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NRaas. StoryProgression. TownVigilante:Name | Town Vigilante | Town Vigilante | |
NRaas. StoryProgression. TownVigilante:Creation | Vigilante Creation | Vigilante Creation | |
NRaas. StoryProgression. TownVigilante:Creation0 | No cape, no badge, just a need to incite fear into the hearts of evil doers everywhere! Meet the town's new vigilante: {0.SimName}! | No cape, no badge, just a need to incite fear into the hearts of evil doers everywhere! Meet the town's new vigilante: {0.SimName}! | |
NRaas. StoryProgression. TownVigilante:Creation1 | "I am here to see that justice is served!" {0.SimName} has arrived on the scene to ensure that wrong-doing does not go unpunished! | "I am here to see that justice is served!" {0.SimName} has arrived on the scene to ensure that wrong-doing does not go unpunished! | |
NRaas. StoryProgression. TownVigilante:Creation2 | Take heed, a new brand of justice has arisen in town! Vigilante justice to be exact, under the lead of {0.SimName}! | Take heed, a new brand of justice has arisen in town! Vigilante justice to be exact, under the lead of {0.SimName}! | |
NRaas. StoryProgression. TownVigilante:Creation3 | {0.SimName} has decided that the police need some help... So all you haters out there watch out! Vigilantes are in the hood! | {0.SimName} has decided that the police need some help... So all you haters out there watch out! Vigilates are in the hood! | |
NRaas. StoryProgression. TownVigilante:Creation4 | |||
NRaas. StoryProgression. TownVigilante:Creation5 | |||
NRaas. StoryProgression. TownVigilante:Creation6 | |||
NRaas. StoryProgression. TownVigilante:Creation7 | |||
NRaas. StoryProgression. TownVigilante:Creation8 | |||
NRaas. StoryProgression. TownVigilante:Creation9 | |||
NRaas. StoryProgression. TownVigilante:Cohesion | Vigilante Cohesion | Vigilante Cohesion | |
NRaas. StoryProgression. TownVigilante:Cohesion0 | {0.SimName} was whooping it up with fellow Vigilante {10.SimName} recently, feeding each other's egos and reminiscing about their past exploits. | {0.SimName} was whooping it up with fellow Vigilante {10.SimName} recently, feeding each other's egos and reminiscing about their past exploits. | |
NRaas. StoryProgression. TownVigilante:Cohesion1 | Evil doers beware! Fellow members of the local Vigilante gang, {0.SimName} and {10.SimName} were seen walking the streets recently, in search of their next target. | Evil doers beware! Fellow members of the local Vigilante gang, {0.SimName} and {10.SimName} were seen walking the streets recently, in search of their next target. | |
NRaas. StoryProgression. TownVigilante:Cohesion2 | With friends like these, who needs enemies? Apparently {0.SimName} and {10.SimName} do, since that is what bonds them together under the brotherhood of the Vigilante! | With friends like these, who needs enemies? Apparently {0.SimName} and {10.SimName} do, since that is what bonds them together under the brotherhood of the Vigilante! | |
NRaas. StoryProgression. TownVigilante:Cohesion3 | "I just want to whoop some evil scum! Bring it on!" {0.SimName} and {10.SimName} have been seen out tracking down their next victim, in their personal fight on crime! | "I just want to whoop some evil scum! Bring it on!" {0.SimName} and {10.SimName} have been seen out tracking down their next victim, in their personal fight on crime! | |
NRaas. StoryProgression. TownVigilante:Cohesion4 | |||
NRaas. StoryProgression. TownVigilante:Cohesion5 | |||
NRaas. StoryProgression. TownVigilante:Cohesion6 | |||
NRaas. StoryProgression. TownVigilante:Cohesion7 | |||
NRaas. StoryProgression. TownVigilante:Cohesion8 | |||
NRaas. StoryProgression. TownVigilante:Cohesion9 | |||
NRaas. StoryProgression. TownVigilante:Derision | Vigilante Derision | Vigilante Derision | |
NRaas. StoryProgression. TownVigilante:Derision0 | "Those rowdies need to calm down and let us take care of business." commented {10.SimName}, "Vigilantes like {0.SimName} simply get in the way of proper police work!" | "Those rowdies need to calm down and let us take care of business." commented {10.SimName}, "Vigilantes like {0.SimName} simply get in the way of proper police work!" | |
NRaas. StoryProgression. TownVigilante:Derision1 | "If you really want to help fight crime, join the police force. We can always use some more strong backs in the department." remarked {10.SimName}. "Taking matters into your own hands, the way {0.SimName} does, is just a dumb thing to do." | "If you really want to help fight crime, join the police force. We can always use some more strong backs in the department." remarked {10.SimName}. "Taking matters into your own hands, the way {0.SimName} does, is just a dumb thing to do." | |
