NRaas/StoryProgression12/StringTable5

Last-modified: 2012-05-04 (金) 17:45:20
String KeyEnglish日本語備考
NRaas.
StoryProgression.
Deaths:InjuredMeteor
Meteor StrikeMeteor Strike
NRaas.
StoryProgression.
Deaths:InjuredMeteor0
Sounds like {0.SimName} narrowly escaped death, when a meteor honed in on {4.String} location and obliterated the ground beneath {4.String} feet. Wow, that must be been intense!Sounds like {0.SimName} narrowly escaped death, when a meteor honed in on {4.String} location and obliterated the ground beneath {4.String} feet. Wow, that must be been intense!
NRaas.
StoryProgression.
Deaths:InjuredMeteor1
One should always check the skies before heading outside apparently. {0.SimName} failed to do so, and apparently got swatted by a rogue meteor. {6.String} appears to be fine, but a quick visit to the hospital wouldn't hurt anything.One should always check the skies before heading outside apparently. {0.SimName} failed to do so, and apparently got swatted by a rogue meteor. {6.String} appears to be fine, but a quick visit to the hospital wouldn't hurt anything.
NRaas.
StoryProgression.
Deaths:InjuredMeteor2
"I was just standing there, minding my own business, and this rock falls out of the heavens, and try to kill me!" remarked {0.SimName}. "What did I ever do to it? Is my name on some interstellar hit-list or something?""I was just standing there, minding my own business, and this rock falls out of the heavens, and try to kill me!" remarked {0.SimName}. "What did I ever do to it? Is my name on some interstellar hit-list or something?"
NRaas.
StoryProgression.
Deaths:InjuredMeteor3
{0.SimName} decided to hop on over to the local hospital for a checkup, after surviving a a near-death experience involving a meteor strike. "It was *this* close! Any closer and I would just be a smudge that someone would be cleaning up right now."{0.SimName} decided to hop on over to the local hospital for a checkup, after surviving a a near-death experience involving a meteor strike. "It was *this* close! Any closer and I would just be a smudge that someone would be cleaning up right now."
NRaas.
StoryProgression.
Deaths:InjuredMeteor4
NRaas.
StoryProgression.
Deaths:InjuredMeteor5
NRaas.
StoryProgression.
Deaths:InjuredMeteor6
NRaas.
StoryProgression.
Deaths:InjuredMeteor7
NRaas.
StoryProgression.
Deaths:InjuredMeteor8
NRaas.
StoryProgression.
Deaths:InjuredMeteor9
NRaas.
StoryProgression.
Deaths:Meteor
MeteorMeteor
NRaas.
StoryProgression.
Deaths:Meteor0
Blast! Guess {0.SimName} should have been paying more attention to {4.String} surroundings. Maybe {2.String} would have noticed that giant rock falling from the sky!Blast! Guess {0.SimName} should have been paying more attention to {4.String} surroundings. Maybe {2.String} would have noticed that giant rock falling from the sky!
NRaas.
StoryProgression.
Deaths:Meteor1
Smash! And here ends the great comedy that was {0.SimName}'s life. Smote by a meteor from the gods, for no other reason than because it could be done.Smash! And here ends the great comedy that was {0.SimName}'s life. Smote by a meteor from the gods, for no other reason than because it could be done.
NRaas.
StoryProgression.
Deaths:Meteor2
{0.SimName} was simply in the wrong place at the right time, and simply was not a fast enough runner. So many things had to go wrong to be killed by a meteor, and by the looks of {4.String} corpse, they did.{0.SimName} was simply in the wrong place at the right time, and simply was not a fast enough runner. So many things had to go wrong to be killed by a meteor, and by the looks of {4.String} corpse, they did.
NRaas.
StoryProgression.
Deaths:Meteor3
What a wild wild ride, and unfortunately {0.SimName} decided to stay on for one trip too many. Or perhaps {2.String} should have stayed on longer? Who knows what would have been best, other than not getting hit by a meteor strike!What a wild wild ride, and unfortunately {0.SimName} decided to stay on for one trip too many. Or perhaps {2.String} should have stayed on longer? Who knows what would have been best, other than not getting hit by a meteor strike!
NRaas.
StoryProgression.
Deaths:Meteor4
NRaas.
StoryProgression.
Deaths:Meteor5
NRaas.
StoryProgression.
Deaths:Meteor6
NRaas.
StoryProgression.
Deaths:Meteor7
NRaas.
StoryProgression.
Deaths:Meteor8
NRaas.
StoryProgression.
Deaths:Meteor9
NRaas.
StoryProgression.
HomeInspectionCareerObjects:Name
Home Inspection Career ObjectsHome Inspection Career Objects
NRaas.
StoryProgression.
AdjustActivePerformance:Name
Adjust Active PerformanceAdjust Active Performance
NRaas.
StoryProgression.
AdjustPerformanceToAgeSpan:Name
Adjust Performance To Age SpanAdjust Performance To Age Span
NRaas.
StoryProgression.
SteppedJobDifficultyScale:Name
Stepped Job Difficulty ScaleStepped Job Difficulty Scale
NRaas.
StoryProgression.
SteppedJobDifficultyScale:Prompt
Enter the percent increase in difficulty for each level of the career:Enter the percent increase in difficulty for each level of the career:
NRaas.
StoryProgression.
AccountingValue:CareerPay
Career IncomeCareer Income
NRaas.
StoryProgression.
AccountingValue:Pension
PensionPension
NRaas.
StoryProgression.
AccountingValue:Royalties
RoyaltiesRoyalties
NRaas.
StoryProgression.
AccountingValue:Gig
GigsGigs
NRaas.
StoryProgression.
AccountingValue:ServiceFees
Service FeesService Fees
NRaas.
StoryProgression.
AccountingValue:Bribes
BribesBribes
NRaas.
StoryProgression.
AccountingValue:Kickbacks
KickbacksKickbacks
NRaas.
StoryProgression.
AccountingValue:Damages
DamagesDamages
NRaas.
StoryProgression.
AccountingValue:Insurance
InsuranceInsurance
NRaas.
StoryProgression.
TownOccultRatio:Name
Town Occult RatioTown Occult Ratio
NRaas.
StoryProgression.
TownOccultRatio:Prompt
Enter the percent ratio of occult sims to humans to attempt to maintain in your town: (Enter 0 to disable)Enter the percent ratio of occult sims to humans to attempt to maintain in your town: (Enter 0 to disable)
NRaas.
StoryProgression.
FullStoryLog:Name
Log All StoriesLog All Stories
NRaas.
StoryProgression.
VampireAging:Name
Allow Vampire AgingAllow Vampire Aging
NRaas.
