String Key | English | 日本語 | 備考 |
NRaas. StoryProgression. Deaths:InjuredMeteor | Meteor Strike | Meteor Strike | |
NRaas. StoryProgression. Deaths:InjuredMeteor0 | Sounds like {0.SimName} narrowly escaped death, when a meteor honed in on {4.String} location and obliterated the ground beneath {4.String} feet. Wow, that must be been intense! | Sounds like {0.SimName} narrowly escaped death, when a meteor honed in on {4.String} location and obliterated the ground beneath {4.String} feet. Wow, that must be been intense! | |
NRaas. StoryProgression. Deaths:InjuredMeteor1 | One should always check the skies before heading outside apparently. {0.SimName} failed to do so, and apparently got swatted by a rogue meteor. {6.String} appears to be fine, but a quick visit to the hospital wouldn't hurt anything. | One should always check the skies before heading outside apparently. {0.SimName} failed to do so, and apparently got swatted by a rogue meteor. {6.String} appears to be fine, but a quick visit to the hospital wouldn't hurt anything. | |
NRaas. StoryProgression. Deaths:InjuredMeteor2 | "I was just standing there, minding my own business, and this rock falls out of the heavens, and try to kill me!" remarked {0.SimName}. "What did I ever do to it? Is my name on some interstellar hit-list or something?" | "I was just standing there, minding my own business, and this rock falls out of the heavens, and try to kill me!" remarked {0.SimName}. "What did I ever do to it? Is my name on some interstellar hit-list or something?" | |
NRaas. StoryProgression. Deaths:InjuredMeteor3 | {0.SimName} decided to hop on over to the local hospital for a checkup, after surviving a a near-death experience involving a meteor strike. "It was *this* close! Any closer and I would just be a smudge that someone would be cleaning up right now." | {0.SimName} decided to hop on over to the local hospital for a checkup, after surviving a a near-death experience involving a meteor strike. "It was *this* close! Any closer and I would just be a smudge that someone would be cleaning up right now." | |
NRaas. StoryProgression. Deaths:InjuredMeteor4 | |||
NRaas. StoryProgression. Deaths:InjuredMeteor5 | |||
NRaas. StoryProgression. Deaths:InjuredMeteor6 | |||
NRaas. StoryProgression. Deaths:InjuredMeteor7 | |||
NRaas. StoryProgression. Deaths:InjuredMeteor8 | |||
NRaas. StoryProgression. Deaths:InjuredMeteor9 | |||
NRaas. StoryProgression. Deaths:Meteor | Meteor | Meteor | |
NRaas. StoryProgression. Deaths:Meteor0 | Blast! Guess {0.SimName} should have been paying more attention to {4.String} surroundings. Maybe {2.String} would have noticed that giant rock falling from the sky! | Blast! Guess {0.SimName} should have been paying more attention to {4.String} surroundings. Maybe {2.String} would have noticed that giant rock falling from the sky! | |
NRaas. StoryProgression. Deaths:Meteor1 | Smash! And here ends the great comedy that was {0.SimName}'s life. Smote by a meteor from the gods, for no other reason than because it could be done. | Smash! And here ends the great comedy that was {0.SimName}'s life. Smote by a meteor from the gods, for no other reason than because it could be done. | |
NRaas. StoryProgression. Deaths:Meteor2 | {0.SimName} was simply in the wrong place at the right time, and simply was not a fast enough runner. So many things had to go wrong to be killed by a meteor, and by the looks of {4.String} corpse, they did. | {0.SimName} was simply in the wrong place at the right time, and simply was not a fast enough runner. So many things had to go wrong to be killed by a meteor, and by the looks of {4.String} corpse, they did. | |
NRaas. StoryProgression. Deaths:Meteor3 | What a wild wild ride, and unfortunately {0.SimName} decided to stay on for one trip too many. Or perhaps {2.String} should have stayed on longer? Who knows what would have been best, other than not getting hit by a meteor strike! | What a wild wild ride, and unfortunately {0.SimName} decided to stay on for one trip too many. Or perhaps {2.String} should have stayed on longer? Who knows what would have been best, other than not getting hit by a meteor strike! | |
NRaas. StoryProgression. Deaths:Meteor4 | |||
NRaas. StoryProgression. Deaths:Meteor5 | |||
NRaas. StoryProgression. Deaths:Meteor6 | |||
NRaas. StoryProgression. Deaths:Meteor7 | |||
NRaas. StoryProgression. Deaths:Meteor8 | |||
NRaas. StoryProgression. Deaths:Meteor9 | |||
NRaas. StoryProgression. HomeInspectionCareerObjects:Name | Home Inspection Career Objects | Home Inspection Career Objects | |
NRaas. StoryProgression. AdjustActivePerformance:Name | Adjust Active Performance | Adjust Active Performance | |
NRaas. StoryProgression. AdjustPerformanceToAgeSpan:Name | Adjust Performance To Age Span | Adjust Performance To Age Span | |
NRaas. StoryProgression. SteppedJobDifficultyScale:Name | Stepped Job Difficulty Scale | Stepped Job Difficulty Scale | |
NRaas. StoryProgression. SteppedJobDifficultyScale:Prompt | Enter the percent increase in difficulty for each level of the career: | Enter the percent increase in difficulty for each level of the career: | |
NRaas. StoryProgression. AccountingValue:CareerPay | Career Income | Career Income | |
NRaas. StoryProgression. AccountingValue:Pension | Pension | Pension | |
NRaas. StoryProgression. AccountingValue:Royalties | Royalties | Royalties | |
NRaas. StoryProgression. AccountingValue:Gig | Gigs | Gigs | |
NRaas. StoryProgression. AccountingValue:ServiceFees | Service Fees | Service Fees | |
NRaas. StoryProgression. AccountingValue:Bribes | Bribes | Bribes | |
NRaas. StoryProgression. AccountingValue:Kickbacks | Kickbacks | Kickbacks | |
NRaas. StoryProgression. AccountingValue:Damages | Damages | Damages | |
NRaas. StoryProgression. AccountingValue:Insurance | Insurance | Insurance | |
NRaas. StoryProgression. TownOccultRatio:Name | Town Occult Ratio | Town Occult Ratio | |
NRaas. StoryProgression. TownOccultRatio:Prompt | Enter the percent ratio of occult sims to humans to attempt to maintain in your town: (Enter 0 to disable) | Enter the percent ratio of occult sims to humans to attempt to maintain in your town: (Enter 0 to disable) | |
NRaas. StoryProgression. FullStoryLog:Name | Log All Stories | Log All Stories | |
NRaas. StoryProgression. VampireAging:Name | Allow Vampire Aging | Allow Vampire Aging | |
NRaas. StoryProgression. Personalities:LeaderDead | Leader Dead | Leader Dead | |
NRaas. StoryProgression. Personalities:LeaderDead0 | It appears that {0.SimName} has passed away, leaving the position of {10.String} vacant. | It appears that {0.SimName} has passed away, leaving the position of {10.String} vacant. | |
