NRaas/StoryProgression12/StringTableExtra

Last-modified: 2012-05-04 (金) 16:25:20
String KeyEnglish日本語備考
NRaas.
StoryProgressionExtra.
Version:Prompt
Version: {0.Number}\nTranslation Version: 1\nTranslated by: NRaas IndustriesVersion: {0.Number}\nTranslation Version: 1\nTranslated by: NRaas Industries
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StoryProgressionExtra.
Root:MenuName
Story Progression ExtraStory Progression Extra
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StoryProgression.
OnlyChatTonesforActive:Name
Only Chat Tones for ActiveOnly Chat Tones for Active
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StoryProgression.
AutoTonesforActive:Name
Auto Tones for ActiveAuto Tones for Active
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StoryProgression.
AutoTonesforInactive:Name
Auto Tones for InactiveAuto Tones for Inactive
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StoryProgression.
AutoAssignSchool:Name
Auto Assign SchoolAuto Assign School
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StoryProgression.
ChangeWorkClothes:Name
Change Work ClothesChange Work Clothes
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StoryProgression.
ForceChangeWorkClothes:Name
Force Change Work ClothesForce Change Work Clothes
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StoryProgression.
PrivateSchoolFee:Name
Private School FeePrivate School Fee
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StoryProgression.
PrivateSchoolFee:Prompt
Value paid on each cycle of the Careers Manager for each child in non-public school.Value paid on each cycle of the Careers Manager for each child in non-public school.
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StoryProgression.
Deaths:InheritanceSummary
{0.SimName}'s recent passing has left the following sims with an inheritance:{0.SimName}'s recent passing has left the following sims with an inheritance:
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StoryProgression.
Deaths:InheritanceElement
\n{0.SimName}: {10.Money}\n{0.SimName}: {10.Money}
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Deaths:Inheritance
InheritanceInheritance
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StoryProgression.
Deaths:Inheritance0
Looks like {0.SimName} has come into some money, {20.Money} simoleons to be exact, after the passing of dear old {10.SimName}.Looks like {0.SimName} has come into some money, {20.Money} simoleons to be exact, after the passing of dear old {10.SimName}.
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Deaths:Inheritance1
{10.SimName} appears to have been in a generous mood, and left in {14.String} will the pretty sum of {20.Money} simoleons, to be paid to {0.SimName}.{10.SimName} appears to have been in a generous mood, and left in {14.String} will the pretty sum of {20.Money} simoleons, to be paid to {0.SimName}.
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Deaths:Inheritance2
The recent departing of {10.SimName} has landed {0.SimName} with a nice inheritance, to the tune of {20.Money} simoleons.The recent departing of {10.SimName} has landed {0.SimName} with a nice inheritance, to the tune of {20.Money} simoleons.
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Deaths:Inheritance3
{0.SimName} has been named in the will of {10.SimName}, with the bereaved receiving a small inheritance of {20.Money} simoleons.{0.SimName} has been named in the will of {10.SimName}, with the bereaved receiving a small inheritance of {20.Money} simoleons.
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Deaths:Inheritance4
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Deaths:Inheritance5
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Deaths:Inheritance6
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Deaths:Inheritance7
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Deaths:Inheritance8
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Deaths:Inheritance9
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Inheritance:Name
InheritanceInheritance
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StoryProgression.
AutomaticCleaning:Name
Automatic CleaningAutomatic Cleaning
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StoryProgression.
Money:Alimony
SupportSupport
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Money:Alimony0
{0.SimName}, was forced to dole out some {10.Money} simoleons in child support recently. {0.SimFirstName} was unfazed, saying they could afford the burden.{0.SimName}, was forced to dole out some {10.Money} simoleons in child support recently. {0.SimFirstName} was unfazed, saying they could afford the burden.
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Money:Alimony1
The town dropped a child support bill for {10.Money} simoleons onto {0.SimName}'s lap the other day. "Well that's what I get for diddling around, I guess." noted {0.SimFirstName}.The town dropped a child support bill for {10.Money} simoleons onto {0.SimName}'s lap the other day. "Well that's what I get for diddling around, I guess." noted {0.SimFirstName}.
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Money:Alimony2
Neighbors were bemused to watch {0.SimName} paying {4.String} bills recently. "Seems {2.String} has something like {10.Money} simoleons in child support going out the door." reported the nosy sim.Neighbors were bemused to watch {0.SimName} paying {4.String} bills recently. "Seems {2.String} has something like {10.Money} simoleons in child support going out the door." reported the nosy sim.
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Money:Alimony3
It seems {0.SimName} was feeling a little lighter the other day, after depositing a cheque for {10.Money} simoleons in the mail. "Child support may be a nuisance, but it's the right thing to do." mumbled {0.SimFirstName}.It seems {0.SimName} was feeling a little lighter the other day, after depositing a cheque for {10.Money} simoleons in the mail. "Child support may be a nuisance, but it's the right thing to do." mumbled {0.SimFirstName}.
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Money:Alimony4
"They are my flesh and blood. They deserve everything I can give them." commented {0.SimName} after sending over {4.String} support cheque for {10.Money} simoleons."They are my flesh and blood. They deserve everything I can give them." commented {0.SimName} after sending over {4.String} support cheque for {10.Money} simoleons.
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Money:Alimony5
"It is a pity I wasn't able to make it work out between us, but at the children should be cared for properly." {0.SimName} was very prompt in delivering {4.String} most recent support cheque, for {10.Money} simoleons."It is a pity I wasn't able to make it work out between us, but at the children should be cared for properly." {0.SimName} was very prompt in delivering {4.String} most recent support cheque, for {10.Money} simoleons.
