String Key | English | 日本語 | 備考 |
NRaas. StoryProgression. TownDracul:Cohesion | Dracul Cohesion | Dracul Cohesion | |
NRaas. StoryProgression. TownDracul:Cohesion0 | "I feel a weird sort of bond with {0.SimName}, something I can't really explain." commented {10.SimName}. "Perhaps it is our mutual proximity to the grand master Dracul that draw us together so." | "I feel a weird sort of bond with {0.SimName}, something I can't really explain." commented {10.SimName}. "Perhaps it is our mutual proximity to the grand master Dracul that draw us together so." | |
NRaas. StoryProgression. TownDracul:Cohesion1 | {0.SimName} and {10.SimName} were observed huddled together talking in a very secretive fashion. However any attempts to get near enough to overhear their conversation by yours truly, ended with one or the other simply glaring at me... It was quite disturbing. | {0.SimName} and {10.SimName} were observed huddled together talking in a very secretive fashion. However any attempts to get near enough to overhear their conversation by yours truly, ended with one or the other simply glaring at me... It was quite disturbing. | |
NRaas. StoryProgression. TownDracul:Cohesion2 | "The Dracul is something we both have in common you see, and since our lord and master does not mind us talking amongst ourselves, {0.SimName} and I enjoy a certain amount of freedom in that regards." grinned {10.SimName}, obviously quite pleased that two sims could converse openly without retribution. Bizarre! | "The Dracul is something we both have in common you see, and since our lord and master does not mind us talking amongst ourselves, {0.SimName} and I enjoy a certain amount of freedom in that regards." grinned {10.SimName}, obviously quite pleased that two sims could converse openly without retribution. Bizarre! | |
NRaas. StoryProgression. TownDracul:Cohesion3 | "I am the favorite amongst the Dracul followers of course." sighed {0.SimName}, "But my good friend {10.SimName} is certainly ranked right after me. We have so much to talk about, such as our daily chores for the dark master, and tips on how best to serve the lord of darkness." | "I am the favorite amongst the Dracul followers of course." sighed {0.SimName}, "But my good friend {10.SimName} is certainly ranked right after me. We have so much to talk about, such as our daily chores for the dark master, and tips on how best to serve the lord of darkness." | |
NRaas. StoryProgression. TownDracul:Cohesion4 | |||
NRaas. StoryProgression. TownDracul:Cohesion5 | |||
NRaas. StoryProgression. TownDracul:Cohesion6 | |||
NRaas. StoryProgression. TownDracul:Cohesion7 | |||
NRaas. StoryProgression. TownDracul:Cohesion8 | |||
NRaas. StoryProgression. TownDracul:Cohesion9 | |||
NRaas. StoryProgression. TownDracul:SteadyDumped | Dracul Steady Dumped | Dracul Steady Dumped | |
NRaas. StoryProgression. TownDracul:SteadyDumped0 | "But honey, it wasn't me, I swear! It was the Dracul!" Doesn't look like {0.SimName}'s excuses are going to fly anymore, {2.String} and {10.SimName} have split! | "But honey, it wasn't me, I swear! It was the Dracul!" Doesn't look like {0.SimName}'s excuses are going to fly anymore, {2.String} and {10.SimName} have split! | |
NRaas. StoryProgression. TownDracul:SteadyDumped1 | "Well we weren't very exclusive anyway, by the looks of it. So I'll just take my stuff and go!" And thus ended the relationship between {0.SimName} and {10.SimName}. | "Well we weren't very exclusive anyway, by the looks of it. So I'll just take my stuff and go!" And thus ended the relationship between {0.SimName} and {10.SimName}. | |
NRaas. StoryProgression. TownDracul:SteadyDumped2 | "The Dracul this, the Dracul that. Enough already with the smigging Dracul!" huffed {10.SimName}. "You never have any time for me, and seem to have plenty for everyone else, so I'll leave you to it." Boom! {0.SimName} is down one steady relationship. | "The Dracul this, the Dracul that. Enough already with the smigging Dracul!" huffed {10.SimName}. "You never have any time for me, and seem to have plenty for everyone else, so I'll leave you to it." Boom! {0.SimName} is down one steady relationship. | |
NRaas. StoryProgression. TownDracul:SteadyDumped3 | Bang goes the door, and with that ends the relationship between {0.SimName} and {10.SimName}. Appears that {10.SimFirstName} had had quite enough of all {0.SimFirstName}'s philandering and has decided to leave {3.String}. | Bang goes the door, and with that ends the relationship between {0.SimName} and {10.SimName}. Appears that {10.SimFirstName} had had quite enough of all {0.SimFirstName}'s philandering and has decided to leave {3.String}. | |
NRaas. StoryProgression. TownDracul:SteadyDumped4 | |||
NRaas. StoryProgression. TownDracul:SteadyDumped5 | |||
NRaas. StoryProgression. TownDracul:SteadyDumped6 | |||
NRaas. StoryProgression. TownDracul:SteadyDumped7 | |||
NRaas. StoryProgression. TownDracul:SteadyDumped8 | |||
NRaas. StoryProgression. TownDracul:SteadyDumped9 | |||
NRaas. StoryProgression. TownDracul:MarriedDumped | Dracul Married Dumped | Dracul Married Dumped | |
NRaas. StoryProgression. TownDracul:MarriedDumped0 | "Pray tell, how did you expect to get away with it? And don't give me that the 'Dracul made me do it garbage', I've had enough ot that from you!" {10.SimName} has decided that dealing with {0.SimName}'s bull is no longer worth the effort, and has left {3.String}! | "Pray tell, how did you expect to get away with it? And don't give me that the 'Dracul made me do it garbage', I've had enough ot that from you!" {10.SimName} has decided that dealing with {0.SimName}'s bull is no longer worth the effort, and has left {3.String}! | |
