String Key | English | 日本語 | 備考 |
NRaas. StoryProgression. Situations:SchoolSlacker | School Slacker | 学校の怠け者 | |
NRaas. StoryProgression. Situations:SchoolSlacker0 | {10.DateAndTime}: {0.SimName} was seen out and about during school hours! | {10.DateAndTime} : 授業中に{0.SimName}は学校の外にいるようです! | |
NRaas. StoryProgression. Situations:SchoolSlacker1 | {10.DateAndTime}: No more teachers, no more books! Apparently {0.SimName} decided that being late to school was fine by {3.String}! | {10.DateAndTime} : 教師も本ももうたくさんです! どうやら{0.SimName}は学校に遅刻しても構わないと決めたようです! | |
NRaas. StoryProgression. Situations:SchoolSlacker2 | {10.DateAndTime}: It looks like {0.SimName} is tardy for school. That is definitely not going to help {4.String} performance one bit! | {10.DateAndTime} : {0.SimName}は学校に遅刻するようです。 それは明らかに{4.String}の成績の助けには少しもなりません! | |
NRaas. StoryProgression. Situations:SchoolSlacker3 | {10.DateAndTime}: Tardy to the max, dude! {0.SimName} has decided to ignore school hours, and make {4.String} way to school when {2.String} darn well pleases! | {10.DateAndTime} : 超遅刻ですね! {0.SimName}は授業時間を無視して、登校中に{2.String}の好き勝手にしようと決めました! | |
NRaas. StoryProgression. Situations:SchoolSlacker4 | |||
NRaas. StoryProgression. Situations:SchoolSlacker5 | |||
NRaas. StoryProgression. Situations:SchoolSlacker6 | |||
NRaas. StoryProgression. Situations:SchoolSlacker7 | |||
NRaas. StoryProgression. Situations:SchoolSlacker8 | |||
NRaas. StoryProgression. Situations:SchoolSlacker9 | |||
NRaas. StoryProgression. AllowPushMeetUp:Name | Allow Push Meet Up | 出会いの促進を許可 | |
NRaas. StoryProgression. Skills:Name | Skills | スキル | |
NRaas. StoryProgression. Skills:SkillIncrease | Skill Increase | スキルの増加 | |
NRaas. StoryProgression. AllowFree:Name | Allow Free | フリー | |
NRaas. StoryProgression. AllowServiceNPCs:Name | Allow Service NPCs | サービスシム | |
NRaas. StoryProgression. Debugging:Name | Debugging | デバッグ | |
NRaas. StoryProgression. CyclesPerStats:Name | Cycles Per Stats | 統計毎の周期 | |
NRaas. StoryProgression. CyclesPerStats:Prompt | Enter the number of cycles to collect stats before showing the results. | 統計情報を収集して結果を表示する周期数を入力して下さい。 | |
NRaas. StoryProgression. EnableProgression:Name | Enable Progression | ゲーム内の進展 | |
NRaas. StoryProgression. Speed:Name | Speed | スピード | |
NRaas. StoryProgression. Speed:Prompt | Enter the number of sim-minutes between each cycle of the {0.String} manager. | {0.String} 管理を行う周期をシム分で入力して下さい。 | |
NRaas. StoryProgression. Conflict:Title | Conflict | コンフリクト | |
NRaas. StoryProgression. HouseholdOption:Title | Household Options | 世帯オプション | |
NRaas. StoryProgression. HouseholdOption:Prompt | Changing this option will update all households in the neighborhood with the new setting. Proceed? | このオプションを変更するとこの近所にある全ての世帯を新しい設定で更新します。よろしいですか? | |
NRaas. StoryProgression. SimID:Error | There were no sims matching all the requirements. | すべての要件に一致するシムがいません。 | |
NRaas. StoryProgression. Main:Name | Main | メイン | |
NRaas. StoryProgression. Main:ProgressionDisabled | EA Story Progression Disabled | EA Story Progression を無効にしました。 | |
NRaas. StoryProgression. Main:ProgressionEnabled | NRaas Story Progression Activated | NRaas Story Progression を有効にしました。 | |
NRaas. StoryProgression. Main:Welcome | Welcome to NRaas Story Progression mod!\n\nIt appears this is the first time using this mod in this town. Currently this mod's story progression is disabled, and not maintaining the neighborhood.\n\nDo you wish to enable the Story Progression 2012-04-15 (日) 17:59:58 If you choose to turn it on later, you may do so via any computer in town. | NRaas Story Progression mod へようこそ!\n\nどうやらこのワールドでは初めて使ったようですね。現在この mod によるゲーム内の進展は無効になっていて、近所のメンテナンスをしていません。\n\n今すぐゲーム内の進展を有効にしますか?後から有効にしたければ町のコンピュータから行うことができます。 | |
NRaas. StoryProgression. Main:AgeSpan | It appears that you have changed the Age Span. Do you wish to adjust the manager speeds to match the new span? | 年をとる間隔を変更したようですね。新規の間隔と一致するように管理の速度を調整しますか? | |
NRaas. StoryProgression. MasterOption:Name | Options: {0.String} | オプション: {0.String} | |
NRaas. StoryProgression. ShowDebugging:Name | Show Debugging | デバッグ情報の表示 | |
NRaas. StoryProgression. TotalReset:Name | Total Reset | 完全にリセット | |
NRaas. StoryProgression. TotalReset:Prompt | You are about to completely reset the StoryProgression options. All general options, all Household Options, and all persistent sim data will be completely reset to their starting parameters. Proceed? | StoryProgression のオプションを完全にリセットしようとしています。全ての一般オプション・世帯オプション・シムオプションが完全に初期値にリセットされます。よろしいですか? | |
NRaas. StoryProgression. SavedInterval:Name | Saved Interval | 保存した間隔 | |
NRaas. StoryProgression. LastAskedInterval:Name | Last Asked Interval | 最後に質問した間隔 | |
NRaas. StoryProgression. ShowStartScreen:Name | Show Start Screen | スタート画面を表示 | |
NRaas. StoryProgression. AdjustSpeed:Name | Adjust Speed | スピードの調整 | |
NRaas. StoryProgression. AdjustProgressionLevel:Snail | 1. Snail | 1. 超低速 | |
NRaas. StoryProgression. AdjustProgressionLevel:Slow | 2. Slow | 2. 低速 | |
NRaas. StoryProgression. AdjustProgressionLevel:Default | 3. Default | 3. 通常 | |
NRaas. StoryProgression. AdjustProgressionLevel:Fast | 4. Fast | 4. 高速 | |
NRaas. StoryProgression. AdjustProgressionLevel:Rabbit | 5. Rabbit | 5. 超高速 | |
NRaas. StoryProgression. ForceStories:Name | Force Stories | ストーリーの表示 | |
NRaas. StoryProgression. HouseholdNameChange:Name | Household Name Change | 世帯名の変更 | |
NRaas. StoryProgression. AllowMoney:Name | Allow Money | 経済活動 | |
NRaas. StoryProgression. AllowCareer:Name | Allow Career | 就職・退職 | |
NRaas. StoryProgression. AllowFriendship:Name | Allow Friendship | 友人関係 | |
NRaas. StoryProgression. AllowRomance:Name | Allow Romance | 恋愛 | |
NRaas. StoryProgression. AllowMove:Name | Allow Move | 引っ越し | |
NRaas. StoryProgression. Ancestral:Name | Ancestral | 先祖代々の屋敷 | |
NRaas. StoryProgression. Stasis:Name | Stasis | 停止 | |
NRaas. StoryProgression. AllowAging:Name | Allow Aging | 年を取ること | |
NRaas. StoryProgression. Inspected:Name | Inspected | 検査 | |