NRaas. StoryProgression. Personalities:LeaderDead1 | The {10.String} has been disbanded, following the demise of their leader {0.SimName}. | The {10.String} has been disbanded, following the demise of their leader {0.SimName}. | |
NRaas. StoryProgression. Personalities:LeaderDead2 | With the death of {0.SimName}, the position of {10.String} is no longer unoccupied, perhaps another with arise to take {4.String} place. | With the death of {0.SimName}, the position of {10.String} is no longer unoccupied, perhaps another with arise to take {4.String} place. | |
NRaas. StoryProgression. Personalities:LeaderDead3 | Unfortunately the death of {0.SimName} means that the {10.String} now longer has a leader, how unfortunate. | Unfortunately the death of {0.SimName} means that the {10.String} now longer has a leader, how unfortunate. | |
NRaas. StoryProgression. Personalities:LeaderDead4 | |||
NRaas. StoryProgression. Personalities:LeaderDead5 | |||
NRaas. StoryProgression. Personalities:LeaderDead6 | |||
NRaas. StoryProgression. Personalities:LeaderDead7 | |||
NRaas. StoryProgression. Personalities:LeaderDead8 | |||
NRaas. StoryProgression. Personalities:LeaderDead9 | |||
NRaas. StoryProgression. Personalities:LeaderResign | Leader Resign | Leader Resign | |
NRaas. StoryProgression. Personalities:LeaderResign0 | Uh oh, it looks like {0.SimName} was no longer able to fulfill {4.String} duties as leader of the {10.String} and has been forced to resign. | Uh oh, it looks like {0.SimName} was no longer able to fulfill {4.String} duties as leader of the {10.String} and has been forced to resign. | |
NRaas. StoryProgression. Personalities:LeaderResign1 | "I am hereby stepping down from the leadership of the {10.String} effective immediately." The leadership position is now open to a new member to take up and carry forward. | "I am hereby stepping down from the leadership of the {10.String} effective immediately." The leadership position is now open to a new member to take up and carry forward. | |
NRaas. StoryProgression. Personalities:LeaderResign2 | {0.SimName}, no longer able to satisfy the requirements of {4.String} position as leader of the {10.String}, has gracefully bowed out of the public 'office'. | {0.SimName}, no longer able to satisfy the requirements of {4.String} position as leader of the {10.String}, has gracefully bowed out of the public 'office'. | |
NRaas. StoryProgression. Personalities:LeaderResign3 | The {10.String} needs a new leader, now that {0.SimName} has decided to leave the position. "I don't feel I fit the bill anymore, so the position is now vacant." | The {10.String} needs a new leader, now that {0.SimName} has decided to leave the position. "I don't feel I fit the bill anymore, so the position is now vacant." | |
NRaas. StoryProgression. Personalities:LeaderResign4 | |||
NRaas. StoryProgression. Personalities:LeaderResign5 | |||
NRaas. StoryProgression. Personalities:LeaderResign6 | |||
NRaas. StoryProgression. Personalities:LeaderResign7 | |||
NRaas. StoryProgression. Personalities:LeaderResign8 | |||
NRaas. StoryProgression. Personalities:LeaderResign9 | |||
NRaas. StoryProgression. Personalities:MemberResign | Member Resign | Member Resign | |
NRaas. StoryProgression. Personalities:MemberResign0 | Effective immediately, {0.SimName} is no longer a member of the {10.String}. "It is time to move on, so I'm leaving... Simple as that." | Effective immediately, {0.SimName} is no longer a member of the {10.String}. "It is time to move on, so I'm leaving... Simple as that." | |
NRaas. StoryProgression. Personalities:MemberResign1 | No longer able to fulfill {4.String} duties as a member of the {10.String}, {0.SimName} has decided to leave the organization. | No longer able to fulfill {4.String} duties as a member of the {10.String}, {0.SimName} has decided to leave the organization. | |
NRaas. StoryProgression. Personalities:MemberResign2 | {0.SimName} has been released from service in the {10.String}. "We all felt that I no longer satisfy the requirements of the position, so we are parting ways." | {0.SimName} has been released from service in the {10.String}. "We all felt that I no longer satisfy the requirements of the position, so we are parting ways." | |
NRaas. StoryProgression. Personalities:MemberResign3 | "I will miss it, that's for sure." remarked {0.SimName}. "But leaving the {10.String} is for the best of everyone involved." | "I will miss it, that's for sure." remarked {0.SimName}. "But leaving the {10.String} is for the best of everyone involved." | |
NRaas. StoryProgression. Personalities:MemberResign4 | |||
NRaas. StoryProgression. Personalities:MemberResign5 | |||
NRaas. StoryProgression. Personalities:MemberResign6 | |||
NRaas. StoryProgression. Personalities:MemberResign7 | |||
NRaas. StoryProgression. Personalities:MemberResign8 | |||
NRaas. StoryProgression. Personalities:MemberResign9 | |||
NRaas. StoryProgression. MaximumBinHouseSize:Name | Maximum Bin Household Size | Maximum Bin Household Size | |
NRaas. StoryProgression. MaximumBinHouseSize:Prompt | Enter the maximum size of a bin household that can be used for immigration: | Enter the maximum size of a bin household that can be used for immigration: | |
NRaas. StoryProgression. AlertLevel:OnlyResidents | Only Residents | Only Residents | |
NRaas. StoryProgression. ScenarioWeight:Desperation | Desperation | Desperation | |
NRaas. StoryProgression. Status:With | \nwith: {0.String} | \nwith: {0.String} | |
NRaas. StoryProgression. Status:Cash | \nCash: {0.Money} | \nCash: {0.Money} | |
NRaas. StoryProgression. Status:Debt | \nDebt: {0.Money} | \nDebt: {0.Money} | |
NRaas. StoryProgression. Status:NetWorth | \nNet Worth: {0.Money} | \nNet Worth: {0.Money} | |
NRaas. StoryProgression. Status:Leader | \nLeader of {0.String} | \nLeader of {0.String} | |
NRaas. StoryProgression. Status:Member | \nMember of {0.String} | \nMember of {0.String} | |
NRaas. StoryProgression. ScenarioWeight:Brawl | Brawl | Brawl | |
NRaas. StoryProgression. ScenarioWeight:Wedge | Wedge | Wedge | |
NRaas. StoryProgression. MaximumForceBreakup:Name | Maximum Relationship to Force Breakup | Maximum Relationship to Force Breakup | |
NRaas. StoryProgression. MaximumForceBreakup:Prompt | Enter the maximum relationship required to force an immediate breakup between a partnered couple: | Enter the maximum relationship required to force an immediate breakup between a partnered couple: | |
NRaas. StoryProgression. Species:Horse | Horse | Horse | |
NRaas. StoryProgression. Species:Human | Human | Human | |
NRaas. StoryProgression. Species:Cat | Cat | Cat | |
NRaas. StoryProgression. Species:Dog | Dog: Big | Dog: Big | |
NRaas. StoryProgression. Species:LittleDog | Dog: Little | Dog: Little | |
NRaas. StoryProgression. MinimumEmptyHomes:Name | Minimum Empty Homes | Minimum Empty Homes | |