NRaas. StoryProgression. TownDracul:MarriedDumped1 | "I don't understand what happened between us." sobbed {10.SimName}. "We were pretty content, and then {0.SimName} start running with that Dracul character, and everything fell to pieces. I couldn't take it anymore, so I left {3.String}." | "I don't understand what happened between us." sobbed {10.SimName}. "We were pretty content, and then {0.SimName} start running with that Dracul character, and everything fell to pieces. I couldn't take it anymore, so I left {3.String}." | |
NRaas. StoryProgression. TownDracul:MarriedDumped2 | "Fine, you seem to enjoy the Dracul's companionship more than mine, so I'll leave you to it! I am out of here!". From the sounds of it, {0.SimName} and {10.SimName} have ended their marriage. | "Fine, you seem to enjoy the Dracul's companionship more than mine, so I'll leave you to it! I am out of here!". From the sounds of it, {0.SimName} and {10.SimName} have ended their marriage. | |
NRaas. StoryProgression. TownDracul:MarriedDumped3 | Rumor has it that {10.SimName} has filed for divorve, noting that {0.SimName} is never around, and tends to have the scent of other sims on {4.String} clothes when {2.String} bother to come home. {10.SimFirstName} finally just got fed up with the nonsense, and called it quits. | Rumor has it that {10.SimName} has filed for divorve, noting that {0.SimName} is never around, and tends to have the scent of other sims on {4.String} clothes when {2.String} bother to come home. {10.SimFirstName} finally just got fed up with the nonsense, and called it quits. | |
NRaas. StoryProgression. TownDracul:MarriedDumped4 | |||
NRaas. StoryProgression. TownDracul:MarriedDumped5 | |||
NRaas. StoryProgression. TownDracul:MarriedDumped6 | |||
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NRaas. StoryProgression. TownDracul:MarriedDumped8 | |||
NRaas. StoryProgression. TownDracul:MarriedDumped9 | |||
NRaas. StoryProgression. TownDracul:Retire | Dracul Retire | Dracul Retire | |
NRaas. StoryProgression. TownDracul:Retire0 | After being defeated by one of {4.String} minions, {0.SimName} has decided to end {4.String} reign as Dracul. | After being defeated by one of {4.String} minions, {0.SimName} has decided to end {4.String} reign as Dracul. | |
NRaas. StoryProgression. TownDracul:Retire1 | Pwned! The Dracul is no more, after {0.SimName} was vanquished by a former lackey, by the name of {10.SimName}! | Pwned! The Dracul is no more, after {0.SimName} was vanquished by a former lackey, by the name of {10.SimName}! | |
NRaas. StoryProgression. TownDracul:Retire2 | Ouch, that's gotta hurt! {0.SimName} has found {3.String}self out of office, and by defeated by {10.SimName}. | Ouch, that's gotta hurt! {0.SimName} has found {3.String}self out of office, and by defeated by {10.SimName}. | |
NRaas. StoryProgression. TownDracul:Retire3 | The Dracul is no longer, after {0.SimName} decided to step down. Being outsmarted by one of your lackeys apparently puts quite a damper on your power. | The Dracul is no longer, after {0.SimName} decided to step down. Being outsmarted by one of your lackeys apparently puts quite a damper on your power. | |
NRaas. StoryProgression. TownDracul:Retire4 | |||
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NRaas. StoryProgression. TownDracul:Retire7 | |||
NRaas. StoryProgression. TownDracul:Retire8 | |||
NRaas. StoryProgression. TownDracul:Retire9 | |||
NRaas. StoryProgression. TownDracul:Revolt | Dracul Revolt | Dracul Revolt | |
NRaas. StoryProgression. TownDracul:Revolt0 | In what will surely go down in history as a true David versus Goliath melee, {10.SimName} found {13.String}self face to face with certain death at the hands of {0.SimName}! Several close calls ensued with both sides taking quite a licking, but {0.SimFirstName} triumphed in the end. | In what will surely go down in history as a true David versus Goliath melee, {10.SimName} found {13.String}self face to face with certain death at the hands of {0.SimName}! Several close calls ensued with both sides taking quite a licking, but {0.SimFirstName} triumphed in the end. | |
NRaas. StoryProgression. TownDracul:Revolt1 | "I will not be defeated by the likes of YOU!" screamed {10.SimName}, as {12.String} dodged thundering blows coming one {0.SimName}. Eventually though, enough hits were made to severely weaken the Dracul, who promptly ran off down the street in search of a safe hiding space. | "I will not be defeated by the likes of YOU!" screamed {10.SimName}, as {12.String} dodged thundering blows coming one {0.SimName}. Eventually though, enough hits were made to severely weaken the Dracul, who promptly ran off down the street in search of a safe hiding space. | |
NRaas. StoryProgression. TownDracul:Revolt2 | Woot, you go {0.SimName}! The sometimes minion of the Dracul, {0.SimName}, was seen sans hypnotic trance recently, battling {10.SimName} in a contest of wills. The Dracul, unable to keep {0.SimFirstName} under control, found {3.String}self quickly defeated by {4.String} minion. Too bad, so sad {10.SimFirstName}! | Woot, you go {0.SimName}! The sometimes minion of the Dracul, {0.SimName}, was seen sans hypnotic trance recently, battling {10.SimName} in a contest of wills. The Dracul, unable to keep {0.SimFirstName} under control, found {3.String}self quickly defeated by {4.String} minion. Too bad, so sad {10.SimFirstName}! | |
