String Key | English | 日本語 | 備考 |
NRaas. StoryProgression. TownLoon:Name | Town Loon | Town Loon | |
NRaas. StoryProgression. TownLoon:Recruit | Loon Recruit | Loon Recruit | |
NRaas. StoryProgression. TownLoon:Recruit0 | {0.SimName}'s nutcase antics appear to drawn in another bemused follower in the form of {10.SimName}. | {0.SimName}'s nutcase antics appear to drawn in another bemused follower in the form of {10.SimName}. | |
NRaas. StoryProgression. TownLoon:Recruit1 | Seems that *great* minds think alike, or rather that's what people are saying about {10.SimName}, now part of {0.SimName}'s little gaggle of nutballs. | Seems that *great* minds think alike, or rather that's what people are saying about {10.SimName}, now part of {0.SimName}'s little gaggle of nutballs. | |
NRaas. StoryProgression. TownLoon:Recruit2 | For whatever bizarre reason, {10.SimName} has decided that following the local loon, {0.SimName}, around is a good use of {14.String} time. | For whatever bizarre reason, {10.SimName} has decided that following the local loon, {0.SimName}, around is a good use of {14.String} time. | |
NRaas. StoryProgression. TownLoon:Recruit3 | What {10.SimName} sees in {0.SimName}'s goof ball antics, no one will probably ever comprehend. However it appears the town loon has reeled in a new member of {4.String} gang. | What {10.SimName} sees in {0.SimName}'s goof ball antics, no one will probably ever comprehend. However it appears the town loon has reeled in a new member of {4.String} gang. | |
NRaas. StoryProgression. TownLoon:Recruit4 | |||
NRaas. StoryProgression. TownLoon:Recruit5 | |||
NRaas. StoryProgression. TownLoon:Recruit6 | |||
NRaas. StoryProgression. TownLoon:Recruit7 | |||
NRaas. StoryProgression. TownLoon:Recruit8 | |||
NRaas. StoryProgression. TownLoon:Recruit9 | |||
NRaas. StoryProgression. TownLoon:Cohesion | Loon Cohesion | Loon Cohesion | |
NRaas. StoryProgression. TownLoon:Cohesion0 | The local loon's gang has been joking and musing amongst themselves, with {0.SimName} and {10.SimName} hitting it off just dandy. | The local loon's gang has been joking and musing amongst themselves, with {0.SimName} and {10.SimName} hitting it off just dandy. | |
NRaas. StoryProgression. TownLoon:Cohesion1 | It helps to be in a club, even if it is run by the loon. {0.SimName} and {10.SimName} have been joking it up and having a blast together. | It helps to be in a club, even if it is run by the loon. {0.SimName} and {10.SimName} have been joking it up and having a blast together. | |
NRaas. StoryProgression. TownLoon:Cohesion2 | With a mutual acquaintance in the name of the Loon, {0.SimName} and {10.SimName} have really been working the good humor in their friendship. | With a mutual acquaintance in the name of the Loon, {0.SimName} and {10.SimName} have really been working the good humor in their friendship. | |
NRaas. StoryProgression. TownLoon:Cohesion3 | {0.SimName} and {10.SimName} have been seen hamming it up together, while hanging out with the local loon. They seem to be getting along just rightly. | {0.SimName} and {10.SimName} have been seen hamming it up together, while hanging out with the local loon. They seem to be getting along just rightly. | |
NRaas. StoryProgression. TownLoon:Cohesion4 | |||
NRaas. StoryProgression. TownLoon:Cohesion5 | |||
NRaas. StoryProgression. TownLoon:Cohesion6 | |||
NRaas. StoryProgression. TownLoon:Cohesion7 | |||
NRaas. StoryProgression. TownLoon:Cohesion8 | |||
NRaas. StoryProgression. TownLoon:Cohesion9 | |||
NRaas. StoryProgression. TownLoon:Antagonize | Loon Antagonize | Loon Antagonize | |
NRaas. StoryProgression. TownLoon:Antagonize0 | An attempt at some hilarious antics by {0.SimName} seems to have soured {4.String} relationship with {10.SimName}. | An attempt at some hilarious antics by {0.SimName} seems to have soured {4.String} relationship with {10.SimName}. | |
NRaas. StoryProgression. TownLoon:Antagonize1 | {10.SimName} was none too impressed by a recent attempt at some nutball humor from {0.SimName}, and sadly their relationship has suffered for it. | {10.SimName} was none too impressed by a recent attempt at some nutball humor from {0.SimName}, and sadly their relationship has suffered for it. | |
