NRaas/StoryProgression12/StringTable3

Last-modified: 2012-09-09 (日) 11:48:32
String KeyEnglish日本語備考
NRaas.
StoryProgression.
Situations:SchoolSlacker
School Slacker学校の怠け者
NRaas.
StoryProgression.
Situations:SchoolSlacker0
{10.DateAndTime}: {0.SimName} was seen out and about during school hours!{10.DateAndTime} : 授業中に{0.SimName}は学校の外にいるようです!
NRaas.
StoryProgression.
Situations:SchoolSlacker1
{10.DateAndTime}: No more teachers, no more books! Apparently {0.SimName} decided that being late to school was fine by {3.String}!{10.DateAndTime} : 教師も本ももうたくさんです! どうやら{0.SimName}は学校に遅刻しても構わないと決めたようです!
NRaas.
StoryProgression.
Situations:SchoolSlacker2
{10.DateAndTime}: It looks like {0.SimName} is tardy for school. That is definitely not going to help {4.String} performance one bit!{10.DateAndTime} : {0.SimName}は学校に遅刻するようです。 それは明らかに{4.String}の成績の助けには少しもなりません!
NRaas.
StoryProgression.
Situations:SchoolSlacker3
{10.DateAndTime}: Tardy to the max, dude! {0.SimName} has decided to ignore school hours, and make {4.String} way to school when {2.String} darn well pleases!{10.DateAndTime} : 超遅刻ですね! {0.SimName}は授業時間を無視して、登校中に{2.String}の好き勝手にしようと決めました!
NRaas.
StoryProgression.
Situations:SchoolSlacker4
NRaas.
StoryProgression.
Situations:SchoolSlacker5
NRaas.
StoryProgression.
Situations:SchoolSlacker6
NRaas.
StoryProgression.
Situations:SchoolSlacker7
NRaas.
StoryProgression.
Situations:SchoolSlacker8
NRaas.
StoryProgression.
Situations:SchoolSlacker9
NRaas.
StoryProgression.
AllowPushMeetUp:Name
Allow Push Meet Up出会いの促進を許可
NRaas.
StoryProgression.
Skills:Name
Skillsスキル
NRaas.
StoryProgression.
Skills:SkillIncrease
Skill Increaseスキルの増加
NRaas.
StoryProgression.
AllowFree:Name
Allow Freeフリー
NRaas.
StoryProgression.
AllowServiceNPCs:Name
Allow Service NPCsサービスシム
NRaas.
StoryProgression.
Debugging:Name
Debuggingデバッグ
NRaas.
StoryProgression.
CyclesPerStats:Name
Cycles Per Stats統計毎の周期
NRaas.
StoryProgression.
CyclesPerStats:Prompt
Enter the number of cycles to collect stats before showing the results.統計情報を収集して結果を表示する周期数を入力して下さい。
NRaas.
StoryProgression.
EnableProgression:Name
Enable Progressionゲーム内の進展
NRaas.
StoryProgression.
Speed:Name
Speedスピード
NRaas.
StoryProgression.
Speed:Prompt
Enter the number of sim-minutes between each cycle of the {0.String} manager.{0.String} 管理を行う周期をシム分で入力して下さい。
NRaas.
StoryProgression.
Conflict:Title
Conflictコンフリクト
NRaas.
StoryProgression.
HouseholdOption:Title
Household Options世帯オプション
NRaas.
StoryProgression.
HouseholdOption:Prompt
Changing this option will update all households in the neighborhood with the new setting. Proceed?このオプションを変更するとこの近所にある全ての世帯を新しい設定で更新します。よろしいですか?
NRaas.
StoryProgression.
SimID:Error
There were no sims matching all the requirements.すべての要件に一致するシムがいません。
NRaas.
StoryProgression.
Main:Name
Mainメイン
NRaas.
StoryProgression.
Main:ProgressionDisabled
EA Story Progression DisabledEA Story Progression を無効にしました。
NRaas.
StoryProgression.
Main:ProgressionEnabled
NRaas Story Progression ActivatedNRaas Story Progression を有効にしました。
NRaas.
StoryProgression.
Main:Welcome
Welcome to NRaas Story Progression mod!\n\nIt appears this is the first time using this mod in this town. Currently this mod's story progression is disabled, and not maintaining the neighborhood.\n\nDo you wish to enable the Story Progression 2012-04-15 (日) 17:59:58 If you choose to turn it on later, you may do so via any computer in town.NRaas Story Progression mod へようこそ!\n\nどうやらこのワールドでは初めて使ったようですね。現在この mod によるゲーム内の進展は無効になっていて、近所のメンテナンスをしていません。\n\n今すぐゲーム内の進展を有効にしますか?後から有効にしたければ町のコンピュータから行うことができます。
NRaas.
StoryProgression.
Main:AgeSpan
It appears that you have changed the Age Span. Do you wish to adjust the manager speeds to match the new span?年をとる間隔を変更したようですね。新規の間隔と一致するように管理の速度を調整しますか?
NRaas.
StoryProgression.
MasterOption:Name
Options: {0.String}オプション: {0.String}
NRaas.
StoryProgression.
ShowDebugging:Name
Show Debuggingデバッグ情報の表示
NRaas.
StoryProgression.
TotalReset:Name
Total Reset完全にリセット
NRaas.
StoryProgression.
TotalReset:Prompt
You are about to completely reset the StoryProgression options. All general options, all Household Options, and all persistent sim data will be completely reset to their starting parameters. Proceed?StoryProgression のオプションを完全にリセットしようとしています。全ての一般オプション・世帯オプション・シムオプションが完全に初期値にリセットされます。よろしいですか?
NRaas.
StoryProgression.
SavedInterval:Name
Saved Interval保存した間隔
NRaas.
StoryProgression.
LastAskedInterval:Name
Last Asked Interval最後に質問した間隔
NRaas.
StoryProgression.
ShowStartScreen:Name
Show Start Screenスタート画面を表示
NRaas.
StoryProgression.
AdjustSpeed:Name
Adjust Speedスピードの調整
NRaas.
StoryProgression.
AdjustProgressionLevel:Snail
1. Snail1. 超低速
NRaas.
StoryProgression.
AdjustProgressionLevel:Slow
2. Slow2. 低速
NRaas.
StoryProgression.
AdjustProgressionLevel:Default
3. Default3. 通常
NRaas.
StoryProgression.
AdjustProgressionLevel:Fast
4. Fast4. 高速
NRaas.
StoryProgression.
AdjustProgressionLevel:Rabbit
5. Rabbit5. 超高速
NRaas.
StoryProgression.
ForceStories:Name
Force Storiesストーリーの表示
NRaas.
StoryProgression.
HouseholdNameChange:Name
Household Name Change世帯名の変更
NRaas.
StoryProgression.
AllowMoney:Name
Allow Money経済活動
NRaas.
StoryProgression.
AllowCareer:Name
Allow Career就職・退職
NRaas.
StoryProgression.
AllowFriendship:Name
Allow Friendship友人関係
NRaas.
StoryProgression.
AllowRomance:Name
Allow Romance恋愛
NRaas.
StoryProgression.
AllowMove:Name
Allow Move引っ越し
NRaas.
StoryProgression.