NRaas. StoryProgression. MinimumEmptyHomes:Prompt | Enter the minimum empty homes that must be present in town prior to an immigration occurring: | Enter the minimum empty homes that must be present in town prior to an immigration occurring: | |
NRaas. StoryProgression. AllowStrandedPartner:Name | Handle Stranded Pregnancy Partners | Handle Stranded Pregnancy Partners | |
NRaas. StoryProgression. Lots:NoEmptyHomes | No Available Home | No Available Home | |
NRaas. StoryProgression. Lots:NoEmptyHomes0 | The city planning department would like to remind you that even though immigration is being actively promoted in town, you don't have any remaining homes for sale. | The city planning department would like to remind you that even though immigration is being actively promoted in town, you don't have any remaining homes for sale. | |
NRaas. StoryProgression. Lots:NoEmptyHomes1 | Good mayor, your directive to leave a certain number of homes available for local use is curtailing immigration. | Good mayor, your directive to leave a certain number of homes available for local use is curtailing immigration. | |
NRaas. StoryProgression. Lots:NoEmptyHomes2 | Why are we promoting immigration when all the vacant homes are off the market ? Sounds kind of silly to me, but what do I know ? | Why are we promoting immigration when all the vacant homes are off the market ? Sounds kind of silly to me, but what do I know ? | |
NRaas. StoryProgression. Lots:NoEmptyHomes3 | After reviewing our records, the town council would like to remind you that all the vacant homes are currently unavailable for immigrant use. | After reviewing our records, the town council would like to remind you that all the vacant homes are currently unavailable for immigrant use. | |
NRaas. StoryProgression. Lots:NoEmptyHomes4 | |||
NRaas. StoryProgression. Lots:NoEmptyHomes5 | |||
NRaas. StoryProgression. Lots:NoEmptyHomes6 | |||
NRaas. StoryProgression. Lots:NoEmptyHomes7 | |||
NRaas. StoryProgression. Lots:NoEmptyHomes8 | |||
NRaas. StoryProgression. Lots:NoEmptyHomes9 | |||
NRaas. StoryProgression. IncomeTax:Name | Income Tax Rate | Income Tax Rate | |
NRaas. StoryProgression. IncomeTax:Prompt | Enter the percentage of career income to siphon off as income tax: | Enter the percentage of career income to siphon off as income tax: | |
NRaas. StoryProgression. AccountingValue:IncomeTax | Income Tax | Income Tax | |
NRaas. StoryProgression. WorkPushPregnant:Name | Work Push: Pregnant Sims | Work Push: Pregnant Sims | |
NRaas. StoryProgression. DisallowPersonality:Name | Disallow Personality | Disallow Personality | |
NRaas. StoryProgression. Has:True | Has | Has | |
NRaas. StoryProgression. Has:False | |||
NRaas. StoryProgression. SameSexNameTake:Husband | Older | Older | |
NRaas. StoryProgression. SameSexNameTake:Wife | Younger | Younger | |
NRaas. StoryProgression. SameSexNameTake:FemMale | Younger-Older | Younger-Older | |
NRaas. StoryProgression. SameSexNameTake:MaleFem | Older-Younger | Older-Younger | |
NRaas. StoryProgression. SameSexNameTake:Either | Coin-Flip | Coin-Flip | |
NRaas. StoryProgression. SameSexNameTake:None | No Change | No Change | |
NRaas. StoryProgression. SameSexNameTake:User | Prompt | Prompt | |
NRaas. StoryProgression. AlertLevel:PersonalityLeaders | Personality Leaders | Personality Leaders | |
NRaas. StoryProgression. AlertLevel:PersonalityMembers | Personality Members | Personality Members | |
NRaas. StoryProgression. Stasis:ActiveHouse | Disabled | Disabled | |
NRaas. StoryProgression. LotOptions:MenuName | Lot Options | Lot Options | |
NRaas. StoryProgression. MaximumSize:Name | Maximum Size: Human | 世帯人数 | |
NRaas. StoryProgression. MaximumSize:Prompt | Enter the maximum number of humans the mod can stuff into a given family: | ひとつの世帯に story progression が入居させられるシムの最大数を入力して下さい。 | |
NRaas. StoryProgression. MaximumPetSize:Name | Maximum Size: Pet | Maximum Size: Pet | |
NRaas. StoryProgression. MaximumPetSize:Prompt | Enter the maximum number of pets the mod can stuff into a given family: | Enter the maximum number of pets the mod can stuff into a given family: | |
NRaas. StoryProgression. RenameDivorcee:Name | Rename Sims After Divorce | Rename Sims After Divorce | |
NRaas. StoryProgression. RenameDivorcee:Prompt | {0.SimName} has recently divorced, their gender is male. Enter a new last name: | {0.SimName} has recently divorced, their gender is male. Enter a new last name: | |
NRaas. StoryProgression. RenameDivorcee:Prompt_Female | {0.SimName} has recently divorced, their gender is female. Enter a new last name: | {0.SimName} has recently divorced, their gender is female. Enter a new last name: | |
NRaas. StoryProgression. RenameDivorcee:PromptParents | \nThe sim's parents were named:\n{0.String}\n{1.String} | \nThe sim's parents were named:\n{0.String}\n{1.String} | |
NRaas. StoryProgression. AlterDecreaseRate:Name | Alter Performance Decrease Rate | Alter Performance Decrease Rate | |
NRaas. StoryProgression. CooldownPartnerToEngagement:Name | Cooldown: Partner to Engagement | Cooldown: Partner to Engagement | |
NRaas. StoryProgression. CooldownPartnerToEngagement:Prompt | Enter the number of days to wait after going steady to proposing marriage. | Enter the number of days to wait after going steady to proposing marriage. | |
NRaas. StoryProgression. CooldownEngagementToMarriage:Name | Cooldown: Engagement to Marriage | Cooldown: Engagement to Marriage | |
NRaas. StoryProgression. CooldownEngagementToMarriage:Prompt | Enter the number of days to wait after proposing marriage to getting married. | Enter the number of days to wait after proposing marriage to getting married. | |
NRaas. StoryProgression. Romance:Engagement | Engagement | 婚約 | |
NRaas. StoryProgression. Romance:Engagement0 | Look who is getting hitched : {0.SimName} and {10.SimName} ! Be sure to stop by and congratulate the couple before the big day arrives. | 見てください!{0.SimName}と{10.SimName}は婚約しました!大切な日が訪れる前に2人を必ず祝ってあげましょう! | |
NRaas. StoryProgression. Romance:Engagement1 | {0.SimName} and {10.SimName} have stated their intentions to get married! Witnesses remark that the proposal was a tear-jerker, with plenty of applause from the crowd afterward. | {0.SimName}と{10.SimName}は結婚の約束をしました!それを見た目撃者によると、それは群衆からの多くの称賛を浴び感動の涙だったといいます。 | |
NRaas. StoryProgression. Romance:Engagement2 | Look who popped the question, our good friend {0.SimName}! Gladly {10.SimName}'s answer was yes, because frankly it makes for a much happier announcement this way. | {0.SimName}の用心深い質問に、{10.SimName}は喜んでYESと答えました。率直に言ってそれはとても幸せな便りでした。 | |
