String Key | English | 日本語 | 備考 |
NRaas. StoryProgression. TownDracul:Name | Town Dracul | Town Dracul | |
NRaas. StoryProgression. TownDracul:Creation | Dracul Creation | Dracul Creation | |
NRaas. StoryProgression. TownDracul:Creation0 | The darkness beckons you. Entwine yourself in {0.SimName}'s arms, and become a follower of the plamsa! | The darkness beckons you. Entwine yourself in {0.SimName}'s arms, and become a follower of the plamsa! | |
NRaas. StoryProgression. TownDracul:Creation1 | From the shadows doth {0.SimName} arise! {6.String} is here to consume you, body and soul. | From the shadows doth {0.SimName} arise! {6.String} is here to consume you, body and soul. | |
NRaas. StoryProgression. TownDracul:Creation2 | Fear the insatiable appetite of {0.SimName}! Avert your eyes, or you could be drawn to {4.String} gaze, like moths to the flame! | Fear the insatiable appetite of {0.SimName}! Avert your eyes, or you could be drawn to {4.String} gaze, like moths to the flame! | |
NRaas. StoryProgression. TownDracul:Creation3 | "Yes, I believe this will do nicely. Many pretty things in this town. Yes." {0.SimName} arrived to consume your heart! | "Yes, I believe this will do nicely. Many pretty things in this town. Yes." {0.SimName} arrived to consume your heart! | |
NRaas. StoryProgression. TownDracul:Creation4 | |||
NRaas. StoryProgression. TownDracul:Creation5 | |||
NRaas. StoryProgression. TownDracul:Creation6 | |||
NRaas. StoryProgression. TownDracul:Creation7 | |||
NRaas. StoryProgression. TownDracul:Creation8 | |||
NRaas. StoryProgression. TownDracul:Creation9 | |||
NRaas. StoryProgression. TownDracul:Woo | Dracul Woo | Dracul Woo | |
NRaas. StoryProgression. TownDracul:Woo0 | "I am your savor, {10.SimName}... Can you not feel the pulse of my soul through your loins? You need me, just as I need you... We are only complete when we are near." And with that, another sim falls under the captivating power of {0.SimName}. | "I am your savor, {10.SimName}... Can you not feel the pulse of my soul through your loins? You need me, just as I need you... We are only complete when we are near." And with that, another sim falls under the captivating power of {0.SimName}. | |
NRaas. StoryProgression. TownDracul:Woo1 | "{6.String} is simply irresistible, I feel drawn to {4.String} presence. The feeling is so intense... So exciting!" Sounds like {10.SimName} has fallen hard for the awe inspiring wonder that is {0.SimName}. | "{6.String} is simply irresistible, I feel drawn to {4.String} presence. The feeling is so intense... So exciting!" Sounds like {10.SimName} has fallen hard for the awe inspiring wonder that is {0.SimName}. | |
NRaas. StoryProgression. TownDracul:Woo2 | "That is a Vampire? Oh my Goddess, am I supposed to feeling this giddy around a plamsa sucking fiend?" moaned {10.SimName}, after friend commented about {13.String} most recent encounter with {0.SimName}. "I just want more! So much more." | "That is a Vampire? Oh my Goddess, am I supposed to feeling this giddy around a plamsa sucking fiend?" moaned {10.SimName}, after friend commented about {13.String} most recent encounter with {0.SimName}. "I just want more! So much more." | |
NRaas. StoryProgression. TownDracul:Woo3 | Sims appear to simply throw themselves at the feet in the presence of {0.SimName}. Take {0.SimFirstName}'s most recent acquisition, by the name of {10.SimName}. {12.String} has been seen following {13.String} vampire master around like a lap dog... A Vampire's life is never easy apparently. | Sims appear to simply throw themselves at the feet in the presence of {0.SimName}. Take {0.SimFirstName}'s most recent acquisition, by the name of {10.SimName}. {12.String} has been seen following {13.String} vampire master around like a lap dog... A Vampire's life is never easy apparently. | |
NRaas. StoryProgression. TownDracul:Woo4 | |||
NRaas. StoryProgression. TownDracul:Woo5 | |||
NRaas. StoryProgression. TownDracul:Woo6 | |||
NRaas. StoryProgression. TownDracul:Woo7 | |||
NRaas. StoryProgression. TownDracul:Woo8 | |||
NRaas. StoryProgression. TownDracul:Woo9 | |||
NRaas. StoryProgression. TownDracul:Jealousy | Dracul Jealousy | Dracul Jealousy | |
NRaas. StoryProgression. TownDracul:Jealousy0 | "What has {0.SimName} got that I don't have ?" bemoaned {10.SimName}. "I can give my Dracul anything they desire. Anything! It is totally unnecessary to include that slut in our society." | "What has {0.SimName} got that I don't have ?" bemoaned {10.SimName}. "I can give my Dracul anything they desire. Anything! It is totally unnecessary to include that slut in our society." | |
NRaas. StoryProgression. TownDracul:Jealousy1 | {10.SimName} was up in arms recently, after hearing that {0.SimName} had garnered the mark of approval from the Dracul. "There are only so many hours in the day, you see," remarked {10.SimFirstName}, "And I don't want my Dracul's focus pulled off of me!" | {10.SimName} was up in arms recently, after hearing that {0.SimName} had garnered the mark of approval from the Dracul. "There are only so many hours in the day, you see," remarked {10.SimFirstName}, "And I don't want my Dracul's focus pulled off of me!" | |
NRaas. StoryProgression. TownDracul:Jealousy2 | There is a just a "hint" of territoriality in the air, after {10.SimName} learned of a member of the Dracul clan. Welcome to the society {0.SimName}, just be careful you don't step on anyone's toes. | There is a just a "hint" of territoriality in the air, after {10.SimName} learned of a member of the Dracul clan. Welcome to the society {0.SimName}, just be careful you don't step on anyone's toes. | |
NRaas. StoryProgression. TownDracul:Jealousy3 | "My love is open to all who desire it." commented the Dracul, after welcoming {0.SimName} to the harem. Unfortunately, not everyone wants to share the Vampire's attention with yet another sim... {10.SimName} is apparently quite jealousy about the whole affair. | "My love is open to all who desire it." commented the Dracul, after welcoming {0.SimName} to the harem. Unfortunately, not everyone wants to share the Vampire's attention with yet another sim... {10.SimName} is apparently quite jealousy about the whole affair. | |
NRaas. StoryProgression. TownDracul:Jealousy4 | |||
NRaas. StoryProgression. TownDracul:Jealousy5 | |||
NRaas. StoryProgression. TownDracul:Jealousy6 | |||
NRaas. StoryProgression. TownDracul:Jealousy7 | |||
NRaas. StoryProgression. TownDracul:Jealousy8 | |||
NRaas. StoryProgression. TownDracul:Jealousy9 | |||
NRaas. StoryProgression. TownDracul:EarlyFlirt | Dracul Early Flirt | Dracul Early Flirt | |
NRaas. StoryProgression. TownDracul:EarlyFlirt0 | {0.SimName} has been focusing a lot of attention on {10.SimName} recently, under the watchful eye of the Dracul. Something could be brewing between the two sims, but is it really love? | {0.SimName} has been focusing a lot of attention on {10.SimName} recently, under the watchful eye of the Dracul. Something could be brewing between the two sims, but is it really love? | |
NRaas. StoryProgression. TownDracul:EarlyFlirt1 | "I just feel compelled to talk to {13.String}, not really sure why exactly." commented {0.SimName}, after a recent encounter with {10.SimName}. | "I just feel compelled to talk to {13.String}, not really sure why exactly." commented {0.SimName}, after a recent encounter with {10.SimName}. | |
NRaas. StoryProgression. TownDracul:EarlyFlirt2 | {10.SimName} has been on the receiving end of a bit of flirtous action recently, having bumped into {0.SimName} earlier in the day. "Don't mind the attention at all, but I'm not sure as to the intent." | {10.SimName} has been on the receiving end of a bit of flirtous action recently, having bumped into {0.SimName} earlier in the day. "Don't mind the attention at all, but I'm not sure as to the intent." | |
NRaas. StoryProgression. TownDracul:EarlyFlirt3 | "So, I was talking to my honey of a Dracul earlier, and suddenly got this weird idea that I should go and find {10.SimName}." remarked {0.SimName}. "I don't understand what came over me, it was truly bizarre." | "So, I was talking to my honey of a Dracul earlier, and suddenly got this weird idea that I should go and find {10.SimName}." remarked {0.SimName}. "I don't understand what came over me, it was truly bizarre." | |
NRaas. StoryProgression. TownDracul:EarlyFlirt4 | |||
NRaas. StoryProgression. TownDracul:EarlyFlirt5 | |||
NRaas. StoryProgression. TownDracul:EarlyFlirt6 | |||
NRaas. StoryProgression. TownDracul:EarlyFlirt7 | |||
NRaas. StoryProgression. TownDracul:EarlyFlirt8 | |||
NRaas. StoryProgression. TownDracul:EarlyFlirt9 | |||
NRaas. StoryProgression. TownDracul:NewFlirt | Dracul New Flirt | Dracul New Flirt | |