NRaas. StoryProgression. TownDracul:Revolt3 | "You are mine {0.SimName}! I will not take any back-talk from my followers!" {10.SimName} apparently lost control of {4.String} lackey recently, and unfortunately paid the price. {0.SimFirstName}, using the brief moment of clarity, took it upon {13.String}self to render the Dracul unconscious, with a crushing blow to the back of the head, ensuring {14.String} former master's downfall. | "You are mine {0.SimName}! I will not take any back-talk from my followers!" {10.SimName} apparently lost control of {4.String} lackey recently, and unfortunately paid the price. {0.SimFirstName}, using the brief moment of clarity, took it upon {13.String}self to render the Dracul unconscious, with a crushing blow to the back of the head, ensuring {14.String} former master's downfall. | |
NRaas. StoryProgression. TownDracul:Revolt4 | |||
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NRaas. StoryProgression. TownDracul:Revolt9 | |||
NRaas. StoryProgression. TownDracul:RevoltFail | Dracul Revolt Fail | Dracul Revolt Fail | |
NRaas. StoryProgression. TownDracul:RevoltFail0 | "{6.String} tried to slay me!" screamed {10.SimName}. "My little minion appears to have grown a pair, and decided to act out on {4.String} baser human instincts. Once {0.SimName} recovers I will need to up {4.String} dosage." | "{6.String} tried to slay me!" screamed {10.SimName}. "My little minion appears to have grown a pair, and decided to act out on {4.String} baser human instincts. Once {0.SimName} recovers I will need to up {4.String} dosage." | |
NRaas. StoryProgression. TownDracul:RevoltFail1 | {0.SimName} broke free of the Dracul grasp recently and attempted to end the tyrany of {4.String} master, {10.SimName}. The Dracul however would have none of that, and swatted the hapless sim around for a couple minutes, before tossing {3.String} aside to recover. | {0.SimName} broke free of the Dracul grasp recently and attempted to end the tyrany of {4.String} master, {10.SimName}. The Dracul however would have none of that, and swatted the hapless sim around for a couple minutes, before tossing {3.String} aside to recover. | |
NRaas. StoryProgression. TownDracul:RevoltFail2 | "I see the error of my ways, my master, please forgive me my trespasses." groveled {0.SimName}, after a recent attempt to slay the grand vampire {10.SimName}. The Dracul is nothing if not compassionate and decided to let the sim live another day, at least until {12.String} is drained dry that is. | "I see the error of my ways, my master, please forgive me my trespasses." groveled {0.SimName}, after a recent attempt to slay the grand vampire {10.SimName}. The Dracul is nothing if not compassionate and decided to let the sim live another day, at least until {12.String} is drained dry that is. | |
NRaas. StoryProgression. TownDracul:RevoltFail3 | "The Dracul understands your pain minion. But your attempts to defeat me, will only bring you pain and suffering." soothed {10.SimName}, licking {14.String} fingers bloodied by a recent bout against {0.SimName}. "You cannot hope to vanquish me, just enjoy your life under my visage, while it lasts." | "The Dracul understands your pain minion. But your attempts to defeat me, will only bring you pain and suffering." soothed {10.SimName}, licking {14.String} fingers bloodied by a recent bout against {0.SimName}. "You cannot hope to vanquish me, just enjoy your life under my visage, while it lasts." | |
NRaas. StoryProgression. TownDracul:RevoltFail4 | |||
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NRaas. StoryProgression. TownDracul:RevoltFail8 | |||
NRaas. StoryProgression. TownDracul:RevoltFail9 | |||
NRaas. StoryProgression. TownDracul:RevoltHate | Dracul Revolt Hate | Dracul Revolt Hate | |
NRaas. StoryProgression. TownDracul:RevoltHate0 | "The Dracul is powerful, and any attempts by {0.SimName} to stop them will surely end in misery and pain." remarked {10.SimName}, a devoted member of the Dracul's flock. "Why would you want to go against our lord and master anyways? They are our savior!" | "The Dracul is powerful, and any attempts by {0.SimName} to stop them will surely end in misery and pain." remarked {10.SimName}, a devoted member of the Dracul's flock. "Why would you want to go against our lord and master anyways? They are our savior!" | |
NRaas. StoryProgression. TownDracul:RevoltHate1 | {0.SimName}'s recent assault on the Dracul has reached the ears of fellow member {10.SimName}. {10.SimFirstName} still fully under the thrall considered the attack to be baseless, and publicly disavowed poor {0.SimFirstName}. | {0.SimName}'s recent assault on the Dracul has reached the ears of fellow member {10.SimName}. {10.SimFirstName} still fully under the thrall considered the attack to be baseless, and publicly disavowed poor {0.SimFirstName}. | |
NRaas. StoryProgression. TownDracul:RevoltHate2 | "Who are you to take matters into your own hands?" yelled {10.SimName}, while confronting {0.SimName} on {4.String} recent actions against the Dracul. "How dare you attempt to slay our dear leader! Next time I hope you die in the attempt!" | "Who are you to take matters into your own hands?" yelled {10.SimName}, while confronting {0.SimName} on {4.String} recent actions against the Dracul. "How dare you attempt to slay our dear leader! Next time I hope you die in the attempt!" | |