NRaas. StoryProgression. Romance:Engagement3 | "Yep, I asked {10.SimName} to marry me, and amazingly enough {14.String} said yes." stated {0.SimName}, apparently dumbfounded that anyone would think of marrying {3.String}. | 「その通り、私は、私と結婚してくれるように{10.SimName}に頼みました。そして、驚くことに{14.String}ははいと答えました。」{0.SimName}は言いました。誰もが{3.String}との結婚を考えていたので皆は唖然としました。 | |
NRaas. StoryProgression. Romance:Engagement4 | |||
NRaas. StoryProgression. Romance:Engagement5 | |||
NRaas. StoryProgression. Romance:Engagement6 | |||
NRaas. StoryProgression. Romance:Engagement7 | |||
NRaas. StoryProgression. Romance:Engagement8 | |||
NRaas. StoryProgression. Romance:Engagement9 | |||
NRaas. StoryProgression. ScenarioWeight:Prank | Prank | Prank | |
NRaas. StoryProgression. AgeUpCat:Adult | {0.SimName} has grown into an adult. Time to get cracking on those hunting skills, there are plenty of animals out there just waiting to get caught, so start earning your keep. | {0.SimName} has grown into an adult. Time to get cracking on those hunting skills, there are plenty of animals out there just waiting to get caught, so start earning your keep. | |
NRaas. StoryProgression. AgeUpCat:Elder | {0.SimName} is now an elder, time to relax and take it easy. Rustle up your handy human servant, snuggle up on your favorite piece of furniture, and enjoy the rest of your life in luxury. | {0.SimName} is now an elder, time to relax and take it easy. Rustle up your handy human servant, snuggle up on your favorite piece of furniture, and enjoy the rest of your life in luxury. | |
NRaas. StoryProgression. AgeUpDog:Adult | Welcome to adulthood {0.SimName}! It is time to earn your keep for the master, and show them how faithful you really are. Work on your hunting skills, bring home the bacon, and maybe learn a couple of tricks along the way. | Welcome to adulthood {0.SimName}! It is time to earn your keep for the master, and show them how faithful you really are. Work on your hunting skills, bring home the bacon, and maybe learn a couple of tricks along the way. | |
NRaas. StoryProgression. AgeUpDog:Elder | {0.SimName} is now an elder. Find a comfortable place to curl up next to the master's chair, and enjoy your retirement. Or perhaps prove them wrong, and show your master that old dogs can learn some new tricks. | {0.SimName} is now an elder. Find a comfortable place to curl up next to the master's chair, and enjoy your retirement. Or perhaps prove them wrong, and show your master that old dogs can learn some new tricks. | |
NRaas. StoryProgression. AgeUpHorse:Adult | Now that {0.SimName} is an adult, you can train in the noble art of jumping and racing. Find yourself a rider and get cracking, there are fences to jump and competitions to win! | Now that {0.SimName} is an adult, you can train in the noble art of jumping and racing. Find yourself a rider and get cracking, there are fences to jump and competitions to win! | |
NRaas. StoryProgression. AgeUpHorse:Elder | {0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. You may not be a prime stallion any longer, but there is still plenty of showing to be done. | {0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. You may not be a prime stallion any longer, but there is still plenty of showing to be done. | |
NRaas. StoryProgression. AgeUpHorse:Elder_Female | {0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. Sure your breeding days may be past, but that just leaves more time for showing. | {0.SimName} may be an elder now, but that does not mean they should be put out to pasture just yet. Sure your breeding days may be past, but that just leaves more time for showing. | |
NRaas. StoryProgression. AllowPushAtNight:Name | Allow Push: At Night | 夜間の外出を許可 | |
NRaas. StoryProgression. AllowActiveTargetPrank:Name | Allow Active Target Prank | Allow Active Target Prank | |
NRaas. StoryProgression. ShowFirstCelebrityLevel:Name | Show First Level Gain Story | Show First Level Gain Story | |
NRaas. StoryProgression. AgingBySpecies:Name | Allow Aging By Species | Allow Aging By Species | |
NRaas. StoryProgression. MoveRoleToService:Name | Move Role Sims In Service Household | Move Role Sims In Service Household | |
NRaas. StoryProgression. AlwaysMarryUnexpected:Name | Always Marry Unexpected Parents | Always Marry Unexpected Parents | |
NRaas. StoryProgression. RichThreshold:Name | Rich Threshold | Rich Threshold | |
NRaas. StoryProgression. RichThreshold:Prompt | Enter the simoleon value required to be considered "Rich": | Enter the simoleon value required to be considered "Rich": | |
NRaas. StoryProgression. AllowAdoption:Name | Allow Adoption | Allow Adoption | |
NRaas. StoryProgression. AdoptionListing:Name | Options: Adoption | Options: Adoption | |
NRaas. StoryProgression. PetImmigration:Name | Allow Pet Immigration | Allow Pet Immigration | |
NRaas. StoryProgression. RequirePetInspection:Name | Require Pet House | Require Pet House | |
NRaas. StoryProgression. UsePetPoolAdoption:Name | Use Pet Pool | Use Pet Pool | |
NRaas. StoryProgression. CooldownBetweenPetAdoption:Name | Cooldown: Between Pet Adoptions | Cooldown: Between Pet Adoptions | |
NRaas. StoryProgression. CooldownBetweenPetAdoption:Prompt | Enter the minimum number of sim-days that must elapse before another pet adoption is allowed for the household: | Enter the minimum number of sim-days that must elapse before another pet adoption is allowed for the household: | |
NRaas. StoryProgression. ChanceOfAnotherPetAdoption:Name | Chance of Another Pet | ペットの飼い変え確率 | |
NRaas. StoryProgression. ChanceOfAnotherPetAdoption:Prompt | Enter the percent chance that a household already containing a pet will adopt another one: | 既にペットを飼っている世帯が、別のペットに飼いかえる確率をパーセントで入力してください: | |
NRaas. StoryProgression. BaseNumberofPets:Name | Base Number of Pets | 基本となるペットの数 | |
NRaas. StoryProgression. BaseNumberofPets:Prompt | Enter the base number of pets for a sim. The sim's traits will adjust this value up or down. | Enter the base number of pets for a sim. The sim's traits will adjust this value up or down. | |
NRaas. StoryProgression. Pregnancy:PetImmigration | Pet Immigration | Pet Immigration | |
NRaas. StoryProgression. Pregnancy:PetImmigration0 | The {0.SimLastName} family has adopted a brand new {19.String}! They are calling the little scamp {10.SimFirstName}, so cute! | The {0.SimLastName} family has adopted a brand new {19.String}! They are calling the little scamp {10.SimFirstName}, so cute! | |
NRaas. StoryProgression. Pregnancy:PetImmigration1 | "I just saw {10.SimFirstName}'s photo at the agency and had to pick {13.String} up!" beamed {0.SimName}, "{16.String} was just so darn cuddly, I could not pass {13.String} up." | "I just saw {10.SimFirstName}'s photo at the agency and had to pick {13.String} up!" beamed {0.SimName}, "{16.String} was just so darn cuddly, I could not pass {13.String} up." | |