StoryProgression.
Personalities:LeaderDead
Leader DeadLeader Dead
NRaas.
StoryProgression.
Personalities:LeaderDead0
It appears that {0.SimName} has passed away, leaving the position of {10.String} vacant.It appears that {0.SimName} has passed away, leaving the position of {10.String} vacant.
NRaas.
StoryProgression.
Personalities:LeaderDead1
The {10.String} has been disbanded, following the demise of their leader {0.SimName}.The {10.String} has been disbanded, following the demise of their leader {0.SimName}.
NRaas.
StoryProgression.
Personalities:LeaderDead2
With the death of {0.SimName}, the position of {10.String} is no longer unoccupied, perhaps another with arise to take {4.String} place.With the death of {0.SimName}, the position of {10.String} is no longer unoccupied, perhaps another with arise to take {4.String} place.
NRaas.
StoryProgression.
Personalities:LeaderDead3
Unfortunately the death of {0.SimName} means that the {10.String} now longer has a leader, how unfortunate.Unfortunately the death of {0.SimName} means that the {10.String} now longer has a leader, how unfortunate.
NRaas.
StoryProgression.
Personalities:LeaderDead4
NRaas.
StoryProgression.
Personalities:LeaderDead5
NRaas.
StoryProgression.
Personalities:LeaderDead6
NRaas.
StoryProgression.
Personalities:LeaderDead7
NRaas.
StoryProgression.
Personalities:LeaderDead8
NRaas.
StoryProgression.
Personalities:LeaderDead9
NRaas.
StoryProgression.
Personalities:LeaderResign
Leader ResignLeader Resign
NRaas.
StoryProgression.
Personalities:LeaderResign0
Uh oh, it looks like {0.SimName} was no longer able to fulfill {4.String} duties as leader of the {10.String} and has been forced to resign.Uh oh, it looks like {0.SimName} was no longer able to fulfill {4.String} duties as leader of the {10.String} and has been forced to resign.
NRaas.
StoryProgression.
Personalities:LeaderResign1
"I am hereby stepping down from the leadership of the {10.String} effective immediately." The leadership position is now open to a new member to take up and carry forward."I am hereby stepping down from the leadership of the {10.String} effective immediately." The leadership position is now open to a new member to take up and carry forward.
NRaas.
StoryProgression.
Personalities:LeaderResign2
{0.SimName}, no longer able to satisfy the requirements of {4.String} position as leader of the {10.String}, has gracefully bowed out of the public 'office'.{0.SimName}, no longer able to satisfy the requirements of {4.String} position as leader of the {10.String}, has gracefully bowed out of the public 'office'.
NRaas.
StoryProgression.
Personalities:LeaderResign3
The {10.String} needs a new leader, now that {0.SimName} has decided to leave the position. "I don't feel I fit the bill anymore, so the position is now vacant."The {10.String} needs a new leader, now that {0.SimName} has decided to leave the position. "I don't feel I fit the bill anymore, so the position is now vacant."
NRaas.
StoryProgression.
Personalities:LeaderResign4
NRaas.
StoryProgression.
Personalities:LeaderResign5
NRaas.
StoryProgression.
Personalities:LeaderResign6
NRaas.
StoryProgression.
Personalities:LeaderResign7
NRaas.
StoryProgression.
Personalities:LeaderResign8
NRaas.
StoryProgression.
Personalities:LeaderResign9
NRaas.
StoryProgression.
Personalities:MemberResign
Member ResignMember Resign
NRaas.
StoryProgression.
Personalities:MemberResign0
Effective immediately, {0.SimName} is no longer a member of the {10.String}. "It is time to move on, so I'm leaving... Simple as that."Effective immediately, {0.SimName} is no longer a member of the {10.String}. "It is time to move on, so I'm leaving... Simple as that."
NRaas.
StoryProgression.
Personalities:MemberResign1
No longer able to fulfill {4.String} duties as a member of the {10.String}, {0.SimName} has decided to leave the organization.No longer able to fulfill {4.String} duties as a member of the {10.String}, {0.SimName} has decided to leave the organization.
NRaas.
StoryProgression.
Personalities:MemberResign2
{0.SimName} has been released from service in the {10.String}. "We all felt that I no longer satisfy the requirements of the position, so we are parting ways."{0.SimName} has been released from service in the {10.String}. "We all felt that I no longer satisfy the requirements of the position, so we are parting ways."
NRaas.
StoryProgression.
Personalities:MemberResign3
"I will miss it, that's for sure." remarked {0.SimName}. "But leaving the {10.String} is for the best of everyone involved.""I will miss it, that's for sure." remarked {0.SimName}. "But leaving the {10.String} is for the best of everyone involved."
NRaas.
StoryProgression.
Personalities:MemberResign4
NRaas.
StoryProgression.
Personalities:MemberResign5
NRaas.
StoryProgression.
Personalities:MemberResign6
NRaas.
StoryProgression.
Personalities:MemberResign7
NRaas.
StoryProgression.
Personalities:MemberResign8
NRaas.
StoryProgression.
Personalities:MemberResign9
NRaas.
StoryProgression.
MaximumBinHouseSize:Name
Maximum Bin Household SizeMaximum Bin Household Size
NRaas.
StoryProgression.
MaximumBinHouseSize:Prompt
Enter the maximum size of a bin household that can be used for immigration:Enter the maximum size of a bin household that can be used for immigration:
NRaas.
StoryProgression.
AlertLevel:OnlyResidents
Only ResidentsOnly Residents
NRaas.
StoryProgression.
ScenarioWeight:Desperation
DesperationDesperation
NRaas.
StoryProgression.
Status:With
\nwith: {0.String}\nwith: {0.String}
NRaas.
StoryProgression.
Status:Cash
\nCash: {0.Money}\nCash: {0.Money}
NRaas.
StoryProgression.
Status:Debt
\nDebt: {0.Money}\nDebt: {0.Money}
NRaas.
StoryProgression.
Status:NetWorth
\nNet Worth: {0.Money}\nNet Worth: {0.Money}
NRaas.
StoryProgression.
Status:Leader
\nLeader of {0.String}\nLeader of {0.String}
NRaas.
StoryProgression.
Status:Member
\nMember of {0.String}\nMember of {0.String}
NRaas.
StoryProgression.
ScenarioWeight:Brawl
BrawlBrawl
NRaas.
StoryProgression.
ScenarioWeight:Wedge
WedgeWedge
NRaas.
StoryProgression.
MaximumForceBreakup:Name
Maximum Relationship to Force BreakupMaximum Relationship to Force Breakup
NRaas.
