。
- See You MoveにENCORE譜面を追加。
5.5.3 (2026/3/6)
Greetings to all vivid/stasis players! This is the changelog for vivid/stasis version 5.5.3.
- Fixed crash that would affect users who had (execute.) in their Favorites folder
- Applied bug fixes from last update that somehow didn't actually get included
- Added a secret
5.5.2 (2026/3/2)
Greetings to all vivid/stasis players! This is the changelog for version 5.5.2.
- Rewrote note engine and gameplay engine
- Fixed bugs with Angelstar / Dark Star
- Fixed framerate dependent visuals in some charts
- Fixed bugs with STARCRASHERS
- Optimized visual gimmicks of STARCRASHERS
- Fixed visual bugs with stop-motion
- Fixed cutoff text in Chapter Alpha song folder description
- Fixed bugs that would cause stuttering during gameplay on some setups
- Fixed bugs relating to Memories Sacrifice SHATTER
- Fixed bugs relating to the Save Backup system
- Fixed bugs relating to the Judgement Graph
- Fixed bugs with reFract:dense
- Fixed visual bugs with grode (A-Saph's Multigenre Remix)
- Fixed visual bugs with ASTELLION
- Made Scape Crystal display in Betweenspace switch to Total when approaching a gate
- Added new sprite for Total Scape Crystals
- Fixed certain setups desyncing the audio in gameplay
- Fixed song select level range displaying out of date difficulty scaling
- Updated artist credit for APOCALYPSE CALL
- Updated jacket art for APOCALYPSE CALL
- Updated audio for APOCALYPSE CALL
- Updated audio for STARCRASHERS
- Updated audio for STARGAZERS
- Updated credits
- Removed (execute.) from Node Flowchart
- Fixed bugs with some gates in Betweenspace
- Fixed Autoplay behaving incorrectly
- Fixed issues in Worldcross Play
- Fixed rating inconsistencies on the Rating Leaderboard
- Fixed bugs relating to Soundscan Void
- Fixed bugs and crashes relating to Tamasatchi
- Updated note particle engine and colors
5.5.1 (2026/2/5)
Greetings to all vivid/stasis players! This is the changelog for version 5.5.1.
This version fixes a lot of bugs from the past update, but also, in the time between 5.5.0's release and now, we've enlisted the help of programmer and Hajimeli community member BlockOG to fix and polish up a lot of long-standing bugs and issues with the game! There will be more fixes and optimizations coming from them in version 6.0 as well, but we need more time to test those, so they've been left out of the build for now.
- Added a BACKSTAGE chart for "G e n g a o z o"
- Added "Saturday (NEODITRONIX)" portrait to shop
- Updated music in credits
- Updated credits text
- Fixed for.loop's jacket credit not getting updated after clearing the ENCORE chart
- Fixed a visual issue with gates in Soundscan
- Fixed a visual issue with the Memory Bank in Chapter 6
- Prevented characters other than Saturday from being saved into the Memory Bank in Chapter 6
- Made entry animation for Soundscan maps faster
- Fixed Soundscan Arcade Mode crashing the game
- Fixed top layer objects in Betweenspace hub being ordered wrong
- Fixed Novena and the NEODITRONIX collaboration songs not having collaboration info on song select
- Fixed bugs relating to Tamasatchi save data
- Fixed song select leaderboards crashing the game
- Fixed crashing in acta est fabula, plaudite's SHATTER chart
- Fixed certain mods in STARGAZERS and STARCRASHERS being framerate-dependent
- Updated options menu to share menu information with song confirmation screen
- Fixed default controls in Keyboard Bindings menu being different from default controls on game installation
- Fixed multiple bugs with the Keyboard Bindings menu
- Fixed note rotation gimmicks affecting location of judgement particles
- Fixed hold note hit indicators appearing above effects in Last Wish (vivid/stasis ver.)
- Optimized particle spawning in acta est fabula, plaudite
- Optimized particle spawning in every other song, also
- Fixed a typo in the rating class "Fluorite" from 19.000 to 19.999
- Fixed some effect states in gameplay remaining after finishing some charts
- Fixed some effects from stop-motion affecting songs played after it
- Fixed a bug that would cause Blood Trial to not unlock for some players
- Fixed a visual issue with the Earnings window on the results screen
- Fixed leaderboards not showing as many entries if leaderboard has banned accounts
- Fixed jackets larger than 100x100 scaling incorrectly in song select, Soundscan, Arcade Mode, and rating images
- Reprogrammed chart audio to prevent more desyncs
- Fixed memory leaks after finishing a chart
- Fixed middle bumper mines in evil pimp dracula fire beat not spawning correctly
- Fixed bumper mines not spawning correctly
5.5.0 (2026/1/27)
Greetings to all vivid/stasis players! This is the changelog for version 5.5.0 of vivid/stasis.
NEW CONTENT / FEATURES
- Added "Novena" by Lundy from Beatblock to Song Shop
- Added "PRECiOUS : PROMiSE" by log() from NEODITRONIX to Soundscan
- Added "until next time!" by Foodbot, Kyotsugyon, and log() from NEODITRONIX to Soundscan
- Added "for.loop" by log() vs. A-Saph to Soundscan
- Added "NEODITRONIX" Soundscan map
- Added "The Chimaera" Soundscan map
- Added "Era Chimaera" as a BACKSTAGE difficulty chart for "BEATROCK (get it?)", unlockable in Soundscan
- Added four new outfits to the Shop
- Mirror mode is now selectable in Soundscan
- Added "Disable Visuals" option to Final Landing songs
- Added "Mountain Climber" title
- Added 12 new loading tips
CHANGES / BUGFIXES
- Updated difficulty scale from 1-17 back to 1-16
- Removed "9+" and "10+" difficulties to avoid confusion for lower-level players
- Adjusted difficulty ranges for maps in Soundscan
- Adjusted difficulty ranges for Soundscan Arcade Mode
- Adjusted Rating formula to account for new difficulty scale
- "+" difficulties now include X.5 instead of starting at X.6
- Updated save data format for Soundscan Arcade Mode
- Fixed Soundscan Void crashing with collaboration songs
- Tamasatchi now syncs with Steam Cloud Save
- Soundscan Path data now sync with Steam Cloud Save
- EP overflow now carries over between runs of the Soundscan Void
- Mirror mode now applies to mine notes correctly
- Updated Apocalypse Challenge's confirm menu
- Consecutive pulls on the Satchapon now speed up
- Updated user interface of Map Select in Soundscan
- Updated song pack gradient of Chapter Alpha
- Fixed bug with Completion Bonus in Player Rating counting unplayable songs
- Added sound effects to Soundscan Map Select
- Added particles to Song Shop
- Added sound effects to Song Shop
- Made Song Shop background change colors for each tab
5.4.1 (2025/12/31)
Greetings to all vivid/stasis players! With this update, the Final Rush Party event draws to a close with the final song, STARCRASHERS.
- Added STARCRASHERS by proxime() to the song shop (requires completing the game, unlocking STARGAZERS, and purchasing all shop songs)
- Certain songs in the song shop are now locked behind story progression
5.4.0.4 (2025/12/30)
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.4.
- Added Ephemeral Sunrise by shizuka, the penultimate song of Final Rush Party
thats it
i dont know what to put in these anymore
5.4.0.3 (2025/12/29)
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.3, which is the next update in the Final Rush Party event.
- Added :D (vivid/stasis edit) by S-Ame, the next song of Final Rush Party
- Added a new SHATTER chart (requires 19.000 rating or higher)
5.4.0.2 (2025/12/28)
- Added bardess : 0 : of the future by Lundy, the next song of Final Rush Party!
- Fixed some more issues relating to Version sorting
5.4.0.1 (2025/12/27)
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0.1, which includes the next two songs of Final Rush Party.
NEW CONTENT / FEATURES
- Added Arachnid by XH & NME, the second song of Final Rush Party, to the song shop
- Added Stellar Sky by log(), the third song of Final Rush Party, to the song shop
- You can now jump to a random song on the song select (works on normal, Shatter, and Void) by pressing the R key
- Songs just released in the game now don't become unlockable with Unlock All Songs until some time (usually a week) has passed since their release
CHANGES / BUGFIXES
- Updated description of Unlock All Songs
- The Rating Image generation now displays the Completion Bonus factor
- Fixed rating class profile titles mostly saying "4.000"
- Rebalanced the health gauge for the Blood Gate and Blood Trial
- Fixed bugs with the Blood Trial health counter
- Fixed irregularities for charts rated 17.6 to 17.8 (lol)
- Stopped outdated lore tablet from counting for completion
- The maximum difficulty filter on the Song Select now defaults to include level 18
- Fixed issues with sorting by artists on Song Select
- Fixed sorting by Version on Song Select giving a random song order
- Fixed a crash related to new Challenge Gauge changes in the last update
- Fixed alpha blending issues with the Rating Image
5.4.0 (2025/12/26)
Greetings to all vivid/stasis players! This is the changelog for version 5.4.0 of vivid/stasis.
NEW CONTENT / FEATURES
- Added BEATROCK (get it?) from Beatblock to the song shop
- Added Volition by trailmix37, the first song of Final Rush Party, to the song shop
- Added Mirror mode option
- Added the EXGRADE system
- Added the ability to generate an image summary of your player rating
- Added a tab for the new EX ratings to the Rating List window
- Added new titles for new rating classes
- Added a display for Boost Tickets to the new confirm menu in Soundscan
CHANGES / BUGFIXES
- CHALLENGE difficulty in Arcade Mode can now be unlocked via completing Blood Trial if you don't have APOCALYPSE CALL unlocked on ENCORE
- Redesigned the hidden Void map in Soundscan (you can now pick any song and any challenge to play)
- Touched up visuals of the song pack selection menu
- Unlocking titles in Soundscan now displays the name of the title instead of the internal ID
- Updated the note optimization code
- Changed the option for legacy note pooling to allow more configurations
- Missing notes with the Challenge Gauge active will now drain the gauge less if multiple misses happen in a row
- Updated the rating system a fair bit
- Challenge Gauge for mandatory story challenges is now easier on OPENING and MIDDLE difficulties
- Goodbye to Your Vicious Cycles BACKSTAGE now unlocks with Unlock All Songs enabled
- Redesigned graphics of class and rating display
- 17+ now counts as 17.6 to 17.9 like the rest of the difficulties
- Updated older rating titles to display as Legacy Rating
- Changed the final song of Class 9 from CLAUDIA -estella- [FINALE] to Surtr's Wish [FINALE]
- Fixed text misalignment issues on title screen
- Fixed text misalignment issues in the ending of Chapter 4: hidden/boundary
- Fixed Blood Trial pity system resetting after 8 failed attempts
- Fixed Soma Union Soundscan map using the wrong song ID for the second gate
- Fixed a crash with the title screen
- Fixed an issue where Boost Tickets in Soundscan weren't actually being consumed
5.3.0 (2025/11/17)
Greetings to all vivid/stasis players! This is the changelog for version 5.3.0.