NRaas. StoryProgression. TownVigilante:Derision2 | "I'm out there protecting the people, and fighting the good fight." snorted {0.SimName}, "And what thanks do I get? None! By the Builder, I even get harassed by local coppers like {10.SimName}. Gee Whiz, let me do my work, why don't ya!" | "I'm out there protecting the people, and fighting the good fight." snorted {0.SimName}, "And what thanks do I get? None! By the Builder, I even get harassed by local coppers like {10.SimName}. Gee Whiz, let me do my work, why don't ya!" | |
NRaas. StoryProgression. TownVigilante:Derision3 | Local Vigilante {0.SimName} has been ruffling the feathers of the local police force recently, with {4.String} special brand of "justice". {10.SimName} is apparently keeping very close tabs on {0.SimFirstName}'s activities, waiting for the right time to shut {3.String} down for good. | Local Vigilante {0.SimName} has been ruffling the feathers of the local police force recently, with {4.String} special brand of "justice". {10.SimName} is apparently keeping very close tabs on {0.SimFirstName}'s activities, waiting for the right time to shut {3.String} down for good. | |
NRaas. StoryProgression. TownVigilante:Derision4 | |||
NRaas. StoryProgression. TownVigilante:Derision5 | |||
NRaas. StoryProgression. TownVigilante:Derision6 | |||
NRaas. StoryProgression. TownVigilante:Derision7 | |||
NRaas. StoryProgression. TownVigilante:Derision8 | |||
NRaas. StoryProgression. TownVigilante:Derision9 | |||
NRaas. StoryProgression. TownVigilante:Recruit | Vigilante Recruit | Vigilante Recruit | |
NRaas. StoryProgression. TownVigilante:Recruit0 | {0.SimName} has signed up a new recruit in {4.String} never-ending war against the villians in town. Welcome the newest vigilante : {10.SimName}! | {0.SimName} has signed up a new recruit in {4.String} never-ending war against the villians in town. Welcome the newest vigilante : {10.SimName}! | |
NRaas. StoryProgression. TownVigilante:Recruit1 | "The more the merrier, there is plenty enough crime in this town to go around!" {0.SimName} has initiated a new membership to {4.String} gang of crime-fighters, {10.SimName}. | "The more the merrier, there is plenty enough crime in this town to go around!" {0.SimName} has initiated a new membership to {4.String} gang of crime-fighters, {10.SimName}. | |
NRaas. StoryProgression. TownVigilante:Recruit2 | "You want to fight on the side of justice? Do you have what it takes to do the wrong thing for the right reasons? Then join me {10.SimName}, and we will smash evil together!" {0.SimName}'s Vigilante gang is one member stronger today! | "You want to fight on the side of justice? Do you have what it takes to do the wrong thing for the right reasons? Then join me {10.SimName}, and we will smash evil together!" {0.SimName}'s Vigilante gang is one member stronger today! | |
NRaas. StoryProgression. TownVigilante:Recruit3 | "We need you! The police are corrupt and incapable of doing what's needs to be done in this town!" exclaimed {0.SimName}. "We need sims like you {10.SimName} to help us keep this town clean!" | "We need you! The police are corrupt and incapable of doing what's needs to be done in this town!" exclaimed {0.SimName}. "We need sims like you {10.SimName} to help us keep this town clean!" | |
NRaas. StoryProgression. TownVigilante:Recruit4 | |||
NRaas. StoryProgression. TownVigilante:Recruit5 | |||
NRaas. StoryProgression. TownVigilante:Recruit6 | |||
NRaas. StoryProgression. TownVigilante:Recruit7 | |||
NRaas. StoryProgression. TownVigilante:Recruit8 | |||
NRaas. StoryProgression. TownVigilante:Recruit9 | |||
NRaas. StoryProgression. ScenarioWeight:LoseMember | Lose Member | Lose Member | |
NRaas. StoryProgression. MaxBribe:Name | Maximum Bribe | Maximum Bribe | |
NRaas. StoryProgression. TownVigilante:LoseMember | Vigilante Lose Member | Vigilante Lose Member | |
NRaas. StoryProgression. TownVigilante:LoseMember0 | {10.SimName} was seen packing up {14.String} belonging and leaving the headquarters of {0.SimName} recently. Apparently after a nasty melee which ended in defeat for the Vigilantes, the former member decided to call it quits. | {10.SimName} was seen packing up {14.String} belonging and leaving the headquarters of {0.SimName} recently. Apparently after a nasty melee which ended in defeat for the Vigilantes, the former member decided to call it quits. | |