NRaas. StoryProgression. TownDracul:NewFlirt0 | {0.SimName} have been spending a lot of time around {10.SimName} recently, seemingly as if in a trance. Not that {0.SimFirstName} seems to be that concerned about the whole thing... Playing along and getting some first-base action in the process. | {0.SimName} have been spending a lot of time around {10.SimName} recently, seemingly as if in a trance. Not that {0.SimFirstName} seems to be that concerned about the whole thing... Playing along and getting some first-base action in the process. | |
NRaas. StoryProgression. TownDracul:NewFlirt1 | "I wanted to take it slow, but {0.SimName} just seems to be all over me, all the time." grinned {10.SimName}. "I don't know what the Dracul is feeding {3.String}, but I really need to stock up the larder with some of it myself." | "I wanted to take it slow, but {0.SimName} just seems to be all over me, all the time." grinned {10.SimName}. "I don't know what the Dracul is feeding {3.String}, but I really need to stock up the larder with some of it myself." | |
NRaas. StoryProgression. TownDracul:NewFlirt2 | {0.SimName}'s obsession with {10.SimName} appears to be reaching new heights: "{10.SimFirstName} is my one and only. I want all of them, all the time! Gimme gimme!" Watch your britches {10.SimFirstName} or you could find yourself in some heat. | {0.SimName}'s obsession with {10.SimName} appears to be reaching new heights: "{10.SimFirstName} is my one and only. I want all of them, all the time! Gimme gimme!" Watch your britches {10.SimFirstName} or you could find yourself in some heat. | |
NRaas. StoryProgression. TownDracul:NewFlirt3 | {0.SimName} does not appear to know what has come over {3.String}. "These feeling I feel for {10.SimName}... I can't tell whether they are real, or something different... Pushed on my from an outside source. I am so conflicted!" | {0.SimName} does not appear to know what has come over {3.String}. "These feeling I feel for {10.SimName}... I can't tell whether they are real, or something different... Pushed on my from an outside source. I am so conflicted!" | |
NRaas. StoryProgression. TownDracul:NewFlirt4 | |||
NRaas. StoryProgression. TownDracul:NewFlirt5 | |||
NRaas. StoryProgression. TownDracul:NewFlirt6 | |||
NRaas. StoryProgression. TownDracul:NewFlirt7 | |||
NRaas. StoryProgression. TownDracul:NewFlirt8 | |||
NRaas. StoryProgression. TownDracul:NewFlirt9 | |||
NRaas. StoryProgression. TownDracul:OldFlirt | Dracul Old Flirt | Dracul Old Flirt | |
NRaas. StoryProgression. TownDracul:OldFlirt0 | The Dracul's influence is overwhelming, even to the strongest of subjects. Don't try to get in {0.SimName}'s way, or you may end up shoved aside as {2.String} makes {4.String} way to {10.SimName}'s embrace. | The Dracul's influence is overwhelming, even to the strongest of subjects. Don't try to get in {0.SimName}'s way, or you may end up shoved aside as {2.String} makes {4.String} way to {10.SimName}'s embrace. | |
NRaas. StoryProgression. TownDracul:OldFlirt1 | {0.SimName} has been feeling the true force of the Dracul's love, so much so it seems to exude from {3.String} every pour. {10.SimName} doesn't seem to mind though, since {12.String} is the current focus of {0.SimFirstName}'s attentions. | {0.SimName} has been feeling the true force of the Dracul's love, so much so it seems to exude from {3.String} every pour. {10.SimName} doesn't seem to mind though, since {12.String} is the current focus of {0.SimFirstName}'s attentions. | |
NRaas. StoryProgression. TownDracul:OldFlirt2 | "I feel funny inside, you know. Like I've had a little bit too much nectar." moaned {0.SimName}. "Where is that {10.SimName} of mine? I need some release immediately, or I'm just going to burst!" | "I feel funny inside, you know. Like I've had a little bit too much nectar." moaned {0.SimName}. "Where is that {10.SimName} of mine? I need some release immediately, or I'm just going to burst!" | |
NRaas. StoryProgression. TownDracul:OldFlirt3 | "I want {0.SimName}'s feelings to be genuine, but I just can't tell anymore." muttered {10.SimName}. "Everytime I see {3.String}, all I can think about is whether {2.String} is thinking clearly, or under the influence of that Dracul character." | "I want {0.SimName}'s feelings to be genuine, but I just can't tell anymore." muttered {10.SimName}. "Everytime I see {3.String}, all I can think about is whether {2.String} is thinking clearly, or under the influence of that Dracul character." | |
NRaas. StoryProgression. TownDracul:OldFlirt4 | |||
NRaas. StoryProgression. TownDracul:OldFlirt5 | |||
NRaas. StoryProgression. TownDracul:OldFlirt6 | |||
NRaas. StoryProgression. TownDracul:OldFlirt7 | |||
NRaas. StoryProgression. TownDracul:OldFlirt8 | |||
NRaas. StoryProgression. TownDracul:OldFlirt9 | |||
NRaas. StoryProgression. TownDracul:SteadyTryst | Dracul Steady Tryst | Dracul Steady Tryst | |
NRaas. StoryProgression. TownDracul:SteadyTryst0 | "I really enjoy the time I spend together with my partner," commented {0.SimName}, "But I also enjoy spending time with {10.SimName}. For some reason, I just don't care what happens in the future." | "I really enjoy the time I spend together with my partner," commented {0.SimName}, "But I also enjoy spending time with {10.SimName}. For some reason, I just don't care what happens in the future." | |
NRaas. StoryProgression. TownDracul:SteadyTryst1 | {0.SimName} has been stepping out on {4.String} partner recently, having been seen in the arms of one {10.SimName}. Not really certain why {0.SimFirstName} is acting like this, but we believe their is some vampiric energies in the mix. | {0.SimName} has been stepping out on {4.String} partner recently, having been seen in the arms of one {10.SimName}. Not really certain why {0.SimFirstName} is acting like this, but we believe their is some vampiric energies in the mix. | |
NRaas. StoryProgression. TownDracul:SteadyTryst2 | "{6.String} is married, but not to {10.SimFirstName}. I don't get it, what is up with those two?" commented a looky-loo, watching the recent romantic antics of {0.SimName} and {10.SimName}. "It's as if they are in a trance or something." | "{6.String} is married, but not to {10.SimFirstName}. I don't get it, what is up with those two?" commented a looky-loo, watching the recent romantic antics of {0.SimName} and {10.SimName}. "It's as if they are in a trance or something." | |
NRaas. StoryProgression. TownDracul:SteadyTryst3 | "We just can't help ourselves. For some reason I don't care at all whether my partner finds out about {10.SimName}." remarked {0.SimName}. "It is such a weird feeling, as if all my inhibitions have been stripped away." | "We just can't help ourselves. For some reason I don't care at all whether my partner finds out about {10.SimName}." remarked {0.SimName}. "It is such a weird feeling, as if all my inhibitions have been stripped away." | |
NRaas. StoryProgression. TownDracul:SteadyTryst4 | |||
NRaas. StoryProgression. TownDracul:SteadyTryst5 | |||
NRaas. StoryProgression. TownDracul:SteadyTryst6 | |||
NRaas. StoryProgression. TownDracul:SteadyTryst7 | |||
NRaas. StoryProgression. TownDracul:SteadyTryst8 | |||
NRaas. StoryProgression. TownDracul:SteadyTryst9 | |||
NRaas. StoryProgression. TownDracul:MarriedTryst | Dracul Married Tryst | Dracul Married Tryst | |
NRaas. StoryProgression. TownDracul:MarriedTryst0 | The bond between {0.SimName} and {4.String} spouse is apparently no match for the power of the Dracul. {0.SimFirstName} has been observed entangled in some heated "discussion" with one {10.SimName}... Very disconcerting indeed. | The bond between {0.SimName} and {4.String} spouse is apparently no match for the power of the Dracul. {0.SimFirstName} has been observed entangled in some heated "discussion" with one {10.SimName}... Very disconcerting indeed. | |
NRaas. StoryProgression. TownDracul:MarriedTryst1 | "I love my spouse, really!" sputtered {0.SimName} after being caught making out with {10.SimName}. "There is just some irresistible force drawing me away. I can't explain it!" | "I love my spouse, really!" sputtered {0.SimName} after being caught making out with {10.SimName}. "There is just some irresistible force drawing me away. I can't explain it!" | |
NRaas. StoryProgression. TownDracul:MarriedTryst2 | What is up with {0.SimName} recently? Having been witnessed snogging an very satisfied {10.SimName}, {0.SimFirstName} returned home to {4.String} spouse as if nothing had happened. | What is up with {0.SimName} recently? Having been witnessed snogging an very satisfied {10.SimName}, {0.SimFirstName} returned home to {4.String} spouse as if nothing had happened. | |
NRaas. StoryProgression. TownDracul:MarriedTryst3 | Give us a break, no can be *that* powerful! The Dracul's gaze cannot possibly be all that is necessary to cause {0.SimName} to step out on {4.String} spouse. Is it? Perhaps we should speak to the other party involved, a one {10.SimName}, but {12.String} is not talking either. | Give us a break, no can be *that* powerful! The Dracul's gaze cannot possibly be all that is necessary to cause {0.SimName} to step out on {4.String} spouse. Is it? Perhaps we should speak to the other party involved, a one {10.SimName}, but {12.String} is not talking either. | |