NRaas. StoryProgression. TownLoon:Antagonize2 | {0.SimName}, goaded on by the local loon, seems to have offended {10.SimName}'s sensibilities with some off color mannerisms. Looks like neither party left happy. | {0.SimName}, goaded on by the local loon, seems to have offended {10.SimName}'s sensibilities with some off color mannerisms. Looks like neither party left happy. | |
NRaas. StoryProgression. TownLoon:Antagonize3 | The town loon's gaggle appears to have influenced {0.SimName} to perform some badly timed antics on {10.SimName}. Let's just say that the final effect was not taken kindly. | The town loon's gaggle appears to have influenced {0.SimName} to perform some badly timed antics on {10.SimName}. Let's just say that the final effect was not taken kindly. | |
NRaas. StoryProgression. TownLoon:Antagonize4 | |||
NRaas. StoryProgression. TownLoon:Antagonize5 | |||
NRaas. StoryProgression. TownLoon:Antagonize6 | |||
NRaas. StoryProgression. TownLoon:Antagonize7 | |||
NRaas. StoryProgression. TownLoon:Antagonize8 | |||
NRaas. StoryProgression. TownLoon:Antagonize9 | |||
NRaas. StoryProgression. TownLoon:Creation | Loon Creation | Loon Creation | |
NRaas. StoryProgression. TownLoon:Creation0 | {0.SimName}'s continuously wild antics have granted {3.String} the inglorious title of town loon! | {0.SimName}'s continuously wild antics have granted {3.String} the inglorious title of town loon! | |
NRaas. StoryProgression. TownLoon:Creation1 | If you're looking for someone who is a few cards shy of a full deck, look no further than the new town loon: {0.SimName}! | If you're looking for someone who is a few cards shy of a full deck, look no further than the new town loon: {0.SimName}! | |
NRaas. StoryProgression. TownLoon:Creation2 | It appears that final screw came loose... {0.SimName} has finally become the new town loon. | It appears that final screw came loose... {0.SimName} has finally become the new town loon. | |
NRaas. StoryProgression. TownLoon:Creation3 | |||
NRaas. StoryProgression. TownLoon:Creation4 | |||
NRaas. StoryProgression. TownLoon:Creation5 | |||
NRaas. StoryProgression. TownLoon:Creation6 | |||
NRaas. StoryProgression. TownLoon:Creation7 | |||
NRaas. StoryProgression. TownLoon:Creation8 | |||
NRaas. StoryProgression. TownLoon:Creation9 | |||
NRaas. StoryProgression. TownLoon:GiveAway | Loon Give Away | Loon Give Away | |
NRaas. StoryProgression. TownLoon:GiveAway0 | "What was I supposed to do, refuse?" queried {10.SimName}, after being given {20.Money} simoleons by local loony {0.SimName}. "I have no idea why {2.String} choose me for such a wonderful gift. But I'm happy {2.String} did!" | "What was I supposed to do, refuse?" queried {10.SimName}, after being given {20.Money} simoleons by local loony {0.SimName}. "I have no idea why {2.String} choose me for such a wonderful gift. But I'm happy {2.String} did!" | |
NRaas. StoryProgression. TownLoon:GiveAway1 | Local nutter {0.SimName} was having a grand ol' time last day, when {2.String} picked a sim off the street at random and donated {20.Money} simoleons to their coffers. {10.SimName} was dumbfounded when {12.String} received the cash, and had nothing intelligible to say. | Local nutter {0.SimName} was having a grand ol' time last day, when {2.String} picked a sim off the street at random and donated {20.Money} simoleons to their coffers. {10.SimName} was dumbfounded when {12.String} received the cash, and had nothing intelligible to say. | |
NRaas. StoryProgression. TownLoon:GiveAway2 | {10.SimName} was heard remarking "Uh thanks? What's the catch" after being gifted a sum of {20.Money} simoleons, by {0.SimName} the other day. "No catch, you just smelled of purple grasshoppers and tasted very ostrich, so I thought you deserved some spare change." | {10.SimName} was heard remarking "Uh thanks? What's the catch" after being gifted a sum of {20.Money} simoleons, by {0.SimName} the other day. "No catch, you just smelled of purple grasshoppers and tasted very ostrich, so I thought you deserved some spare change." | |