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Money:Alimony6
"I love all my children. I only wish I could give more, ya k2012-04-15 (日) 18:22:59 But {10.Money} should keep them in clothes and food for a while." lamented {0.SimName} after dropping off a child support cheque. "They are family after all.""I love all my children. I only wish I could give more, ya k2012-04-15 (日) 18:22:59 But {10.Money} should keep them in clothes and food for a while." lamented {0.SimName} after dropping off a child support cheque. "They are family after all."
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Money:Alimony7
"I did the deed, and now I'm paying the price." commented {0.SimName} after handing over some {10.Money} simoleons in child support. "I think they taught that little lesson in school, but I was never one to listen back then... My loss.""I did the deed, and now I'm paying the price." commented {0.SimName} after handing over some {10.Money} simoleons in child support. "I think they taught that little lesson in school, but I was never one to listen back then... My loss."
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Money:Alimony8
The court ordered child support owed by {0.SimName} was paid promptly and with a smile. Being able to afford {10.Money} without blinking an eye must be quite nice, and {0.SimFirstName}'s extended family appreciates it.The court ordered child support owed by {0.SimName} was paid promptly and with a smile. Being able to afford {10.Money} without blinking an eye must be quite nice, and {0.SimFirstName}'s extended family appreciates it.
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Money:Alimony9
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AlimonyPayment:Name
Child Support PaymentChild Support Payment
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AlimonyPayment:Prompt
Enter the amount of cash transferred daily to underage children living in other homes.Enter the amount of cash transferred daily to underage children living in other homes.
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AlimonyforTeenageChildren:Name
Child Support for TeenagersChild Support for Teenagers
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StoryProgression.
ShowAllAlimonyStories:Name
Show All Child Support StoriesShow All Child Support Stories
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StoryProgression.
ShowMapTags:Name
Show Map TagsShow Map Tags
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ShowMapTags:Warning
It appears you have Awesome currently installed. Note that enabling Map Tags in this mod may interfere with map tags in Awesome. You should ensure that only one Map Tag system is enabled at any one time.It appears you have Awesome currently installed. Note that enabling Map Tags in this mod may interfere with map tags in Awesome. You should ensure that only one Map Tag system is enabled at any one time.
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StoryProgression.
RichAlimonyMultiple:Name
Child Support Rich MultipleChild Support Rich Multiple
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StoryProgression.
RichAlimonyMultiple:Prompt
Enter a multiple to apply to the Alimony Payment when the paying sim is deemed to be Rich:Enter a multiple to apply to the Alimony Payment when the paying sim is deemed to be Rich:
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StoryProgression.
AssignSchoolMinimum:Name
Assign School Minimum Net WorthAssign School Minimum Net Worth
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StoryProgression.
AssignSchoolMinimum:Prompt
Enter the minimum net worth required to assign specialty schools to children (Enter 0 to disable entirely):Enter the minimum net worth required to assign specialty schools to children (Enter 0 to disable entirely):
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StoryProgression.
Money:AlimonyFail
Support FailSupport Fail
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Money:AlimonyFail0
{0.SimName} has been a bad bad sim lately, failing to pay {4.String} child support payments. "Humph. Why do I have to keep footing the bill in this deal?" groaned {0.SimFirstName}.{0.SimName} has been a bad bad sim lately, failing to pay {4.String} child support payments. "Humph. Why do I have to keep footing the bill in this deal?" groaned {0.SimFirstName}.
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Money:AlimonyFail1
"I just simply don't have the cash available!" commented {0.SimName} to the bill collector just recently. "Those child support payments are a real drain on my livelihood, I'm sure they'll survive just fine without me"."I just simply don't have the cash available!" commented {0.SimName} to the bill collector just recently. "Those child support payments are a real drain on my livelihood, I'm sure they'll survive just fine without me".
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Money:AlimonyFail2
Deadbeat parent alert! {0.SimName} has been suspected of hiding {4.String} true financial worth from the courts, in an attempt to get out of paying child support. "I am absolutely destitute!" {2.String} was heard muttering on the street.Deadbeat parent alert! {0.SimName} has been suspected of hiding {4.String} true financial worth from the courts, in an attempt to get out of paying child support. "I am absolutely destitute!" {2.String} was heard muttering on the street.
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Money:AlimonyFail3
"I simply don't know how {2.String} gets away with it!" noted a nosy neighbor. "That {0.SimName} has been ignoring {4.String} obligations, and not paying {4.String} child support payments! The absolute gall!""I simply don't know how {2.String} gets away with it!" noted a nosy neighbor. "That {0.SimName} has been ignoring {4.String} obligations, and not paying {4.String} child support payments! The absolute gall!"
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Money:AlimonyFail4
"What are you looking at?" was {0.SimName}'s harsh reply when {2.String} caught another sim staring at {3.String} recently. "It's not my fault, I can't possibly afford my child support! Buzz off!""What are you looking at?" was {0.SimName}'s harsh reply when {2.String} caught another sim staring at {3.String} recently. "It's not my fault, I can't possibly afford my child support! Buzz off!"
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Money:AlimonyFail5
Looks like {0.SimName} is at it again, scoffing {4.String} parental duties by not paying child support. "I raised 'em to be independent! They don't need my help or my money!"Looks like {0.SimName} is at it again, scoffing {4.String} parental duties by not paying child support. "I raised 'em to be independent! They don't need my help or my money!"
