NRaas/StoryProgression12/StringTable6

Last-modified: 2012-05-04 (金) 17:23:30
String KeyEnglish日本語備考
NRaas.
StoryProgression.
AccountingValue:MinorPets
Terrarium PetsTerrarium Pets
NRaas.
StoryProgression.
ExemptElderMale:Name
Exempt Elder Male From Mixed Aged TestExempt Elder Male From Mixed Aged Test
NRaas.
StoryProgression.
DisallowSkill:Name
Disallow SkillDisallow Skill
NRaas.
StoryProgression.
Stories:HumanPronoun1
male男性
NRaas.
StoryProgression.
Stories:HumanPronoun2
he
NRaas.
StoryProgression.
Stories:HumanPronoun3
him
NRaas.
StoryProgression.
Stories:HumanPronoun4
his彼の
NRaas.
StoryProgression.
Stories:HumanPronoun5
boy男の子
NRaas.
StoryProgression.
Stories:HumanPronoun6
He
NRaas.
StoryProgression.
Stories:HumanPronoun7
Him
NRaas.
StoryProgression.
Stories:HumanPronoun8
His彼の
NRaas.
StoryProgression.
Stories:HumanBaby
boy男の子
NRaas.
StoryProgression.
Stories:HumanToddler
boy男の子
NRaas.
StoryProgression.
Stories:HumanChild
boy少年
NRaas.
StoryProgression.
Stories:HumanTeen
boy青年
NRaas.
StoryProgression.
Stories:HumanYoungAdult
man男性
NRaas.
StoryProgression.
Stories:HumanAdult
man男性
NRaas.
StoryProgression.
Stories:HumanElder
man男性
NRaas.
StoryProgression.
Stories:HumanPronoun1_Female
female女性
NRaas.
StoryProgression.
Stories:HumanPronoun2_Female
she彼女
NRaas.
StoryProgression.
Stories:HumanPronoun3_Female
her彼女
NRaas.
StoryProgression.
Stories:HumanPronoun4_Female
her彼女の
NRaas.
StoryProgression.
Stories:HumanPronoun5_Female
girl女の子
NRaas.
StoryProgression.
Stories:HumanPronoun6_Female
She彼女
NRaas.
StoryProgression.
Stories:HumanPronoun7_Female
Her彼女
NRaas.
StoryProgression.
Stories:HumanPronoun8_Female
Her彼女の
NRaas.
StoryProgression.
Stories:HumanBaby_Female
girl女の子
NRaas.
StoryProgression.
Stories:HumanToddler_Female
girl女の子
NRaas.
StoryProgression.
Stories:HumanChild_Female
girl少女
NRaas.
StoryProgression.
Stories:HumanTeen_Female
girl少女
NRaas.
StoryProgression.
Stories:HumanYoungAdult_Female
woman女性
NRaas.
StoryProgression.
Stories:HumanAdult_Female
woman女性
NRaas.
StoryProgression.
Stories:HumanElder_Female
woman女性
NRaas.
StoryProgression.
Stories:CatPronoun1
maleオス
NRaas.
StoryProgression.
Stories:CatPronoun2
he
NRaas.
StoryProgression.
Stories:CatPronoun3
him
NRaas.
StoryProgression.
Stories:CatPronoun4
his彼の
NRaas.
StoryProgression.
Stories:CatPronoun5
boy男の子
NRaas.
StoryProgression.
Stories:CatPronoun6
He
NRaas.
StoryProgression.
Stories:CatPronoun7
Him
NRaas.
StoryProgression.
Stories:CatPronoun8
His彼の
NRaas.
StoryProgression.
Stories:CatChild
kitten子猫
NRaas.
StoryProgression.
Stories:CatAdult
cat
NRaas.
StoryProgression.
Stories:CatElder
cat
NRaas.
StoryProgression.
Stories:CatPronoun1_Female
femaleメス
NRaas.
StoryProgression.
Stories:CatPronoun2_Female
she彼女
NRaas.
StoryProgression.
Stories:CatPronoun3_Female
her彼女
NRaas.
StoryProgression.