NRaas. StoryProgression. TownVigilante:LoseMember1 | "You'll be sorry {10.SimName}!" {0.SimName} was heard to yell out to the departing member of {4.String} team. "When those nefarious evil doers in town come after you, you'll rue the day you left your brotherhood behind!" | "You'll be sorry {10.SimName}!" {0.SimName} was heard to yell out to the departing member of {4.String} team. "When those nefarious evil doers in town come after you, you'll rue the day you left your brotherhood behind!" | |
NRaas. StoryProgression. TownVigilante:LoseMember2 | {0.SimName} was disappointed to hear that {10.SimName} would be leaving {4.String} gang of Vigilantes. "It is unfortunate when a member gets disheartened by defeat, but we'll soon replace {13.String} with someone stronger, mark my words!" | {0.SimName} was disappointed to hear that {10.SimName} would be leaving {4.String} gang of Vigilantes. "It is unfortunate when a member gets disheartened by defeat, but we'll soon replace {13.String} with someone stronger, mark my words!" | |
NRaas. StoryProgression. TownVigilante:LoseMember3 | The town Vigilante is short one member today, after {10.SimName} abruptly left the organization. It appears that the sim had become disenchanted with the cause after a recent let-down. "{16.String} will be missed, for the next two minutes, and then it's back to work people!" | The town Vigilante is short one member today, after {10.SimName} abruptly left the organization. It appears that the sim had become disenchanted with the cause after a recent let-down. "{16.String} will be missed, for the next two minutes, and then it's back to work people!" | |
NRaas. StoryProgression. TownVigilante:LoseMember4 | |||
NRaas. StoryProgression. TownVigilante:LoseMember5 | |||
NRaas. StoryProgression. TownVigilante:LoseMember6 | |||
NRaas. StoryProgression. TownVigilante:LoseMember7 | |||
NRaas. StoryProgression. TownVigilante:LoseMember8 | |||
NRaas. StoryProgression. TownVigilante:LoseMember9 | |||
NRaas. StoryProgression. TownVigilante:Bribe | Vigilante Bribe | Vigilante Bribe | |
NRaas. StoryProgression. TownVigilante:Bribe0 | "It is a necessary evil, but one needs to grease the wheels of the Machine to ensure that justice is served!" commented {0.SimName}, after greasing Officer {10.SimName}'s palm with some {20.Money} simoleons. | "It is a necessary evil, but one needs to grease the wheels of the Machine to ensure that justice is served!" commented {0.SimName}, after greasing Officer {10.SimName}'s palm with some {20.Money} simoleons. | |
NRaas. StoryProgression. TownVigilante:Bribe1 | "Don't look at me like that. That {20.Money} was a donation to the policeman's charity ball, nothing more!" {0.SimName} looked honestly shocked that someone would think {2.String} would be bribing the local constabulary. Officer {10.SimName} on the other hand, had nothing to say. | "Don't look at me like that. That {20.Money} was a donation to the policeman's charity ball, nothing more!" {0.SimName} looked honestly shocked that someone would think {2.String} would be bribing the local constabulary. Officer {10.SimName} on the other hand, had nothing to say. | |
NRaas. StoryProgression. TownVigilante:Bribe2 | Local Vigilante {0.SimName} was seen ensuring that {4.String} people stayed off the police radar, by depositing some {20.Money} into {10.SimName}'s bank account. Both sides were reportedly pleased with the transaction. | Local Vigilante {0.SimName} was seen ensuring that {4.String} people stayed off the police radar, by depositing some {20.Money} into {10.SimName}'s bank account. Both sides were reportedly pleased with the transaction. | |
NRaas. StoryProgression. TownVigilante:Bribe3 | Some evidence regarding Vigilante activity in town mysteriously went missing from department records recently, and officials are baffled as to where it went. While in other news, Vigilante {0.SimName} and Officer {10.SimName} seemed to be spending quite a bit of time together, exchanging parcels and such. | Some evidence regarding Vigilante activity in town mysteriously went missing from department records recently, and officials are baffled as to where it went. While in other news, Vigilante {0.SimName} and Officer {10.SimName} seemed to be spending quite a bit of time together, exchanging parcels and such. | |
NRaas. StoryProgression. TownVigilante:Bribe4 | |||
NRaas. StoryProgression. TownVigilante:Bribe5 | |||
NRaas. StoryProgression. TownVigilante:Bribe6 | |||
NRaas. StoryProgression. TownVigilante:Bribe7 | |||
NRaas. StoryProgression. TownVigilante:Bribe8 | |||
NRaas. StoryProgression. TownVigilante:Bribe9 | |||
NRaas. StoryProgression. TownVigilante:BribeFail | Vigilante Bribe Fail | Vigilante Bribe Fail | |
