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../StringTableExpanded
../StringTableExpanded2
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String Key | English | 日本語 | 備考 | 追加 |
NRaas. StoryProgressionExpanded. Version:Prompt | Version: {0.Number}\nTranslation Version: 1\nTranslated by: NRaas Industries | Version: {0.Number}\nTranslation Version: 1\nTranslated by: NRaas Industries | 編集 | |
NRaas. StoryProgressionExpanded. Root:MenuName | Story Progression Expanded | Story Progression Expanded | 編集 | |
NRaas. StoryProgression. Careers:NewBoss | New Boss | New Boss | 編集 | |
NRaas. StoryProgression. Careers:NewBoss0 | It appears that {0.SimName} has outgrown {4.String} previous boss and has been assigned a new one: {10.SimName}! | It appears that {0.SimName} has outgrown {4.String} previous boss and has been assigned a new one: {10.SimName}! | 編集 | |
NRaas. StoryProgression. Careers:NewBoss1 | {10.SimName} has taken over the department in which {0.SimName} works, and is now {4.String} boss! | {10.SimName} has taken over the department in which {0.SimName} works, and is now {4.String} boss! | 編集 | |
NRaas. StoryProgression. Careers:NewBoss2 | A recent office shakeup has brought {0.SimName} under the direct reign of {10.SimName}! | A recent office shakeup has brought {0.SimName} under the direct reign of {10.SimName}! | 編集 | |
NRaas. StoryProgression. Careers:NewBoss3 | It looks like {10.SimName} has just received a new peon, in the form of {0.SimName}! | It looks like {10.SimName} has just received a new peon, in the form of {0.SimName}! | 編集 | |
NRaas. StoryProgression. Careers:NewBoss4 | 編集 | |||
NRaas. StoryProgression. Careers:NewBoss5 | 編集 | |||
NRaas. StoryProgression. Careers:NewBoss6 | 編集 | |||
NRaas. StoryProgression. Careers:NewBoss7 | 編集 | |||
NRaas. StoryProgression. Careers:NewBoss8 | 編集 | |||
NRaas. StoryProgression. Careers:NewBoss9 | 編集 | |||
NRaas. StoryProgression. ManageBosses:Name | Manage Bosses | Manage Bosses | 編集 | |
NRaas. StoryProgression. MeetCoworkersImmediately:Name | Meet Coworkers Immediately | Meet Coworkers Immediately | 編集 | |
NRaas. StoryProgression. ShowCarpoolMessage:Name | Show Carpool Message | Show Carpool Message | 編集 | |
NRaas. StoryProgression. HomeworkCompletion:Name | Homework Completion | Homework Completion | 編集 | |
NRaas. StoryProgression. HomeworkCompletion:Prompt | Enter the amount of homework to complete for any inactive sims. Range from 0 to 100. | Enter the amount of homework to complete for any inactive sims. Range from 0 to 100. | 編集 | |
NRaas. StoryProgression. Lots:Emigration | Emigration | Emigration | 編集 | |
NRaas. StoryProgression. Lots:Emigration0 | After much consideration, {0.SimName} has decided to leave the town in search of greener pastures. Happy trails to {3.String}! | After much consideration, {0.SimName} has decided to leave the town in search of greener pastures. Happy trails to {3.String}! | 編集 | |
NRaas. StoryProgression. Lots:Emigration1 | {0.SimName} has taken to the roads and is not looking back, deciding to leave the town for good! | {0.SimName} has taken to the roads and is not looking back, deciding to leave the town for good! | 編集 | |
NRaas. StoryProgression. Lots:Emigration2 | Sadly it appears that {0.SimName} has decided to leave our fair town in search of better offering. I guess not everyone is suited for small town living. | Sadly it appears that {0.SimName} has decided to leave our fair town in search of better offering. I guess not everyone is suited for small town living. | 編集 | |
NRaas. StoryProgression. Lots:Emigration3 | With little fanfare, {0.SimName} left town recently never to return. "What a pity about what's {4.String} name." remarked a neighbor, before returning to pruning their hedges. | With little fanfare, {0.SimName} left town recently never to return. "What a pity about what's {4.String} name." remarked a neighbor, before returning to pruning their hedges. | 編集 | |
NRaas. StoryProgression. Lots:Emigration4 | 編集 | |||
NRaas. StoryProgression. Lots:Emigration5 | 編集 | |||
NRaas. StoryProgression. Lots:Emigration6 | 編集 | |||
NRaas. StoryProgression. Lots:Emigration7 | 編集 | |||
NRaas. StoryProgression. Lots:Emigration8 | 編集 | |||
NRaas. StoryProgression. Lots:Emigration9 | 編集 | |||
NRaas. StoryProgression. Money:DebtMooch | Debt Mooch | Debt Mooch | 編集 | |
NRaas. StoryProgression. Money:DebtMooch0 | {0.SimName}, in desperate need of money to pay off debts has successfully mooched {20.Money} simoleons off of {10.SimName}! | {0.SimName}, in desperate need of money to pay off debts has successfully mooched {20.Money} simoleons off of {10.SimName}! | 編集 | |
NRaas. StoryProgression. Money:DebtMooch1 | Stooping to a all time low, {0.SimName} has hit up {10.SimName} for {20.Money} simoleons in order to pay {4.String} outstanding bills. | Stooping to a all time low, {0.SimName} has hit up {10.SimName} for {20.Money} simoleons in order to pay {4.String} outstanding bills. | 編集 | |
NRaas. StoryProgression. Money:DebtMooch2 | In order to keep {4.String} own debt under control, {0.SimName} has leaned on the generous nature of {10.SimName}, who has provided the cash strapped sim a tidy {20.Money} simoleons. | In order to keep {4.String} own debt under control, {0.SimName} has leaned on the generous nature of {10.SimName}, who has provided the cash strapped sim a tidy {20.Money} simoleons. | 編集 | |
NRaas. StoryProgression. Money:DebtMooch3 | {10.SimName} generously spotted {0.SimName} to the sum of {20.Money}, to help pay down {4.String} tax burden. Some sims are simply too nice for their own good! | {10.SimName} generously spotted {0.SimName} to the sum of {20.Money}, to help pay down {4.String} tax burden. Some sims are simply too nice for their own good! | 編集 | |
NRaas. StoryProgression. Money:DebtMooch4 | 編集 | |||
NRaas. StoryProgression. Money:DebtMooch5 | 編集 | |||
NRaas. StoryProgression. Money:DebtMooch6 | 編集 | |||
NRaas. StoryProgression. Money:DebtMooch7 | 編集 | |||
NRaas. StoryProgression. Money:DebtMooch8 | 編集 | |||
NRaas. StoryProgression. Money:DebtMooch9 | 編集 | |||
NRaas. StoryProgression. Money:DebtMove | Debt Move | Debt Move | 編集 | |
NRaas. StoryProgression. Money:DebtMove0 | {0.SimName} and {4.String} family have been forced to move from their home, in order to appease the local tax collectors. Let's hope they fair better in their new abode: {10.String} at {11.String} | {0.SimName} and {4.String} family have been forced to move from their home, in order to appease the local tax collectors. Let's hope they fair better in their new abode: {10.String} at {11.String} | 編集 | |
NRaas. StoryProgression. Money:DebtMove1 | Seems {0.SimName} has plenty on {4.String} mind recently, with a recent move in order satisfy the tax man! Hopefully living under the new roof of {10.String} at {11.String} will help with the financial situation. | Seems {0.SimName} has plenty on {4.String} mind recently, with a recent move in order satisfy the tax man! Hopefully living under the new roof of {10.String} at {11.String} will help with the financial situation. | 編集 | |
NRaas. StoryProgression. Money:DebtMove2 | Foreclosure! The town council has decided to call in {0.SimName}'s debt, forcing them to move to a new home. Let's hope the tax agency will be appeased by the new accommodations of {10.String} at {11.String}. | Foreclosure! The town council has decided to call in {0.SimName}'s debt, forcing them to move to a new home. Let's hope the tax agency will be appeased by the new accommodations of {10.String} at {11.String}. | 編集 | |
NRaas. StoryProgression. Money:DebtMove3 | Oh my, the gossip mill is all a flutter about the recent move by {0.SimName}'s family to cheaper residence, namely {10.String} at {11.String}.\n\nApparently a rather large debt had been accrued and the loan had finally come due. | Oh my, the gossip mill is all a flutter about the recent move by {0.SimName}'s family to cheaper residence, namely {10.String} at {11.String}.\n\nApparently a rather large debt had been accrued and the loan had finally come due. | 編集 | |
NRaas. StoryProgression. Money:DebtMove4 | 編集 | |||
NRaas. StoryProgression. Money:DebtMove5 | 編集 | |||
NRaas. StoryProgression. Money:DebtMove6 | 編集 | |||
NRaas. StoryProgression. Money:DebtMove7 | 編集 | |||
NRaas. StoryProgression. Money:DebtMove8 | 編集 | |||
NRaas. StoryProgression. Money:DebtMove9 | 編集 | |||
NRaas. StoryProgression. Money:BigDebt | Big Debt | Big Debt | 編集 | |
NRaas. StoryProgression. Money:BigDebt0 | It appears that {0.SimFirstName}'s monetary follies are spiraling out of control. {0.SimLastName} has accrued a massive debt! | It appears that {0.SimFirstName}'s monetary follies are spiraling out of control. {0.SimLastName} has accrued a massive debt! | 編集 | |
NRaas. StoryProgression. Money:BigDebt1 | {0.SimName}'s family better get their financial situation in order before the town needs to takes drastic action to recover its loan! | {0.SimName}'s family better get their financial situation in order before the town needs to takes drastic action to recover its loan! | 編集 | |
NRaas. StoryProgression. Money:BigDebt2 | The town council is deeply concerned about the state of {0.SimName}'s accrued debt. Serious repercussions may be on the horizon! | The town council is deeply concerned about the state of {0.SimName}'s accrued debt. Serious repercussions may be on the horizon! | 編集 | |
NRaas. StoryProgression. Money:BigDebt3 | {0.SimName} was seen downing juice after juice, last day. The family appears to in dire financial straits, and the outlook is pretty bleak! | {0.SimName} was seen downing juice after juice, last day. The family appears to in dire financial straits, and the outlook is pretty bleak! | 編集 | |
NRaas. StoryProgression. Money:BigDebt4 | 編集 | |||
NRaas. StoryProgression. Money:BigDebt5 | 編集 | |||
NRaas. StoryProgression. Money:BigDebt6 | 編集 | |||
NRaas. StoryProgression. Money:BigDebt7 | 編集 | |||
NRaas. StoryProgression. Money:BigDebt8 | 編集 | |||
NRaas. StoryProgression. Money:BigDebt9 | 編集 | |||
NRaas. StoryProgression. Money:HomelessDebtForgiven | Big Debt | Big Debt | 編集 | |
NRaas. StoryProgression. Money:HomelessDebtForgiven0 | After being rendered homeless, the town has graciously forgiven the tax debt owed by {0.SimName}. | After being rendered homeless, the town has graciously forgiven the tax debt owed by {0.SimName}. | 編集 | |
NRaas. StoryProgression. Money:HomelessDebtForgiven1 | It only took losing {4.String} house to get out of debt. Now that {0.SimName} is homeless, the town has cleared any outstanding debt requirements. | It only took losing {4.String} house to get out of debt. Now that {0.SimName} is homeless, the town has cleared any outstanding debt requirements. | 編集 | |
NRaas. StoryProgression. Money:HomelessDebtForgiven2 | {0.SimName} is finally debt free! Mind you, {2.String} is also lacking a roof over the heads and a place to hang {4.String} hat at night... Drawbacks of being homeless. | {0.SimName} is finally debt free! Mind you, {2.String} is also lacking a roof over the heads and a place to hang {4.String} hat at night... Drawbacks of being homeless. | 編集 | |
NRaas. StoryProgression. Money:HomelessDebtForgiven3 | The town has decided that {0.SimName} no longer needs to pay his outstanding loans, now that {2.String} has lost {4.String} home, and is no longer a resident. | The town has decided that {0.SimName} no longer needs to pay his outstanding loans, now that {2.String} has lost {4.String} home, and is no longer a resident. | 編集 | |
NRaas. StoryProgression. Money:HomelessDebtForgiven4 | 編集 | |||
NRaas. StoryProgression. Money:HomelessDebtForgiven5 | 編集 | |||
NRaas. StoryProgression. Money:HomelessDebtForgiven6 | 編集 | |||
NRaas. StoryProgression. Money:HomelessDebtForgiven7 | 編集 | |||
NRaas. StoryProgression. Money:HomelessDebtForgiven8 | 編集 | |||
NRaas. StoryProgression. Money:HomelessDebtForgiven9 | 編集 | |||
NRaas. StoryProgression. Money:NoMoreDebt | No More Debt | No More Debt | 編集 | |
NRaas. StoryProgression. Money:NoMoreDebt0 | {0.SimName} has been seen out and about town with a big gleaming smile. "Yes indeed" {2.String} says, "We're finally debt free!". | {0.SimName} has been seen out and about town with a big gleaming smile. "Yes indeed" {2.String} says, "We're finally debt free!". | 編集 | |
NRaas. StoryProgression. Money:NoMoreDebt1 | A recent upswing in their family coffers has allowed {0.SimName} to finally pay off the remainder of {4.String} tax debt. Yippee! | A recent upswing in their family coffers has allowed {0.SimName} to finally pay off the remainder of {4.String} tax debt. Yippee! | 編集 | |
NRaas. StoryProgression. Money:NoMoreDebt2 | Looks like {0.SimName} can breathe a little easier, as they recently paid off the last of {4.String} town tax debt. {6.String} can now loosen those purse strings, and have some fun. | Looks like {0.SimName} can breathe a little easier, as they recently paid off the last of {4.String} town tax debt. {6.String} can now loosen those purse strings, and have some fun. | 編集 | |
NRaas. StoryProgression. Money:NoMoreDebt3 | Seems that conditions in the {0.SimLastName} household have grown a little brighter, now that {0.SimFirstName} has completed the final payment on {4.String} tax loan. | Seems that conditions in the {0.SimLastName} household have grown a little brighter, now that {0.SimFirstName} has completed the final payment on {4.String} tax loan. | 編集 | |
NRaas. StoryProgression. Money:NoMoreDebt4 | 編集 | |||
NRaas. StoryProgression. Money:NoMoreDebt5 | 編集 | |||
NRaas. StoryProgression. Money:NoMoreDebt6 | 編集 | |||
NRaas. StoryProgression. Money:NoMoreDebt7 | 編集 | |||
NRaas. StoryProgression. Money:NoMoreDebt8 | 編集 | |||
NRaas. StoryProgression. Money:NoMoreDebt9 | 編集 | |||
NRaas. StoryProgression. Money:DebtForgiven | Debt Forgiven | Debt Forgiven | 編集 | |
NRaas. StoryProgression. Money:DebtForgiven0 | {0.SimName} can sleep a little easier now the town has decided to forgive {4.String} tax debt. "We simply had no other choice." remarked one council member. | {0.SimName} can sleep a little easier now the town has decided to forgive {4.String} tax debt. "We simply had no other choice." remarked one council member. | 編集 | |
NRaas. StoryProgression. Money:DebtForgiven1 | It appears that {0.SimName} has been granted a reprieve from debtor's prison, as the town council has voted to wipe {4.String} outstanding debt. | It appears that {0.SimName} has been granted a reprieve from debtor's prison, as the town council has voted to wipe {4.String} outstanding debt. | 編集 | |
NRaas. StoryProgression. Money:DebtForgiven2 | The generosity of the town should not go unnoticed for allowing {0.SimName} to continue living here even after accruing a rather large tax debt. | The generosity of the town should not go unnoticed for allowing {0.SimName} to continue living here even after accruing a rather large tax debt. | 編集 | |
NRaas. StoryProgression. Money:DebtForgiven3 | Still a resident, {0.SimName} can breathe a sigh of relief after successfully pleading {4.String} case with the town council, and getting {4.String} debt forgiven! | Still a resident, {0.SimName} can breathe a sigh of relief after successfully pleading {4.String} case with the town council, and getting {4.String} debt forgiven! | 編集 | |
NRaas. StoryProgression. Money:DebtForgiven4 | 編集 | |||
NRaas. StoryProgression. Money:DebtForgiven5 | 編集 | |||
NRaas. StoryProgression. Money:DebtForgiven6 | 編集 | |||
NRaas. StoryProgression. Money:DebtForgiven7 | 編集 | |||
NRaas. StoryProgression. Money:DebtForgiven8 | 編集 | |||
NRaas. StoryProgression. Money:DebtForgiven9 | 編集 | |||
NRaas. StoryProgression. Money:DebtSplit | Debt Split | Debt Split | 編集 | |
NRaas. StoryProgression. Money:DebtSplit0 | The hardships never seem to stop for {0.SimName}. Now {4.String} family has been forced to split up and move into different residences in order to pay their debts! | The hardships never seem to stop for {0.SimName}. Now {4.String} family has been forced to split up and move into different residences in order to pay their debts! | 編集 | |
NRaas. StoryProgression. Money:DebtSplit1 | {0.SimName} life just got that much harder. The town has decreed that they must foreclose on their property, and has forced the family to split up! | {0.SimName} life just got that much harder. The town has decreed that they must foreclose on their property, and has forced the family to split up! | 編集 | |
NRaas. StoryProgression. Money:DebtSplit2 | In order to pay {4.String} outstanding tax loans, {0.SimName} has been forced to sell {4.String} home and split up the family! What a sad day indeed. | In order to pay {4.String} outstanding tax loans, {0.SimName} has been forced to sell {4.String} home and split up the family! What a sad day indeed. | 編集 | |
NRaas. StoryProgression. Money:DebtSplit3 | Pity the poor man... {0.SimName} is having to deal with a lot these days, with the foreclosure on {4.String} home, and the splitting up of {4.String} family. | Pity the poor man... {0.SimName} is having to deal with a lot these days, with the foreclosure on {4.String} home, and the splitting up of {4.String} family. | 編集 | |
NRaas. StoryProgression. Money:DebtSplit4 | 編集 | |||
NRaas. StoryProgression. Money:DebtSplit5 | 編集 | |||
NRaas. StoryProgression. Money:DebtSplit6 | 編集 | |||
NRaas. StoryProgression. Money:DebtSplit7 | 編集 | |||
NRaas. StoryProgression. Money:DebtSplit8 | 編集 | |||
NRaas. StoryProgression. Money:DebtSplit9 | 編集 | |||
NRaas. StoryProgression. HandleInactiveDeeds:Name | Handle Inactive Deeds | Handle Inactive Deeds | 編集 | |
NRaas. StoryProgression. AutomaticActiveBilling:Name | Automatic Active Billing | Automatic Active Billing | 編集 | |
NRaas. StoryProgression. UnifiedBilling:Name | Unified Billing | Unified Billing | 編集 | |
NRaas. StoryProgression. ActiveDebtPaydown:Name | Active Debt Paydown | Active Debt Paydown | 編集 | |
NRaas. StoryProgression. ActiveDebtPaydown:Prompt | Enter the amount of principal added to each bill, if the active household has accrued a debt. | Enter the amount of principal added to each bill, if the active household has accrued a debt. | 編集 | |
NRaas. StoryProgression. AllowPartyInstrument:Name | Allow Party Instrument | Allow Party Instrument | 編集 | |
NRaas. StoryProgression. SellInventoryFish:Name | Sell Inventory Fish | Sell Inventory Fish | 編集 | |
NRaas. StoryProgression. SellInventoryVeggies:Name | Sell Inventory Fruits and Vegetables | Sell Inventory Fruits and Vegetables | 編集 | |
NRaas. StoryProgression. SellDuplicateResidentialBooks:Name | Sell Duplicate Residential Books | Sell Duplicate Residential Books | 編集 | |
NRaas. StoryProgression. SellFishingJunk:Name | Sell Fishing Junk | Sell Fishing Junk | 編集 | |
NRaas. StoryProgression. HarvestCrops:Name | Harvest Crops | Harvest Crops | 編集 | |
NRaas. StoryProgression. VacationFee:Name | Daily Vacation Fee | Daily Vacation Fee | 編集 | |
NRaas. StoryProgression. VacationFee:Prompt | Enter the funds to subtract from the family for each day on vacation: | Enter the funds to subtract from the family for each day on vacation: | 編集 | |
NRaas. StoryProgression. DebtMoveRatio:Name | Debt Move Ratio | Debt Move Ratio | 編集 | |
NRaas. StoryProgression. DebtMoveRatio:Prompt | Enter the Debt to Asset ratio at which a Debt Move scenario occurs (Enter 0 to disable): | Enter the Debt to Asset ratio at which a Debt Move scenario occurs (Enter 0 to disable): | 編集 | |
NRaas. StoryProgression. DebtMoochRatio:Name | Debt Mooch Ratio | Debt Mooch Ratio | 編集 | |
NRaas. StoryProgression. DebtMoochRatio:Prompt | Enter the Debt to Asset ratio at which a Debt Mooch scenario occurs (Enter 0 to disable): | Enter the Debt to Asset ratio at which a Debt Mooch scenario occurs (Enter 0 to disable): | 編集 | |
NRaas. StoryProgression. DebtSplitRatio:Name | Debt Split Ratio | Debt Split Ratio | 編集 | |
NRaas. StoryProgression. DebtSplitRatio:Prompt | Enter the Debt to Asset ratio at which a Debt Split scenario occurs (Enter 0 to disable): | Enter the Debt to Asset ratio at which a Debt Split scenario occurs (Enter 0 to disable): | 編集 | |
NRaas. StoryProgression. EmigrationRatio:Name | Emigration Ratio | Emigration Ratio | 編集 | |
NRaas. StoryProgression. Money:HarvestCrops | Harvest | Harvest | 編集 | |
NRaas. StoryProgression. Money:HarvestCrops0 | {0.SimName}, was seen working on {4.String} green thumb recently, out tending the garden. "It's nice to get out and dig in the dirt" noted {0.SimFirstName}, "and maybe make a couple extra simoleons on the side." | {0.SimName}, was seen working on {4.String} green thumb recently, out tending the garden. "It's nice to get out and dig in the dirt" noted {0.SimFirstName}, "and maybe make a couple extra simoleons on the side." | 編集 | |
NRaas. StoryProgression. Money:HarvestCrops1 | Neighbors have been commenting on the {0.SimLastName} garden. "That {0.SimFirstName} has such nice... melons, er, gourds, er... growing over there." noted a rather starry eyed onlooker. | Neighbors have been commenting on the {0.SimLastName} garden. "That {0.SimFirstName} has such nice... melons, er, gourds, er... growing over there." noted a rather starry eyed onlooker. | 編集 | |
NRaas. StoryProgression. Money:HarvestCrops2 | It's nice to have a hobby to pass the time, and {0.SimFirstName} seems to be enjoying {3.String}self rooting about in the garden. The {0.SimLastName} garden seems to be coming along rather nicely. | It's nice to have a hobby to pass the time, and {0.SimFirstName} seems to be enjoying {3.String}self rooting about in the garden. The {0.SimLastName} garden seems to be coming along rather nicely. | 編集 | |