NRaas. StoryProgression. TownDracul:RevoltHate3 | The Dracul's control over {10.SimName} is still strong, even though it waned a bit recently within {0.SimName}. {10.SimFirstName} was seen smacking {0.SimFirstName} upside the head for attempting to slay their mutual lord and master. | The Dracul's control over {10.SimName} is still strong, even though it waned a bit recently within {0.SimName}. {10.SimFirstName} was seen smacking {0.SimFirstName} upside the head for attempting to slay their mutual lord and master. | |
NRaas. StoryProgression. TownDracul:RevoltHate4 | |||
NRaas. StoryProgression. TownDracul:RevoltHate5 | |||
NRaas. StoryProgression. TownDracul:RevoltHate6 | |||
NRaas. StoryProgression. TownDracul:RevoltHate7 | |||
NRaas. StoryProgression. TownDracul:RevoltHate8 | |||
NRaas. StoryProgression. TownDracul:RevoltHate9 | |||
NRaas. StoryProgression. TownLestat:EarlyFlirt | Lestat Early Flirt | Lestat Early Flirt | |
NRaas. StoryProgression. TownLestat:EarlyFlirt0 | "Isn't that sweet, two plasma sucking night walkers out enjoying an stroll together. Where is my stake?" {0.SimName} and {10.SimName} had better watch themselves if they want to keep hanging out together, it is a dangerous world out there. | "Isn't that sweet, two plasma sucking night walkers out enjoying an stroll together. Where is my stake?" {0.SimName} and {10.SimName} had better watch themselves if they want to keep hanging out together, it is a dangerous world out there. | |
NRaas. StoryProgression. TownLestat:EarlyFlirt1 | {0.SimName} and {10.SimName} were observed giving each other the googly eyes over a plasma malt early today. Could it be vampire love? | {0.SimName} and {10.SimName} were observed giving each other the googly eyes over a plasma malt early today. Could it be vampire love? | |
NRaas. StoryProgression. TownLestat:EarlyFlirt2 | "We only just met, but I'm hoping there is something there." sighed {0.SimName}, referring to {4.String} new friend {10.SimName}. "{16.String} is so dreamy, and has such shapely fangs." | "We only just met, but I'm hoping there is something there." sighed {0.SimName}, referring to {4.String} new friend {10.SimName}. "{16.String} is so dreamy, and has such shapely fangs." | |
NRaas. StoryProgression. TownLestat:EarlyFlirt3 | Word has it that {0.SimName} is working up to making {4.String} first move on {10.SimName}. Fresh love appears to be the same for every species, awkward and irrational. | Word has it that {0.SimName} is working up to making {4.String} first move on {10.SimName}. Fresh love appears to be the same for every species, awkward and irrational. | |
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NRaas. StoryProgression. TownLestat:EarlyFlirt9 | |||
NRaas. StoryProgression. TownLestat:NewFlirt | Lestat New Flirt | Lestat New Flirt | |
NRaas. StoryProgression. TownLestat:NewFlirt0 | {0.SimName} and {10.SimName} have been seen hanging out a lot together. Could {10.SimFirstName} be {0.SimFirstName}'s undying love, pun intended? | {0.SimName} and {10.SimName} have been seen hanging out a lot together. Could {10.SimFirstName} be {0.SimFirstName}'s undying love, pun intended? | |
NRaas. StoryProgression. TownLestat:NewFlirt1 | Death hasn't stopped {0.SimName} from chasing after {10.SimName}. In what can be best described as some playful 'Hunter and Prey' action, the two sims have been courting in true vampire fashion. | Death hasn't stopped {0.SimName} from chasing after {10.SimName}. In what can be best described as some playful 'Hunter and Prey' action, the two sims have been courting in true vampire fashion. | |
NRaas. StoryProgression. TownLestat:NewFlirt2 | "We really should have company over for dinner one day," mused {0.SimName}. "Just me, {10.SimName}, and an attractive young human as the appetizer... Yum!" | "We really should have company over for dinner one day," mused {0.SimName}. "Just me, {10.SimName}, and an attractive young human as the appetizer... Yum!" | |
NRaas. StoryProgression. TownLestat:NewFlirt3 | It doesn't take a beating heart to love, as fellow vampires, {0.SimName} and {10.SimName} have been showing the town. Both of the pale-faces have been seen practicing their biting skills on each other. Watch out for those hickies! | It doesn't take a beating heart to love, as fellow vampires, {0.SimName} and {10.SimName} have been showing the town. Both of the pale-faces have been seen practicing their biting skills on each other. Watch out for those hickies! | |
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NRaas. StoryProgression. TownLestat:NewFlirt8 | |||
NRaas. StoryProgression. TownLestat:NewFlirt9 | |||
NRaas. StoryProgression. TownLestat:OldFlirt | Lestat Old Flirt | Lestat Old Flirt | |
NRaas. StoryProgression. TownLestat:OldFlirt0 | "I love the taste of {14.String} pale skin, and feel of {14.String} breath upon my neck." sighed {0.SimName}. "I simply cannot get enough of my {10.SimName}, I wish this could last forever... Oh wait, it can! Woot!" | "I love the taste of {14.String} pale skin, and feel of {14.String} breath upon my neck." sighed {0.SimName}. "I simply cannot get enough of my {10.SimName}, I wish this could last forever... Oh wait, it can! Woot!" | |