NRaas. StoryProgression. TownLoon:GiveAway3 | "Free money to anyone who oinks like a pig!" That was enough to entice {10.SimName} to the dark-side of sanity for a couple minutes. For {14.String} effort, {0.SimName} gladly turned over {20.Money} simoleons. "I thought it was an excellent rendition." | "Free money to anyone who oinks like a pig!" That was enough to entice {10.SimName} to the dark-side of sanity for a couple minutes. For {4.String} effort, {0.SimName} gladly turned over {20.Money} simoleons. "I thought it was an excellent rendition." | |
NRaas. StoryProgression. TownLoon:GiveAway4 | |||
NRaas. StoryProgression. TownLoon:GiveAway5 | |||
NRaas. StoryProgression. TownLoon:GiveAway6 | |||
NRaas. StoryProgression. TownLoon:GiveAway7 | |||
NRaas. StoryProgression. TownLoon:GiveAway8 | |||
NRaas. StoryProgression. TownLoon:GiveAway9 | |||
NRaas. StoryProgression. TownLoon:Disapproval | Loon Disapproval | Loon Disapproval | |
NRaas. StoryProgression. TownLoon:Disapproval0 | "That {0.SimName} is just plain nuts." {10.SimName} was overheard saying. "I heard from a friend what {2.String} tried to do with that lawn flamingo! Unbelievable!" | "That {0.SimName} is just plain nuts." {10.SimName} was overheard saying. "I heard from a friend what {2.String} tried to do with that lawn flamingo! Unbelievable!" | |
NRaas. StoryProgression. TownLoon:Disapproval1 | "I just cannot understand why {0.SimName} is allowed to roam free like that!", commented {10.SimName} after hearing a disturbing tale from a friend. | "I just cannot understand why {0.SimName} is allowed to roam free like that!", commented {10.SimName} after hearing a disturbing tale from a friend. | |
NRaas. StoryProgression. TownLoon:Disapproval2 | "By the Builder, if {0.SimName} got {4.String} way, we would all be wearing cats on our noggins and singing show tunes from "Guys and Dolls"!", grimaced {10.SimName}. "That sim is just cuckoo!" | "By the Builder, if {0.SimName} got {4.String} way, we would all be wearing cats on our noggins and singing show tunes from "Guys and Dolls"!", grimaced {10.SimName}. "That sim is just cuckoo!" | |
NRaas. StoryProgression. TownLoon:Disapproval3 | {10.SimName} was not amused at all when a friend informed {13.String} of {0.SimName}'s recent failed antics. "Next thing {2.String}'ll be doing is trying that stuff for real! Don't come crying to me when that llama bites back!" | {10.SimName} was not amused at all when a friend informed {3.String} of {0.SimName}'s recent failed antics. "Next thing {2.String}'ll be doing is trying that stuff for real! Don't come crying to me when that llama bites back!" | |
NRaas. StoryProgression. TownLoon:Disapproval4 | |||
NRaas. StoryProgression. TownLoon:Disapproval5 | |||
NRaas. StoryProgression. TownLoon:Disapproval6 | |||
NRaas. StoryProgression. TownLoon:Disapproval7 | |||
NRaas. StoryProgression. TownLoon:Disapproval8 | |||
NRaas. StoryProgression. TownLoon:Disapproval9 | |||
NRaas. StoryProgression. TownLoon:Break | Loon Break | Loon Break | |
NRaas. StoryProgression. TownLoon:Break0 | {10.SimName} was less than amused with {0.SimName} after {2.String} broke {14.String} {20.String}. "Really? I thought you were supposed to beat it with a stick. Did I not read that in the manual that large white rabbit was handing out earlier?" | {10.SimName} was less than amused with {0.SimName} after {2.String} broke {14.String} {20.String}. "Really? I thought you were supposed to beat it with a stick. Did I not read that in the manual that large white rabbit was handing out earlier?" | |
NRaas. StoryProgression. TownLoon:Break1 | Apparently stuffing a {20.String} full of garlic is a bad idea, as {0.SimName} found out recently, when {2.String} broke one at {10.SimName}'s house. "Well at least the room smells nicer now. He he!" | Apparently stuffing a {20.String} full of garlic is a bad idea, as {0.SimName} found out recently, when {2.String} broke one at {10.SimName}'s house. "Well at least the room smells nicer now. He he!" | |