StoryProgression.
MaximumForceBreakup:Prompt
Enter the maximum relationship required to force an immediate breakup between a partnered couple:Enter the maximum relationship required to force an immediate breakup between a partnered couple:
NRaas.
StoryProgression.
Species:Horse
HorseHorse
NRaas.
StoryProgression.
Species:Human
HumanHuman
NRaas.
StoryProgression.
Species:Cat
CatCat
NRaas.
StoryProgression.
Species:Dog
Dog: BigDog: Big
NRaas.
StoryProgression.
Species:LittleDog
Dog: LittleDog: Little
NRaas.
StoryProgression.
MinimumEmptyHomes:Name
Minimum Empty HomesMinimum Empty Homes
NRaas.
StoryProgression.
MinimumEmptyHomes:Prompt
Enter the minimum empty homes that must be present in town prior to an immigration occurring:Enter the minimum empty homes that must be present in town prior to an immigration occurring:
NRaas.
StoryProgression.
AllowStrandedPartner:Name
Handle Stranded Pregnancy PartnersHandle Stranded Pregnancy Partners
NRaas.
StoryProgression.
Lots:NoEmptyHomes
No Available HomeNo Available Home
NRaas.
StoryProgression.
Lots:NoEmptyHomes0
The city planning department would like to remind you that even though immigration is being actively promoted in town, you don't have any remaining homes for sale.The city planning department would like to remind you that even though immigration is being actively promoted in town, you don't have any remaining homes for sale.
NRaas.
StoryProgression.
Lots:NoEmptyHomes1
Good mayor, your directive to leave a certain number of homes available for local use is curtailing immigration.Good mayor, your directive to leave a certain number of homes available for local use is curtailing immigration.
NRaas.
StoryProgression.
Lots:NoEmptyHomes2
Why are we promoting immigration when all the vacant homes are off the market ? Sounds kind of silly to me, but what do I know ?Why are we promoting immigration when all the vacant homes are off the market ? Sounds kind of silly to me, but what do I know ?
NRaas.
StoryProgression.
Lots:NoEmptyHomes3
After reviewing our records, the town council would like to remind you that all the vacant homes are currently unavailable for immigrant use.After reviewing our records, the town council would like to remind you that all the vacant homes are currently unavailable for immigrant use.
NRaas.
StoryProgression.
Lots:NoEmptyHomes4
NRaas.
StoryProgression.
Lots:NoEmptyHomes5
NRaas.
StoryProgression.
Lots:NoEmptyHomes6
NRaas.
StoryProgression.
Lots:NoEmptyHomes7
NRaas.
StoryProgression.
Lots:NoEmptyHomes8
NRaas.
StoryProgression.
Lots:NoEmptyHomes9
NRaas.
StoryProgression.
IncomeTax:Name
Income Tax RateIncome Tax Rate
NRaas.
StoryProgression.
IncomeTax:Prompt
Enter the percentage of career income to siphon off as income tax:Enter the percentage of career income to siphon off as income tax:
NRaas.
StoryProgression.
AccountingValue:IncomeTax
Income TaxIncome Tax
NRaas.
StoryProgression.
WorkPushPregnant:Name
Work Push: Pregnant SimsWork Push: Pregnant Sims
NRaas.
StoryProgression.
DisallowPersonality:Name
Disallow PersonalityDisallow Personality
NRaas.
StoryProgression.
Has:True
HasHas
NRaas.
StoryProgression.
Has:False
NRaas.
StoryProgression.
SameSexNameTake:Husband
OlderOlder
NRaas.
StoryProgression.
SameSexNameTake:Wife
YoungerYounger
NRaas.
StoryProgression.
SameSexNameTake:FemMale
Younger-OlderYounger-Older
NRaas.
StoryProgression.
SameSexNameTake:MaleFem
Older-YoungerOlder-Younger
NRaas.
StoryProgression.
SameSexNameTake:Either
Coin-FlipCoin-Flip
NRaas.
StoryProgression.
SameSexNameTake:None
No ChangeNo Change
NRaas.
StoryProgression.
SameSexNameTake:User
PromptPrompt
NRaas.
StoryProgression.
AlertLevel:PersonalityLeaders
Personality LeadersPersonality Leaders
NRaas.
StoryProgression.
AlertLevel:PersonalityMembers
Personality MembersPersonality Members
NRaas.
StoryProgression.
Stasis:ActiveHouse
DisabledDisabled
NRaas.
StoryProgression.
LotOptions:MenuName
Lot OptionsLot Options
NRaas.
StoryProgression.
MaximumSize:Name
Maximum Size: Human世帯人数
NRaas.
StoryProgression.
MaximumSize:Prompt
Enter the maximum number of humans the mod can stuff into a given family:ひとつの世帯に story progression が入居させられるシムの最大数を入力して下さい。
NRaas.
StoryProgression.
MaximumPetSize:Name
Maximum Size: PetMaximum Size: Pet
NRaas.
StoryProgression.
MaximumPetSize:Prompt
Enter the maximum number of pets the mod can stuff into a given family:Enter the maximum number of pets the mod can stuff into a given family:
NRaas.
StoryProgression.
RenameDivorcee:Name
Rename Sims After DivorceRename Sims After Divorce
NRaas.
StoryProgression.
RenameDivorcee:Prompt
{0.SimName} has recently divorced, their gender is male. Enter a new last name:{0.SimName} has recently divorced, their gender is male. Enter a new last name:
NRaas.
StoryProgression.
RenameDivorcee:Prompt_Female
{0.SimName} has recently divorced, their gender is female. Enter a new last name:{0.SimName} has recently divorced, their gender is female. Enter a new last name:
NRaas.
StoryProgression.
RenameDivorcee:PromptParents
\nThe sim's parents were named:\n{0.String}\n{1.String}\nThe sim's parents were named:\n{0.String}\n{1.String}
NRaas.
StoryProgression.
AlterDecreaseRate:Name
Alter Performance Decrease RateAlter Performance Decrease Rate
NRaas.
StoryProgression.
CooldownPartnerToEngagement:Name
Cooldown: Partner to EngagementCooldown: Partner to Engagement
NRaas.
StoryProgression.
CooldownPartnerToEngagement:Prompt
Enter the number of days to wait after going steady to proposing marriage.Enter the number of days to wait after going steady to proposing marriage.
NRaas.
StoryProgression.
CooldownEngagementToMarriage:Name
Cooldown: Engagement to MarriageCooldown: Engagement to Marriage
NRaas.
StoryProgression.
CooldownEngagementToMarriage:Prompt
Enter the number of days to wait after proposing marriage to getting married.Enter the number of days to wait after proposing marriage to getting married.