- Added "Crusader Mk.III (Stelli Edit)"
- Added "ABSOLUTION (A-Saph Remix)"
- Added "Soma Union" Soundscan map
- Fixed Blood Trial crashing on song start
- Fixed a bug that caused Tau to not be playable if Unlock All Songs was enabled
5.2.0 (2025/10/12)
Greetings to all vivid/stasis players! This is the changelog for version 5.2.0.
- Added "Tau" by Wooden as a Chapter Alpha preview
- Fixed a bug that caused postgame title screens to play the wrong song
- Blood Trial health now slightly decreases after enough failed attempts
- Blood Gate is no longer required to be cleared to access Blood Trial
- Clearing Blood Gate now awards the player with a title
- Reduced difficulty of Apocalypse Challenge slightly
- Adjusted visuals of Angelstar slightly
- Fixed a bug where the Fast Travel path in Backstage wouldn't open up
- Fixed Betweenspace gem tally inaccuracies
- Some hidden songs now show as "???????" on song select before uncovered
- Added a completion marker to the profile screen
- Added achievements based on completion
- Fixed inverse scrolling issues in Worldcross Play
- Updated Sector log in Betweenspace
- Added a new BACKSTAGE chart
- Added ?????????
5.1.2 (2025/8/30)
Greetings to all vivid/stasis players! This is the changelog for version 5.1.2.
- Added "Some More of That Song" by Jamie Paige
- Added "smots gaming" Soundscan map
- Worldcross Play is now functional again
- Redesigned UI of Worldcross Play
- Added Emotes / Stickers to Worldcross Play
- Worldcross Play now supports 8 players instead of 6
- Fixed issues with the SUPERNOVA unlock
- Fixed Favorite stars appearing on non-existant songs
- Fixed minor visual bugs in Course Mode
- Fixed options menu not displaying correctly when exiting code entry
- Fixed the exit transition on the code entry menu
- Fixed a layering issue in the west area of Betweenspace Layer 2
- You can now walk behind save points in Betweenspace
- Fixed transition into Apocalypse Challenge menu from Betweenspace
- Fixed a possible sequence break in Chapter 3
- Added a new title rewarded/auto-set if you had the "smots gaming" title before this update
- Added "VSync" visual option (might not work?)
5.1.1 (2025/8/11)
Greetings to all vivid/stasis players! This is the changelog for version 5.1.1.
- Added a notice that Worldcross Play is currently under maintenance
- Made the unlock sequence for the new BACKSTAGE chart simpler
- Life gauge for certain unlock sequences now have lowered difficulty depending on player rating
- Fixed a bug where hold notes would not affect the challenge gauge
5.1.0 (2025/8/10)
- Added Horizon Courses
- Extended "Encore Ensemble" Soundscan map
- Fixed Backstage requirement for Encore Episode not unlocking
- Added sound effects when changing song confirmiration settings
- Made cursor stay on the selected song when switching sort types
- Fixed crash when changing difficulties with no filtered difficulties
- Fixed a bug where songs with a difficulty level of 18 would display as 9+ ingame
- Made hidden/not-yet-unlocked courses visible in Course Mode but not playable
- Added new titles
- Reorganized credits slightly
5.0.2 (2025/8/5)
Greetings to all vivid/stasis players! This is the changelog for version 5.0.2, a minor bugfix patch.
- Fixed crashes with CLAUDIA -libertia- and First Breath when played in story context
- Edited difficulties of some charts
- Fixed "Unlock All Songs" not unlocking hidden songs
- Song select difficulty range can now go up to 18
NOTE: If you are unable to select APOCALYPSE CALL ENCORE in the song select, you may need to set the difficulty range in the sort menu from 17+ to 18 by holding down the S key.
Our next content update will come on the 9th of August. Please look forward to it!
5.0.1 (2025/7/28)
Greetings to all vivid/stasis players! This is the changelog for 5.0.1, our first update after we left Early Access.
This update fixes a lot of bugs reported after the game's full release. We still have more to fix, but this patch fixes a lot of the major ones.
Please stay tuned for our 5.1 update in August!
- Added an ENCORE chart for Shattered Sky After Rain
- Added Code Entry Screen to System Options
- Slightly changed song layout of Class 3 and Class 4
- Adjusted script of "STORYTELLER_N" Betweenspace log slightly
- Adjusted script of "Episode 26" slightly
- Adjusted script of "Episode 32" slightly
- Adjusted script of "Episode 39" slightly
- Adjusted script of "Backstage" final dialogue trigger
- Adjusted script of "Encore Episode" a fair amount
- Updated unlock sequence of Encore Episode (if you already had Encore Episode unlocked, you can re-unlock it by using the unlocked Fast Travel point in Betweenspace and re-triggering the final dialogue trigger, right above the song NPC)
- Fixed misspelled song title in "Memories Sacrifice"
- Fixed crash with Quick Restarting twice in quick succession
- Aligned text in Future Arc title sequence to the new default font
- Updated visuals of song transition effect
- Fixed boss node for "Last Wish" displaying as belonging to "Final Chapter"
- Fixed SHIFT opening Puzzle Hints in boss unlock scenes when Puzzle Hints is disabled
- Fixed vertical misalignment in song select if using Legacy Font
- Fixed SUPERNOVA unlock video not being properly closed
- Fixed a bug where Betweenspace would become re-locked when resetting story progress from a pre-5.0 save file
- Fixed a text misalignment in "valor/starcross" unlock puzzle
- Fixed a bug caused by First Breath's midsong cutscene
- Fixed a bug caused by CLAUDIA -libertia-'s midsong cutscene
- Removed debug overlay
- Changed name of "Collaboration Collection" to "Collaborations"
- Fixed bug that caused SUPERNOVA to not appear in song select after being unlocked
- Fixed accidental # symbol in Flowchart Unlocks system option
- Fixed CHIP stat bar on song select getting stuck if value was negative
- "Unlock All Songs" now unlocks all ENCORE difficulties
- Fixed crash when playing "acta est fabula, plaudite" in Boundary Shatter
- Fixed game framerate remaining set at 4x when leaving a story episode holding the skip key
- Fixed Max Score display starting at 1,000,000 instead of 1,010,000
- Fixed CONVERGENCE terminals unlocking on quit
- Fixed Assist Mode not working on "Last Wish" unlock
- Fixed being able to progress to Episode 38 without reading all parts of Episode 37
- Fixed some navigation issues in Node Flowchart
- Fixed bug where filling the gauges in the Unity Nexus would force you into the Favorites song folder
- Fixed bug that caused visual gimmicks for Bloom in Two and Unknown Absolute to not work
- Fixed some bugs in OTHERSIDE
5.0.0 (2025/7/6)
アーリーアクセスが終了し、本バージョンより正式リリースとなった。
vivid/stasis 5.0 is here.
New Content / Changes
- Adjusted song lists for all chapters
- Added “MULTIPHEX” by nitro (NOISZ STARLIVHT Collaboration)
- Added “Benighted Rewaking” by Soleily (NOISZ STARLIVHT Collaboration)
- Added “Images” by Getty (NOISZ STARLIVHT Collaboration)
- Added “Foolish Ambition” by Toneix & Scutoid (Shop Collection)
- Added “MYSTERIOUS TRIGGER” by LONE*STAR (Shop Collection)
- Added “Showdown” by Raphlesia (Shop Collection)
- Added an ENCORE chart for “Angel’s Window”
- Added an ENCORE chart for “Yamai”
- Added an ENCORE chart for “UTF-8000000000”
- Added an ENCORE chart for “Nhelv”
- Added an ENCORE chart for “(execute.)”
- Added “NOISZ STARLIVHT Collaboration” Soundscan map
- Added “Encore Ensemble” Soundscan map
- Updated visuals of Node Flowchart
- Updated menu background visuals
- Added “Assist Mode” (removes Challenge Gauge for mandatory boss songs)
- Added a prompt to temporarily enable assist mode if struggling on a boss song
- Added a new Sort menu to the Song Select (hold S to open)
- Added “Favorites” feature (press E on a song to add it to favorites)
- Added “Favorites” song folder
- Adjusted paragraph formatting of some passages of story text
- Split “Chapter 3” into two chapters
- Changed “Chapter 4” to “Chapter 5”
- Changed “Final Chapter Part 1” to “Chapter 6”
- Changed “Final Chapter Part 2” to “Final Chapter”
- Added four new story episodes to Final Chapter
- Changed visuals and audio design of Prologue
- Updated visuals of story achievements on Profile screen
- Added visual gimmicks for “STARGAZERS”
- Adjusted some patterns in “STARGAZERS” FINALE chart
- Added visual gimmicks for “Bloom in Two”
- Added visual gimmicks for “Unknown Absolute”
- Added visual gimmicks for “First Breath” (story only)
- Updated font visuals
- Added “Legacy Font” option
- Added a PRELUDE chart for “Last Wish”
- Added a PRELUDE option for “ASTELLION”
- Removed “Vividology” achievement
- Greatly -Changed story flow of certain sequences
- Added compatibility for Node Flowchart unlocks done before version 5.0
- Adjusted song list for the Song Shop
- Updated visuals and code of Pack Select menu
- Added ENCORE path support to the Void map in Soundscan
- Added Clear counts and EP to the Void map in Soundscan after first clear
- Updated song information visuals in gameplay to show artist name
- Updated visuals of Options (the song)
- Added support for Steam Screenshots
- Re-enabled playing songs directly from the Node Flowchart
- A certain NPC now gives hints for “Void Rifts” in postgame quest
- Made the “SUPERNOVA Maze Puzzle” more intuitive to solve without an image editor
- Updated visuals of song confirmation menu
- Added feature where certain songs award extra currency depending on the day
- Added window to Tech Stats that shows difficulty constants for charts that have been cleared
- Removed “Restore Save Backup” from Boundary Shatter menu (now only accessible through System Options)
- Updated visuals of loading screen
- Updated audio master for “SELF”
- Updated audio master for “stardust”
- Updated audio master for “CONVERGENCE”
- Updated audio master for “χΩ”
- Added new testers to credits
- Unity Nexus progress gauges now adhere to Unlock Conditions accessibility option
- Added content warnings to all episodes from Chapter 6 onward
- Added a warning for pre-5.0 save files
- Added the ability to delete save files from the options menu
- Added new titles
Bug Fixes
- Fixed Full Combo / All Critical notifier comes in too early
- Fixed Soundscan Gates crashing on ENCORE difficulty
- “CONVERGENCE Final Puzzle” code input box now forces capitalization
- Fixed crashes relating to the leaderboard banlist system
- Fixed “acta est fabula, plaudite” showing up in Soundscan
- Fixed crash with Save Restore menu when no backups are present
- Fixed textbox not appearing in certain mid-song cutscenes
- Fixed rating leaderboard starting at “0th Place” instead of “1st Place”
- Fixed “The River” song jacket being shown incorrectly
- Fixed issue where having Puzzle Hints enabled would cause certain puzzles to be invisible
- Fixed Tamasatchi final boss crash
- Fixed some info for BACKSTAGE difficulty charts being misrepresented in some UI elements
- Fixed logic gate issues with unlock requirements for some boss songs
- Fixed crash when failing a song in Soundscan without an ENCORE path
- Fixed Boost Type option not saving
- Fixed bugs with sorting by Artist on song select
- Fixed broken line breaks in system option descriptions
- Fixed unintended behavior with Legacy Note Spawning
- Fixed broken User Manual prompt
- Fixed fullscreen story textbox not fading ADV textbox correctly
- Fixed “Legacy Scanner” title appearing even if no Soundscan v1 progress is detected
- Fixed missing pixels in Course Select UI
- Fixed bug where particles would spawn endlessly in ASTELLION if the game was paused
- Fixed gameplay UI issues with Distorted Fate
- Fixed graph judgement appearing during stop-motion unlock
- Fixed graph judgements appearing during SELF unlock
- Fixed typos in valor/starcross intro movie and overlay
- Fixed a misattribution in jacket credits for ULTIMATUM
- Fixed a bug that caused a choice in Encore Episode to not be selectable
- Fixed a bug that caused dialogue to not display correctly in an event in Betweenspace Layer 2
- Fixed a bug that caused the Proof of Soul asset to appear twice on screen when obtained
- Fixed a bug that caused some puzzles to be unsolvable if your confirm key was alphanumeric
- Fixed a bug where Unlock All Songs wouldn’t unlock every song pack
- Fixed a bug that caused the Course Select UI to vanish
- Fixed the “Unknown Absolute” reward title having the wrong background
- Fixed crash with title screen setting
- Fixed crash with Memories Sacrifice
- Fixed rounding errors in options menu
- Fixed Unity Nexus menu crash
4.4.2.1 (2025/5/15)
Added "Legacy Note Spawning" option to Video / Performance settings. Use this if you're encountering a bug where notes start spawning midway down the screen.