NRaas. StoryProgression. TownLestat:OldFlirt1 | {0.SimName} and {10.SimName} have been heating up their cold bloodless bodies with some pretty intense nookie recently. Witnesses who caught a brief glimpse of the action before the windows were drawn were astounded by how much steam two dead people could produce. | {0.SimName} and {10.SimName} have been heating up their cold bloodless bodies with some pretty intense nookie recently. Witnesses who caught a brief glimpse of the action before the windows were drawn were astounded by how much steam two dead people could produce. | |
NRaas. StoryProgression. TownLestat:OldFlirt2 | "Add in a little lunch, and this could be the most fabulous night out I have ever been on!" exclaimed {0.SimName}. "Now I wonder what {10.SimName} is interested in tonight? A little Chinese, Thai, or some well fed American beef cake? Hmm... Definitely red meat, sounds like I'll need some extra energy for tonight!" | "Add in a little lunch, and this could be the most fabulous night out I have ever been on!" exclaimed {0.SimName}. "Now I wonder what {10.SimName} is interested in tonight? A little Chinese, Thai, or some well fed American beef cake? Hmm... Definitely red meat, sounds like I'll need some extra energy for tonight!" | |
NRaas. StoryProgression. TownLestat:OldFlirt3 | "The faster {0.SimName} runs, the more exciting it is when I catch {3.String}." remarked {10.SimName}, stopping briefly to talk with a bystander. "Just like catching dinner... It really builds up your 'appetite' when one puts some effort into the foreplay." | "The faster {0.SimName} runs, the more exciting it is when I catch {3.String}." remarked {10.SimName}, stopping briefly to talk with a bystander. "Just like catching dinner... It really builds up your 'appetite' when one puts some effort into the foreplay." | |
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NRaas. StoryProgression. TownLestat:OldFlirt8 | |||
NRaas. StoryProgression. TownLestat:OldFlirt9 | |||
NRaas. StoryProgression. TownLestat:HaveBaby | Lestat Pregnancy | Lestat Pregnancy | |
NRaas. StoryProgression. TownLestat:HaveBaby0 | "Well, I'm okay with it, if you're okay with it." commented {0.SimName} after learning {2.String} is going to have a baby with {10.SimName}. "So, we are agreed then. Everyone is okay with it." Way to be decisive {0.SimFirstName}! | "Well, I'm okay with it, if you're okay with it." commented {0.SimName} after learning {2.String} is going to have a baby with {10.SimName}. "So, we are agreed then. Everyone is okay with it." Way to be decisive {0.SimFirstName}! | |
NRaas. StoryProgression. TownLestat:HaveBaby1 | {0.SimName} and {10.SimName} just learned that they will be having a baby together. After the initial shock of the event wore off, both sims have settled into the fact that soon they will be new parents to a future vampire. | {0.SimName} and {10.SimName} just learned that they will be having a baby together. After the initial shock of the event wore off, both sims have settled into the fact that soon they will be new parents to a future vampire. | |
NRaas. StoryProgression. TownLestat:HaveBaby2 | "So, do you think it will have my glowing eyes, or your pale skin?" mused {0.SimName}, after learning that {2.String} and {10.SimName} have conceived a child together. "As long as it's healthy and a vampire, I don't care what it looks." added {10.SimFirstName}. | "So, do you think it will have my glowing eyes, or your pale skin?" mused {0.SimName}, after learning that {2.String} and {10.SimName} have conceived a child together. "As long as it's healthy and a vampire, I don't care what it looks." added {10.SimFirstName}. | |
NRaas. StoryProgression. TownLestat:HaveBaby3 | Look who are the new expectant parents: {0.SimName} and {10.SimName}! It appears that the protection failed to hold up against a little overuse of vampire strength, and the two have a new baby on the way. | Look who are the new expectant parents: {0.SimName} and {10.SimName}! It appears that the protection failed to hold up against a little overuse of vampire strength, and the two have a new baby on the way. | |
NRaas. StoryProgression. TownLestat:HaveBaby4 | |||
NRaas. StoryProgression. TownLestat:HaveBaby5 | |||
NRaas. StoryProgression. TownLestat:HaveBaby6 | |||
NRaas. StoryProgression. TownLestat:HaveBaby7 | |||
NRaas. StoryProgression. TownLestat:HaveBaby8 | |||
NRaas. StoryProgression. TownLestat:HaveBaby9 | |||
NRaas. StoryProgression. TownLestat:SteadyTryst | Lestat Steady Tryst | Lestat Steady Tryst | |
NRaas. StoryProgression. TownLestat:SteadyTryst0 | Hmmm... Appears that someone is a being bad little vampire. {0.SimName} and {10.SimName} have been seen chasing down some local cuisine recently, readying for what we only guess will be a night of vampire shagging. | Hmmm... Appears that someone is a being bad little vampire. {0.SimName} and {10.SimName} have been seen chasing down some local cuisine recently, readying for what we only guess will be a night of vampire shagging. | |
NRaas. StoryProgression. TownLestat:SteadyTryst1 | "Our love is timeless, so there will be time in the future to mend any broken bridges." commented {0.SimName}, after being seen have a romantic nosh with {10.SimName}. | "Our love is timeless, so there will be time in the future to mend any broken bridges." commented {0.SimName}, after being seen have a romantic nosh with {10.SimName}. | |
NRaas. StoryProgression. TownLestat:SteadyTryst2 | {0.SimName} and {10.SimName} have been seen getting some on the side... And some on the front, and some on the back as well. Seems they are covering all the bases, and then some! | {0.SimName} and {10.SimName} have been seen getting some on the side... And some on the front, and some on the back as well. Seems they are covering all the bases, and then some! | |