NRaas. StoryProgression. Pregnancy:PetImmigration2 | Stop by and welcome the latest addition of the {0.SimLastName}'s household, {10.SimFirstName}. The lovable little {19.String} has been adopted by the family! | Stop by and welcome the latest addition of the {0.SimLastName}'s household, {10.SimFirstName}. The lovable little {19.String} has been adopted by the family! | |
NRaas. StoryProgression. Pregnancy:PetImmigration3 | {10.SimFirstName} has a brand new home right here in town! The little {19.String} was recently adopted by {0.SimName}, and now resides on {4.String} property. | {10.SimFirstName} has a brand new home right here in town! The little {19.String} was recently adopted by {0.SimName}, and now resides on {4.String} property. | |
NRaas. StoryProgression. Pregnancy:PetImmigration4 | |||
NRaas. StoryProgression. Pregnancy:PetImmigration5 | |||
NRaas. StoryProgression. Pregnancy:PetImmigration6 | |||
NRaas. StoryProgression. Pregnancy:PetImmigration7 | |||
NRaas. StoryProgression. Pregnancy:PetImmigration8 | |||
NRaas. StoryProgression. Pregnancy:PetImmigration9 | |||
NRaas. StoryProgression. RoomToLeavePets:Name | Room To Leave: Pets | Room To Leave: Pets | |
NRaas. StoryProgression. RoomToLeavePets:Prompt | Enter the number of empty pet slots to maintain in a household. Any family with fewer slots will be open to an "Out Of Nest" scenario (Enter 0 to disable): | Enter the number of empty pet slots to maintain in a household. Any family with fewer slots will be open to an "Out Of Nest" scenario (Enter 0 to disable): | |
NRaas. StoryProgression. Households:PetInspectionMove | Pet Inspection Adoption | Pet Inspection Adoption | |
NRaas. StoryProgression. Households:PetInspectionMove0 | The {0.SimLastName} family was saddened that their family was no longer about to accommodate {10.SimFirstName}, there were simply too few beds available to keep {13.String} around any longer. | The {0.SimLastName} family was saddened that their family was no longer about to accommodate {10.SimFirstName}, there were simply too few beds available to keep {13.String} around any longer. | |
NRaas. StoryProgression. Households:PetInspectionMove1 | "We'll miss our little {10.SimFirstName}, but we know that {12.String} has a better home now." commented {0.SimName}. "We just couldn't provide for {13.String} in the way {12.String} needed." | "We'll miss our little {10.SimFirstName}, but we know that {12.String} has a better home now." commented {0.SimName}. "We just couldn't provide for {13.String} in the way {12.String} needed." | |
NRaas. StoryProgression. Households:PetInspectionMove2 | The former owners of {10.SimFirstName} have decided to give the animal up for adoption, after the family decided they simply could not provide the best home for {13.String}. {0.SimName} will miss {10.SimFirstName} dearly. | The former owners of {10.SimFirstName} have decided to give the animal up for adoption, after the family decided they simply could not provide the best home for {13.String}. {0.SimName} will miss {10.SimFirstName} dearly. | |
NRaas. StoryProgression. Households:PetInspectionMove3 | "It is for the best." sobbed {0.SimName}, wiping a tear from {4.String} eye, "Little {10.SimFirstName} will be much more comfortable at {14.String} new home, more so than {12.String} ever was at mine." | "It is for the best." sobbed {0.SimName}, wiping a tear from {4.String} eye, "Little {10.SimFirstName} will be much more comfortable at {14.String} new home, more so than {12.String} ever was at mine." | |
NRaas. StoryProgression. Households:PetInspectionMove4 | |||
NRaas. StoryProgression. Households:PetInspectionMove5 | |||
NRaas. StoryProgression. Households:PetInspectionMove6 | |||
NRaas. StoryProgression. Households:PetInspectionMove7 | |||
NRaas. StoryProgression. Households:PetInspectionMove8 | |||
NRaas. StoryProgression. Households:PetInspectionMove9 | |||
NRaas. StoryProgression. Households:PetOvercrowdingMove | Pet Overcrowding Adoption | Pet Overcrowding Adoption | |
NRaas. StoryProgression. Households:PetOvercrowdingMove0 | "I simply had too many pets in my house, it was unsanitary!" commented {0.SimName}. "Best to give {10.SimFirstName} up for adoption and find {13.String} a good home where {12.String} will be treated right." | "I simply had too many pets in my house, it was unsanitary!" commented {0.SimName}. "Best to give {10.SimFirstName} up for adoption and find {13.String} a good home where {12.String} will be treated right." | |
NRaas. StoryProgression. Households:PetOvercrowdingMove1 | Whoa, what a little zoo {0.SimName} has going. The family has rightly decided that giving up one of their pets for adoption is the best idea for everyone, {10.SimFirstName} will be better off with a new family. | Whoa, what a little zoo {0.SimName} has going. The family has rightly decided that giving up one of their pets for adoption is the best idea for everyone, {10.SimFirstName} will be better off with a new family. | |
NRaas. StoryProgression. Households:PetOvercrowdingMove2 | Too many little scampering feet around the {0.SimLastName} household recently had {0.SimLastName} having a fit. {6.String} has decided to place {10.SimFirstName} with a new family, to cut down on the noise! | Too many little scampering feet around the {0.SimLastName} household recently had {0.SimLastName} having a fit. {6.String} has decided to place {10.SimFirstName} with a new family, to cut down on the noise! | |
NRaas. StoryProgression. Households:PetOvercrowdingMove3 | "So many of them! I have trouble keeping track!" groaned {0.SimName}, "I decided that enough was enough, and gave up {10.SimFirstName}. I'm sure {14.String} home will love the little {19.String} just as much as we did." | "So many of them! I have trouble keeping track!" groaned {0.SimName}, "I decided that enough was enough, and gave up {10.SimFirstName}. I'm sure {14.String} home will love the little {19.String} just as much as we did." | |
NRaas. StoryProgression. Households:PetOvercrowdingMove4 | |||
NRaas. StoryProgression. Households:PetOvercrowdingMove5 | |||
NRaas. StoryProgression. Households:PetOvercrowdingMove6 | |||
NRaas. StoryProgression. Households:PetOvercrowdingMove7 | |||
NRaas. StoryProgression. Households:PetOvercrowdingMove8 | |||
NRaas. StoryProgression. Households:PetOvercrowdingMove9 | |||
NRaas. StoryProgression. NewZoo:Name | Allow Inter-Household Adoption | Allow Inter-Household Adoption | |
NRaas. StoryProgression. Households:NewZoo | New Zoo Adoption | New Zoo Adoption | |
NRaas. StoryProgression. Households:NewZoo0 | "We have been searching for that perfect little {19.String}, and we found it right in town!" grinned {0.SimName}, after adopting {10.SimFirstName}. "We are absolutely beaming at our luck!" | "We have been searching for that perfect little {19.String}, and we found it right in town!" grinned {0.SimName}, after adopting {10.SimFirstName}. "We are absolutely beaming at our luck!" | |