NRaas. StoryProgression. TownVigilante:BribeFail0 | "You Vigilantes, taking justice into your own hands! There is no way I could help you, no matter how much money you offered me!" {10.SimName} was heard to spit, when {0.SimName} offered {13.String} money to look the other way. | "You Vigilantes, taking justice into your own hands! There is no way I could help you, no matter how much money you offered me!" {10.SimName} was heard to spit, when {0.SimName} offered {13.String} money to look the other way. | |
NRaas. StoryProgression. TownVigilante:BribeFail1 | "There will be no unsanctioned crime-fighting in this town! You take your little bribe back to your gang and tell them to shove it!" shouted {10.SimName}. Apparently, {0.SimName} attempt at bribery did not go over very well. | "There will be no unsanctioned crime-fighting in this town! You take your little bribe back to your gang and tell them to shove it!" shouted {10.SimName}. Apparently, {0.SimName} attempt at bribery did not go over very well. | |
NRaas. StoryProgression. TownVigilante:BribeFail2 | Officer {10.SimName} reported an attempted bribery earlier today, involving a local Vigilante by the name of {0.SimName}. The attempt to pay off a police official did not go over well with {10.SimFirstName}, and we are very proud to that. | Officer {10.SimName} reported an attempted bribery earlier today, involving a local Vigilante by the name of {0.SimName}. The attempt to pay off a police official did not go over well with {10.SimFirstName}, and we are very proud to that. | |
NRaas. StoryProgression. TownVigilante:BribeFail3 | {0.SimName}'s attempt to keep {4.String} Vigilante gang out of the police limelight failed miserably recently, when Officer {0.SimName} refused to be paid off by the two bit "crime-fighter". "Leave the justice to the professionals, or you'll end up in jail too!" | {0.SimName}'s attempt to keep {4.String} Vigilante gang out of the police limelight failed miserably recently, when Officer {0.SimName} refused to be paid off by the two bit "crime-fighter". "Leave the justice to the professionals, or you'll end up in jail too!" | |
NRaas. StoryProgression. TownVigilante:BribeFail4 | |||
NRaas. StoryProgression. TownVigilante:BribeFail5 | |||
NRaas. StoryProgression. TownVigilante:BribeFail6 | |||
NRaas. StoryProgression. TownVigilante:BribeFail7 | |||
NRaas. StoryProgression. TownVigilante:BribeFail8 | |||
NRaas. StoryProgression. TownVigilante:BribeFail9 | |||
NRaas. StoryProgression. TownVigilante:Hate | Vigilante Hate | Vigilante Hate | |
NRaas. StoryProgression. TownVigilante:Hate0 | "Idiotic Vigilantes! They make more of a mess than the actual criminals in this town! I wish they would just leave the crime-fighting to the professionals." groaned {10.SimName} after hearing that {0.SimName} had been at it again. | "Idiotic Vigilantes! They make more of a mess than the actual criminals in this town! I wish they would just leave the crime-fighting to the professionals." groaned {10.SimName} after hearing that {0.SimName} had been at it again. | |
NRaas. StoryProgression. TownVigilante:Hate1 | After some recent antics regarding {0.SimName}, {10.SimName} was up in arms about the scourge of vigilantism in the town. "If you ask me, those nutballs should all be locked up, in the same cells as the criminals they detest so much!" | After some recent antics regarding {0.SimName}, {10.SimName} was up in arms about the scourge of vigilantism in the town. "If you ask me, those nutballs should all be locked up, in the same cells as the criminals they detest so much!" | |
NRaas. StoryProgression. TownVigilante:Hate2 | "{10.SimName} should just get off my back. I'm trying to help the sims of this fair community, why can't {12.String} understand that?" muttered {0.SimName}, after receiving a lambasting from {10.SimFirstName} regarding {4.String} recent vigilantism. | "{10.SimName} should just get off my back. I'm trying to help the sims of this fair community, why can't {12.String} understand that?" muttered {0.SimName}, after receiving a lambasting from {10.SimFirstName} regarding {4.String} recent vigilantism. | |
NRaas. StoryProgression. TownVigilante:Hate3 | "I just want to serve my community to the best of my ability. Some sims just can't see that I'm the good sim here!" It appears that {0.SimName} needs to explain {4.String} side better, so sims like {10.SimName} don't continue to bad mouth {3.String}! | "I just want to serve my community to the best of my ability. Some sims just can't see that I'm the good sim here!" It appears that {0.SimName} needs to explain {4.String} side better, so sims like {10.SimName} don't continue to bad mouth {3.String}! | |
NRaas. StoryProgression. TownVigilante:Hate4 | |||