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Money:AlimonyFail6
"I feel their pain, I really, really do... But there is nothing I can do about it, honest!" That was {0.SimName}'s response when neighbor asked why {2.String} hadn't paid their support payments lately."I feel their pain, I really, really do... But there is nothing I can do about it, honest!" That was {0.SimName}'s response when neighbor asked why {2.String} hadn't paid their support payments lately.
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Money:AlimonyFail7
"I love them all dearly, they are my center, my very reason for existing!" commented {0.SimName} recently after failing to pay {4.String} child support. "Those little pieces of metal and paper, so shiny in my pocket? What? Whose children? What about them?""I love them all dearly, they are my center, my very reason for existing!" commented {0.SimName} recently after failing to pay {4.String} child support. "Those little pieces of metal and paper, so shiny in my pocket? What? Whose children? What about them?"
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Money:AlimonyFail8
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Money:AlimonyFail9
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ActiveAssignSchool:Name
Assign School to Active SimsAssign School to Active Sims
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StoryProgression.
TransferHousehold:Name
Transfer HouseholdTransfer Household
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TransferAmount:Name
Transfer AmountTransfer Amount
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TransferAmount:Prompt
Enter the amount to transfer from this house to the Transfer Household on each cycle of the Money Manager:Enter the amount to transfer from this house to the Transfer Household on each cycle of the Money Manager:
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TransferPercent:Name
Transfer PercentTransfer Percent
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TransferPercent:Prompt
Enter the percent of net worth to transfer from this house to the Transfer Household on each cycle of the Money Manager:Enter the percent of net worth to transfer from this house to the Transfer Household on each cycle of the Money Manager:
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HouseholdTransfer:Name
Allow Household TransferAllow Household Transfer
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Deaths:InheritStuff
Inherit Stuff道具の引き継ぎ
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StoryProgression.
Deaths:InheritStuffSummary
The following sims have inherited items from {0.SimName}:{10.String}以下のシムは{0.SimName}からアイテムを引き継ぎました。:{10.String}
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Deaths:InheritStuff0
Poor {0.SimName}. Their time is near up and there is no one who wants to have {4.String} stuff! Sadly, without a beneficiary, {3.String} inventory may be lost.Poor {0.SimName}. Their time is near up and there is no one who wants to have {4.String} stuff! Sadly, without a beneficiary, {3.String} inventory may be lost.
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Deaths:InheritStuff1
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Deaths:InheritStuff2
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Deaths:InheritStuff3
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Deaths:InheritStuff4
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Deaths:InheritStuff5
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Deaths:InheritStuff6
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Deaths:InheritStuff7
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Deaths:InheritStuff8
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Deaths:InheritStuff9
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Careers:SchoolFee
School FeeSchool Fee
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Careers:SchoolFee0
School is expensive for some sims. {0.SimName} was seen delivering the {10.Money} simoleon tuition fee to school the other day.School is expensive for some sims. {0.SimName} was seen delivering the {10.Money} simoleon tuition fee to school the other day.
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Careers:SchoolFee1
"I don't like carrying around all that cash. It's too tempting!" commented {0.SimName}, after a friend mentioned spying the {10.Money} simoleons in school fees in {0.SimFirstName}'s inventory... It was promptly delivered to the school."I don't like carrying around all that cash. It's too tempting!" commented {0.SimName}, after a friend mentioned spying the {10.Money} simoleons in school fees in {0.SimFirstName}'s inventory... It was promptly delivered to the school.
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Careers:SchoolFee2
{0.SimName} delivered the {10.Money} in school fees recently. "That family is always so punctual with their fees." noted one of the school administrators.{0.SimName} delivered the {10.Money} in school fees recently. "That family is always so punctual with their fees." noted one of the school administrators.
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Careers:SchoolFee3
"I love private school, I really do! I enjoy the opportunity that having money affords." remarked {0.SimName}, upon forking over the {10.Money} in tuition recently. "I just wish everyone could be as *privileged* as myself. To work harder for the same grade as the commoners. Yes... Privileged!""I love private school, I really do! I enjoy the opportunity that having money affords." remarked {0.SimName}, upon forking over the {10.Money} in tuition recently. "I just wish everyone could be as *privileged* as myself. To work harder for the same grade as the commoners. Yes... Privileged!"
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Careers:SchoolFee4
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Careers:SchoolFee5
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Careers:SchoolFee6
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Careers:SchoolFee7
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Careers:SchoolFee8
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Careers:SchoolFee9
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Money:PropagateAlimonyFail
Support Fail HateSupport Fail Hate
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Money:PropagateAlimonyFail0
"That sim has some real gaul, shirking {4.String} parental duties like that!" grumbled {10.SimName} after {12.String} got wind of {0.SimName}'s late child support payments."That sim has some real gaul, shirking {4.String} parental duties like that!" grumbled {10.SimName} after {12.String} got wind of {0.SimName}'s late child support payments.
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Money:PropagateAlimonyFail1
"Some sims should know better by now. If you have kids and can afford the payments, then you have a responsibility to pay!" Obviously {10.SimName} was a bit miffed to hear that {0.SimName} has been shirking {4.String} payments."Some sims should know better by now. If you have kids and can afford the payments, then you have a responsibility to pay!" Obviously {10.SimName} was a bit miffed to hear that {0.SimName} has been shirking {4.String} payments.
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Money:PropagateAlimonyFail2
"That {0.SimName} really has no excuse for not paying {4.String} child support." commented {10.SimName}. "{6.String} should just pony up the dough and be done with it!""That {0.SimName} really has no excuse for not paying {4.String} child support." commented {10.SimName}. "{6.String} should just pony up the dough and be done with it!"