NRaas. StoryProgression. TownDracul:MarriedTryst4 | |||
NRaas. StoryProgression. TownDracul:MarriedTryst5 | |||
NRaas. StoryProgression. TownDracul:MarriedTryst6 | |||
NRaas. StoryProgression. TownDracul:MarriedTryst7 | |||
NRaas. StoryProgression. TownDracul:MarriedTryst8 | |||
NRaas. StoryProgression. TownDracul:MarriedTryst9 | |||
NRaas. StoryProgression. TownDracul:Mooch | Dracul Mooch | Dracul Mooch | |
NRaas. StoryProgression. TownDracul:Mooch0 | "I don't know why I gave {0.SimName} that cheque for {20.Money}." mentioned {10.SimName}, obviously in a bewildered state. "It just felt like the right thing to do at the time." | "I don't know why I gave {0.SimName} that cheque for {20.Money}." mentioned {10.SimName}, obviously in a bewildered state. "It just felt like the right thing to do at the time." | |
NRaas. StoryProgression. TownDracul:Mooch1 | "Who am I to dissuade on of my followers from showing their appreciation?" remarked {0.SimName}. "If {10.SimName} chooses to gift me {20.Money}, entirely of {14.String} own volition, then I will not deny them that pleasure." | "Who am I to dissuade on of my followers from showing their appreciation?" remarked {0.SimName}. "If {10.SimName} chooses to gift me {20.Money}, entirely of {14.String} own volition, then I will not deny them that pleasure." | |
NRaas. StoryProgression. TownDracul:Mooch2 | {10.SimName} was in a daze last day, after finding that for some reason, {12.String} had deposited some {20.Money} simoleons into {0.SimName}'s bank account. When asked by a friend, the befuddled sim was unable to respond coherently. | {10.SimName} was in a daze last day, after finding that for some reason, {12.String} had deposited some {20.Money} simoleons into {0.SimName}'s bank account. When asked by a friend, the befuddled sim was unable to respond coherently. | |
NRaas. StoryProgression. TownDracul:Mooch3 | "{20.Money}? By the Builder, I don't even remember giving {0.SimName} that much!" commented an astounded {10.SimName}. "Well, there must have been a good reason, I mean {2.String} is the Dracul, and can do no wrong!" | "{20.Money}? By the Builder, I don't even remember giving {0.SimName} that much!" commented an astounded {10.SimName}. "Well, there must have been a good reason, I mean {2.String} is the Dracul, and can do no wrong!" | |
NRaas. StoryProgression. TownDracul:Mooch4 | |||
NRaas. StoryProgression. TownDracul:Mooch5 | |||
NRaas. StoryProgression. TownDracul:Mooch6 | |||
NRaas. StoryProgression. TownDracul:Mooch7 | |||
NRaas. StoryProgression. TownDracul:Mooch8 | |||
NRaas. StoryProgression. TownDracul:Mooch9 | |||
NRaas. StoryProgression. TownDracul:Hate | Dracul Hate | Dracul Hate | |
NRaas. StoryProgression. TownDracul:Hate0 | "I am not certain what sort of control that {0.SimName} has over my friend, but whatever the effect is, it is definitely powerful." remarked {10.SimName} upon hearing about {13.String} friend's latest antics. | "I am not certain what sort of control that {0.SimName} has over my friend, but whatever the effect is, it is definitely powerful." remarked {10.SimName} upon hearing about {13.String} friend's latest antics. | |
NRaas. StoryProgression. TownDracul:Hate1 | "The Dracul: Sure {2.String} is sort of dreamy, and all that. But is any of it real? {0.SimName} seems to have some sort of weird effect on sims, and it is a little disturbing." {10.SimName} has been voicing {14.String} concern over the impact {0.SimFirstName} has over {14.String} friends. | "The Dracul: Sure {2.String} is sort of dreamy, and all that. But is any of it real? {0.SimName} seems to have some sort of weird effect on sims, and it is a little disturbing." {10.SimName} has been voicing {14.String} concern over the impact {0.SimFirstName} has over {14.String} friends. | |
NRaas. StoryProgression. TownDracul:Hate2 | "I want to go on the record and say yes, I do find {0.SimName} somewhat enticing, but not enough to do some of things my friends have been up to, no sirree." commented {10.SimName}. "Whatever that Dracul has got going on, it is not affecting me at all... And let's keep it that way." | "I want to go on the record and say yes, I do find {0.SimName} somewhat enticing, but not enough to do some of things my friends have been up to, no sirree." commented {10.SimName}. "Whatever that Dracul has got going on, it is not affecting me at all... And let's keep it that way." | |
NRaas. StoryProgression. TownDracul:Hate3 | {0.SimName} has been having a different sort of effect on {10.SimName}. After learning about the recent antics of one of {14.String} friends, {10.SimFirstName} has decided that it would be best to avoid the Dracul wherever possible. | {0.SimName} has been having a different sort of effect on {10.SimName}. After learning about the recent antics of one of {14.String} friends, {10.SimFirstName} has decided that it would be best to avoid the Dracul wherever possible. | |
NRaas. StoryProgression. TownDracul:Hate4 | |||
NRaas. StoryProgression. TownDracul:Hate5 | |||
NRaas. StoryProgression. TownDracul:Hate6 | |||
NRaas. StoryProgression. TownDracul:Hate7 | |||
NRaas. StoryProgression. TownDracul:Hate8 | |||
NRaas. StoryProgression. TownDracul:Hate9 | |||
NRaas. StoryProgression. TownDracul:VictimHate | Dracul Victim Hate | Dracul Victim Hate | |
NRaas. StoryProgression. TownDracul:VictimHate0 | "Ever since {0.SimName} started hanging around that Dracul character, bad things have been happening." remarked {10.SimName}. "If only I could persuade {3.String} to stop hanging around them." | "Ever since {0.SimName} started hanging around that Dracul character, bad things have been happening." remarked {10.SimName}. "If only I could persuade {3.String} to stop hanging around them." | |
NRaas. StoryProgression. TownDracul:VictimHate1 | "Well, {0.SimName} sure takes the cake. {2.String} doesn't seem to be able to control {3.String}self at all, and its wreaking havoc on my friends." groaned {10.SimName}. "Maybe someone will step in with, I don't know... A Dracul intervention, and put an end to this nonsense!" | "Well, {0.SimName} sure takes the cake. {2.String} doesn't seem to be able to control {3.String}self at all, and its wreaking havoc on my friends." groaned {10.SimName}. "Maybe someone will step in with, I don't know... A Dracul intervention, and put an end to this nonsense!" | |
NRaas. StoryProgression. TownDracul:VictimHate2 | {10.SimName} has had just about enough of the antics rumored to be spawned by the Dracul. After hearing about {0.SimName} and {4.String} outlandish actions, it is quite understandable. | {10.SimName} has had just about enough of the antics rumored to be spawned by the Dracul. After hearing about {0.SimName} and {4.String} outlandish actions, it is quite understandable. | |
NRaas. StoryProgression. TownDracul:VictimHate3 | "I don't know what that Dracul is putting in the drinking water over there, but they had better cut it out before someone gets hurt." {10.SimName}'s appeal will probably fall on deaf ears, and since {0.SimName} is refusing to point fingers, nothing official can be done. | "I don't know what that Dracul is putting in the drinking water over there, but they had better cut it out before someone gets hurt." {10.SimName}'s appeal will probably fall on deaf ears, and since {0.SimName} is refusing to point fingers, nothing official can be done. | |
NRaas. StoryProgression. TownDracul:VictimHate4 | |||
NRaas. StoryProgression. TownDracul:VictimHate5 | |||
NRaas. StoryProgression. TownDracul:VictimHate6 | |||
NRaas. StoryProgression. TownDracul:VictimHate7 | |||
NRaas. StoryProgression. TownDracul:VictimHate8 | |||
NRaas. StoryProgression. TownDracul:VictimHate9 | |||
NRaas. StoryProgression. TownDracul:Derision | Dracul Derision | Dracul Derision | |
NRaas. StoryProgression. TownDracul:Derision0 | "That Dracul is bad news." remarked {10.SimName}. "It seems that any time someone is running amok in town, that {0.SimName} is behind it all! I just haven't been able to compile any evidence linking {3.String} to anything." | "That Dracul is bad news." remarked {10.SimName}. "It seems that any time someone is running amok in town, that {0.SimName} is behind it all! I just haven't been able to compile any evidence linking {3.String} to anything." | |
NRaas. StoryProgression. TownDracul:Derision1 | {10.SimName} has been pondering the recent outbreak of stupidity amongst the local citizens. {6.String} thinks there is some sort of connection between it and the mystery surrounding {0.SimName}. {10.SimFirstName} could be on to something! | {10.SimName} has been pondering the recent outbreak of stupidity amongst the local citizens. {6.String} thinks there is some sort of connection between it and the mystery surrounding {0.SimName}. {10.SimFirstName} could be on to something! | |