NRaas. StoryProgression. TownVigilante:Hate5 | |||
NRaas. StoryProgression. TownVigilante:Hate6 | |||
NRaas. StoryProgression. TownVigilante:Hate7 | |||
NRaas. StoryProgression. TownVigilante:Hate8 | |||
NRaas. StoryProgression. TownVigilante:Hate9 | |||
NRaas. StoryProgression. TownVigilante:Antagonize | Vigilante Antagonize | Vigilante Antagonize | |
NRaas. StoryProgression. TownVigilante:Antagonize0 | Fascinated onlookers watched as {0.SimName} served out {4.String} brand of justice on {10.SimName}'s skull. {10.SimFirstName} appeared helpless to defend {13.String}self from the onslaught. After finishing with the beat-down, {0.SimFirstName} was heard to utter: "Don't be bad!" | Fascinated onlookers watched as {0.SimName} served out {4.String} brand of justice on {10.SimName}'s skull. {10.SimFirstName} appeared helpless to defend {13.String}self from the onslaught. After finishing with the beat-down, {0.SimFirstName} was heard to utter: "Don't be bad!" | |
NRaas. StoryProgression. TownVigilante:Antagonize1 | Crash! Kapow! Zing! {0.SimName}'s appears to know what {2.String}'s doing dishing out the beats against local would-be criminal {10.SimName}. "I don't like your anti-social ways evil doer! So if you don't stop acting bad, you should expect more of the same!" | Crash! Kapow! Zing! {0.SimName}'s appears to know what {3.String}'s doing dishing out the beats against local would-be criminal {10.SimName}. "I don't like your anti-social ways evil doer! So if you don't stop acting bad, you should expect more of the same!" | |
NRaas. StoryProgression. TownVigilante:Antagonize2 | Local Vigilante {0.SimName} was seen attempting to convince {10.SimName} to give up {14.String} life of crime recently. Witnesses to the ensuing melee report that though {10.SimName} put up quite a fight, {12.String} was simply no match for {0.SimName}! | Local Vigilante {0.SimName} was seen attempting to convince {10.SimName} to give up {14.String} life of crime recently. Witnesses to the ensuing melee report that though {10.SimName} put up quite a fight, {12.String} was simply no match for {0.SimName}! | |
NRaas. StoryProgression. TownVigilante:Antagonize3 | "I don't know what set {3.String} off, but whatever it was, I'm thankful to have survived!" winced {10.SimName}, after taking quite a beating from local Vigilante {0.SimFirstName}. "I think I'll try staying out of {4.String} line of sight from now on." | "I don't know what set {3.String} off, but whatever it was, I'm thankful to have survived!" winced {10.SimName}, after taking quite a beating from local Vigilante {0.SimFirstName}. "I think I'll try staying out of {4.String} line of sight from now on." | |
NRaas. StoryProgression. TownVigilante:Antagonize4 | |||
NRaas. StoryProgression. TownVigilante:Antagonize5 | |||
NRaas. StoryProgression. TownVigilante:Antagonize6 | |||
NRaas. StoryProgression. TownVigilante:Antagonize7 | |||
NRaas. StoryProgression. TownVigilante:Antagonize8 | |||
NRaas. StoryProgression. TownVigilante:Antagonize9 | |||
NRaas. StoryProgression. TownVigilante:AntagonizeFail | Vigilante Antagonize Fail | Vigilante Antagonize Fail | |
NRaas. StoryProgression. TownVigilante:AntagonizeFail0 | {0.SimName}'s attempt to serve justice were foiled recently, when the do-gooder attempted and failed to put {10.SimName} under citizen's arrest. {10.SimFirstName}, having noticed the sim about to pounce, evaded the attack, and quickly fled the scene. | {0.SimName}'s attempt to serve justice were foiled recently, when the do-gooder attempted and failed to put {10.SimName} under citizen's arrest. {10.SimFirstName}, having noticed the sim about to pounce, evaded the attack, and quickly fled the scene. | |
NRaas. StoryProgression. TownVigilante:AntagonizeFail1 | "I was THIS close!" reported {0.SimName}. "I could see the whites of {10.SimName}'s eyes, but {12.String} was just too slippery to catch. Next time I think I'll try using a net, that should slow {13.String} down enough!" | "I was THIS close!" reported {0.SimName}. "I could see the whites of {10.SimName}'s eyes, but {12.String} was just too slippery to catch. Next time I think I'll try using a net, that should slow {13.String} down enough!" | |
NRaas. StoryProgression. TownVigilante:AntagonizeFail2 | Onlookers watched as the quick footed {10.SimName} evaded an attempted take-down by local Vigilante {0.SimName}. With an elegant parry to the left, {0.SimFirstName}'s dive missed the alleged villian, and sent the do-gooder crashing into a pile of trash. | Onlookers watched as the quick footed {10.SimName} evaded an attempted take-down by local Vigilante {0.SimName}. With an elegant parry to the left, {0.SimFirstName}'s dive missed the alleged villian, and sent the do-gooder crashing into a pile of trash. | |