NRaas. StoryProgression. Households:NewZoo1 | The adorable {10.SimFirstName} has been placed with the {0.SimLastName} family. {0.SimFirstName} was quite happy with the families latest acquisition, stating that {12.String} would be a perfect fit. | The adorable {10.SimFirstName} has been placed with the {0.SimLastName} family. {0.SimFirstName} was quite happy with the families latest acquisition, stating that {12.String} would be a perfect fit. | |
NRaas. StoryProgression. Households:NewZoo2 | As luck would have it, {0.SimName} just happened to be in the market for a brand new {19.String}, just at the time that {10.SimFirstName}'s original owners were looking to for a new home. Quite fortuitous for all parties! | As luck would have it, {0.SimName} just happened to be in the market for a brand new {19.String}, just at the time that {10.SimFirstName}'s original owners were looking to for a new home. Quite fortuitous for all parties! | |
NRaas. StoryProgression. Households:NewZoo3 | "That little rascal just captured my heart" grinned {0.SimName}, "How could I pass up the opportunity to adopt {10.SimFirstName}? Anyone that had looked into those big round eyes would not be able to control themselves." | "That little rascal just captured my heart" grinned {0.SimName}, "How could I pass up the opportunity to adopt {10.SimFirstName}? Anyone that had looked into those big round eyes would not be able to control themselves." | |
NRaas. StoryProgression. Households:NewZoo4 | |||
NRaas. StoryProgression. Households:NewZoo5 | |||
NRaas. StoryProgression. Households:NewZoo6 | |||
NRaas. StoryProgression. Households:NewZoo7 | |||
NRaas. StoryProgression. Households:NewZoo8 | |||
NRaas. StoryProgression. Households:NewZoo9 | |||
NRaas. StoryProgression. Households:PetImmigration | Pet Adoption | Pet Adoption | |
NRaas. StoryProgression. Households:PetImmigration0 | "I saw that '{19.String} for adoption' sign and just had to go in and look.", commented {0.SimName}. "When I saw those big old eyes staring up at me, I just knew that {10.SimFirstName} was the pet for me!" | "I saw that '{19.String} for adoption' sign and just had to go in and look.", commented {0.SimName}. "When I saw those big old eyes staring up at me, I just knew that {10.SimFirstName} was the pet for me!" | |
NRaas. StoryProgression. Households:PetImmigration1 | {10.SimFirstName} has found {13.String}self a brand new home at the {0.SimLastName} property, after {0.SimFirstName} took the {19.String} off of a neighbor's hands recently. I'm sure the two will become instant friends! | {10.SimFirstName} has found {13.String}self a brand new home at the {0.SimLastName} property, after {0.SimFirstName} took the {19.String} off of a neighbor's hands recently. I'm sure the two will become instant friends! | |
NRaas. StoryProgression. Households:PetImmigration2 | {0.SimName} had commented that {2.String} was in the market for a new pet, and lo-and-behold, up pops {10.SimFirstName} eagerly waiting to be adopted. "My "I feel like I have the luck of the Irish, to find such a cute {19.String} so quickly!" | {0.SimName} had commented that {2.String} was in the market for a new pet, and lo-and-behold, up pops {10.SimFirstName} eagerly waiting to be adopted. "My "I feel like I have the luck of the Irish, to find such a cute {19.String} so quickly!" | |
NRaas. StoryProgression. Households:PetImmigration3 | Animal and human, living together in perfect union. Well, okay probably not that far, but {0.SimName}'s recent adoption of {10.SimFirstName} feels like a perfect match. Let's hope the two have many great years ahead for them! | Animal and human, living together in perfect union. Well, okay probably not that far, but {0.SimName}'s recent adoption of {10.SimFirstName} feels like a perfect match. Let's hope the two have many great years ahead for them! | |
NRaas. StoryProgression. Households:PetImmigration4 | |||
NRaas. StoryProgression. Households:PetImmigration5 | |||
NRaas. StoryProgression. Households:PetImmigration6 | |||
NRaas. StoryProgression. Households:PetImmigration7 | |||
NRaas. StoryProgression. Households:PetImmigration8 | |||
NRaas. StoryProgression. Households:PetImmigration9 | |||
NRaas. StoryProgression. CooldownBetweenFlirts:Name | Cooldown: Between Flirts | Cooldown: Between Flirts | |
NRaas. StoryProgression. CooldownBetweenFlirts:Prompt | Enter the number of days to wait before a sim is allowed to engage in another flirt scenario: | Enter the number of days to wait before a sim is allowed to engage in another flirt scenario: | |
NRaas. StoryProgression. RapidPetImmigration:Name | Rapid Pet Immigration | Rapid Pet Immigration | |
NRaas. StoryProgression. RapidPetImmigration:Prompt | Enter the number of pets to rapidly immigrate into your town (Note that if you run out of adoptable pets, the immigration may end): | Enter the number of pets to rapidly immigrate into your town (Note that if you run out of adoptable pets, the immigration may end): | |
NRaas. StoryProgression. Romance:Nemesis | Nemesis | Nemesis | |
NRaas. StoryProgression. Romance:Nemesis0 | Messing in the affairs of the heart can bite, as {0.SimName} and {10.SimName} have found out the hard way, they are each other's hate list now. | Messing in the affairs of the heart can bite, as {0.SimName} and {10.SimName} have found out the hard way, they are each other's hate list now. | |
NRaas. StoryProgression. Romance:Nemesis1 | No love lost between {0.SimName} and {10.SimName}, they have declared each other nemesis! | No love lost between {0.SimName} and {10.SimName}, they have declared each other nemesis! | |
NRaas. StoryProgression. Romance:Nemesis2 | {0.SimName} probably won't be very happy in {10.SimName}'s company for a long while, after the two have chosen to detest each other's guts. | {0.SimName} probably won't be very happy in {10.SimName}'s company for a long while, after the two have chosen to detest each other's guts. | |
NRaas. StoryProgression. Romance:Nemesis3 | Enemies of the heart, forever! {0.SimName} and {10.SimName} may not have come to blows, at least not recently that is, but they may if they ever meet again. | Enemies of the heart, forever! {0.SimName} and {10.SimName} may not have come to blows, at least not recently that is, but they may if they ever meet again. | |
NRaas. StoryProgression. Romance:Nemesis4 | |||
NRaas. StoryProgression. Romance:Nemesis5 | |||
NRaas. StoryProgression. Romance:Nemesis6 | |||
NRaas. StoryProgression. Romance:Nemesis7 | |||
NRaas. StoryProgression. Romance:Nemesis8 | |||
NRaas. StoryProgression. Romance:Nemesis9 | |||