NRaas. StoryProgression. TownDracul:Derision2 | "I understand {14.String} frustration," smiled {0.SimName}. "However, {10.SimName} is simply seeing patterns where there are none. How could I be the cause of all those aweful events? I was not even nearby!" | "I understand {14.String} frustration," smiled {0.SimName}. "However, {10.SimName} is simply seeing patterns where there are none. How could I be the cause of all those aweful events? I was not even nearby!" | |
NRaas. StoryProgression. TownDracul:Derision3 | "I dislike the insinuations I am hearing," spit {0.SimName}. "How dare {10.SimName} sully my good name with baseless accusations!" It appears that {10.SimFirstName} has been spreading allegations that the Dracul might be behind a recent rash of bizarre events. | "I dislike the insinuations I am hearing," spit {0.SimName}. "How dare {10.SimName} sully my good name with baseless accusations!" It appears that {10.SimFirstName} has been spreading allegations that the Dracul might be behind a recent rash of bizarre events. | |
NRaas. StoryProgression. TownDracul:Derision4 | |||
NRaas. StoryProgression. TownDracul:Derision5 | |||
NRaas. StoryProgression. TownDracul:Derision6 | |||
NRaas. StoryProgression. TownDracul:Derision7 | |||
NRaas. StoryProgression. TownDracul:Derision8 | |||
NRaas. StoryProgression. TownDracul:Derision9 | |||
NRaas. StoryProgression. TownDracul:Break | Dracul Break | Dracul Break | |
NRaas. StoryProgression. TownDracul:Break0 | "I simply don't know what came over me, one second I was having a friendly chat with my lovely Dracul, and the next second I'm smashing up a {20.String}." commented a bewildered {0.SimName}. "I just hope that {10.SimName} can forgive me." | "I simply don't know what came over me, one second I was having a friendly chat with my lovely Dracul, and the next second I'm smashing up a {20.String}." commented a bewildered {0.SimName}. "I just hope that {10.SimName} can forgive me." | |
NRaas. StoryProgression. TownDracul:Break1 | {0.SimName} was found wandering near the site of a break-and-enter recently, seemingly in a daze. Unclear as to what happened, {2.String} was horrified when told that {2.String} is the prime suspect in the destruction of a {20.String}. The owner, {10.SimName} has decided to not press charges. | {0.SimName} was found wandering near the site of a break-and-enter recently, seemingly in a daze. Unclear as to what happened, {2.String} was horrified when told that {2.String} is the prime suspect in the destruction of a {20.String}. The owner, {10.SimName} has decided to not press charges. | |
NRaas. StoryProgression. TownDracul:Break2 | "{6.String} was totally out of it, ranting on about the Dracul or some such nonsense." remarked {10.SimName}. "Then suddently {0.SimName} lashed out and smashed up my {20.String}. I have no idea what got into {3.String}." | "{6.String} was totally out of it, ranting on about the Dracul or some such nonsense." remarked {10.SimName}. "Then suddently {0.SimName} lashed out and smashed up my {20.String}. I have no idea what got into {3.String}." | |
NRaas. StoryProgression. TownDracul:Break3 | It was a wild day at {10.SimName}'s home, when {0.SimName} arrived in what could only be described as a nectar-induced haze. Though {0.SimFirstName} denies any juice related involvement, {2.String} still cannot explain why {2.String} attacked that defenseless {20.String}. | It was a wild day at {10.SimName}'s home, when {0.SimName} arrived in what could only be described as a nectar-induced haze. Though {0.SimFirstName} denies any juice related involvement, {2.String} still cannot explain why {2.String} attacked that defenseless {20.String}. | |
NRaas. StoryProgression. TownDracul:Break4 | |||
NRaas. StoryProgression. TownDracul:Break5 | |||
NRaas. StoryProgression. TownDracul:Break6 | |||
NRaas. StoryProgression. TownDracul:Break7 | |||
NRaas. StoryProgression. TownDracul:Break8 | |||
NRaas. StoryProgression. TownDracul:Break9 | |||
NRaas. StoryProgression. TownDracul:BreakFail | Dracul Break Fail | Dracul Break Fail | |
NRaas. StoryProgression. TownDracul:BreakFail0 | "I am glad I was able to stop {0.SimName} before they could do any more damage." grumbled {10.SimName}. "Unfortunately, it was too late to my {20.String}. {0.SimFirstName} has some explaining to do as what came over {3.String}!" | "I am glad I was able to stop {0.SimName} before they could do any more damage." grumbled {10.SimName}. "Unfortunately, it was too late to my {20.String}. {0.SimFirstName} has some explaining to do as what came over {3.String}!" | |
NRaas. StoryProgression. TownDracul:BreakFail1 | In a fit of utterly random violence, {0.SimName} was seemingly compelled to smash up a {20.String} at {10.SimName}'s home. {10.SimFirstName} was able to avoid any serious injury, and decided to let the matter drop. | In a fit of utterly random violence, {0.SimName} was seemingly compelled to smash up a {20.String} at {10.SimName}'s home. {10.SimFirstName} was able to avoid any serious injury, and decided to let the matter drop. | |
NRaas. StoryProgression. TownDracul:BreakFail2 | "Something fishy is going on here," remarked {10.SimName}, after catching {0.SimName} taking a hammer to a {20.String}. "Pretty sure their is some other force at play in this affair, so I don't really fault {0.SimFirstName}." | "Something fishy is going on here," remarked {10.SimName}, after catching {0.SimName} taking a hammer to a {20.String}. "Pretty sure their is some other force at play in this affair, so I don't really fault {0.SimFirstName}." | |
NRaas. StoryProgression. TownDracul:BreakFail3 | {0.SimName} and {10.SimName} got into a little tussle recently, after {10.SimFirstName} was forced to sim-handle {0.SimFirstName} away from an assault on a hapless {20.String}. "It took all my strength to pull {3.String} away. {6.String} simply would not listen to reason." | {0.SimName} and {10.SimName} got into a little tussle recently, after {10.SimFirstName} was forced to sim-handle {0.SimFirstName} away from an assault on a hapless {20.String}. "It took all my strength to pull {3.String} away. {6.String} simply would not listen to reason." | |
NRaas. StoryProgression. TownDracul:BreakFail4 | |||
NRaas. StoryProgression. TownDracul:BreakFail5 | |||
NRaas. StoryProgression. TownDracul:BreakFail6 | |||
NRaas. StoryProgression. TownDracul:BreakFail7 | |||
NRaas. StoryProgression. TownDracul:BreakFail8 | |||
NRaas. StoryProgression. TownDracul:BreakFail9 | |||
NRaas. StoryProgression. TownDracul:Fight | Dracul Fight | Dracul Fight | |
NRaas. StoryProgression. TownDracul:Fight0 | "I hit {10.SimFirstName}? What do you mean, like with my fist? Why would I do that?" That is a good question {0.SimName}, and we suspect {10.SimName} had been hoping that you could fill in the blanks, after you bopped {13.String} in the face, because {12.String} has no idea why you did it. | "I hit {10.SimFirstName}? What do you mean, like with my fist? Why would I do that?" That is a good question {0.SimName}, and we suspect {10.SimName} had been hoping that you could fill in the blanks, after you bopped {13.String} in the face, because {12.String} has no idea why you did it. | |
NRaas. StoryProgression. TownDracul:Fight1 | {0.SimName} has been acting out for no apparently reason lately, with the latest action being against the unfortunate {10.SimName}. "I have no idea what I did to offend {0.SimFirstName}, but if wanted to tussle, then {2.String} should do so with a bit of tact. Jumping out from behind a wall and kicking a sim in the shins is in rather poor taste." | {0.SimName} has been acting out for no apparently reason lately, with the latest action being against the unfortunate {10.SimName}. "I have no idea what I did to offend {0.SimFirstName}, but if wanted to tussle, then {2.String} should do so with a bit of tact. Jumping out from behind a wall and kicking a sim in the shins is in rather poor taste." | |
NRaas. StoryProgression. TownDracul:Fight2 | {10.SimName} learned first-hand what it means to be assaulted by a rabid Dracul follower earlier, when {0.SimName} ran up to {13.String} on the street and laid into {13.String} stomach with a head-butt. The blow sent {10.SimFirstName} reeling into a nearby tree, and resulted in {0.SimFirstName} careening onto a grassy field. It appeared the event was over once they regained consiousness. | {10.SimName} learned first-hand what it means to be assaulted by a rabid Dracul follower earlier, when {0.SimName} ran up to {13.String} on the street and laid into {13.String} stomach with a head-butt. The blow sent {10.SimFirstName} reeling into a nearby tree, and resulted in {0.SimFirstName} careening onto a grassy field. It appeared the event was over once they regained consiousness. | |