NRaas. StoryProgression. TownLoon:Break2 | In another totally inexplicable act of lunacy, {0.SimName} decided a show of strength using the {20.String} at {10.SimName}'s house was totally acceptable. However, when the item broke during the effort, {10.SimFirstName} was less than amused. | In another totally inexplicable act of lunacy, {0.SimName} decided a show of strength using the {20.String} at {10.SimName}'s house was totally acceptable. However, when the item broke during the effort, {10.SimFirstName} was less than amused. | |
NRaas. StoryProgression. TownLoon:Break3 | "Do you see? This is why {0.SimName} should be locked up!" moaned {10.SimName}, after {0.SimFirstName} attempted to "repair" {10.SimFirstName}'s {20.String}. "I kept telling {3.String} that it wasn't broken, but no, {2.String} wouldn't listen! And now the darn thing is busted!" | "Do you see? This is why {0.SimName} should be locked up!" moaned {10.SimName}, after {0.SimFirstName} attempted to "repair" {10.SimFirstName}'s {20.String}. "I kept telling {3.String} that it wasn't broken, but no, {2.String} wouldn't listen! And now the darn thing is busted!" | |
NRaas. StoryProgression. TownLoon:Break4 | |||
NRaas. StoryProgression. TownLoon:Break5 | |||
NRaas. StoryProgression. TownLoon:Break6 | |||
NRaas. StoryProgression. TownLoon:Break7 | |||
NRaas. StoryProgression. TownLoon:Break8 | |||
NRaas. StoryProgression. TownLoon:Break9 | |||
NRaas. StoryProgression. TownLoon:Arson | Loon Arson | Loon Arson | |
NRaas. StoryProgression. TownLoon:Arson0 | "I just wanted to see the pretty colors dancing, dancing all around me!" sighed {0.SimName} after setting fire to {10.SimName}'s {20.String}. "And then they snuffed them out. How rude!" | "I just wanted to see the pretty colors dancing, dancing all around me!" sighed {0.SimName} after setting fire to {10.SimName}'s {20.String}. "And then they snuffed them out. How rude!" | |
NRaas. StoryProgression. TownLoon:Arson1 | {0.SimName} attempt to juggle flame fruits went awry recently, when {2.String} accidentally set {10.SimName}'s {20.String} on fire. "I mean really... Do they not make those things fire proof? Well they should, look at how dangerous they are!" | {0.SimName} attempt to juggle flame fruits went awry recently, when {2.String} accidentally set {10.SimName}'s {20.String} on fire. "I mean really... Do they not make those things fire proof? Well they should, look at how dangerous they are!" | |
NRaas. StoryProgression. TownLoon:Arson2 | {10.SimName} was left cleaning up the ashes, after {14.String} {20.String} burned recently. {10.SimFirstName} has {0.SimName} to blame. "I was only trying to help." commented {0.SimFirstName}, "The home was just so crowded. Now look at all the space!" | {10.SimName} was left cleaning up the ashes, after {14.String} {20.String} burned recently. {10.SimFirstName} has {0.SimName} to blame. "I was only trying to help." commented {0.SimFirstName}, "The home was just so crowded. Now look at all the space!" | |
NRaas. StoryProgression. TownLoon:Arson3 | "When will I learn?" bemoaned {10.SimName}, "One does not invite {0.SimName} and not expect something to go up in smoke. I mean look at my {20.String}, it is completely ruined!" There is as yet no explanation as to why {0.SimFirstName} decided to set the item on fire. | "When will I learn?" bemoaned {10.SimName}, "One does not invite {0.SimName} and not expect something to go up in smoke. I mean look at my {20.String}, it is completely ruined!" There is as yet no explanation as to why {0.SimFirstName} decided to set the item on fire. | |
NRaas. StoryProgression. TownLoon:Arson4 | |||
NRaas. StoryProgression. TownLoon:Arson5 | |||
NRaas. StoryProgression. TownLoon:Arson6 | |||
NRaas. StoryProgression. TownLoon:Arson7 | |||
NRaas. StoryProgression. TownLoon:Arson8 | |||
NRaas. StoryProgression. TownLoon:Arson9 | |||
NRaas. StoryProgression. TownLoon:BreakHate | Loon Break Hate | Loon Break Hate | |