Ancestral:Name
Ancestral先祖代々の屋敷
NRaas.
StoryProgression.
Stasis:Name
Stasis停止
NRaas.
StoryProgression.
AllowAging:Name
Allow Aging年を取ること
NRaas.
StoryProgression.
Inspected:Name
Inspected検査
NRaas.
StoryProgression.
Integer:Error
The value provided could not be converted into a number.与えられた値を数値に変換することができませんでした。
NRaas.
StoryProgression.
Range:MaxError
The maximum provided was not a number.入力された最大値が数ではありません。
NRaas.
StoryProgression.
Range:MinError
The minimum provided was not a number.入力された最小値が数ではありません。
NRaas.
StoryProgression.
Range:FormatError
The format must be "min : max"書式は"最小 : 最大"でなくてはなりません。
NRaas.
StoryProgression.
Debt:Name
Debt借金
NRaas.
StoryProgression.
Debt:Prompt
Enter the size of the debt owed by this household.この世帯が負う借金のシムオリオン額を入力して下さい。
NRaas.
StoryProgression.
ExportSettings:Name
Export Settings設定の保存
NRaas.
StoryProgression.
ExportSettings:Prompt
Provide a name to save the settings under.保存する設定に名前をつけてください。
NRaas.
StoryProgression.
ExportSettings:Success
Settings Exported設定を保存しました。
NRaas.
StoryProgression.
ImportSettings:Name
Import Settings設定の読込
NRaas.
StoryProgression.
ImportSettings:Error
There are no settings available for import.読み込める設定がありません。
NRaas.
StoryProgression.
ImportSettings:Success
Settings Imported設定を読み込みました。
NRaas.
StoryProgression.
ChanceofEvent:Name
Chance of Eventチャンスの確率
NRaas.
StoryProgression.
ChanceofEvent:Prompt
Enter the chance of a {0.SimName} event occurring next cycle.{0.SimName}に次の周期でチャンスが発生する確率を入力して下さい。
NRaas.
StoryProgression.
IncreasedChancePerCycle:Name
Increased Chance Per Cycle管理周期ごとの確率
NRaas.
StoryProgression.
IncreasedChancePerCycle:Prompt
Enter the increased chance of an event occurring after each cycle. Range is from 0 to 100.各管理周期の後にイベントが起こる確率を入力して下さい。範囲: 0 - 100
NRaas.
StoryProgression.
ScenarioWeight:Name
Weight: {0.String}比重: {0.String}
NRaas.
StoryProgression.
ScenarioWeight:Prompt
Enter the weight for the {0.String} scenario, relative to the other scenarios.他のシナリオに比例した{0.String}シナリオの比重を入力して下さい。
NRaas.
StoryProgression.
ScenarioWeight:Victimize
Victimize餌食にする
NRaas.
StoryProgression.
ScenarioWeight:Antagonize
Antagonize苛立たせる
NRaas.
StoryProgression.
ScenarioWeight:Recruit
Recruitリクルートする
NRaas.
StoryProgression.
ScenarioWeight:Influence
Impress植えつける
NRaas.
StoryProgression.
ScenarioWeight:Cohesion
Cohesion団結される・する
NRaas.
StoryProgression.
ScenarioWeight:Attraction
Attraction魅了する
NRaas.
StoryProgression.
ScenarioWeight:Dislike
Dislike嫌われる
NRaas.
StoryProgression.
ScenarioWeight:Canoodle
Canoodle一斉にいちゃつく
NRaas.
StoryProgression.
ScenarioWeight:Derision
Derision怒りを買う
NRaas.
StoryProgression.
ScenarioWeight:Woo
Woo口説く
NRaas.
StoryProgression.
ScenarioWeight:Worship
Worship崇拝される
NRaas.
StoryProgression.
AllowAllGenders:Name
Allow All Gendersすべての性別に許可
NRaas.
StoryProgression.
OptionList:OptionWidth
370370
NRaas.
StoryProgression.
TicksPassed:Name
Ticks Passedシム分経過
NRaas.
StoryProgression.
TicksPassed:Prompt
Enter the number of sim-minutes passed since the previous cycle:前の周期からの経過数をシム分で入力して下さい:
NRaas.
StoryProgression.
DreamCatcher:Name
Retain Dreams and Opportunities願望とチャンスの保持
NRaas.
StoryProgression.
AllowInventory:Name
Allow Inventory Management所持品管理
NRaas.
StoryProgression.
SimID:ScoreTitle
Scoreスコア
NRaas.
StoryProgression.
SimID:ScoreTooltip
Scoreスコア
NRaas.
StoryProgression.
AllowPush:Name
Allow Push外出促進
NRaas.
StoryProgression.
WealthMoveRatio:Name
Wealth Move Ratio資産運用を始める割合
NRaas.
StoryProgression.
WealthMoveRatio:Prompt
Enter the Cash to Net Worth ratio that must be exceeded to fire a Wealth Move scenario. (Enter 0 to disable.)資産運用シナリオを開始するのに必要な、純資産の内の現金の割合を入力して下さい (0 を入力すると無効になります)
NRaas.
StoryProgression.
MakeActiveDreamCatcher:MenuName
Make Active (Dream Catcher)アクティブにする (願望は残す)
NRaas.
StoryProgression.
AllowTourist:Name
Allow Tourists旅行者
NRaas.
StoryProgression.
AutoFindJob:Name
Auto Find Job仕事を探す
NRaas.
StoryProgression.
JobDifficultyScale:Prompt
Enter the scale of difficulty applied to inactive sim job performance, bigger numbers mean slower job improvement. Enter 0 to disable inactive performance.アクティブでないシムの仕事遂行能力に適用される難易度を入力して下さい、より大きな数値でより困難になります。0 を入力するとアクティブでないシムの仕事遂行能力を無効にします。
NRaas.
StoryProgression.
Friendships:NewFriendToddler
New Friend新しい友人
NRaas.
StoryProgression.
Friendships:NewFriendToddler0
{0.SimName} and {10.SimName} were recently introduced and seem to be getting along well.{0.SimName}と{10.SimName}のふたりは最近引き合わせられ、仲良くやっているようです。
NRaas.
StoryProgression.
Friendships:NewFriendToddler1
{0.SimName} appears to have made a new friend in {10.SimName}.{0.SimName}に{10.SimName}という新しい友人ができたようです。
NRaas.
StoryProgression.
Friendships:NewFriendToddler2
A new friendship seems to be sprouting between {0.SimName} and {10.SimName}.{0.SimName}と{10.SimName}の間に新たな友情が芽生えたようです。
NRaas.
StoryProgression.
Friendships:NewFriendToddler3
It appears that a new friendship has been made between {0.SimName} and {10.SimName}!{0.SimName}と{10.SimName}の間で新たな友情が形作られているようです!
NRaas.
StoryProgression.
Friendships:NewFriendToddler4
NRaas.
StoryProgression.
Friendships:NewFriendToddler5
NRaas.
StoryProgression.
Friendships:NewFriendToddler6
NRaas.
StoryProgression.
Friendships:NewFriendToddler7
NRaas.
StoryProgression.
Friendships:NewFriendToddler8
NRaas.
StoryProgression.