NRaas. StoryProgression. Money:HarvestCrops3 | Tending a garden can be quite profitable, and it appears the {0.SimName} is trying to make a go of it. Passers-by noted that {2.String} was out and about recently, harvesting the bounty. | Tending a garden can be quite profitable, and it appears the {0.SimName} is trying to make a go of it. Passers-by noted that {2.String} was out and about recently, harvesting the bounty. | 編集 | |
NRaas. StoryProgression. Money:HarvestCrops4 | "Well you know, it's fun to be dirty!" {0.SimName} was heard to say, after being spotted digging around {4.String} family garden. "I love being a dirty, dirty sim!" Oddly enough, {4.String} conversation ended abruptly at that point. | "Well you know, it's fun to be dirty!" {0.SimName} was heard to say, after being spotted digging around {4.String} family garden. "I love being a dirty, dirty sim!" Oddly enough, {4.String} conversation ended abruptly at that point. | 編集 | |
NRaas. StoryProgression. Money:HarvestCrops5 | "Grow baby grow! I know you can do it, make me the money!". {0.SimName} was quite vocal recently while in the garden tending {4.String} cash crop. "Those little plants are my ticket to fame and fortune, you just watch!" Oh, we are watching {0.SimFirstName}, but not holding our breath. | "Grow baby grow! I know you can do it, make me the money!". {0.SimName} was quite vocal recently while in the garden tending {4.String} cash crop. "Those little plants are my ticket to fame and fortune, you just watch!" Oh, we are watching {0.SimFirstName}, but not holding our breath. | 編集 | |
NRaas. StoryProgression. Money:HarvestCrops6 | "Are you my pretty little petunia? I know you are, my gorgeous little darling!". Don't get the wrong impression, {0.SimName} was not referring to a sim, but rather {4.String} garden. "If you speak to them, it helps them grow big and strong!". | "Are you my pretty little petunia? I know you are, my gorgeous little darling!". Don't get the wrong impression, {0.SimName} was not referring to a sim, but rather {4.String} garden. "If you speak to them, it helps them grow big and strong!". | 編集 | |
NRaas. StoryProgression. Money:HarvestCrops7 | {0.SimName}'s garden was in fine form recently when {2.String} went out to collect the bounty of all {4.String} sweat and toil. "It just makes me feel closer to the earth, ya know. I am living the dream." | {0.SimName}'s garden was in fine form recently when {2.String} went out to collect the bounty of all {4.String} sweat and toil. "It just makes me feel closer to the earth, ya know. I am living the dream." | 編集 | |
NRaas. StoryProgression. Money:HarvestCrops8 | 編集 | |||
NRaas. StoryProgression. Money:HarvestCrops9 | 編集 | |||
NRaas. StoryProgression. Money:SellStuff | Sell Stuff | Sell Stuff | 編集 | |
NRaas. StoryProgression. Money:SellStuff0 | {0.SimName} was seen at the market recently, selling some of {4.String} hard earned wares for {10.Money} simoleons. "Every little bit counts when you're trying to pay the bills" {2.String} was heard saying. | {0.SimName} was seen at the market recently, selling some of {4.String} hard earned wares for {10.Money} simoleons. "Every little bit counts when you're trying to pay the bills" {2.String} was heard saying. | 編集 | |
NRaas. StoryProgression. Money:SellStuff1 | With {10.Money} more simoleons to {4.String} name, {0.SimName} was all smiles, after visiting the market to sell off some loose inventory. | With {10.Money} more simoleons to {4.String} name, {0.SimName} was all smiles, after visiting the market to sell off some loose inventory. | 編集 | |
NRaas. StoryProgression. Money:SellStuff2 | {0.SimFirstName}'s pockets may be emptier now, but {4.String} wallet certainly is not. The {0.SimLastName}'s household is now {10.Money} simoleons richer, after a quick jaunt to the market. | {0.SimFirstName}'s pockets may be emptier now, but {4.String} wallet certainly is not. The {0.SimLastName}'s household is now {10.Money} simoleons richer, after a quick jaunt to the market. | 編集 | |
NRaas. StoryProgression. Money:SellStuff3 | With a bounty of various goods to sell, {0.SimName} was seen attending to business at the local market. The family now has {10.Money} more simoleons to help pay the bills. | With a bounty of various goods to sell, {0.SimName} was seen attending to business at the local market. The family now has {10.Money} more simoleons to help pay the bills. | 編集 | |
NRaas. StoryProgression. Money:SellStuff4 | "I'm in the money... I'm in the money." whistled {0.SimName} after selling off some of {4.String} inventory for cold hard simoleons, {10.Money} of them to be exact. | "I'm in the money... I'm in the money." whistled {0.SimName} after selling off some of {4.String} inventory for cold hard simoleons, {10.Money} of them to be exact. | 編集 | |
NRaas. StoryProgression. Money:SellStuff5 | "What is not to love? I sell these goods, that are frankly just clogging up my back pocket, make {10.Money} simoleons, and the grocer gets some fine items in exchange. Win-win!" commented {0.SimName}. | "What is not to love? I sell these goods, that are frankly just clogging up my back pocket, make {10.Money} simoleons, and the grocer gets some fine items in exchange. Win-win!" commented {0.SimName}. | 編集 | |
NRaas. StoryProgression. Money:SellStuff6 | "I was not loitering, officer! Just making a drop-off, see here is a receipt for {10.Money} simoleons. Stop hassling us honest citizens and go find some bad guys to arrest." grumbled {0.SimName}, after being harassed outside the grocer recently. | "I was not loitering, officer! Just making a drop-off, see here is a receipt for {10.Money} simoleons. Stop hassling us honest citizens and go find some bad guys to arrest." grumbled {0.SimName}, after being harassed outside the grocer recently. | 編集 | |
NRaas. StoryProgression. Money:SellStuff7 | 編集 | |||
NRaas. StoryProgression. Money:SellStuff8 | 編集 | |||
NRaas. StoryProgression. Money:SellStuff9 | 編集 | |||
NRaas. StoryProgression. Money:InactiveDeeds | Collect Deeds | Collect Deeds | 編集 | |
NRaas. StoryProgression. Money:InactiveDeeds0 | {0.SimName} was out making the rounds recently, collecting on {4.String} business investments. {6.String} pocketed a cool {10.Money} simoleons in profit, reported one local. | {0.SimName} was out making the rounds recently, collecting on {4.String} business investments. {6.String} pocketed a cool {10.Money} simoleons in profit, reported one local. | 編集 | |
NRaas. StoryProgression. Money:InactiveDeeds1 | {6.String}'s in the money! With {10.Money} simoleons in hand, {0.SimName} was seen smiling all the way to the bank. | {6.String}'s in the money! With {10.Money} simoleons in hand, {0.SimName} was seen smiling all the way to the bank. | 編集 | |
NRaas. StoryProgression. Money:InactiveDeeds2 | {0.SimFirstName}'s wise financial deals have paid off for the {0.SimLastName} household. {10.Money} more simoleons have been added to the family coffers. | {0.SimFirstName} wise financial deals have paid off for the {0.SimLastName} household. {10.Money} more simoleons have been added to the family coffers. | 編集 | |
NRaas. StoryProgression. Money:InactiveDeeds3 | {10.Money} simoleons may sound like a lot, but to the {0.SimLastName} family, it's just another return on their investment. "Yes sir, just another day at the golf course... Er, office." {2.SimName} was heard saying. | {10.Money} simoleons may sound like a lot, but to the {0.SimLastName} family, it's just another return on their investment. "Yes sir, just another day at the golf course... Er, office." {2.SimName} was heard saying. | 編集 | |
NRaas. StoryProgression. Money:InactiveDeeds4 | 編集 | |||
NRaas. StoryProgression. Money:InactiveDeeds5 | 編集 | |||
NRaas. StoryProgression. Money:InactiveDeeds6 | 編集 | |||
NRaas. StoryProgression. Money:InactiveDeeds7 | 編集 | |||
NRaas. StoryProgression. Money:InactiveDeeds8 | 編集 | |||
NRaas. StoryProgression. Money:InactiveDeeds9 | 編集 | |||
NRaas. StoryProgression. Careers:HomeworkCompletion | Inactive Homework | Inactive Homework | 編集 | |
NRaas. StoryProgression. Careers:HomeworkCompletion0 | {0.SimName} was seen at the library recently, working on {4.String} schoolwork. "Always a pleasure to see the young ones making an effort" noted the librarian. | {0.SimName} was seen at the library recently, working on {4.String} schoolwork. "Always a pleasure to see the young ones making an effort" noted the librarian. | 編集 | |
NRaas. StoryProgression. Careers:HomeworkCompletion1 | "What a nerd." muttered {0.SimName}'s classmates after watching {4.String} wandering in the direction of the library. "School grades, who needs them!" | "What a nerd." muttered {0.SimName}'s classmates after watching {4.String} wandering in the direction of the library. "School grades, who needs them!" | 編集 | |
NRaas. StoryProgression. Careers:HomeworkCompletion2 | {0.SimFirstName}'s parents were beaming, after watching their child putting in that extra effort for school. They noted that "{0.SimLastName} children have a reserved seat at the library". | {0.SimFirstName}'s parents were beaming, after watching their child putting in that extra effort for school. They noted that "{0.SimLastName} children have a reserved seat at the library". | 編集 | |
NRaas. StoryProgression. Careers:HomeworkCompletion3 | The school has noted that {0.SimName}'s grades have been improving lately. "The child appears to be putting in that necessary effort lately" mentioned a teacher. | The school has noted that {0.SimName}'s grades have been improving lately. "The child appears to be putting in that necessary effort lately" mentioned a teacher. | 編集 | |
NRaas. StoryProgression. Careers:HomeworkCompletion4 | 編集 | |||
NRaas. StoryProgression. Careers:HomeworkCompletion5 | 編集 | |||
NRaas. StoryProgression. Careers:HomeworkCompletion6 | 編集 | |||
NRaas. StoryProgression. Careers:HomeworkCompletion7 | 編集 | |||
NRaas. StoryProgression. Careers:HomeworkCompletion8 | 編集 | |||
NRaas. StoryProgression. Careers:HomeworkCompletion9 | 編集 | |||
NRaas. StoryProgression. ManageCoworker:Name | Manage Coworkers | Manage Coworkers | 編集 | |
NRaas. StoryProgression. Careers:NewCoworker | New Coworker | New Coworker | 編集 | |
NRaas. StoryProgression. Careers:NewCoworker0 | Looks like {10.SimName} just got transferred into {0.SimName}'s department. They are now coworkers! | Looks like {10.SimName} just got transferred into {0.SimName}'s department. They are now coworkers! | 編集 | |
NRaas. StoryProgression. Careers:NewCoworker1 | {0.SimName} has a new buddy to chat with over the watercooler. {10.SimName} is now working in the same office! | {0.SimName} has a new buddy to chat with over the watercooler. {10.SimName} is now working in the same office! | 編集 | |
NRaas. StoryProgression. Careers:NewCoworker2 | The office just got a little more crowded for {0.SimName}, with the recent inclusion of a new coworker: {10.SimName}! | The office just got a little more crowded for {0.SimName}, with the recent inclusion of a new coworker: {10.SimName}! | 編集 | |
NRaas. StoryProgression. Careers:NewCoworker3 | {10.SimName} sure is hoping that working with {0.SimName} will be a step up, now that {12.String} has been transferred. | {10.SimName} sure is hoping that working with {0.SimName} will be a step up, now that {12.String} has been transferred. | 編集 | |
NRaas. StoryProgression. Careers:NewCoworker4 | 編集 | |||
NRaas. StoryProgression. Careers:NewCoworker5 | 編集 | |||
NRaas. StoryProgression. Careers:NewCoworker6 | 編集 | |||
NRaas. StoryProgression. Careers:NewCoworker7 | 編集 | |||
NRaas. StoryProgression. Careers:NewCoworker8 | 編集 | |||
NRaas. StoryProgression. Careers:NewCoworker9 | 編集 | |||
NRaas. StoryProgression. PromptOnBranch:Name | Prompt For Inactive Branching | Prompt For Inactive Branching | 編集 | |
NRaas. StoryProgression. FamilyGathering:Name | Family Gathering Chance | Family Gathering Chance | 編集 | |
NRaas. StoryProgression. FamilyGathering:Prompt | Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable): | Enter the increased chance per cycle of a family gathering scenario occurring (set to 0 to disable): | 編集 | |
NRaas. StoryProgression. FuneralGathering:Name | Allow Funeral Gathering | Allow Funeral Gathering | 編集 | |
NRaas. StoryProgression. MarriageGathering:Name | Allow Marriage Gathering | Allow Marriage Gathering | 編集 | |
NRaas. StoryProgression. FamilyVisitor:Name | Family Visitor Chance | Family Visitor Chance | 編集 | |
NRaas. StoryProgression. FamilyVisitor:Prompt | Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable): | Enter the increased chance per cycle of a family visitor scenario occurring (set 0 to disable): | 編集 | |
NRaas. StoryProgression. FriendlyVisitor:Name | Friendly Visitor Chance | Friendly Visitor Chance | 編集 | |
NRaas. StoryProgression. FriendlyVisitor:Prompt | Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable): | Enter the increased chance per cycle of a friendly visitor scenario occurring (set 0 to disable): | 編集 | |
NRaas. StoryProgression. FriendlyOuting:Name | Friendly Outing Chance | Friendly Outing Chance | 編集 | |
NRaas. StoryProgression. FriendlyOuting:Prompt | Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable): | Enter the increased chance per cycle of a friendly outing scenario occurring (set 0 to disable): | 編集 | |
NRaas. StoryProgression. Situations:FamilyGathering | Family Gathering | Family Gathering | 編集 | |
NRaas. StoryProgression. Situations:FamilyGathering0 | {0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip. | {0.SimName} hosted a shindig at {10.String} recently, inviting some of the relatives from around town to gather and share recent gossip. | 編集 | |
NRaas. StoryProgression. Situations:FamilyGathering1 | An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat. | An unofficial reunion was hosted recently by {0.SimName} at {10.String}, bringing together some local family to hang out and chat. | 編集 | |
NRaas. StoryProgression. Situations:FamilyGathering2 | {10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}. | {10.String} was host to a family gathering recently. "I thought it was time to get some of the family together and reconnect" noted the host {0.SimName}. | 編集 | |
NRaas. StoryProgression. Situations:FamilyGathering3 | "Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations. | "Here ye, Here ye! Come one, come all!" Family members of local resident {0.SimName} were invited to join {3.String} at {10.String} recently to help improve clan relations. | 編集 | |
NRaas. StoryProgression. Situations:FamilyGathering4 | 編集 | |||
NRaas. StoryProgression. Situations:FamilyGathering5 | 編集 | |||
NRaas. StoryProgression. Situations:FamilyGathering6 | 編集 | |||
NRaas. StoryProgression. Situations:FamilyGathering7 | 編集 | |||
NRaas. StoryProgression. Situations:FamilyGathering8 | 編集 | |||
NRaas. StoryProgression. Situations:FamilyGathering9 | 編集 |
String Key | English | 日本語 | 備考 | 追加 |
NRaas. StoryProgression. Romance:MarriageGathering | Marriage Gathering | Marriage Gathering | 編集 | |
NRaas. StoryProgression. Romance:MarriageGathering0 | There was a celebration at {20.String} recently, marking the marriage of {0.SimName} and {10.SimName}! Plenty of frivolity all around amongst the guests, who congratulated the newlyweds. | There was a celebration at {20.String} recently, marking the marriage of {0.SimName} and {10.SimName}! Plenty of frivolity all around amongst the guests, who congratulated the newlyweds. | 編集 | |
NRaas. StoryProgression. Romance:MarriageGathering1 | It was a sight to see! The marriage of {0.SimName} and {10.SimName} went off without a hitch. The after-party was held at {20.String}, where guests mingled and generally enjoyed the festivities. | It was a sight to see! The marriage of {0.SimName} and {10.SimName} went off without a hitch. The after-party was held at {20.String}, where guests mingled and generally enjoyed the festivities. | 編集 | |
NRaas. StoryProgression. Romance:MarriageGathering2 | {20.String} played host to an after-party recently, celebrating the recent nuptials between {0.SimName} and {10.SimName}. The couple appeared to be happy, though a bit dumbstruck by the whole occasion. | {20.String} played host to an after-party recently, celebrating the recent nuptials between {0.SimName} and {10.SimName}. The couple appeared to be happy, though a bit dumbstruck by the whole occasion. | 編集 | |
NRaas. StoryProgression. Romance:MarriageGathering3 | Where is a decent wedding singer when you need one? Even without one though, the party at {20.String} went off with few complications. Newlyweds {0.SimName} and {10.SimName} seemed to be enjoying all the attention! | Where is a decent wedding singer when you need one? Even without one though, the party at {20.String} went off with few complications. Newlyweds {0.SimName} and {10.SimName} seemed to be enjoying all the attention! | 編集 | |
NRaas. StoryProgression. Romance:MarriageGathering4 | 編集 | |||
NRaas. StoryProgression. Romance:MarriageGathering5 | 編集 | |||
NRaas. StoryProgression. Romance:MarriageGathering6 | 編集 | |||
NRaas. StoryProgression. Romance:MarriageGathering7 | 編集 | |||
NRaas. StoryProgression. Romance:MarriageGathering8 | 編集 | |||
NRaas. StoryProgression. Romance:MarriageGathering9 | 編集 | |||
NRaas. StoryProgression. Deaths:FuneralGathering | Funeral Gathering | Funeral Gathering | 編集 | |
NRaas. StoryProgression. Deaths:FuneralGathering0 | It was solemn occasion at {20.String} recently, with the passing of {10.SimName}. {0.SimName} took this time to gather loved ones close and remember {10.SimFirstName}. | It was solemn occasion at {20.String} recently, with the passing of {10.SimName}. {0.SimName} took this time to gather loved ones close and remember {10.SimFirstName}. | 編集 | |
NRaas. StoryProgression. Deaths:FuneralGathering1 | {0.SimName} brought friends and family together at {20.String} to mourn the passing of dearly departed {10.SimName}. "{10.SimFirstName} will be remembered in our hearts forever." noted a guest. | {0.SimName} brought friends and family together at {20.String} to mourn the passing of dearly departed {10.SimName}. "{10.SimFirstName} will be remembered in our hearts forever." noted a guest. | 編集 | |
NRaas. StoryProgression. Deaths:FuneralGathering2 | With the recent passing of {10.SimName}, a funeral was held at {20.String}. The host, {0.SimName}, took the time to say a few parting words, and toast {10.SimFirstName}'s life. | With the recent passing of {10.SimName}, a funeral was held at {20.String}. The host, {0.SimName}, took the time to say a few parting words, and toast {10.SimFirstName}'s life. | 編集 | |
NRaas. StoryProgression. Deaths:FuneralGathering3 | Mourners gathered at {20.String} last day to bid a final farewell to {10.SimName}. "There is a hole in community where {10.SimFirstName} once stood. {16.String} will sorely missed." remarked {0.SimName}. | Mourners gathered at {20.String} last day to bid a final farewell to {10.SimName}. "There is a hole in community where {10.SimFirstName} once stood. {16.String} will sorely missed." remarked {0.SimName}. | 編集 | |
NRaas. StoryProgression. Deaths:FuneralGathering4 | 編集 | |||
NRaas. StoryProgression. Deaths:FuneralGathering5 | 編集 | |||
NRaas. StoryProgression. Deaths:FuneralGathering6 | 編集 | |||
NRaas. StoryProgression. Deaths:FuneralGathering7 | 編集 | |||
NRaas. StoryProgression. Deaths:FuneralGathering8 | 編集 | |||
NRaas. StoryProgression. Deaths:FuneralGathering9 | 編集 | |||
NRaas. StoryProgression. Situations:FamilyVisitor | Family Visitor | Family Visitor | 編集 | |
NRaas. StoryProgression. Situations:FamilyVisitor0 | {0.SimName} recently invited {10.SimName} over to catch up news regarding the family. "One needs to keep abreast of new events and happenings with the relatives." commented {0.SimFirstName}. | {0.SimName} recently invited {10.SimName} over to catch up news regarding the family. "One needs to keep abreast of new events and happenings with the relatives." commented {0.SimFirstName}. | 編集 | |
NRaas. StoryProgression. Situations:FamilyVisitor1 | A little family bonding never hurt... {0.SimName} and {10.SimName} spent some time recently chatting it up at {0.SimFirstName}'s home, improving the ties between their two households. | A little family bonding never hurt... {0.SimName} and {10.SimName} spent some time recently chatting it up at {0.SimFirstName}'s home, improving the ties between their two households. | 編集 | |
NRaas. StoryProgression. Situations:FamilyVisitor2 | Blood is thick, but it needs to keep flowing to stay fresh. {0.SimName} invited {10.SimName} for a tea party to talk about family matters and to keep the bonds strong amongst their families. | Blood is thick, but it needs to keep flowing to stay fresh. {0.SimName} invited {10.SimName} for a tea party to talk about family matters and to keep the bonds strong amongst their families. | 編集 | |
NRaas. StoryProgression. Situations:FamilyVisitor3 | "It's nice to get together with the extended family and trade stories" remarked {10.SimName}, after {12.String} was invited over by {0.SimName} to do just that. "Keeps the family strong... And keeps my gossip quota filled." | "It's nice to get together with the extended family and trade stories" remarked {10.SimName}, after {12.String} was invited over by {0.SimName} to do just that. "Keeps the family strong... And keeps my gossip quota filled." | 編集 | |
NRaas. StoryProgression. Situations:FamilyVisitor4 | 編集 | |||
NRaas. StoryProgression. Situations:FamilyVisitor5 | 編集 | |||
NRaas. StoryProgression. Situations:FamilyVisitor6 | 編集 | |||