NRaas. StoryProgression. TownLestat:SteadyTryst3 | Vampires simply cannot be contained apparently, and both {0.SimName} and {10.SimName} are showing the world how to be indiscrete and callous with their relationships, and have fun doing it. | Vampires simply cannot be contained apparently, and both {0.SimName} and {10.SimName} are showing the world how to be indiscrete and callous with their relationships, and have fun doing it. | |
NRaas. StoryProgression. TownLestat:SteadyTryst4 | |||
NRaas. StoryProgression. TownLestat:SteadyTryst5 | |||
NRaas. StoryProgression. TownLestat:SteadyTryst6 | |||
NRaas. StoryProgression. TownLestat:SteadyTryst7 | |||
NRaas. StoryProgression. TownLestat:SteadyTryst8 | |||
NRaas. StoryProgression. TownLestat:SteadyTryst9 | |||
NRaas. StoryProgression. TownLestat:MarriedTryst | Lestat Married Tryst | Lestat Married Tryst | |
NRaas. StoryProgression. TownLestat:MarriedTryst0 | Being married hasn't stopped {0.SimName} and {10.SimName} from showing each other a good time. It would help if they were married to each other, mind you, but that certainly isn't slowing them down, we'll leave it to the sun to handle that. | Being married hasn't stopped {0.SimName} and {10.SimName} from showing each other a good time. It would help if they were married to each other, mind you, but that certainly isn't slowing them down, we'll leave it to the sun to handle that. | |
NRaas. StoryProgression. TownLestat:MarriedTryst1 | Have a heart, and respect your spouses! Unfortunately, since neither {0.SimName} nor {10.SimName} actually require theirs anymore, it has sort of fallen into disuse. Maybe some vigorous exercise will help strength their... Wait not 'that' type of exercise, that is only going to make the situation worse! | Have a heart, and respect your spouses! Unfortunately, since neither {0.SimName} nor {10.SimName} actually require theirs anymore, it has sort of fallen into disuse. Maybe some vigorous exercise will help strength their... Wait not 'that' type of exercise, that is only going to make the situation worse! | |
NRaas. StoryProgression. TownLestat:MarriedTryst2 | "What the spouse doesn't know won't hurt them." commented {0.SimName} after a friend commented on {4.String} recent indiscretions with {10.SimName}. Now hopefully the spouse in question doesn't also read our blog and connect the dots themselves. | "What the spouse doesn't know won't hurt them." commented {0.SimName} after a friend commented on {4.String} recent indiscretions with {10.SimName}. Now hopefully the spouse in question doesn't also read our blog and connect the dots themselves. | |
NRaas. StoryProgression. TownLestat:MarriedTryst3 | "We just want it all, long life, a wide range of appetizing food choices, and free love.. Lots and lots of free love." grinned {0.SimName}. "However trying to find that special someone who can provide all that means having to shop around a bit, hence why {10.SimName} and I are testing the waters at the moment." | "We just want it all, long life, a wide range of appetizing food choices, and free love.. Lots and lots of free love." grinned {0.SimName}. "However trying to find that special someone who can provide all that means having to shop around a bit, hence why {10.SimName} and I are testing the waters at the moment." | |
NRaas. StoryProgression. TownLestat:MarriedTryst4 | |||
NRaas. StoryProgression. TownLestat:MarriedTryst5 | |||
NRaas. StoryProgression. TownLestat:MarriedTryst6 | |||
NRaas. StoryProgression. TownLestat:MarriedTryst7 | |||
NRaas. StoryProgression. TownLestat:MarriedTryst8 | |||
NRaas. StoryProgression. TownLestat:MarriedTryst9 | |||
NRaas. StoryProgression. TownLestat:SteadyDumped | Lestat Steady Dumped | Lestat Steady Dumped | |
NRaas. StoryProgression. TownLestat:SteadyDumped0 | "Well it was bound to happen eventually, I am a virilent beast of the night, and cannot be contained." remarked {0.SimName}, after {10.SimName} decided to leave {3.String}. | "Well it was bound to happen eventually, I am a virilent beast of the night, and cannot be contained." remarked {0.SimName}, after {10.SimName} decided to leave {3.String}. | |
NRaas. StoryProgression. TownLestat:SteadyDumped1 | "I just could not take all the philandering any longer," muttered {10.SimName}. "Sure {0.SimName} says it is part of the whole vampire package, but really, that just sounds like an excuse to sleep around." | "I just could not take all the philandering any longer," muttered {10.SimName}. "Sure {0.SimName} says it is part of the whole vampire package, but really, that just sounds like an excuse to sleep around." | |
NRaas. StoryProgression. TownLestat:SteadyDumped2 | {0.SimName} and {10.SimName} have parted ways after {10.SimFirstName} got wind of some side-action that {0.SimFirstName} was engaging in. Seems that being a vampire is not excuse to cheat on your partner! | {0.SimName} and {10.SimName} have parted ways after {10.SimFirstName} got wind of some side-action that {0.SimFirstName} was engaging in. Seems that being a vampire is not excuse to cheat on your partner! | |
NRaas. StoryProgression. TownLestat:SteadyDumped3 | {10.SimName} has decided to end their relationship with the love machine that is {0.SimName}. Looks like {2.String} simply was not designed to cope with a single-sim relationship, pity. | {10.SimName} has decided to end their relationship with the love machine that is {0.SimName}. Looks like {2.String} simply was not designed to cope with a single-sim relationship, pity. | |