NRaas.
StoryProgression.
Romance:Engagement
Engagement婚約
NRaas.
StoryProgression.
Romance:Engagement0
Look who is getting hitched : {0.SimName} and {10.SimName} ! Be sure to stop by and congratulate the couple before the big day arrives.見てください!{0.SimName}と{10.SimName}は婚約しました!大切な日が訪れる前に2人を必ず祝ってあげましょう!
NRaas.
StoryProgression.
Romance:Engagement1
{0.SimName} and {10.SimName} have stated their intentions to get married! Witnesses remark that the proposal was a tear-jerker, with plenty of applause from the crowd afterward.{0.SimName}と{10.SimName}は結婚の約束をしました!それを見た目撃者によると、それは群衆からの多くの称賛を浴び感動の涙だったといいます。
NRaas.
StoryProgression.
Romance:Engagement2
Look who popped the question, our good friend {0.SimName}! Gladly {10.SimName}'s answer was yes, because frankly it makes for a much happier announcement this way.{0.SimName}の用心深い質問に、{10.SimName}は喜んでYESと答えました。率直に言ってそれはとても幸せな便りでした。
NRaas.
StoryProgression.
Romance:Engagement3
"Yep, I asked {10.SimName} to marry me, and amazingly enough {14.String} said yes." stated {0.SimName}, apparently dumbfounded that anyone would think of marrying {3.String}.「その通り、私は、私と結婚してくれるように{10.SimName}に頼みました。そして、驚くことに{14.String}ははいと答えました。」{0.SimName}は言いました。誰もが{3.String}との結婚を考えていたので皆は唖然としました。
NRaas.
StoryProgression.
Romance:Engagement4
NRaas.
StoryProgression.
Romance:Engagement5
NRaas.
StoryProgression.
Romance:Engagement6
NRaas.
StoryProgression.
Romance:Engagement7
NRaas.
StoryProgression.
Romance:Engagement8
NRaas.
StoryProgression.
Romance:Engagement9
NRaas.
StoryProgression.
ScenarioWeight:Prank
PrankPrank
NRaas.
StoryProgression.
AgeUpCat:Adult
{0.SimName} has grown into an adult. Time to get cracking on those hunting skills, there are plenty of animals out there just waiting to get caught, so start earning your keep.{0.SimName} has grown into an adult. Time to get cracking on those hunting skills, there are plenty of animals out there just waiting to get caught, so start earning your keep.
NRaas.
StoryProgression.
AgeUpCat:Elder
{0.SimName} is now an elder, time to relax and take it easy. Rustle up your handy human servant, snuggle up on your favorite piece of furniture, and enjoy the rest of your life in luxury.{0.SimName} is now an elder, time to relax and take it easy. Rustle up your handy human servant, snuggle up on your favorite piece of furniture, and enjoy the rest of your life in luxury.
NRaas.
StoryProgression.
AgeUpDog:Adult
Welcome to adulthood {0.SimName}! It is time to earn your keep for the master, and show them how faithful you really are. Work on your hunting skills, bring home the bacon, and maybe learn a couple of tricks along the way.Welcome to adulthood {0.SimName}! It is time to earn your keep for the master, and show them how faithful you really are. Work on your hunting skills, bring home the bacon, and maybe learn a couple of tricks along the way.
NRaas.
StoryProgression.
AgeUpDog:Elder
{0.SimName} is now an elder. Find a comfortable place to curl up next to the master's chair, and enjoy your retirement. Or perhaps prove them wrong, and show your master that old dogs can learn some new tricks.{0.SimName} is now an elder. Find a comfortable place to curl up next to the master's chair, and enjoy your retirement. Or perhaps prove them wrong, and show your master that old dogs can learn some new tricks.
NRaas.
StoryProgression.
AgeUpHorse:Adult
Now that {0.SimName} is an adult, you can train in the noble art of jumping and racing. Find yourself a rider and get cracking, there are fences to jump and competitions to win!Now that {0.SimName} is an adult, you can train in the noble art of jumping and racing. Find yourself a rider and get cracking, there are fences to jump and competitions to win!
NRaas.
StoryProgression.
AgeUpHorse:Elder
{0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. You may not be a prime stallion any longer, but there is still plenty of showing to be done.{0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. You may not be a prime stallion any longer, but there is still plenty of showing to be done.
NRaas.
StoryProgression.
AgeUpHorse:Elder_Female
{0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. Sure your breeding days may be past, but that just leaves more time for showing.{0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. Sure your breeding days may be past, but that just leaves more time for showing.
NRaas.
StoryProgression.
AllowPushAtNight:Name
Allow Push: At Night夜間の外出を許可
NRaas.
StoryProgression.
AllowActiveTargetPrank:Name
Allow Active Target PrankAllow Active Target Prank
NRaas.
StoryProgression.
ShowFirstCelebrityLevel:Name
Show First Level Gain StoryShow First Level Gain Story
NRaas.
StoryProgression.
AgingBySpecies:Name
Allow Aging By SpeciesAllow Aging By Species
NRaas.
StoryProgression.
MoveRoleToService:Name
Move Role Sims In Service HouseholdMove Role Sims In Service Household
NRaas.
StoryProgression.
AlwaysMarryUnexpected:Name
Always Marry Unexpected ParentsAlways Marry Unexpected Parents
NRaas.
StoryProgression.
RichThreshold:Name
Rich ThresholdRich Threshold
NRaas.
StoryProgression.
RichThreshold:Prompt
Enter the simoleon value required to be considered "Rich":Enter the simoleon value required to be considered "Rich":
NRaas.
StoryProgression.
AllowAdoption:Name
Allow AdoptionAllow Adoption
NRaas.
StoryProgression.
AdoptionListing:Name
Options: AdoptionOptions: Adoption
NRaas.
StoryProgression.
PetImmigration:Name
Allow Pet ImmigrationAllow Pet Immigration
NRaas.
StoryProgression.
RequirePetInspection:Name
Require Pet HouseRequire Pet House
NRaas.
StoryProgression.
UsePetPoolAdoption:Name
Use Pet PoolUse Pet Pool
NRaas.
StoryProgression.
CooldownBetweenPetAdoption:Name
Cooldown: Between Pet AdoptionsCooldown: Between Pet Adoptions
NRaas.
StoryProgression.
CooldownBetweenPetAdoption:Prompt
Enter the minimum number of sim-days that must elapse before another pet adoption is allowed for the household:Enter the minimum number of sim-days that must elapse before another pet adoption is allowed for the household:
NRaas.
StoryProgression.