NRaas. StoryProgression. Situations:FamilyVisitor7 | 編集 | |||
NRaas. StoryProgression. Situations:FamilyVisitor8 | 編集 | |||
NRaas. StoryProgression. Situations:FamilyVisitor9 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyVisitor | Friendly Visitor | Friendly Visitor | 編集 | |
NRaas. StoryProgression. Situations:FriendlyVisitor0 | {0.SimName} recently played host to {10.SimName}, after inviting {13.String} over to socialize. "Networking is key to a successful future. At least that's what my parents always said." | {0.SimName} recently played host to {10.SimName}, after inviting {13.String} over to socialize. "Networking is key to a successful future. At least that's what my parents always said." | 編集 | |
NRaas. StoryProgression. Situations:FriendlyVisitor1 | It appears that {0.SimName} and {10.SimName} have been having a grand ol' time together. {10.SimFirstName} was seen over at {0.SimFirstName}'s home chatting it up! | It appears that {0.SimName} and {10.SimName} have been having a grand ol' time together. {10.SimFirstName} was seen over at {0.SimFirstName}'s home chatting it up! | 編集 | |
NRaas. StoryProgression. Situations:FriendlyVisitor2 | "The rumor mill needs to keep churning. Without us, who would spread all those juicy stories?" commented {0.SimName}, after having invited {10.SimName} over for tea and gossip. | "The rumor mill needs to keep churning. Without us, who would spread all those juicy stories?" commented {0.SimName}, after having invited {10.SimName} over for tea and gossip. | 編集 | |
NRaas. StoryProgression. Situations:FriendlyVisitor3 | {10.SimName} was seen visiting a friend recently, by the name of {0.SimName}. They met at {0.SimFirstName}'s home to exchange the latest word around town and what was happening in their lives. | {10.SimName} was seen visiting a friend recently, by the name of {0.SimName}. They met at {0.SimFirstName}'s home to exchange the latest word around town and what was happening in their lives. | 編集 | |
NRaas. StoryProgression. Situations:FriendlyVisitor4 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyVisitor5 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyVisitor6 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyVisitor7 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyVisitor8 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyVisitor9 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyVisitorChild | Friendly Visitor | Friendly Visitor | 編集 | |
NRaas. StoryProgression. Situations:FriendlyVisitorChild0 | {10.SimName} was invited over for a play date by {0.SimName} recently. "It's so nice to see {3.String} making friends, and staying out of trouble." commented a parent. | {10.SimName} was invited over for a play date by {0.SimName} recently. "It's so nice to see {3.String} making friends, and staying out of trouble." commented a parent. | 編集 | |
NRaas. StoryProgression. Situations:FriendlyVisitorChild1 | "They look so adorable. I should set {3.String} up with more play dates in the future." remarked {0.SimName}'s parent after watching {10.SimName} and {3.String} playing recently. | "They look so adorable. I should set {3.String} up with more play dates in the future." remarked {0.SimName}'s parent after watching {10.SimName} and {3.String} playing recently. | 編集 | |
NRaas. StoryProgression. Situations:FriendlyVisitorChild2 | Best to start making friends young... And {0.SimName} knows how to do just that, recently inviting {10.SimName} over to {4.String} home to play. "{16.String} is my bestest friend, as long as {12.String} shares {14.String} toys!" | Best to start making friends young... And {0.SimName} knows how to do just that, recently inviting {10.SimName} over to {4.String} home to play. "{16.String} is my bestest friend, as long as {12.String} shares {14.String} toys!" | 編集 | |
NRaas. StoryProgression. Situations:FriendlyVisitorChild3 | {0.SimName} was seen playing with {10.SimName} over at {4.String} house recently. {0.SimFirstName} was heard to remark that "It's really tough to play tag by yourself, ya k2012-04-15 (日) 18:12:43" | {0.SimName} was seen playing with {10.SimName} over at {4.String} house recently. {0.SimFirstName} was heard to remark that "It's really tough to play tag by yourself, ya know" | 編集 | |
NRaas. StoryProgression. Situations:FriendlyVisitorChild4 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyVisitorChild5 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyVisitorChild6 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyVisitorChild7 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyVisitorChild8 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyVisitorChild9 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyOuting | Friendly Outing | Friendly Outing | 編集 | |
NRaas. StoryProgression. Situations:FriendlyOuting0 | {0.SimName} and {10.SimName} were seen out on the town recently, visiting the local sights. | {0.SimName} and {10.SimName} were seen out on the town recently, visiting the local sights. | 編集 | |
NRaas. StoryProgression. Situations:FriendlyOuting1 | "We're currently on a break from reality." commented {0.SimName}, when a passers-by remarked on {2.String} and {10.SimName} laxidasical attitude. Can't even take an aimless trip through town without getting gruff apparently! | "We're currently on a break from reality." commented {0.SimName}, when a passers-by remarked on {2.String} and {10.SimName} laxidasical attitude. Can't even take an aimless trip through town without getting gruff apparently! | 編集 | |
NRaas. StoryProgression. Situations:FriendlyOuting2 | "Good friends are hard to come by. You need to make time for them." noted {10.SimName}, after recently being invited out on walkabout by {0.SimName}. | "Good friends are hard to come by. You need to make time for them." noted {10.SimName}, after recently being invited out on walkabout by {0.SimName}. | 編集 | |
NRaas. StoryProgression. Situations:FriendlyOuting3 | Taking in the sights recently were local townfolk {0.SimName} and {10.SimName}. Apparently neither have anything better to do, so they decided to wander around the neighborhood together. | Taking in the sights recently were local townfolk {0.SimName} and {10.SimName}. Apparently neither have anything better to do, so they decided to wander around the neighborhood together. | 編集 | |
NRaas. StoryProgression. Situations:FriendlyOuting4 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyOuting5 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyOuting6 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyOuting7 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyOuting8 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyOuting9 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyOutingChild | Friendly Outing | Friendly Outing | 編集 | |
NRaas. StoryProgression. Situations:FriendlyOutingChild0 | Local rascals {0.SimName} and {10.SimName} were seen playing together recently, enjoying a breath of fresh air at the park. Though we suspect their parents just wanted them out from under foot for a while. | Local rascals {0.SimName} and {10.SimName} were seen playing together recently, enjoying a fresh of fresh air at the park. Though we suspect their parents just wanted them out from under foot for a while. | 編集 | |
NRaas. StoryProgression. Situations:FriendlyOutingChild1 | Plenty of wide open spaces to play with a good friend, or so say {0.SimName} and {10.SimName}, who were seen running playing and scheming together recently. | Plenty of wide open spaces to play with a good friend, or so say {0.SimName} and {10.SimName}, who were seen running playing and scheming together recently. | 編集 | |
NRaas. StoryProgression. Situations:FriendlyOutingChild2 | Parents of {0.SimName} decided that {2.String} needed a bit of exercise, so they invited friend {10.SimName} over and sent them both out into the town to play. "My parent's say all this outdoorsy stuff is supposed to be good for me." commented {0.SimFirstName}, "What do they k2012-04-15 (日) 18:12:43" | Parents of {0.SimName} decided that {2.String} needed a bit of exercise, so they invited friend {10.SimName} over and sent them both out into the town to play. "My parent's say all this outdoorsy stuff is supposed to be good for me." commented {0.SimFirstName}, "What do they know" | 編集 | |
NRaas. StoryProgression. Situations:FriendlyOutingChild3 | {0.SimName} teamed up with {10.SimName} recently and decided to take over the town! Or rather that is what they imagined happening, being they are still children after all. "Next time I get to be Leader of the Free World!" | {0.SimName} teamed up with {10.SimName} recently and decided to take over the town! Or rather that is what they imagined happening, being they are still children after all. "Next time I get to be Leader of the Free World!" | 編集 | |
NRaas. StoryProgression. Situations:FriendlyOutingChild4 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyOutingChild5 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyOutingChild6 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyOutingChild7 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyOutingChild8 | 編集 | |||
NRaas. StoryProgression. Situations:FriendlyOutingChild9 | 編集 | |||
NRaas. StoryProgression. CampaignMoochMax:Name | Campaign Mooch Maximum | Campaign Mooch Maximum | 編集 | |
NRaas. StoryProgression. CampaignMoochMax:Prompt | Enter the maximum value a politico can mooch from a single individual on each cycle of the Careers Manager: | Enter the maximum value a politico can mooch from a single individual on each cycle of the Careers Manager: | 編集 | |
NRaas. StoryProgression. PushPlayConcert:Name | Push Play Concert | Push Play Concert | 編集 | |
NRaas. StoryProgression. Careers:CampaignMooch | Campaign Mooch | Campaign Mooch | 編集 | |
NRaas. StoryProgression. Careers:CampaignMooch0 | {0.SimName} hit {10.SimName} up for some help in {4.String} next election campaign. {10.SimFirstName} decided to generously help out with a donation of {20.Money} simoleons. | {0.SimName} hit {10.SimName} up for some help in {4.String} next election campaign. {10.SimFirstName} decided to generously help out with a donation of {20.Money} simoleons. | 編集 | |
NRaas. StoryProgression. Careers:CampaignMooch1 | "We need strong leadership, and I think {0.SimName} fits the bill." remarked {10.SimName}, who recently granted {20.Money} simoleons to aid in {4.String} next campaign. | "We need strong leadership, and I think {0.SimName} fits the bill." remarked {10.SimName}, who recently granted {20.Money} simoleons to aid in {4.String} next campaign. | 編集 | |
NRaas. StoryProgression. Careers:CampaignMooch2 | Big spender {10.SimName} generously donated a sum of {20.Money} simoleons to help local politico {0.SimName} win {4.String} next election. "Every donation, big or small, is greatly appreciated." mentioned {0.SimFirstName}. | Big spender {10.SimName} generously donated a sum of {20.Money} simoleons to help local politico {0.SimName} win {4.String} next election. "Every donation, big or small, is greatly appreciated." mentioned {0.SimFirstName}. | 編集 | |
NRaas. StoryProgression. Careers:CampaignMooch3 | "I am immensely appreciative of the recent donation of {20.Money} simoleons by a great and honourable citizen of this great and honourable town. Their help will propel my campaign to greater heights and hopefully... What was I saying again?" droned {0.SimName}, after a recent political donation by {10.SimName}. | "I am immensely appreciative of the recent donation of {20.Money} simoleons by a great and honourable citizen of this great and honourable town. Their help will propel my campaign to greater heights and hopefully... What was I saying again?" droned {0.SimName}, after a recent political donation by {10.SimName}. | 編集 | |
NRaas. StoryProgression. Careers:CampaignMooch4 | 編集 | |||
NRaas. StoryProgression. Careers:CampaignMooch5 | 編集 | |||
NRaas. StoryProgression. Careers:CampaignMooch6 | 編集 | |||
NRaas. StoryProgression. Careers:CampaignMooch7 | 編集 | |||
NRaas. StoryProgression. Careers:CampaignMooch8 | 編集 | |||
NRaas. StoryProgression. Careers:CampaignMooch9 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignGathering | Campaign Gathering | Campaign Gathering | 編集 | |
NRaas. StoryProgression. Situations:CampaignGathering0 | {0.SimName} recently held a campaign fundraiser, inviting some of the local residents in town to party, dine, and hopefully contribute to his "Vision of a Brighter Tomorrow". | {0.SimName} recently held a campaign fundraiser, inviting some of the local residents in town to party, dine, and hopefully contribute to his "Vision of a Brighter Tomorrow". | 編集 | |
NRaas. StoryProgression. Situations:CampaignGathering1 | "The catering is pretty reasonable, so {0.SimName} must actually know what {2.String}'s talking about." noted a guest at a local fundraising party... Between stuffing appetizers into their mouth. | "The catering is pretty reasonable, so {0.SimName} must actually know what {2.String}'s talking about." noted a guest at a local fundraising party... Between stuffing appetizers into their mouth. | 編集 | |
NRaas. StoryProgression. Situations:CampaignGathering2 | "Contributors both big and small are welcome to attend!" commented {0.SimName}, when asked who was normally invited to {4.String} campaign parties. "All donations go to a good cause. Helping build a better future for my children... Er, I mean *our* children!" | "Contributors both big and small are welcome to attend!" commented {0.SimName}, when asked who was normally invited to {4.String} campaign parties. "All donations go to a good cause. Helping build a better future for my children... Er, I mean *our* children!" | 編集 | |
NRaas. StoryProgression. Situations:CampaignGathering3 | A recent fundraiser by local politico {0.SimName} appears to have improved support for {4.String} campaign amongst the locals. "I applaud the support shown for my vision, and hope everyone will be there for the victory celebration!" | A recent fundraiser by local politico {0.SimName} appears to have improved support for {4.String} campaign amongst the locals. "I applaud the support shown for my vision, and hope everyone will be there for the victory celebration!" | 編集 | |
NRaas. StoryProgression. Situations:CampaignGathering4 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignGathering5 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignGathering6 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignGathering7 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignGathering8 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignGathering9 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignMooch | Campaign Mooch | Campaign Mooch | 編集 | |
NRaas. StoryProgression. Situations:CampaignMooch0 | {10.SimName} donated some {20.Money} simoleons to {0.SimName}'s election campaign after being invited to a fundraising party by the local politico. "I had a grand time and I wanted to return the favor by aiding {4.String} campaign." | {10.SimName} donated some {20.Money} simoleons to {0.SimName}'s election campaign after being invited to a fundraising party by the local politico. "I had a grand time and I wanted to return the favor by aiding {4.String} campaign." | 編集 | |
NRaas. StoryProgression. Situations:CampaignMooch1 | After attending a fundraising gathering hosted by {0.SimName}, {10.SimName} eagerly donated {20.Money} simoleons to the cause. "A fine outstanding sim. {6.String} will go far in government, I am certain of it!" | After attending a fundraising gathering hosted by {0.SimName}, {10.SimName} eagerly donated {20.Money} simoleons to the cause. "A fine outstanding sim. {6.String} will go far in government, I am certain of it!" | 編集 | |
NRaas. StoryProgression. Situations:CampaignMooch2 | "{10.SimName} was most generous in donating {20.Money} simoleons to aid in my election." remarked {0.SimName} after inviting the local sim to a recent party. "I will not forget those little sims, that aided me on my way to the top." | "{10.SimName} was most generous in donating {20.Money} simoleons to aid in my election." remarked {0.SimName} after inviting the local sim to a recent party. "I will not forget those little sims, that aided me on my way to the top." | 編集 | |
NRaas. StoryProgression. Situations:CampaignMooch3 | {20.Money} simoleons may be a pittance to some sims, but {0.SimName} is grateful for anything that {10.SimName} could provide to {4.String} campaign. "A wonderful donation, it will help in funding more parties to hook additional suckers... Er, contributors!" | {20.Money} simoleons may be a pittance to some sims, but {0.SimName} is grateful for anything that {10.SimName} could provide to {4.String} campaign. "A wonderful donation, it will help in funding more parties to hook additional suckers... Er, contributors!" | 編集 | |
NRaas. StoryProgression. Situations:CampaignMooch4 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignMooch5 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignMooch6 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignMooch7 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignMooch8 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignMooch9 | 編集 | |||
NRaas. StoryProgression. Careers:CaughtEmbezzling | Caught Embezzling | Caught Embezzling | 編集 | |
NRaas. StoryProgression. Careers:CaughtEmbezzling0 | Whoops! Appears that {0.SimName} got caught with {4.String} hand in the cookie jar, embezzling money from {4.String} campaign funding. Off to jail they go. | Whoops! Appears that {0.SimName} got caught with {4.String} hand in the cookie jar, embezzling money from {4.String} campaign funding. Off to jail they go. | 編集 | |
NRaas. StoryProgression. Careers:CaughtEmbezzling1 | Apparently stealing from your own campaign finances is considered wrong, as {0.SimName} has recently learned firsthand. {6.String} has taken a trip to jail. | Apparently stealing from your own campaign finances is considered wrong, as {0.SimName} has recently learned firsthand. {6.String} has taken a trip to jail. | 編集 | |
NRaas. StoryProgression. Careers:CaughtEmbezzling2 | The people have spoken, and elected for {0.SimName} to go to jail, after recently being caught embezzling funds. Let's just say {0.SimFirstName} has also lost a few votes in the process. | The people have spoken, and elected for {0.SimName} to go to jail, after recently being caught embezzling funds. Let's just say {0.SimFirstName} has also lost a few votes in the process. | 編集 | |
NRaas. StoryProgression. Careers:CaughtEmbezzling3 | {0.SimName} spent a bit of time in jail recently, after an accountant found several discrepancies in the campaign finances. Looks like {0.SimFirstName} has been pilfering! | {0.SimName} spent a bit of time in jail recently, after an accountant found several discrepancies in the campaign finances. Looks like {0.SimFirstName} has been pilfering! | 編集 | |
NRaas. StoryProgression. Careers:CaughtEmbezzling4 | 編集 | |||
NRaas. StoryProgression. Careers:CaughtEmbezzling5 | 編集 | |||
NRaas. StoryProgression. Careers:CaughtEmbezzling6 | 編集 | |||
NRaas. StoryProgression. Careers:CaughtEmbezzling7 | 編集 | |||
NRaas. StoryProgression. Careers:CaughtEmbezzling8 | 編集 | |||
NRaas. StoryProgression. Careers:CaughtEmbezzling9 | 編集 | |||
NRaas. StoryProgression. Careers:CampaignMoochAndSteal | Campaign Steal | Campaign Steal | 編集 | |
NRaas. StoryProgression. Careers:CampaignMoochAndSteal0 | The ever slimy politico {0.SimName} convinced poor {10.SimName} to part with {20.Money} of {14.String} hard-earned simoleons recently. {0.SimFirstName} skimmed {21.Money} of that sum into {4.String} own pocket, before depositing the rest in the campaign coffers. | The ever slimy politico {0.SimName} convinced poor {10.SimName} to part with {20.Money} of {14.String} hard-earned simoleons recently. {0.SimFirstName} skimmed {21.Money} of that sum into {4.String} own pocket, before depositing the rest in the campaign coffers. | 編集 | |
NRaas. StoryProgression. Careers:CampaignMoochAndSteal1 | "You should vote for me! I intend to do big things when I'm in office. Such as helping all my top financial backers." boasted {0.SimName} after conniving {10.SimName} to contribute {20.Money} simoleons to the cause. Of course, {21.Money} of that went into a private fund, but {12.String}'ll never know that. | "You should vote for me! I intend to do big things when I'm in office. Such as helping all my top financial backers." boasted {0.SimName} after conniving {10.SimName} to contribute {20.Money} simoleons to the cause. Of course, {21.Money} of that went into a private fund, but {12.String}'ll never know that. | 編集 | |
NRaas. StoryProgression. Careers:CampaignMoochAndSteal2 | Acting like a government sponsored mugger {0.SimName} recently walked off with {20.Money} of {10.SimName}'s money, under the guise of campaign funding. {21.Money} simoleons however are suspected to have fallen through the cracks and ended up in {0.SimFirstName}'s wallet! | Acting like a government sponsored mugger {0.SimName} recently walked off with {20.Money} of {10.SimName}'s money, under the guise of campaign funding. {21.Money} simoleons however are suspected to have fallen through the cracks and ended up in {0.SimFirstName}'s wallet! | 編集 | |