NRaas. StoryProgression. TownLoon:BreakHate0 | "Oh, {0.SimName} likes to break other sim's stuff, eh? Well I know some things I could break of theirs!" mentioned {10.SimName}. "Just give me a minute, and I'll get my sledgehammer." | "Oh, {0.SimName} likes to break other sim's stuff, eh? Well I know some things I could break of theirs!" mentioned {10.SimName}. "Just give me a minute, and I'll get my sledgehammer." | |
NRaas. StoryProgression. TownLoon:BreakHate1 | {0.SimName} was making no friend of {10.SimName} recently, when {10.SimFirstName} found out that {0.SimFirstName} had busted up a friend's house. "Uh, was that supposed to be a joke? I don't get it." | {0.SimName} was making no friend of {10.SimName} recently, when {10.SimFirstName} found out that {0.SimFirstName} had busted up a friend's house. "Uh, was that supposed to be a joke? I don't get it." | |
NRaas. StoryProgression. TownLoon:BreakHate2 | "This is no laughing matter, that's for sure." commented {10.SimName}. "{0.SimName} owes my friend a very good explanation for the mess {2.String} caused!" | "This is no laughing matter, that's for sure." commented {10.SimName}. "{0.SimName} owes my friend a very good explanation for the mess {2.String} caused!" | |
NRaas. StoryProgression. TownLoon:BreakHate3 | "Totalled you say? Really? How much is that going to cost to replace? Oh, don't worry, I'll steer clear of that nutjob {0.SimName}, thanks for the heads up!". {10.SimName} is not a friend to the local loon, that's for sure. | "Totalled you say? Really? How much is that going to cost to replace? Oh, don't worry, I'll steer clear of that nutjob {0.SimName}, thanks for the heads up!". {10.SimName} is not a friend to the local loon, that's for sure. | |
NRaas. StoryProgression. TownLoon:BreakHate4 | |||
NRaas. StoryProgression. TownLoon:BreakHate5 | |||
NRaas. StoryProgression. TownLoon:BreakHate6 | |||
NRaas. StoryProgression. TownLoon:BreakHate7 | |||
NRaas. StoryProgression. TownLoon:BreakHate8 | |||
NRaas. StoryProgression. TownLoon:BreakHate9 | |||
NRaas. StoryProgression. TownLoon:ArsonHate | Loon Arson Hate | Loon Arson Hate | |
NRaas. StoryProgression. TownLoon:ArsonHate0 | Upon learning of a recent fire at a friend's house, {10.SimName} had this to say: "What were they thinking? Oh, right this is {0.SimName} we're talking about. Using the word "think" and {0.SimFirstName} is the same sentence would be a waste of breath." | Upon learning of a recent fire at a friend's house, {10.SimName} had this to say: "What were they thinking? Oh, right this is {0.SimName} we're talking about. Using the word "think" and {0.SimFirstName} is the same sentence would be a waste of breath." | |
NRaas. StoryProgression. TownLoon:ArsonHate1 | "Okay, there is kooky, and then there is downright careless!" commented {10.SimName}, when {12.String} heard that {0.SimName} had been to blame for a recent fire. "Who let that nutter anywhere near flammable materials?" | "Okay, there is kooky, and then there is downright careless!" commented {10.SimName}, when {12.String} heard that {0.SimName} had been to blame for a recent fire. "Who let that nutter anywhere near flammable materials?" | |
NRaas. StoryProgression. TownLoon:ArsonHate2 | "Oh, so {0.SimName} thinking {3.String}self flame retardant does {2.String}?" queried {10.SimName}, "Well give me a few minutes with that crackpot, and I'll show {3.String}!" | "Oh, so {0.SimName} thinking {3.String}self flame retardant does {2.String}?" queried {10.SimName}, "Well give me a few minutes with that crackpot, and I'll show {3.String}!" | |
NRaas. StoryProgression. TownLoon:ArsonHate3 | {10.SimName} was none-too-pleased to hear that {0.SimName} had been the cause of a fire at one of {14.String} friends homes. "Some sims should just be run out of town!" | {10.SimName} was none-to-pleased to hear that {0.SimName} had been the cause of a fire at one of {14.String} friends homes. "Some sims should just be run out of town!" | |
NRaas. StoryProgression. TownLoon:ArsonHate4 | |||
NRaas. StoryProgression. TownLoon:ArsonHate5 | |||
NRaas. StoryProgression. TownLoon:ArsonHate6 | |||
NRaas. StoryProgression. TownLoon:ArsonHate7 | |||
NRaas. StoryProgression. TownLoon:ArsonHate8 | |||
NRaas. StoryProgression. TownLoon:ArsonHate9 |