NRaas. StoryProgression. TownDracul:Fight3 | Both {0.SimName} and {10.SimName} were quite befuddled after a bizarre encounter between them resulted in {10.SimFirstName} leaving the scene with a bloody nose, and {0.SimFirstName} with a bloody hand. Neither really understand what happened to bring about the initial attack. | Both {0.SimName} and {10.SimName} were quite befuddled after a bizarre encounter between them resulted in {10.SimFirstName} leaving the scene with a bloody nose, and {0.SimFirstName} with a bloody hand. Neither really understand what happened to bring about the initial attack. | |
NRaas. StoryProgression. TownDracul:Fight4 | |||
NRaas. StoryProgression. TownDracul:Fight5 | |||
NRaas. StoryProgression. TownDracul:Fight6 | |||
NRaas. StoryProgression. TownDracul:Fight7 | |||
NRaas. StoryProgression. TownDracul:Fight8 | |||
NRaas. StoryProgression. TownDracul:Fight9 | |||
NRaas. StoryProgression. TownDracul:FightFail | Dracul Fight Fail | Dracul Fight Fail | |
NRaas. StoryProgression. TownDracul:FightFail0 | "For a second there I really thought that {0.SimName} was going to rip my head off!" exclaimed {10.SimName}. "Gladly {2.String} came to his senses just in time before I really had to get rough." | "For a second there I really thought that {0.SimName} was going to rip my head off!" exclaimed {10.SimName}. "Gladly {2.String} came to his senses just in time before I really had to get rough." | |
NRaas. StoryProgression. TownDracul:FightFail1 | {10.SimName} found {13.String}self the victim of an attempted assault recently, after a deranged {0.SimName} attempted to jump {13.String}. Apparently {0.SimFirstName} was so loopy, that {2.String} missed the mark entirely, and fell flat on {4.String} duff. | {10.SimName} found {13.String}self the victim of an attempted assault recently, after a deranged {0.SimName} attempted to jump {13.String}. Apparently {0.SimFirstName} was so loopy, that {2.String} missed the mark entirely, and fell flat on {4.String} duff. | |
NRaas. StoryProgression. TownDracul:FightFail2 | "I am so incredibly sorry. This is not like me at all!" apologized {0.SimName}, after attempting to deck {10.SimName} in the nose. {10.SimFirstName} was able to parry the blow without injury, though {0.SimFirstName}'s pride appears to have taken a couple dents. | "I am so incredibly sorry. This is not like me at all!" apologized {0.SimName}, after attempting to deck {10.SimName} in the nose. {10.SimFirstName} was able to parry the blow without injury, though {0.SimFirstName}'s pride appears to have taken a couple dents. | |
NRaas. StoryProgression. TownDracul:FightFail3 | A true farce unraveled recently, when an encounter between {0.SimName} and {10.SimName} ended with {0.SimFirstName} clutching {4.String} hand in agony. It appears that swinging wide of your mark and punching a hapless tree does wonders if you have something against the tree... However it does nothing if your intent was to hit {0.SimFirstName}. | A true farce unraveled recently, when an encounter between {0.SimName} and {10.SimName} ended with {0.SimFirstName} clutching {4.String} hand in agony. It appears that swinging wide of your mark and punching a hapless tree does wonders if you have something against the tree... However it does nothing if your intent was to hit {0.SimFirstName}. | |
NRaas. StoryProgression. TownDracul:FightFail4 | |||
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NRaas. StoryProgression. TownDracul:FightFail6 | |||
NRaas. StoryProgression. TownDracul:FightFail7 | |||
NRaas. StoryProgression. TownDracul:FightFail8 | |||
NRaas. StoryProgression. TownDracul:FightFail9 | |||
NRaas. StoryProgression. TownDracul:Recruit | Dracul Recruit | Dracul Recruit | |
NRaas. StoryProgression. TownDracul:Recruit0 | "Follow me, {10.SimName}, and you shall see divine rewards, beyond your limited imaginings!" {0.SimName} has apparently suckered another sim into {4.String} web. Watch out {10.SimFirstName}, or you might get eaten! | "Follow me, {10.SimName}, and you shall see divine rewards, beyond your limited imaginings!" {0.SimName} has apparently suckered another sim into {4.String} web. Watch out {10.SimFirstName}, or you might get eaten! | |
NRaas. StoryProgression. TownDracul:Recruit1 | {0.SimName} was seen recently, using {4.String} Dracul mojo on hapless sim {10.SimName}. "I will follow you anywhere my master." Unfortunately for {0.SimFirstName} that will probably mean following the Dracul off the edge of a cliff. | {0.SimName} was seen recently, using {4.String} Dracul mojo on hapless sim {10.SimName}. "I will follow you anywhere my master." Unfortunately for {0.SimFirstName} that will probably mean following the Dracul off the edge of a cliff. | |
NRaas. StoryProgression. TownDracul:Recruit2 | "{0.SimName} is our savior, all hail the Dracul!" chanted {10.SimName}, after a recent encounter with the Dracul. It seems that the vampire has some rather impressive abilities for manipulating the minds of weak-willed towns folk. | "{0.SimName} is our savior, all hail the Dracul!" chanted {10.SimName}, after a recent encounter with the Dracul. It seems that the vampire has some rather impressive abilities for manipulating the minds of weak-willed towns folk. | |
NRaas. StoryProgression. TownDracul:Recruit3 | Everyone watch yourself around this new Dracul character. There are rumors flying around that {0.SimName} has the capability to bend a sim's will to {4.String} own devious means. {10.SimName} apparently got too close recently, and went all 'zombie servant' for like the whole day. | Everyone watch yourself around this new Dracul character. There are rumors flying around that {0.SimName} has the capability to bend a sim's will to {4.String} own devious means. {10.SimName} apparently got too close recently, and went all 'zombie servant' for like the whole day. | |
NRaas. StoryProgression. TownDracul:Recruit4 | |||
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NRaas. StoryProgression. TownDracul:Recruit6 | |||
NRaas. StoryProgression. TownDracul:Recruit7 | |||
NRaas. StoryProgression. TownDracul:Recruit8 | |||
NRaas. StoryProgression. TownDracul:Recruit9 | |||
NRaas. StoryProgression. TownDracul:Drink | Dracul Drink | Dracul Drink | |
NRaas. StoryProgression. TownDracul:Drink0 | "With the precious gift of your plasma, I shall be strong once more!" And with that {0.SimName} drank from {10.SimName}. Onlookers report that though {10.SimFirstName} appeared willing, there was an old glaze in {14.String} eyes, almost as though {12.String} was asleep. | "With the precious gift of your plasma, I shall be strong once more!" And with that {0.SimName} drank from {10.SimName}. Onlookers report that though {10.SimFirstName} appeared willing, there was an old glaze in {14.String} eyes, almost as though {12.String} was asleep. | |
NRaas. StoryProgression. TownDracul:Drink1 | "Come to me!" commanded {0.SimName}, and with that so did {10.SimName} move. Witnesses report that it was almost as if {10.SimFirstName} were drawn to the Dracul, with a giant invisible lasso. Both parties survived the encounter though, and {10.SimFirstName} was none the worse for wear. | "Come to me!" commanded {0.SimName}, and with that so did {10.SimName} move. Witnesses report that it was almost as if {10.SimFirstName} were drawn to the Dracul, with a giant invisible lasso. Both parties survived the encounter though, and {10.SimFirstName} was none the worse for wear. | |
NRaas. StoryProgression. TownDracul:Drink2 | {0.SimName} was observed feasting on local a sim recently. {10.SimName}, the dinner, was best described by witnesses as being in a 'hypnotic trance', or 'just plain out of {14.String} goard'. Either way, the Dracul was sated by the activity, and left {10.SimFirstName} to recover. | {0.SimName} was observed feasting on local a sim recently. {10.SimName}, the dinner, was best described by witnesses as being in a 'hypnotic trance', or 'just plain out of {14.String} goard'. Either way, the Dracul was sated by the activity, and left {10.SimFirstName} to recover. | |
NRaas. StoryProgression. TownDracul:Drink3 | "It is just like donating plamsa... Wait, it is *exactly* like that, isn't it?" pondered {10.SimName}, after providing vital sustenance to {14.String} lord and master, the Dracul {0.SimName}. "I mean, I guess it is like I'm doing a public service. That makes me sort of proud!" | "It is just like donating plamsa... Wait, it is *exactly* like that, isn't it?" pondered {10.SimName}, after providing vital sustenance to {14.String} lord and master, the Dracul {0.SimName}. "I mean, I guess it is like I'm doing a public service. That makes me sort of proud!" | |