NRaas. StoryProgression. Careers:CampaignMoochAndSteal3 | {0.SimName} has an incredibly silver tongue. Apparently {10.SimName} willing provided {20.Money} simoleons to {0.SimFirstName}'s campaign finances... And unwillingly supplied {21.Money} simoleons to a private slush fund, after some got mysteriously rerouted. | {0.SimName} has an incredibly silver tongue. Apparently {10.SimName} willing provided {20.Money} simoleons to {0.SimFirstName}'s campaign finances... And unwillingly supplied {21.Money} simoleons to a private slush fund, after some got mysteriously rerouted. | 編集 | |
NRaas. StoryProgression. Careers:CampaignMoochAndSteal4 | 編集 | |||
NRaas. StoryProgression. Careers:CampaignMoochAndSteal5 | 編集 | |||
NRaas. StoryProgression. Careers:CampaignMoochAndSteal6 | 編集 | |||
NRaas. StoryProgression. Careers:CampaignMoochAndSteal7 | 編集 | |||
NRaas. StoryProgression. Careers:CampaignMoochAndSteal8 | 編集 | |||
NRaas. StoryProgression. Careers:CampaignMoochAndSteal9 | 編集 | |||
NRaas. StoryProgression. CampaignGathering:Name | Campaign Gathering Chance | Campaign Gathering Chance | 編集 | |
NRaas. StoryProgression. CampaignGathering:Prompt | Enter the increased chance per cycle of a campaign gathering scenario occurring (set to 0 to disable): | Enter the increased chance per cycle of a campaign gathering scenario occurring (set to 0 to disable): | 編集 | |
NRaas. StoryProgression. Situations:CampaignMoochAndSteal | Campaign Mooch | Campaign Mooch | 編集 | |
NRaas. StoryProgression. Situations:CampaignMoochAndSteal0 | The ever sly politico by the name of {0.SimName} was about to bamboozle {20.Money} simoleons out of {10.SimName}'s wallet. Of that amount {21.Money} simoleons went into "catering" expenses for the lavish party that was being held at the time. Interesting, considering the party had already being paid for in full! | The ever sly politico by the name of {0.SimName} was about to bamboozle {20.Money} simoleons out of {10.SimName}'s wallet. Of that amount {21.Money} simoleons went into "catering" expenses for the lavish party that was being held at the time. Interesting, considering the party had already being paid for in full! | 編集 | |
NRaas. StoryProgression. Situations:CampaignMoochAndSteal1 | "{0.SimName} throws such amazing parties, I just had to donate to {4.String} campaign!" commented {10.SimName}, after donating some {20.Money} during a recent fundraiser. {0.SimFirstName} was so grateful in fact, that {2.String} kept some {21.Money} as a momento! | "{0.SimName} throws such amazing parties, I just had to donate to {4.String} campaign!" commented {10.SimName}, after donating some {20.Money} during a recent fundraiser. {0.SimFirstName} was so grateful in fact, that {2.String} kept some {21.Money} as a momento! | 編集 | |
NRaas. StoryProgression. Situations:CampaignMoochAndSteal2 | "That {0.SimName} is quite the charmer" remarked {10.SimName}, "I got invited to one of {4.String} parties recently, and was so enamored I just had to contribute {20.Money} simoleons to {4.String} next election." Sadly {10.SimFirstName}'s donation was {21.Money} simoleons short by the time the accountants got the cash. {0.SimName} was unavailable for comment. | "That {0.SimName} is quite the charmer" remarked {10.SimName}, "I got invited to one of {4.String} parties recently, and was so enamored I just had to contribute {20.Money} simoleons to {4.String} next election." Sadly {10.SimFirstName}'s donation was {21.Money} simoleons short by the time the accountants got the cash. {0.SimName} was unavailable for comment. | 編集 | |
NRaas. StoryProgression. Situations:CampaignMoochAndSteal3 | {10.SimName} is lighter by some {20.Money} after being legally mugged at a fundraiser hosted by local politico {0.SimName}. "Why yes, I remember whats-{14.String}-name. The one who gave me {21.Money} simoleons out the kindness of their heart? Er, wait they contributed {20.Money} simoleons to my campaign, wasn't it? My mistake. Yes..." | {10.SimName} is lighter by some {20.Money} after being legally mugged at a fundraiser hosted by local politico {0.SimName}. "Why yes, I remember whats-{14.String}-name. The one who gave me {21.Money} simoleons out the kindness of their heart? Er, wait they contributed {20.Money} simoleons to my campaign, wasn't it? My mistake. Yes..." | 編集 | |
NRaas. StoryProgression. Situations:CampaignMoochAndSteal4 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignMoochAndSteal5 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignMoochAndSteal6 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignMoochAndSteal7 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignMoochAndSteal8 | 編集 | |||
NRaas. StoryProgression. Situations:CampaignMoochAndSteal9 | 編集 | |||
NRaas. StoryProgression. Careers:NewClassmate | New Classmate | New Classmate | 編集 | |
NRaas. StoryProgression. Careers:NewClassmate0 | {0.SimName} has received a new classmate by the name of {10.SimName}. | {0.SimName} has received a new classmate by the name of {10.SimName}. | 編集 | |
NRaas. StoryProgression. Careers:NewClassmate1 | {0.SimName} and {10.SimName} were recently matched up by the school administration and are now classmates. | {0.SimName} and {10.SimName} were recently matched up by the school administration and are now classmates. | 編集 | |
NRaas. StoryProgression. Careers:NewClassmate2 | New class arrangements in school have placed {0.SimName} and {10.SimName} together. They are now classmates! | New class arrangements in school have placed {0.SimName} and {10.SimName} together. They are now classmates! | 編集 | |
NRaas. StoryProgression. Careers:NewClassmate3 | "Well, {12.String} seems like a pretty cool classmate." commented {0.SimName} after recently being seated next to {10.SimName}. | "Well, {12.String} seems like a pretty cool classmate." commented {0.SimName} after recently being seated next to {10.SimName}. | 編集 | |
NRaas. StoryProgression. Careers:NewClassmate4 | 編集 | |||
NRaas. StoryProgression. Careers:NewClassmate5 | 編集 | |||
NRaas. StoryProgression. Careers:NewClassmate6 | 編集 | |||
NRaas. StoryProgression. Careers:NewClassmate7 | 編集 | |||
NRaas. StoryProgression. Careers:NewClassmate8 | 編集 | |||
NRaas. StoryProgression. Careers:NewClassmate9 | 編集 | |||
NRaas. StoryProgression. JackOfAllTrades:Name | Handle Jack of all Trades | Handle Jack of all Trades | 編集 | |
NRaas. StoryProgression. Careers:JackOfAllTrades | Jack Of All Trades | Jack Of All Trades | 編集 | |
NRaas. StoryProgression. Careers:JackOfAllTrades0 | "That {0.SimName} just doesn't want to stay put for very long! Up and changed jobs again... Incredible" commented one of {0.SimFirstName}'s former coworkers after the sim gave {4.String} notice and quit. | "That {0.SimName} just doesn't want to stay put for very long! Up and changed jobs again... Incredible" commented one of {0.SimFirstName}'s former coworkers after the sim gave {4.String} notice and quit. | 編集 | |
NRaas. StoryProgression. Careers:JackOfAllTrades1 | "I hope them all the best in their new occupation, {2.String} will be surely missed." mentioned one of {0.SimName}'s former office cohorts. It appears that {0.SimFirstName} has decided a change of careers was in order! | "I hope them all the best in their new occupation, {2.String} will be surely missed." mentioned one of {0.SimName}'s former office cohorts. It appears that {0.SimFirstName} has decided a change of careers was in order! | 編集 | |
NRaas. StoryProgression. Careers:JackOfAllTrades2 | "Yes well, I have to keep my skills sharp, never know what might be around that corner!" exclaimed {0.SimName} after a former coworker asked about {4.String} recent departure from the job. | "Yes well, I have to keep my skills sharp, never know what might be around that corner!" exclaimed {0.SimName} after a former coworker asked about {4.String} recent departure from the job. | 編集 | |
NRaas. StoryProgression. Careers:JackOfAllTrades3 | {0.SimName} has gotten bored with {3.String} previous job and has decided to switch careers. "I just cannot settle on one job. A sim should experience everything at least once!" | {0.SimName} has gotten bored with {3.String} previous job and has decided to switch careers. "I just cannot settle on one job. A sim should experience everything at least once!" | 編集 | |
NRaas. StoryProgression. Careers:JackOfAllTrades4 | 編集 | |||
NRaas. StoryProgression. Careers:JackOfAllTrades5 | 編集 | |||
NRaas. StoryProgression. Careers:JackOfAllTrades6 | 編集 | |||
NRaas. StoryProgression. Careers:JackOfAllTrades7 | 編集 | |||
NRaas. StoryProgression. Careers:JackOfAllTrades8 | 編集 | |||
NRaas. StoryProgression. Careers:JackOfAllTrades9 | 編集 | |||
NRaas. StoryProgression. RepairPush:Name | Repair Push | Repair Push | 編集 | |
NRaas. StoryProgression. Skills:Repaired | Repair | Repair | 編集 | |
NRaas. StoryProgression. Skills:Repaired0 | {0.SimName} has received the sum of {20.Money} simoleons from happy customer {10.SimName}, after fixing a broken {21.String} at {10.SimFirstName}'s home! | {0.SimName} has received the sum of {20.Money} simoleons from happy customer {10.SimName}, after fixing a broken {21.String} at {10.SimFirstName}'s home! | 編集 | |
NRaas. StoryProgression. Skills:Repaired1 | "I don't know what I would have done if {0.SimName} hadn't shown up." commented {10.SimName}. "That {21.String} had been causing me grief for ages, so I was glad to pay the {20.Money} to have it fixed." | "I don't know what I would have done if {0.SimName} hadn't shown up." commented {10.SimName}. "That {21.String} had been causing me grief for ages, so I was glad to pay the {20.Money} to have it fixed." | 編集 | |
NRaas. StoryProgression. Skills:Repaired2 | "All in a day's work, partner!" quiped {0.SimName} after fixing {10.SimName}'s broken {21.String}. "I would have done it for free, but I was certainly not going to turn down {14.String} offer of {20.Money} simoleons for my time." | "All in a day's work, partner!" quiped {0.SimName} after fixing {10.SimName}'s broken {21.String}. "I would have done it for free, but I was certainly not going to turn down {14.String} offer of {20.Money} simoleons for my time." | 編集 | |
NRaas. StoryProgression. Skills:Repaired3 | It is almost like a second job. {0.SimName} was recently paid {20.Money} simoleons to repair {4.String} neighbor's {21.String}. {10.SimName} was apparently most gratefully for the prompt service! | It is almost like a second job. {0.SimName} was recently paid {20.Money} simoleons to repair {4.String} neighbor's {21.String}. {10.SimName} was apparently most gratefully for the prompt service! | 編集 | |
NRaas. StoryProgression. Skills:Repaired4 | 編集 | |||
NRaas. StoryProgression. Skills:Repaired5 | 編集 | |||
NRaas. StoryProgression. Skills:Repaired6 | 編集 | |||
NRaas. StoryProgression. Skills:Repaired7 | 編集 | |||
NRaas. StoryProgression. Skills:Repaired8 | 編集 | |||
NRaas. StoryProgression. Skills:Repaired9 | 編集 | |||
NRaas. StoryProgression. PurchaseDeeds:Name | Inactive Purchases Deeds | Inactive Purchases Deeds | 編集 | |
NRaas. StoryProgression. PurchaseDeeds:Prompt | Enter the amount of family funds over and above the business investment price that a family requires to perform this scenario: | Enter the amount of family funds over and above the business investment price that a family requires to perform this scenario: | 編集 | |
NRaas. StoryProgression. Deeds:Reimbursement | The {0.String} household has been reimbursed for the loss of their business ownership to the tune of {1.Money} simoleons. | The {0.String} household has been reimbursed for the loss of their business ownership to the tune of {1.Money} simoleons. | 編集 | |
NRaas. StoryProgression. Money:PurchaseDeeds | Purchase Deed | Purchase Deed | 編集 | |
NRaas. StoryProgression. Money:PurchaseDeeds0 | {0.SimName} was seen recently investing {4.String} families earnings in the local {10.String}. {0.SimFirstName} had this to say: "Just don't let the family know yet, I uh, forgot to ask permission beforehand." | {0.SimName} was seen recently investing {3.String} families earnings in the local {10.String}. {0.SimFirstName} had this to say: "Just don't let the family know yet, I uh, forgot to ask permission beforehand." | 編集 | |
NRaas. StoryProgression. Money:PurchaseDeeds1 | The {10.String} has a new minority owner, by the name of {0.SimName}! It appears that being wealthy comes with some nice perks. | The {10.String} has a new minority owner, by the name of {0.SimName}! It appears that being wealthy comes with some nice perks. | 編集 | |
NRaas. StoryProgression. Money:PurchaseDeeds2 | "I'm making an investment for the future." commented {0.SimName} after dropping some hard earned cash on a deed for {10.String}. "Buy now, and I'll be able to retire in style!" | "I'm making an investment for the future." commented {0.SimName} after dropping some hard earned cash on a deed for {10.String}. "Buy now, and I'll be able to retire in style!" | 編集 | |
NRaas. StoryProgression. Money:PurchaseDeeds3 | "You need to spend money to make money." noted {0.SimName}. "And I think an investment in {10.String} is in the best interests of the myself, and the community as a whole... But mostly myself." | "You need to spend money to make money." noted {0.SimName}. "And I think an investment in {10.String} is in the best interests of the myself, and the community as a whole... But mostly myself." | 編集 | |
NRaas. StoryProgression. Money:PurchaseDeeds4 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseDeeds5 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseDeeds6 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseDeeds7 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseDeeds8 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseDeeds9 | 編集 |
String Key | English | 日本語 | 備考 | 追加 |
NRaas. StoryProgression. SellCrafts:Name | Sell Crafts: Personal Inventory | Sell Crafts: Personal Inventory | 編集 | |
NRaas. StoryProgression. SellFamilyInventoryCrafts:Name | Sell Crafts: Family Inventory | Sell Crafts: Family Inventory | 編集 | |
NRaas. StoryProgression. BuskerPush:Name | Push Busker | Push Busker | 編集 | |
NRaas. StoryProgression. Skills:Busker | Busking | Busking | 編集 | |
NRaas. StoryProgression. Skills:Busker0 | "That {0.SimName} sure can play a pretty tune on {4.String} guitar." noted a onlooker. "Almost makes me want to throw in a couple simoleons... Almost." | "That {0.SimName} sure can play a pretty tune on {4.String} guitar." noted a onlooker. "Almost makes me want to throw in a couple simoleons... Almost." | 編集 | |
NRaas. StoryProgression. Skills:Busker1 | {0.SimName} had the crowd grooving to some mellow tunes recently, when {2.String} pulled the old guitar out and attempted to make some cash busking. "It's fun entertaining like this, gets me back to my roots." | {0.SimName} had the crowd grooving to some mellow tunes recently, when {2.String} pulled the old guitar out and attempted to make some cash busking. "It's fun entertaining like this, gets me back to my roots." | 編集 | |
NRaas. StoryProgression. Skills:Busker2 | The easy listening tunes of guitarist {0.SimName} gathered a nice little crowd recently. The aspiring musician decided to host a little street performance, and hopefully make a little cash on the side. | The easy listening tunes of guitarist {0.SimName} gathered a nice little crowd recently. The aspiring musician decided to host a little street performance, and hopefully make a little cash on the side. | 編集 | |
NRaas. StoryProgression. Skills:Busker3 | "Groovy man, like that cat can totally play." remarked a dazed onlooker, swaying to the tune of {0.SimName}'s guitar playing. "{6.String} was like totally out there, almost wish I had some money to give 'em, you k2012-04-15 (日) 18:12:58" | "Groovy man, like that cat can totally play." remarked a dazed onlooker, swaying to the tune of {0.SimName}'s guitar playing. "{6.String} was like totally out there, almost wish I had some money to give 'em, you know" | 編集 | |
NRaas. StoryProgression. Skills:Busker4 | 編集 | |||
NRaas. StoryProgression. Skills:Busker5 | 編集 | |||
NRaas. StoryProgression. Skills:Busker6 | 編集 | |||
NRaas. StoryProgression. Skills:Busker7 | 編集 | |||
NRaas. StoryProgression. Skills:Busker8 | 編集 | |||
NRaas. StoryProgression. Skills:Busker9 | 編集 | |||
NRaas. StoryProgression. SellCollectables:Name | Sell Collectables | Sell Collectables | 編集 | |
NRaas. StoryProgression. TrainerPush:Name | Push Trainer | Push Trainer | 編集 | |
NRaas. StoryProgression. Skills:Trainer | Training | Training | 編集 | |
NRaas. StoryProgression. Skills:Trainer0 | "And work it, and work it! One more time, good job {10.SimName}!" {0.SimName} has been seen hard at work, improving the fitness of the community one sim at a time. | "And work it, and work it! One more time, good job {10.SimName}!" {0.SimName} has been seen hard at work, improving the fitness of the community one sim at a time. | 編集 | |
NRaas. StoryProgression. Skills:Trainer1 | "There is nothing like the smell of sweat in the morning, let me tell ya!" remarked {0.SimName}. "You just ask {10.SimName}, burning those calories gets the ol' blood flowing and starts you off on a great day!" | "There is nothing like the smell of sweat in the morning, let me tell ya!" remarked {0.SimName}. "You just ask {10.SimName}, burning those calories gets the ol' blood flowing and starts you off on a great day!" | 編集 | |
NRaas. StoryProgression. Skills:Trainer2 | {10.SimName} has been seen working off some extra fat, helped on by one {0.SimName}, personal trainer extraordinare. "When I need that little extra push to egg me on, {0.SimFirstName} is there for me." | {10.SimName} has been seen working off some extra fat, helped on by one {0.SimName}, personal trainer extraordinare. "When I need that little extra push to egg me on, {0.SimFirstName} is there for me." | 編集 | |
NRaas. StoryProgression. Skills:Trainer3 | {0.SimName} has been out on the town trimming down the locals with some personal fitness advice. One such lucky sim, {10.SimName}, had nothing but warm regards towards {0.SimFirstName}'s efforts: "I finally feel okay about eating this super-sized bacon double cheeseburger! I'll just burn it off later!" | {0.SimName} has been out on the town trimming down the locals with some personal fitness advice. One such lucky sim, {10.SimName}, had nothing but warm regards towards {0.SimFirstName}'s efforts: "I finally feel okay about eating this super-sized bacon double cheeseburger! I'll just burn it off later!" | 編集 | |
NRaas. StoryProgression. Skills:Trainer4 | 編集 | |||
NRaas. StoryProgression. Skills:Trainer5 | 編集 | |||
NRaas. StoryProgression. Skills:Trainer6 | 編集 | |||
NRaas. StoryProgression. Skills:Trainer7 | 編集 | |||
NRaas. StoryProgression. Skills:Trainer8 | 編集 | |||
NRaas. StoryProgression. Skills:Trainer9 | 編集 | |||
NRaas. StoryProgression. ChessPush:Name | Push Ranked Chess | Push Ranked Chess | 編集 | |
NRaas. StoryProgression. Skills:WonChess | Won Chess | Won Chess | 編集 | |
NRaas. StoryProgression. Skills:WonChess0 | Proving once again who is the master and who is but the learner, {0.SimName} recently trounced {10.SimName} in a ranked chess match. Onlookers were quite impressed with the match-up, stating: "You could just feel the energy around the board. It was intense!" | Proving once again who is the master and who is but the learner, {0.SimName} recently trounced {10.SimName} in a ranked chess match. Onlookers were quite impressed with the match-up, stating: "You could just feel the energy around the board. It was intense!" | 編集 | |
NRaas. StoryProgression. Skills:WonChess1 | "Check! And Mate! No hard feelings?" announced {0.SimName} upon defeating {10.SimName} in a ranked chess match. "I feel quite satisfied with the outcome, and offer a hearty applause to my opponent for losing so gracefully." | "Check! And Mate! No hard feelings?" announced {0.SimName} upon defeating {10.SimName} in a ranked chess match. "I feel quite satisfied with the outcome, and offer a hearty applause to my opponent for losing so gracefully." | 編集 | |
NRaas. StoryProgression. Skills:WonChess2 | {10.SimName} was apparently unfazed after a recent chess bout against {0.SimName}. "{8.String} army made short work of my own, and I was unfortunately unable to control the board as I normally do. Congratulations to {0.SimName} for a well earned victory!" | {10.SimName} was apparently unfazed after a recent chess bout against {0.SimName}. "{8.String} army made short work of my own, and I was unfortunately unable to control the board as I normally do. Congratulations to {0.SimName} for a well earned victory!" | 編集 | |
NRaas. StoryProgression. Skills:WonChess3 | {0.SimName} recently showed {4.String} prowess on the chess field, after defeating {10.SimName} with ease. Both sides appeared to have been in high spirits afterward, shaking hands and comparing play notes. "No hard feeling here, there is always next time though... When I intend to crush that fiend!" | {0.SimName} recently showed {4.String} prowess on the chess field, after defeating {10.SimName} with ease. Both sides appeared to have been in high spirits afterward, shaking hands and comparing play notes. "No hard feeling here, there is always next time though... When I intend to crush that fiend!" | 編集 | |
NRaas. StoryProgression. Skills:WonChess4 | 編集 | |||
NRaas. StoryProgression. Skills:WonChess5 | 編集 | |||
NRaas. StoryProgression. Skills:WonChess6 | 編集 | |||
NRaas. StoryProgression. Skills:WonChess7 | 編集 | |||
NRaas. StoryProgression. Skills:WonChess8 | 編集 | |||
NRaas. StoryProgression. Skills:WonChess9 | 編集 | |||
NRaas. StoryProgression. MartialPush:Name | Push Martial Arts | Push Martial Arts | 編集 | |
NRaas. StoryProgression. Skills:WonSpar | Won Spar | Won Spar | 編集 | |