NRaas. StoryProgression. Integer:Error | The value provided could not be converted into a number. | 与えられた値を数値に変換することができませんでした。 | |
NRaas. StoryProgression. Range:MaxError | The maximum provided was not a number. | 入力された最大値が数ではありません。 | |
NRaas. StoryProgression. Range:MinError | The minimum provided was not a number. | 入力された最小値が数ではありません。 | |
NRaas. StoryProgression. Range:FormatError | The format must be "min : max" | 書式は"最小 : 最大"でなくてはなりません。 | |
NRaas. StoryProgression. Debt:Name | Debt | 借金 | |
NRaas. StoryProgression. Debt:Prompt | Enter the size of the debt owed by this household. | この世帯が負う借金のシムオリオン額を入力して下さい。 | |
NRaas. StoryProgression. ExportSettings:Name | Export Settings | 設定の保存 | |
NRaas. StoryProgression. ExportSettings:Prompt | Provide a name to save the settings under. | 保存する設定に名前をつけてください。 | |
NRaas. StoryProgression. ExportSettings:Success | Settings Exported | 設定を保存しました。 | |
NRaas. StoryProgression. ImportSettings:Name | Import Settings | 設定の読込 | |
NRaas. StoryProgression. ImportSettings:Error | There are no settings available for import. | 読み込める設定がありません。 | |
NRaas. StoryProgression. ImportSettings:Success | Settings Imported | 設定を読み込みました。 | |
NRaas. StoryProgression. ChanceofEvent:Name | Chance of Event | チャンスの確率 | |
NRaas. StoryProgression. ChanceofEvent:Prompt | Enter the chance of a {0.SimName} event occurring next cycle. | {0.SimName}に次の周期でチャンスが発生する確率を入力して下さい。 | |
NRaas. StoryProgression. IncreasedChancePerCycle:Name | Increased Chance Per Cycle | 管理周期ごとの確率 | |
NRaas. StoryProgression. IncreasedChancePerCycle:Prompt | Enter the increased chance of an event occurring after each cycle. Range is from 0 to 100. | 各管理周期の後にイベントが起こる確率を入力して下さい。範囲: 0 - 100 | |
NRaas. StoryProgression. ScenarioWeight:Name | Weight: {0.String} | 比重: {0.String} | |
NRaas. StoryProgression. ScenarioWeight:Prompt | Enter the weight for the {0.String} scenario, relative to the other scenarios. | 他のシナリオに比例した{0.String}シナリオの比重を入力して下さい。 | |
NRaas. StoryProgression. ScenarioWeight:Victimize | Victimize | 餌食にする | |
NRaas. StoryProgression. ScenarioWeight:Antagonize | Antagonize | 苛立たせる | |
NRaas. StoryProgression. ScenarioWeight:Recruit | Recruit | リクルートする | |
NRaas. StoryProgression. ScenarioWeight:Influence | Impress | 植えつける | |
NRaas. StoryProgression. ScenarioWeight:Cohesion | Cohesion | 団結される・する | |
NRaas. StoryProgression. ScenarioWeight:Attraction | Attraction | 魅了する | |
NRaas. StoryProgression. ScenarioWeight:Dislike | Dislike | 嫌われる | |
NRaas. StoryProgression. ScenarioWeight:Canoodle | Canoodle | 一斉にいちゃつく | |
NRaas. StoryProgression. ScenarioWeight:Derision | Derision | 怒りを買う | |
NRaas. StoryProgression. ScenarioWeight:Woo | Woo | 口説く | |
NRaas. StoryProgression. ScenarioWeight:Worship | Worship | 崇拝される | |
NRaas. StoryProgression. AllowAllGenders:Name | Allow All Genders | すべての性別に許可 | |
NRaas. StoryProgression. OptionList:OptionWidth | 370 | 370 | |
NRaas. StoryProgression. TicksPassed:Name | Ticks Passed | シム分経過 | |
NRaas. StoryProgression. TicksPassed:Prompt | Enter the number of sim-minutes passed since the previous cycle: | 前の周期からの経過数をシム分で入力して下さい: | |
NRaas. StoryProgression. DreamCatcher:Name | Retain Dreams and Opportunities | 願望とチャンスの保持 | |
NRaas. StoryProgression. AllowInventory:Name | Allow Inventory Management | 所持品管理 | |
NRaas. StoryProgression. SimID:ScoreTitle | Score | スコア | |
NRaas. StoryProgression. SimID:ScoreTooltip | Score | スコア | |
NRaas. StoryProgression. AllowPush:Name | Allow Push | 外出促進 | |
NRaas. StoryProgression. WealthMoveRatio:Name | Wealth Move Ratio | 資産運用を始める割合 | |
NRaas. StoryProgression. WealthMoveRatio:Prompt | Enter the Cash to Net Worth ratio that must be exceeded to fire a Wealth Move scenario. (Enter 0 to disable.) | 資産運用シナリオを開始するのに必要な、純資産の内の現金の割合を入力して下さい (0 を入力すると無効になります) | |
NRaas. StoryProgression. MakeActiveDreamCatcher:MenuName | Make Active (Dream Catcher) | アクティブにする (願望は残す) | |
NRaas. StoryProgression. AllowTourist:Name | Allow Tourists | 旅行者 | |
NRaas. StoryProgression. AutoFindJob:Name | Auto Find Job | 仕事を探す | |
NRaas. StoryProgression. JobDifficultyScale:Prompt | Enter the scale of difficulty applied to inactive sim job performance, bigger numbers mean slower job improvement. Enter 0 to disable inactive performance. | アクティブでないシムの仕事遂行能力に適用される難易度を入力して下さい、より大きな数値でより困難になります。0 を入力するとアクティブでないシムの仕事遂行能力を無効にします。 | |
NRaas. StoryProgression. Friendships:NewFriendToddler | New Friend | 新しい友人 | |
NRaas. StoryProgression. Friendships:NewFriendToddler0 | {0.SimName} and {10.SimName} were recently introduced and seem to be getting along well. | {0.SimName}と{10.SimName}のふたりは最近引き合わせられ、仲良くやっているようです。 | |
NRaas. StoryProgression. Friendships:NewFriendToddler1 | {0.SimName} appears to have made a new friend in {10.SimName}. | {0.SimName}に{10.SimName}という新しい友人ができたようです。 | |
NRaas. StoryProgression. Friendships:NewFriendToddler2 | A new friendship seems to be sprouting between {0.SimName} and {10.SimName}. | {0.SimName}と{10.SimName}の間に新たな友情が芽生えたようです。 | |
NRaas. StoryProgression. Friendships:NewFriendToddler3 | It appears that a new friendship has been made between {0.SimName} and {10.SimName}! | {0.SimName}と{10.SimName}の間で新たな友情が形作られているようです! | |
NRaas. StoryProgression. Friendships:NewFriendToddler4 | |||
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NRaas. StoryProgression. Friendships:NewFriendToddler8 | |||
NRaas. StoryProgression. Friendships:NewFriendToddler9 | |||
NRaas. StoryProgression. Friendships:ExistingFriendToddler | Existing Friend | 既存の友人 | |
NRaas. StoryProgression. Friendships:ExistingFriendToddler0 | {0.SimName} and {10.SimName} were seen being buddy-buddy the other day. | 先日{0.SimName}と{10.SimName}がとても仲良くしているところが見られました。 | |
NRaas. StoryProgression. Friendships:ExistingFriendToddler1 | {0.SimName} and {10.SimName} seem to be inseparable nowadays. | この頃{0.SimName}と{10.SimName}は切っても切れない仲であるようです。 | |