Please note that this option might use more system resources and slow down the game on average as a result.
4.4.2 (2025/5/14)
Greetings to all vivid/stasis players! This is the changelog for version 4.4.2!
- Added BACKSTAGE difficulties
- Changed There ENCORE to 00 BACKSTAGE
- Changed +ERABY+E CONNEC+10N ENCORE to +ERABY+E CONNEC+10N BACKSTAGE
- Changed Credits ENCORE to Credits BACKSTAGE
- Added DeSPAROLA BACKSTAGE (to execution_program)
- Fixed Chapter 2 Worldkeeper Challenge crash
- Updated FC/AC animation in song gameplay
- Fixed version number not appearing when skipping warnings
- Switched positions of Chapter 5 Shutdown Challenges 1 and 2 in the song select
- Fixed あ being misaligned on song select
- Added the Achievement Manager menu
- Added ENCORE difficulty ranges to Soundscan
- Added the Achievements tab in the Profile
4.4.1 (2025/5/1)
Greetings to all vivid/stasis players! This is the changelog for version 4.4.1 of vivid/stasis.
- Downgraded GameMaker runtime, fixing a lot of issues introduced last update
- Updated chart for "ENERGY SYNERGY MATRIX" FINALE
- Added "Score Pace Display" option
- "Soundscanner" achievement is now obtainable
- Updated profile screen (achievements menu is still not done, sorry)
- Fixed an error that caused Chapter 2's Worldkeeper Challenge to display an incorrect puzzle when on "EASIER" Unlock Conditions
- Fixed being unable to select PRELUDE difficulty for Chapter 2's Worldkeeper Challenge
- Fixed a bug where the chart credit gimmick in "safe_state (MANIAQ Sound Team Remix)" reset to Timid after final note
- Updated the text colors in the Judgement Counter
- Judgement counts with values of 0 now show as blank in the in-game Judgement Counter
- The River has been re-added to Boundary Shatter
- Fixed "WORN OUT TAPES" not having UNBEATABLE collaboration tag
- Fixed "LORELEI" not having 7th Beat Games collaboration tag
- Fixed a bug where the final battle could not be started if Unlock All Songs was enabled
- Updated ASTRALCONVERGENCE puzzle in otherside
- Fixed broken base64 text in otherside
- Updated Derivative Works Policy
4.4.0 (2025/4/27)
Greetings to all vivid/stasis players! This is the changelog for version 4.4.0.
- Added a SHATTER chart for ∀
- Updated ENCORE chart for ∀
- Added LORELEI to 7th Beat Games Collaboration map in Soundscan
- Modified layout of 7th Beat Games Collaboration map in Soundscan (progress will be reset)
- Updated layout of Profile screen
- Updated GameMaker runtime to 2024.13.1.242
- Fixed crash when alt-tabbing when on certain game scale settings
4.3.3.1 (2025/4/20)
Greetings to all vivid/stasis players! This is the changelog for version 4.3.3.1.
- Fixed Challenge Gauge not recovering any life
- Fixed a missing gem in Backstage Facility
- Added a Save Restore menu in the event of save file corruptions (accessible next to Boundary Shatter)
- Fixed issues with Betweenspace song confirm menu
- Fixed points and battery cap rewards being swapped
- Attempted to fix cutscenes playing when they aren't supposed to in SHATTER version of Chapter 5 Final Act
- Attempted to fix ASTELLION OPENING Chip stat being NaN
- Fixed inaccuracies with leaderboard positions when scrolling
- Fixed floating point inaccuracies with some menus
- Fixed inaccuracies with some songs with + difficulties
4.3.3 (2025/4/17)
Greetings to all vivid/stasis players! This is the changelog for version 4.3.3.
New Content
- Added the final Betweenspace area, Backstage
- Added Encore Episode
- Added Vice system to Arcade Mode (available after completing a run on that difficulty)
Changes / Bug Fixes
- Changed intro sound effect for Boundary Shatter
- Betweenspace completion tally now only appears after the game is completed
- Removed the ability to have decimal point Challenge Gauge values
- Updated the judgement font ingame
- Removed a bug that caused overhealing to be possible in Arcade Mode
- Fixed bugs with difficulty sorting on song select
- Fixed bugs with the max combo being overwritten by lower values
- Changed enter/exit animation for Arcade Mode
- Fixed ticket display not updating after starting a run in Arcade Mode
- Fixed bugs with opacity on Arcade Ticket display in Arcade Mode
- VTC clock in Betweenspace now updates on time instead of 15 minutes early
- Fixed collision issues with Allison in Unity Nexus
- Fixed Betweenspace sprite defaulting to Avatar before moving post-Chapter 4
- Fixed numerous wrongwarps in Betweenspace
- Fixed player position resetting to the lounge when finishing a song in the Unity Nexus
- Fixed some bugs with nodes in Chapter 4 and 5
- Added the ability to quick-jump to the Unity Nexus by pressing 6 in the Node Flowchart
- Arcade difficulty selection now defaults to current difficulty
- Adjusted tweens for parts of Arcade Mode's UI
- Fixed bugs with the Take Away achievement
4.3.2.1 (2025/4/8)
Greetings to all vivid/stasis players! This is the changelog for version 4.3.2.1, which is a bugfix update.
- Changed setlists of Classes 9 through 12
- Updated visuals of Early/Late display
- Updated visuals of Top Display font
- Added "Legacy Judgements" option
- Added Class Omega
- Fixed hit-error graph showing earlies as lates and vice versa
- Fixed Soundscan bugfix from last update not being correctly patched
- Fixed Soundscan BGM not respecting volume setting
- Added ability to copy version number by clicking on it
- Fixed oddities with Discord button on title screen
- Updated audio for Chapter 5 Final Act song
4.3.2 (2025/4/6)
Greetings to all vivid/stasis players! This is the changelog for version 4.3.2 of vivid/stasis.
- Added "Is This It Is It" to Final Chapter, unlocked by completing the game
- Added "WORN OUT TAPES" to the Collaboration Chapter
- Added Soundscan Arcade Mode
- Expanded UNBEATABLE map in Soundscan v2
- Changed "GREAT" judgement colors in gameplay to be green instead of purple
- Updated UI of the main menu
- Updated UI of the profile
- Updated UI of the Node Flowchart
- Updated UI of the story scene
- Updated UI of the results screen
- Removed the PRESIDENTIAL WHIMSICAL BUTTON
- Fixed particles on note hits not spawning correctly
- Fixed players being taken to the wrong map in Soundscan v2
- Fixed being able to start the final battle prematurely
- Changed boss gauges in Unity Nexus to scale with difficulty
- Added "Unlock All Songs" accessibility option
4.3.1.1.1.1.1.1.1 (2025/4/1)
Greetings to all vivid/statis players! This is the changelog for version 4.3.1.1.1.1.1.1.1.
- Added the PRESIDENTIAL WHIMSICAL BUTTON
- Reordered songs in Boundary Shatter
- Removed The River
- Removed an accidentally placed Gate in Soundscan v2
- Fixed typo in Chapter 2 Duskbreaker Challenge intro movie
- Fixed a crash with Chapter 5 Final Act when playing it in Rhythm Play
4.3.0 (2025/3/23)
Greetings to all vivid/stasis players! Welcome to the end.
- Added Final Chapter Part 2
- "??????" by "??????"
- "??????" by "??????"
- "??????" by "??????"
- "??????" by "??????"
- "??????" by "??????"
- "??????" by "??????"
- Fixed bugs with Soundscan v2
- Fixed rounding issue with EP in Soundscan v2
4.2.1 (2025/3/10)
Greetings to all vivid/stasis players! This is the changelog for version 4.2.1.
Changes / Bug Fixes
- Fixed Soundscan gates being impassable
- Fixed Level 17+ displaying as Level 2 in-song
- Changed graphics of difficulty displays on song confirmation screen
4.2.0 (2025/3/9)
Happy 2nd anniversary to all vivid/stasis players! This is the changelog for version 4.2.0, which is our anniversary update.
We can't wait to see you in two weeks for the Final Chapter Part 2 update!