Friendships:NewFriendToddler9
NRaas.
StoryProgression.
Friendships:ExistingFriendToddler
Existing Friend既存の友人
NRaas.
StoryProgression.
Friendships:ExistingFriendToddler0
{0.SimName} and {10.SimName} were seen being buddy-buddy the other day.先日{0.SimName}と{10.SimName}がとても仲良くしているところが見られました。
NRaas.
StoryProgression.
Friendships:ExistingFriendToddler1
{0.SimName} and {10.SimName} seem to be inseparable nowadays.この頃{0.SimName}と{10.SimName}は切っても切れない仲であるようです。
NRaas.
StoryProgression.
Friendships:ExistingFriendToddler2
{0.SimName} has been spending time with {4.String} friend {10.SimName}.{0.SimName}は{4.String}の友人{10.SimName}と一緒の時間を過ごしています。
NRaas.
StoryProgression.
Friendships:ExistingFriendToddler3
Relations continue to be smooth and friendly between {0.SimName} and {10.SimName}.{0.SimName}と{10.SimName}の関係は円滑かつ友好的に続いています。
NRaas.
StoryProgression.
Friendships:ExistingFriendToddler4
NRaas.
StoryProgression.
Friendships:ExistingFriendToddler5
NRaas.
StoryProgression.
Friendships:ExistingFriendToddler6
NRaas.
StoryProgression.
Friendships:ExistingFriendToddler7
NRaas.
StoryProgression.
Friendships:ExistingFriendToddler8
NRaas.
StoryProgression.
Friendships:ExistingFriendToddler9
NRaas.
StoryProgression.
Friendships:ExistingFriendPartner
Existing Friend既存の友人
NRaas.
StoryProgression.
Friendships:ExistingFriendPartner0
{0.SimName} and {10.SimName} have been seen arm-in-arm out on the town. "They are such cutie pies together," noted a relative.{0.SimName}と{10.SimName}が腕を組み町へ繰り出しているのが目撃されました。「彼らは合わせてお似合いのかわいこちゃんです」と親類は述べました。
NRaas.
StoryProgression.
Friendships:ExistingFriendPartner1
They sure make a lovely couple. {0.SimName} and {10.SimName} continue to be inseparable it appears, holding hands on the boardwalk the other day.彼らは確実に素敵なカップルになるでしょう。{0.SimName}と{10.SimName}は先日、遊歩道で手を繋いでいましたので、相変わらず別ちがたい関係であるようです。
NRaas.
StoryProgression.
Friendships:ExistingFriendPartner2
{0.SimName} has been renewing {4.String} affections towards partner {10.SimName}. "They are so good together," whispered a looky-loo.{0.SimName}は{10.SimName}へ向かう感情を愛情へ切り替えました。「とてもお似合いですね」と野次馬は囁きました。
NRaas.
StoryProgression.
Friendships:ExistingFriendPartner3
Ah, love seems to be eternal. {0.SimName} was seen recently stealing a peck on the cheek from {10.SimName}. "Ah..." swooned a close friend.ああ、愛は永遠だと思われます。最近{0.SimName}は{10.SimFirstName}の頬からキスを奪うのが目撃されました。「ああ…」と親しい友人はうっとりとしていました。
NRaas.
StoryProgression.
Friendships:ExistingFriendPartner4
NRaas.
StoryProgression.
Friendships:ExistingFriendPartner5
NRaas.
StoryProgression.
Friendships:ExistingFriendPartner6
NRaas.
StoryProgression.
Friendships:ExistingFriendPartner7
NRaas.
StoryProgression.
Friendships:ExistingFriendPartner8
NRaas.
StoryProgression.
Friendships:ExistingFriendPartner9
NRaas.
StoryProgression.
Friendships:ExistingEnemyPartner
Existing Enemy既存の敵
NRaas.
StoryProgression.
Friendships:ExistingEnemyPartner0
Relations between {0.SimName} and {10.SimName} have turned sour after some bitter name-calling on the street the other day!{0.SimName}と{10.SimName}の関係は、先日の路上での激しい中傷合戦ののち、不快なものに変わりました!
NRaas.
StoryProgression.
Friendships:ExistingEnemyPartner1
A dispute erupted between {0.SimName} and {10.SimName} in front of the store, and both sides were left unamused!店先で{0.SimName}と{10.SimName}の論争が勃発し、両者は不快な面持ちでその場を離れました!
NRaas.
StoryProgression.
Friendships:ExistingEnemyPartner2
{0.SimName} and {10.SimName} have been seen at each other's throats lately... Trouble could be brewing.最近{0.SimName}と{10.SimName}は険悪な関係であると見られています… 問題が起ころうとしている恐れがあります。
NRaas.
StoryProgression.
Friendships:ExistingEnemyPartner3
Onlookers stared as {0.SimName} and {10.SimName} got into a heated argument on the sidewalk. Something is definitely amiss!歩道で激しい議論を始めた{0.SimName}と{10.SimName}を見物人がじろじろ見ていました。あるものが確実に不適当です!
NRaas.
StoryProgression.
Friendships:ExistingEnemyPartner4
NRaas.
StoryProgression.
Friendships:ExistingEnemyPartner5
NRaas.
StoryProgression.
Friendships:ExistingEnemyPartner6
NRaas.
StoryProgression.
Friendships:ExistingEnemyPartner7
NRaas.
StoryProgression.
Friendships:ExistingEnemyPartner8
NRaas.
StoryProgression.
Friendships:ExistingEnemyPartner9
NRaas.
StoryProgression.
Scenarios:Name
Scenariosシナリオ
NRaas.
StoryProgression.
AllowFlirts:Name
Allow Flirts誘惑シナリオ
NRaas.
StoryProgression.
HandleHomeName:Name
Update Household Name世帯名の更新
NRaas.
StoryProgression.
ManageHomeless:Name
Manage Homelessホームレスシムの管理
NRaas.
StoryProgression.
CleanupLots:Name
Run Nightly Clean up of all lots夜間にすべての区画のクリーンアップを実行する
NRaas.
StoryProgression.
Wolfrun:Name
Perform Wolfrun不死身になる
NRaas.
StoryProgression.
AddInteractions:Name
Show Menu Interactionsメニューの表示
NRaas.
StoryProgression.
TestingCheats:Name
Enable EA Testing CheatsEA のテストチートコード
NRaas.
StoryProgression.
RandomImmigrationPressure:Name
Random Immigration Pressureランダム移住圧力
NRaas.
StoryProgression.
RandomImmigrationPressure:Prompt
Enter a random immigration pressure to apply during each cycle:管理周期ごとに適用されるランダム移住圧力を入力して下さい:
NRaas.
StoryProgression.
ExportSettings:Exists
The name entered already exists as an export option. Please choose a different one, or delete the original.入力された名前はすでに保存されたオプションとして使用されています。違う名前を選択するか、保存されたオプションを削除して下さい。
NRaas.
StoryProgression.
CooldownBetweenPartners:Name
Cooldown Between Partners別れてから頭を冷やす日数
NRaas.
StoryProgression.
CooldownBetweenPartners:Prompt
Enter the number of sim-days to wait after a break-up to start dating again:別れてから再びデートができるようになるのに必要な日数を入力して下さい:
NRaas.