NRaas. StoryProgression. TownVigilante:AntagonizeFail3 | "Oh, smells like trouble!" noted {0.SimName}. And thus began the most amateur attempt at an arrest yet seen by local officials. {10.SimName} having been on the lookout for the Vigilante, was able to easily avoid capture, hiding behind some bushes. Onlookers, too amused by the whole scene, decided not to aid {0.SimFirstName}, and instead pointed the would-be assailant in the opposite direction. | "Oh, smells like trouble!" noted {0.SimName}. And thus began the most amateur attempt at an arrest yet seen by local officials. {10.SimName} having been on the lookout for the Vigilante, was able to easily avoid capture, hiding behind some bushes. Onlookers, too amused by the whole scene, decided not to aid {0.SimFirstName}, and instead pointed the would-be assailant in the opposite direction. | |
NRaas. StoryProgression. TownVigilante:AntagonizeFail4 | |||
NRaas. StoryProgression. TownVigilante:AntagonizeFail5 | |||
NRaas. StoryProgression. TownVigilante:AntagonizeFail6 | |||
NRaas. StoryProgression. TownVigilante:AntagonizeFail7 | |||
NRaas. StoryProgression. TownVigilante:AntagonizeFail8 | |||
NRaas. StoryProgression. TownVigilante:AntagonizeFail9 | |||
NRaas. StoryProgression. TownVigilante:Arson | Vigilante Arson | Vigilante Arson | |
NRaas. StoryProgression. TownVigilante:Arson0 | There are reports that {10.SimName} has been the victim of a brand of vigilante justice, after a blaze broke out in {14.String} home. {0.SimName} was seen in the vicinity of the fire, but there is currently no evidence that {2.String} had anything to do with it. | There are reports that {10.SimName} has been the victim of a brand of vigilante justice, after a blaze broke out in {14.String} home. {0.SimName} was seen in the vicinity of the fire, but there is currently no evidence that {2.String} had anything to do with it. | |
NRaas. StoryProgression. TownVigilante:Arson1 | Police are asking for help in identifying the cuplrit who set a {20.String} ablaze at {10.SimName} earlier today. There are currently no clues as to the perpetrator, though may suspect that {0.SimName} may have been involved. | Police are asking for help in identifying the cuplrit who set a {20.String} ablaze at {10.SimName} earlier today. There are currently no clues as to the perpetrator, though may suspect that {0.SimName} may have been involved. | |
NRaas. StoryProgression. TownVigilante:Arson2 | "I sir, have no knowledge of any such fire. If, however, a certain {20.String} at a certain {10.SimName}'s home, did accidentally catch fire, would that really be such a bad thing? That sim is a criminal officer, you should be questioning {13.String}, not me!" | "I sir, have no knowledge of any such fire. If, however, a certain {20.String} at a certain {10.SimName}'s home, did accidentally catch fire, would that really be such a bad thing? That sim is a criminal officer, you should be questioning {13.String}, not me!" | |
NRaas. StoryProgression. TownVigilante:Arson3 | "I know it was one of those Vigilantes, maybe {0.SimName}, but I can't say for sure." reported {10.SimName} when asked whether {12.String} might know someone who had reason to set fire to a {20.String} at {14.String} residence. "All those fools are out to get me, you should go and just arrest them all!" | "I know it was one of those Vigilantes, maybe {0.SimName}, but I can't say for sure." reported {10.SimName} when asked whether {12.String} might know someone who had reason to set fire to a {20.String} at {14.String} residence. "All those fools are out to get me, you should go and just arrest them all!" | |
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NRaas. StoryProgression. TownVigilante:Arson7 | |||
NRaas. StoryProgression. TownVigilante:Arson8 | |||
NRaas. StoryProgression. TownVigilante:Arson9 | |||
NRaas. StoryProgression. TownVigilante:ArsonFail | Vigilante Arson Fail | Vigilante Arson Fail | |
NRaas. StoryProgression. TownVigilante:ArsonFail0 | "We, the citizen's of this fair town, hereby declare this {20.String} a necessary casualty in the war on terror!" shouted {0.SimName} as {2.String} set the object ablaze. {10.SimName}, whose house was torched was less than amused by the show. | "We, the citizen's of this fair town, hereby declare this {20.String} a necessary casualty in the war on terror!" shouted {0.SimName} as {2.String} set the object ablaze. {10.SimName}, whose house was torched was less than amused by the show. | |