NRaas. StoryProgression. Skills:WonSpar0 | {0.SimName} has shown {4.String} Martial skill is tops, after defeating {10.SimName} in a ranked match. "I am a big enough sim to admit that I was beaten by the better sim." remarked {10.SimFirstName}. | {0.SimName} has shown {4.String} Martial skill is tops, after defeating {10.SimName} in a ranked match. "I am a big enough sim to admit that I was beaten by the better sim." remarked {10.SimFirstName}. | 編集 | |
NRaas. StoryProgression. Skills:WonSpar1 | "The zen balance flowed through my limbs as I competed against {10.SimName}, it was absolutely euphoric." commented {0.SimName}, wiping the sweat from {4.String} brow. "That {10.SimFirstName} sure put up quite a fight, but it was my day to triumph!" | "The zen balance flowed through my limbs as I competed against {10.SimName}, it was absolutely euphoric." commented {0.SimName}, wiping the sweat from {4.String} brow. "That {10.SimFirstName} sure put up quite a fight, but it was my day to triumph!" | 編集 | |
NRaas. StoryProgression. Skills:WonSpar2 | "Do not hate me simply because the fates deemed that I should win. Do not hate yourself for losing. Simply do not hate at all, for hate brings only ruin." stated {0.SimName} after landing the victorious final blow against {10.SimName}. | "Do not hate me simply because the fates deemed that I should win. Do not hate yourself for losing. Simply do not hate at all, for hate brings only ruin." stated {0.SimName} after landing the victorious final blow against {10.SimName}. | 編集 | |
NRaas. StoryProgression. Skills:WonSpar3 | After winning a recent bout, {0.SimName} was in high spirits, taking the time to congratulate {4.String} most recent competitor {10.SimName}: "Fine show, fine show! You almost had me there a couple of times. A bit more practice and maybe we'll meet again." | After winning a recent bout, {0.SimName} was in high spirits, taking the time to congratulate {4.String} most recent competitor {10.SimName}: "Fine show, fine show! You almost had me there a couple of times. A bit more practice and maybe we'll meet again." | 編集 | |
NRaas. StoryProgression. Skills:WonSpar4 | 編集 | |||
NRaas. StoryProgression. Skills:WonSpar5 | 編集 | |||
NRaas. StoryProgression. Skills:WonSpar6 | 編集 | |||
NRaas. StoryProgression. Skills:WonSpar7 | 編集 | |||
NRaas. StoryProgression. Skills:WonSpar8 | 編集 | |||
NRaas. StoryProgression. Skills:WonSpar9 | 編集 | |||
NRaas. StoryProgression. HackingPush:Name | Push Hacking | Push Hacking | 編集 | |
NRaas. StoryProgression. Skills:Hacking | Hacker | Hacker | 編集 | |
NRaas. StoryProgression. Skills:Hacking0 | In the dead of night, when everyone is cozy in their beds, dreaming of tomorrow, the hacker stirs... Bleary eyed and with over caffeinated beverage in hand, {0.SimName} is hard at work, stealing your money. | In the dead of night, when everyone is cozy in their beds, dreaming of tomorrow, the hacker stirs... Bleary eyed and with over caffeinated beverage in hand, {0.SimName} is hard at work, stealing your money. | 編集 | |
NRaas. StoryProgression. Skills:Hacking1 | "All those 0's and 1's. They are my bread and butter, I can back-hack a security grid in no time flat." remarked {0.SimName}. "I wouldn't tell this to anyone, but I can trust you, ya k2012-04-15 (日) 18:12:58 I've seen inside that off-shore bank account you have, and I know where that body is buried. So I know you won't tell a soul, right mate?" | "All those 0's and 1's. They are my bread and butter, I can back-hack a security grid in no time flat." remarked {0.SimName}. "I wouldn't tell this to anyone, but I can trust you, ya know I've seen inside that off-shore bank account you have, and I know where that body is buried. So I know you won't tell a soul, right mate?" | 編集 | |
NRaas. StoryProgression. Skills:Hacking2 | The lights at {0.SimName}'s home appear to be on at all hours of the night recently. Neighbors have been whispering that the sim is up to no good, surfing the internet. "{6.String} has been, you know, doing that hacking thing again I reckon. Some poor sod out in that there "cyberspace" is sure to be sorry in the morning." | The lights at {0.SimName}'s home appear to be on at all hours of the night recently. Neighbors have been whispering that the sim is up to no good, surfing the internet. "{6.String} has been, you know, doing that hacking thing again I reckon. Some poor sod out in that there "cyberspace" is sure to be sorry in the morning." | 編集 | |
NRaas. StoryProgression. Skills:Hacking3 | Beware the hacker! Do not open your email from that Prince in Nigeria! Do not click on that advertisement for diet pills, or teeth whiteners! Better yet, just disconnect your computer from the internet entirely, it's safer that way. {0.SimName} is out to get your money, and {2.String} doesn't take no for an answer! | Beware the hacker! Do not open your email from that Prince in Nigeria! Do not click on that advertisement for diet pills, or teeth whiteners! Better yet, just disconnect your computer from the internet entirely, it's safer that way. {0.SimName} is out to get your money, and {2.String} doesn't take no for an answer! | 編集 | |
NRaas. StoryProgression. Skills:Hacking4 | 編集 | |||
NRaas. StoryProgression. Skills:Hacking5 | 編集 | |||
NRaas. StoryProgression. Skills:Hacking6 | 編集 | |||
NRaas. StoryProgression. Skills:Hacking7 | 編集 | |||
NRaas. StoryProgression. Skills:Hacking8 | 編集 | |||
NRaas. StoryProgression. Skills:Hacking9 | 編集 | |||
NRaas. StoryProgression. InventingPush:Name | Push Inventing | Push Inventing | 編集 | |
NRaas. StoryProgression. Skills:Inventing | Inventing | Inventing | 編集 | |
NRaas. StoryProgression. Skills:Inventing0 | Toiling over a messy workbench, {0.SimName} has been scheming of ways to make {3.String}self rich, by creating toys and handy-dandy inventions. "I just want to bring a little joy to the sims around town, and maybe pinch myself a little cash in the process." | Toiling over a messy workbench, {0.SimName} has been scheming of ways to make {3.String}self rich, by creating toys and handy-dandy inventions. "I juist want to bring a little joy to the sims around town, and maybe pinch myself a little cash in the process." | 編集 | |
NRaas. StoryProgression. Skills:Inventing1 | "I burn through this scrap like it was nothing." remarked {0.SimName}, when a neighbor commented on the giant back of this junk that the wanna-be inventor was toting. "Good thing the stuff is so easy to find... Oh, was that your television?" | "I burn through this scrap like it was nothing." remarked {0.SimName}, when a neighbor commented on the giant back of this junk that the wanna-be inventor was toting. "Good thing the stuff is so easy to find... Oh, was that your television?" | 編集 | |
NRaas. StoryProgression. Skills:Inventing2 | {0.SimName} loves inventing, since {2.String} seems to be in the workshop on a near constant basis. "It is a lot of work in the beginning, but the eventual payoff is going to be huge! You just watch, I'm going to be the next Edison!" | {0.SimName} loves inventing, since {2.String} seems to be in the workshop on a near constant basis. "It is a lot of work in the beginning, but the eventual payoff is going to be huge! You just watch, I'm going to be the next Edison!" | 編集 | |
NRaas. StoryProgression. Skills:Inventing3 | "Smash that junk here, wrench it there, and maybe a little welding over yonder, and voila, a great little toy for the tots." noted {0.SimName} after being asked for some advice on how to make inventing pay off. "It's about seeing those smiling faces. Just seeing them makes it all worthwhile." | "Smash that junk here, wrench it there, and maybe a little welding over yonder, and voila, a great little toy for the tots." noted {0.SimName} after being asked for some advice on how to make inventing pay off. "It's about seeing those smiling faces. Just seeing them makes it all worthwhile." | 編集 | |
NRaas. StoryProgression. Skills:Inventing4 | 編集 | |||
NRaas. StoryProgression. Skills:Inventing5 | 編集 | |||
NRaas. StoryProgression. Skills:Inventing6 | 編集 | |||
NRaas. StoryProgression. Skills:Inventing7 | 編集 | |||
NRaas. StoryProgression. Skills:Inventing8 | 編集 | |||
NRaas. StoryProgression. Skills:Inventing9 | 編集 | |||
NRaas. StoryProgression. CollectingPush:Name | Push Collecting | Push Collecting | 編集 | |
NRaas. StoryProgression. Skills:Collecting | Collecting | Collecting | 編集 | |
NRaas. StoryProgression. Skills:Collecting0 | "I really should go into long-distance marathon, with all this running around I've been doing." commented {0.SimName}. "But if all the shiny things in town were all in one central location, it would not be half as fun collecting them." | "I really should go into long-distance marathon, with all this running around I've been doing." commented {0.SimName}. "But if all the shiny things in town were all in one central location, it would not be half as fun collecting them." | 編集 | |
NRaas. StoryProgression. Skills:Collecting1 | A strange beastly figure has been spotted in the hills around town recently. Having a similar stature and build to that of local sim, {0.SimName}, this shadowy figure is though to be attracted to minerals and insects. Best to keep an eye out, and your children indoors at night! | A strange beastly figure has been spotted in the hills around town recently. Having a similar stature and build to that of local sim, {0.SimName}, this shadowy figure is though to be attracted to minerals and insects. Best to keep an eye out, and your children indoors at night! | 編集 | |
NRaas. StoryProgression. Skills:Collecting2 | {0.SimName} has been working hard to keep the town clear of unsightly rocks and space debris... As well as catching those bothersome insects and ensuring they don't flutter in anyone's face. "I'm doing my civic duty, ensuring a clean and safe town." | {0.SimName} has been working hard to keep the town clear of unsightly rocks and space debris... As well as catching those bothersome insects and ensuring they don't flutter in anyone's face. "I'm doing my civic duty, ensuring a clean and safe town." | 編集 | |
NRaas. StoryProgression. Skills:Collecting3 | "Mmmm... Shiny." sighed {0.SimName}, admiring {4.String} latest find. "It is like free money, just laying on the ground for anyone to come along and pick up. Why shouldn't I be the one to profit from nature's wealth?" | "Mmmm... Shiny." sighed {0.SimName}, admiring {4.String} latest find. "It is like free money, just laying on the ground for anyone to come along and pick up. Why shouldn't I be the one to profit from nature's wealth?" | 編集 | |
NRaas. StoryProgression. Skills:Collecting4 | 編集 | |||
NRaas. StoryProgression. Skills:Collecting5 | 編集 | |||
NRaas. StoryProgression. Skills:Collecting6 | 編集 | |||
NRaas. StoryProgression. Skills:Collecting7 | 編集 | |||
NRaas. StoryProgression. Skills:Collecting8 | 編集 | |||
NRaas. StoryProgression. Skills:Collecting9 | 編集 | |||
NRaas. StoryProgression. MaxKleptoSteal:Name | Max Klepto Steal | Max Klepto Steal | 編集 | |
NRaas. StoryProgression. MaxKleptoSteal:Prompt | Enter the maximum value of an object that a kleptomaniac will "steal": | Enter the maximum value of an object that a kleptomaniac will "steal": | 編集 | |
NRaas. StoryProgression. ColoredMapTags:Name | Show Colored Tags | Show Colored Tags | 編集 | |
NRaas. StoryProgression. ScenarioWeight:MummyAnger | Mummy Anger | Mummy Anger | 編集 | |
NRaas. StoryProgression. ScenarioWeight:KleptoSteal | Kleptomania | Kleptomania | 編集 | |
NRaas. StoryProgression. ScenarioWeight:PyroBurn | Pyromania | Pyromania | 編集 | |
NRaas. StoryProgression. AccountingValue:Maid | Maid | Maid | 編集 | |
NRaas. StoryProgression. AccountingValue:Repaired | Repairs | Repairs | 編集 | |
NRaas. StoryProgression. AccountingValue:StylistHelp | Stylist Fees | Stylist Fees | 編集 | |
NRaas. StoryProgression. AccountingValue:CampaignDonation | Campaign Donations | Campaign Donations | 編集 | |
NRaas. StoryProgression. AccountingValue:DebtMooch | Debt Mooching | Debt Mooching | 編集 | |
NRaas. StoryProgression. AccountingValue:Investigate | Detective Fees | Detective Fees | 編集 | |
NRaas. StoryProgression. AccountingValue:PayDebt | Debt Paydown | Debt Paydown | 編集 | |
NRaas. StoryProgression. AccountingValue:Bills | Bills | Bills | 編集 | |
NRaas. StoryProgression. AccountingValue:GemCut | Gems Cut | Gems Cut | 編集 | |
NRaas. StoryProgression. AccountingValue:Smelting | Smelting | Smelting | 編集 | |
NRaas. StoryProgression. AccountingValue:Concert | Concerts | Concerts | 編集 | |
NRaas. StoryProgression. SellDuplicateInventory:Name | Sell Duplicate Inventory Items | Sell Duplicate Inventory Items | 編集 | |
NRaas. StoryProgression. AllowCarpool:Name | Allow Carpool | Allow Carpool | 編集 | |
NRaas. StoryProgression. PurchaseVehicles:Prompt | Enter the minimum amount of family funds required to purchase a new car: (set to 0 to disable) | Enter the minimum amount of family funds required to purchase a new car: (set to 0 to disable) | 編集 | |
NRaas. StoryProgression. PurchaseBikes:Name | Purchase Bicycles Minimum | Purchase Bicycles Minimum | 編集 | |
NRaas. StoryProgression. PurchaseBikes:Prompt | Enter the minimum amount of family funds required to purchase a new bicycle: (set to 0 to disable) | Enter the minimum amount of family funds required to purchase a new bicycle: (set to 0 to disable) | 編集 | |
NRaas. StoryProgression. MeetFamily:Prompt | Enter the relationship to set when meeting the family: (set 0 to disable) | Enter the relationship to set when metting the family: (set 0 to disable) | 編集 | |
NRaas. StoryProgression. AllowElderAdoption:Name | Allow Elder Adoption | Allow Elder Adoption | 編集 | |
NRaas. StoryProgression. AllowHireMaid:Name | Allow Hire Maid | Allow Hire Maid | 編集 | |
NRaas. StoryProgression. Money:PurchaseCar | Purchase Car | Purchase Car | 編集 | |
NRaas. StoryProgression. Money:PurchaseCar0 | {0.SimName} has been seen around town with a brand new {10.String}. "Vroom vroom. I love being in control, and having a fabulous new ride helps out so much." | {0.SimName} has been seen around town with a brand new {10.String}. "Vroom vroom. I love being in control, and having a fabulous new ride helps out so much." | 編集 | |
NRaas. StoryProgression. Money:PurchaseCar1 | "I just love that new car smell." remarked {0.SimName} after buying {4.String} new {10.String}. "Yeah, I know it's only the toxic chemicals making me loopy, but it's totally worth it." | "I just love that new car smell." remarked {0.SimName} after buying {4.String} new {10.String}. "Yeah, I know it's only the toxic chemicals making me loopy, but it's totally worth it." | 編集 | |
NRaas. StoryProgression. Money:PurchaseCar2 | If you see a brand new {10.String} driving down the road, then most likely it's {0.SimName} behind the wheel. The lucky sim just bought a brand new car! | If you see a brand new {10.String} driving down the road, then most likely it's {0.SimName} behind the wheel. The lucky sim just bought a brand new car! | 編集 | |
NRaas. StoryProgression. Money:PurchaseCar3 | The wheels on the car go round and round... {0.SimName} has been humming a pretty tune recently, after purchasing a brand new {10.String}! | The wheels on the car go round and round... {0.SimName} has been humming a pretty tune recently, after purchasing a brand new {10.String}! | 編集 | |
NRaas. StoryProgression. Money:PurchaseCar4 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseCar5 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseCar6 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseCar7 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseCar8 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseCar9 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseMotorcycle | Purchase Motorcycle | Purchase Motorcycle | 編集 | |
NRaas. StoryProgression. Money:PurchaseMotorcycle0 | "Who doesn't love having something strong and powerful between your legs? Feeling that glorious {10.String} driving down the road." {0.SimName} has bought a new cycle! | "Who doesn't love having something strong and powerful between your legs? Feeling that glorious {10.String} driving down the road." {0.SimName} has bought a new cycle! | 編集 | |
NRaas. StoryProgression. Money:PurchaseMotorcycle1 | {0.SimName} has a brand new ride, in the form of a {10.String}. "Maybe it's not really practical, but it sure is fun to ride!" | {0.SimName} has a brand new ride, in the form of a {10.String}. "Maybe it's not really practical, but it sure is fun to ride!" | 編集 | |
NRaas. StoryProgression. Money:PurchaseMotorcycle2 | Cycle enthusiasts rejoice, there is a new member of the gang, by the name of {0.SimName}. Keep your eyes out for {4.String} fab new {10.String}! | Cycle enthusiasts rejoice, there is a new member of the gang, by the name of {0.SimName}. Keep your eyes out for {4.String} fab new {10.String}! | 編集 | |
NRaas. StoryProgression. Money:PurchaseMotorcycle3 | Better watch out the next time you cross the road, {0.SimName} has gotten {3.String}self a brand new {10.String}! | Better watch out the next time you cross the road, {0.SimName} has gotten {3.String}self a brand new {10.String}! | 編集 | |
NRaas. StoryProgression. Money:PurchaseMotorcycle4 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseMotorcycle5 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseMotorcycle6 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseMotorcycle7 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseMotorcycle8 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseMotorcycle9 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseBicycle | Purchase Bicycle | Purchase Bicycle | 編集 | |
NRaas. StoryProgression. Money:PurchaseBicycle0 | "Just doing my little bit for the environment, and keeping in shape at the same time" remarked {0.SimName}, after buying a new {10.String}! | "Just doing my little bit for the environment, and keeping in shape at the same time" remarked {0.SimName}, after buying a new {10.String}! | 編集 | |
NRaas. StoryProgression. Money:PurchaseBicycle1 | {0.SimName} has been seen tooling around town on {4.String} new personal mode of transportation, in the form of {10.String}! | {0.SimName} has been seen tooling around town on {4.String} new personal mode of transportation, in the form of {10.String}! | 編集 | |
NRaas. StoryProgression. Money:PurchaseBicycle2 | "Isn't that {10.String} just the most gorgeous thing you've ever seen?", remarked {0.SimName} after a neighbor commented on {4.String} new personal conveyance. | "Isn't that {10.String} just the most gorgeous thing you've ever seen?", remarked {0.SimName} after a neighbor commented on {4.String} new personal conveyance. | 編集 | |
NRaas. StoryProgression. Money:PurchaseBicycle3 | Maybe it was for environmental reasons, or for the exercise, or just for the fun of it... But {0.SimName} is now the proud owner of a {10.String}. | Maybe it was for environmental reasons, or for the exercise, or just for the fun of it... But {0.SimName} is now the proud owner of a {10.String}. | 編集 | |
NRaas. StoryProgression. Money:PurchaseBicycle4 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseBicycle5 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseBicycle6 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseBicycle7 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseBicycle8 | 編集 | |||
NRaas. StoryProgression. Money:PurchaseBicycle9 | 編集 | |||
NRaas. StoryProgression. DebtSaleRatio:Name | Debt Sale Ratio | Debt Sale Ratio | 編集 | |
NRaas. StoryProgression. DebtSaleRatio:Prompt | Enter the Debt to Asset ratio at which a Debt Sale scenario occurs (Enter 0 to disable): | Enter the Debt to Asset ratio at which a Debt Sale scenario occurs (Enter 0 to disable): | 編集 | |
NRaas. StoryProgression. Money:DebtSale | Debt Sale | Debt Sale | 編集 | |
NRaas. StoryProgression. Money:DebtSale0 | Having fallen on some hard times, {0.SimName} was recently seen selling some possessions to raise funds, to the tune of {10.Money} simoleons. | Having fallen on some hard times, {0.SimName} was recently seen selling some possessions to raise funds, to the tune of {10.Money} simoleons. | 編集 | |
NRaas. StoryProgression. Money:DebtSale1 | The {0.SimLastName} coffers are {10.Money} simoleons fuller, now that {0.SimFirstName} finally decided to give up some possessions for the greater good. | The {0.SimLastName} coffers are {10.Money} simoleons fuller, now that {0.SimFirstName} finally decided to give up some possessions for the greater good. | 編集 | |
NRaas. StoryProgression. Money:DebtSale2 | "Yeah, I've been having some money problems recently, and the sale of some items definitely helped." commented {0.SimName} after depositing some {10.Money} simoleons in the family account. | "Yeah, I've been having some money problems recently, and the sale of some items definitely helped." commented {0.SimName} after depositing some {10.Money} simoleons in the family account. | 編集 | |
NRaas. StoryProgression. Money:DebtSale3 | "I can always replace them later once my situation improves." remarked {0.SimName}, when a friend noticed {3.String} selling some stuff to pay off some debts. | "I can always replace them later once my situation improves." remarked {0.SimName}, when a friend noticed {3.String} selling some stuff to pay off some debts. | 編集 | |
NRaas. StoryProgression. Money:DebtSale4 | 編集 | |||
NRaas. StoryProgression. Money:DebtSale5 | 編集 | |||
NRaas. StoryProgression. Money:DebtSale6 | 編集 | |||
NRaas. StoryProgression. Money:DebtSale7 | 編集 | |||
NRaas. StoryProgression. Money:DebtSale8 | 編集 | |||
NRaas. StoryProgression. Money:DebtSale9 | 編集 | |||
NRaas. StoryProgression. ScenarioWeight:HunterHate | Hunter Hate | Hunter Hate | 編集 | |