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Money:PropagateAlimonyFail3
"If that sim doesn't straighten up soon, by the Builder, {2.String} may find {3.String}self on a quick road to jail." muttered {10.SimName}. "Some sims just don't take having children seriously. If {0.SimName} wants respect, then {2.String} should show some and pay {4.String} child support.""If that sim doesn't straighten up soon, by the Builder, {2.String} may find {3.String}self on a quick road to jail." muttered {10.SimName}. "Some sims just don't take having children seriously. If {0.SimName} wants respect, then {2.String} should show some and pay {4.String} child support."
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Money:PropagateAlimonyFail4
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Money:PropagateAlimonyFail5
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Money:PropagateAlimonyFail6
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Money:PropagateAlimonyFail7
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Money:PropagateAlimonyFail8
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Money:PropagateAlimonyFail9
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InheritCash:Name
Inherit CashInherit Cash
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AccountingValue:Inheritance
InheritanceInheritance
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AccountingValue:SchoolFee
School FeesSchool Fees
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AccountingValue:ChildSupport
Child SupportChild Support
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AccountingValue:HouseTransfer
Transfer PaymentsTransfer Payments
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InheritRoyalties:Name
Inherit RoyaltiesInherit Royalties
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StaticHunger:Name
Static Motive: HungerStatic Motive: Hunger
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StaticFun:Name
Static Motive: FunStatic Motive: Fun
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StaticSocial:Name
Static Motive: SocialStatic Motive: Social
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StaticBladder:Name
Static Motive: BladderStatic Motive: Bladder
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StaticEnergy:Name
Static Motive: EnergyStatic Motive: Energy
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StaticHygiene:Name
Static Motive: HygieneStatic Motive: Hygiene
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AutomaticCleaning:Prompt
Enter the interval in sim-minutes at which the cleaning routine should perform its work: (Enter 0 to disable)Enter the interval in sim-minutes at which the cleaning routine should perform its work: (Enter 0 to disable)
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FeeBySchool:Name
School Fee : By SchoolSchool Fee : By School
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PromptToAssignRichSchool:Name
Manually Choose Rich SchoolManually Choose Rich School
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AccountingValue:ElderSupport
Elder SupportElder Support
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ElderSupportPayment:Name
Elder Support PaymentElder Support Payment
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ElderSupportPayment:Prompt
Enter the amount of cash transferred daily to elder parents living in other homes:Enter the amount of cash transferred daily to elder parents living in other homes:
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Money:ElderSupport
Elder SupportElder Support
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Money:ElderSupport0
"Well, they raised me and stuff, so the least I can do is send some money their way." noted {0.SimName}, as {2.String} dropped off a cheque for {4.String} parents, worth {10.Money}."Well, they raised me and stuff, so the least I can do is send some money their way." noted {0.SimName}, as {2.String} dropped off a cheque for {4.String} parents, worth {10.Money}.
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Money:ElderSupport1
{0.SimName} was spotted depositing some {10.Money} simoleons in {4.String} parent's bank account earlier. "Everyone should respect their older generation, it gives you that warm fuzzy feeling... And puts you out front for any inheritance."{0.SimName} was spotted depositing some {10.Money} simoleons in {4.String} parent's bank account earlier. "Everyone should respect their older generation, it gives you that warm fuzzy feeling... And puts you out front for any inheritance."
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Money:ElderSupport2
What else are children for, other than to maintain your quality of life after you grow old ? {0.SimName}'s parents are much appreciative of the {10.Money} they receive from {3.String}.What else are children for, other than to maintain your quality of life after you grow old ? {0.SimName}'s parents are much appreciative of the {10.Money} they receive from {3.String}.
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Money:ElderSupport3
"How else can we pay for our extravagant lifestyle?" commented one of {0.SimName}'s parents recently, after a friend noticed a cheque for {10.Money} laying on the counter. "My child knows how to treat {4.String} parents right.""How else can we pay for our extravagant lifestyle?" commented one of {0.SimName}'s parents recently, after a friend noticed a cheque for {10.Money} laying on the counter. "My child knows how to treat {4.String} parents right."
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Money:ElderSupport4
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Money:ElderSupport5
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Money:ElderSupport6
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Money:ElderSupport7
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Money:ElderSupport8
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Money:ElderSupport9
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AlimonyChance:Name
Child Support ChanceChild Support Chance
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AlimonyChance:Prompt
Enter the base chance of a sim paying their child support, trait-scoring will adjust this value up or down:Enter the base chance of a sim paying their child support, trait-scoring will adjust this value up or down:
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Money:PropagateAlimonyFailPartner
Support Fail HateSupport Fail Hate
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Money:PropagateAlimonyFailPartner0
"That cheap cowardly jerk! Why do I put up with {3.String}?" muttered {10.SimName}, after hearing that {0.SimName} had once again skimped out on the child support bill. "The next time {2.String} wants some action from me, {2.String} can forget it!""That cheap cowardly jerk! Why do I put up with {3.String}?" muttered {10.SimName}, after hearing that {0.SimName} had once again skimped out on the child support bill. "The next time {2.String} wants some action from me, {2.String} can forget it!"
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Money:PropagateAlimonyFailPartner1
{0.SimName}'s partner, {10.SimName}, was not at all amused to hear that {0.SimFirstName} had decided not to pay {4.String} child support recently. {10.SimFirstName} had more to say on the subject, however none of it is printable.{0.SimName}'s partner, {10.SimName}, was not at all amused to hear that {0.SimFirstName} had decided not to pay {4.String} child support recently. {10.SimFirstName} had more to say on the subject, however none of it is printable.