NRaas. StoryProgression. TownVigilante:ArsonFail1 | Local Vigilante {0.SimName} may be taking {4.String} passion for justice a little too far, after setting a {20.String} at {10.SimName}'s home on fire recently. Watching from outside {14.String} home, {10.SimFirstName} had this to say: "Well {2.String}'s got my attention now!" | Local Vigilante {0.SimName} may be taking {4.String} passion for justice a little too far, after setting a {20.String} at {10.SimName}'s home on fire recently. Watching from outside {14.String} home, {10.SimFirstName} had this to say: "Well {2.String}'s got my attention now!" | |
NRaas. StoryProgression. TownVigilante:ArsonFail2 | "I hear doing things like that can get you arrested in this town! Let's find out shall we?" {10.SimName} was heard to say, just before calling the cops on local arsonist {0.SimName}. The Vigilante reportedly set a {20.String} on fire in an attempt to deter crime in the town. | "I hear doing things like that can get you arrested in this town! Let's find out shall we?" {10.SimName} was heard to say, just before calling the cops on local arsonist {0.SimName}. The Vigilante reportedly set a {20.String} on fire in an attempt to deter crime in the town. | |
NRaas. StoryProgression. TownVigilante:ArsonFail3 | "I'm stoking the flames of justice! Just look at that {20.String} burn!" shouted {0.SimName} over the various alarms and sirens at the scene of the town's most recent fire. The home of {10.SimName} appears to be the focus of some vigilantism! | "I'm stoking the flames of justice! Just look at that {20.String} burn!" shouted {0.SimName} over the various alarms and sirens at the scene of the town's most recent fire. The home of {10.SimName} appears to be the focus of some vigilantism! | |
NRaas. StoryProgression. TownVigilante:ArsonFail4 | |||
NRaas. StoryProgression. TownVigilante:ArsonFail5 | |||
NRaas. StoryProgression. TownVigilante:ArsonFail6 | |||
NRaas. StoryProgression. TownVigilante:ArsonFail7 | |||
NRaas. StoryProgression. TownVigilante:ArsonFail8 | |||
NRaas. StoryProgression. TownVigilante:ArsonFail9 | |||
NRaas. StoryProgression. TownVigilante:Break | Vigilante Break | Vigilante Break | |
NRaas. StoryProgression. TownVigilante:Break0 | {10.SimName} has reported that upon returning home earlier, {12.String} found {14.String} {20.String} in a state of ruins. "I don't know what happened, but I'm pretty sure it was vandalism alright." | {10.SimName} has reported that upon returning home earlier, {12.String} found {14.String} {20.String} in a state of ruins. "I don't know what happened, but I'm pretty sure it was vandalism alright." | |
NRaas. StoryProgression. TownVigilante:Break1 | {0.SimName} was having troubles wiping the grin from {4.String} face after "hearing" about a recent vandalism at {10.SimName}'s home. When asked about the broken {20.String}, {0.SimFirstName} had no comment. | {0.SimName} was having troubles wiping the grin from {4.String} face after "hearing" about a recent vandalism at {10.SimName}'s home. When asked about the broken {20.String}, {0.SimFirstName} had no comment. | |
NRaas. StoryProgression. TownVigilante:Break2 | "It appears that someone has delt a blow for justice today!" remarked {0.SimName}, watching with the other looky-loos as the cops took {10.SimName}'s statement. Early reports appear to state that a {20.String} was mysteriously smashed at {10.SimFirstName}'s home. There are currently no suspects in the case. | "It appears that someone has delt a blow for justice today!" remarked {0.SimName}, watching with the other looky-loos as the cops took {10.SimName}'s statement. Early reports appear to state that a {20.String} was mysteriously smashed at {10.SimFirstName}'s home. There are currently no suspects in the case. | |
NRaas. StoryProgression. TownVigilante:Break3 | {10.SimName} is apparently having difficulties with the local vigilante organization : "Little punks just won't leave me be. I have to make a living too, you understand? And having to pay to fix a broken {20.String} is a severe nuisance, wouldn't you agree?" | {10.SimName} is apparently having difficulties with the local vigilante organization : "Little punks just won't leave me be. I have to make a living too, you understand? And having to pay to fix a broken {20.String} is a severe nuisance, wouldn't you agree?" | |
NRaas. StoryProgression. TownVigilante:Break4 | |||
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NRaas. StoryProgression. TownVigilante:Break7 | |||
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NRaas. StoryProgression. TownVigilante:Break9 | |||
NRaas. StoryProgression. TownVigilante:BreakFail | Vigilante Break Fail | Vigilante Break Fail | |