Stories:CatPronoun4_Female
her彼女の
NRaas.
StoryProgression.
Stories:CatPronoun5_Female
girl女の子
NRaas.
StoryProgression.
Stories:CatPronoun6_Female
She彼女
NRaas.
StoryProgression.
Stories:CatPronoun7_Female
Her彼女
NRaas.
StoryProgression.
Stories:CatPronoun8_Female
Her彼女の
NRaas.
StoryProgression.
Stories:CatChild_Female
kitten子猫
NRaas.
StoryProgression.
Stories:CatAdult_Female
cat
NRaas.
StoryProgression.
Stories:CatElder_Female
cat
NRaas.
StoryProgression.
Stories:DogPronoun1
maleオス
NRaas.
StoryProgression.
Stories:DogPronoun2
he
NRaas.
StoryProgression.
Stories:DogPronoun3
him
NRaas.
StoryProgression.
Stories:DogPronoun4
his彼の
NRaas.
StoryProgression.
Stories:DogPronoun5
boy男の子
NRaas.
StoryProgression.
Stories:DogPronoun6
He
NRaas.
StoryProgression.
Stories:DogPronoun7
Him
NRaas.
StoryProgression.
Stories:DogPronoun8
His彼の
NRaas.
StoryProgression.
Stories:DogChild
puppy子犬
NRaas.
StoryProgression.
Stories:DogAdult
dog
NRaas.
StoryProgression.
Stories:DogElder
dog
NRaas.
StoryProgression.
Stories:DogPronoun1_Female
femaleメス
NRaas.
StoryProgression.
Stories:DogPronoun2_Female
sheshe
NRaas.
StoryProgression.
Stories:DogPronoun3_Female
herher
NRaas.
StoryProgression.
Stories:DogPronoun4_Female
herher
NRaas.
StoryProgression.
Stories:DogPronoun5_Female
girlgirl
NRaas.
StoryProgression.
Stories:DogPronoun6_Female
SheShe
NRaas.
StoryProgression.
Stories:DogPronoun7_Female
HerHer
NRaas.
StoryProgression.
Stories:DogPronoun8_Female
HerHer
NRaas.
StoryProgression.
Stories:DogChild_Female
puppypuppy
NRaas.
StoryProgression.
Stories:DogAdult_Female
dogdog
NRaas.
StoryProgression.
Stories:DogElder_Female
dogdog
NRaas.
StoryProgression.
Stories:LittleDogPronoun1
malemale
NRaas.
StoryProgression.
Stories:LittleDogPronoun2
hehe
NRaas.
StoryProgression.
Stories:LittleDogPronoun3
himhim
NRaas.
StoryProgression.
Stories:LittleDogPronoun4
hishis
NRaas.
StoryProgression.
Stories:LittleDogPronoun5
boyboy
NRaas.
StoryProgression.
Stories:LittleDogPronoun6
HeHe
NRaas.
StoryProgression.
Stories:LittleDogPronoun7
HimHim
NRaas.
StoryProgression.
Stories:LittleDogPronoun8
HisHis
NRaas.
StoryProgression.
Stories:LittleDogChild
puppypuppy
NRaas.
StoryProgression.
Stories:LittleDogAdult
dogdog
NRaas.
StoryProgression.
Stories:LittleDogElder
dogdog
NRaas.
StoryProgression.
Stories:LittleDogPronoun1_Female
femalefemale
NRaas.
StoryProgression.
Stories:LittleDogPronoun2_Female
sheshe
NRaas.
StoryProgression.
Stories:LittleDogPronoun3_Female
herher
NRaas.
StoryProgression.
Stories:LittleDogPronoun4_Female
herher
NRaas.
StoryProgression.
Stories:LittleDogPronoun5_Female
girlgirl
NRaas.
StoryProgression.
Stories:LittleDogPronoun6_Female
SheShe
NRaas.
StoryProgression.
Stories:LittleDogPronoun7_Female
HerHer
NRaas.
StoryProgression.
Stories:LittleDogPronoun8_Female
HerHer
NRaas.
StoryProgression.