NRaas. StoryProgression. TownDracul:Drink4 | "I enjoy my snack time, and I like to make sure my snacks do as well." grinned {0.SimName}, wiping a bit of plasma from {4.String} lips. "{10.SimName} is a tasty morsel, and I certainly won't deny {13.String} the pleasure of being my meal." | "I enjoy my snack time, and I like to make sure my snacks do as well." grinned {0.SimName}, wiping a bit of plasma from {4.String} lips. "{10.SimName} is a tasty morsel, and I certainly won't deny {13.String} the pleasure of being my meal." | |
NRaas. StoryProgression. TownDracul:Drink5 | "I shall take what is rightfully mine, little {10.SimName}, and you shall enjoy every minute of it." The Dracul sure knows how to treat {4.String} lackeys, but at least when {0.SimName} takes a bite, {2.String} tries not to leave too big of a mark. | "I shall take what is rightfully mine, little {10.SimName}, and you shall enjoy every minute of it." The Dracul sure knows how to treat {4.String} lackeys, but at least when {0.SimName} takes a bite, {2.String} tries not to leave too big of a mark. | |
NRaas. StoryProgression. TownDracul:Drink6 | "Oh master, drink from me! Drink deep and be refreshed with my unworthy plasma!" Sounding like a reasonable suggestion, {0.SimName} did just that, and {10.SimName} seemed to enjoy the attention. | "Oh master, drink from me! Drink deep and be refreshed with my unworthy plasma!" Sounding like a reasonable suggestion, {0.SimName} did just that, and {10.SimName} seemed to enjoy the attention. | |
NRaas. StoryProgression. TownDracul:Drink7 | What is up with the Dracul? All {0.SimName} has to do is look a little hungry, and {4.String} minions literal wrestle to be the next drinking fountain. Take {10.SimName} for instance, {12.String} was last seen thumb-dueling another minion for the right to be eaten! | What is up with the Dracul? All {0.SimName} has to do is look a little hungry, and {4.String} minions literal wrestle to be the next drinking fountain. Take {10.SimName} for instance, {12.String} was last seen thumb-dueling another minion for the right to be eaten! | |
NRaas. StoryProgression. TownDracul:Drink8 | |||
NRaas. StoryProgression. TownDracul:Drink9 | |||
NRaas. StoryProgression. TownSlayer:Name | Town Slayer | Town Slayer | |
NRaas. StoryProgression. TownSlayer:Creation | Slayer Creation | Slayer Creation | |
NRaas. StoryProgression. TownSlayer:Creation0 | It bites when you have a vampire infestation, and no one around capable of dealing with it. Welcome to the town {0.SimName}! | It bites when you have a vampire infestation, and no one around capable of dealing with it. Welcome to the town {0.SimName}! | |
NRaas. StoryProgression. TownSlayer:Creation1 | In every generation, there is a chosen one. {6.String} alone will stand against the forces of darkness. {0.SimName} is the Slayer. | In every generation, there is a chosen one. {6.String} alone will stand against the forces of darkness. {0.SimName} is the Slayer. | |
NRaas. StoryProgression. TownSlayer:Creation2 | And a Slayer arises! {0.SimName} has taken up the calling, and is ready to whoop some vampire behind! | And a Slayer arises! {0.SimName} has taken up the calling, and is ready to whoop some vampire behind! | |
NRaas. StoryProgression. TownSlayer:Creation3 | Sharpen those stakes and steady yourself, {0.SimName} is about to enter the breach and get {3.String} Slay on! | Sharpen those stakes and steady yourself, {0.SimName} is about to enter the breach and get {3.String} Slay on! | |
NRaas. StoryProgression. TownSlayer:Creation4 | |||
NRaas. StoryProgression. TownSlayer:Creation5 | |||
NRaas. StoryProgression. TownSlayer:Creation6 | |||
NRaas. StoryProgression. TownSlayer:Creation7 | |||
NRaas. StoryProgression. TownSlayer:Creation8 | |||
NRaas. StoryProgression. TownSlayer:Creation9 | |||
NRaas. StoryProgression. TownLestat:Name | Town Lestat | Town Lestat | |
NRaas. StoryProgression. TownLestat:Creation | Lestat Creation | Lestat Creation | |
NRaas. StoryProgression. TownLestat:Creation0 | "Simply being undead does to make a sim a bad person. Take us into your heart, and we will feed your soul!" {0.SimName} has taken {4.String} place as the Lestat. | "Simply being undead does to make a sim a bad person. Take us into your heart, and we will feed your soul!" {0.SimName} has taken {4.String} place as the Lestat. | |
NRaas. StoryProgression. TownLestat:Creation1 | "We come in peace! Please don't stake us!" A new coven of vampires has arisen in your town, headed by {0.SimName}. {6.String} calls {3.String}self the Lestat! | "We come in peace! Please don't stake us!" A new coven of vampires has arisen in your town, headed by {0.SimName}. {6.String} calls {3.String}self the Lestat! | |
NRaas. StoryProgression. TownLestat:Creation2 | The mantle of the free-living vampire has been filled in your town. {0.SimName} has taken up the role of the Lestat, the leader of all peace-loving Vampires. | The mantle of the free-living vampire has been filled in your town. {0.SimName} has taken up the role of the Lestat, the leader of all peace-loving Vampires. | |
NRaas. StoryProgression. TownLestat:Creation3 | The undead need no longer dwell in the shadows, {0.SimName} is about to bring forth a revolution for Vampire-kind. All hail the Lestat! | The undead need no longer dwell in the shadows, {0.SimName} is about to bring forth a revolution for Vampire-kind. All hail the Lestat! | |
NRaas. StoryProgression. TownLestat:Creation4 | |||
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NRaas. StoryProgression. TownLestat:Creation8 | |||
NRaas. StoryProgression. TownLestat:Creation9 | |||
NRaas. StoryProgression. TownLestat:Disapproval | Lestat Disapproval | Lestat Disapproval | |
NRaas. StoryProgression. TownLestat:Disapproval0 | "I don't really know what to think about {0.SimName}'s decision to join the Lestat flock." commented {10.SimName}. "I mean it 'is' {4.String} choice, I understand. But aren't there any nice human groups {2.String} could have joined instead?" | "I don't really know what to think about {0.SimName}'s decision to join the Lestat flock." commented {10.SimName}. "I mean it 'is' {4.String} choice, I understand. But aren't there any nice human groups {2.String} could have joined instead?" | |
NRaas. StoryProgression. TownLestat:Disapproval1 | {0.SimName}'s recent dealings with the Lestat vampires has {10.SimName} worried. "I understand the group preaches love and peace across all sim-kind, but how far can you really trust a group of plasma sucking vampires?" | {0.SimName}'s recent dealings with the Lestat vampires has {10.SimName} worried. "I understand the group preaches love and peace across all sim-kind, but how far can you really trust a group of plasma sucking vampires?" | |
NRaas. StoryProgression. TownLestat:Disapproval2 | {10.SimName} has no qualms with voicing {14.String} disapproval with {0.SimName}'s recent decision to join the 'dark-side' of town. "I'm going to miss {0.SimFirstName} face at the pool. Or do they make a sunscreen strong enough to vampires nowadays?" | {10.SimName} has no qualms with voicing {14.String} disapproval with {0.SimName}'s recent decision to join the 'dark-side' of town. "I'm going to miss {0.SimFirstName} face at the pool. Or do they make a sunscreen strong enough to vampires nowadays?" | |
NRaas. StoryProgression. TownLestat:Disapproval3 | There seems to be a little animosity between {0.SimName} and {10.SimName} concerning a certain pact made with the Lestat vampires. {10.SimFirstName} has stated in no uncertain terms that {12.String} is unimpressed with the concept of vampirism in this town. | There seems to be a little animosity between {0.SimName} and {10.SimName} concerning a certain pact made with the Lestat vampires. {10.SimFirstName} has stated in no uncertain terms that {12.String} is unimpressed with the concept of vampirism in this town. | |
NRaas. StoryProgression. TownLestat:Disapproval4 | |||
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NRaas. StoryProgression. TownLestat:Disapproval7 | |||
NRaas. StoryProgression. TownLestat:Disapproval8 | |||
NRaas. StoryProgression. TownLestat:Disapproval9 | |||
NRaas. StoryProgression. TownLestat:GivePayment | Lestat Drink | Lestat Drink | |
NRaas. StoryProgression. TownLestat:GivePayment0 | "We never seriously damage our food supply, how would it benefit us to make those who provide us life hate us?" commented {0.SimName}, after having taken a succulent taste from local citizen {10.SimName}, and offering a sum of {20.Money} for services rendered. | "We never seriously damage our food supply, how would it benefit us to make those who provide us life hate us?" commented {0.SimName}, after having taken a succulent taste from local citizen {10.SimName}, and offering a sum of {20.Money} for services rendered. | |