NRaas. StoryProgression. ForceTeenJobs:Name | Force Teen Jobs | Force Teen Jobs | |
NRaas. StoryProgression. MixedAgeTeen:Name | Disallow Mixed Aged: Teen | Disallow Mixed Aged: Teen | |
NRaas. StoryProgression. MixedAgeYoungAdult:Name | Disallow Mixed Aged: Young Adult | Disallow Mixed Aged: Young Adult | |
NRaas. StoryProgression. MixedAgeAdult:Name | Disallow Mixed Aged: Adult | Disallow Mixed Aged: Adult | |
NRaas. StoryProgression. AllowPushActiveParty:Name | Allow Push Active Sims To Gatherings | Allow Push Active Sims To Gatherings | |
NRaas. StoryProgression. AllowLotUse:Name | Allow Lot For Progression | Allow Lot For Progression | |
NRaas. StoryProgression. ChanceofBisexual:Name | Chance of Bisexual Sim | Chance of Bisexual Sim | |
NRaas. StoryProgression. ChanceofBisexual:Prompt | Enter the chance that a sim with undecided gender preference will be set as bi-sexual: | Enter the chance that a sim with undecided gender preference will be set as bi-sexual: | |
NRaas. StoryProgression. PushBySpecies:Name | Allow Push By Species | Allow Push By Species | |
NRaas. StoryProgression. SpeciesAbbreviation:Horse | H | H | |
NRaas. StoryProgression. SpeciesAbbreviation:Human | S | S | |
NRaas. StoryProgression. SpeciesAbbreviation:Cat | C | C | |
NRaas. StoryProgression. SpeciesAbbreviation:Dog | B | B | |
NRaas. StoryProgression. SpeciesAbbreviation:LittleDog | L | L | |
NRaas. StoryProgression. ImmigrationEmigrationListing:Name | Options: Immigration/Emigration | Options: Immigration/Emigration | |
NRaas. StoryProgression. ResetPersonality:Name | Reset To Defaults | Reset To Defaults | |
NRaas. StoryProgression. ResetPersonality:Prompt | Remove all sims assigned to this personality, and remove all "Prior Leader" flags ? | Remove all sims assigned to this personality, and remove all "Prior Leader" flags ? | |
NRaas. StoryProgression. AllowVampireRevert:Name | Allow Cure Vampires | Allow Cure Vampires | |
NRaas. StoryProgression. MaximumGayRatio:Name | Gay to Straight Town Ratio Cutoff | Gay to Straight Town Ratio Cutoff | |
NRaas. StoryProgression. MaximumGayRatio:Prompt | Enter the percent value for the maximum ratio of gays to straight sims in town: | Enter the percent value for the maximum ratio of gays to straight sims in town: | |
NRaas. StoryProgression. ChanceOfSingleParentImmigrant:Name | Chance Of Single Parent Immigrant | Chance Of Single Parent Immigrant | |
NRaas. StoryProgression. ChanceOfSingleParentImmigrant:Prompt | Enter the percent chance that a single parent will be immigrating: | Enter the percent chance that a single parent will be immigrating: | |
NRaas. StoryProgression. ChanceOfPartnerImmigrant:Name | Chance Of Partner Immigrant | Chance Of Partner Immigrant | |
NRaas. StoryProgression. ChanceOfPartnerImmigrant:Prompt | Enter the percent chance that a non-married couple will be immigrated: | Enter the percent chance that a non-married couple will be immigrated: | |
NRaas. StoryProgression. ChanceOfFriendsImmigrant:Name | Chance Of Immigrant Friends | Chance Of Immigrant Friends | |
NRaas. StoryProgression. ChanceOfFriendsImmigrant:Prompt | Enter the percent chance that a pair of friends will be immigrated: | Enter the percent chance that a pair of friends will be immigrated: | |
NRaas. StoryProgression. ImmigrantPetChance:Name | Immigration Pet Chance | Immigration Pet Chance | |
NRaas. StoryProgression. ImmigrantPetChance:Prompt | Enter the percent chance of a new immigrant family containing pets: | Enter the percent chance of a new immigrant family containing pets: | |
NRaas. StoryProgression. MaximumPetImmigrants:Name | Immigration Pet Maximum | Immigration Pet Maximum | |
NRaas. StoryProgression. MaximumPetImmigrants:Prompt | Enter the maximum number of pets immigrated with a family: | Enter the maximum number of pets immigrated with a family: | |
NRaas. StoryProgression. HomeInspectionPets:Name | Home Inspection Pet Beds | Home Inspection Pet Beds | |
NRaas. StoryProgression. ImmigrantCashRange:Name | Immigrant Cash Range | Immigrant Cash Range | |
NRaas. StoryProgression. ImmigrantCashRange:Prompt | Enter the range of family funds available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity) | Enter the range of family funds available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity) | |
NRaas. StoryProgression. ImmigrantLotCostRange:Name | Immigrant Lot Cost Range | Immigrant Lot Cost Range | |
NRaas. StoryProgression. ImmigrantLotCostRange:Prompt | Enter the range of lot prices available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity) | Enter the range of lot prices available for a randomly generated immigrant family. Format: "min : max" (Range: 0 to infinity) | |
NRaas. StoryProgression. ChanceOfPregnancy:Name | Chance of Pregnancy | Chance of Pregnancy | |
NRaas. StoryProgression. ChanceOfPregnancy:Prompt | Enter the percent chance of a personality scenario resulting in a pregnancy: (Enter -1 to use General Options default) | Enter the percent chance of a personality scenario resulting in a pregnancy: (Enter -1 to use General Options default) | |
NRaas. StoryProgression. InspectionListing:Name | Options: Inspection | Options: Inspection | |
NRaas. StoryProgression. PromptOnInspectionFail:Name | Prompt On Inspection Fail | Prompt On Inspection Fail | |
NRaas. StoryProgression. InspectionFail:Prompt | The {0.SimName} household at {1.String} failed its recent inspection, do you want to focus on it? | The {0.SimName} household at {1.String} failed its recent inspection, do you want to focus on it? | |
NRaas. StoryProgression. AlertLevel:PortraitPanel | Portrait Panel | Portrait Panel | |
NRaas. StoryProgression. YesNo:True | Yes | Yes | |
NRaas. StoryProgression. YesNo:False | |||
NRaas. StoryProgression. Pregnancy:Quadruplets | Yowza! {0.SimName} and {1.SimName} have their work cut out for them, with the addition of four, oh yes we said FOUR, new babies!\nIntroducing:\n{2.SimFirstName}\n{3.SimFirstName}\n{4.SimFirstName}\nand {5.SimFirstName} | Yowza! {0.SimName} and {1.SimName} have their work cut out for them, with the addition of four, oh yes we said FOUR, new babies!\nIntroducing:\n{2.SimFirstName}\n{3.SimFirstName}\n{4.SimFirstName}\nand {5.SimFirstName} | |
NRaas. StoryProgression. PetPregnancy:QuadrupletsCat | Kittens! The {2.String} household has been inundated with piles of fabulously fluffy goodness, after {1.SimFirstName} gave birth to a little of four! | Kittens! The {2.String} household has been inundated with piles of fabulously fluffy goodness, after {1.SimFirstName} gave birth to a little of four! | |
NRaas. StoryProgression. PetPregnancy:QuadrupletsDog | Puppies! The {2.String} household has been inundated with rolls of rabidly rambunctious goodness, after {1.SimFirstName} gave birth to a little of four! | Puppies! The {2.String} household has been inundated with rolls of rabidly rambunctious goodness, after {1.SimFirstName} gave birth to a little of four! | |