Stories:LittleDogChild_Female
puppypuppy
NRaas.
StoryProgression.
Stories:LittleDogAdult_Female
dogdog
NRaas.
StoryProgression.
Stories:LittleDogElder_Female
dogdog
NRaas.
StoryProgression.
Stories:HorsePronoun1
malemale
NRaas.
StoryProgression.
Stories:HorsePronoun2
hehe
NRaas.
StoryProgression.
Stories:HorsePronoun3
himhim
NRaas.
StoryProgression.
Stories:HorsePronoun4
hishis
NRaas.
StoryProgression.
Stories:HorsePronoun5
boyboy
NRaas.
StoryProgression.
Stories:HorsePronoun6
HeHe
NRaas.
StoryProgression.
Stories:HorsePronoun7
HimHim
NRaas.
StoryProgression.
Stories:HorsePronoun8
HisHis
NRaas.
StoryProgression.
Stories:HorseChild
foalfoal
NRaas.
StoryProgression.
Stories:HorseAdult
horsehorse
NRaas.
StoryProgression.
Stories:HorseElder
horsehorse
NRaas.
StoryProgression.
Stories:HorsePronoun1_Female
femalefemale
NRaas.
StoryProgression.
Stories:HorsePronoun2_Female
sheshe
NRaas.
StoryProgression.
Stories:HorsePronoun3_Female
herher
NRaas.
StoryProgression.
Stories:HorsePronoun4_Female
herher
NRaas.
StoryProgression.
Stories:HorsePronoun5_Female
girlgirl
NRaas.
StoryProgression.
Stories:HorsePronoun6_Female
SheShe
NRaas.
StoryProgression.
Stories:HorsePronoun7_Female
HerHer
NRaas.
StoryProgression.
Stories:HorsePronoun8_Female
HerHer
NRaas.
StoryProgression.
Stories:HorseChild_Female
foalfoal
NRaas.
StoryProgression.
Stories:HorseAdult_Female
maremare
NRaas.
StoryProgression.
Stories:HorseElder_Female
maremare
NRaas.
StoryProgression.
AdvancedMode:Name
Advanced ModeAdvanced Mode
NRaas.
StoryProgression.
AllowAssignTeenJob:Name
Assign Jobs To TeensAssign Jobs To Teens
NRaas.
StoryProgression.
AllStories:Name
All StoriesAll Stories
NRaas.
StoryProgression.
AllowInactiveFireRepair:Name
Allow Inactive to Maintain Firefighter EquipmentAllow Inactive to Maintain Firefighter Equipment
NRaas.
StoryProgression.
Sims:BecameOccult
Became OccultBecame Occult
NRaas.
StoryProgression.
PurchaseListing:Name
Options: PurchasingOptions: Purchasing
NRaas.
StoryProgression.
SalesListing:Name
Options: SalesOptions: Sales
NRaas.
StoryProgression.
Days:Monday
MondayMonday
NRaas.
StoryProgression.
Days:Tuesday
TuesdayTuesday
NRaas.
StoryProgression.
Days:Wednesday
WednesdayWednesday
NRaas.
StoryProgression.
Days:Thursday
ThursdayThursday
NRaas.
StoryProgression.
Days:Friday
FridayFriday
NRaas.
StoryProgression.
Days:Saturday
SaturdaySaturday
NRaas.
StoryProgression.
Days:Sunday
SundaySunday
NRaas.
StoryProgression.
DaysAbbreviation:Monday
MM
NRaas.
StoryProgression.
DaysAbbreviation:Tuesday
TT
NRaas.
StoryProgression.
DaysAbbreviation:Wednesday
WW
NRaas.
StoryProgression.
DaysAbbreviation:Thursday
HH
NRaas.
StoryProgression.
DaysAbbreviation:Friday
FF
NRaas.
StoryProgression.
DaysAbbreviation:Saturday
SS
NRaas.
StoryProgression.
DaysAbbreviation:Sunday
UU
NRaas.
StoryProgression.
DaysAbbreviation:All
AllAll
NRaas.
StoryProgression.
Friendships:NewFriendPet
New Pet FriendNew Pet Friend
NRaas.