NRaas. StoryProgression. TownLestat:GivePayment1 | "It is easy money," remarked {10.SimName}. "Just give a little plasma, and the vampire gives you {20.Money}. Is it dangerous? Nah, as long as you keep the classier groups like {0.SimName}'s Lestat clan you won't have any troubles." | "It is easy money," remarked {10.SimName}. "Just give a little plasma, and the vampire gives you {20.Money}. Is it dangerous? Nah, as long as you keep the classier groups like {0.SimName}'s Lestat clan you won't have any troubles." | |
NRaas. StoryProgression. TownLestat:GivePayment2 | {10.SimName} has been trading {14.String} life-plasma for some handy-dandy spending cash, which {0.SimName} was more than happy to supply. "{20.Money} is nothing compared to what {10.SimFirstName} is generously providing me... Wonderfully fresh plasma!" | {10.SimName} has been trading {14.String} life-plasma for some handy-dandy spending cash, which {0.SimName} was more than happy to supply. "{20.Money} is nothing compared to what {10.SimFirstName} is generously providing me... Wonderfully fresh plasma!" | |
NRaas. StoryProgression. TownLestat:GivePayment3 | {20.Money} exchanged hands between {0.SimName} and {10.SimName} recently, after which something else was exchanged. Witnesses report that {0.SimFirstName} took {4.String} fill of {10.SimFirstName} and walked away sated. {10.SimFirstName} was a weak in the legs, but did not seem harmed by the episode. | {20.Money} exchanged hands between {0.SimName} and {10.SimName} recently, after which something else was exchanged. Witnesses report that {0.SimFirstName} took {4.String} fill of {10.SimFirstName} and walked away sated. {10.SimFirstName} was a weak in the legs, but did not seem harmed by the episode. | |
NRaas. StoryProgression. TownLestat:GivePayment4 | |||
NRaas. StoryProgression. TownLestat:GivePayment5 | |||
NRaas. StoryProgression. TownLestat:GivePayment6 | |||
NRaas. StoryProgression. TownLestat:GivePayment7 | |||
NRaas. StoryProgression. TownLestat:GivePayment8 | |||
NRaas. StoryProgression. TownLestat:GivePayment9 | |||
NRaas. StoryProgression. TownLestat:Sire | Lestat Sire | Lestat Sire | |
NRaas. StoryProgression. TownLestat:Sire0 | "Join our coven, {10.SimName}. Breathe your last breath of this stale air, and let me turn you into a better, stronger, being!" And with that {0.SimName} sank {4.String} teeth into {10.SimName} and changed {14.String} 'life' forever. | "Join our coven, {10.SimName}. Breathe your last breath of this stale air, and let me turn you into a better, stronger, being!" And with that {0.SimName} sank {4.String} teeth into {10.SimName} and changed {14.String} 'life' forever. | |
NRaas. StoryProgression. TownLestat:Sire1 | {0.SimName} has sired a new vampire in your town: "You have earned the right to share in our plasma, {10.SimName}, be reborn into your new form and rejoice in eternal life!" Take care to watch your children around {13.String}, until we know where {14.String} allegations lie. | {0.SimName} has sired a new vampire in your town: "You have earned the right to share in our plasma, {10.SimName}, be reborn into your new form and rejoice in eternal life!" Take care to watch your children around {13.String}, until we know where {14.String} allegations lie. | |
NRaas. StoryProgression. TownLestat:Sire2 | "And behold, praise be to the Goddess for allowing another night-walker to join our lineage!" rejoiced {0.SimName}, as {10.SimName} took {14.String} first steps in {14.String} 'life' as one of the undead! | "And behold, praise be to the Goddess for allowing another night-walker to join our lineage!" rejoiced {0.SimName}, as {10.SimName} took {14.String} first steps in {14.String} 'life' as one of the undead! | |
NRaas. StoryProgression. TownLestat:Sire3 | {0.SimName} has sired a new sim into {4.String} clan. {10.SimName} has become a Vampire, and taken {14.String} rightful place within the occult community in your town. "Peace and love brother, we mean you no harm." | {0.SimName} has sired a new sim into {4.String} clan. {10.SimName} has become a Vampire, and taken {14.String} rightful place within the occult community in your town. "Peace and love brother, we mean you no harm." | |
NRaas. StoryProgression. TownLestat:Sire4 | |||
NRaas. StoryProgression. TownLestat:Sire5 | |||
NRaas. StoryProgression. TownLestat:Sire6 | |||
NRaas. StoryProgression. TownLestat:Sire7 | |||
NRaas. StoryProgression. TownLestat:Sire8 | |||
NRaas. StoryProgression. TownLestat:Sire9 | |||
NRaas. StoryProgression. TownLestat:Recruit | Lestat Recruit | Lestat Recruit | |
NRaas. StoryProgression. TownLestat:Recruit0 | "Welcome into the fold {10.SimName}, you will make a fine addition to the Lestat clan." glowed {0.SimName}. "If you are for harmony amongst the races then you will fit in just fine here." | "Welcome into the fold {10.SimName}, you will make a fine addition to the Lestat clan." glowed {0.SimName}. "If you are for harmony amongst the races then you will fit in just fine here." | |
NRaas. StoryProgression. TownLestat:Recruit1 | {0.SimName} was eminently pleased to announce that {10.SimName} had joined {4.String} clan. "Everyone is welcome, as long as they follow our rules: No biting with consent, and always be courteous to the food." | {0.SimName} was eminently pleased to announce that {10.SimName} had joined {4.String} clan. "Everyone is welcome, as long as they follow our rules: No biting with consent, and always be courteous to the food." | |
NRaas. StoryProgression. TownLestat:Recruit2 | {10.SimName} was observed conversing with the head of the Lestat clan recently. It appears there is an agreement being hammered out to allow {10.SimFirstName} to join. By the looks of the giant fangy grin on {0.SimName}'s face, we would say that the Lestat will have a new member very soon. | {10.SimName} was observed conversing with the head of the Lestat clan recently. It appears there is an agreement being hammered out to allow {10.SimFirstName} to join. By the looks of the giant fangy grin on {0.SimName}'s face, we would say that the Lestat will have a new member very soon. | |
NRaas. StoryProgression. TownLestat:Recruit3 | Lestat is one more larger tonight, with the addition of {10.SimName} to the ranks. The vampire was officially accepted into the clan by the head vampire, {0.SimName}. Hands were shaken, and plasma was shared to consecrate the pact. | Lestat is one more larger tonight, with the addition of {10.SimName} to the ranks. The vampire was officially accepted into the clan by the head vampire, {0.SimName}. Hands were shaken, and plasma was shared to consecrate the pact. | |
NRaas. StoryProgression. TownLestat:Recruit4 | "I want to make this clear," remarked {10.SimName}, "I joined the Lestat of my own volition, {0.SimName} did not pressure me in any way. Why would someone not want to join though? Long-life, and a sweet pair of fangs!" | "I want to make this clear," remarked {10.SimName}, "I joined the Lestat of my own volition, {0.SimName} did not pressure me in any way. Why would someone not want to join though? Long-life, and a sweet pair of fangs!" | |
NRaas. StoryProgression. TownLestat:Recruit5 | {10.SimName} has joined the ranks of the Lestat clan, entering into a plasma pact with {0.SimName}. "Our people are proud and strong, and {10.SimFirstName} will make a glorious addition to our clan." | {10.SimName} has joined the ranks of the Lestat clan, entering into a plasma pact with {0.SimName}. "Our people are proud and strong, and {10.SimFirstName} will make a glorious addition to our clan." | |
NRaas. StoryProgression. TownLestat:Recruit6 | |||
NRaas. StoryProgression. TownLestat:Recruit7 | |||
NRaas. StoryProgression. TownLestat:Recruit8 | |||
NRaas. StoryProgression. TownLestat:Recruit9 | |||
NRaas. StoryProgression. TownLestat:ClanHate | Lestat Clan Hate | Lestat Clan Hate | |
NRaas. StoryProgression. TownLestat:ClanHate0 | "I am really questioning {0.SimName}'s wisdom regarding joining the Lestat." muttered {10.SimName}. "If they want to join a social society, join a Bingo club or something. Having so many vampires together under one roof is nothing but trouble." | "I am really questioning {0.SimName}'s wisdom regarding joining the Lestat." muttered {10.SimName}. "If they want to join a social society, join a Bingo club or something. Having so many vampires together under one roof is nothing but trouble." | |
NRaas. StoryProgression. TownLestat:ClanHate1 | "The Lestat clan is getting too large for it's own good." grumbled {10.SimName}. "I am very concerned that the chief vampire, whats-their-name, will lose control if they add any more members... And that could be disastrous." | "The Lestat clan is getting too large for it's own good." grumbled {10.SimName}. "I am very concerned that the chief vampire, whats-their-name, will lose control if they add any more members... And that could be disastrous." | |