NRaas. StoryProgression. Friendships:ExistingFriendToddler2 | {0.SimName} has been spending time with {4.String} friend {10.SimName}. | {0.SimName}は{4.String}の友人{10.SimName}と一緒の時間を過ごしています。 | |
NRaas. StoryProgression. Friendships:ExistingFriendToddler3 | Relations continue to be smooth and friendly between {0.SimName} and {10.SimName}. | {0.SimName}と{10.SimName}の関係は円滑かつ友好的に続いています。 | |
NRaas. StoryProgression. Friendships:ExistingFriendToddler4 | |||
NRaas. StoryProgression. Friendships:ExistingFriendToddler5 | |||
NRaas. StoryProgression. Friendships:ExistingFriendToddler6 | |||
NRaas. StoryProgression. Friendships:ExistingFriendToddler7 | |||
NRaas. StoryProgression. Friendships:ExistingFriendToddler8 | |||
NRaas. StoryProgression. Friendships:ExistingFriendToddler9 | |||
NRaas. StoryProgression. Friendships:ExistingFriendPartner | Existing Friend | 既存の友人 | |
NRaas. StoryProgression. Friendships:ExistingFriendPartner0 | {0.SimName} and {10.SimName} have been seen arm-in-arm out on the town. "They are such cutie pies together," noted a relative. | {0.SimName}と{10.SimName}が腕を組み町へ繰り出しているのが目撃されました。「彼らは合わせてお似合いのかわいこちゃんです」と親類は述べました。 | |
NRaas. StoryProgression. Friendships:ExistingFriendPartner1 | They sure make a lovely couple. {0.SimName} and {10.SimName} continue to be inseparable it appears, holding hands on the boardwalk the other day. | 彼らは確実に素敵なカップルになるでしょう。{0.SimName}と{10.SimName}は先日、遊歩道で手を繋いでいましたので、相変わらず別ちがたい関係であるようです。 | |
NRaas. StoryProgression. Friendships:ExistingFriendPartner2 | {0.SimName} has been renewing {4.String} affections towards partner {10.SimName}. "They are so good together," whispered a looky-loo. | {0.SimName}は{10.SimName}へ向かう感情を愛情へ切り替えました。「とてもお似合いですね」と野次馬は囁きました。 | |
NRaas. StoryProgression. Friendships:ExistingFriendPartner3 | Ah, love seems to be eternal. {0.SimName} was seen recently stealing a peck on the cheek from {10.SimName}. "Ah..." swooned a close friend. | ああ、愛は永遠だと思われます。最近{0.SimName}は{10.SimFirstName}の頬からキスを奪うのが目撃されました。「ああ…」と親しい友人はうっとりとしていました。 | |
NRaas. StoryProgression. Friendships:ExistingFriendPartner4 | |||
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NRaas. StoryProgression. Friendships:ExistingFriendPartner7 | |||
NRaas. StoryProgression. Friendships:ExistingFriendPartner8 | |||
NRaas. StoryProgression. Friendships:ExistingFriendPartner9 | |||
NRaas. StoryProgression. Friendships:ExistingEnemyPartner | Existing Enemy | 既存の敵 | |
NRaas. StoryProgression. Friendships:ExistingEnemyPartner0 | Relations between {0.SimName} and {10.SimName} have turned sour after some bitter name-calling on the street the other day! | {0.SimName}と{10.SimName}の関係は、先日の路上での激しい中傷合戦ののち、不快なものに変わりました! | |
NRaas. StoryProgression. Friendships:ExistingEnemyPartner1 | A dispute erupted between {0.SimName} and {10.SimName} in front of the store, and both sides were left unamused! | 店先で{0.SimName}と{10.SimName}の論争が勃発し、両者は不快な面持ちでその場を離れました! | |
NRaas. StoryProgression. Friendships:ExistingEnemyPartner2 | {0.SimName} and {10.SimName} have been seen at each other's throats lately... Trouble could be brewing. | 最近{0.SimName}と{10.SimName}は険悪な関係であると見られています… 問題が起ころうとしている恐れがあります。 | |
NRaas. StoryProgression. Friendships:ExistingEnemyPartner3 | Onlookers stared as {0.SimName} and {10.SimName} got into a heated argument on the sidewalk. Something is definitely amiss! | 歩道で激しい議論を始めた{0.SimName}と{10.SimName}を見物人がじろじろ見ていました。あるものが確実に不適当です! | |
NRaas. StoryProgression. Friendships:ExistingEnemyPartner4 | |||
NRaas. StoryProgression. Friendships:ExistingEnemyPartner5 | |||
NRaas. StoryProgression. Friendships:ExistingEnemyPartner6 | |||
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NRaas. StoryProgression. Friendships:ExistingEnemyPartner8 | |||
NRaas. StoryProgression. Friendships:ExistingEnemyPartner9 | |||
NRaas. StoryProgression. Scenarios:Name | Scenarios | シナリオ | |
NRaas. StoryProgression. AllowFlirts:Name | Allow Flirts | 誘惑シナリオ | |
NRaas. StoryProgression. HandleHomeName:Name | Update Household Name | 世帯名の更新 | |
NRaas. StoryProgression. ManageHomeless:Name | Manage Homeless | ホームレスシムの管理 | |
NRaas. StoryProgression. CleanupLots:Name | Run Nightly Clean up of all lots | 夜間にすべての区画のクリーンアップを実行する | |
NRaas. StoryProgression. Wolfrun:Name | Perform Wolfrun | 不死身になる | |
NRaas. StoryProgression. AddInteractions:Name | Show Menu Interactions | メニューの表示 | |
NRaas. StoryProgression. TestingCheats:Name | Enable EA Testing Cheats | EA のテストチートコード | |
NRaas. StoryProgression. RandomImmigrationPressure:Name | Random Immigration Pressure | ランダム移住圧力 | |
NRaas. StoryProgression. RandomImmigrationPressure:Prompt | Enter a random immigration pressure to apply during each cycle: | 管理周期ごとに適用されるランダム移住圧力を入力して下さい: | |
NRaas. StoryProgression. ExportSettings:Exists | The name entered already exists as an export option. Please choose a different one, or delete the original. | 入力された名前はすでに保存されたオプションとして使用されています。違う名前を選択するか、保存されたオプションを削除して下さい。 | |
NRaas. StoryProgression. CooldownBetweenPartners:Name | Cooldown Between Partners | 別れてから頭を冷やす日数 | |
NRaas. StoryProgression. CooldownBetweenPartners:Prompt | Enter the number of sim-days to wait after a break-up to start dating again: | 別れてから再びデートができるようになるのに必要な日数を入力して下さい: | |
NRaas. StoryProgression. DayOfLastMove:Name | Day of Last Move | 最後に引越してからの日数 | |
NRaas. StoryProgression. DayOfLastMove:Prompt | Enter the day on which this household last moved: | この世帯が最後に引っ越ししてからの日数を入力して下さい: | |
NRaas. StoryProgression. CooldownBetweenMoves:Name | Cooldown Between Moves | 引っ越しの最低間隔 | |
NRaas. StoryProgression. CooldownBetweenMoves:Prompt | Enter the number of sim-days between full household moves: | 世帯を丸ごと引っ越してから次の引っ越しまでに必要な日数を入力して下さい: | |
NRaas. StoryProgression. Friendships:NewEnemyChild | New Enemy | 新たな敵 | |
NRaas. StoryProgression. Friendships:NewEnemyChild0 | {0.SimName} probably won't be asking {10.SimName} to come over after school any time soon. They appear to have developed a mutual dislike for each other! | {0.SimName}はおそらく{10.SimName}に学校後いつでも来るように頼まないでしょう。彼らはそれぞれに対する相互嫌悪を成長させているようです! | |