StoryProgression.
DayOfLastMove:Name
Day of Last Move最後に引越してからの日数
NRaas.
StoryProgression.
DayOfLastMove:Prompt
Enter the day on which this household last moved:この世帯が最後に引っ越ししてからの日数を入力して下さい:
NRaas.
StoryProgression.
CooldownBetweenMoves:Name
Cooldown Between Moves引っ越しの最低間隔
NRaas.
StoryProgression.
CooldownBetweenMoves:Prompt
Enter the number of sim-days between full household moves:世帯を丸ごと引っ越してから次の引っ越しまでに必要な日数を入力して下さい:
NRaas.
StoryProgression.
Friendships:NewEnemyChild
New Enemy新たな敵
NRaas.
StoryProgression.
Friendships:NewEnemyChild0
{0.SimName} probably won't be asking {10.SimName} to come over after school any time soon. They appear to have developed a mutual dislike for each other!{0.SimName}はおそらく{10.SimName}に学校後いつでも来るように頼まないでしょう。彼らはそれぞれに対する相互嫌悪を成長させているようです!
NRaas.
StoryProgression.
Friendships:NewEnemyChild1
{0.SimName} and {10.SimName} were seen squabbling over their toys recently. It doesn't appear that they get along very well together.最近{0.SimName}と{10.SimName}は彼らのおもちゃのことでちょっとした口げんかをしていました。彼らはとても仲良くしているという訳ではないようです。
NRaas.
StoryProgression.
Friendships:NewEnemyChild2
Apparently, one can never be too young to start a feud with someone. {0.SimName} and {10.SimName} have shown a mutual dislike for each other's company.どうやら誰かとの確執を始めるのに若すぎるということはないようです。{0.SimName}と{10.SimName}はそれぞれがお互いに対する嫌悪を見せています。
NRaas.
StoryProgression.
Friendships:NewEnemyChild3
Wherever did they learn that language! {0.SimName} and {10.SimName} were recently heard bad-mouthing each other. Not the best of playmates, I'd wager!その言葉をどこで学びましたか! 最近{0.SimName}と{10.SimName}が罵りあっているのが聞かれました。賭けてもいいですが、最高の遊び相手ではないですね!
NRaas.
StoryProgression.
Friendships:NewEnemyChild4
NRaas.
StoryProgression.
Friendships:NewEnemyChild5
NRaas.
StoryProgression.
Friendships:NewEnemyChild6
NRaas.
StoryProgression.
Friendships:NewEnemyChild7
NRaas.
StoryProgression.
Friendships:NewEnemyChild8
NRaas.
StoryProgression.
Friendships:NewEnemyChild9
NRaas.
StoryProgression.
Pregnancy:MoveIn
Get Off Streetsホームレスからの脱出
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StoryProgression.
Pregnancy:MoveIn0
{0.SimName} was recently offered hospice in a local residence. "Best to be off the streets, with a good strong roof over your head," {0.SimFirstName} was heard to remark.最近{0.SimName}は地元の住居に入居する手はずを整えました。「街角から抜け出て頑丈な住まいを持つのが一番です」という{0.SimFirstName}の見解が聞かれました。
NRaas.
StoryProgression.
Pregnancy:MoveIn1
After being on the streets for a while, new resident {0.SimName} was glad to finally settle down. "I was offered a home, and I jumped at the opportunity. Simple as that."少しの間路上で暮らした後、{0.SimName}は喜びとともについに新たな住居へ落ちつきました。「家を提供されたので、私はその機会に飛びつきました。単純なことです」
NRaas.
StoryProgression.
Pregnancy:MoveIn2
Given {4.String} previous housing situation, {0.SimName}'s current residence must look like a dream come true. Welcome the newest resident to the fair community!以前の{4.String}の住宅事情を考えれば、{0.SimName}の現在の住居はまるで夢のようでしょう。最も新しい居住者に、公正な共同体への歓迎を!
NRaas.
StoryProgression.
Pregnancy:MoveIn3
Taking up permanent residence is a big step, but {0.SimName} did not waver for a second when provided the opportunity. "We feel {2.String} will make an important contribution to this town," noted a local tax collector.永住する住居を手に入れるのは大きな一歩ですか、{0.SimName}は少しも迷いませんでした。「{2.String}はこの町に大きく貢献するだろうと思います」と地元の税務署員は述べました。
NRaas.
StoryProgression.
Pregnancy:MoveIn4
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Pregnancy:MoveIn5
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Pregnancy:MoveIn6
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Pregnancy:MoveIn7
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Pregnancy:MoveIn8
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Pregnancy:MoveIn9
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StoryProgression.
Romance:HaveBaby
Unexpected Pregnancy予期せぬ妊娠
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StoryProgression.
Romance:HaveBaby0
{0.SimName} and {10.SimName} appear to have taken their relationship to the next level, and are expecting a child, after experiencing what appears to be an unfortunate "software" failure.{0.SimName}と{10.SimName}は彼らの関係を次のレベルへ引き上げたようです、また子供が期待されますが、どうやら不幸な「設計」ミスと思われるものに見舞われたようです。
NRaas.
StoryProgression.
Romance:HaveBaby1
Partnered sims {0.SimName} and {10.SimName} were not expecting to start a family so early, but apparently the fates had different ideas... Congratulations to the soon-to-be parents!パートナー同士のシム、{0.SimName}と{10.SimName}はこんなに早く家族を持つとは予想していませんでしたが、運命には違ったもくろみがあったようです… おめでとう、もうすぐ両親になりますね!
NRaas.
StoryProgression.
Romance:HaveBaby2
{0.SimName} and {10.SimName} were out shopping for baby supplies recently, after having a little too much fun in the bedroom. They appear to be happy though, going on about their new pregnancy!{0.SimName}と{10.SimName}は最近、寝室で少々楽しみすぎた後、赤ちゃん用品の買い出しに出かけました。彼らは幸福そうに見えますが、したての妊娠に関して話し続けています!
NRaas.
StoryProgression.
Romance:HaveBaby3
With a new child on the way, {0.SimName} and {10.SimName} seemed a little shell shocked recently. "Well, we were planning to have some eventually," noted {0.SimFirstName}, "I guess better sooner than later." {10.SimFirstName}, on the other hand, had little to say, and simply stared blankly at a nearby tree.子供ができる予定ですが、{0.SimName}と{10.SimName}はどうやら最近動揺を隠しきれないようです。「まあ、いつかそのうちに持とうとは計画していました」と{0.SimFirstName}は指摘しました。「遅いよりは早いほうがいいですしね」一方{10.SimFirstName}は、ほとんど何も言わずに近くの木をぼんやりと見つめていました。
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StoryProgression.
Romance:HaveBaby4
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Romance:HaveBaby5
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Romance:HaveBaby6
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Romance:HaveBaby7
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Romance:HaveBaby8
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Romance:HaveBaby9
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StoryProgression.
NameTakeType:Title
Marriage Name改姓
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StoryProgression.
NameTakeType:Prompt
Enter the marriage name for the new couple:\n{0.SimName}\n{1.SimName}新しいカップル:\n{0.SimName}\n{1.SimName}\nのための姓を入力してください。
NRaas.