ChanceOfAnotherPetAdoption:Name
Chance of Another Petペットの飼い変え確率
NRaas.
StoryProgression.
ChanceOfAnotherPetAdoption:Prompt
Enter the percent chance that a household already containing a pet will adopt another one:既にペットを飼っている世帯が、別のペットに飼いかえる確率をパーセントで入力してください:
NRaas.
StoryProgression.
BaseNumberofPets:Name
Base Number of Pets基本となるペットの数
NRaas.
StoryProgression.
BaseNumberofPets:Prompt
Enter the base number of pets for a sim. The sim's traits will adjust this value up or down.Enter the base number of pets for a sim. The sim's traits will adjust this value up or down.
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StoryProgression.
Pregnancy:PetImmigration
Pet ImmigrationPet Immigration
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StoryProgression.
Pregnancy:PetImmigration0
The {0.SimLastName} family has adopted a brand new {19.String}! They are calling the little scamp {10.SimFirstName}, so cute!The {0.SimLastName} family has adopted a brand new {19.String}! They are calling the little scamp {10.SimFirstName}, so cute!
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StoryProgression.
Pregnancy:PetImmigration1
"I just saw {10.SimFirstName}'s photo at the agency and had to pick {13.String} up!" beamed {0.SimName}, "{16.String} was just so darn cuddly, I could not pass {13.String} up.""I just saw {10.SimFirstName}'s photo at the agency and had to pick {13.String} up!" beamed {0.SimName}, "{16.String} was just so darn cuddly, I could not pass {13.String} up."
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StoryProgression.
Pregnancy:PetImmigration2
Stop by and welcome the latest addition of the {0.SimLastName}'s household, {10.SimFirstName}. The lovable little {19.String} has been adopted by the family!Stop by and welcome the latest addition of the {0.SimLastName}'s household, {10.SimFirstName}. The lovable little {19.String} has been adopted by the family!
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StoryProgression.
Pregnancy:PetImmigration3
{10.SimFirstName} has a brand new home right here in town! The little {19.String} was recently adopted by {0.SimName}, and now resides on {4.String} property.{10.SimFirstName} has a brand new home right here in town! The little {19.String} was recently adopted by {0.SimName}, and now resides on {4.String} property.
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StoryProgression.
Pregnancy:PetImmigration4
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StoryProgression.
Pregnancy:PetImmigration5
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StoryProgression.
Pregnancy:PetImmigration6
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StoryProgression.
Pregnancy:PetImmigration7
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StoryProgression.
Pregnancy:PetImmigration8
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StoryProgression.
Pregnancy:PetImmigration9
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StoryProgression.
RoomToLeavePets:Name
Room To Leave: PetsRoom To Leave: Pets
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StoryProgression.
RoomToLeavePets:Prompt
Enter the number of empty pet slots to maintain in a household. Any family with fewer slots will be open to an "Out Of Nest" scenario (Enter 0 to disable):Enter the number of empty pet slots to maintain in a household. Any family with fewer slots will be open to an "Out Of Nest" scenario (Enter 0 to disable):
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StoryProgression.
Households:PetInspectionMove
Pet Inspection AdoptionPet Inspection Adoption
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StoryProgression.
Households:PetInspectionMove0
The {0.SimLastName} family was saddened that their family was no longer about to accommodate {10.SimFirstName}, there were simply too few beds available to keep {13.String} around any longer.The {0.SimLastName} family was saddened that their family was no longer about to accommodate {10.SimFirstName}, there were simply too few beds available to keep {13.String} around any longer.
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StoryProgression.
Households:PetInspectionMove1
"We'll miss our little {10.SimFirstName}, but we know that {12.String} has a better home now." commented {0.SimName}. "We just couldn't provide for {13.String} in the way {12.String} needed.""We'll miss our little {10.SimFirstName}, but we know that {12.String} has a better home now." commented {0.SimName}. "We just couldn't provide for {13.String} in the way {12.String} needed."
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StoryProgression.
Households:PetInspectionMove2
The former owners of {10.SimFirstName} have decided to give the animal up for adoption, after the family decided they simply could not provide the best home for {13.String}. {0.SimName} will miss {10.SimFirstName} dearly.The former owners of {10.SimFirstName} have decided to give the animal up for adoption, after the family decided they simply could not provide the best home for {13.String}. {0.SimName} will miss {10.SimFirstName} dearly.
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StoryProgression.
Households:PetInspectionMove3
"It is for the best." sobbed {0.SimName}, wiping a tear from {4.String} eye, "Little {10.SimFirstName} will be much more comfortable at {14.String} new home, more so than {12.String} ever was at mine.""It is for the best." sobbed {0.SimName}, wiping a tear from {4.String} eye, "Little {10.SimFirstName} will be much more comfortable at {14.String} new home, more so than {12.String} ever was at mine."
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StoryProgression.
Households:PetInspectionMove4
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StoryProgression.
Households:PetInspectionMove5
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StoryProgression.
Households:PetInspectionMove6
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StoryProgression.
Households:PetInspectionMove7
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StoryProgression.
Households:PetInspectionMove8
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StoryProgression.
Households:PetInspectionMove9
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StoryProgression.
Households:PetOvercrowdingMove
Pet Overcrowding AdoptionPet Overcrowding Adoption
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StoryProgression.
Households:PetOvercrowdingMove0
"I simply had too many pets in my house, it was unsanitary!" commented {0.SimName}. "Best to give {10.SimFirstName} up for adoption and find {13.String} a good home where {12.String} will be treated right.""I simply had too many pets in my house, it was unsanitary!" commented {0.SimName}. "Best to give {10.SimFirstName} up for adoption and find {13.String} a good home where {12.String} will be treated right."
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StoryProgression.
Households:PetOvercrowdingMove1
Whoa, what a little zoo {0.SimName} has going. The family has rightly decided that giving up one of their pets for adoption is the best idea for everyone, {10.SimFirstName} will be better off with a new family.Whoa, what a little zoo {0.SimName} has going. The family has rightly decided that giving up one of their pets for adoption is the best idea for everyone, {10.SimFirstName} will be better off with a new family.
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StoryProgression.
Households:PetOvercrowdingMove2
Too many little scampering feet around the {0.SimLastName} household recently had {0.SimLastName} having a fit. {6.String} has decided to place {10.SimFirstName} with a new family, to cut down on the noise!Too many little scampering feet around the {0.SimLastName} household recently had {0.SimLastName} having a fit. {6.String} has decided to place {10.SimFirstName} with a new family, to cut down on the noise!
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StoryProgression.