NRaas. StoryProgression. Friendships:NewEnemyChild1 | {0.SimName} and {10.SimName} were seen squabbling over their toys recently. It doesn't appear that they get along very well together. | 最近{0.SimName}と{10.SimName}は彼らのおもちゃのことでちょっとした口げんかをしていました。彼らはとても仲良くしているという訳ではないようです。 | |
NRaas. StoryProgression. Friendships:NewEnemyChild2 | Apparently, one can never be too young to start a feud with someone. {0.SimName} and {10.SimName} have shown a mutual dislike for each other's company. | どうやら誰かとの確執を始めるのに若すぎるということはないようです。{0.SimName}と{10.SimName}はそれぞれがお互いに対する嫌悪を見せています。 | |
NRaas. StoryProgression. Friendships:NewEnemyChild3 | Wherever did they learn that language! {0.SimName} and {10.SimName} were recently heard bad-mouthing each other. Not the best of playmates, I'd wager! | その言葉をどこで学びましたか! 最近{0.SimName}と{10.SimName}が罵りあっているのが聞かれました。賭けてもいいですが、最高の遊び相手ではないですね! | |
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NRaas. StoryProgression. Friendships:NewEnemyChild7 | |||
NRaas. StoryProgression. Friendships:NewEnemyChild8 | |||
NRaas. StoryProgression. Friendships:NewEnemyChild9 | |||
NRaas. StoryProgression. Pregnancy:MoveIn | Get Off Streets | ホームレスからの脱出 | |
NRaas. StoryProgression. Pregnancy:MoveIn0 | {0.SimName} was recently offered hospice in a local residence. "Best to be off the streets, with a good strong roof over your head," {0.SimFirstName} was heard to remark. | 最近{0.SimName}は地元の住居に入居する手はずを整えました。「街角から抜け出て頑丈な住まいを持つのが一番です」という{0.SimFirstName}の見解が聞かれました。 | |
NRaas. StoryProgression. Pregnancy:MoveIn1 | After being on the streets for a while, new resident {0.SimName} was glad to finally settle down. "I was offered a home, and I jumped at the opportunity. Simple as that." | 少しの間路上で暮らした後、{0.SimName}は喜びとともについに新たな住居へ落ちつきました。「家を提供されたので、私はその機会に飛びつきました。単純なことです」 | |
NRaas. StoryProgression. Pregnancy:MoveIn2 | Given {4.String} previous housing situation, {0.SimName}'s current residence must look like a dream come true. Welcome the newest resident to the fair community! | 以前の{4.String}の住宅事情を考えれば、{0.SimName}の現在の住居はまるで夢のようでしょう。最も新しい居住者に、公正な共同体への歓迎を! | |
NRaas. StoryProgression. Pregnancy:MoveIn3 | Taking up permanent residence is a big step, but {0.SimName} did not waver for a second when provided the opportunity. "We feel {2.String} will make an important contribution to this town," noted a local tax collector. | 永住する住居を手に入れるのは大きな一歩ですか、{0.SimName}は少しも迷いませんでした。「{2.String}はこの町に大きく貢献するだろうと思います」と地元の税務署員は述べました。 | |
NRaas. StoryProgression. Pregnancy:MoveIn4 | |||
NRaas. StoryProgression. Pregnancy:MoveIn5 | |||
NRaas. StoryProgression. Pregnancy:MoveIn6 | |||
NRaas. StoryProgression. Pregnancy:MoveIn7 | |||
NRaas. StoryProgression. Pregnancy:MoveIn8 | |||
NRaas. StoryProgression. Pregnancy:MoveIn9 | |||
NRaas. StoryProgression. Romance:HaveBaby | Unexpected Pregnancy | 予期せぬ妊娠 | |
NRaas. StoryProgression. Romance:HaveBaby0 | {0.SimName} and {10.SimName} appear to have taken their relationship to the next level, and are expecting a child, after experiencing what appears to be an unfortunate "software" failure. | {0.SimName}と{10.SimName}は彼らの関係を次のレベルへ引き上げたようです、また子供が期待されますが、どうやら不幸な「設計」ミスと思われるものに見舞われたようです。 | |
NRaas. StoryProgression. Romance:HaveBaby1 | Partnered sims {0.SimName} and {10.SimName} were not expecting to start a family so early, but apparently the fates had different ideas... Congratulations to the soon-to-be parents! | パートナー同士のシム、{0.SimName}と{10.SimName}はこんなに早く家族を持つとは予想していませんでしたが、運命には違ったもくろみがあったようです… おめでとう、もうすぐ両親になりますね! | |
NRaas. StoryProgression. Romance:HaveBaby2 | {0.SimName} and {10.SimName} were out shopping for baby supplies recently, after having a little too much fun in the bedroom. They appear to be happy though, going on about their new pregnancy! | {0.SimName}と{10.SimName}は最近、寝室で少々楽しみすぎた後、赤ちゃん用品の買い出しに出かけました。彼らは幸福そうに見えますが、したての妊娠に関して話し続けています! | |
NRaas. StoryProgression. Romance:HaveBaby3 | With a new child on the way, {0.SimName} and {10.SimName} seemed a little shell shocked recently. "Well, we were planning to have some eventually," noted {0.SimFirstName}, "I guess better sooner than later." {10.SimFirstName}, on the other hand, had little to say, and simply stared blankly at a nearby tree. | 子供ができる予定ですが、{0.SimName}と{10.SimName}はどうやら最近動揺を隠しきれないようです。「まあ、いつかそのうちに持とうとは計画していました」と{0.SimFirstName}は指摘しました。「遅いよりは早いほうがいいですしね」一方{10.SimFirstName}は、ほとんど何も言わずに近くの木をぼんやりと見つめていました。 | |
NRaas. StoryProgression. Romance:HaveBaby4 | |||
NRaas. StoryProgression. Romance:HaveBaby5 | |||
NRaas. StoryProgression. Romance:HaveBaby6 | |||
NRaas. StoryProgression. Romance:HaveBaby7 | |||
NRaas. StoryProgression. Romance:HaveBaby8 | |||
NRaas. StoryProgression. Romance:HaveBaby9 | |||
NRaas. StoryProgression. NameTakeType:Title | Marriage Name | 改姓 | |
NRaas. StoryProgression. NameTakeType:Prompt | Enter the marriage name for the new couple:\n{0.SimName}\n{1.SimName} | 新しいカップル:\n{0.SimName}\n{1.SimName}\nのための姓を入力してください。 | |
NRaas. StoryProgression. ImmigrantNameTakeType:Husband | Father | 父親 | |
NRaas. StoryProgression. ImmigrantNameTakeType:Wife | Mother | 母親 | |
NRaas. StoryProgression. ImmigrantNameTakeType:FemMale | Mother-Father | 母親-父親 | |
NRaas. StoryProgression. ImmigrantNameTakeType:MaleFem | Father-Mother | 父親-母親 | |
NRaas. StoryProgression. ImmigrantNameTakeType:Either | Coin-Flip | どちらか | |
NRaas. StoryProgression. ImmigrantNameTakeType:None | Random | ランダム | |
NRaas. StoryProgression. ImmigrantNameTakeType:Title | Immigrant Name | 移住してくるシムの姓 | |
NRaas. StoryProgression. ImmigrantNameTakeType:Prompt | Enter the last name for the new immigrant of parents:\n{0.SimName}\n{1.SimName} | 新規移住者の姓を入力して下さい。両親の名前:\n{0.SimName}\n{1.SimName} | |
NRaas. StoryProgression. OneOfEachGender:Name | One Of Each Gender | 子供の性別のバランス | |
NRaas. StoryProgression. RedHairedBaby:Name | Red Haired Baby | 「(浮気の結果の赤毛の)赤ちゃん」 | |
NRaas. StoryProgression. LegacyMarriageName:Name | Legacy Marriage Name | 伝来の名字 | |