StoryProgression.
ImmigrantNameTakeType:Husband
Father父親
NRaas.
StoryProgression.
ImmigrantNameTakeType:Wife
Mother母親
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StoryProgression.
ImmigrantNameTakeType:FemMale
Mother-Father母親-父親
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StoryProgression.
ImmigrantNameTakeType:MaleFem
Father-Mother父親-母親
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StoryProgression.
ImmigrantNameTakeType:Either
Coin-Flipどちらか
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StoryProgression.
ImmigrantNameTakeType:None
Randomランダム
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StoryProgression.
ImmigrantNameTakeType:Title
Immigrant Name移住してくるシムの姓
NRaas.
StoryProgression.
ImmigrantNameTakeType:Prompt
Enter the last name for the new immigrant of parents:\n{0.SimName}\n{1.SimName}新規移住者の姓を入力して下さい。両親の名前:\n{0.SimName}\n{1.SimName}
NRaas.
StoryProgression.
OneOfEachGender:Name
One Of Each Gender子供の性別のバランス
NRaas.
StoryProgression.
RedHairedBaby:Name
Red Haired Baby「(浮気の結果の赤毛の)赤ちゃん」
NRaas.
StoryProgression.
LegacyMarriageName:Name
Legacy Marriage Name伝来の名字
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StoryProgression.
Romance:MoveIn
Move In引っ越し
NRaas.
StoryProgression.
Romance:MoveInSummary
The following sims have moved in with {0.SimName}: {10.String}次のシムは{0.SimName}とともに引っ越しました:{10.String}
NRaas.
StoryProgression.
Romance:MoveIn0
Lovebirds {0.SimName} and {10.SimName} have finally decided to roost under the same roof!あつあつカップルの{0.SimName}と{10.SimName}はとうとうひとつ屋根の下で暮らすと決めました!
NRaas.
StoryProgression.
Romance:MoveIn1
{0.SimName} and {4.String} lover {10.SimName} have recently moved in together.{0.SimName}と{4.String}の恋人である{10.SimName}は最近一緒に引っ越しました。
NRaas.
StoryProgression.
Romance:MoveIn2
"Well, we've been planning this for some time now", noted {10.SimName} to a nosy neighbor. It appears that {0.SimName} has just moved in!「まあ、ここしばらくはこうしようと計画していましたよ」と{10.SimName}は口やかましい隣人に指摘しました。{0.SimName}がちょうど引っ越して来たようです!
NRaas.
StoryProgression.
Romance:MoveIn3
"We thought it would be best," {0.SimName} was heard to say. "After all, {2.String}'s over here most of the time anyways," interjected {10.SimName}. The two sims are now living together!「これが最善だと思ったんです」と{0.SimName}が言いました。「結局、{2.String}は大抵の時間をここで過ごしていましたし、ですから」と{10.SimName}が口を挟みました。このふたりのシムは一緒に暮らし始めました!
NRaas.
StoryProgression.
Romance:MoveIn4
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Romance:MoveIn5
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Romance:MoveIn6
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Romance:MoveIn7
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Romance:MoveIn8
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Romance:MoveIn9
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GeneralPushService:Name
Allow Push Service Simsサービスシムを推進
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StoryProgression.
ScenarioWeight:Steal
Steal盗み
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StoryProgression.
ScenarioWeight:Mooch
Mooch物乞い
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StoryProgression.
ScenarioWeight:Tease
Teaseいじめ
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StoryProgression.
ScenarioWeight:BigMooch
Big Mooch多くのお金を物乞い
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StoryProgression.
ScenarioWeight:GiveAway
Give Away贈り物
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StoryProgression.
MaxMooch:Name
Mooch Maximum物乞いの最大値
NRaas.
StoryProgression.
MaxMooch:Prompt
Enter the maximum number of simoleons moochable in a single mooch scenario:1回の物乞いシナリオ中にねだることができるお金の最大値を入力
NRaas.
StoryProgression.
MaxSteal:Name
Steal Maximum盗みの最大値
NRaas.
StoryProgression.
MaxSteal:Prompt
Enter the maximum value of the object stolen during a steal scenario:1回の盗みで盗むことができる物の最大個数を入力
NRaas.
StoryProgression.
MaxSmallMooch:Name
Small Mooch Maximum物乞いの最小値
NRaas.
StoryProgression.
MaxSmallMooch:Prompt
Enter the maximum number of simoleons moochable in a single small mooch scenario:1回の物乞いシナリオ中にねだることができるお金の最小値を入力
NRaas.
StoryProgression.
MinLargeMooch:Name
Large Mooch Minimum大きな物乞いの最小値
NRaas.
StoryProgression.
MinLargeMooch:Prompt
Enter the minimum number of simoleons moochable in a single large mooch scenario:1回の大きな物乞いシナリオ中にねだることができるお金の最小値を入力
NRaas.
StoryProgression.
MaxLargeMooch:Name
Large Mooch Maximum大きな物乞いの最大値
NRaas.
StoryProgression.
MaxLargeMooch:Prompt
Enter the maximum number of simoleons moochable in a single large mooch scenario:1回の大きな物乞いシナリオ中にねだることができるお金の最大値を入力
NRaas.
StoryProgression.
MaxGiveAway:Name
Give Away Maximum贈り物の最大値
NRaas.
StoryProgression.
MaxGiveAway:Prompt
Enter the maximum number of simoleons moochable in a single giveaway scenario:1回の贈り物シナリオ中にねだることができるお金の最大値を入力
NRaas.
StoryProgression.
SuspendRaisesAtMax:Name
Stop Raises at Top Career Level最大レベルのときは昇給しない
NRaas.
StoryProgression.
AllowExistingFlirts:Name
Allow Existing Flirts知り合い
NRaas.
StoryProgression.
FireScenario:Name
Fire Scenario火災シナリオ
NRaas.
StoryProgression.
ProgressNPCsinActiveHousehold:Name
Progress NPCs in Active Householdアクティブな世帯の NPC の進展
NRaas.
StoryProgression.
TransferHousehold:Name
Transfer Household送金先世帯
NRaas.
StoryProgression.
TransferAmount:Name
Transfer Amount送金金額
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StoryProgression.
TransferAmount:Prompt
Enter the amount to transfer from this house to the Transfer Household on each cycle of the Money Manager:この世帯から送り先の世帯へ定期的に送る金額を入力して下さい:
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StoryProgression.
TransferPercent:Name
Transfer Percent送金割合
NRaas.
StoryProgression.
TransferPercent:Prompt
Enter the percent of net worth to transfer from this house to the Transfer Household on each cycle of the Money Manager:この世帯から送り先の世帯へ定期的に送る純資産の割合を入力して下さい:
NRaas.
StoryProgression.
HouseholdTransfer:Name
Allow Household Transfer自動送金許可
NRaas.
StoryProgression.
AllowGoToJail:Name
Allow Go To Jail監獄へ移動
NRaas.
StoryProgression.
Romance:NoHoneymoon
No Honeymoonハネムーン無し
NRaas.
StoryProgression.
Romance:NoHoneymoon0
Looks like {0.SimName} and {10.SimName} have been seen around town shopping for a new home. The new couple are desperate to settle down together!{0.SimName}と{10.SimName}が新しい家のために買い物をする様子が町の近くで見られました。新しいカップルは一緒に住めるくつろぎの場所を求めています!