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Money:PropagateAlimonyFailPartner2
"Under no circumstances will that {0.SimName} be getting anywhere near my loins any time soon." grumbled {10.SimName}. "If {2.String} refuses to pay for the children {2.String} already has, {2.String} ain't getting any more.""Under no circumstances will that {0.SimName} be getting anywhere near my loins any time soon." grumbled {10.SimName}. "If {2.String} refuses to pay for the children {2.String} already has, {2.String} ain't getting any more."
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Money:PropagateAlimonyFailPartner3
{10.SimName} was heard ranting on about {14.String} partner recently, complaining about the fact that {0.SimName} is notoriously late with child support. "I have it in my mind to report {3.String} to the authorities."{10.SimName} was heard ranting on about {14.String} partner recently, complaining about the fact that {0.SimName} is notoriously late with child support. "I have it in my mind to report {3.String} to the authorities."
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Money:PropagateAlimonyFailPartner4
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Money:PropagateAlimonyFailPartner5
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Money:PropagateAlimonyFailPartner6
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StoryProgression.
Money:PropagateAlimonyFailPartner7
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Money:PropagateAlimonyFailPartner8
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Money:PropagateAlimonyFailPartner9
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StoryProgression.
Situations:AlimonyJail
Support JailSupport Jail
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StoryProgression.
Situations:AlimonyJail0
Whoops! After failing to pay {4.String} child support, apparently someone decided to call in the coppers. {0.SimName} has landed {3.String}self a nice cot at the city jail, while the authorities sort out the complaint.Whoops! After failing to pay {4.String} child support, apparently someone decided to call in the coppers. {0.SimName} has landed {3.String}self a nice cot at the city jail, while the authorities sort out the complaint.
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StoryProgression.
Situations:AlimonyJail1
Busted! {0.SimName} was ordered to report to the jail, for a brief stay in one of the town's less-than-luxurious cells. Next time, pay your child support and you won't get in trouble!Busted! {0.SimName} was ordered to report to the jail, for a brief stay in one of the town's less-than-luxurious cells. Next time, pay your child support and you won't get in trouble!
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StoryProgression.
Situations:AlimonyJail2
Sometime's justice is swift, as {0.SimName} found out when someone reported {4.String} rather insulting idea that child support was a joke. The joke is on you {0.SimFirstName}, have a nice stay in jail.Sometime's justice is swift, as {0.SimName} found out when someone reported {4.String} rather insulting idea that child support was a joke. The joke is on you {0.SimFirstName}, have a nice stay in jail.
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StoryProgression.
Situations:AlimonyJail3
"What? I thought it was an optional thing, really!" grumbled {0.SimName}, after finding {3.String}self in the pokey recently. It appears that not paying child support can get you into trouble, go figure!"What? I thought it was an optional thing, really!" grumbled {0.SimName}, after finding {3.String}self in the pokey recently. It appears that not paying child support can get you into trouble, go figure!
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StoryProgression.
Situations:AlimonyJail4
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Situations:AlimonyJail5
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Situations:AlimonyJail6
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Situations:AlimonyJail7
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Situations:AlimonyJail8
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Situations:AlimonyJail9
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StoryProgression.
FeeBySchool:Prompt
Enter the fee to charge for attending the {0.String} school:Enter the fee to charge for attending the {0.String} school:
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StoryProgression.
ColorByAgeTags:Name
Show Color By Age TagsShow Color By Age Tags
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StoryProgression.
AlimonyForAdopted:Name
Child Support For Adopted ChildrenChild Support For Adopted Children
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StoryProgression.
StaticDestruction:Name
Static Motive: DestructionStatic Motive: Destruction
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StoryProgression.
StaticExercise:Name
Static Motive: ExerciseStatic Motive: Exercise
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StaticThirst:Name
Static Motive: ThirstStatic Motive: Thirst
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StoryProgression.
DisgraceByAge:Name
Allow Disgrace by Age-StageAllow Disgrace by Age-Stage
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StoryProgression.
OnlyOneMayLead:Name
Restrict Some Levels To a Single SimRestrict Some Levels To a Single Sim
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StoryProgression.
Careers:OnlyOneMayLead
Only One May Lead FailOnly One May Lead Fail
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StoryProgression.
Careers:OnlyOneMayLead0
Denied! {0.SimName} tried, but failed to achieve {4.String} next career level. Better luck next time, but at least you got a raise for your efforts!Denied! {0.SimName} tried, but failed to achieve {4.String} next career level. Better luck next time, but at least you got a raise for your efforts!
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StoryProgression.
Careers:OnlyOneMayLead1
"I guess I need to get a little more experience before I'll be able to crack that glass ceiling." commented {0.SimName} after {4.String} request for a promotion was denied."I guess I need to get a little more experience before I'll be able to crack that glass ceiling." commented {0.SimName} after {4.String} request for a promotion was denied.
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StoryProgression.
Careers:OnlyOneMayLead2
"I do everything for this organization, and still I cannot seem to get ahead." moaned {0.SimName}. The poor sim was denied approval to move up the corporate ladder, and has to settle for a raise instead."I do everything for this organization, and still I cannot seem to get ahead." moaned {0.SimName}. The poor sim was denied approval to move up the corporate ladder, and has to settle for a raise instead.
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StoryProgression.
Careers:OnlyOneMayLead3
Upon learning that the business had denied {4.String} application for promotion, {0.SimName} had lots to say... However, none of it happens to be printable!Upon learning that the business had denied {4.String} application for promotion, {0.SimName} had lots to say... However, none of it happens to be printable!
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StoryProgression.