Households:PetOvercrowdingMove3
"So many of them! I have trouble keeping track!" groaned {0.SimName}, "I decided that enough was enough, and gave up {10.SimFirstName}. I'm sure {14.String} home will love the little {19.String} just as much as we did.""So many of them! I have trouble keeping track!" groaned {0.SimName}, "I decided that enough was enough, and gave up {10.SimFirstName}. I'm sure {14.String} home will love the little {19.String} just as much as we did."
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StoryProgression.
Households:PetOvercrowdingMove4
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StoryProgression.
Households:PetOvercrowdingMove5
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StoryProgression.
Households:PetOvercrowdingMove6
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StoryProgression.
Households:PetOvercrowdingMove7
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StoryProgression.
Households:PetOvercrowdingMove8
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StoryProgression.
Households:PetOvercrowdingMove9
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StoryProgression.
NewZoo:Name
Allow Inter-Household AdoptionAllow Inter-Household Adoption
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StoryProgression.
Households:NewZoo
New Zoo AdoptionNew Zoo Adoption
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StoryProgression.
Households:NewZoo0
"We have been searching for that perfect little {19.String}, and we found it right in town!" grinned {0.SimName}, after adopting {10.SimFirstName}. "We are absolutely beaming at our luck!""We have been searching for that perfect little {19.String}, and we found it right in town!" grinned {0.SimName}, after adopting {10.SimFirstName}. "We are absolutely beaming at our luck!"
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StoryProgression.
Households:NewZoo1
The adorable {10.SimFirstName} has been placed with the {0.SimLastName} family. {0.SimFirstName} was quite happy with the families latest acquisition, stating that {12.String} would be a perfect fit.The adorable {10.SimFirstName} has been placed with the {0.SimLastName} family. {0.SimFirstName} was quite happy with the families latest acquisition, stating that {12.String} would be a perfect fit.
NRaas.
StoryProgression.
Households:NewZoo2
As luck would have it, {0.SimName} just happened to be in the market for a brand new {19.String}, just at the time that {10.SimFirstName}'s original owners were looking to for a new home. Quite fortuitous for all parties!As luck would have it, {0.SimName} just happened to be in the market for a brand new {19.String}, just at the time that {10.SimFirstName}'s original owners were looking to for a new home. Quite fortuitous for all parties!
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StoryProgression.
Households:NewZoo3
"That little rascal just captured my heart" grinned {0.SimName}, "How could I pass up the opportunity to adopt {10.SimFirstName}? Anyone that had looked into those big round eyes would not be able to control themselves.""That little rascal just captured my heart" grinned {0.SimName}, "How could I pass up the opportunity to adopt {10.SimFirstName}? Anyone that had looked into those big round eyes would not be able to control themselves."
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StoryProgression.
Households:NewZoo4
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StoryProgression.
Households:NewZoo5
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StoryProgression.
Households:NewZoo6
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StoryProgression.
Households:NewZoo7
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StoryProgression.
Households:NewZoo8
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StoryProgression.
Households:NewZoo9
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StoryProgression.
Households:PetImmigration
Pet AdoptionPet Adoption
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StoryProgression.
Households:PetImmigration0
"I saw that '{19.String} for adoption' sign and just had to go in and look.", commented {0.SimName}. "When I saw those big old eyes staring up at me, I just knew that {10.SimFirstName} was the pet for me!""I saw that '{19.String} for adoption' sign and just had to go in and look.", commented {0.SimName}. "When I saw those big old eyes staring up at me, I just knew that {10.SimFirstName} was the pet for me!"
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StoryProgression.
Households:PetImmigration1
{10.SimFirstName} has found {13.String}self a brand new home at the {0.SimLastName} property, after {0.SimFirstName} took the {19.String} off of a neighbor's hands recently. I'm sure the two will become instant friends!{10.SimFirstName} has found {13.String}self a brand new home at the {0.SimLastName} property, after {0.SimFirstName} took the {19.String} off of a neighbor's hands recently. I'm sure the two will become instant friends!
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StoryProgression.
Households:PetImmigration2
{0.SimName} had commented that {2.String} was in the market for a new pet, and lo-and-behold, up pops {10.SimFirstName} eagerly waiting to be adopted. "My "I feel like I have the luck of the Irish, to find such a cute {19.String} so quickly!"{0.SimName} had commented that {2.String} was in the market for a new pet, and lo-and-behold, up pops {10.SimFirstName} eagerly waiting to be adopted. "My "I feel like I have the luck of the Irish, to find such a cute {19.String} so quickly!"
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StoryProgression.
Households:PetImmigration3
Animal and human, living together in perfect union. Well, okay probably not that far, but {0.SimName}'s recent adoption of {10.SimFirstName} feels like a perfect match. Let's hope the two have many great years ahead for them!Animal and human, living together in perfect union. Well, okay probably not that far, but {0.SimName}'s recent adoption of {10.SimFirstName} feels like a perfect match. Let's hope the two have many great years ahead for them!
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StoryProgression.
Households:PetImmigration4
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StoryProgression.
Households:PetImmigration5
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StoryProgression.
Households:PetImmigration6
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StoryProgression.
Households:PetImmigration7
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StoryProgression.
Households:PetImmigration8
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StoryProgression.
Households:PetImmigration9
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StoryProgression.
CooldownBetweenFlirts:Name
Cooldown: Between FlirtsCooldown: Between Flirts
NRaas.
StoryProgression.
CooldownBetweenFlirts:Prompt
Enter the number of days to wait before a sim is allowed to engage in another flirt scenario:Enter the number of days to wait before a sim is allowed to engage in another flirt scenario:
NRaas.
StoryProgression.
RapidPetImmigration:Name
Rapid Pet ImmigrationRapid Pet Immigration
NRaas.
StoryProgression.
RapidPetImmigration:Prompt
Enter the number of pets to rapidly immigrate into your town (Note that if you run out of adoptable pets, the immigration may end):Enter the number of pets to rapidly immigrate into your town (Note that if you run out of adoptable pets, the immigration may end):
NRaas.
StoryProgression.
Romance:Nemesis
NemesisNemesis
NRaas.
StoryProgression.
Romance:Nemesis0
Messing in the affairs of the heart can bite, as {0.SimName} and {10.SimName} have found out the hard way, they are each other's hate list now.Messing in the affairs of the heart can bite, as {0.SimName} and {10.SimName} have found out the hard way, they are each other's hate list now.
NRaas.
StoryProgression.
Romance:Nemesis1
No love lost between {0.SimName} and {10.SimName}, they have declared each other nemesis!No love lost between {0.SimName} and {10.SimName}, they have declared each other nemesis!
NRaas.
StoryProgression.