NRaas.
StoryProgression.
Romance:NoHoneymoon1
"We've been trying to find a nice home, big enough for a new family," noted {0.SimName}. "But the market is so tough in this town. We can't find one that fits!" {10.SimName} and {2.String} are simply out of luck for the moment.「私たちは、新しい家族のために十分に大きなよい家を見つけようとしています。({0.SimName})」「しかし、この町の市場は非常に頑丈です。私たちは、適合するものを見つけることができません!」{10.SimName}と{2.String}はさしあたり単に運が不足しているようです。
NRaas.
StoryProgression.
Romance:NoHoneymoon2
"Well, we're not desperate or anything," remarked {0.SimName}, while out house hunting recently with {10.SimName}. "But you know how spouses can be, always so insistent about such things. Hopefully a new home will open up soon."「いいえ、私たちは絶望なんかしていません。」{0.SimName}と{10.SimName}は新しい家探しをしながら言いました。「夫婦が一緒の家に住まないのは良くないから。。。うまくいけば、まもなく良い家が見つかるでしょう。」
NRaas.
StoryProgression.
Romance:NoHoneymoon3
Feeling the housing crunch lately? Well join the club, as {0.SimName} and {10.SimName} cannot seem to locate a dwelling that suits their needs. "If you know of a property in our price range, please give us a call!"最近の住宅不足を知っていますか?例えば{0.SimName}と{10.SimName}は自分たちの希望に合う住居を見つけられずにいます。「もし、わたしたちの予算にあう家が見つかったら必ず電話をください!」
NRaas.
StoryProgression.
Romance:NoHoneymoon4
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StoryProgression.
Romance:NoHoneymoon5
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Romance:NoHoneymoon6
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Romance:NoHoneymoon7
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Romance:NoHoneymoon8
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Romance:NoHoneymoon9
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NameTakeType:User
Prompt指定
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StoryProgression.
ImmigrantNameTakeType:User
Prompt指定
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StoryProgression.
ScriptError:Created
Script Error caught and dumped to your "My Documents \\ Sims 3" directory.スクリプトエラーを捕捉しました。「マイ ドキュメント ¥ Electronic Arts ¥ ザ・シムズ3」ディレクトリにダンプします。
NRaas.
StoryProgression.
Deaths:ChildSave
Child Save子供の救済
NRaas.
StoryProgression.
Households:ChildSaveSummary
The following sims have moved in with {0.SimName}: {10.String}以下のシムは{0.SimName}:{10.String}とともに引越ししました。
NRaas.
StoryProgression.
Deaths:ChildSave0
{10.SimName} recently offered hospice to {0.SimName}, after {4.String} previous guardian decided they were simply too old to properly support {3.String}.{4.String}前の保護者達は{3.String}を支援するには年をとりすぎていると判断し、{10.SimName}は{0.SimName} にホスピスに入ることを提案しました。
NRaas.
StoryProgression.
Deaths:ChildSave1
"I felt it was our moral obligation to take in poor {0.SimName}, rather than leave {3.String} in the hands of the social worker," commented {10.SimName} after {12.String} generously offered {14.String} house to the sim.「私はそうすることが、まだ未熟な{0.SimName}に対してとるべき道徳上の義務であると思いました。{3.String}を社会福祉士に預けるのはかわいそうです。」{10.SimName}は、{12.String}の家に連れてきた後、そうコメントしました。
NRaas.
StoryProgression.
Deaths:ChildSave2
Chronic illness has finally forced {0.SimName}'s guardian to give {3.String} up, and place {3.String} in a new home with {10.SimName}. "We are glad to have {0.SimFirstName} in our home. I'm sure {2.String} will fit in just fine here."慢性疾患はついに{0.SimName}の保護者に{3.String}を手放し、{3.String}を新しい家で{10.SimName}と共に暮らすことを決意させました。「{0.SimFirstName}を新しい家に迎えられてうれしい。{2.String}はきっとここが気に入ると思います。」
NRaas.
StoryProgression.
Deaths:ChildSave3
"It's understandable," commented {10.SimName}. "Once you reach a certain age, it is simply too difficult to rear children." {0.SimName} has moved to a new home, in order to avoid a call from the social worker!「それは理解できます。」と{10.SimName}は言いました。「一定の年齢を超えると、もはや子どもを育てるのは難しくなります。」{0.SimName}は社会福祉士からの呼び出しを回避するために新しい家に引越しました!
NRaas.
StoryProgression.
Deaths:ChildSave4
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Deaths:ChildSave5
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Deaths:ChildSave6
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Deaths:ChildSave7
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Deaths:ChildSave8
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Deaths:ChildSave9
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Pregnancy:MarriedDumped
Red Haired Baby隠し子
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StoryProgression.
Pregnancy:MarriedDumped0
The rumor mill has been grinding away, after {0.SimName} and {10.SimName}'s marriage crumbled into a thousand tiny pieces. Apparently bringing home an illegitimate newborn and trying to pass it off as legit did not go over very well!{0.SimName}と{10.SimName}の結婚が粉々になった後、さまざまな噂が広がっています。明らかに、隠し子を家にこっそりと連れ込むことは不可能です!
NRaas.
StoryProgression.
Pregnancy:MarriedDumped1
"What was {0.SimName} thinking?" commented a neighbor. "I mean {10.SimName} is not a complete idiot. Once {12.String} got a look at {0.SimFirstName}'s new baby, there was no way {12.String} was going to let {3.String} get away with that!" It appears that {0.SimFirstName} and {10.SimFirstName}'s marriage has ended!「{0.SimName}は何を思ったのでしょうか?」隣人は言いました。「{10.SimName}は大馬鹿者ではありません。{12.String}は{0.SimFirstName}の新しい赤ん坊を見るやいなや、すぐに{3.String}と共に追い出したでしょう。」{0.SimFirstName}と{10.SimFirstName}の結婚はこれで終わりです。
NRaas.
StoryProgression.
Pregnancy:MarriedDumped2
"Boinking on the side, sure... But come on, let's try being a little more discreet about it!" remarked a bystander, who had recently watched {0.SimName} and {10.SimName} end their marriage over a recent "red-haired baby" kerfuffle. "Some sims are just bad news... But good gossip!"「浮気だけならまぁわかります・・・、でも赤ん坊まで連れてくるのはおかしいでしょう!」とそばで見ていた人たちは言いました。{0.SimName}と{10.SimName}の隠し子発覚による破局騒動は、本人達には悪いニュースだがある人達にとってはただのゴシップに過ぎないようです。
NRaas.
StoryProgression.
Pregnancy:MarriedDumped3
Another marriage, collapsed into a cloud of smoke and rubble! When {0.SimName} got home from the hospital with {4.String} new child, there was no way {10.SimName} was going to stand idly by and be cuckolded like that! "I know when I'm no longer appreciated," commented {10.SimName}.一つの結婚生活が煙のように散りました! {0.SimName}が病院から{4.String}新しい赤ん坊を連れてきた時、{10.SimName}がじっとしていたわけがありません。「本当にもううんざりです。」と{10.SimName}は話しました。
NRaas.