Careers:OnlyOneMayLead4
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Careers:OnlyOneMayLead5
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Careers:OnlyOneMayLead6
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Careers:OnlyOneMayLead7
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Careers:OnlyOneMayLead8
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StoryProgression.
Careers:OnlyOneMayLead9
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Careers:OnlyOneMayLeadSuccess
Only One May Lead SuccessOnly One May Lead Success
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StoryProgression.
Careers:OnlyOneMayLeadSuccess0
Ha ha! {0.SimName} succeeded in ousting {10.SimName} from {14.String} position in the business! {0.SimFirstName} is now sitting pretty in {4.String} new job!Ha ha! {0.SimName} succeeded in ousting {10.SimName} from {14.String} position in the business! {0.SimFirstName} is now sitting pretty in {4.String} new job!
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StoryProgression.
Careers:OnlyOneMayLeadSuccess1
"The better sim won, I guess." murmured {10.SimName}, after learning that {0.SimName} had just taken {14.String} place in the workplace. "I'll be back though, just you wait and see!""The better sim won, I guess." murmured {10.SimName}, after learning that {0.SimName} had just taken {14.String} place in the workplace. "I'll be back though, just you wait and see!"
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StoryProgression.
Careers:OnlyOneMayLeadSuccess2
{10.SimName} has been seen moving {14.String} personal belongings out of {14.String} office. Apparently {0.SimName} is taking over {10.SimFirstName}'s position!{10.SimName} has been seen moving {14.String} personal belongings out of {14.String} office. Apparently {0.SimName} is taking over {10.SimFirstName}'s position!
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StoryProgression.
Careers:OnlyOneMayLeadSuccess3
Pwned! {10.SimName} is out, and {0.SimName} is in, after an upset victory at the office. "I am the champion! No time for losers, 'cause I am the champion!" {0.SimFirstName} was heard to proclaim.Pwned! {10.SimName} is out, and {0.SimName} is in, after an upset victory at the office. "I am the champion! No time for losers, 'cause I am the champion!" {0.SimFirstName} was heard to proclaim.
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StoryProgression.
Careers:OnlyOneMayLeadSuccess4
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Careers:OnlyOneMayLeadSuccess5
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StoryProgression.
Careers:OnlyOneMayLeadSuccess6
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Careers:OnlyOneMayLeadSuccess7
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Careers:OnlyOneMayLeadSuccess8
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Careers:OnlyOneMayLeadSuccess9
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OnlyOneMayLeadActive:Name
Only One May Lead: Allow ActiveOnly One May Lead: Allow Active
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StoryProgression.
RepopulateEmptyLibraryShelves:Name
Repopulate Empty Library ShelvesRepopulate Empty Library Shelves
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StoryProgression.
Lots:RepopulateLibrary
Repopulate LibraryRepopulate Library
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StoryProgression.
Lots:RepopulateLibrary0
{0.String}'s shelves have been recently been restocked with brand new books! Looks like town council felt it a shame to leave those shelves bare.{0.String}'s shelves have been recently been restocked with brand new books! Looks like town council felt it a shame to leave those shelves bare.
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StoryProgression.
Lots:RepopulateLibrary1
Where did all the books go? That is what town council has been asking themselves, after having to restock the shelves at {0.String}!Where did all the books go? That is what town council has been asking themselves, after having to restock the shelves at {0.String}!
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StoryProgression.
Lots:RepopulateLibrary2
Hmm... The shelves are barren at {0.String}. Seems that someone has been borrowing the books and not bothering to return them. Gladly town council has seen fit to replace them.Hmm... The shelves are barren at {0.String}. Seems that someone has been borrowing the books and not bothering to return them. Gladly town council has seen fit to replace them.
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StoryProgression.
Lots:RepopulateLibrary3
The rumor mill is all abuzz regarding the missing stockpile of books at {0.String}. "Literacy is all well and good", noted a councilman, "but we would request that sims put the books back where they found them after use."The rumor mill is all abuzz regarding the missing stockpile of books at {0.String}. "Literacy is all well and good", noted a councilman, "but we would request that sims put the books back where they found them after use."
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StoryProgression.
Lots:RepopulateLibrary4
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Lots:RepopulateLibrary5
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Lots:RepopulateLibrary6
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Lots:RepopulateLibrary7
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Lots:RepopulateLibrary8
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StoryProgression.
Lots:RepopulateLibrary9
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StoryProgression.
AdvancedGenetics:Name
Advanced GeneticsAdvanced Genetics
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StoryProgression.
BlendMutation:Name
Blend Mutation ChanceBlend Mutation Chance
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StoryProgression.
BlendMutation:Prompt
Chance that a facial blend mutating during inheritance: (set to 0 to disable)Chance that a facial blend mutating during inheritance: (set to 0 to disable)
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StoryProgression.
GrandparentInheritance:Name
Inherit Grandparent Blend ChanceInherit Grandparent Blend Chance
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StoryProgression.
GrandparentInheritance:Prompt
Chance that a facial blend will be inherited from a grandparent: (set to 0 to disable)Chance that a facial blend will be inherited from a grandparent: (set to 0 to disable)
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StoryProgression.
BlendMutationTravel:Name
Blend Mutation TravelBlend Mutation Travel
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StoryProgression.
BlendMutationTravel:Prompt
Enter the range in which the system is allowed to mutate a facial blend. Format: "min : max" (Range: -1 to 1)Enter the range in which the system is allowed to mutate a facial blend. Format: "min : max" (Range: -1 to 1)
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StoryProgression.
PropagateMourn:Name
Propagate Mourn Moodlet on DeathPropagate Mourn Moodlet on Death
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ChooseTraitsOnAgeUp:Name
Choose Traits On Age UpChoose Traits On Age Up
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StoryProgression.