NRaas. StoryProgression. Expanded:HunterHate | Hunter Hate | Hunter Hate | 編集 | |
NRaas. StoryProgression. Expanded:HunterHate0 | "Let's just say, I'm not a big fan of {10.SimName}'s chosen profession." the ghostly presence of {0.SimName} was heard to moan. "Who wants to the zapped and bottled up in a bottle and sold to a lab? Not me!" | "Let's just say, I'm not a big fan of {10.SimName}'s chosen profession." the ghostly presence of {0.SimName} was heard to moan. "Who wants to the zapped and bottled up in a bottle and sold to a lab? Not me!" | 編集 | |
NRaas. StoryProgression. Expanded:HunterHate1 | Local ghost {0.SimName} has been haunting extra quietly lately, after learning that {10.SimName} is on the prowl. "That sim is a scary scary person. I am really worried that the neighbors may call for {14.String} services one day!" | Local ghost {0.SimName} has been haunting extra quietly lately, after learning that {10.SimName} is on the prowl. "That sim is a scary scary person. I am really worried that the neighbors may call for {14.String} services one day!" | 編集 | |
NRaas. StoryProgression. Expanded:HunterHate2 | "My cousin, twice removed, on my mother's side. Yeah, you know the one... He said that his neighbor was excorized by that {10.SimName} recently." wailed local spirit, {0.SimName}. "It's getting so you can't even haunt your own house in peace any more!" | "My cousin, twice removed, on my mother's side. Yeah, you know the one... He said that his neighbor was excorized by that {10.SimName} recently." wailed local spirit, {0.SimName}. "It's getting so you can't even haunt your own house in peace any more!" | 編集 | |
NRaas. StoryProgression. Expanded:HunterHate3 | {10.SimName} and {14.String} ghost gun has been scaring the ectoplasm out of all the local ghosts. {0.SimName}, a local earth-bound spirit has been hiding out, worried that {10.SimFirstName} might be gunning for {3.String}! | {10.SimName} and {14.String} ghost gun has been scaring the ectoplasm out of all the local ghosts. {0.SimName}, a local earth-bound spirit has been hiding out, worried that {10.SimFirstName} might be gunning for {3.String}! | 編集 | |
NRaas. StoryProgression. Expanded:HunterHate4 | 編集 | |||
NRaas. StoryProgression. Expanded:HunterHate5 | 編集 | |||
NRaas. StoryProgression. Expanded:HunterHate6 | 編集 | |||
NRaas. StoryProgression. Expanded:HunterHate7 | 編集 | |||
NRaas. StoryProgression. Expanded:HunterHate8 | 編集 | |||
NRaas. StoryProgression. Expanded:HunterHate9 | 編集 | |||
NRaas. StoryProgression. Sims:StylistHelp | Stylist Help | Stylist Help | 編集 | |
NRaas. StoryProgression. Sims:StylistHelp0 | "Oh my poor dear, whatever are you wearing? Let me help you out there, I'm a professional you see." After spotting poor {0.SimName} on the street in a dreadful state of attire, {10.SimName} decided to lend a helping hand, fixing {0.SimFirstName} up right as rain. | "Oh my poor dear, whatever are you wearing? Let me help you out there, I'm a professional you see." After spotting poor {0.SimName} on the street in a dreadful state of attire, {10.SimName} decided to lend a helping hand, fixing {0.SimFirstName} up right as rain. | 編集 | |
NRaas. StoryProgression. Sims:StylistHelp1 | "{10.SimName} was so helpful, I simply felt an obligation to give them {20.Money} simoleons right there and then." It appears that {10.SimFirstName}'s fashion experience has paid off, after {0.SimName} received some much needed fashion advice recently. | "{10.SimName} was so helpful, I simply felt an obligation to give them {20.Money} simoleons right there and then." It appears that {10.SimFirstName}'s fashion experience has paid off, after {0.SimName} received some much needed fashion advice recently. | 編集 | |
NRaas. StoryProgression. Sims:StylistHelp2 | After getting singed and charcoaled recently, {0.SimName} found {10.SimName}'s offer of a little fashion advice all too welcome. "{0.SimFirstName} was even gracious enough to tip me {20.Money} simoleons. Most kind of them!" | After getting singed and charcoaled recently, {0.SimName} found {10.SimName}'s offer of a little fashion advice all too welcome. "{0.SimFirstName} was even gracious enough to tip me {20.Money} simoleons. Most kind of them!" | 編集 | |
NRaas. StoryProgression. Sims:StylistHelp3 | {10.SimName}'s reputation as a fashion guru is getting around town, after a successful save in regards to {0.SimName}'s recent fashion statement. "Burned clothes was so mid 90's. Ripped is coming back in though, and I think {0.SimFirstName} could pull that off." | {10.SimName}'s reputation as a fashion guru is getting around town, after a successful save in regards to {0.SimName}'s recent fashion statement. "Burned clothes was so mid 90's. Ripped is coming back in though, and I think {0.SimFirstName} could pull that off." | 編集 | |
NRaas. StoryProgression. Sims:StylistHelp4 | 編集 | |||
NRaas. StoryProgression. Sims:StylistHelp5 | 編集 | |||
NRaas. StoryProgression. Sims:StylistHelp6 | 編集 | |||
NRaas. StoryProgression. Sims:StylistHelp7 | 編集 | |||
NRaas. StoryProgression. Sims:StylistHelp8 | 編集 | |||
NRaas. StoryProgression. Sims:StylistHelp9 | 編集 |
String Key | English | 日本語 | 備考 | 追加 |
NRaas. StoryProgression. Investigate:Name | Allow Investigations | Allow Investigations | 編集 | |
NRaas. StoryProgression. Careers:InvestigateArson | Investigate Arson | Investigate Arson | 編集 | |
NRaas. StoryProgression. Careers:InvestigateArson0 | "Not to worry, a professional is on the job now!" grinned {10.SimName} after being hired by {0.SimName} to investigate a mysterious arson at {4.String} home recently. "I'll have my report in the mail as soon as those {20.Money} simoleons you owe me clear the bank." | "Not to worry, a professional is on the job now!" grinned {10.SimName} after being hired by {0.SimName} to investigate a mysterious arson at {4.String} home recently. "I'll have my report in the mail as soon as those {20.Money} simoleons you owe me clear the bank." | 編集 | |
NRaas. StoryProgression. Careers:InvestigateArson1 | {10.SimName} is on the job, tracking the sinister Mr. X ! The private eye was called in by {0.SimName} to look into the circumstances surrounding a mysterious fire at {4.String} home. "I like to think I get results, provided one pays me my {20.Money} simoleons promptly!" | {10.SimName} is on the job, tracking the sinister Mr. X ! The private eye was called in by {0.SimName} to look into the circumstances surrounding a mysterious fire at {4.String} home. "I like to think I get results, provided one pays me my {20.Money} simoleons promptly!" | 編集 | |
NRaas. StoryProgression. Careers:InvestigateArson2 | A recent fire at local sim {0.SimName}'s home, has brought out the big guns, by the name of sleuth {10.SimName}! With {14.String} payment of {20.Money} simoleons in hand, {10.SimFirstName} was fast at work trying to close the case. | A recent fire at local sim {0.SimName}'s home, has brought out the big guns, by the name of sleuth {10.SimName}! With {14.String} payment of {20.Money} simoleons in hand, {10.SimFirstName} was fast at work trying to close the case. | 編集 | |
NRaas. StoryProgression. Careers:InvestigateArson3 | "I love arson." commented {10.SimName}. "Whether it is love gone wrong, or simply malicious vandalism, I'll investigate for a nominal fee of {20.Money} simoleons." For even only the potential of results, {0.SimName} was all too pleased to pay. | "I love arson." commented {10.SimName}. "Whether it is love gone wrong, or simply malicious vandalism, I'll investigate for a nominal fee of {20.Money} simoleons." For even only the potential of results, {0.SimName} was all too pleased to pay. | 編集 | |
NRaas. StoryProgression. Careers:InvestigateArson4 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateArson5 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateArson6 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateArson7 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateArson8 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateArson9 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateBreak | Investigate Break | Investigate Break | 編集 | |
NRaas. StoryProgression. Careers:InvestigateBreak0 | "A classic who-done-it, just like in those old films... I feel right at home!" {10.SimName} was heard to report with glee. "{0.SimName} paid me {20.Money} simoleons to find out who vandalized {4.String} home, and darn if I don't intend to find out!" | "A classic who-done-it, just like in those old films... I feel right at home!" {10.SimName} was heard to report with glee. "{0.SimName} paid me {20.Money} simoleons to find out who vandalized {4.String} home, and darn if I don't intend to find out!" | 編集 | |
NRaas. StoryProgression. Careers:InvestigateBreak1 | A little behind scenes detective work has been rumored to be underway by none other than {10.SimName}! {0.SimName} hired the sleuth to investigate a recent vandalization of {4.String} home. | A little behind scenes detective work has been rumored to be underway by none other than {10.SimName}! {0.SimName} hired the sleuth to investigate a recent vandalization of {4.String} home. | 編集 | |
NRaas. StoryProgression. Careers:InvestigateBreak2 | When something breaks, the first call is usually to a repairman. But when someone else breaks something, it's best to call a detective like {10.SimName}. {0.SimName} did just that, and hopefully the results will be worth it. | When something breaks, the first call is usually to a repairman. But when someone else breaks something, it's best to call a detective like {10.SimName}. {0.SimName} did just that, and hopefully the results will be worth it. | 編集 | |
NRaas. StoryProgression. Careers:InvestigateBreak3 | "I don't gaurantee results, but I do gaurantee that an effort is made to find the culprit." remarked {10.SimName} after receiving {20.Money} simoleons from {0.SimName} recently, to investigate a break-in at their home. | "I don't gaurantee results, but I do gaurantee that an effort is made to find the culprit." remarked {10.SimName} after receiving {20.Money} simoleons from {0.SimName} recently, to investigate a break-in at their home. | 編集 | |
NRaas. StoryProgression. Careers:InvestigateBreak4 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateBreak5 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateBreak6 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateBreak7 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateBreak8 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateBreak9 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateSteal | Investigate Steal | Investigate Steal | 編集 | |
NRaas. StoryProgression. Careers:InvestigateSteal0 | "Someone broke into my home, my castle, my sanctuary, and stole my stuff. I want to information!" {0.SimName} was heard to tell local investigator {10.SimName}. "Then you shall have them, my good sim! As soon as my {20.Money} simoleon fee clears, you will have them." | "Someone broke into my home, my castle, my sanctuary, and stole my stuff. I want to information!" {0.SimName} was heard to tell local investigator {10.SimName}. "Then you shall have them, my good sim! As soon as my {20.Money} simoleon fee clears, you will have them." | 編集 | |
NRaas. StoryProgression. Careers:InvestigateSteal1 | No one steals from {0.SimName} and gets away with it! And to prove that, {0.SimFirstName} has paid {20.Money} simoleons to hire {10.SimName} to find out all {12.String} can about the perpetrator! | No one steals from {0.SimName} and gets away with it! And to prove that, {0.SimFirstName} has paid {20.Money} simoleons to hire {10.SimName} to find out all {12.String} can about the perpetrator! | 編集 | |
NRaas. StoryProgression. Careers:InvestigateSteal2 | "Not to worry! I'm on the job, provided that cheque for {20.Money} simoleons clears, that is." grinned {10.SimName}, after being hired by {0.SimName} to find the reason behind a recent break and enter at {4.String} house. | "Not to worry! I'm on the job, provided that cheque for {20.Money} simoleons clears, that is." grinned {10.SimName}, after being hired by {0.SimName} to find the reason behind a recent break and enter at {4.String} house. | 編集 | |
NRaas. StoryProgression. Careers:InvestigateSteal3 | {10.SimName} has been seen magnifying glass in hand, snooping around town. Apparently the detective was hired by {0.SimName} for some {20.Money} simoleons to report on a suspect in a recent robbery. | {10.SimName} has been seen magnifying glass in hand, snooping around town. Apparently the detective was hired by {0.SimName} for some {20.Money} simoleons to report on a suspect in a recent robbery. | 編集 | |
NRaas. StoryProgression. Careers:InvestigateSteal4 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateSteal5 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateSteal6 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateSteal7 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateSteal8 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateSteal9 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateMooch | Investigate Mooch | Investigate Mooch | 編集 | |
NRaas. StoryProgression. Careers:InvestigateMooch0 | After a recent mugging {0.SimName} decided it was best to have {10.SimName} do a little snooping around. After paying the sleuth {20.Money} simoleons, {10.SimFirstName} was only too happy to see what {12.String} could find. | After a recent mugging {0.SimName} decided it was best to have {10.SimName} do a little snooping around. After paying the sleuth {20.Money} simoleons, {10.SimFirstName} was only too happy to see what {12.String} could find. | 編集 | |
NRaas. StoryProgression. Careers:InvestigateMooch1 | "Have no fear, I'm on the case!" {10.SimName}, private eye extraordinare has been hired by {0.SimName} to get the dirt on a mugger that accosted {3.String} recently. | "Have no fear, I'm on the case!" {10.SimName}, private eye extraordinare has been hired by {0.SimName} to get the dirt on a mugger that accosted {3.String} recently. | 編集 | |
NRaas. StoryProgression. Careers:InvestigateMooch2 | Muggers beware, {10.SimName} is on the job, searching for clues and taking names! Funded by {0.SimName} to the tune of {20.Money} simoleons, {10.SimFirstName} has been digging through the local trash, on the trail of justice! | Muggers beware, {10.SimName} is on the job, searching for clues and taking names! Funded by {0.SimName} to the tune of {20.Money} simoleons, {10.SimFirstName} has been digging through the local trash, on the trail of justice! | 編集 | |
NRaas. StoryProgression. Careers:InvestigateMooch3 | "No, hiring a private detective is not too extreme!" argued {0.SimName}, when a friend heard that {2.String} had hired {10.SimName}. "I was mugged, and I want to know everything there is to know about that creep!" | "No, hiring a private detective is not too extreme!" argued {0.SimName}, when a friend heard that {2.String} had hired {10.SimName}. "I was mugged, and I want to know everything there is to know about that creep!" | 編集 | |
NRaas. StoryProgression. Careers:InvestigateMooch4 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateMooch5 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateMooch6 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateMooch7 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateMooch8 | 編集 | |||
NRaas. StoryProgression. Careers:InvestigateMooch9 | 編集 | |||
NRaas. StoryProgression. EstrangedVisitor:Name | Estranged Visitor Chance | Extranged Visitor Chance | 編集 | |
NRaas. StoryProgression. EstrangedVisitor:Prompt | Enter the increased chance per cycle of an estranged parent visiting one of their children (set 0 to disable): | Enter the increased chance per cycle of an estranged parent visiting one of their children (set 0 to disable): | 編集 | |
NRaas. StoryProgression. Situations:EstrangedVisitor | Estranged Visitor | Estranged Visitor | 編集 | |
NRaas. StoryProgression. Situations:EstrangedVisitor0 | "Just came over to visit, check up on things, make sure everything is okay." commented {10.SimName} after being seen visiting the home of {14.String} child {0.SimName}. | "Just came over to visit, check up on things, make sure everything is okay." commented {10.SimName} after being seen visiting the home of {14.String} child {0.SimName}. | 編集 | |
NRaas. StoryProgression. Situations:EstrangedVisitor1 | Can't say {10.SimName} isn't trying to make an effort to keep in touch with {14.String} estranged family. "I care about the well-being of all my children, even those like little {0.SimName}, that don't live with me." | Can't say {10.SimName} isn't trying to make an effort to keep in touch with {14.String} estranged family. "I care about the well-being of all my children, even those like little {0.SimName}, that don't live with me." | 編集 | |
NRaas. StoryProgression. Situations:EstrangedVisitor2 | "I want what's best for my little darlings. If that means {0.SimName} has to live in a different home, then so be it." remarked {10.SimName}. "Not going to stop me from visiting though, just to say hi." | "I want what's best for my little darlings. If that means {0.SimName} has to live in a different home, then so be it." remarked {10.SimName}. "Not going to stop me from visiting though, just to say hi." | 編集 | |
NRaas. StoryProgression. Situations:EstrangedVisitor3 | {10.SimName} was doing {14.String} due diligence, visiting one of {14.String} children, {0.SimName}. "We may live in separate homes, but I still want to be part of {4.String} life, you k2012-04-15 (日) 18:13:12" | {10.SimName} was doing {14.String} due diligence, visiting one of {14.String} children, {0.SimName}. "We may live in separate homes, but I still want to be part of {4.String} life, you k2012-04-15 (日) 18:13:12" | 編集 | |
NRaas. StoryProgression. Situations:EstrangedVisitor4 | 編集 | |||
NRaas. StoryProgression. Situations:EstrangedVisitor5 | 編集 | |||
NRaas. StoryProgression. Situations:EstrangedVisitor6 | 編集 | |||
NRaas. StoryProgression. Situations:EstrangedVisitor7 | 編集 | |||
NRaas. StoryProgression. Situations:EstrangedVisitor8 | 編集 | |||
NRaas. StoryProgression. Situations:EstrangedVisitor9 | 編集 | |||
NRaas. StoryProgression. AccountingValue:Investments | Investments | Investments | 編集 | |
NRaas. StoryProgression. AccountingValue:PropertyBought | Property Bought | Property Bought | 編集 | |
NRaas. StoryProgression. AccountingValue:PropertySold | Property Sold | Property Sold | 編集 | |
NRaas. StoryProgression. AccountingValue:Tips | Tips | Tips | 編集 | |
NRaas. StoryProgression. CollectDeeds:MenuName | Electronically Collect Deeds | Electronically Collect Deeds | 編集 | |
NRaas. StoryProgression. CollectDeeds:Success | {0.SimName}'s investments have paid off, to the tune of {1.Money}! | {0.SimName}'s investments have paid off, to the tune of {1.Money}! | 編集 | |
NRaas. StoryProgression. CollectDeeds:Failure | {0.SimName} currently has no investment money to collect. | {0.SimName} currently has no investment money to collect. | 編集 | |
NRaas. StoryProgression. AccountingValue:Loan | Loan | Loan | 編集 | |
NRaas. StoryProgression. AccountingValue:PayLoan | Loan Repayment | Loan Repayment | 編集 | |
NRaas. StoryProgression. PayLoan:MenuName | Repay Loan | Repay Loan | 編集 | |
NRaas. StoryProgression. PayLoan:Prompt | Enter the amount to repay on {0.SimName}'s {1.Money} simoleon loan. The family has {2.Money} in family funds available. | Enter the amount to repay on {0.SimName}'s {1.Money} simoleon loan. The family has {2.Money} in family funds available. | 編集 | |
NRaas. StoryProgression. PayLoan:Success | {0.SimName} has successfully paid off {1.Money} on the family loan. | {0.SimName} has successfully paid off {1.Money} on the family loan. | 編集 | |
NRaas. StoryProgression. PayLoan:Complete | {0.SimName} has completely paid off the family loan. | {0.SimName} has completely paid off the family loan. | 編集 | |
NRaas. StoryProgression. ActiveVisitLot:Name | Push Actives To Visit Lots | Push Actives To Visit Lots | 編集 | |
NRaas. StoryProgression. ActiveVisitLot:Prompt | Enter the chance each cycle of an active sim being pushed to visit a community lot: (Enter 0 to disable) | Enter the chance each cycle of an active sim being pushed to visit a community lot: (Enter 0 to disable) | 編集 | |
NRaas. StoryProgression. CelebrityRaise:Name | Celebrity On Top Level Raise | Celebrity On Top Level Raise | 編集 | |
NRaas. StoryProgression. CelebrityRaise:Prompt | Enter the number of celebrity points to grant whenever a sim gains a raise while at the top-level of their career: (Enter 0 to disable) | Enter the number of celebrity points to grant whenever a sim gains a raise while at the top-level of their career: (Enter 0 to disable) | 編集 | |
NRaas. StoryProgression. DebtStarveRatio:Name | Debt Starve Ratio | Debt Starve Ratio | 編集 | |
NRaas. StoryProgression. DebtStarveRatio:Prompt | Enter the Debt to Asset ratio at which households will begin to starve to death (Enter 0 to disable): | Enter the Debt to Asset ratio at which households will begin to starve to death (Enter 0 to disable): | 編集 | |
NRaas. StoryProgression. TaxRate:Name | Tax Rate: Poor | Tax Rate: Poor | 編集 | |
NRaas. StoryProgression. TaxRate:Prompt | Enter the percent tax rate to use for non-rich households: | Enter the percent tax rate to use for non-rich households: | 編集 | |
NRaas. StoryProgression. TaxDays:Name | Tax Days | Tax Days | 編集 | |
NRaas. StoryProgression. DailyInactivePerSimFee:Name | Daily Fee Per Household Sim | Daily Fee Per Household Sim | 編集 | |