StoryProgression.
Friendships:NewFriendPet0
{0.SimName} has been seen entertaining {10.SimName} at the park. The {9.String} and the human are hitting it off apparently.{0.SimName} has been seen entertaining {10.SimName} at the park. The {9.String} and the human are hitting it off apparently.
NRaas.
StoryProgression.
Friendships:NewFriendPet1
Local {9.String}, {0.SimName} has been working on {4.String} people skills by mooching affection from {10.SimName}, who appears to approve of the attention.Local {9.String}, {0.SimName} has been working on {4.String} people skills by mooching affection from {10.SimName}, who appears to approve of the attention.
NRaas.
StoryProgression.
Friendships:NewFriendPet2
"{0.SimName} sure is one smooth operator there." commented an onlooker, "That {9.String} has poor {10.SimName} wrapped around {4.String} little paws, and {10.SimFirstName} is falling hook, line, and sinker.""{0.SimName} sure is one smooth operator there." commented an onlooker, "That {9.String} has poor {10.SimName} wrapped around {4.String} little paws, and {10.SimFirstName} is falling hook, line, and sinker."
NRaas.
StoryProgression.
Friendships:NewFriendPet3
{10.SimName} and {0.SimName} are becoming fast friends, we see a bright future in store for them!{10.SimName} and {0.SimName} are becoming fast friends, we see a bright future in store for them!
NRaas.
StoryProgression.
Friendships:NewFriendPet4
NRaas.
StoryProgression.
Friendships:NewFriendPet5
NRaas.
StoryProgression.
Friendships:NewFriendPet6
NRaas.
StoryProgression.
Friendships:NewFriendPet7
NRaas.
StoryProgression.
Friendships:NewFriendPet8
NRaas.
StoryProgression.
Friendships:NewFriendPet9
NRaas.
StoryProgression.
Friendships:ExistingFriendPet
Existing Pet FriendExisting Pet Friend
NRaas.
StoryProgression.
Friendships:ExistingFriendPet0
{0.SimName} has been seen working {4.String} magic charm over a certain local human, by the name of {10.SimName}. That poor {10.SimFirstName} just can't help but love that {9.String}.{0.SimName} has been seen working {4.String} magic charm over a certain local human, by the name of {10.SimName}. That poor {10.SimFirstName} just can't help but love that {9.String}.
NRaas.
StoryProgression.
Friendships:ExistingFriendPet1
"Who could resist those sweet little {9.String} eyes of {4.String}?" sighed {10.SimName}, obviously totally enthralled in the presence of local heart-breaker, {0.SimName}."Who could resist those sweet little {9.String} eyes of {4.String}?" sighed {10.SimName}, obviously totally enthralled in the presence of local heart-breaker, {0.SimName}.
NRaas.
StoryProgression.
Friendships:ExistingFriendPet2
"Do you want a treat? Oh yes you do, don't you? That is such a good {5.String}." {10.SimName} was hear to coo. It's a good thing that pets can't get fat, or {0.SimName} was one big {9.String} with all that attention!"Do you want a treat? Oh yes you do, don't you? That is such a good {5.String}." {10.SimName} was hear to coo. It's a good thing that pets can't get fat, or {0.SimName} was one big {9.String} with all that attention!
NRaas.
StoryProgression.
Friendships:ExistingFriendPet3
What's not to love? Your whims are catered to every waking minute, by the likes of sims like {10.SimName}, and all you need to do is look cute, and not destroy anything really expensive. It is good to be a {9.String}, and {0.SimName} knows it!What's not to love? Your whims are catered to every waking minute, by the likes of sims like {10.SimName}, and all you need to do is look cute, and not destroy anything really expensive. It is good to be a {9.String}, and {0.SimName} knows it!
NRaas.
StoryProgression.
Friendships:ExistingFriendPet4
NRaas.
StoryProgression.
Friendships:ExistingFriendPet5
NRaas.
StoryProgression.
Friendships:ExistingFriendPet6
NRaas.
StoryProgression.
Friendships:ExistingFriendPet7
NRaas.