NRaas. StoryProgression. Romance:MoveIn | Move In | 引っ越し | |
NRaas. StoryProgression. Romance:MoveInSummary | The following sims have moved in with {0.SimName}: {10.String} | 次のシムは{0.SimName}とともに引っ越しました:{10.String} | |
NRaas. StoryProgression. Romance:MoveIn0 | Lovebirds {0.SimName} and {10.SimName} have finally decided to roost under the same roof! | あつあつカップルの{0.SimName}と{10.SimName}はとうとうひとつ屋根の下で暮らすと決めました! | |
NRaas. StoryProgression. Romance:MoveIn1 | {0.SimName} and {4.String} lover {10.SimName} have recently moved in together. | {0.SimName}と{4.String}の恋人である{10.SimName}は最近一緒に引っ越しました。 | |
NRaas. StoryProgression. Romance:MoveIn2 | "Well, we've been planning this for some time now", noted {10.SimName} to a nosy neighbor. It appears that {0.SimName} has just moved in! | 「まあ、ここしばらくはこうしようと計画していましたよ」と{10.SimName}は口やかましい隣人に指摘しました。{0.SimName}がちょうど引っ越して来たようです! | |
NRaas. StoryProgression. Romance:MoveIn3 | "We thought it would be best," {0.SimName} was heard to say. "After all, {2.String}'s over here most of the time anyways," interjected {10.SimName}. The two sims are now living together! | 「これが最善だと思ったんです」と{0.SimName}が言いました。「結局、{2.String}は大抵の時間をここで過ごしていましたし、ですから」と{10.SimName}が口を挟みました。このふたりのシムは一緒に暮らし始めました! | |
NRaas. StoryProgression. Romance:MoveIn4 | |||
NRaas. StoryProgression. Romance:MoveIn5 | |||
NRaas. StoryProgression. Romance:MoveIn6 | |||
NRaas. StoryProgression. Romance:MoveIn7 | |||
NRaas. StoryProgression. Romance:MoveIn8 | |||
NRaas. StoryProgression. Romance:MoveIn9 | |||
NRaas. StoryProgression. GeneralPushService:Name | Allow Push Service Sims | サービスシムを推進 | |
NRaas. StoryProgression. ScenarioWeight:Steal | Steal | 盗み | |
NRaas. StoryProgression. ScenarioWeight:Mooch | Mooch | 物乞い | |
NRaas. StoryProgression. ScenarioWeight:Tease | Tease | いじめ | |
NRaas. StoryProgression. ScenarioWeight:BigMooch | Big Mooch | 多くのお金を物乞い | |
NRaas. StoryProgression. ScenarioWeight:GiveAway | Give Away | 贈り物 | |
NRaas. StoryProgression. MaxMooch:Name | Mooch Maximum | 物乞いの最大値 | |
NRaas. StoryProgression. MaxMooch:Prompt | Enter the maximum number of simoleons moochable in a single mooch scenario: | 1回の物乞いシナリオ中にねだることができるお金の最大値を入力 | |
NRaas. StoryProgression. MaxSteal:Name | Steal Maximum | 盗みの最大値 | |
NRaas. StoryProgression. MaxSteal:Prompt | Enter the maximum value of the object stolen during a steal scenario: | 1回の盗みで盗むことができる物の最大個数を入力 | |
NRaas. StoryProgression. MaxSmallMooch:Name | Small Mooch Maximum | 物乞いの最小値 | |
NRaas. StoryProgression. MaxSmallMooch:Prompt | Enter the maximum number of simoleons moochable in a single small mooch scenario: | 1回の物乞いシナリオ中にねだることができるお金の最小値を入力 | |
NRaas. StoryProgression. MinLargeMooch:Name | Large Mooch Minimum | 大きな物乞いの最小値 | |
NRaas. StoryProgression. MinLargeMooch:Prompt | Enter the minimum number of simoleons moochable in a single large mooch scenario: | 1回の大きな物乞いシナリオ中にねだることができるお金の最小値を入力 | |
NRaas. StoryProgression. MaxLargeMooch:Name | Large Mooch Maximum | 大きな物乞いの最大値 | |
NRaas. StoryProgression. MaxLargeMooch:Prompt | Enter the maximum number of simoleons moochable in a single large mooch scenario: | 1回の大きな物乞いシナリオ中にねだることができるお金の最大値を入力 | |
NRaas. StoryProgression. MaxGiveAway:Name | Give Away Maximum | 贈り物の最大値 | |
NRaas. StoryProgression. MaxGiveAway:Prompt | Enter the maximum number of simoleons moochable in a single giveaway scenario: | 1回の贈り物シナリオ中にねだることができるお金の最大値を入力 | |
NRaas. StoryProgression. SuspendRaisesAtMax:Name | Stop Raises at Top Career Level | 最大レベルのときは昇給しない | |
NRaas. StoryProgression. AllowExistingFlirts:Name | Allow Existing Flirts | 知り合い | |
NRaas. StoryProgression. FireScenario:Name | Fire Scenario | 火災シナリオ | |
NRaas. StoryProgression. ProgressNPCsinActiveHousehold:Name | Progress NPCs in Active Household | アクティブな世帯の NPC の進展 | |
NRaas. StoryProgression. TransferHousehold:Name | Transfer Household | 送金先世帯 | |
NRaas. StoryProgression. TransferAmount:Name | Transfer Amount | 送金金額 | |
NRaas. StoryProgression. TransferAmount:Prompt | Enter the amount to transfer from this house to the Transfer Household on each cycle of the Money Manager: | この世帯から送り先の世帯へ定期的に送る金額を入力して下さい: | |
NRaas. StoryProgression. TransferPercent:Name | Transfer Percent | 送金割合 | |
NRaas. StoryProgression. TransferPercent:Prompt | Enter the percent of net worth to transfer from this house to the Transfer Household on each cycle of the Money Manager: | この世帯から送り先の世帯へ定期的に送る純資産の割合を入力して下さい: | |
NRaas. StoryProgression. HouseholdTransfer:Name | Allow Household Transfer | 自動送金許可 | |
NRaas. StoryProgression. AllowGoToJail:Name | Allow Go To Jail | 監獄へ移動 | |
NRaas. StoryProgression. Romance:NoHoneymoon | No Honeymoon | ハネムーン無し | |
NRaas. StoryProgression. Romance:NoHoneymoon0 | Looks like {0.SimName} and {10.SimName} have been seen around town shopping for a new home. The new couple are desperate to settle down together! | {0.SimName}と{10.SimName}が新しい家のために買い物をする様子が町の近くで見られました。新しいカップルは一緒に住めるくつろぎの場所を求めています! | |
NRaas. StoryProgression. Romance:NoHoneymoon1 | "We've been trying to find a nice home, big enough for a new family," noted {0.SimName}. "But the market is so tough in this town. We can't find one that fits!" {10.SimName} and {2.String} are simply out of luck for the moment. | 「私たちは、新しい家族のために十分に大きなよい家を見つけようとしています。({0.SimName})」「しかし、この町の市場は非常に頑丈です。私たちは、適合するものを見つけることができません!」{10.SimName}と{2.String}はさしあたり単に運が不足しているようです。 | |
NRaas. StoryProgression. Romance:NoHoneymoon2 | "Well, we're not desperate or anything," remarked {0.SimName}, while out house hunting recently with {10.SimName}. "But you know how spouses can be, always so insistent about such things. Hopefully a new home will open up soon." | 「いいえ、私たちは絶望なんかしていません。」{0.SimName}と{10.SimName}は新しい家探しをしながら言いました。「夫婦が一緒の家に住まないのは良くないから。。。うまくいけば、まもなく良い家が見つかるでしょう。」 | |
NRaas. StoryProgression. Romance:NoHoneymoon3 | Feeling the housing crunch lately? Well join the club, as {0.SimName} and {10.SimName} cannot seem to locate a dwelling that suits their needs. "If you know of a property in our price range, please give us a call!" | 最近の住宅不足を知っていますか?例えば{0.SimName}と{10.SimName}は自分たちの希望に合う住居を見つけられずにいます。「もし、わたしたちの予算にあう家が見つかったら必ず電話をください!」 | |