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Pregnancy:MarriedDumped4
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Pregnancy:MarriedDumped5
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Pregnancy:MarriedDumped6
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Pregnancy:MarriedDumped7
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Pregnancy:MarriedDumped8
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Pregnancy:MarriedDumped9
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Pregnancy:SteadyDumped
Red Haired Baby隠し子
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StoryProgression.
Pregnancy:SteadyDumped0
Looks like {0.SimName}'s affair has been found out. Apparently bringing home a child was the final straw for {0.SimFirstName}'s partner, {10.SimName}, and they have split!{0.SimName}の{10.SimName}の不倫が発覚したようです。どうやら家に隠し子を連れてくることは{0.SimFirstName}のパートナーにとって我慢の限界でした。彼らは離婚しました。
NRaas.
StoryProgression.
Pregnancy:SteadyDumped1
Did you hear the juicy gossip? {0.SimName} gave birth to {4.String} lover's child, and it seems that {0.SimFirstName}'s partner, {10.SimName}, was none too pleased... They have ended their relationship!興味深いあるうわさ話を聞きましたか?{0.SimName}は{10.SimName}との間に隠し子をもうけました。{0.SimFirstName}のパートナーが当然黙っているわけがありません。彼らは関係を終わらせました。
NRaas.
StoryProgression.
Pregnancy:SteadyDumped2
Whoa! The town is all aflutter regarding the latest "faux pas" surrounding the affair between {0.SimName} and an unnamed lover. The relationship between {0.SimFirstName} and {10.SimName} has ended, after {2.String} brought home an illegitimate child!どうどう!! 町は{0.SimName}と無名の恋人の不倫に関する最新の「過ち」についての話題で持ちきりです。{2.String}が隠し子を家に連れてきた後、{0.SimFirstName}と{10.SimName}との関係は終わりました。
NRaas.
StoryProgression.
Pregnancy:SteadyDumped3
"Serves {3.String} right! What did {2.String} expect, bringing that baby home?" commented a neighbor, after {0.SimName}'s partnership imploded. Bringing home a love child did not go over too well with {10.SimName}, it appears!「自業自得です!彼は隠し子を家に連れ帰って何を期待していたのでしょうか?」と{0.SimName}と{10.SimName}の離婚について隣人はいいました。隠し子を連れ帰るのはまずかったですね。
NRaas.
StoryProgression.
Pregnancy:SteadyDumped4
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Pregnancy:SteadyDumped5
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Pregnancy:SteadyDumped6
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Pregnancy:SteadyDumped7
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Pregnancy:SteadyDumped8
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Pregnancy:SteadyDumped9
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Flirt:MoveIn
Move In転入
NRaas.
StoryProgression.
Flirt:MoveInSummary
The following sims have moved in with {0.SimName}: {10.String}以下のシムが{0.SimName}:{10.String}家に転入しました
NRaas.
StoryProgression.
Flirt:MoveIn0
If the move looked hasty, it is because it was! {0.SimName} and {10.SimName} have recently moved in together![転入]:"If the move looked hasty, it is because it was! {0.SimName} and {10.SimName} have recently moved in together!"
NRaas.
StoryProgression.
Flirt:MoveIn1
{0.SimName} and {4.String} lover {10.SimName} have decided that sharing a single roof is the best idea. The couple has moved in together![転入]:{0.SimName} and {4.String} lover {10.SimName} have decided that sharing a single roof is the best idea. The couple has moved in together!
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StoryProgression.
Flirt:MoveIn2
"Well, it wasn't really planned, ya know. We just felt now was as good a time as any," commented {0.SimName} to a curious neighbor, who had been watching {2.String} and {10.SimName} unpack. The couple now live together![転入]:"Well, it wasn't really planned, ya know. We just felt it now was as good a time as any. commented {0.SimName}, to a curious neighbor, who had been watching {2.String} and {10.SimName} unpack. The couple now live together!"
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Flirt:MoveIn3
"It's been quite a rush, let me tell you," remarked {0.SimName}, while they were unpacking. "We're both still a little dumbfounded about the whole thing." {10.SimName} and {0.SimFirstName} have moved in together![転入]:"It's been quite a rush, let me tell you. remarked {0.SimName}, while they were unpacking, ""We're both still a little dumbfounded about the whole thing."" {10.SimName} and {0.SimFirstName} have moved in together!"
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Flirt:MoveIn4
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Flirt:MoveIn5
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Flirt:MoveIn6
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Flirt:MoveIn7
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Flirt:MoveIn8
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Flirt:MoveIn9
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MarriageLikingGate:Name
Marriage Liking Gate (Expected Only)結婚できる好感閾値 (期待値)
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StoryProgression.
MarriageLikingGate:Prompt
Enter the minimum relationship required between two partnered sims in order to marry: (Range is 0 to 100)二人のパートナーのシムが結婚するのに必要な最低の関係値を入力して下さい: (範囲: 0 - 100)
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StoryProgression.
Lots:MoveInDuoSameHome
Move In Lot新しい区画に転入
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StoryProgression.
Lots:MoveInDuoSameHome0
{0.SimName} and {10.SimName} have decided to move to a new home called {20.String} at {21.String}!{0.SimName} と {10.SimName} は{21.String}にある新しい家{20.String}に引越してくることを決定しました!
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Lots:MoveInDuoSameHome1
"We just got tired of the old place, and decided to go for a change of scenery," commented {0.SimName} as {2.String} and {10.SimName} were moving into {20.String} at {21.String}.{0.SimName}は{10.SimName}と共に{21.String}にある{20.String}へ引越してきた際、「私たちは古い場所にちょうど飽きてきたので、景色を変えるために出かけることにしました。」とコメントしました。
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StoryProgression.
Lots:MoveInDuoSameHome2
"Happiness is the smell of a brand new home!" quipped {0.SimName} to a neighbor. "And moving is a pain in the back-side!" noted {10.SimName}, who apparently got to carry the heavy boxes during their move to {20.String} at {21.String}.「新築の家の香りを嗅げて幸せだわ。」隣人から冗談を言われた{0.SimName}。一方「引越しは背中が痛くなる!」と{10.SimName}は言いました。どうやら{21.String}にある{20.String}に引越しで、とても重い荷物を運んだようです。
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StoryProgression.
Lots:MoveInDuoSameHome3
"Ah, Home sweet home!" pronounced {0.SimName} and {10.SimName} after finally unpacking all their goods. {20.String} at {21.String} has a fine pair of new occupants!「あぁ、スイートホーム!」すべての荷物を解いた後に{0.SimName}と{10.SimName}は叫びました。{21.String}にある{20.String}は素晴らしい住人を迎えました。
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Lots:MoveInDuoSameHome4
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Lots:MoveInDuoSameHome5
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Lots:MoveInDuoSameHome6
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Lots:MoveInDuoSameHome7
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Lots:MoveInDuoSameHome8
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Lots:MoveInDuoSameHome9
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JailDemoteChance:Name
Jail Demotion Chance投獄による降格確率
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StoryProgression.