StoryProgression.
Friendships:ExistingFriendPet8
NRaas.
StoryProgression.
Friendships:ExistingFriendPet9
NRaas.
StoryProgression.
Friendships:NewEnemyPet
New Pet EnemyNew Pet Enemy
NRaas.
StoryProgression.
Friendships:NewEnemyPet0
"Whoa there, what did I do? What did I do!?!" {10.SimName} was heard to yell, after being assaulted by {0.SimName}. Onlookers could not see any reason for the {9.String}'s reaction, just bad luck we guess."Whoa there, what did I do? What did I do!?!" {10.SimName} was heard to yell, after being assaulted by {0.SimName}. Onlookers could not see any reason for the {9.String}'s reaction, just bad luck we guess.
NRaas.
StoryProgression.
Friendships:NewEnemyPet1
Maybe it was {10.SimName}'s odor, or a mistimed movement of the hand. Whatever it was {0.SimName} did not like it one bit, and chose to display {4.String} displeasure by biting poor {10.SimFirstName}. Ouch.Maybe it was {10.SimName}'s odor, or a mistimed movement of the hand. Whatever it was {0.SimName} did not like it one bit, and chose to display {4.String} displeasure by biting poor {10.SimFirstName}. Ouch.
NRaas.
StoryProgression.
Friendships:NewEnemyPet2
They say the first impressions are the most important. Unfortunately it appears that {10.SimName} did not make a good impression on {0.SimName}, the {9.String} decided taking a swipe at {10.SimFirstName} was more appropriate.They say the first impressions are the most important. Unfortunately it appears that {10.SimName} did not make a good impression on {0.SimName}, the {9.String} decided taking a swipe at {10.SimFirstName} was more appropriate.
NRaas.
StoryProgression.
Friendships:NewEnemyPet3
{0.SimName} and {10.SimName} got off to a rather bad start recently, after the {9.String} took an immediate dislike to the poor human. Thankfully no one was seriously injured, other than some sore feelings.{0.SimName} and {10.SimName} got off to a rather bad start recently, after the {9.String} took an immediate dislike to the poor human. Thankfully no one was seriously injured, other than some sore feelings.
NRaas.
StoryProgression.
Friendships:NewEnemyPet4
NRaas.
StoryProgression.
Friendships:NewEnemyPet5
NRaas.
StoryProgression.
Friendships:NewEnemyPet6
NRaas.
StoryProgression.
Friendships:NewEnemyPet7
NRaas.
StoryProgression.
Friendships:NewEnemyPet8
NRaas.
StoryProgression.
Friendships:NewEnemyPet9
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet
Existing Pet EnemyExisting Pet Enemy
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet0
"We really need to stop meeting like this," groaned {10.SimName}, after running into {0.SimName} again recently. "That little scamp keeps biting me, it is getting really annoying!""We really need to stop meeting like this," groaned {10.SimName}, after running into {0.SimName} again recently. "That little scamp keeps biting me, it is getting really annoying!"
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet1
"I really need to pay closer attention to where I'm walking these days." commented {10.SimName}, "I keep getting the weird feeling that {0.SimName} is just around the corner, waiting to pounce on me!""I really need to pay closer attention to where I'm walking these days." commented {10.SimName}, "I keep getting the weird feeling that {0.SimName} is just around the corner, waiting to pounce on me!"
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet2
{0.SimName} has been having a hard time adjusting to being around {10.SimName}. The two sims just don't seem to like each other all that well, and don't seem to have a problem showing it either.{0.SimName} has been having a hard time adjusting to being around {10.SimName}. The two sims just don't seem to like each other all that well, and don't seem to have a problem showing it either.
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet3
Local {9.String}, {0.SimName} should watch out, or {4.String} luck may just run out. {10.SimName} has no love for the mangy beast, and has no problem stating such publicly!Local {9.String}, {0.SimName} should watch out, or {4.String} luck may just run out. {10.SimName} has no love for the mangy beast, and has no problem stating such publicly!
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet4
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet5
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet6
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet7
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet8
NRaas.
StoryProgression.