NRaas. StoryProgression. Romance:NoHoneymoon4 | |||
NRaas. StoryProgression. Romance:NoHoneymoon5 | |||
NRaas. StoryProgression. Romance:NoHoneymoon6 | |||
NRaas. StoryProgression. Romance:NoHoneymoon7 | |||
NRaas. StoryProgression. Romance:NoHoneymoon8 | |||
NRaas. StoryProgression. Romance:NoHoneymoon9 | |||
NRaas. StoryProgression. NameTakeType:User | Prompt | 指定 | |
NRaas. StoryProgression. ImmigrantNameTakeType:User | Prompt | 指定 | |
NRaas. StoryProgression. ScriptError:Created | Script Error caught and dumped to your "My Documents \\ Sims 3" directory. | スクリプトエラーを捕捉しました。「マイ ドキュメント ¥ Electronic Arts ¥ ザ・シムズ3」ディレクトリにダンプします。 | |
NRaas. StoryProgression. Deaths:ChildSave | Child Save | 子供の救済 | |
NRaas. StoryProgression. Households:ChildSaveSummary | The following sims have moved in with {0.SimName}: {10.String} | 以下のシムは{0.SimName}:{10.String}とともに引越ししました。 | |
NRaas. StoryProgression. Deaths:ChildSave0 | {10.SimName} recently offered hospice to {0.SimName}, after {4.String} previous guardian decided they were simply too old to properly support {3.String}. | {4.String}前の保護者達は{3.String}を支援するには年をとりすぎていると判断し、{10.SimName}は{0.SimName} にホスピスに入ることを提案しました。 | |
NRaas. StoryProgression. Deaths:ChildSave1 | "I felt it was our moral obligation to take in poor {0.SimName}, rather than leave {3.String} in the hands of the social worker," commented {10.SimName} after {12.String} generously offered {14.String} house to the sim. | 「私はそうすることが、まだ未熟な{0.SimName}に対してとるべき道徳上の義務であると思いました。{3.String}を社会福祉士に預けるのはかわいそうです。」{10.SimName}は、{12.String}の家に連れてきた後、そうコメントしました。 | |
NRaas. StoryProgression. Deaths:ChildSave2 | Chronic illness has finally forced {0.SimName}'s guardian to give {3.String} up, and place {3.String} in a new home with {10.SimName}. "We are glad to have {0.SimFirstName} in our home. I'm sure {2.String} will fit in just fine here." | 慢性疾患はついに{0.SimName}の保護者に{3.String}を手放し、{3.String}を新しい家で{10.SimName}と共に暮らすことを決意させました。「{0.SimFirstName}を新しい家に迎えられてうれしい。{2.String}はきっとここが気に入ると思います。」 | |
NRaas. StoryProgression. Deaths:ChildSave3 | "It's understandable," commented {10.SimName}. "Once you reach a certain age, it is simply too difficult to rear children." {0.SimName} has moved to a new home, in order to avoid a call from the social worker! | 「それは理解できます。」と{10.SimName}は言いました。「一定の年齢を超えると、もはや子どもを育てるのは難しくなります。」{0.SimName}は社会福祉士からの呼び出しを回避するために新しい家に引越しました! | |
NRaas. StoryProgression. Deaths:ChildSave4 | |||
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NRaas. StoryProgression. Deaths:ChildSave6 | |||
NRaas. StoryProgression. Deaths:ChildSave7 | |||
NRaas. StoryProgression. Deaths:ChildSave8 | |||
NRaas. StoryProgression. Deaths:ChildSave9 | |||
NRaas. StoryProgression. Pregnancy:MarriedDumped | Red Haired Baby | 隠し子 | |
NRaas. StoryProgression. Pregnancy:MarriedDumped0 | The rumor mill has been grinding away, after {0.SimName} and {10.SimName}'s marriage crumbled into a thousand tiny pieces. Apparently bringing home an illegitimate newborn and trying to pass it off as legit did not go over very well! | {0.SimName}と{10.SimName}の結婚が粉々になった後、さまざまな噂が広がっています。明らかに、隠し子を家にこっそりと連れ込むことは不可能です! | |
NRaas. StoryProgression. Pregnancy:MarriedDumped1 | "What was {0.SimName} thinking?" commented a neighbor. "I mean {10.SimName} is not a complete idiot. Once {12.String} got a look at {0.SimFirstName}'s new baby, there was no way {12.String} was going to let {3.String} get away with that!" It appears that {0.SimFirstName} and {10.SimFirstName}'s marriage has ended! | 「{0.SimName}は何を思ったのでしょうか?」隣人は言いました。「{10.SimName}は大馬鹿者ではありません。{12.String}は{0.SimFirstName}の新しい赤ん坊を見るやいなや、すぐに{3.String}と共に追い出したでしょう。」{0.SimFirstName}と{10.SimFirstName}の結婚はこれで終わりです。 | |
NRaas. StoryProgression. Pregnancy:MarriedDumped2 | "Boinking on the side, sure... But come on, let's try being a little more discreet about it!" remarked a bystander, who had recently watched {0.SimName} and {10.SimName} end their marriage over a recent "red-haired baby" kerfuffle. "Some sims are just bad news... But good gossip!" | 「浮気だけならまぁわかります・・・、でも赤ん坊まで連れてくるのはおかしいでしょう!」とそばで見ていた人たちは言いました。{0.SimName}と{10.SimName}の隠し子発覚による破局騒動は、本人達には悪いニュースだがある人達にとってはただのゴシップに過ぎないようです。 | |
NRaas. StoryProgression. Pregnancy:MarriedDumped3 | Another marriage, collapsed into a cloud of smoke and rubble! When {0.SimName} got home from the hospital with {4.String} new child, there was no way {10.SimName} was going to stand idly by and be cuckolded like that! "I know when I'm no longer appreciated," commented {10.SimName}. | 一つの結婚生活が煙のように散りました! {0.SimName}が病院から{4.String}新しい赤ん坊を連れてきた時、{10.SimName}がじっとしていたわけがありません。「本当にもううんざりです。」と{10.SimName}は話しました。 | |
NRaas. StoryProgression. Pregnancy:MarriedDumped4 | |||
NRaas. StoryProgression. Pregnancy:MarriedDumped5 | |||
NRaas. StoryProgression. Pregnancy:MarriedDumped6 | |||
NRaas. StoryProgression. Pregnancy:MarriedDumped7 | |||
NRaas. StoryProgression. Pregnancy:MarriedDumped8 | |||
NRaas. StoryProgression. Pregnancy:MarriedDumped9 | |||
NRaas. StoryProgression. Pregnancy:SteadyDumped | Red Haired Baby | 隠し子 | |
NRaas. StoryProgression. Pregnancy:SteadyDumped0 | Looks like {0.SimName}'s affair has been found out. Apparently bringing home a child was the final straw for {0.SimFirstName}'s partner, {10.SimName}, and they have split! | {0.SimName}の{10.SimName}の不倫が発覚したようです。どうやら家に隠し子を連れてくることは{0.SimFirstName}のパートナーにとって我慢の限界でした。彼らは離婚しました。 | |
NRaas. StoryProgression. Pregnancy:SteadyDumped1 | Did you hear the juicy gossip? {0.SimName} gave birth to {4.String} lover's child, and it seems that {0.SimFirstName}'s partner, {10.SimName}, was none too pleased... They have ended their relationship! | 興味深いあるうわさ話を聞きましたか?{0.SimName}は{10.SimName}との間に隠し子をもうけました。{0.SimFirstName}のパートナーが当然黙っているわけがありません。彼らは関係を終わらせました。 | |