NRaas. StoryProgression. TownLestat:SteadyDumped4 | |||
NRaas. StoryProgression. TownLestat:SteadyDumped5 | |||
NRaas. StoryProgression. TownLestat:SteadyDumped6 | |||
NRaas. StoryProgression. TownLestat:SteadyDumped7 | |||
NRaas. StoryProgression. TownLestat:SteadyDumped8 | |||
NRaas. StoryProgression. TownLestat:SteadyDumped9 | |||
NRaas. StoryProgression. TownLestat:MarriedDumped | Lestat Married Dumped | Lestat Married Dumped | |
NRaas. StoryProgression. TownLestat:MarriedDumped0 | "Oh Sweet Goddess, my bad. I just could not help myself, being a horny vampire and all. I hope you will forgive me someday." {0.SimName} was deeply grieved to hear that {4.String} marriage to {10.SimName} was coming to a close. | "Oh Sweet Goddess, my bad. I just could not help myself, being a horny vampire and all. I hope you will forgive me someday." {0.SimName} was deeply grieved to hear that {4.String} marriage to {10.SimName} was coming to a close. | |
NRaas. StoryProgression. TownLestat:MarriedDumped1 | "I'd wait and see if {2.String} grew out of {4.String} cheating ways, but {2.String} being a vampire means I would be waiting a *really* long time." sighed {10.SimName}, after deciding to end {14.String} marriage to {0.SimName}. | "I'd wait and see if {2.String} grew out of {4.String} cheating ways, but {2.String} being a vampire means I would be waiting a *really* long time." sighed {10.SimName}, after deciding to end {14.String} marriage to {0.SimName}. | |
NRaas. StoryProgression. TownLestat:MarriedDumped2 | You do the deed, you pay the price. So when {0.SimName} first decided to step out on {4.String} marriage, {2.String} should have considered the consequences when {10.SimName} finally caught on to the indiscretion. Too bad, so sad! | You do the deed, you pay the price. So when {0.SimName} first decided to step out on {4.String} marriage, {2.String} should have considered the consequences when {10.SimName} finally caught on to the indiscretion. Too bad, so sad! | |
NRaas. StoryProgression. TownLestat:MarriedDumped3 | "I would love to say that parting was such sweet sorrow. But honestly, I'm glad to be rid of {3.String}." {10.SimName} has decided to divorce {0.SimName} after some unfortunate extracurricular activity came to light... And you know how vampires hate the light! | "I would love to say that parting was such sweet sorrow. But honestly, I'm glad to be rid of {3.String}." {10.SimName} has decided to divorce {0.SimName} after some unfortunate extracurricular activity came to light... And you know how vampires hate the light! | |
NRaas. StoryProgression. TownLestat:MarriedDumped4 | |||
NRaas. StoryProgression. TownLestat:MarriedDumped5 | |||
NRaas. StoryProgression. TownLestat:MarriedDumped6 | |||
NRaas. StoryProgression. TownLestat:MarriedDumped7 | |||
NRaas. StoryProgression. TownLestat:MarriedDumped8 | |||
NRaas. StoryProgression. TownLestat:MarriedDumped9 | |||
NRaas. StoryProgression. TownSlayer:Recruit | Slayer Recruit | Slayer Recruit | |
NRaas. StoryProgression. TownSlayer:Recruit0 | "You don't really want to follow me, my job is messy, keeps you up all hours, and is pretty dangerous. Okay fine you can tag along, just don't get in the way." {0.SimName} has relunctantly added a new follower to {4.String} band, a sim named {10.SimName}. | "You don't really want to follow me, my job is messy, keeps you up all hours, and is pretty dangerous. Okay fine you can tag along, just don't get in the way." {0.SimName} has relunctantly added a new follower to {4.String} band, a sim named {10.SimName}. | |
NRaas. StoryProgression. TownSlayer:Recruit1 | For some reason, unbeknownst to us, {10.SimName} seems willing and eager to help the Slayer hunt down the baddies in this town. {0.SimName} had no comment regarding the newcomer, simply passed out the stakes and moved on. | For some reason, unbeknownst to us, {10.SimName} seems willing and eager to help the Slayer hunt down the baddies in this town. {0.SimName} had no comment regarding the newcomer, simply passed out the stakes and moved on. | |
NRaas. StoryProgression. TownSlayer:Recruit2 | "I feel an obligation to keep {10.SimName} out of harms way. At least if they are nearby, that becomes a little easier to do." remarked {0.SimName}, speaking on {4.String} latest recruit, in the fight against evil. | "I feel an obligation to keep {10.SimName} out of harms way. At least if they are nearby, that becomes a little easier to do." remarked {0.SimName}, speaking on {4.String} latest recruit, in the fight against evil. | |
NRaas. StoryProgression. TownSlayer:Recruit3 | "I want to help fight evil, and following the Slayer around seems like an excellent way of doing that." grinned {10.SimName}. "I can carry {0.SimName}'s stakes and clean up after the slay. Handy stuff like that!" | "I want to help fight evil, and following the Slayer around seems like an excellent way of doing that." grinned {10.SimName}. "I can carry {0.SimName}'s stakes and clean up after the slay. Handy stuff like that!" | |
NRaas. StoryProgression. TownSlayer:Recruit4 | |||
NRaas. StoryProgression. TownSlayer:Recruit5 | |||
NRaas. StoryProgression. TownSlayer:Recruit6 | |||
NRaas. StoryProgression. TownSlayer:Recruit7 | |||
NRaas. StoryProgression. TownSlayer:Recruit8 | |||
NRaas. StoryProgression. TownSlayer:Recruit9 | |||