Friendships:ExistingEnemyPet9
NRaas.
StoryProgression.
AllowMarried:Name
Allow MarriedAllow Married
NRaas.
StoryProgression.
GradPromCurfewListing:Name
Options: Grads/Proms/CurfewOptions: Grads/Proms/Curfew
NRaas.
StoryProgression.
GatheringListing:Name
Options: GatheringsOptions: Gatherings
NRaas.
StoryProgression.
BreakupOpposingClan:Name
Breakup Opposing ClansBreakup Opposing Clans
NRaas.
StoryProgression.
Romance:OpposingBreakup
Opposing BreakupOpposing Breakup
NRaas.
StoryProgression.
Romance:OpposingBreakup0
It was hardly surprising to hear that {0.SimName} and {10.SimName} have decided to separate, seeing as they are opposing sides of a clan struggle. We had just expected it to end sooner than it did.It was hardly surprising to hear that {0.SimName} and {10.SimName} have decided to separate, seeing as they are opposing sides of a clan struggle. We had just expected it to end sooner than it did.
NRaas.
StoryProgression.
Romance:OpposingBreakup1
"{0.SimName} just could not see my side of things." moaned {10.SimName}. "I tried to set {3.String} straight, but in the end, I decided to simply leaving was the only solution.""{0.SimName} just could not see my side of things." moaned {10.SimName}. "I tried to set {3.String} straight, but in the end, I decided to simply leaving was the only solution."
NRaas.
StoryProgression.
Romance:OpposingBreakup2
"I simply could not live with {10.SimName} any longer." remarked {0.SimName}, "{8.String} outlook on life is so much different than my own, it was making life difficult for both of us.""I simply could not live with {10.SimName} any longer." remarked {0.SimName}, "{8.String} outlook on life is so much different than my own, it was making life difficult for both of us."
NRaas.
StoryProgression.
Romance:OpposingBreakup3
No amount of love was able to save {0.SimName}'s relationship with {10.SimName}. The two sims have distinctly different moral compasses, and were unable to reconcile. We wish them both luck in their future loves.No amount of love was able to save {0.SimName}'s relationship with {10.SimName}. The two sims have distinctly different moral compasses, and were unable to reconcile. We wish them both luck in their future loves.
NRaas.
StoryProgression.
Romance:OpposingBreakup4
NRaas.
StoryProgression.
Romance:OpposingBreakup5
NRaas.
StoryProgression.
Romance:OpposingBreakup6
NRaas.
StoryProgression.
Romance:OpposingBreakup7
NRaas.
StoryProgression.
Romance:OpposingBreakup8
NRaas.
StoryProgression.
Romance:OpposingBreakup9
NRaas.
StoryProgression.
Households:OpposingBrokenHome
Opposing Broken HomeOpposing Broken Home
NRaas.
StoryProgression.
Households:OpposingBrokenHome0
"I just can't deal living in this house anymore!" {0.SimName} was heard to scream, before stomping off the lot. Appears that the difference between {3.String} and {10.SimName} finally boiled over!"I just can't deal living in this house anymore!" {0.SimName} was heard to scream, before stomping off the lot. Appears that the difference between {3.String} and {10.SimName} finally boiled over!
NRaas.
StoryProgression.
Households:OpposingBrokenHome1
{0.SimName} and {10.SimName} have decided that it is for the best that the two sims find different homes to live in. Apparently the sims could not see eye-to-eye regarding certain lifestyle choices.{0.SimName} and {10.SimName} have decided that it is for the best that the two sims find different homes to live in. Apparently the sims could not see eye-to-eye regarding certain lifestyle choices.
NRaas.
StoryProgression.
Households:OpposingBrokenHome2
"{0.SimName} is simply not welcome in this home any longer." remarked {10.SimName}. "I have put up with {4.String} nonsense for long enough, now it is time for {3.String} to leave!""{0.SimName} is simply not welcome in this home any longer." remarked {10.SimName}. "I have put up with {4.String} nonsense for long enough, now it is time for {3.String} to leave!"
NRaas.
StoryProgression.