New Content
- Added "tenpo pakala" to song shop
- Added "Stellaria" to song shop
- Added "Spin Cycle [NETCAVY ReMiX]" from SPIN RHYTHM
to song shop - Soundscan has been reworked, featuring the following changes:
- Map Progress in Soundscan has been reset for all players (songs, titles, and currency expansions will remain unlocked and be substituted with different rewards if you obtained them before the rework)
- Added Gates
- Ticket Exchange has been changed to a full shop
- ENCORE charts for songs can now be unlocked separately from other difficulties
- Light and Heavy map pools for MIDDLE and FINALE have been updated
- Challenge, path, and ticket multipliers have all been adjusted
- Event Points (EP) formula has been adjusted
- Up to 3 Boost Tickets can now be used in a play
- Rerolling now costs "Reroll Tickets" instead of directly costing points
- Medals can now be used to boost progress in various aspects of the game
- Added a "Legacy Scanner" title that will only unlock if you played Soundscan before the rework
- Fully redesigned UI of Soundscan
- Added ??????????
Changes / Bug Fixes
- Currencies (Points/Battery) are now displayed on the player's profile
- Reimplemented note optimization engine
- Added "GIMMICK" tech stat to songs that have mods/gimmicks
- Fixed some quotation mark issues across the story script
- Fixed a bug with the STREAM tech stat underflowing in rare circumstances
- Updated the Discord link in the title screen
- Fixed "Kotomi (Fullbody)" Outfit missing from shop
- Added leaderboards to all songs that didn't have them
- Fixed missing PRELUDE chart for Chapter 2 Worldkeeper Challenge
- Build identifier hex string is now displayed next to the version number
4.1.1 (2025/2/9)
Greetings to all vivid/stasis players! This is the changelog for version 4.1.0.
New Content
- Added "taffy" by MetaHumanBoi to the song shop
- Added Global Taiko Showdown Pt. 2 Soundscan map
- Added "WAVE PUNCH" to Global Taiko Showdown Pt. 2 Soundscan map
- Added "Luminous Entities Lost Heart" to Global Taiko Showdown Pt. 2 Soundscan map
- Added "Sanzui" to Global Taiko Showdown Pt. 2 Soundscan map
- Added an ENCORE chart for "nullbreak"
- Added a SHATTER chart for "nullbreak"
- Added a SHATTER chart for "NULCTRL"
- Added Hints system as an accessibility option
- Changed the UI of the System Options menu
- Add a Prelude difficulty chart for Chapter 1 Duskbreaker Challenge
- Add a Prelude difficulty chart for Chapter 2 Duskbreaker Challenge
- Add a Prelude difficulty chart for Chapter 2 Worldkeeper Challenge
- Add a Prelude difficulty chart for Chapter 3 Worldkeeper Challenge
- Add a Prelude difficulty chart for Chapter 4 Liberator Challenge
- Add a Prelude difficulty chart for Chapter 4 Storyteller Challenge
Changes / Bug Fixes
- Updated difficulty number display graphics in Song Select
- Rerated a lot of high-level charts, expanding the scale from 1-17 to 1-17+
- Fixed Y level drawing error in Boundary Shatter song titles
- Rerated difficulties of Boundary Shatter charts
- Boundary Shatter now shows song difficulties in the Shatter Select
- Fixed Unity Nexus countdown to account for the Final Chapter Part 2 delay
- Fixed one of the puzzles in the Chapter 2 Worldkeeper Challenge lock scene being incorrect
- Updated Chapter 5 Liberator Challenge's Reminiscence Puzzle 5
- Updated rating classes
- Changed default rating display type
- Added new server moderators to credits
- Added preview audio to The River
- Added "PRELUDE" gauge for PRELUDE difficulty songs
- Fixed individual song results not displaying properly in Course Mode
- Fixed Boundary Shatter using wrong jacket artist credits
- Made intro skipping only require one button again
- Fixed collision errors in Betweenspace
- Fixed drawing error in player title selection
- Fixed a crash with the rating window
- Fixed a crash relating to leaderboard banlists
- Fixed a crash with Song Select
- Fixed Allison fullbody not appearing in shop
4.0.5 (2025/1/7)
Greetings to all vivid/stasis players! This is the changelog for version 4.0.5.
- Recharted ASTELLION ENCORE
- Updated heptagramme artist credit
- Fixed Eri Witch crash for real this time
4.0.4 (2025/1/6)
Greetings to all vivid/stasis players. This is the changelog for version 4.0.4.
- All bugfixes from 4.0.2 and 4.0.3 have been restored.
- Added pride titles! They can be recieved by clicking on Tori in the song shop.
- Added an idle clicker minigame to the song shop.
- Fixed a crash with Betweenspace logs
- Fixed a crash with the Node Flowchart
- Fixed a crash with Storyteller's menu portrait being selected prior to this update
4.0.2.1 (2025/1/3)
this update fixes the void lens crash
that's it
oh and we updated the gamemaker runtime, so be on the lookout for bugs
4.0.2 (2025/1/1)
Greetings to all vivid/stasis players! This is the changelog for version 4.0.2.
- Added "Eri (Witch)" to Outfit Shop
- Fixed Void Lens location getting stuck in Grotto
- Fixed a bug with Collab Origin button
- Fixed Chapter 5 Guardian Intervention unlocking on all difficulties when it shouldn't
- Updated Prismatic Vortex jacket
- Fixed crash with Soundscan
- Fixed missing nav overrides
- Fixed locked charts appearing in Soundscan
4.0 (2024/12/29)
Greetings to all vivid/stasis players! Welcome to the end.
- Added Final Chapter Part 1: terminal/journey, with 10+ songs!
- Added ?????? ???????
- Added "NONSENSE" to Song Shop
- Added "Gauntlet" to Song Shop
- Added "Crimson Dance" to Song Shop
- Fixed Star Pass issue on Hiddentown in Betweenspace
- Fixed reroll issue with Soundscan
- Profile FC/AC counts now hide hidden songs
- Added an Internet warning to the game
3.9.1 (2024/12/26)
Greetings to all vivid/stasis players! This is the changelog for version 3.9.1.
- Note animations are now consistent across framerates
- Added a failsafe to Soundscan Map Select
- Fixed invalid decrypt style crash
- Added NAV overrides for Chapter 4
- Fixed Soundscan crash when completing a map
- Disabled retry after the first song in a course
- Made encore locking the default behavior when selecting encore
- Some leaderboard functionality removed for security reasons
3.9.0 (2024/12/14)
Greetings to all vivid/stasis players! This is the changelog for version 3.9.0.
- Added "Beyond the Heart (Broken Heart Mix)" by Lena Raine from Spin Rhythm
to song shop - Added an ENCORE chart for GOODRAGE
- Removed "Notes are invisible" Soundscan Challenge
- Rewrote note pooling engine for further optimization
- Redesigned how Points / Battery grinding works
- Increased formula for earning Points and Batteries
- Moved User Manual to System Options
- Course Mode, Song Shop, and Soundscan are now locked behind story progression
- Added an Accessibility Option to force-unlock Course Mode, Song Shop, and Soundscan
- Re-added Collab origin display to song select
3.8.1 (2024/12/3)
Greetings to all vivid/stasis players! This is the changelog for the version 3.8.1 update.
- Fixed rating and class box disappearing when using the new Pack Select menu
- Made the Soundscan unlock textbox wider
- Fixed a bug that prevented Acolyte Encore from being playable
- Attempted fix for APOCALYPSE CALL crash
- Fixed rating leaderboards being indexed at 0
- Fixed the Opening and Middle charts for Rrhar'il being swapped
- Fixed crash that would occur when purchasing outfits from the shop
- Added a leaderboard for NULCTRL Encore
- Attempted fix for issue with Invisible Notes modifier in Soundscan
- Fixed crash relating to re-opening the Character Select after leaving it
- Updated Rating Explanation to say 30 instead of 20
- Fixed Apocalypse Challenge's "last song has no gauge" property from applying to other courses
- Fixed crash with Rating Leaderboard if leaderboard data hasn't been loaded yet
- Attempted fix for Take Away achievement being activated if not yet obtained
3.8.0 (2024/11/29)
Greetings to all vivid/stasis players! This is the chatlog for version 3.8.0 of vivid/stasis.
- Added "APOCALYPSE CALL" by Kry.exe vs. Ardolf vs. rN
- Added "slic.hertz" by Sobrem to the shop
- Added "micro.wav" by dandeless
- Added "Rrhar'il" by Team Grimoire
- Added "Distorted Fate" by Sakuzyo
- Added "Phigros Collaboration" Soundscan Map
- Added an ENCORE chart for Acolyte
- "Sunrise Showdown" Soundscan map expanded to 35000 EP
- Added Apocalypse Challenge
- Added Folder Select menu
- Changed Rating calculation from top 20 plays to top 30 plays
- Added Dawn (Summer) Outfit to shop
- Added Tsuki (Summer) Outfit to shop
- Added Uni to credits
- Added Jammy Dodger to credits
- Added new community admins to credits
- Added Sunrise Showdown songs to credits
- Updated icons for main menu buttons that had duplicate icons
- Added "Report Bug/Crash" option to main menu
3.7.1 (2024/11/10)
Greetings to all vivid/stasis players! This is the changelog for version 3.7.1 of vivid/stasis.
- Added "Surtr's Wish" to Soundscan Chapter
- Expanded Sunrise Showdown Soundscan map
3.7.0 (2024/10/31)
Greetings to all vivid/stasis players! This is the changelog for version 3.7.0.
The Rotaeno collaboration is here! Unlock "Secret Illumination" and "MVURBD" in the new Rotaeno map in Soundscan, or check out "UN-TECHNiCAL REASON", one of our song contest winners, in the song shop.
- Added Secret Illumination by Yooh
- Added MVURBD by ETIA.
- Added UN-TECHNiCAL REASON by Irissu
- Added Rotaeno map to Soundscan
- Fixed an overcount with Betweenspace song tally
- Songs with certain modifiers no longer appear stretched on higher gameplay scale settings
- Fixed being unable to properly select difficulty when playing songs in Betweenspace
- Fixed a crash preventing Soundscan from being played
- Fixed a crash preventing Course Mode from being played
- Fixed a bug where holding up and down on song select and pressing confirm would keep songs scrolling
- Fixed jacket animation speed being too fast on Chapter 4 Storyteller Challenge
- Fixed game getting stretched improperly with non-16:9 aspect ratios in higher gameplay scale settings
- Fixed an issue with the scoring system in NINESLICE
3.6.2 (2024/10/27)
Greetings to all vivid/stasis players! This is the changelog for version 3.6.2.