NRaas. StoryProgression. Pregnancy:SteadyDumped2 | Whoa! The town is all aflutter regarding the latest "faux pas" surrounding the affair between {0.SimName} and an unnamed lover. The relationship between {0.SimFirstName} and {10.SimName} has ended, after {2.String} brought home an illegitimate child! | どうどう!! 町は{0.SimName}と無名の恋人の不倫に関する最新の「過ち」についての話題で持ちきりです。{2.String}が隠し子を家に連れてきた後、{0.SimFirstName}と{10.SimName}との関係は終わりました。 | |
NRaas. StoryProgression. Pregnancy:SteadyDumped3 | "Serves {3.String} right! What did {2.String} expect, bringing that baby home?" commented a neighbor, after {0.SimName}'s partnership imploded. Bringing home a love child did not go over too well with {10.SimName}, it appears! | 「自業自得です!彼は隠し子を家に連れ帰って何を期待していたのでしょうか?」と{0.SimName}と{10.SimName}の離婚について隣人はいいました。隠し子を連れ帰るのはまずかったですね。 | |
NRaas. StoryProgression. Pregnancy:SteadyDumped4 | |||
NRaas. StoryProgression. Pregnancy:SteadyDumped5 | |||
NRaas. StoryProgression. Pregnancy:SteadyDumped6 | |||
NRaas. StoryProgression. Pregnancy:SteadyDumped7 | |||
NRaas. StoryProgression. Pregnancy:SteadyDumped8 | |||
NRaas. StoryProgression. Pregnancy:SteadyDumped9 | |||
NRaas. StoryProgression. Flirt:MoveIn | Move In | 転入 | |
NRaas. StoryProgression. Flirt:MoveInSummary | The following sims have moved in with {0.SimName}: {10.String} | 以下のシムが{0.SimName}:{10.String}家に転入しました | |
NRaas. StoryProgression. Flirt:MoveIn0 | If the move looked hasty, it is because it was! {0.SimName} and {10.SimName} have recently moved in together! | [転入]:"If the move looked hasty, it is because it was! {0.SimName} and {10.SimName} have recently moved in together!" | |
NRaas. StoryProgression. Flirt:MoveIn1 | {0.SimName} and {4.String} lover {10.SimName} have decided that sharing a single roof is the best idea. The couple has moved in together! | [転入]:{0.SimName} and {4.String} lover {10.SimName} have decided that sharing a single roof is the best idea. The couple has moved in together! | |
NRaas. StoryProgression. Flirt:MoveIn2 | "Well, it wasn't really planned, ya know. We just felt now was as good a time as any," commented {0.SimName} to a curious neighbor, who had been watching {2.String} and {10.SimName} unpack. The couple now live together! | [転入]:"Well, it wasn't really planned, ya know. We just felt it now was as good a time as any. commented {0.SimName}, to a curious neighbor, who had been watching {2.String} and {10.SimName} unpack. The couple now live together!" | |
NRaas. StoryProgression. Flirt:MoveIn3 | "It's been quite a rush, let me tell you," remarked {0.SimName}, while they were unpacking. "We're both still a little dumbfounded about the whole thing." {10.SimName} and {0.SimFirstName} have moved in together! | [転入]:"It's been quite a rush, let me tell you. remarked {0.SimName}, while they were unpacking, ""We're both still a little dumbfounded about the whole thing."" {10.SimName} and {0.SimFirstName} have moved in together!" | |
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NRaas. StoryProgression. MarriageLikingGate:Name | Marriage Liking Gate (Expected Only) | 結婚できる好感閾値 (期待値) | |
NRaas. StoryProgression. MarriageLikingGate:Prompt | Enter the minimum relationship required between two partnered sims in order to marry: (Range is 0 to 100) | 二人のパートナーのシムが結婚するのに必要な最低の関係値を入力して下さい: (範囲: 0 - 100) | |
NRaas. StoryProgression. Lots:MoveInDuoSameHome | Move In Lot | 新しい区画に転入 | |
NRaas. StoryProgression. Lots:MoveInDuoSameHome0 | {0.SimName} and {10.SimName} have decided to move to a new home called {20.String} at {21.String}! | {0.SimName} と {10.SimName} は{21.String}にある新しい家{20.String}に引越してくることを決定しました! | |
NRaas. StoryProgression. Lots:MoveInDuoSameHome1 | "We just got tired of the old place, and decided to go for a change of scenery," commented {0.SimName} as {2.String} and {10.SimName} were moving into {20.String} at {21.String}. | {0.SimName}は{10.SimName}と共に{21.String}にある{20.String}へ引越してきた際、「私たちは古い場所にちょうど飽きてきたので、景色を変えるために出かけることにしました。」とコメントしました。 | |
NRaas. StoryProgression. Lots:MoveInDuoSameHome2 | "Happiness is the smell of a brand new home!" quipped {0.SimName} to a neighbor. "And moving is a pain in the back-side!" noted {10.SimName}, who apparently got to carry the heavy boxes during their move to {20.String} at {21.String}. | 「新築の家の香りを嗅げて幸せだわ。」隣人から冗談を言われた{0.SimName}。一方「引越しは背中が痛くなる!」と{10.SimName}は言いました。どうやら{21.String}にある{20.String}に引越しで、とても重い荷物を運んだようです。 | |
NRaas. StoryProgression. Lots:MoveInDuoSameHome3 | "Ah, Home sweet home!" pronounced {0.SimName} and {10.SimName} after finally unpacking all their goods. {20.String} at {21.String} has a fine pair of new occupants! | 「あぁ、スイートホーム!」すべての荷物を解いた後に{0.SimName}と{10.SimName}は叫びました。{21.String}にある{20.String}は素晴らしい住人を迎えました。 | |
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NRaas. StoryProgression. JailDemoteChance:Name | Jail Demotion Chance | 投獄による降格確率 | |
NRaas. StoryProgression. JailDemoteChance:Prompt | Enter the random chance that a sim thrown in jail by progression will be demoted: | シムが投獄されたときに降格する確率を入力して下さい: | |
NRaas. StoryProgression. AllowElder:Name | Allow Elder | 老齢 | |
NRaas. StoryProgression. BalancedCareers:Name | Balanced Careers | 人数調整 | |
NRaas. StoryProgression. FamilyBusiness:Name | Family Business | 家業 | |
NRaas. StoryProgression. AllowOnlyTeenPregnancy:Name | Allow Teen Only On Pregnancy | 十代はできちゃった結婚のみ | |
NRaas. StoryProgression. AllowMaleOnlyForSameSex:Name | Allow Male Only For Same Sex | 男性は同性同士の場合だけ | |
NRaas. StoryProgression. AllowHomeless:Name | Allow Homeless | ホームレス | |
NRaas. StoryProgression. AllowTeenRecruit:Name | Allow Teen Recruit | 十代の雇用を許可 | |
NRaas. StoryProgression. AllowAdultRecruit:Name | Allow Adult Recruit | 成人の雇用を許可 | |
NRaas. StoryProgression. CooldownBreakupToPartner:Name | Cooldown: Breakup to Partner | クールダウン: 別れてからパートナーを作るまで | |
NRaas. StoryProgression. DumpStoryLog:Name | Dump Story Log | ストーリーログのダンプ | |
NRaas. StoryProgression. DumpStoryLog:Success | Story Logs have been dumped to a script log file, normally located in your "My Documents \ Sims 3" folder. | "ストーリーログがスクリプトログファイルにダンプされました、通常 ""マイ ドキュメント ¥ ザ・シムズ3"" に出力されます。" | |