Households:OpposingBrokenHome3
As unfortunate as it sounds, it appears that {0.SimName} and {10.SimName} have decided that living together under the same roof is no longer feasible. "I am no longer fine with having that lout of my house." {10.SimName} was heard to say.As unfortunate as it sounds, it appears that {0.SimName} and {10.SimName} have decided that living together under the same roof is no longer feasible. "I am no longer fine with having that lout of my house." {10.SimName} was heard to say.
NRaas.
StoryProgression.
Households:OpposingBrokenHome4
NRaas.
StoryProgression.
Households:OpposingBrokenHome5
NRaas.
StoryProgression.
Households:OpposingBrokenHome6
NRaas.
StoryProgression.
Households:OpposingBrokenHome7
NRaas.
StoryProgression.
Households:OpposingBrokenHome8
NRaas.
StoryProgression.
Households:OpposingBrokenHome9
NRaas.
StoryProgression.
ActiveSkillPush:Name
Allow Active Skill PushAllow Active Skill Push
NRaas.
StoryProgression.
ActiveCurfew:Name
Enforce Active CurfewEnforce Active Curfew
NRaas.
StoryProgression.
CurfewByJob:Name
Curfew Based On Work DaysCurfew Based On Work Days
NRaas.
StoryProgression.
InactiveCurfew:Name
Enforce Inactive CurfewEnforce Inactive Curfew
NRaas.
StoryProgression.
CurfewWitnessBaseChance:Name
Witness Base Chance of TattlingWitness Base Chance of Tattling
NRaas.
StoryProgression.
CurfewWitnessBaseChance:Prompt
Enter the percent base chance that a witness will call the curfew police. Values are altered by trait-scoring:Enter the percent base chance that a witness will call the curfew police. Values are altered by trait-scoring:
NRaas.
StoryProgression.
TeenCurfewValidDays:Name
Curfew Enforcement DaysCurfew Enforcement Days
NRaas.
StoryProgression.
CurfewStart:Name
Curfew BeginCurfew Begin
NRaas.
StoryProgression.
CurfewStart:Prompt
Enter the first hour of curfew to enforce on this sim: (Set to same as 'Curfew End' to disable)Enter the first hour of curfew to enforce on this sim: (Set to same as 'Curfew End' to disable)
NRaas.
StoryProgression.
CurfewEnd:Name
Curfew EndCurfew End
NRaas.
StoryProgression.
CurfewEnd:Prompt
Enter the final hour of curfew to enforce on this sim: (Set to same as 'Curfew Begin' to disable)Enter the final hour of curfew to enforce on this sim: (Set to same as 'Curfew Begin' to disable)
NRaas.
StoryProgression.
MaxGather:Name
Maximum Gather SizeMaximum Gather Size
NRaas.
StoryProgression.
MaxGather:Prompt
Enter the maximum number of sims to call during a gathering (0 is unlimited):Enter the maximum number of sims to call during a gathering (0 is unlimited):
NRaas.
StoryProgression.
ScenarioWeight:Party
PartyParty
NRaas.
StoryProgression.
ScenarioWeight:Familiar
FamiliarFamiliar
NRaas.
StoryProgression.
SetInactiveLTW:Name
Set Inactive LTW on Age UpSet Inactive LTW on Age Up
NRaas.
StoryProgression.
AllowTeenLTW:Name
Choose Lifetime Want For TeenChoose Lifetime Want For Teen
NRaas.
StoryProgression.
PromptForLifetimeWant:Name
Prompt For Inactive Lifetime WantPrompt For Inactive Lifetime Want
NRaas.
StoryProgression.
ChooseLifetimeWish:Prompt
Do you want to choose the lifetime want for this sim ?Do you want to choose the lifetime want for this sim ?
NRaas.
StoryProgression.
DisallowLTW:Name
Disallow Inactive Lifetime WantDisallow Inactive Lifetime Want
NRaas.
StoryProgression.
SameSexNameTake:Prompt
Enter the marriage name for the new couple:\n{0.SimName}\n{1.SimName}Enter the marriage name for the new couple:\n{0.SimName}\n{1.SimName}