Romance:Nemesis2
{0.SimName} probably won't be very happy in {10.SimName}'s company for a long while, after the two have chosen to detest each other's guts.{0.SimName} probably won't be very happy in {10.SimName}'s company for a long while, after the two have chosen to detest each other's guts.
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StoryProgression.
Romance:Nemesis3
Enemies of the heart, forever! {0.SimName} and {10.SimName} may not have come to blows, at least not recently that is, but they may if they ever meet again.Enemies of the heart, forever! {0.SimName} and {10.SimName} may not have come to blows, at least not recently that is, but they may if they ever meet again.
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StoryProgression.
Romance:Nemesis4
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StoryProgression.
Romance:Nemesis5
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StoryProgression.
Romance:Nemesis6
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StoryProgression.
Romance:Nemesis7
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StoryProgression.
Romance:Nemesis8
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StoryProgression.
Romance:Nemesis9
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StoryProgression.
ForceTeenJobs:Name
Force Teen JobsForce Teen Jobs
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StoryProgression.
MixedAgeTeen:Name
Disallow Mixed Aged: TeenDisallow Mixed Aged: Teen
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StoryProgression.
MixedAgeYoungAdult:Name
Disallow Mixed Aged: Young AdultDisallow Mixed Aged: Young Adult
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StoryProgression.
MixedAgeAdult:Name
Disallow Mixed Aged: AdultDisallow Mixed Aged: Adult
NRaas.
StoryProgression.
AllowPushActiveParty:Name
Allow Push Active Sims To GatheringsAllow Push Active Sims To Gatherings
NRaas.
StoryProgression.
AllowLotUse:Name
Allow Lot For ProgressionAllow Lot For Progression
NRaas.
StoryProgression.
ChanceofBisexual:Name
Chance of Bisexual SimChance of Bisexual Sim
NRaas.
StoryProgression.
ChanceofBisexual:Prompt
Enter the chance that a sim with undecided gender preference will be set as bi-sexual:Enter the chance that a sim with undecided gender preference will be set as bi-sexual:
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StoryProgression.
PushBySpecies:Name
Allow Push By SpeciesAllow Push By Species
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StoryProgression.
SpeciesAbbreviation:Horse
HH
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StoryProgression.
SpeciesAbbreviation:Human
SS
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StoryProgression.
SpeciesAbbreviation:Cat
CC
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StoryProgression.
SpeciesAbbreviation:Dog
BB
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StoryProgression.
SpeciesAbbreviation:LittleDog
LL
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StoryProgression.
ImmigrationEmigrationListing:Name
Options: Immigration/EmigrationOptions: Immigration/Emigration
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StoryProgression.
ResetPersonality:Name
Reset To DefaultsReset To Defaults
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StoryProgression.
ResetPersonality:Prompt
Remove all sims assigned to this personality, and remove all "Prior Leader" flags ?Remove all sims assigned to this personality, and remove all "Prior Leader" flags ?
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StoryProgression.
AllowVampireRevert:Name
Allow Cure VampiresAllow Cure Vampires
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StoryProgression.
MaximumGayRatio:Name
Gay to Straight Town Ratio CutoffGay to Straight Town Ratio Cutoff
NRaas.
StoryProgression.
MaximumGayRatio:Prompt
Enter the percent value for the maximum ratio of gays to straight sims in town:Enter the percent value for the maximum ratio of gays to straight sims in town:
NRaas.
StoryProgression.
ChanceOfSingleParentImmigrant:Name
Chance Of Single Parent ImmigrantChance Of Single Parent Immigrant
NRaas.
StoryProgression.
ChanceOfSingleParentImmigrant:Prompt
Enter the percent chance that a single parent will be immigrating:Enter the percent chance that a single parent will be immigrating:
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StoryProgression.
ChanceOfPartnerImmigrant:Name
Chance Of Partner ImmigrantChance Of Partner Immigrant
NRaas.
StoryProgression.
ChanceOfPartnerImmigrant:Prompt
Enter the percent chance that a non-married couple will be immigrated:Enter the percent chance that a non-married couple will be immigrated:
NRaas.
StoryProgression.
ChanceOfFriendsImmigrant:Name
Chance Of Immigrant FriendsChance Of Immigrant Friends
NRaas.
StoryProgression.
ChanceOfFriendsImmigrant:Prompt
Enter the percent chance that a pair of friends will be immigrated:Enter the percent chance that a pair of friends will be immigrated:
NRaas.
StoryProgression.
ImmigrantPetChance:Name
Immigration Pet ChanceImmigration Pet Chance
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StoryProgression.
ImmigrantPetChance:Prompt
Enter the percent chance of a new immigrant family containing pets:Enter the percent chance of a new immigrant family containing pets:
NRaas.
StoryProgression.
MaximumPetImmigrants:Name
Immigration Pet MaximumImmigration Pet Maximum
NRaas.
StoryProgression.
MaximumPetImmigrants:Prompt
Enter the maximum number of pets immigrated with a family:Enter the maximum number of pets immigrated with a family:
NRaas.
StoryProgression.
HomeInspectionPets:Name
Home Inspection Pet BedsHome Inspection Pet Beds
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StoryProgression.
ImmigrantCashRange:Name
Immigrant Cash RangeImmigrant Cash Range
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StoryProgression.
ImmigrantCashRange:Prompt
Enter the range of family funds available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity)Enter the range of family funds available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity)
NRaas.
StoryProgression.
ImmigrantLotCostRange:Name
Immigrant Lot Cost RangeImmigrant Lot Cost Range
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StoryProgression.
ImmigrantLotCostRange:Prompt
Enter the range of lot prices available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity)Enter the range of lot prices available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity)
NRaas.
StoryProgression.
ChanceOfPregnancy:Name
Chance of PregnancyChance of Pregnancy
NRaas.
StoryProgression.
ChanceOfPregnancy:Prompt
Enter the percent chance of a personality scenario resulting in a pregnancy: (Enter -1 to use General Options default)Enter the percent chance of a personality scenario resulting in a pregnancy: (Enter -1 to use General Options default)
NRaas.
StoryProgression.
InspectionListing:Name
Options: InspectionOptions: Inspection
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StoryProgression.
PromptOnInspectionFail:Name
Prompt On Inspection FailPrompt On Inspection Fail
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StoryProgression.
InspectionFail:Prompt
The {0.SimName} household at {1.String} failed its recent inspection, do you want to focus on it?The {0.SimName} household at {1.String} failed its recent inspection, do you want to focus on it?
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StoryProgression.
AlertLevel:PortraitPanel
Portrait PanelPortrait Panel
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StoryProgression.
YesNo:True
YesYes
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StoryProgression.