NRaas. StoryProgression. MaxStoryLog:Name | Maximum Story Logs | ストーリーログの最大数 | |
NRaas. StoryProgression. MaxStoryLog:Prompt | Enter the maximum number of story summaries to retain (Set to 0 for unlimited): | 保持するストーリー概要の最大数を入力して下さい (0 を入力すると無制限になります); | |
NRaas. StoryProgression. ClearStoryLog:Name | Clear Story Log | ストーリーログの削除 | |
NRaas. StoryProgression. ClearStoryLog:Prompt | Are you sure you want to delete the {0.Number} story logs that are currently stored in-game? | 現在保存されている {0.Number} 個のストーリーログを削除してもよろしいですか? | |
NRaas. StoryProgression. HomeInspectionDoubleBed:Name | Home Inspection Double Bed Count | ダブルベッド数による不動産査定 | |
NRaas. StoryProgression. Flirt:Breakup | Breakup | 離別 | |
NRaas. StoryProgression. Flirt:Breakup0 | It seems that {0.SimName} may have {4.String} hand in another sim's cookie jar, and has decided that continuing {4.String} relationship with {10.SimName} was not fair to {13.String}. The couple has broken up. | [離別]:"It seems that {0.SimName} may have {4.String} hands in another sim's cookie pot, and has decided that continuing {4.String} relationship with {10.SimName} was not fair to {13.String}. The couple has broken up." | |
NRaas. StoryProgression. Flirt:Breakup1 | "Yes, I decided I needed some space," commented {0.SimName} after being asked about {4.String} recent breakup with {10.SimName}. "{10.SimFirstName} is great and all, but I felt I was suffocating." | [離別]:"Yes, I decided I needed some space. commented {0.SimName} after being asked about {4.String} recent breakup with {10.SimName}. ""{10.SimFirstName} is great and all, but I felt I was suffocating.""" | |
NRaas. StoryProgression. Flirt:Breakup2 | {0.SimName} has decided to do the honorable thing and break off {4.String} relationship with {10.SimName} rather than continue to mess around behind {14.String} back. "We agree that it is for the best." | [離別]:"{0.SimName} has decided to do the honorable thing and break off {4.String} relationship with {10.SimName} rather than continue to mess around behind {14.String} back. ""We agree, that it is for the best.""" | |
NRaas. StoryProgression. Flirt:Breakup3 | Apparently {0.SimName} and {10.SimName} have decided to part company. {0.SimFirstName} was reported to have been eager to begin sowing {4.String} oats in another pasture. | [離別]:Apparently {0.SimName} and {10.SimName} have decided to part company. {0.SimFirstName} was reported to have been eager to begin sowing {4.String} oats in another pasture. | |
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NRaas. StoryProgression. Skills:Repair | Repair | 修理 | |
NRaas. StoryProgression. Skills:Repair0 | {0.SimName} sure is handy! The sim was seen fixing stuff around {3.String} home recently. "I just love getting my hands dirty, and plumbing sure can make a mess!" | [修理]:"{0.SimName} sure is handy! The sim was seen fixing stuff around {3.String} home recently. ""I just love getting my hands dirty, and plumbing sure can make a mess!""" | |
NRaas. StoryProgression. Skills:Repair1 | "Stuff gets broken, it's just the Builder's honest truth about it. It's not like it will magically fix itself, ya k2012-04-15 (日) 17:59:58" quipped {0.SimName} to a neighbor, after fixing some stuff around the home. | [修理]:"Stuff gets broken, it's just the Builder's honest truth about it. It's not like it will magically fix itself, ya k2010-11-23 (火) 21:12:54 quiped {0.SimName} to a neighbor, after fixing some stuff around the home." | |
NRaas. StoryProgression. Skills:Repair2 | Work work work, that's all {0.SimName} seems to be doing lately. But it's not office work that's taking up all {4.String} time, it's home repairs. "The family likes breaking things, and I like fixing things! Win-win for everyone!" | [修理]:"Work work work, that's all {0.SimName} seems to be doing lately. But it's not office work that taking up all {4.String} time, but home repairs. ""The family likes breaking things, and I like fixing things! Win-win for everyone!""" | |
NRaas. StoryProgression. Skills:Repair3 | "Gotta watch out for those crossed wires, or it could be shocking. Trust me, I know these things!" commented {0.SimName} after being asked for advice on home repairs. {0.SimFirstName} appears to be getting a reputation as quite the handysim! | [修理]:"Gotta watch out for those crossed wires, or it could be shocking. Trust me, I know these things! commented {0.SimName} after being asked for advice on home repairs. {0.SimFirstName} appears to be getting a reputation as quite the handysim!" | |
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NRaas. StoryProgression. Skills:Repair9 | |||
NRaas. StoryProgression. Skills:RepairTown | Repair | 修理 | |
NRaas. StoryProgression. Skills:RepairTown0 | {0.SimName} has been seen using {4.String} incredible skills for the good of Simkind, fixing the various items that have broken down around town. | {0.SimName}はあらゆるシムの利益ために{0.SimName}の驚くべきスキルを使っているようです。町中のさまざまな壊れた物品を修理しているのです。 | |
NRaas. StoryProgression. Skills:RepairTown1 | "Yep, if it's busted, I can probably fix it for you!" commented {0.SimName}, who has been tooling around town fixing broken appliances. | 「ええ、壊れたんなら、たぶん直してあげられますよ!」と壊れた器機を直しながら町中を回っている{0.SimName}はコメントしました。 | |
NRaas. StoryProgression. Skills:RepairTown2 | "You have something broken, just give good ol' {0.SimName} a call, {2.String}'ll fix it right up for ya!" noted a happy customer. | 「何か壊れたものがあるのであれば、おなじみの{0.SimName}に電話すること、{2.String}は直ぐに修理してくれるでしょう!」と幸せそうなシムは書きとめました。 | |
NRaas. StoryProgression. Skills:RepairTown3 | My my, it seems that {0.SimName} is getting quite a reputation for dealing with stuck drains and broken electronics. That sim sure is handy! | これはすごい、{0.SimName}はつまった配水管や壊れた電気器機に対処することに関してかなりの評判を得ているようです。このシムは本当に器用です! | |
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NRaas. StoryProgression. Skills:RepairTown9 |