InheritVoice:Name
Inherit VoiceInherit Voice
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StoryProgression.
PutAwayBooks:Name
Put Away Inventory BooksPut Away Inventory Books
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StoryProgression.
AllowActivePutAwayBooks:Name
Put Away Books: Allow ActivePut Away Books: Allow Active
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StoryProgression.
ReplaceService:Name
Replace Service Sims With ImmigrantsReplace Service Sims With Immigrants
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StoryProgression.
ServiceImmigrantName:Name
Service Immigrant NameService Immigrant Name
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StoryProgression.
DisallowImmigrantServiceHousehold:Name
Service Immigrant Disallow Bin By HouseService Immigrant Disallow Bin By House
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StoryProgression.
ServiceImmigrantGender:Name
Service Immigrant GenderService Immigrant Gender
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StoryProgression.
ServiceImmigrantSimBotChance:Name
Immigrant Chance of Service SimbotImmigrant Chance of Service Simbot
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StoryProgression.
ServiceImmigrantSimBotChance:Prompt
Enter the chance that an adult service position will be filled by a Simbot: (Enter to 0 to disable)Enter the chance that an adult service position will be filled by a Simbot: (Enter to 0 to disable)
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StoryProgression.
RoleImmigrantSimBotChance:Name
Immigrant Chance of Role SimbotImmigrant Chance of Role Simbot
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StoryProgression.
RoleImmigrantSimBotChance:Prompt
Enter the chance that an adult role position will be filled by a Simbot: (Enter to 0 to disable)Enter the chance that an adult role position will be filled by a Simbot: (Enter to 0 to disable)
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StoryProgression.
MaternityLeave:Name
Maternity LeaveMaternity Leave
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StoryProgression.
MaternityLeave:Prompt
Enter the base number of additional days to add to maternity leave. Value is adjusted by trait-scoring: (Enter 0 to disable scenario)Enter the base number of additional days to add to maternity leave. Value is adjusted by trait-scoring: (Enter 0 to disable scenario)
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StoryProgression.
PaternityLeave:Name
Paternity LeavePaternity Leave
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StoryProgression.
Pregnancy:MaternityLeave
Maternity LeaveMaternity Leave
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StoryProgression.
Pregnancy:MaternityLeave0
{0.SimName}'s work appears to understand the difficulties that come with juggling a family and a career, granting {0.SimFirstName} with an additional {10.Number} days off work.{0.SimName}'s work appears to understand the difficulties that come with juggling a family and a career, granting {0.SimFirstName} with an additional {10.Number} days off work.
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StoryProgression.
Pregnancy:MaternityLeave1
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StoryProgression.
Pregnancy:MaternityLeave2
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Pregnancy:MaternityLeave3
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Pregnancy:MaternityLeave4
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Pregnancy:MaternityLeave5
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Pregnancy:MaternityLeave6
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Pregnancy:MaternityLeave7
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Pregnancy:MaternityLeave8
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Pregnancy:MaternityLeave9
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Pregnancy:MaternityLeaveImmediate
Maternity LeaveMaternity Leave
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StoryProgression.
Pregnancy:MaternityLeaveImmediate0
{0.SimName} has decided that work comes first in {4.String} life, and has decided to opt out of leave and return to work immediately.{0.SimName} has decided that work comes first in {4.String} life, and has decided to opt out of leave and return to work immediately.
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StoryProgression.
Pregnancy:MaternityLeaveImmediate1
Given {0.SimName}'s hectic work schedule, {2.String} has decided that returning to work immediately is the best idea. Leave the newborns to the help, they are paid to handle things like that.Given {0.SimName}'s hectic work schedule, {2.String} has decided that returning to work immediately is the best idea. Leave the newborns to the help, they are paid to handle things like that.
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StoryProgression.
Pregnancy:MaternityLeaveImmediate2
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Pregnancy:MaternityLeaveImmediate3
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Pregnancy:MaternityLeaveImmediate4
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Pregnancy:MaternityLeaveImmediate5
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Pregnancy:MaternityLeaveImmediate6
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Pregnancy:MaternityLeaveImmediate7
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Pregnancy:MaternityLeaveImmediate8
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Pregnancy:MaternityLeaveImmediate9
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StoryProgression.
Pregnancy:MaternityLeaveEarly
Maternity LeaveMaternity Leave
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StoryProgression.
Pregnancy:MaternityLeaveEarly0
{0.SimName} has decided {2.String} can spare some free time to bond with {4.String} new family. However work still beckons, so {0.SimFirstName} will be returning earlier than officially expected.{0.SimName} has decided {2.String} can spare some free time to bond with {4.String} new family. However work still beckons, so {0.SimFirstName} will be returning earlier than officially expected.
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StoryProgression.
Pregnancy:MaternityLeaveEarly1
Having decided that the official governmental maternity leave was too long, {0.SimName} has reduced {4.String} days off, and intends to return to work early.Having decided that the official governmental maternity leave was too long, {0.SimName} has reduced {4.String} days off, and intends to return to work early.
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StoryProgression.
Pregnancy:MaternityLeaveEarly2
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Pregnancy:MaternityLeaveEarly3
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Pregnancy:MaternityLeaveEarly4
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Pregnancy:MaternityLeaveEarly5
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Pregnancy:MaternityLeaveEarly6
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Pregnancy:MaternityLeaveEarly7
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Pregnancy:MaternityLeaveEarly8
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Pregnancy:MaternityLeaveEarly9
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StoryProgression.
CelebrityDisgrace:Name
Allow Celebrity DisgraceAllow Celebrity Disgrace
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StoryProgression.