YesNo:False
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StoryProgression.
Pregnancy:Quadruplets
Yowza! {0.SimName} and {1.SimName} have their work cut out for them, with the addition of four, oh yes we said FOUR, new babies!\nIntroducing:\n{2.SimFirstName}\n{3.SimFirstName}\n{4.SimFirstName}\nand {5.SimFirstName}Yowza! {0.SimName} and {1.SimName} have their work cut out for them, with the addition of four, oh yes we said FOUR, new babies!\nIntroducing:\n{2.SimFirstName}\n{3.SimFirstName}\n{4.SimFirstName}\nand {5.SimFirstName}
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StoryProgression.
PetPregnancy:QuadrupletsCat
Kittens! The {2.String} household has been inundated with piles of fabulously fluffy goodness, after {1.SimFirstName} gave birth to a little of four!Kittens! The {2.String} household has been inundated with piles of fabulously fluffy goodness, after {1.SimFirstName} gave birth to a little of four!
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StoryProgression.
PetPregnancy:QuadrupletsDog
Puppies! The {2.String} household has been inundated with rolls of rabidly rambunctious goodness, after {1.SimFirstName} gave birth to a little of four!Puppies! The {2.String} household has been inundated with rolls of rabidly rambunctious goodness, after {1.SimFirstName} gave birth to a little of four!
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StoryProgression.
PetPregnancy:QuadrupletsLittleDog
Puppies! The {2.String} household has been inundated with tidings of tiny little terrors, after {1.SimFirstName} gave birth to a little of four!Puppies! The {2.String} household has been inundated with tidings of tiny little terrors, after {1.SimFirstName} gave birth to a little of four!
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StoryProgression.
PetPregnancy:TripletsCat
Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little kittens over at the {2.String} household. Stop by and say hi!Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little kittens over at the {2.String} household. Stop by and say hi!
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StoryProgression.
PetPregnancy:TripletsDog
Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi!Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi!
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StoryProgression.
PetPregnancy:TripletsLittleDog
Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi!Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi!
NRaas.
StoryProgression.
PetPregnancy:TwinsCat
Two new kitties now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future destroyers of the local furniture, we're sure!Two new kitties now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future destroyers of the local furniture, we're sure!
NRaas.
StoryProgression.
PetPregnancy:TwinsDog
Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future scourges of the local mail carriers, we're sure!Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future scourges of the local mail carriers, we're sure!
NRaas.
StoryProgression.
PetPregnancy:TwinsLittleDog
Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future ankle biters in the making, we're sure!Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future ankle biters in the making, we're sure!
NRaas.
StoryProgression.
PetPregnancy:TwinsHorse
Two new foals now reside at the {2.String} household, after {1.SimFirstName} gave birth to twins. Stallion {0.SimFirstName} was seeing strutting their stuff after the ordeal.Two new foals now reside at the {2.String} household, after {1.SimFirstName} gave birth to twins. Stallion {0.SimFirstName} was seeing strutting their stuff after the ordeal.
NRaas.
StoryProgression.
PetPregnancy:SingleCat
Welcome the newest addition to the {2.String} household into the world! {0.SimFirstName} and {1.SimFirstName} have just given birth to a glorious little kitten!Welcome the newest addition to the {2.String} household into the world! {0.SimFirstName} and {1.SimFirstName} have just given birth to a glorious little kitten!
NRaas.
StoryProgression.
PetPregnancy:SingleDog
A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to him. Come by and join in the celebration!A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to him. Come by and join in the celebration!
NRaas.
StoryProgression.
PetPregnancy:SingleDog_Female
A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to her. Come by and join in the celebration!A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to her. Come by and join in the celebration!
NRaas.
StoryProgression.
PetPregnancy:SingleLittleDog
{1.SimFirstName} has just given birth to a wee little sprite of a dog! Visit the {2.String} household, and see what all the fuss is about!{1.SimFirstName} has just given birth to a wee little sprite of a dog! Visit the {2.String} household, and see what all the fuss is about!
NRaas.
StoryProgression.
PetPregnancy:SingleHorse
A future champion is born, with the addition of a new foal to the {2.String} household. Mother and father, {1.SimFirstName} and {0.SimFirstName} are doing fine, and appear quite relieved.A future champion is born, with the addition of a new foal to the {2.String} household. Mother and father, {1.SimFirstName} and {0.SimFirstName} are doing fine, and appear quite relieved.
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StoryProgression.
SchoolListing:Name
Options: SchoolOptions: School
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StoryProgression.
RetirementListing:Name
Options: RetirementOptions: Retirement
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StoryProgression.
CustomNamesOnly:Name
Use Custom Names OnlyUse Custom Names Only
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StoryProgression.
RandomSimBustRange:Name
Random Sim Bust RangeRandom Sim Bust Range
NRaas.
StoryProgression.
RandomSimBustRange:Prompt
Enter the bust range for a randomly generated immigrant. Format: "min : max" (Range: -1 to 1)Enter the bust range for a randomly generated immigrant. Format: "min : max" (Range: -1 to 1)
NRaas.
StoryProgression.
RandomSimMuscleRange:Name
Random Sim Muscle RangeRandom Sim Muscle Range
NRaas.
StoryProgression.
RandomSimMuscleRange:Prompt
Enter the muscle definition range for a randomly generated immigrant. Format: "min : max" (Range: 0 to 1)Enter the muscle definition range for a randomly generated immigrant. Format: "min : max" (Range: 0 to 1)
NRaas.
StoryProgression.
PersonalInfo:Prompt
Name: {0.SimName}\nGender: Male\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String}Name: {0.SimName}\nGender: Male\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String}
NRaas.
StoryProgression.
PersonalInfo:Prompt_Female
Name: {0.SimName}\nGender: Female\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String}Name: {0.SimName}\nGender: Female\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String}
NRaas.
StoryProgression.
TraitsLTWListing:Name
Options: Traits / Lifetime WantOptions: Traits / Lifetime Want
NRaas.
StoryProgression.
ChooseCareer:Prompt
Do you want to choose the career for this sim ?Do you want to choose the career for this sim ?
NRaas.
StoryProgression.
AccountingValue:Replacement
ReplacementsReplacements
NRaas.
StoryProgression.
Disallowed:True
DisabledDisabled
NRaas.
StoryProgression.
Disallowed:False
NRaas.
StoryProgression.
ActivePersonality:Prompt
The active household contains a sim who is assigned as the leader of a Town Personality. That personality will be put into hibernation until you choose a new leader, or change households again.The active household contains a sim who is assigned as the leader of a Town Personality. That personality will be put into hibernation until you choose a new leader, or change households again.