- Added ":3c" by Kyotsugyon to Soundscan Chapter
- Extended Sunrise Showdown Soundscan map
- Added "Gameplay Scale Mode" visual option
- Added a tally to Betweenspace in Fast Travel room
- Fixed Boundary Shatter crash relating to new mods indicator
- Fixed confirm menu crash relating to Encore locking on new song select
- Fixed Chapter 4 Storyteller Challenge's jacket not displaying correctly on song select
- Fixed some bugs relating to sorting on new song select
- Fixed visual bugs relating to changing difficulty on new song select after entering confirmation mode
- Fixed being unable to toggle technical stats in new confirm menu
- Updated collision map for Hiddentown in Betweenspace
- Sort change window no longer gets hidden behind itself
- Removed TVO from Boundary Shatter
- Fixed the "Take Away" achievement not working with the new shop
3.6.1 (2024/10/20)
Greetings to all vivid/stasis players! This is the changelog for version 3.6.1, which is a bugfix update for numerous bugs/crashes introduced in version 3.6.0.
- Changed SENT://INEL unlock requirements (thanks to everyone who participated in Sentinel's Ascent!)
- Fixed a crash at the start of Chapter 2
- Fixed crashes with Last Wish (vivid/stasis ver.), Faux Real (VIVID REDUX), CITY RIDE IN THE JUNGLE, The Last Page, Candy@-Cracker, Orphen, 3.1V.C1, ASTELLION, Options, Chapter 3's Worldkeeper Challenge, Chapter 4's Liberator Challenge, and Chapter 4's Storyteller Challenge
- Fixed audio issues with What You Love, obair-ghreis, and And So You Felt
- Added ORIGINAL and GIMMICK indicators to song select
3.6.0 (2024/10/18)
Greetings to all vivid/stasis players! This is the changelog for version 3.6.0, which is primarily focused on our side of our collaboration with EX-XDRiVER, and the release of SENT://INEL by Kry.exe.
Changelog:
- Added EX-XDRiVER Collaboration map to Soundscan
- Added "Etiquette" by Schwank
- Added "IGNITED" by VIVID.
- Added "Dreams From Another World" by Snooze
- Added "SENT://INEL" by Kry.exe
- Added Sentinel's Ascent to Betweenspace Layer 2 (completion of Chapter 4 is required)
- Fully redesigned song select UI
- Added VS and V+ ranks
- Added an ENCORE chart for There by garlagan
- Improved performance slightly in charts with heavy notecounts
- Added a friends-only leaderboard to individual songs
- Added leaderboards for the Sunrise Showdown Quarterfinals Tiebreakers
3.5.0 (2024/9/14)
Greetings to all vivid/stasis players! This is the changelog for the 3.5.0 update.
- Added "Character Change" menu
- Added redesigned shop interface
- Fixed a crash that would occur when spamming pause in the story, because people can't help being mean to their computers

- Charts that the player does not have unlocked can now be played if played in a Worldcross Lobby
- Fixed a bug with Aleph-0's visual mods
- Reprogrammed TSD (Technical Stat Distribution) formulas
- Added the "oh no" bar to tech stats window (appears if stat is above 200)
- Fixed a bug that would prevent the "One Small Step For Saturday" achievement from unlocking
- Added "Sunrise Showdown" map to Soundscan, not accessible until September 14 2024, 10:00 PM PST
- Added first tiebreaker song for Sunrise Showdown, not viewable until September 14 2024, 10:00 PM PST
- The game is now 10% better because Tori is in it
- Removed a lot of debug logs that I really wish I knew were publically viewable
- Score display in gameplay now ticks up gradually upon note hit instead of instantly changing
- Fixed crash that would occur when holding SHIFT on entering Song Select to reset the menu
- Improved general security of some data
3.4.1.2 (2024/8/21)
- Fixed a critical security flaw
- Fixed a movie file missing in the game folder
- Fixed a bug with Chapter 4's Null Challenge crashing the game
- Adjusted some phrasing on Episodes 1 through 3
3.4.1 (2024/8/18)
Greetings to all vivid/stasis players! This is the changelog for the 3.4.1 update.
- "hotline_ophiucus" by nitro added to Song Shop
- "Synthesizer Party" by PSYQUO added to Song Shop
- Post-normal ending greatly expanded, including a full rework of Final Landing and TVO in Betweenspace
- Difficulty scale expanded from 1-15+ to 1-16+
- Added 15 new loading tips
- Removed a debug feature that was accidentally left in
- Final Landing option removed from Shop
- You can now fast travel between Chapters on the Node Flowchart by pressing 1 through 4
- Reduced resource intensity of 3.1V.C1's animated background
- Shuffled placements of some songs in Betweenspace
- Removed "postgame pedestal" from Betweenspace
- Stargazer Lamps only appear after clearing Chapter 3's true ending now
- Changed screenplay and voice lines for ASTELLION opening scene
- "User Manual" prompt on first boot now correctly leads to User Manual button on menu
- Fixed crash when finishing tutorial
- Updated Node Flowchart graphics
- Reprogrammed song unlock code
- Reprogrammed node unlock code
- Greatly optimized performance on songs with lots of notes and visual modifiers
- Fixed a bug with Soundscan softlocking the game
3.4.0.1 (2024/7/14)
- Fixed crash when playing Chapter 4 Null Challenge for the first time
- Fixed crash when playing any song in Final Landing or Course Mode
- Fixed text cutoff on Performance gauge
- Fixed persistent modifier values with Soundscan challenges that change the gauge properties
- Fixed a bug with the Soundscan random scroll value challenge
- Fixed some texture issues in Soundscan's background
- Fixed bugs relating to the Ticket Exchange window in Soundscan
- Fixed a bug that prevented the Chapter 4 Liberator Challenge title from being unlocked upon reaching Final Episode Act II
- Changed the "scroll speed randomly changes" to tween value instead of abruptly changing
- "Wave" challenge multiplier reduced
- "Song speed is 150%" challenge multiplier increased
- Added 13 new challenges to Soundscan
3.4.0 (2024/7/13)
- Soundscan added to menu
- GTS Collaboration Part 1 is here! "Trip Coffee", "ULTIMATE", and "Rafflesia" now unlockable in the new Soundscan game mode
- NULCTRL has been added to the game, unlockable in "Intro to Soundscan"
- New soundscan maps added:
- "Intro to Soundscan"
- "Global Taiko Showdown Collaboration Part 1"
- "UNBEATABLE Collaboration"
- "7th Beat Games Collaboration"
- "SKY HOUR WORKS Collaboration
- "YIIK I.V Collaboration"
- "Really Long Soundscan Map That Isn't Worth It"
- Collaboration Chapter removed, all previous collab songs added to Soundscan Chapter
- Soundscan Medal count added to Profile
- 10 new titles added
- Something changed in Boundary Shatter
- Attempted to fix a bug with leaderboard uploads
- Fixed bug that prevented unlocking titles related to Chapter 4's Liberator challenge (will need to be re-unlocked)
- Changed song select UI
- Updated the following charts:
- There [Finale]
- +ERABY+E CONNEC+10N [Opening]
- +ERABY+E CONNEC+10N [Finale]
- FULi AUTO SHOOTER [Opening]
- FULi AUTO SHOOTER [Middle]
- FULi AUTO SHOOTER [Finale]
- ENERGY SYNERGY MATRIX [Opening]
- ENERGY SYNERGY MATRIX [Middle]
- Spell Diver [Middle]
- Spell Diver [Finale]
3.3.1 (2024/6/28)
- Fixed a sprite cutoff issue with one of Allison's sprites
- Fixed a crash when failing Chapter 4 Liberator Challenge after the cutscene trigger
- Reading Final Episode Act IV from the Node Flowchart no longer starts the Null Challenge
- Fixed a crash that would occur playing the Call to Action song after playing Chapter 4 Storyteller Challenge
- Fixed issues relating to the Chapter 3 / Chapter 4 badges in the Profile screen
- Fixed crash when playing Chapter 4 Storyteller Challenge too many times in one play session
- Fullscreen textboxes now use the new text sound
- Fixed a crash relating to the "Return to Menu" option on all Chapter End menus
- Fixed a crash in Betweenspace Layer 2 if a story episode hadn't been entered prior
- Quitting out of Chapter 4 Storyteller Challenge no longer skips the sequence
- You can now press CANCEL to back out of Chapter 4 Storyteller Challenge start screen
- Fixed broken descriptions with Chapter 4 Liberator Challenge lock criteria
- Fixed a bug where playing Chapter 2 Duskbreaker Challenge would make you unable to play Chapter 4 Liberator Challenge
- Changed hidden Cheryl
- Fixed mods getting frameskipped in Chapter 4 Storyteller Challenge at low framerates
- Fixed cutscene trigger not activating on OPENING difficulty in Chapter 4 Liberator Challenge
- Fixed missing preview audio for Sternstunde
- Fixed broken collision in Betweenspace Layer 2
- Fixed misaligned tree sprite in Betweenspace Layer 2
- Changed Betweenspace Layer 2 crash event
- Betweenspace Layer 2 crash event can now be retriggered one more time if already seen
- You can now move diagonally in Betweenspace
- Added a new interactable to Betweenspace if seen ambulance event
3.3.0 (2024/6/23)
Chapter 4 has arrived!
- Chapter 4 has been added to the game in its entirety
- DeSPAROLA added to Boundary Shatter
- Fixed an issue with shader malfunction in ASTELLION causing the screen to go blue
- Added new loading screen tips
- Final Landing now only requires 10 songs from the shop to be unlocked
- Updated speed overrides for moving between nodes that change chapters on the Node Flowchart
- Added new achievements for collecting a lot of gems in Betweenspace
- Updated Course Mode songs
- Added Class 10 (accessible after completing Chapter 4)
- Changed text noise
- Fixed a bug where using the judgement graph option would cause some shaders to malfunction
- Changed graphic of mine notes
- Slightly modified the math for proxies in modcharts that use them
3.2.2.3 (2024/6/16)
- Fixed a critical bug relating to upcoming content
3.2.2.2 (2024/6/13)
Greetings to all vivid/stasis players! This is the changelog to version 3.2.2.2.
- Fixed issues with the Glow and Film effects in the Call to Action song
- Fixed a softlock when leaving Final Landing
- Fixed a crash when entering TVO or The River
- Fixed song transition revert when completing the Call to Action
- Fixed crash when loading the Tutorial (?)
3.2.2 (2024/6/12)
Greetings to all vivid/stasis players! This is the changelog for vivid/stasis version 3.2.2!
This update primarily adds "Worldcross Play", an online multiplayer mode! Get together with up to 6 friends and fight for the highest scores!
- CLAUDIA ~estella~ added to Chapter 3 Node Flowchart
- Worldcross Play added to main menu
- Updated song gameplay UI
- Added an option to disable glow effect during gameplay
- Changed SFX for starting song and failing song
- Changed song start transition
- Added a Credits button to main menu
- GameMaker Runtime updated
NOTE: Some players during testing have reported stutters and frame drops with the new runtime verison of GameMaker. We are working on some optimizations to assess this, but they won't be done until 3.3. If you're having trouble running the game at a consistent framerate, this might be why, and we apologize.