NRaas. StoryProgression. TownLestat:ClanHate2 | {10.SimName} has been fretting lately: "I am all for keeping all the vampires contained all together in a nice little group, but if the Lestat keeps adding members like {0.SimName}, they could start to become a real force to be reckoned with." | {10.SimName} has been fretting lately: "I am all for keeping all the vampires contained all together in a nice little group, but if the Lestat keeps adding members like {0.SimName}, they could start to become a real force to be reckoned with." | |
NRaas. StoryProgression. TownLestat:ClanHate3 | {0.SimName} decision to join the Lestat clan has riled {10.SimName}. For whatever reason, {10.SimFirstName} does not like the idea of another vampire in that clan. "No comment... Really, no comment!" | {0.SimName} decision to join the Lestat clan has riled {10.SimName}. For whatever reason, {10.SimFirstName} does not like the idea of another vampire in that clan. "No comment... Really, no comment!" | |
NRaas. StoryProgression. TownLestat:ClanHate4 | |||
NRaas. StoryProgression. TownLestat:ClanHate5 | |||
NRaas. StoryProgression. TownLestat:ClanHate6 | |||
NRaas. StoryProgression. TownLestat:ClanHate7 | |||
NRaas. StoryProgression. TownLestat:ClanHate8 | |||
NRaas. StoryProgression. TownLestat:ClanHate9 | |||
NRaas. StoryProgression. TownLestat:OccultHate | Lestat Occult Hate | Lestat Occult Hate | |
NRaas. StoryProgression. TownLestat:OccultHate0 | "I don't like how {0.SimName} is hanging around with those vampires." remarked {10.SimName}. "Sure, they say they are friendly and peace-loving. But just you wait, one of them will snap and rip somone's arm out of its socket. I don't want to be anywhere near when that happens!" | "I don't like how {0.SimName} is hanging around with those vampires." remarked {10.SimName}. "Sure, they say they are friendly and peace-loving. But just you wait, one of them will snap and rip somone's arm out of its socket. I don't want to be anywhere near when that happens!" | |
NRaas. StoryProgression. TownLestat:OccultHate1 | {10.SimName} has been spreading the gospel truth about the evils of vampire culture, after hearing that {0.SimName} has been hanging around the Lestat clan quite a lot recently. "I will have none of that nonsense near me. Plasma should stay in the veins, as the Builder intended." | {10.SimName} has been spreading the gospel truth about the evils of vampire culture, after hearing that {0.SimName} has been hanging around the Lestat clan quite a lot recently. "I will have none of that nonsense near me. Plasma should stay in the veins, as the Builder intended." | |
NRaas. StoryProgression. TownLestat:OccultHate2 | "What is {14.String} problem? It is my life, and I will do with it as I please, thank you very much!" explaimed {0.SimName}, after hearing some of the gossip that {10.SimFirstName} has been circulating around town. "Some sims should learn to mind their own business!" | "What is {14.String} problem? It is my life, and I will do with it as I please, thank you very much!" explaimed {0.SimName}, after hearing some of the gossip that {10.SimFirstName} has been circulating around town. "Some sims should learn to mind their own business!" | |
NRaas. StoryProgression. TownLestat:OccultHate3 | "If I wanted {14.String} opinion, I would ask." commented {0.SimName}. "Spreading wild accusations that I have been coverting with vampires is just plain disrespectful, and I would ask that {10.SimName} stop doing it this instant." | "If I wanted {14.String} opinion, I would ask." commented {0.SimName}. "Spreading wild accusations that I have been coverting with vampires is just plain disrespectful, and I would ask that {10.SimName} stop doing it this instant." | |
NRaas. StoryProgression. TownLestat:OccultHate4 | |||
NRaas. StoryProgression. TownLestat:OccultHate5 | |||
NRaas. StoryProgression. TownLestat:OccultHate6 | |||
NRaas. StoryProgression. TownLestat:OccultHate7 | |||
NRaas. StoryProgression. TownLestat:OccultHate8 | |||
NRaas. StoryProgression. TownLestat:OccultHate9 | |||
NRaas. StoryProgression. ScenarioWeight:DraculHate | Dracul Hate | Dracul Hate | |
NRaas. StoryProgression. TownLestat:DraculHate | Lestat Dracul Hate | Lestat Dracul Hate | |
NRaas. StoryProgression. TownLestat:DraculHate0 | "Dude, stop with the freaking mind control thing, you are giving us all a bad name!" complained {0.SimName}, after hearing that {10.SimName} is up to {14.String} old games again. "Totally uncool, man. Totally uncool." | "Dude, stop with the freaking mind control thing, you are giving us all a bad name!" complained {0.SimName}, after hearing that {10.SimName} is up to {14.String} old games again. "Totally uncool, man. Totally uncool." | |
NRaas. StoryProgression. TownLestat:DraculHate1 | "{10.SimName} is a schmuck, plain and simple." muttered {0.SimName}. "{16.String} uses those idiotic parlor tricks of {14.String} to get sims to do {14.String} bidding. If you want something done, do it yourself!" | "{10.SimName} is a schmuck, plain and simple." muttered {0.SimName}. "{16.String} uses those idiotic parlor tricks of {14.String} to get sims to do {14.String} bidding. If you want something done, do it yourself!" | |
NRaas. StoryProgression. TownLestat:DraculHate2 | {0.SimName}, a member of the local Lestat coven was quite dismissive of {10.SimName}'s recent alleged antics. "Yes, yes, {12.String} will deny it I'm sure, but everyone in my community knows that the Dracul is behind all the nonsense going on in town." | {0.SimName}, a member of the local Lestat coven was quite dismissive of {10.SimName}'s recent alleged antics. "Yes, yes, {12.String} will deny it I'm sure, but everyone in my community knows that the Dracul is behind all the nonsense going on in town." | |
NRaas. StoryProgression. TownLestat:DraculHate3 | "We know these things, being fellow vampires and all." commented {0.SimName}. "Whatever that Dracul, {10.SimName} says is a dirty lie. Don't believe anything that comes out of their shiny fanged little maw." | "We know these things, being fellow vampires and all." commented {0.SimName}. "Whatever that Dracul, {10.SimName} says is a dirty lie. Don't believe anything that comes out of their shiny fanged little maw." | |
NRaas. StoryProgression. TownLestat:DraculHate4 | |||
NRaas. StoryProgression. TownLestat:DraculHate5 | |||
NRaas. StoryProgression. TownLestat:DraculHate6 | |||
NRaas. StoryProgression. TownLestat:DraculHate7 | |||
NRaas. StoryProgression. TownLestat:DraculHate8 | |||
NRaas. StoryProgression. TownLestat:DraculHate9 | |||
NRaas. StoryProgression. TownLestat:Cohesion | Lestat Cohesion | Lestat Cohesion | |
NRaas. StoryProgression. TownLestat:Cohesion0 | {0.SimName} and {10.SimName} were seen laughing it up recently over a cup of Joe (yes, your neighbor, you nit, what did you think I meant? Coffee?). Being in the same clan has improved the bond between the two vampires. | {0.SimName} and {10.SimName} were seen laughing it up recently over a cup of Joe (yes, your neighbor, you nit, what did you think I meant? Coffee?). Being in the same clan has improved the bond between the two vampires. | |
NRaas. StoryProgression. TownLestat:Cohesion1 | "We both have the same ideals you see. {0.SimName} and I want harmony between the vampire and human races." commented {10.SimName}. "And I think with a little luck, we can achieve a peaceful co-existence with our food supply." | "We both have the same ideals you see. {0.SimName} and I want harmony between the vampire and human races." commented {10.SimName}. "And I think with a little luck, we can achieve a peaceful co-existence with our food supply." | |
NRaas. StoryProgression. TownLestat:Cohesion2 | "How does that song go ? Peace, and love, and harmony ? That is what we are both looking for." mused Lestat vampire {0.SimName}. "{10.SimName} and I just want to live our lives without getting staked, or burned, or diced into bits. Is that really too much to ask?" | "How does that song go ? Peace, and love, and harmony ? That is what we are both looking for." mused Lestat vampire {0.SimName}. "{10.SimName} and I just want to live our lives without getting staked, or burned, or diced into bits. Is that really too much to ask?" | |
NRaas. StoryProgression. TownLestat:Cohesion3 | While not out and about enjoying the fine cuisine in our fair town, {0.SimName} and {10.SimName} can be found in idle chatter about the mundane things that affect all forms of life... Things like how best to keep your fangs sharp, or whether O+ is better than AB- . | While not out and about enjoying the fine cuisine in our fair town, {0.SimName} and {10.SimName} can be found in idle chatter about the mundane things that affect all forms of life... Things like how best to keep your fangs sharp, or whether O+ is better than AB- . | |
NRaas. StoryProgression. TownLestat:Cohesion4 | |||
NRaas. StoryProgression. TownLestat:Cohesion5 | |||
NRaas. StoryProgression. TownLestat:Cohesion6 | |||
NRaas. StoryProgression. TownLestat:Cohesion7 | |||
NRaas. StoryProgression. TownLestat:Cohesion8 | |||
NRaas. StoryProgression. TownLestat:Cohesion9 |