NRaas. StoryProgression. PetPregnancy:QuadrupletsLittleDog | Puppies! The {2.String} household has been inundated with tidings of tiny little terrors, after {1.SimFirstName} gave birth to a little of four! | Puppies! The {2.String} household has been inundated with tidings of tiny little terrors, after {1.SimFirstName} gave birth to a little of four! | |
NRaas. StoryProgression. PetPregnancy:TripletsCat | Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little kittens over at the {2.String} household. Stop by and say hi! | Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little kittens over at the {2.String} household. Stop by and say hi! | |
NRaas. StoryProgression. PetPregnancy:TripletsDog | Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi! | Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi! | |
NRaas. StoryProgression. PetPregnancy:TripletsLittleDog | Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi! | Why stop at two, when you can have three ? {1.SimFirstName} has just given birth to three adorable little puppies over at the {2.String} household. Stop by and say hi! | |
NRaas. StoryProgression. PetPregnancy:TwinsCat | Two new kitties now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future destroyers of the local furniture, we're sure! | Two new kitties now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future destroyers of the local furniture, we're sure! | |
NRaas. StoryProgression. PetPregnancy:TwinsDog | Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future scourges of the local mail carriers, we're sure! | Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future scourges of the local mail carriers, we're sure! | |
NRaas. StoryProgression. PetPregnancy:TwinsLittleDog | Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future ankle biters in the making, we're sure! | Two new puppies now reside at the {2.String} household, after {1.SimFirstName} gave birth to {0.SimFirstName}'s litter. Future ankle biters in the making, we're sure! | |
NRaas. StoryProgression. PetPregnancy:TwinsHorse | Two new foals now reside at the {2.String} household, after {1.SimFirstName} gave birth to twins. Stallion {0.SimFirstName} was seeing strutting their stuff after the ordeal. | Two new foals now reside at the {2.String} household, after {1.SimFirstName} gave birth to twins. Stallion {0.SimFirstName} was seeing strutting their stuff after the ordeal. | |
NRaas. StoryProgression. PetPregnancy:SingleCat | Welcome the newest addition to the {2.String} household into the world! {0.SimFirstName} and {1.SimFirstName} have just given birth to a glorious little kitten! | Welcome the newest addition to the {2.String} household into the world! {0.SimFirstName} and {1.SimFirstName} have just given birth to a glorious little kitten! | |
NRaas. StoryProgression. PetPregnancy:SingleDog | A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to him. Come by and join in the celebration! | A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to him. Come by and join in the celebration! | |
NRaas. StoryProgression. PetPregnancy:SingleDog_Female | A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to her. Come by and join in the celebration! | A spirited little puppy has entered the world over at the {2.String} household, after {1.SimFirstName} gave birth to her. Come by and join in the celebration! | |
NRaas. StoryProgression. PetPregnancy:SingleLittleDog | {1.SimFirstName} has just given birth to a wee little sprite of a dog! Visit the {2.String} household, and see what all the fuss is about! | {1.SimFirstName} has just given birth to a wee little sprite of a dog! Visit the {2.String} household, and see what all the fuss is about! | |
NRaas. StoryProgression. PetPregnancy:SingleHorse | A future champion is born, with the addition of a new foal to the {2.String} household. Mother and father, {1.SimFirstName} and {0.SimFirstName} are doing fine, and appear quite relieved. | A future champion is born, with the addition of a new foal to the {2.String} household. Mother and father, {1.SimFirstName} and {0.SimFirstName} are doing fine, and appear quite relieved. | |
NRaas. StoryProgression. SchoolListing:Name | Options: School | Options: School | |
NRaas. StoryProgression. RetirementListing:Name | Options: Retirement | Options: Retirement | |
NRaas. StoryProgression. CustomNamesOnly:Name | Use Custom Names Only | Use Custom Names Only | |
NRaas. StoryProgression. RandomSimBustRange:Name | Random Sim Bust Range | Random Sim Bust Range | |
NRaas. StoryProgression. RandomSimBustRange:Prompt | Enter the bust range for a randomly generated immigrant. Format: "min : max" (Range: -1 to 1) | Enter the bust range for a randomly generated immigrant. Format: "min : max" (Range: -1 to 1) | |
NRaas. StoryProgression. RandomSimMuscleRange:Name | Random Sim Muscle Range | Random Sim Muscle Range | |
NRaas. StoryProgression. RandomSimMuscleRange:Prompt | Enter the muscle definition range for a randomly generated immigrant. Format: "min : max" (Range: 0 to 1) | Enter the muscle definition range for a randomly generated immigrant. Format: "min : max" (Range: 0 to 1) | |
NRaas. StoryProgression. PersonalInfo:Prompt | Name: {0.SimName}\nGender: Male\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String} | Name: {0.SimName}\nGender: Male\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String} | |
NRaas. StoryProgression. PersonalInfo:Prompt_Female | Name: {0.SimName}\nGender: Female\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String} | Name: {0.SimName}\nGender: Female\nAge: {1.String}\nSpecies: {2.String}\nLifetime Want: {3.String}\nTraits:\n{4.String}\n\n{5.String} | |
NRaas. StoryProgression. TraitsLTWListing:Name | Options: Traits / Lifetime Want | Options: Traits / Lifetime Want | |
NRaas. StoryProgression. ChooseCareer:Prompt | Do you want to choose the career for this sim ? | Do you want to choose the career for this sim ? | |
NRaas. StoryProgression. AccountingValue:Replacement | Replacements | Replacements | |
NRaas. StoryProgression. Disallowed:True | Disabled | Disabled | |
NRaas. StoryProgression. Disallowed:False | |||
NRaas. StoryProgression. ActivePersonality:Prompt | The active household contains a sim who is assigned as the leader of a Town Personality. That personality will be put into hibernation until you choose a new leader, or change households again. | The active household contains a sim who is assigned as the leader of a Town Personality. That personality will be put into hibernation until you choose a new leader, or change households again. |