3.2.0.1 (2024/5/12)
- Fixed a catastrophic error that allowed access to a not yet released feature
3.2.0 (2024/5/11)
Our collaboration with YIIK I.V is now here!
Check out "Battle in Enemy Territory" and "Star Dream ~Millenium Vision~" in the Collaboration Chapter, and check out YIIK I.V when it comes out!
Changelog:
- Fixed FC related achievements unlocking even if conditions weren't met
- Fixed difficulty sprites not working properly if song is rated 0
- Fixed tutorial crash
- Fixed sentry bypassing a battle state in Tamasatchi
- Fixed judgement colors on hit indicators being incorrect
- Fixed Chapter 2 Worldkeeper Challenge postclear softlocking story progress
- Fixed fishing minigame crash
- Hopefully fixed bugs relating to Steamworks integration (i.e. leaderboards)
- Fixed Boundary Shatter songs redirecting to Rhythm Play after clear
- Fixed game crash when Tamasatchi final boss uses Cycle Refresh
- Fixed font issues in Betweenspace
- Added new intro sequence if Chapter 3 has been completed
- Fixed modcharts incorrectly showing both judge display types
- Reduced Betweenspace stargate normal unlock req. to 475
- Reduced Betweenspace stargate reduced unlock req. to 350
- Fixed broken gate ID for grotto area
- Added a save point to Fast Travel
- Betweenspace stargate now properly adheres to Unlocked assist mode
- Fixed issues with Chapter 3's Worldkeeper Challenge
- Slightly modified visuals in Chapter 2's Worldkeeper Challenge to fix a bug with movie playing
- Fixed some score formatting issues
- Added collaboration source indicator to Collaboration Chapter songs
- Added a few new loading tips
3.1.3.1 (2024/4/28)
Greetings to all vivid/stasis players! This is the changelog for version 3.1.3.1.
- Fixed a crash in The River
- Reduced frequency of Tamasatchi uploading to leaderboard
- Fixed MARENOL not appearing in song select
- Fixed being unable to proceed past Chapter 2's Duskbreaker challenge
- Fixed a bug with the content past the Tama Gate in Betweenspace
3.1.3 (2024/4/28)
Greetings to all vivid/stasis players! This is the changelog for version 3.1.3.
- Added a new original song, "grode(decoherence)" by Frums to Betweenspace
- Updated and polished charts for Acolyte, Lost City, Doppelganger, and 3, 2, 1, Let's Go
- Added a slider bar to options to show where a value in within the range
- Fixed some bugs relating to the options menu
- Fixed an issue with the Judgement Display not working
- Fixed an issue with text sounds playing even when text sounds are disabled
- Fixed an issue with Options VFX missing flashes
- Changed music in Tamasatchi
- Added fast travel to Betweenspace
- Added Grotto area to Betweenspace
- Rebalanced gem counts in Betweenspace
- Added 1.5.0 Chapter 0 songs to Betweenspace in postgame quest
- Added a Tama Gate to Betweenspace
- Added a final boss enemy to Tamasatchi
- Added content warnings
- Edited layouts of some areas in Betweenspace
- Doors in Betweenspace now adhere to Unlock Conditions accessibility options, with a few exceptions
- Fixed a bug with shop purchases in Tamasatchi
- Raised cap on points that can be earned from playing a song from 999 to 9999
3.1.2 (2024/4/17)
Greetings to all vivid/stasis players! This is the changelog for version 3.1.2.
- Fixed a bug where completing Chapter 3's Worldkeeper challenge wouldn't transition to story correctly
- Standard photosensitivity warning is now skipped on first boot due to the prologue also having one
- Prologue node is automatically unlocked now
- Cursor in the name entry screen can no longer go out of bounds
- Fixed big ampersand
- Fixed text alignment issues in Node Flowchart
- FC/AC splash texts no longer appear in the tutorial
- An egg has appeared in Betweenspace
- Fixed issues with key tooltips
- Fixed accessibility options not loading until the menu is opened on each boot of the game
3.1.1 (2024/4/15)
Greetings to all vivid/stasis players! This is the changelog for version 3.1.1.
- Fixed a bug where completing Chapter 3's Worldkeeper challenge wouldn't transition to story correctly
- Added better controller support to Betweenspace
- Restored system startup intro
- Slightly changed Prologue
- Added a tutorial to the game featuring "Solomon's Seal" by Iris!
- Added a node on the Chapter 1 Node Flowchart to revisit the Prologue
- Fixed a bug where Boundary Shatter's songlist wouldn't render
- Removed credits from Chapter 1 and Chapter 2
- Rewrote Chapter 1's final scene
- Fixed a typo in Chapter 2's intro
- Fixed a crash relating to safe_state
- Fixed a crash in Episode 19
- Fixed crashes relating to Episodes in Chapter 3
- CITY RIDE IN THE JUNGLE's background now scrolls at the same speed regardless of FPS
- Added configuration in Prologue
- Added a loading tip
- Loading tips no longer display on a first boot of the game
3.1.0 (2024/4/8)
Greetings to all vivid/stasis players! This is the changelog for version 3.1.0, which adds the SKY HOUR WORKS Collaboration, featuring two songs.
- "CITY RIDE IN THE JUNGLE" and "Faux Real (VIVID REDUX)" added to Collaboration Chapter
- Fixed Chapter 3's Worldkeeper challenge not unlocking properly
- Fixed the "Take Away" achievement unlocking even if it hasn't been fulfilled
- Fixed the results screen transition after the Chapter 3 Worldkeeper challenge
- Updated application icon
- Fixed a warp trigger issue in Betweenspace Mountains area
3.0.2 (2024/4/2)
Greetings to all vivid/stasis players! This is the changelog for version 3.0.2.
- Removed whimsy
3.0.1.1.1.1.1.2 (2024/4/1)
Greetings to all vivid/stasis players! This is the changelog for version 3.0.1.1.1.1.1.2.
- Added a new font option for Judgement Display
- Slightly modified the CRITICAL sprite for Text 1 judgement displays
- Fixed some mods in Aleph-0 not working as intended
- Fixed some bugs relating to note particles
- Fixed issues with the binary chart reader
- Added 15 new loading screen tips
- Fixed some issues with the (deprecated) Text Judgements option for the like 2 people who still have it turned on from 2 years ago
- Fixed the Betweenspace postgame pillar respawning when reloading into the game
- Fixed mine notes triggering the hit error graph
- Did some QOL changes to the Betweenspace save menu
- Fixed the 17-24 leaderboard setting accidentally showing the wrong range
- Fixed the leaderboard appearing during song start
- Fixed a crash when beginning TVO without having read a prior story episode
- Fixed a fade-in error in Episode 11
- Fixed a dialogue line in Episode 11 accidentally being skipped
- Fixed background issues following "the story remains unfinished" video file
3.0.1.1.1.1.1.1 (2024/3/31)
- EVIL WHIMSICAL BUTTON added
- Fixed being softlocked out of the "Take Away" achievement
- Added an ENCORE chart for 'grode'
- Added a new trail at the top of the Node Flowchart for 'Aleph-0' after completing Chapter 3
- Fixed Chapter 3 Worldkeeper Challenge song re-locking after replaying it from the Node Flowchart
- Auto-unlocked nodes in Chapter 3 after completing TVO
- Fixed font changes when in the presence of MARENOL and STARGAZERS gates in Betweenspace
- Fixed a bug where Currency Multiplier accessibility settings would reward insane amounts of points and battery
- Fixed a bug with loading screen tip text wrapping
- Added a new loading tip
- Fixed a hall of mirrors bug in the Archives in Betweenspace
- Fixed some tile layering in Betweenspace
- Fixed some collision errors in Betweenspace
- Added some optimization measures on charts with high notecounts
- Pause menu during Chapter 3 Worldkeeper Unlock no longer shows your Betweenspace crystals
3.0.1 (2024/3/17)
Greetings to all vivid/stasis players! This is the changelog for version 3.0.1.
- Added Resource Loader
- Fixed bugs with Challenge Unlocks not working
- Fixed some tiling errors in Betweenspace
- Fixed a bug with restarting in Chapter 3's Worldkeeper Challenge
- Fixed a bug relating to Chapter 3's credits when alt-tabbing
- Added new sound effects to Betweenspace and Chapter 3's Worldkeeper Challenge Unlock
- Added a new option for Rating Display
- Changed rating formula to include FC/AC
- Changed layout of Rating Breakdown window
- Added new features to the song select leaderboards
- Fixed a bug with Candy@-Cracker's chart
- Recharted Pictured as Perfect FINALE
3.0.0 (2024/3/9)
Greetings to all vivid/stasis players! This is the changelog for version 3.0.
- A new story chapter has been added with 10+ new songs, accessible through the main menu after finishing Chapter 2!
- Added Singularity by Jorts to the Song Shop
- Added new Accessibility Options to the settings menu (Content Warnings option will come in a future update)
- Added an ENCORE chart for +ERABY+E CONNEC+10N
- Updated visuals for the difficulty indicator
- Updated background visuals for main menu, song select, and results
- Updated rating background visuals for ratings above 15,000
- Changed system music in main menu and results
- Updated Options' visual effects
- Changed the formulas for technical song stats
- Added new titles
- Changed the songs in Course Mode
- Changed something in Boundary Shatter
- Added + difficulties to songs rated Level 9, 10, and 11
- Added an achievement for clearing ASTELLION through Final Landing (needs to be done again)
- Changed the photosensitivity warning at the start of the game to display before the title roll
- Title roll video now adheres to your BGM volume
- Skipping text in story mode now works on text message conversations
- Technical song stats no longer overflow out of the bar when higher than 200
- Fixed a bumper stack in energy trixxx (ENCORE)
- Changed the ease on story tint fading to linear
- Fixed inconsistent chart counts in profile screen
- Fixed some missing note designers and jacket credits
- Fixed an issue with selecting an ENCORE chart that doesn't exist
- Fixed a bug that caused Chapter 2's Worldkeeper Challenge to not load visual effects
- Fixed issues relating to the Full Combo achievements
- Fixed a floating point inconsistency with settings
- Fixed a bug relating to timing display when hitting GREAT or GOOD judgements
- Fixed a crash relating to Chapter 2's Worldkeeper Challenge unlock menu
2.8265.1000 (2024/2/5)
Greetings to all vivid/stasis players! This is the changelog for version 2.8265.1000.
- Fixed a bug where MAX SCORE display would be slightly inaccurate
- Fixed broken info on Final Landing songs
- Fixed a softlock in the opening scene of the game
- Fixed an issue with Steamworks integration
- Fixed a crash relating to Boundary Shatter
- Fixed a broken title relating to 00
- Fixed a bug with Chapter 2's Worldkeeper challenge unlock
- Fixed a visual bug relating to song select difficulties
- Fixed a visual bug relating to negative play rates on the results screen
2.8265.999 (2024/2/3)
Greetings to all vivid/stasis players! This is the changelog for version 2.8265.999.