NRaas. StoryProgression. DailyInactivePerSimFee:Prompt | Enter the funds to subtract from the family, per family member, each day: | Enter the funds to subtract from the family, per family member, each day: | 編集 | |
NRaas. StoryProgression. ActiveDailyFee:Name | Daily Fee: Allow Active | Daily Fee: Allow Active | 編集 | |
NRaas. StoryProgression. StrandedLoan:Name | Stranded Couple Loan | Stranded Couple Loan | 編集 | |
NRaas. StoryProgression. StrandedLoan:Prompt | Enter the amount to loan to a stranded couple, so they can purchase a home together: | Enter the amount to loan to a stranded couple, so they can purchase a home together: | 編集 | |
NRaas. StoryProgression. AccountingValue:DailyExpenses | Daily Expenses | Daily Expenses | 編集 | |
NRaas. StoryProgression. MeetTheBoss:Name | Allow Meet The Boss | Allow Meet The Boss | 編集 | |
NRaas. StoryProgression. MeetTheTeacher:Name | Allow Meet The Teacher | Allow Meet The Teacher | 編集 | |
NRaas. StoryProgression. Careers:MeetTheBoss | Meet The Boss | Meet The Boss | 編集 | |
NRaas. StoryProgression. Careers:MeetTheBoss0 | {0.SimName} and {10.SimName} have something in common, they both visit the same building on a regular basis. | {0.SimName} and {10.SimName} have something in common, they both visit the same building on a regular basis. | 編集 | |
NRaas. StoryProgression. Careers:MeetTheBoss1 | {0.SimName} recently had a pleasant chat with another sim that works in {4.String} the building as {3.String}, a sim by the name of {10.SimName}. | {0.SimName} recently had a pleasant chat with another sim that works in {4.String} the building as {3.String}, a sim by the name of {10.SimName}. | 編集 | |
NRaas. StoryProgression. Careers:MeetTheBoss2 | Building up some | Building up some | 編集 | |
NRaas. StoryProgression. Careers:MeetTheBoss3 | Having an "in" with a future boss could definitely improve {0.SimName}'s performance in {4.String} next job, so it is understandable that {0.SimFirstName} has been seen chatting up {10.SimName}. | Having an "in" with a future boss could definitely improve {0.SimName}'s performance in {4.String} next job, so it is understandable that {0.SimFirstName} has been seen chatting up {10.SimName}. | 編集 | |
NRaas. StoryProgression. Careers:MeetTheBoss4 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheBoss5 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheBoss6 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheBoss7 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheBoss8 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheBoss9 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheTeacher | Meet The Teacher | Meet The Teacher | 編集 | |
NRaas. StoryProgression. Careers:MeetTheTeacher0 | Don't worry, {0.SimName} is not in any trouble, instead {2.String} has been improving {4.String} conversational skills by chatting with one of the teachers at school, a sim by the name of {10.SimName}. | Don't worry, {0.SimName} is not in any trouble, instead {2.String} has been improving {4.String} conversational skills by chatting with one of the teachers at school, a sim by the name of {10.SimName}. | 編集 | |
NRaas. StoryProgression. Careers:MeetTheTeacher1 | "{0.SimFirstName} is a very good pupil, why just the other day {2.String} brought me this very nice apple." commented {10.SimName}. "I was very impressed with the initiative." | "{0.SimFirstName} is a very good pupil, why just the other day {2.String} brought me this very nice apple." commented {10.SimName}. "I was very impressed with the initiative." | 編集 | |
NRaas. StoryProgression. Careers:MeetTheTeacher2 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheTeacher3 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheTeacher4 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheTeacher5 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheTeacher6 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheTeacher7 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheTeacher8 | 編集 | |||
NRaas. StoryProgression. Careers:MeetTheTeacher9 | 編集 | |||
NRaas. StoryProgression. VampirePush:Name | Push Vampires To Lot | Push Vampires To Lot | 編集 | |
NRaas. StoryProgression. RetireAtMax:Name | Retire Elders At Maximum Level | Retire Elders At Maximum Level | 編集 | |
NRaas. StoryProgression. Friendships:Unpopular | Unpopular | Unpopular | 編集 | |
NRaas. StoryProgression. Friendships:Unpopular0 | Sadly, {0.SimName}'s unpopularity has not been helping to retain {10.SimName} as a friend. | Sadly, {0.SimName}'s unpopularity has not been helping to retain {10.SimName} as a friend. | 編集 | |
NRaas. StoryProgression. Friendships:Unpopular1 | Due to {4.String} unpopular nature, {0.SimName} and {10.SimName} have been drifting apart lately. | Due to {4.String} unpopular nature, {0.SimName} and {10.SimName} have been drifting apart lately. | 編集 | |
NRaas. StoryProgression. Friendships:Unpopular2 | {0.SimName} just can't seem to find time anymore for {4.String} friend {10.SimName}. | {0.SimName} just can't seem to find time anymore for {4.String} friend {10.SimName}. | 編集 | |
NRaas. StoryProgression. Friendships:Unpopular3 | Pity. {10.SimName} has been losing interest in {0.SimName}. They just don't seem to spend enough time maintaining their friendship. | Pity. {10.SimName} has been losing interest in {0.SimName}. They just don't seem to spend enough time maintaining their friendship. | 編集 | |
NRaas. StoryProgression. Friendships:Unpopular4 | 編集 | |||
NRaas. StoryProgression. Friendships:Unpopular5 | 編集 | |||
NRaas. StoryProgression. Friendships:Unpopular6 | 編集 | |||
NRaas. StoryProgression. Friendships:Unpopular7 | 編集 | |||
NRaas. StoryProgression. Friendships:Unpopular8 | 編集 | |||
NRaas. StoryProgression. Friendships:Unpopular9 | 編集 | |||
NRaas. StoryProgression. Friendships:UnpopularPartner | Unpopular | Unpopular | 編集 | |
NRaas. StoryProgression. Friendships:UnpopularPartner0 | Apparently, one can be in a relationship and not actually talk, as {0.SimName} and {10.SimName} have found out first-hand. They have been drifting apart recently. | Apparently, one can be in a relationship and not actually talk, as {0.SimName} and {10.SimName} have found out first-hand. They have been drifting apart recently. | 編集 | |
NRaas. StoryProgression. Friendships:UnpopularPartner1 | {0.SimName} really should step up {4.String} game, or {2.String} will find {3.String}self single again. The relationship between {3.String} and {10.SimName} is stagnating. | {0.SimName} really should step up {4.String} game, or {2.String} will find {3.String}self single again. The relationship between {3.String} and {10.SimName} is stagnating. | 編集 | |
NRaas. StoryProgression. Friendships:UnpopularPartner2 | "That {0.SimName} really just needs to spend some time talking with poor {10.SimName} more," commented a neighbor, after extensive surveillance from their window revealed a rift forming in the {0.SimLastName} household. | "That {0.SimName} really just needs to spend some time talking with poor {10.SimName} more," commented a neighbor, after extensive surveillance from their window revealed a rift forming in the {0.SimLastName} household. | 編集 | |
NRaas. StoryProgression. Friendships:UnpopularPartner3 | "We just don't seem to connect anymore. {0.SimFirstName} is just so busy doing other stuff, there is simply no time for us to talk," muttered {10.SimName} to a close friend. Poor {0.SimName} needs to get to back on the ball, and soon! | "We just don't seem to connect anymore. {0.SimFirstName} is just so busy doing other stuff, there is simply no time for us to talk," muttered {10.SimName} to a close friend. Poor {0.SimName} needs to get to back on the ball, and soon! | 編集 | |
NRaas. StoryProgression. Friendships:UnpopularPartner4 | 編集 | |||
NRaas. StoryProgression. Friendships:UnpopularPartner5 | 編集 | |||
NRaas. StoryProgression. Friendships:UnpopularPartner6 | 編集 | |||
NRaas. StoryProgression. Friendships:UnpopularPartner7 | 編集 | |||
NRaas. StoryProgression. Friendships:UnpopularPartner8 | 編集 | |||
NRaas. StoryProgression. Friendships:UnpopularPartner9 | 編集 | |||
NRaas. StoryProgression. CelebrityDepreciationActiveAcceleration:Name | Celebrity Depreciation: Active Multiple | Celebrity Depreciation: Active Multiple | 編集 | |
NRaas. StoryProgression. CelebrityDepreciationActiveAcceleration:Prompt | Enter the multiple applied to depreciation when the sim is in the active family: | Enter the multiple applied to depreciation when the sim is in the active family: | 編集 | |
NRaas. StoryProgression. CelebrityPointsDepreciation:Name | Celebrity Points: Depreciation | Celebrity Points: Depreciation | 編集 | |
NRaas. StoryProgression. CelebrityPointsDepreciation:Level | Level: {0.Number} | Level: {0.Number} | 編集 | |
NRaas. StoryProgression. CelebrityPointsDepreciation:Prompt | Enter the number of points lost each day for celebrities of level {0.Number}: | Enter the number of points lost each day for celebrities of level {0.Number}: | 編集 | |
NRaas. StoryProgression. EmigrationRatio:Prompt | Enter the Debt to Net Worth ratio which determines when this household will be allowed to emigrate: | Enter the Debt to Asset ratio at which a Emigration scenario occurs (Enter 0 to disable): | 編集 | |
NRaas. StoryProgression. RerollCareerOnTopLevel:Name | Reroll Careers on Top Level | Reroll Careers on Top Level | 編集 | |
NRaas. StoryProgression. AllowPurchaseDeeds:Name | Allow Purchase Deeds | Allow Purchase Deeds | 編集 | |
NRaas. StoryProgression. AllowHarvest:Name | Allow Harvest | Allow Harvest | 編集 | |
NRaas. StoryProgression. NotHighSchoolLot:Name | Disallow High School | Disallow High School | 編集 | |
NRaas. StoryProgression. NotElementarySchoolLot:Name | Disallow Elementary School | Disallow Elementary School | 編集 | |
NRaas. StoryProgression. NotMaleSchoolLot:Name | Disallow Males At School | Disallow Males At School | 編集 | |
NRaas. StoryProgression. NotFemaleSchoolLot:Name | Disallow Females At School | Disallow Females At School | 編集 | |
NRaas. StoryProgression. ChanceOfIdenticalTwin:Name | Chance of Identical Twins | Chance of Identical Twins | 編集 | |
NRaas. StoryProgression. ChanceOfIdenticalTwin:Prompt | Enter the percent chance of human twins having identical genetics: | Enter the percent chance of human twins having identical genetics: | 編集 | |
NRaas. StoryProgression. SchoolOutfitUseForAll:Name | Public School Formalwear | Public School Formalwear | 編集 | |
NRaas. StoryProgression. ReadSkillBook:Name | Push Read Skill Books | Push Read Skill Books | 編集 | |
NRaas. StoryProgression. EngagementGathering:Name | Allow Engagement Gathering | Allow Engagement Gathering | 編集 | |
NRaas. StoryProgression. Romance:EngagementGathering | Engagement Gathering | Engagement Gathering | 編集 | |
NRaas. StoryProgression. Romance:EngagementGathering0 | {0.SimName} was host to a rambunctious party earlier, to celebrate {4.String} recent engagement to {10.SimName}. Everyone in attendance noted that the nectar flowed freely, and the entertainment was simply incredible. | {0.SimName} was host to a rambunctious party earlier, to celebrate {4.String} recent engagement to {10.SimName}. Everyone in attendance noted that the nectar flowed freely, and the entertainment was simply incredible. | 編集 | |
NRaas. StoryProgression. Romance:EngagementGathering1 | One notable guest to {0.SimName}'s recent engagement party had this to say about the event : "Well, I can't remember anything about it, so it must have been great!". Gee-whiz, hopefully the groom-to-be will be sober enough to attend {3.String} wedding. | One notable guest to {0.SimName}'s recent engagement party had this to say about the event : "Well, I can't remember anything about it, so it must have been great!". Gee-whiz, hopefully the groom-to-be will be sober enough to attend {3.String} wedding. | 編集 | |
NRaas. StoryProgression. Romance:EngagementGathering1_Female | One notable guest to {0.SimName}'s recent engagement party had this to say about the event : "Well, I can't remember anything about it, so it must have been great!". Gee-Whiz, hopefully the bride-to-be will be sober enough to attend {3.String} wedding. | One notable guest to {0.SimName}'s recent engagement party had this to say about the event : "Well, I can't remember anything about it, so it must have been great!". Gee-Whiz, hopefully the bride-to-be will be sober enough to attend {3.String} wedding. | 編集 | |
NRaas. StoryProgression. Romance:EngagementGathering2 | "It was amazing that the cops were not called out due to that ruckus!" commented a guest after leaving {0.SimName}'s engagement party. "I mean, we brought that house down baby! Woo, what a send-off. Here's to you {0.SimName} and {10.SimName}. Happy nuptials, and sorry about the lamp!" | "It was amazing that the cops were not called out due to that ruckus!" commented a guest after leaving {0.SimName}'s engagement party. "I mean, we brought that house down baby! Woo, what a send-off. Here's to you {0.SimName} and {10.SimName}. Happy nuptials, and sorry about the lamp!" | 編集 | |
NRaas. StoryProgression. Romance:EngagementGathering3 | Friends of {0.SimName} attended a jovial engagement party earlier in the day, to celebrate the good life, before they attach that new ball-and-chain. "Don't look at me! I did not call the love of my life a ball-and-chain. I would never do that... Yeah, never." | Friends of {0.SimName} attended a jovial engagement party earlier in the day, to celebrate the good life, before they attach that new ball-and-chain. "Don't look at me! I did not call the love of my life a ball-and-chain. I would never do that... Yeah, never." | 編集 | |
NRaas. StoryProgression. Romance:EngagementGathering4 | 編集 | |||
NRaas. StoryProgression. Romance:EngagementGathering5 | 編集 | |||
NRaas. StoryProgression. Romance:EngagementGathering6 | 編集 | |||
NRaas. StoryProgression. Romance:EngagementGathering7 | 編集 | |||
NRaas. StoryProgression. Romance:EngagementGathering8 | 編集 | |||
NRaas. StoryProgression. Romance:EngagementGathering9 | 編集 | |||
NRaas. StoryProgression. EngagementMaximumGift:Name | Engagement Maximum Gift | Engagement Maximum Gift | 編集 | |
NRaas. StoryProgression. EngagementMaximumGift:Prompt | Enter the maximum amount of money a sim invited to a engagement party is allowed to give the host: (They will never provide more than they have in family funds) | Enter the maximum amount of money a sim invited to a engagement party is allowed to give the host: (They will never provide more than they have in family funds) | 編集 | |
NRaas. StoryProgression. BabyShowerGathering:Name | Allow Baby Shower Gathering | Allow Baby Shower Gathering | 編集 | |
NRaas. StoryProgression. Romance:BabyShowerGathering | Baby Shower Gathering | Baby Shower Gathering | 編集 | |
NRaas. StoryProgression. Romance:BabyShowerGathering0 | "Squee!1!1!! {0.SimFirstName} is having a baby, I am SO super happy for {3.String}!" screamed a guest at {0.SimName}'s recent baby shower. "Oh, I so want one of my own someday. Squee!!!!1!" | "Squee!1!1!! {0.SimFirstName} is having a baby, I am SO super happy for {3.String}!" screamed a guest at {0.SimName}'s recent baby shower. "Oh, I so want one of my own someday. Squee!!!!1!" | 編集 | |
NRaas. StoryProgression. Romance:BabyShowerGathering1 | {0.SimName} hosted a little informal get-together recently to celebrate the forthcoming addition to {3.String} family. Stop by and congratulate the new mother! | {0.SimName} hosted a little informal get-together recently to celebrate the forthcoming addition to {3.String} family. Stop by and congratulate the new mother! | 編集 | |
NRaas. StoryProgression. Romance:BabyShowerGathering2 | "Yes, I'm pregnant." remarked {0.SimName}, "Let's celebrate before I start getting bloated, hormonal, and things start stretching out. Actually come to think of it, why am I celebrating again?" | "Yes, I'm pregnant." remarked {0.SimName}, "Let's celebrate before I start getting bloated, hormonal, and things start stretching out. Actually come to think of it, why am I celebrating again?" | 編集 | |
NRaas. StoryProgression. Romance:BabyShowerGathering3 | The bun is in the oven, and cooking nicely, time to have a party! {0.SimName}'s friends were all invited to join in on the festivities, before the baking is done, and the hard work begins. | The bun is in the oven, and cooking nicely, time to have a party! {0.SimName}'s friends were all invited to join in on the festivities, before the baking is done, and the hard work begins. | 編集 | |
NRaas. StoryProgression. Romance:BabyShowerGathering4 | 編集 | |||
NRaas. StoryProgression. Romance:BabyShowerGathering5 | 編集 | |||
NRaas. StoryProgression. Romance:BabyShowerGathering6 | 編集 | |||
NRaas. StoryProgression. Romance:BabyShowerGathering7 | 編集 | |||
NRaas. StoryProgression. Romance:BabyShowerGathering8 | 編集 | |||
NRaas. StoryProgression. Romance:BabyShowerGathering9 | 編集 | |||
NRaas. StoryProgression. BabyShowerMaximumGift:Name | Baby Shower Maximum Gift | Baby Shower Maximum Gift | 編集 | |
NRaas. StoryProgression. BabyShowerMaximumGift:Prompt | Enter the maximum amount of money a sim invited to a baby shower is allowed to give the host: (They will never provide more than they have in family funds) | Enter the maximum amount of money a sim invited to a baby shower is allowed to give the host: (They will never provide more than they have in family funds) | 編集 | |
NRaas. StoryProgression. ActiveDebtPercentPaydown:Name | Active Debt Percent Paydown | Active Debt Percent Paydown | 編集 | |
NRaas. StoryProgression. ActiveDebtPercentPaydown:Prompt | Enter the percent of debt to add to each tax bill: (Entering "0" will revert to the absolute rate defined by "Active Debt Paydown") | Enter the percent of debt to add to each tax bill: (Entering "0" will revert to the absolute rate defined by "Active Debt Paydown") | 編集 | |
NRaas. StoryProgression. AccountingValue:Photography | Photography | Photography | 編集 | |
NRaas. StoryProgression. RichTaxMultiple:Name | Tax Rate: Rich Multiple | Tax Rate: Rich Multiple | 編集 | |
NRaas. StoryProgression. RichTaxMultiple:Prompt | Enter a multiple to apply to property taxes for households considered to be "rich": | Enter a multiple to apply to property taxes for households considered to be "rich": | 編集 | |
NRaas. StoryProgression. PurchaseVehicles:Name | Cars and Motorbikes Minimum Funds | Cars and Motorbikes Minimum Funds | 編集 | |
NRaas. StoryProgression. PurchaseVehiclesMinimum:Name | Cars and Motorbikes Minimum Price | Cars and Motorbikes Minimum Price | 編集 | |
NRaas. StoryProgression. PurchaseVehiclesMinimum:Prompt | Enter the minimum price of vehicles that can purchased by sims: | Enter the minimum price of vehicles that can purchased by sims: | 編集 | |
NRaas. StoryProgression. CheckActiveRelationshipEmigration:Name | Check Active Relationship Before Emigration | Check Active Relationship Before Emigration | 編集 | |
NRaas. StoryProgression. AddWrittenBooksToLibrary:Name | Add Written Books To Library | Add Written Books To Library | 編集 | |
NRaas. StoryProgression. PromptToTitleBooks:Name | Prompt To Title Written Books | Prompt To Title Written Books | 編集 | |
NRaas. StoryProgression. TitleBook:Header | Title Book | Title Book | 編集 | |
NRaas. StoryProgression. TitleBook:Prompt | {0.SimName} is starting a new book, what you like them to call it: | {0.SimName} is starting a new book, what you like them to call it: | 編集 | |
NRaas. StoryProgression. PromptForBookGenre:Name | Prompt For Written Book Genre | Prompt For Written Book Genre | 編集 | |
NRaas. StoryProgression. ChooseBookGenre:Header | Choose Book Genre | Choose Book Genre | 編集 | |
NRaas. StoryProgression. HomeAssignSchool:Name | Assign Home Schooling | Assign Home Schooling | 編集 | |
NRaas. StoryProgression. LecturePush:Name | Push Lectures for Education | Push Lectures for Education | 編集 | |
NRaas. StoryProgression. DisallowTraits:Name | Disallow Inactive Traits | Disallow Inactive Traits | 編集 | |
NRaas. StoryProgression. SteadyVisitor:Name | Steady Visitor Chance | Steady Visitor Chance | 編集 | |
NRaas. StoryProgression. SteadyVisitor:Prompt | Enter the increased chance per cycle of an steady partner visiting their partner's housed: (set 0 to disable) | Enter the increased chance per cycle of an steady partner visiting their partner's housed: (set 0 to disable) | 編集 | |
NRaas. StoryProgression. Situations:SteadyVisitor | Steady Visitor | Steady Visitor | 編集 | |
NRaas. StoryProgression. Situations:SteadyVisitor0 | "I just missed {0.SimName}, and needed to be with my little lovey dovey right that minute." sighed {10.SimName}, after a friend asked where {12.String} off to in such a hurry. | "I just missed {0.SimName}, and needed to be with my little lovey dovey right that minute." sighed {10.SimName}, after a friend asked where {12.String} off to in such a hurry. | 編集 | |
NRaas. StoryProgression. Situations:SteadyVisitor1 | Ah, ain't love grand? {10.SimName} was seen fording rivers and climbing mountains to be with {14.String} love, {0.SimName}. Okay, so maybe we are exaggerating a wee-bit, and {12.String} was simply jaywalking across the street, but it still cute, darn it! | Ah, ain't love grand? {10.SimName} was seen fording rivers and climbing mountains to be with {14.String} love, {0.SimName}. Okay, so maybe we are exaggerating a wee-bit, and {12.String} was simply jaywalking across the street, but it still cute, darn it! | 編集 | |
NRaas. StoryProgression. Situations:SteadyVisitor2 | Love does not follow a schedule, as {0.SimName} found out, when {4.String} partner decided to drop everything {12.String} was doing and high-tail it over to {0.SimFirstName}'s home. "It was a sweet gesture, I love {10.SimName} for it." | Love does not follow a schedule, as {0.SimName} found out, when {4.String} partner decided to drop everything {12.String} was doing and high-tail it over to {0.SimFirstName}'s home. "It was a sweet gesture, I love {10.SimName} for it." | 編集 | |