NRaas. StoryProgression. TownVigilante:BreakFail0 | "Yes, I did it! I broke the {20.String}, and I'm darn proud of it!" reported {0.SimName}, after evidence linking {3.String} to a recent vandalism at {10.SimName}'s home came to light. "And I would do it again, and again, and again, and...." | "Yes, I did it! I broke the {20.String}, and I'm darn proud of it!" reported {0.SimName}, after evidence linking {3.String} to a recent vandalism at {10.SimName}'s home came to light. "And I would do it again, and again, and again, and...." | |
NRaas. StoryProgression. TownVigilante:BreakFail1 | {0.SimName} appears to be a bit of trouble with the real police, after destroying a {20.String} at reported criminal {10.SimName}'s home recently. "Justice is served I say, now let me out of these cuffs so I can get back to work! Officer? Officer? Why are you booking me? Oh, come on!" | {0.SimName} appears to be a bit of trouble with the real police, after destroying a {20.String} at reported criminal {10.SimName}'s home recently. "Justice is served I say, now let me out of these cuffs so I can get back to work! Officer? Officer? Why are you booking me? Oh, come on!" | |
NRaas. StoryProgression. TownVigilante:BreakFail2 | {10.SimName} was recently vandalized by a local Vigilante gang member, {0.SimName}. After pushing {4.String} way in through the front door, the would-be crime-fighter walked up to the {20.String}, took out a hammer, and smashed the item. | {10.SimName} was recently vandalized by a local Vigilante gang member, {0.SimName}. After pushing {4.String} way in through the front door, the would-be crime-fighter walked up to the {20.String}, took out a hammer, and smashed the item. | |
NRaas. StoryProgression. TownVigilante:BreakFail3 | "Justice is served!" bragged {0.SimName}. "I don't care what happens now, I got my point across to that fiend {10.SimName}, that being bad is well... Bad, I guess. That sounded better when I said it in my head. Whatever! Ha Ha. For justice!" | "Justice is served!" bragged {0.SimName}. "I don't care what happens now, I got my point across to that fiend {10.SimName}, that being bad is well... Bad, I guess. That sounded better when I said it in my head. Whatever! Ha Ha. For justice!" | |
NRaas. StoryProgression. TownVigilante:BreakFail4 | |||
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NRaas. StoryProgression. TownVigilante:BreakFail8 | |||
NRaas. StoryProgression. TownVigilante:BreakFail9 | |||
NRaas. StoryProgression. TownVigilante:GoToJail | Vigilante Jailed | Vigilante Jailed | |
NRaas. StoryProgression. TownVigilante:GoToJail0 | "What the Builder! You let me out of jail this instant! I was simply doing your freaking job, serving justice, you can't arrest me for that!" Apparently they can, {0.SimName}, apparently they can. | "What the Builder! You let me out of jail this instant! I was simply doing your freaking job, serving justice, you can't arrest me for that!" Apparently they can, {0.SimName}, apparently they can. | |
NRaas. StoryProgression. TownVigilante:GoToJail1 | {0.SimName} found {3.String}self up against the very justice {2.String} was trying to uphold recently, when {2.String} got thrown in jail for {4.String} actions. "It's a conspiracy I tell ya! The coppers are obviously on the take for this to happen!" | {0.SimName} found {3.String}self up against the very justice {2.String} was trying to uphold recently, when {2.String} got thrown in jail for {4.String} actions. "It's a conspiracy I tell ya! The coppers are obviously on the take for this to happen!" | |
NRaas. StoryProgression. TownVigilante:GoToJail2 | Justice is served! {0.SimName} was thrown in jail after inciting violence and hatred in the town. The sim continues to refute {2.String} did anything wrong, but will ride out {4.String} time, if the community so chooses. | Justice is served! {0.SimName} was thrown in jail after inciting violence and hatred in the town. The sim continues to refute {2.String} did anything wrong, but will ride out {4.String} time, if the community so chooses. | |
NRaas. StoryProgression. TownVigilante:GoToJail3 | "Hrmph. The gaul to throw me in jail, just for dealing out some necessary justice. See if them coppers ever get another payoff from me again!" {0.SimName} is obviously quite miffed to end up incarcerated. | "Hrmph. The gaul to throw me in jail, just for dealing out some necessary justice. See if them coppers ever get another payoff from me again!" {0.SimName} is obviously quite miffed to end up incarcerated. | |
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NRaas. StoryProgression. TownVigilante:GoToJail9 |