- Added WATAGASHI RUSH to the song shop
- Added the Hit Display graph
- Added FC/AC indicators
- Added the option to pause the game if unfocused during song gameplay
- Updated title graphics
- Added new titles
- Fixed a bug relating to unlocking Chapter 2's Worldkeeper Challenge
- Fixed the window position not centering on resolution change / startup
- Added song info select menu to Course Mode
- Added song info select menu to Node Flowchart
- Added song info select menu to Shop
- Added song info select menu to Final Landing
- Fixed a crash relating to unlocking locked songs
- Fixed a crash preventing access to Boundary Shatter
- System music fadein after using the calibration wizard now sets to the correct volume level
- Fixed a bug relating to the opacity of the UI on ASTELLION
- Fixed a bug relating to song select difficulty number opacity
- ?????
2.8265.3 (2024/1/8)
Greetings to all vivid/stasis players! This is the changelog for version 2.8265.3.
- Added song unlock hints
- Added an indicator on the song select for vivid/stasis original songs
- Modifed the chart for Chapter 2's Duskbreaker challenge on FINALE
2.8265.1 (2023/12/30)
Greetings to all vivid/stasis players! This is the changelog for the version 2.8265.1 update.
- BPM added to the Chapter 2 Node Flowchart
- It Go (Cheryl Stelli remix) added to the Collaboration Chapter
- Modified the Node Flowchart UI to display the currently selected Chapter
- Removed access to the Lost Episode from Episode 1
- Chapter 2 Worldkeeper Challenge no longer shows name in ASTELLION true unlock requirements
2.8265 (2023/12/23)
Greetings to all vivid/stasis players! This is the changelog for the version 2.8265 update.
- ????????
2.4.4.3 (2023/12/15)
Greetings to all vivid/stasis players! This is the changelog for version 2.4.4.3.
- Fixed a bug relating to pressing Quick Restart during a results screen transition
- Fixed the broken chart for Candy@-Cracker FINALE (leaderboard has been wiped to get rid of scores obtained with the broken chart)
- Fixed a crash relating to Boundary Shatter
2.4.4.2 (2023/12/11)
- Fixed a bug that would cause the screen to turn blue in ASTELLION (thanks Aurica for testing this)
- Fixed issues relating to the Lane Beam Opacity setting
- Fixed an issue that caused the wrong song levels to display on ASTELLION first play
- Fixed ASTELLION not unlocking in Rhythm Play on first play
- During the prompt to read the user manual, the cursor now automatically highlights it in the menu
- Pressing confirm on the menu screen now activates the selected item with the arrow keys and not the mouse
- Slightly modified the fadeout effect in ASTELLION's mods
- ASTELLION's visual mods no longer appear in Rhythm Play
- Pressing confirm twice when starting ASTELLION from Final Landing on Finale difficulty no longer crashes the game
- Fixed some off-screen text with settings tooltips
- Fixed a video-related bug caused by playing ASTELLION
- Removed ARG requirements for ASTELLION
- Added something to Boundary Shatter
2.4.4 (2023/12/10)
Greetings to all vivid/stasis players! This is the final update for the Final Landing event.
- ASTELLION is open.
- Fixed a bug relating to entering Boundary Shatter
- Fixed a crash relating to the Lane Beam opacity option.
2.4.3 (2023/12/4)
Greeting to all vivid/stasis players! This is the fourth update for Final Landing.
- Phase 4 of Final Landing is here, bringing 3.1V.C1 by trung-nova to the Final Landing menu!
- Final Landing song background effects can be disabled by holding SHIFT while starting the song (for low-end setups)
- Added an option in System Options to lower the opacity of lane beam indicators
- The River now locks to 60 FPS
- Fixed a bug with Quick Restart relating to boss unlocks
- Fixed some bugs relating to main menu position remembering
- Fixed a crash relating to any song that uses gimmicks / mods.
- Corrected a typo in Chapter 2's Duskbreaker challenge song jacket
- Fixed a bug relating to Orphen's unlock conditions
- Added a one-time prompt to check the user manual on the main menu
- Fixed some bugs relating to the Episode 13 long episode warning
2.4.2 (2023/11/25)
Greeting to all vivid/stasis players! This is the third update for Final Landing.
- Phase 3 of Final Landing is here, bringing Orphen by l'avenir proche to the Final Landing menu!
Bug fixes:
- Runtime engine updated (this may cause weird changes in some places)
- Minor changes to note animation drawings
2.4.1 (2023/11/20)
Greeting to all vivid/stasis players! This is the second update for Final Landing.
- Phase 2 of Final Landing is here, bringing Candy@-Cracker by Spehs and Hexacube to the Final Landing menu!
Bug fixes:
- Fixed a crash that occurs when exiting a song in Course Mode
- Most options can now be changed in smaller increments by holding SHIFT when pressing left and right
- Fixed a bug with the combo counter using the wrong font
- Fixed some bugs with the note judgement animation
2.4.0.1 (2023/11/12)
- Fixed a crash that occurred when trying to press the Preview button while hovering over Final Landing
- Fixed missing information for The Last Page and safe_state
- safe_state now counts towards Chapter 2 Challenge unlock requirements
- Fixed "global.op_acrit_color" crash on game boot
- Fixed some audio and text errors in Chapter 2 episodes.
2.4.0 (2023/11/11)
Greetings to all vivid/stasis players! This is the changelog for version 2.4.0, the first phase of the Final Landing updates.
Final Landing Phase 1 / The Last Page by ARForest has been added!
"safe_state (MANIAQ Sound Team Remix)" has been added to Chapter 2!
- Added an achievement for starting Final Landing
- Added Final Landing menu
- Added a public leaderboard for Player Rating
- Changed graphics for difficulty numbers on the song select
- Fixed an error with mods in All The Times
- Fixed an error with framerates in gameplay
- Fixed a crash that would occur when moving left on a specific node in the Node Flowchart
- Added a node path to the Chapter 2 flowchart for safe_state (MANIAQ Sound Team Remix)
- Added a unique sprite for reaching 17000 rating (not yet possible)
- Fixed a crash with entering Boundary Shatter
- Fixed a bug with Episode 8 not unlocking automatically
- Fixed numerous bugs involving the Episode 13 "long episode" warning
- Fixed a bug with the flash returning from failing a song with Challenge Gauge
- Fixed a bug with the background of the main menu when entering Boundary Shatter
- Fixed a bug where setting your particle settings wouldn't save on a restart
2.3.1 (2023/10/22)
Greetings to all vivid/stasis players! This is the changelog for the version 2.3.1 update.
- Added 8 new player titles
- 🌊*1
- Fixed a bug with the pause menu
2.3.0 (2023/10/21)
Greetings to all vivid/stasis players! This is the changelog for version 2.3.0.
Two new songs have been added:
"All the Times" by fizzd arrives to the Collaboration Chapter! This crossover song from Rhythm Doctor brings something unique to the table...
"grode (Wyvren's Remix)" by Wyvren arrives to the Song Shop!
Also fixed a bug with the "from_start" variable.
2.2.2 (2023/10/14)
Greetings to all vivid/stasis players! This is the changelog for version 2.2.2, which is just a bugfix update.
- Quick Restart can now be used during the LIFE DEPLETED screen
- Speed preview no longer resets when changing note speed
- Speed preview now displays in System Options as well as Song Confirmation
- Added a player title
- Technical Stat display bars now tween between values
- Changed something in Boundary Shatter
- The Node Flowchart's last node position can now be reset by holding SHIFT when entering the flowchart
- Note spawning code has been rewritten to run smoother
- Fixed Discord Rich Presence not working
- Fixed songs getting stuck at the end when trying to move to results screen
- Fixed the Play Rate display on the results screen locking at 0
- Fixed some crashes surrounding entering Boundary Shatter
- Fixed a crash when moving from Episode 7.2 on the Node Flowchart
- Fixed a bug with fallback song information not properly showing information for The Next Arcady
- Fixed a case sensitivity issue with the unlock for Chapter 1's Duskbreaker challenge
- Updated septima's jacket slightly
- Changed a particularly stumping puzzle during the unlock for Chapter 2's Worldkeeper challenge
- "Gate of Truth" no longer displays keyboard_string entry
- Reduced the time between the LIFE DEPLETED screen appearing and transitioning to the results screen from 5.5 seconds to 2.5 seconds
- Fixed a bug with the pause menu
2.2.1 (2023/8/12)
Greetings to all vivid/stasis players! This is the changelog for the 2.2.1 update.
New song added to the Song Shop!
"The Next Arcady" by Sephid
- A new Scroll Speed preview has been added to the song confirmation menu on the song select
- Text input fields in story challenges now convert all entered characters into uppercase
- Alphabetical sorting on the song select menu now no longer differentiates between lowercase and uppercase letters
- Did some minor modifications to the Node Flowchart's background visuals
- Fixed node flowchart camera snapping for lower nodes on the Chapter 2 flowchart
- Fixed a bug where Course Mode-related achievements would pop up while Autoplay is on
- Fixed a lot of bugs related to quitting out of story challenges and their unlocks
- Fixed a bug where Episode 6.2 wouldn't be unlocked automatically on the flowchart after clearing the Chapter 1 Duskbreaker Challenge
- Fixed some cutscene graphics being unusually stretched
- Smoothened transitions in and out of unlock notifications during boss unlocks
- Fixed FC lamps obtained after AC lamps overwriting previous AC lamps
- Fixed a bug where song select objects would vanish after finishing a song
- Fixed a bug where transitions into different scenes could be triggered multiple times by spamming the confirm key
- Fixed a bug where exiting the shop more than once would have side effects
- Fixed a bug where disconnecting the computer's audio device when starting a song would cause the game to instantly transition to the results screen
- Fixed a bug where right clicking the window title would cause the game to instantly transition to the results screen
- Fixed a visual error that would be caused when swapping difficulties during the song loading screen
- Fixed a bug where the song the song would end earlier than the game anticipates if your offset is too far from 0
- Implemented various checks to prevent scores from being cheesed with the song ending early
- Implemented a check for songs that have their audio data start early enough that notes would appear on screen with very little reaction time
- Fixed various bug instances of audio persisting between menus
- Fixed a visual error with previously loaded video frames that would be caused when loading new video data
- Fixed a bug where pressing cancel while the pause menu is open would cause the game to advance by one frame before immediately pausing again
- Mod tweens now stop immediately upon challenge gauge failure instead of finishing the active tween
- Fixed a bug that would cause video data to be stuck in the cache when leaving Chapter 2's Worldkeeper challenge early (either by failing out or leaving through the pause menu)
- Fixed a bug that caused the Chapter 2 complete indicator in the profile screen to not display after finishing Episode 15
- Fixed a bug that would cause failing out of the Chapter 2 Duskbreaker challenge to send you to the Chapter 1 Duskbreaker challenge unlock screen
- Fixed a bug where story challenges would not unlock their respective songs if the episode wasn't viewed in full
- Fixed a bug where post-boss cutscenes would play sometimes after playing other songs
- Fixed a bug where spam-pressing CTRL during an unlock animation would load the boss song multiple times
2.2.0 (2023/8/1)
Greetings to all vivid/stasis players! This is the changelog for version 2.2.0, the "Turning" update.