NRaas. StoryProgression. Situations:SteadyVisitor3 | {0.SimName}'s nosy neighbors, who obviously have little to keep them occupied, recently noted the arrival of {10.SimName} at {0.SimFirstName}'s front door. By the sounds of it {10.SimFirstName} was feeling lonely, and needed to see {14.String} partner immediately. | {0.SimName}'s nosy neighbors, who obviously have little to keep them occupied, recently noted the arrival of {10.SimName} at {0.SimFirstName}'s front door. By the sounds of it {10.SimFirstName} was feeling lonely, and needed to see {14.String} partner immediately. | 編集 | |
NRaas. StoryProgression. Situations:SteadyVisitor4 | 編集 | |||
NRaas. StoryProgression. Situations:SteadyVisitor5 | 編集 | |||
NRaas. StoryProgression. Situations:SteadyVisitor6 | 編集 | |||
NRaas. StoryProgression. Situations:SteadyVisitor7 | 編集 | |||
NRaas. StoryProgression. Situations:SteadyVisitor8 | 編集 | |||
NRaas. StoryProgression. Situations:SteadyVisitor9 | 編集 | |||
NRaas. StoryProgression. Welfare:Name | Welfare Per Child | Welfare Per Child | 編集 | |
NRaas. StoryProgression. Welfare:Prompt | Enter the amount of money provided daily for each child in a poor household: | Enter the amount of money provided daily for each child in a poor household: | 編集 | |
NRaas. StoryProgression. AccountingValue:Welfare | Welfare | Welfare | 編集 | |
NRaas. StoryProgression. SocialSecurity:Name | Social Security Per Elder | Social Security Per Elder | 編集 | |
NRaas. StoryProgression. SocialSecurity:Prompt | Enter the amount of money provided daily for each elder in a poor household: | Enter the amount of money provided daily for each elder in a poor household: | 編集 | |
NRaas. StoryProgression. AccountingValue:SocialSecurity | Social Security | Social Security | 編集 | |
NRaas. StoryProgression. MinimumDebtForWelfare:Name | Minimum Debt To Be Poor Household | Minimum Debt To Be Poor Household | 編集 | |
NRaas. StoryProgression. MinimumDebtForWelfare:Prompt | Enter the minimum size of a household's debt, subtracting family funds, to be considered poor enough for government aid: | Enter the minimum size of a household's debt, subtracting family funds, to be considered poor enough for government aid: | 編集 | |
NRaas. StoryProgression. PurchaseCane:Name | Purchase Canes | Purchase Canes | 編集 | |
NRaas. StoryProgression. PurchaseStroller:Name | Purchase Strollers | Purchase Strollers | 編集 | |
NRaas. StoryProgression. Prom:Name | Allow Proms | Allow Proms | 編集 | |
NRaas. StoryProgression. PromCooldown:Name | Prom Cooldown | Prom Cooldown | 編集 | |
NRaas. StoryProgression. PromCooldown:Prompt | Enter the minimum number of sim-days between proms: | Enter the minimum number of sim-days between proms: | 編集 | |
NRaas. StoryProgression. PromChance:Name | Prom Chance Per Day | Prom Chance Per Day | 編集 | |
NRaas. StoryProgression. PromChance:Prompt | Enter the percent chance of a prom being called once the cooldown has lapsed: | Enter the percent chance of a prom being called once the cooldown has lapsed: | 編集 | |
NRaas. StoryProgression. PromValidDays:Name | Prom Valid Days | Prom Valid Days | 編集 | |
NRaas. StoryProgression. DogHuntingPush:Name | Push Dog Hunting | Push Dog Hunting | 編集 | |
NRaas. StoryProgression. CatHuntingPush:Name | Push Cat Hunting | Push Cat Hunting | 編集 | |
NRaas. StoryProgression. Skills:DogHunting | Dog Hunting | Dog Hunting | 編集 | |
NRaas. StoryProgression. Skills:DogHunting0 | {0.SimName} has {4.String} nose to the ground, sniffing out that next big find! Don't get in that dog's way, or you are libel to get bowled over. | {0.SimName} has {4.String} nose to the ground, sniffing out that next big find! Don't get in that dog's way, or you are libel to get bowled over. | 編集 | |
NRaas. StoryProgression. Skills:DogHunting1 | {0.SimName}'s master has {3.String} working for {4.String} meals. The pooch has been spotted scouring the town searching for the shiniest babble to present to the boss. | {0.SimName}'s master has {3.String} working for {4.String} meals. The pooch has been spotted scouring the town searching for the shiniest babble to present to the boss. | 編集 | |
NRaas. StoryProgression. Skills:DogHunting2 | "Well, I tried to feed {3.String} what I thought would be a tasty morsel, but {0.SimName} didn't even notice, and just kept right on going." commented a neighbor, "That dog is on a mission to find something, not sure what though." | "Well, I tried to feed {3.String} what I thought would be a tasty morsel, but {0.SimName} didn't even notice, and just kept right on going." commented a neighbor, "That dog is on a mission to find something, not sure what though." | 編集 | |
NRaas. StoryProgression. Skills:DogHunting3 | "{0.SimName}'s master has that dog running rabid I tell ya." commented a local bystander, "Just look at {3.String} digging up that patch over there. Must be something pretty valuable for all that fuss." | "{0.SimName}'s master has that dog running rabid I tell ya." commented a local bystander, "Just look at {3.String} digging up that patch over there. Must be something pretty valuable for all that fuss." | 編集 | |
NRaas. StoryProgression. Skills:DogHunting4 | 編集 | |||
NRaas. StoryProgression. Skills:DogHunting5 | 編集 | |||
NRaas. StoryProgression. Skills:DogHunting6 | 編集 | |||
NRaas. StoryProgression. Skills:DogHunting7 | 編集 | |||
NRaas. StoryProgression. Skills:DogHunting8 | 編集 | |||
NRaas. StoryProgression. Skills:DogHunting9 | 編集 | |||
NRaas. StoryProgression. Skills:CatHunting | Cat Hunting | Cat Hunting | 編集 | |
NRaas. StoryProgression. Skills:CatHunting0 | {0.SimName} is on the prowl, stalking {4.String} next prey. The local wildlife tremble at the mere thought of those vicious teeth, and those lightning quick claws. Rowr! | {0.SimName} is on the prowl, stalking {4.String} next prey. The local wildlife tremble at the mere thought of those vicious teeth, and those lightning quick claws. Rowr! | 編集 | |
NRaas. StoryProgression. Skills:CatHunting1 | Be it fish or fowl, {0.SimName} is on the job! Seen creeping around the town's various backyards, {0.SimFirstName} is bound-bent to catch another elusive animal for {4.String} master. | Be it fish or fowl, {0.SimName} is on the job! Seen creeping around the town's various backyards, {0.SimFirstName} is bound-bent to catch another elusive animal for {4.String} master. | 編集 | |
NRaas. StoryProgression. Skills:CatHunting2 | "Well, I don't mind actually," commented a neighbor, after spotting {0.SimName} sneaking around outside the house. "Good pest control I say. Better the cat deal with all those snakes and stuff, than me!" | "Well, I don't mind actually," commented a neighbor, after spotting {0.SimName} sneaking around outside the house. "Good pest control I say. Better the cat deal with all those snakes and stuff, than me!" | 編集 | |
NRaas. StoryProgression. Skills:CatHunting3 | "I try to feed {3.String}, but I get the impression that {0.SimName} lives pretty well off {4.String} catches." remarked a neighbor, "Whatever works for {3.String} I guess, saves me stocking catfood." | "I try to feed {3.String}, but I get the impression that {0.SimName} lives pretty well off {4.String} catches." remarked a neighbor, "Whatever works for {3.String} I guess, saves me stocking catfood." | 編集 | |
NRaas. StoryProgression. Skills:CatHunting4 | 編集 | |||
NRaas. StoryProgression. Skills:CatHunting5 | 編集 | |||
NRaas. StoryProgression. Skills:CatHunting6 | 編集 | |||
NRaas. StoryProgression. Skills:CatHunting7 | 編集 | |||
NRaas. StoryProgression. Skills:CatHunting8 | 編集 | |||
NRaas. StoryProgression. Skills:CatHunting9 | 編集 | |||
NRaas. StoryProgression. SniffOut:Success | {0.SimName} just unearthed some {1.String}, good boy! | {0.SimName} just unearthed some {1.String}, good boy! | 編集 | |
NRaas. StoryProgression. SniffOut:Success_Female | {0.SimName} just unearthed some {1.String}, good girl! | {0.SimName} just unearthed some {1.String}, good girl! | 編集 | |
NRaas. StoryProgression. Graduation:Name | Allow Graduation | Allow Graduation | 編集 | |
NRaas. StoryProgression. GraduationValidDays:Name | Graduation Valid Days | Graduation Valid Days | 編集 | |
NRaas. StoryProgression. GraduationDayOff:Name | Provide Day Off for Graduation | Provide Day Off for Graduation | 編集 | |
NRaas. StoryProgression. InactiveGraduation:Name | Allow Inactive Graduation | Allow Inactive Graduation | 編集 | |
NRaas. StoryProgression. LeaveDuringPregnancy:Name | Days Off During Pregnancy | Days Off During Pregnancy | 編集 | |
NRaas. StoryProgression. LeaveDuringPregnancy:Prompt | Enter the number of days off to grant when a sim becomes visibly pregnant: | Enter the number of days off to grant when a sim becomes visibly pregnant: | 編集 | |
NRaas. StoryProgression. WriteReportPush:Name | Push Write Reports | Push Write Reports | 編集 | |
NRaas. StoryProgression. Careers:WriteReports | Write Reports | Write Reports | 編集 | |
NRaas. StoryProgression. Careers:WriteReports0 | Beware, {0.SimName} is on the job, filing reports about all your nefarious underdealings! Keep your lips sealed if you don't want to see your name in print. | Beware, {0.SimName} is on the job, filing reports about all your nefarious underdealings! Keep your lips sealed if you don't want to see your name in print. | 編集 | |
NRaas. StoryProgression. Careers:WriteReports1 | "Fortunately for me, people seem to tell you the weirdest things if one only bothers to ask." commented {0.SimName}, "Unfortunately for them, I write reports for a living." | "Fortunately for me, people seem to tell you the weirdest things if one only bothers to ask." commented {0.SimName}, "Unfortunately for them, I write reports for a living." | 編集 | |
NRaas. StoryProgression. Careers:WriteReports2 | So much paperwork, how does {0.SimName} deal with it all? "Do they not use computers in your part of the world? Who uses paper nowadays, it is all about PDAs and email." | So much paperwork, how does {0.SimName} deal with it all? "Do they not use computers in your part of the world? Who uses paper nowadays, it is all about PDAs and email." | 編集 | |
NRaas. StoryProgression. Careers:WriteReports3 | "It is pretty fun actually, getting to know all the nitty gritty details of the lives of the sims around town." mused {0.SimName}, "And then I get paid to write it all down, it is win-win, at least for me." | "It is pretty fun actually, getting to know all the nitty gritty details of the lives of the sims around town." mused {0.SimName}, "And then I get paid to write it all down, it is win-win, at least for me." | 編集 | |
NRaas. StoryProgression. Careers:WriteReports4 | 編集 | |||
NRaas. StoryProgression. Careers:WriteReports5 | 編集 | |||
NRaas. StoryProgression. Careers:WriteReports6 | 編集 | |||
NRaas. StoryProgression. Careers:WriteReports7 | 編集 | |||
NRaas. StoryProgression. Careers:WriteReports8 | 編集 | |||
NRaas. StoryProgression. Careers:WriteReports9 | 編集 | |||
NRaas. StoryProgression. Situations:Lecture | Lecture | Lecture | 編集 | |
NRaas. StoryProgression. Situations:Lecture0 | {0.SimName} was seen working on {4.String} oratory skills recently, attending lectures at the local school. "One must keep up with the latest gossip... Er, work studies, yes that's it, work studies." | {0.SimName} was seen working on {4.String} oratory skills recently, attending lectures at the local school. "One must keep up with the latest gossip... Er, work studies, yes that's it, work studies." | 編集 | |
NRaas. StoryProgression. Situations:Lecture1 | Don't let {0.SimName} talk your ear off, because {2.String} can do that, with all that practice {2.String} has been receiving at the local school. | Don't let {0.SimName} talk your ear off, because {2.String} can do that, with all that practice {2.String} has been receiving at the local school. | 編集 | |
NRaas. StoryProgression. Situations:Lecture2 | "My speaking skills are much improved, and I have learned so much from the other speakers as well." commented {0.SimName}, after attending lectures at the school. | "My speaking skills are much improved, and I have learned so much from the other speakers as well." commented {0.SimName}, after attending lectures at the school. | 編集 | |
NRaas. StoryProgression. Situations:Lecture3 | "The symposium has been quite informative, learning so many new techniques to utilize in my job." remarked {0.SimName}. "And they are free, so I probably think about attending more in the future." | "The symposium has been quite informative, learning so many new techniques to utilize in my job." remarked {0.SimName}. "And they are free, so I probably think about attending more in the future." | 編集 | |
NRaas. StoryProgression. Situations:Lecture4 | 編集 | |||
NRaas. StoryProgression. Situations:Lecture5 | 編集 | |||
NRaas. StoryProgression. Situations:Lecture6 | 編集 | |||
NRaas. StoryProgression. Situations:Lecture7 | 編集 | |||
NRaas. StoryProgression. Situations:Lecture8 | 編集 | |||
NRaas. StoryProgression. Situations:Lecture9 | 編集 | |||
NRaas. StoryProgression. BuskerValidHours:Name | Busker Valid Hours | Busker Valid Hours | 編集 | |
NRaas. StoryProgression. BuskerValidHours:Prompt | Enter the valid range of hours for pushing Busker scenarios: (Valid range 0 to 24) | Enter the valid range of hours for pushing Busker scenarios: (Valid range 0 to 24) | 編集 | |
NRaas. StoryProgression. BuskerTimeLimit:Name | Busker Time Limit | Busker Time Limit | 編集 | |
NRaas. StoryProgression. BuskerTimeLimit:Prompt | Enter the maximum length of time to allow a pushed sim to busk: | Enter the maximum length of time to allow a pushed sim to busk: | 編集 | |
NRaas. StoryProgression. ConcertPlay:Success | {0.SimName} just played a well-received concert, and was paid {1.Money}. Well done! | {0.SimName} just played a well-received concert, and was paid {1.Money}. Well done! | 編集 | |
NRaas. StoryProgression. RiderPush:Name | Push Riding Skill | Push Riding Skill | 編集 | |
NRaas. StoryProgression. Skills:Riding | Riding | Riding | 編集 | |
NRaas. StoryProgression. Skills:Riding0 | {0.SimName} has been out working on {4.String} riding skill, on the stalwart {10.SimFirstName}. They appear to make quite a formidable team, both in racing and jumping, and will be even better once {0.SimFirstName} learns how to hang on. | {0.SimName} has been out working on {4.String} riding skill, on the stalwart {10.SimFirstName}. They appear to make quite a formidable team, both in racing and jumping, and will be even better once {0.SimFirstName} learns how to hang on. | 編集 | |
NRaas. StoryProgression. Skills:Riding1 | The regal art of horseback riding is still alive and well in the capable hands of {0.SimName}, seen recently, sitting tall on {10.SimFirstName}. Now if {2.String} simply stop falling off, {2.String} would look a whole lot more like royalty. | The regal art of horseback riding is still alive and well in the capable hands of {0.SimName}, seen recently, sitting tall on {10.SimFirstName}. Now if {2.String} simply stop falling off, {2.String} would look a whole lot more like royalty. | 編集 | |
NRaas. StoryProgression. Skills:Riding2 | "Why yes, {10.SimFirstName} is a strong steed, with a good back and fine lines." remarked {0.SimName}, "I am glad to have {13.String} in my stables. I expect many trophies to be had riding {13.String}." | "Why yes, {10.SimFirstName} is a strong steed, with a good back and fine lines." remarked {0.SimName}, "I am glad to have {13.String} in my stables. I expect many trophies to be had riding {13.String}." | 編集 | |
NRaas. StoryProgression. Skills:Riding3 | If {10.SimFirstName} could talk, we suspect that {12.String} would have plenty to say about {0.SimName}'s riding skill. Mind you, {0.SimFirstName} is probably glad that {4.String} horse is silent, just think of all the juicy gossip we could serve up otherwise! | If {10.SimFirstName} could talk, we suspect that {12.String} would have plenty to say about {0.SimName}'s riding skill. Mind you, {0.SimFirstName} is probably glad that {4.String} horse is silent, just think of all the juicy gossip we could serve up otherwise! | 編集 | |
NRaas. StoryProgression. Skills:Riding4 | 編集 | |||
NRaas. StoryProgression. Skills:Riding5 | 編集 | |||
NRaas. StoryProgression. Skills:Riding6 | 編集 | |||
NRaas. StoryProgression. Skills:Riding7 | 編集 | |||
NRaas. StoryProgression. Skills:Riding8 | 編集 | |||
NRaas. StoryProgression. Skills:Riding9 | 編集 | |||
NRaas. StoryProgression. ScenarioWeight:PartyAnimal | Party Animal | Party Animal | 編集 | |
NRaas. StoryProgression. Expanded:PartyAnimal | Woo! Party! | Woo! Party! | 編集 | |
NRaas. StoryProgression. Expanded:PartyAnimal0 | "Woo! Let's get this party started! Woo!" {0.SimName} is hosting a party at {4.String} house. Stop by and join in the festivities, I'm sure {2.String} won't mind! | "Woo! Let's get this party started! Woo!" {0.SimName} is hosting a party at {4.String} house. Stop by and join in the festivities, I'm sure {2.String} won't mind! | 編集 | |
NRaas. StoryProgression. Expanded:PartyAnimal1 | {10.String} is playing host to another of {0.SimName}'s wild parties, and the more the merrier is the phrase of the day! Hop on the party wagon and crash the party of the week! | {10.String} is playing host to another of {0.SimName}'s wild parties, and the more the merrier is the phrase of the day! Hop on the party wagon and crash the party of the week! | 編集 | |
NRaas. StoryProgression. Expanded:PartyAnimal2 | "Party! Party! Party!" {0.SimName} has been chanting a familiar tune lately, so we can only presume there is yet another party brewing at {4.String} home. In case you missed the last one, come on over and share a few with the Animal! | "Party! Party! Party!" {0.SimName} has been chanting a familiar tune lately, so we can only presume there is yet another party brewing at {4.String} home. In case you missed the last one, come on over and share a few with the Animal! | 編集 | |
NRaas. StoryProgression. Expanded:PartyAnimal3 | "That {0.SimName} just doesn't know when to stop." commented a neighbor. "If {4.String} next party gets as rowdy as the last one, I'll be calling the cops this time! Some of us have to work in the morning." | "That {0.SimName} just doesn't know when to stop." commented a neighbor. "If {4.String} next party gets as rowdy as the last one, I'll be calling the cops this time! Some of us have to work in the morning." | 編集 | |
NRaas. StoryProgression. Expanded:PartyAnimal4 | 編集 | |||
NRaas. StoryProgression. Expanded:PartyAnimal5 | 編集 | |||
NRaas. StoryProgression. Expanded:PartyAnimal6 | 編集 | |||
NRaas. StoryProgression. Expanded:PartyAnimal7 | 編集 | |||
NRaas. StoryProgression. Expanded:PartyAnimal8 | 編集 | |||
NRaas. StoryProgression. Expanded:PartyAnimal9 | 編集 | |||
NRaas. StoryProgression. AfterSchoolActivity:Name | Apply After School Activity | Apply After School Activity | 編集 | |
NRaas. StoryProgression. PromDayOff:Name | Prom Day Off From Work | Prom Day Off From Work | 編集 | |
NRaas. StoryProgression. Graduation:Prompt | There are currently {0.Number} sims in town waiting to graduate. Town council would like to know whether they should schedule the ceremony for today, or wait until later. Do you wish to schedule the ceremony for today? | There are currently {0.Number} sims in town waiting to graduate. Town council would like to know whether they should schedule the ceremony for today, or wait until later. Do you wish to schedule the ceremony for today? | 編集 | |
NRaas. StoryProgression. Situations:HaveBaby | Have Baby | Have Baby | 編集 | |
NRaas. StoryProgression. Situations:HaveBaby0 | My oh my! Looks like a recent booty call has resulted in a bit more than intended for {0.SimName} and {10.SimName}. The couple is now expecting a baby! | My oh my! Looks like a recent booty call has resulted in a bit more than intended for {0.SimName} and {10.SimName}. The couple is now expecting a baby! | 編集 | |
NRaas. StoryProgression. Situations:HaveBaby1 | "We were simply thrilled when we found out. A brand new baby! {0.SimName} and I are totally looking forward to it." grinned {10.SimName}. | "We were simply thrilled when we found out. A brand new baby! {0.SimName} and I are totally looking forward to it." grinned {10.SimName}. | 編集 | |
NRaas. StoryProgression. Situations:HaveBaby2 | Good thing that {0.SimName} and {10.SimName} are already in a steady relationship, otherwise the recent announcement that they are expecting a baby would be a wee bit awkward. | Good thing that {0.SimName} and {10.SimName} are already in a steady relationship, otherwise the recent announcement that they are expecting a baby would be a wee bit awkward. | 編集 | |
NRaas. StoryProgression. Situations:HaveBaby3 | A little hanky panky? {0.SimName} and {10.SimName} both agree that it may be simple, but the consequences can sure be complicated. Appears that the couple are now anticipating a new baby in the future! | A little hanky panky? {0.SimName} and {10.SimName} both agree that it may be simple, but the consequences can sure be complicated. Appears that the couple are now anticipating a new baby in the future! | 編集 | |
NRaas. StoryProgression. Situations:HaveBaby4 | 編集 | |||
NRaas. StoryProgression. Situations:HaveBaby5 | 編集 | |||
NRaas. StoryProgression. Situations:HaveBaby6 | 編集 | |||
NRaas. StoryProgression. Situations:HaveBaby7 | 編集 | |||
NRaas. StoryProgression. Situations:HaveBaby8 | 編集 | |||
NRaas. StoryProgression. Situations:HaveBaby9 | 編集 |