CelebrityAllowFalse:Name
Allow False AccusationsAllow False Accusations
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StoryProgression.
CelebrityDisallowByType:Name
Disalllow Disgrace By TypeDisalllow Disgrace By Type
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StoryProgression.
DisgraceRelationshipChange:Name
Disgrace Relationship ChangeDisgrace Relationship Change
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StoryProgression.
DisgraceRelationshipChange:Prompt
Enter the amount a relationship will change whenever a disgraced event occurs to an active sim:Enter the amount a relationship will change whenever a disgraced event occurs to an active sim:
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StoryProgression.
DisgraceType:Arrested
ArrestedArrested
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StoryProgression.
DisgraceType:BiteSomeoneInPublic
Bite Someone In PublicBite Someone In Public
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DisgraceType:CaughtRummaging
Caught RummagingCaught Rummaging
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StoryProgression.
DisgraceType:CaughtSneakingIntoClub
Caught Sneaking Into ClubCaught Sneaking Into Club
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DisgraceType:Cheating
CheatingCheating
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DisgraceType:ChildOutOfMarriage
Child Out Of MarriageChild Out Of Marriage
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StoryProgression.
DisgraceType:ChildTaken
Child TakenChild Taken
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StoryProgression.
DisgraceType:Divorce
DivorceDivorce
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StoryProgression.
DisgraceType:DetonatingSmashing
Detonating SmashingDetonating Smashing
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StoryProgression.
DisgraceType:FalselyAccused
Falsely AccusedFalsely Accused
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DisgraceType:FightInPublic
Fight In PublicFight In Public
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StoryProgression.
DisgraceType:GetReposessed
Get ReposessedGet Reposessed
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DisgraceType:JobSetback
Job SetbackJob Setback
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DisgraceType:PassingOut
Passing OutPassing Out
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DisgraceType:PeeingSelf
Peeing SelfPeeing Self
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DisgraceType:WooHooInPublic
WooHoo In PublicWooHoo In Public
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DisgraceType:WooHooWithOccult
WooHoo With OccultWooHoo With Occult
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StoryProgression.
DisgraceReportChance:Name
Disgrace Report ChanceDisgrace Report Chance
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StoryProgression.
DisgraceReportChance:Prompt
Enter the base chance of a witness reporting an indiscretion. The value is adjusted by trait-scoring:Enter the base chance of a witness reporting an indiscretion. The value is adjusted by trait-scoring:
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StoryProgression.
DisgraceRelationDropChance:Name
Disgrace Relation Drop ChanceDisgrace Relation Drop Chance
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StoryProgression.
DisgraceRelationDropChance:Prompt
Enter the base chance of a witness decreasing relationship upon hearing about a disgraceful action. The value is adjusted by trait-scoring:Enter the base chance of a witness decreasing relationship upon hearing about a disgraceful action. The value is adjusted by trait-scoring:
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StoryProgression.
RandomizeInstrumentSongs:Name
Randomize Instrument SongsRandomize Instrument Songs
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StoryProgression.
CleanupDuplicateLibraryBooks:Name
Cleanup Duplicate Library BooksCleanup Duplicate Library Books
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StoryProgression.
RemoveZeroValueBooks:Name
Remove Zero Value BooksRemove Zero Value Books
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StoryProgression.
RenameNewborns:Name
Rename NewbornsRename Newborns
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StoryProgression.
RenameNewborns:Prompt
A new baby {9.String} has been born!A new baby {9.String} has been born!
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StoryProgression.
RenameNewborns:DuoPrompt
A new baby {9.String} has been born to {10.SimName} and {20.SimName}!A new baby {9.String} has been born to {10.SimName} and {20.SimName}!
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StoryProgression.
RenameNewborns:SinglePrompt
A new baby {9.String} has been born to {10.SimName}!A new baby {9.String} has been born to {10.SimName}!
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BabyNameTakeType:Husband
FatherFather
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BabyNameTakeType:Wife
MotherMother
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BabyNameTakeType:FemMale
Mother-FatherMother-Father
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StoryProgression.
BabyNameTakeType:MaleFem
Father-MotherFather-Mother
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StoryProgression.
BabyNameTakeType:Either
Coin-FlipCoin-Flip
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StoryProgression.
BabyNameTakeType:None
RandomRandom
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StoryProgression.
BabyNameTakeType:Title
Baby NameBaby Name
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StoryProgression.
BabyNameTakeType:Prompt
Enter the last name for the new baby of parents:\n{0.SimName}\n{1.SimName}Enter the last name for the new baby of parents:\n{0.SimName}\n{1.SimName}
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StoryProgression.
NewbornLastName:Name
Newborn Last NameNewborn Last Name
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StoryProgression.
BabyNameTakeType:User
PromptPrompt
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MeetFamily:Name
Meet All Family At BirthMeet All Family At Birth
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StoryProgression.
CelebrityPromotion:Name
Grant Celebrity For Certain Career LevelsGrant Celebrity For Certain Career Levels
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StoryProgression.
Inheritors:Name
InheritorsInheritors
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Inheritors:Children
ChildrenChildren
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Inheritors:Friends
FriendsFriends
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StoryProgression.
Inheritors:Relatives
RelativesRelatives
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StoryProgression.
RichAssignSchool:Prompt
Do you want to choose the school for this sim ?Do you want to choose the school for this sim ?
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StoryProgression.
StockTerrariums:Name
Stock Inactive TerrariumsStock Inactive Terrariums
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StoryProgression.
AddMissingTraits:Name
Add Missing TraitsAdd Missing Traits