JailDemoteChance:Prompt
Enter the random chance that a sim thrown in jail by progression will be demoted:シムが投獄されたときに降格する確率を入力して下さい:
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AllowElder:Name
Allow Elder老齢
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BalancedCareers:Name
Balanced Careers人数調整
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FamilyBusiness:Name
Family Business家業
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AllowOnlyTeenPregnancy:Name
Allow Teen Only On Pregnancy十代はできちゃった結婚のみ
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AllowMaleOnlyForSameSex:Name
Allow Male Only For Same Sex男性は同性同士の場合だけ
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AllowHomeless:Name
Allow Homelessホームレス
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AllowTeenRecruit:Name
Allow Teen Recruit十代の雇用を許可
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AllowAdultRecruit:Name
Allow Adult Recruit成人の雇用を許可
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StoryProgression.
CooldownBreakupToPartner:Name
Cooldown: Breakup to Partnerクールダウン: 別れてからパートナーを作るまで
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StoryProgression.
DumpStoryLog:Name
Dump Story Logストーリーログのダンプ
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StoryProgression.
DumpStoryLog:Success
Story Logs have been dumped to a script log file, normally located in your "My Documents \ Sims 3" folder."ストーリーログがスクリプトログファイルにダンプされました、通常 ""マイ ドキュメント ¥ ザ・シムズ3"" に出力されます。"
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StoryProgression.
MaxStoryLog:Name
Maximum Story Logsストーリーログの最大数
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StoryProgression.
MaxStoryLog:Prompt
Enter the maximum number of story summaries to retain (Set to 0 for unlimited):保持するストーリー概要の最大数を入力して下さい (0 を入力すると無制限になります);
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ClearStoryLog:Name
Clear Story Logストーリーログの削除
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StoryProgression.
ClearStoryLog:Prompt
Are you sure you want to delete the {0.Number} story logs that are currently stored in-game?現在保存されている {0.Number} 個のストーリーログを削除してもよろしいですか?
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StoryProgression.
HomeInspectionDoubleBed:Name
Home Inspection Double Bed Countダブルベッド数による不動産査定
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Flirt:Breakup
Breakup離別
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Flirt:Breakup0
It seems that {0.SimName} may have {4.String} hand in another sim's cookie jar, and has decided that continuing {4.String} relationship with {10.SimName} was not fair to {13.String}. The couple has broken up.[離別]:"It seems that {0.SimName} may have {4.String} hands in another sim's cookie pot, and has decided that continuing {4.String} relationship with {10.SimName} was not fair to {13.String}. The couple has broken up."
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StoryProgression.
Flirt:Breakup1
"Yes, I decided I needed some space," commented {0.SimName} after being asked about {4.String} recent breakup with {10.SimName}. "{10.SimFirstName} is great and all, but I felt I was suffocating."[離別]:"Yes, I decided I needed some space. commented {0.SimName} after being asked about {4.String} recent breakup with {10.SimName}. ""{10.SimFirstName} is great and all, but I felt I was suffocating."""
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StoryProgression.
Flirt:Breakup2
{0.SimName} has decided to do the honorable thing and break off {4.String} relationship with {10.SimName} rather than continue to mess around behind {14.String} back. "We agree that it is for the best."[離別]:"{0.SimName} has decided to do the honorable thing and break off {4.String} relationship with {10.SimName} rather than continue to mess around behind {14.String} back. ""We agree, that it is for the best."""
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StoryProgression.
Flirt:Breakup3
Apparently {0.SimName} and {10.SimName} have decided to part company. {0.SimFirstName} was reported to have been eager to begin sowing {4.String} oats in another pasture.[離別]:Apparently {0.SimName} and {10.SimName} have decided to part company. {0.SimFirstName} was reported to have been eager to begin sowing {4.String} oats in another pasture.
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Flirt:Breakup4
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Flirt:Breakup5
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Flirt:Breakup6
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Flirt:Breakup7
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Flirt:Breakup8
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Flirt:Breakup9
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Skills:Repair
Repair修理
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Skills:Repair0
{0.SimName} sure is handy! The sim was seen fixing stuff around {3.String} home recently. "I just love getting my hands dirty, and plumbing sure can make a mess!"[修理]:"{0.SimName} sure is handy! The sim was seen fixing stuff around {3.String} home recently. ""I just love getting my hands dirty, and plumbing sure can make a mess!"""
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StoryProgression.
Skills:Repair1
"Stuff gets broken, it's just the Builder's honest truth about it. It's not like it will magically fix itself, ya k2012-04-15 (日) 17:59:58" quipped {0.SimName} to a neighbor, after fixing some stuff around the home.[修理]:"Stuff gets broken, it's just the Builder's honest truth about it. It's not like it will magically fix itself, ya k2010-11-23 (火) 21:12:54 quiped {0.SimName} to a neighbor, after fixing some stuff around the home."
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Skills:Repair2
Work work work, that's all {0.SimName} seems to be doing lately. But it's not office work that's taking up all {4.String} time, it's home repairs. "The family likes breaking things, and I like fixing things! Win-win for everyone!"[修理]:"Work work work, that's all {0.SimName} seems to be doing lately. But it's not office work that taking up all {4.String} time, but home repairs. ""The family likes breaking things, and I like fixing things! Win-win for everyone!"""
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StoryProgression.
Skills:Repair3
"Gotta watch out for those crossed wires, or it could be shocking. Trust me, I know these things!" commented {0.SimName} after being asked for advice on home repairs. {0.SimFirstName} appears to be getting a reputation as quite the handysim![修理]:"Gotta watch out for those crossed wires, or it could be shocking. Trust me, I know these things! commented {0.SimName} after being asked for advice on home repairs. {0.SimFirstName} appears to be getting a reputation as quite the handysim!"
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Skills:Repair4
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Skills:Repair5
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Skills:Repair6
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Skills:Repair7
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Skills:Repair8
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Skills:Repair9
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Skills:RepairTown
Repair修理
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Skills:RepairTown0
{0.SimName} has been seen using {4.String} incredible skills for the good of Simkind, fixing the various items that have broken down around town.{0.SimName}はあらゆるシムの利益ために{0.SimName}の驚くべきスキルを使っているようです。町中のさまざまな壊れた物品を修理しているのです。
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Skills:RepairTown1
"Yep, if it's busted, I can probably fix it for you!" commented {0.SimName}, who has been tooling around town fixing broken appliances.「ええ、壊れたんなら、たぶん直してあげられますよ!」と壊れた器機を直しながら町中を回っている{0.SimName}はコメントしました。
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Skills:RepairTown2
"You have something broken, just give good ol' {0.SimName} a call, {2.String}'ll fix it right up for ya!" noted a happy customer.「何か壊れたものがあるのであれば、おなじみの{0.SimName}に電話すること、{2.String}は直ぐに修理してくれるでしょう!」と幸せそうなシムは書きとめました。
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Skills:RepairTown3
My my, it seems that {0.SimName} is getting quite a reputation for dealing with stuck drains and broken electronics. That sim sure is handy!これはすごい、{0.SimName}はつまった配水管や壊れた電気器機に対処することに関してかなりの評判を得ているようです。このシムは本当に器用です!
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Skills:RepairTown4
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Skills:RepairTown5
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Skills:RepairTown6
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Skills:RepairTown7
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Skills:RepairTown8
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Skills:RepairTown9