- Chapter 2 in its entirety is now implemented in the game.
- Class 9 has been added to Course Mode. Unlock it after finishing Chapter 2!
- Slightly tweaked the visual display for Combo and Judgement texts.
- The Node Flowchart now has background music.
- Fixed a bug where entering Course Select after entering Boundary Shatter would crash the game.
- Rerated a lot of charts.
- Fixed a bug where achievements would pop up while using Autoplay.
- Max combo record no longer saves while using Autoplay.
- Fixed a bug where switching resolutions would sometimes crash the game.
- Fixed a memory leak in the profile screen.
- SPIKE statistic added to Tech Stats, replacing FILL.
- Updated the user manual to reflect the SPIKE stat.
- Everything is about to change.
2.2.1 (2023/7/8)
Greetings to all vivid/stasis players! This is the patch log for version 2.1.1.
- Two new songs have been added! "Yamai" by Halv and "Asymmetry (takehirotei remix)" by SiLiS & takehirotei.
- An ENCORE difficulty chart has been added for PROPER RHYTHM! Designed by CHI XU, the publishing consultant for vivid/stasis and producer of UNBEATABLE (the game where PROPER RHYTHM originates).
- Fixed a bug where pressing SHIFT+ENTER in gameplay before the song loaded in would crash the game
- Fixed a bug with the chart reader that would cause it to crash on certain computers whenever trying to play a chart
- Fixed a duplicate note in Crosshatch's OPENING chart
- Fixed a chart mismatch on obair-ghreis' OPENING and MIDDLE difficulties
2.1.0.5 (2023/7/2)
Greetings to all vivid/stasis players! This is the changelog for the 2.1.0.5 update.
- Fixed a crash that would occur upon playing any song if you didn't set a title first.
- Minor bug fixes.
2.1.0.4 (2023/6/27)
Greetings to all vivid/stasis players.
A new song, "Courage" by Akira Complex has been added to the Song Select under the Chapter 2 folder as both a preview for the chapter as well as a tribute to the late Akira Complex.
Bug fixes / QOL:
- Changed the cursor sound effect when moving through menus.
- Fixed a bug with mods in 00.
- Display for both types of currency is now shown on Song Select.
- Improved framerate stability for charts with a lot of notes.
- Slightly modified opening cutscene.
- Opening title roll changed.
- Fixed a bug with the Node Flowchart.
- Added support for resolutions higher than 1080p in the Settings menu.
2.1.0.2 (2023/5/13)
Greetings to all vivid/stasis players!
This is the changelog for the 2.1.0.2 update, a bug fix patch for the "Boundary" update.
- The song shop preview should function as intended now
- Hitting early "FAILED" judgements now kills you on ULTIMATE decryption gauge.
- Fixed a bug where incorrect song information would show on results after playing songs in BOUNDARY SHATTER.
- Fixed a bug where finishing certain SHATTER charts would crash the game.
- Fixed a crash when trying to view the Story Lock animation in Episode 6.1.
- Course Mode no longer switches to your chosen Decryption Style and uses the intended gauge.
- Leaderboard and stats toggle should no longer appear in the BOUNDARY SHATTER song select.
- Slightly updated the draw order of certain sprites on the Node Flowchart.
- Fixed a bug where profiles would display the incorrect number of maximum FC/ACs.
2.1.0 (2023/5/12)
Greetings to all vivid/stasis players!
This is the changelog for the 2.1.0 update, the "Boundary" update.
This is a very large update, so it's recommended to read the User Manual, which you can now view from the Main Menu! (Yes, it's just a PowerPoint presentation. Yes, it will open in your browser.)
NEW SONGS:
"3, 2, 1, Let's Go" by Quree
"Macropolis" by MYUKKE.
"Happy Go Lucky!!!" by Kyotsugyon (vivid/stasis original)
"obair-ghreis" by l'avenir proche (vivid/stasis special version)
- W e l c o m e .
- Three new songs are available on the Chapter 1 Node Flowchart, replacing Side Stories.
- One new song is available in the Song Shop.
- Chart data has been updated to a newer format.
- Fixed a memory leak in 00.
- Note overlaps in Crosshatch [OP] and Credits [FN] have been fixed.
- Rating box is now destroyed on Menu cleanup.
- The main menu can now be navigated properly using your mouse.
- Song information is now cached instead of being generated at runtime, to reduce stuttering when selecting songs on the song select menu.
- The Results Screen has been redesigned.
- The game uses a new input handler system, which allows for controller support.
- An option to disable hitsounds for each hold tick has been added.
- The Points currency has been split into Points and Battery.
- The Bumper Note texture has been slightly modified.
- Songs now have dedicated leaderboards.
- A Timing Calibration menu has been added to the System Options screen.
- The User Manual is now openable from the main menu.
- Difficulty scale has been slightly adjusted in the higher end of difficulties.
- Decryption Style has been implemented.
- You can no longer pause in the story prologue.
- The Profile screen has been added, with a handful of titles alongside it.
- You can no longer pause the game after failing a song with the Challenge Gauge active.
- Challenge Gauge HP Gain and Loss amounts slightly modified.
2.0.6 (2023/4/2)
Greetings to all vivid/stasis players!
This is the changelog for the 2.0.6 update, which is a minor bugfix update with a slight progression change to Chapter 1's ending.
BUG FIXES / QOL:
- The unlock system for Chapter 1's boss song has been changed. Players who unlocked the song previously on any difficulty other than OPENING will unfortunately have to re-clear the song in the Node Flowchart on the desired difficulty to unlock it. A currently known bug is that the difficulty will not unlock if you exit the story early, so make sure you skip through Episode 6.2 instead of selecting Exit to Flowchart.
- The Lock icons in the Chapter 1 Challenge Node now update to display if the requirements have been met.
- The song artist on the Course Mode results screen no longer lags behind the last song played, and displays the right artist name.
- The right arrow on the Course Mode results screen has been moved slightly to increase the visibility of the Rating UP popup.
- A bug where songs on the song select would fail to update when changing difficulties has been fixed.
- Fixed a font mismatch in the Course Mode select screen.
- The score font on the Results screen has been slightly modified.
- Opening the game and immediately selecting the Chapter 1 Challenge Node no longer crashes the game while reading Episode 6.2. (A similar bug that occurs when opening the game and making a beeline for Episode 6.2 on the Node Flowchart has also been fixed.)
- A bug causing the screen to be fully painted in a single color when drawing portraits in Story Episodes has been fixed.
Thank you to all vivid/stasis players for making launch month an incredible experience! We'll return shortly to talk a little bit about what can be expected from the next major update, version 2.1.
2.0.5 (2023/3/13)
Greetings to all vivid/stasis players!
This is the changelog for the 2.0.5 update, the final update of the Launch Barrage event.
NEW SONG:
"Farewell to Syzygia"
by WangleLine
BUG FIXES / QOL:
- You can now adjust your Timing Offset in measurements of 1 ms by holding SHIFT while pressing Left and Right.
- Course grades now display correctly on Course Select.
- You can now rebind the Quick Restart key.
- There are now volume sliders for System BGM, Note Hitsounds, and System SFX.
- The charts for "∀" on OPENING and MIDDLE have been fixed, hopefully for good this time.
Thank you to everyone who played vivid/stasis on launch week! We've got a lot more cool stuff coming your way down the line.
2.0.4 (2023/3/12)
Greetings to all vivid/stasis players!
This is the changelog for the 2.0.4 update, the fourth update of the Launch Barrage event.
NEW SONG:
"-1" by nm-y
Obtain it in the in-game song shop!
BUG FIXES / QOL:
- Nonexistent encores can no longer be selected when switching packs/returning from Node Flowchart.
- The "Critical Eye" achievement will no longer pop up when a song glitches and ends early. (We're still looking into why this happens at all!)
- Song select will no longer display an "AC" badge if a song glitches and ends early.
- The Numpad keys should now properly show up in Keyboard Control rebinding.
- Note hitsounds properly save now in both menus.
- The game now has a failsafe for if it fails to sync song data with the cloud.
- The Shop screen now has a function to let you preview the songs.
- The Shop screen now displays the Points cost in yellow text.
- You can now directly go to the song select from the Shop after purchasing a song.
- The credits for Chapter 1 no longer appear pixelated.
2.0.3.1 (2023/3/11)
Greetings to all vivid/stasis players! This is a small update that patches a minor issue with the Chapter 1 credits.
2.0.3 (2023/3/10)
Greetings to all vivid/stasis players!
This is the changelog for the 2.0.3 update, the third update of the Launch Barrage event.
NEW SONG:
"Random" by Silentroom & Sobrem
Obtain it in the in-game song shop!
BUG FIXES:
- Episode 1 of the story is now unlocked on the Node Flowchart by default
- You can now quit the game from the title screen
- Fixed text position on node info above locked empty nodes
2.0.2 (2023/3/10)
Greetings to all vivid/stasis players!
This is a minor update that adds the second song of the Launch Barrage event, "energy trixxx" by KAH.
No bug fixes in this update, sorry!
2.0.1.1 (2023/3/8)
Greetings to all vivid/stasis players! This is an extremely minor update that patches a bug with a hidden chart.
2.0.1 (2023/3/8)
Greetings to all vivid/stasis players!
This is the changelog for the 2.0.1 update, the first update of the Launch Barrage event.
NEW SONG:
"Perfect ConfeCute!!" by Reku Mochizuki
Obtain it in the in-game song shop!
BUG FIXES:
- The OPENING and MIDDLE level charts for ∀ have been fixed.
- A special background has been added for reaching 15,000 rating.
- The text scroll sound volume has been lowered, and an option has been added to disable it.
- A text wrapping issue late in Chapter 1 has been patched.
- The song artist is now displayed on the results screen (experimental).
- The RATING UP! display on the results screen has been rounded to whole numbers only.
- Course 3 will no longer crash the game upon reaching the third song.
- The Note Speed modifier has been given a floor and cap.
- The cursor for the Questionnaire in the Prologue has been made more visible.
- It is no longer possible to quit the Boot sequence by pressing any key that isn't "Y" when prompted.
※Steamにはこれ以前のアップデート履歴は存在しない。