NRaas. StoryProgression. TownSlayer:Cohesion | Slayer Cohesion | Slayer Cohesion | |
NRaas. StoryProgression. TownSlayer:Cohesion0 | "Except for all the death and mayhem, it is really a lot of fun to follow the Slayer around and help fight back the darkness." We are glad to hear that {0.SimName} and {10.SimName} are having so much fun in the 'Scooby' gang. | "Except for all the death and mayhem, it is really a lot of fun to follow the Slayer around and help fight back the darkness." We are glad to hear that {0.SimName} and {10.SimName} are having so much fun in the 'Scooby' gang. | |
NRaas. StoryProgression. TownSlayer:Cohesion1 | The Slayer is bringing people closer together, in between kicking vampire butt that is. {0.SimName} has been having a grand old time with fellow gang member {10.SimName}! | The Slayer is bringing people closer together, in between kicking vampire butt that is. {0.SimName} has been having a grand old time with fellow gang member {10.SimName}! | |
NRaas. StoryProgression. TownSlayer:Cohesion2 | The bonds amongst the slayer's gaggle of misfits continues to grow stronger with each new vanquish. {0.SimName} and {10.SimName} find the rush involved to be positively addictive! | The bonds amongst the slayer's gaggle of misfits continues to grow stronger with each new vanquish. {0.SimName} and {10.SimName} find the rush involved to be positively addictive! | |
NRaas. StoryProgression. TownSlayer:Cohesion3 | Want to help fight the forces of darkness, and build relationships at the same 22:22:00 You should join {0.SimName} and {10.SimName} in the Slayer's gang, apparently that is the 'in' place to be these days. | Want to help fight the forces of darkness, and build relationships at the same 22:22:00 You should join {0.SimName} and {10.SimName} in the Slayer's gang, apparently that is the 'in' place to be these days. | |
NRaas. StoryProgression. TownSlayer:Cohesion4 | |||
NRaas. StoryProgression. TownSlayer:Cohesion5 | |||
NRaas. StoryProgression. TownSlayer:Cohesion6 | |||
NRaas. StoryProgression. TownSlayer:Cohesion7 | |||
NRaas. StoryProgression. TownSlayer:Cohesion8 | |||
NRaas. StoryProgression. TownSlayer:Cohesion9 | |||
NRaas. StoryProgression. TownSlayer:Slay | Slayer Slay | Slayer Slay | |
NRaas. StoryProgression. TownSlayer:Slay0 | An encounter with local vampire {10.SimName} and Slayer {0.SimName} turned ugly recently, when {10.SimFirstName} feeling a little feisty decided to take on {0.SimFirstName} in single combat. Unfortunately for the vampire, going head-to-head with a Slayer is not really a fair fight. | An encounter with local vampire {10.SimName} and Slayer {0.SimName} turned ugly recently, when {10.SimFirstName} feeling a little feisty decided to take on {0.SimFirstName} in single combat. Unfortunately for the vampire, going head-to-head with a Slayer is not really a fair fight. | |
NRaas. StoryProgression. TownSlayer:Slay1 | Vanquished! {10.SimName} found {13.String}self defeated in a crushing battle against the Slayer. {0.SimName} did not even break a sweat while dueling the lesser vampire, and smote {14.String} sorry butt back to Hades! | Vanquished! {10.SimName} found {13.String}self defeated in a crushing battle against the Slayer. {0.SimName} did not even break a sweat while dueling the lesser vampire, and smote {14.String} sorry butt back to Hades! | |
NRaas. StoryProgression. TownSlayer:Slay2 | "I think I broke a nail on that one." commented {0.SimName} after wrestling with a vampire on the street the other day. {10.SimName} on the other hand found {13.String}self in considerably more pain, and a nasty stake protruding from {14.String} abdomen. | "I think I broke a nail on that one." commented {0.SimName} after wrestling with a vampire on the street the other day. {10.SimName} on the other hand found {13.String}self in considerably more pain, and a nasty stake protruding from {14.String} abdomen. | |
NRaas. StoryProgression. TownSlayer:Slay3 | "I really don't like when they scream like a little girl, especially when I'm driving the stake into them." groaned {0.SimName}. "Take that {10.SimName} for instance, {12.String} just could not go quietly into the night... No, {12.String} had to make pitiful little weeping noises. It really hits you in the heart when they do that." | "I really don't like when they scream like a little girl, especially when I'm driving the stake into them." groaned {0.SimName}. "Take that {10.SimName} for instance, {12.String} just could not go quietly into the night... No, {12.String} had to make pitiful little weeping noises. It really hits you in the heart when they do that." | |
NRaas. StoryProgression. TownSlayer:Slay4 | |||
NRaas. StoryProgression. TownSlayer:Slay5 | |||
NRaas. StoryProgression. TownSlayer:Slay6 | |||
NRaas. StoryProgression. TownSlayer:Slay7 | |||
NRaas. StoryProgression. TownSlayer:Slay8 | |||
NRaas. StoryProgression. TownSlayer:Slay9 | |||
NRaas. StoryProgression. TownSlayer:SlayFail | Slayer Slay Fail | Slayer Slay Fail | |
NRaas. StoryProgression. TownSlayer:SlayFail0 | Oh snap! That one got away from you Slayer... You should probably sharpen up that stake, because we are certain that you have not seen the last of {10.SimName}! Better luck next time. | Oh snap! That one got away from you Slayer... You should probably sharpen up that stake, because we are certain that you have not seen the last of {10.SimName}! Better luck next time. | |
NRaas. StoryProgression. TownSlayer:SlayFail1 | {0.SimName} found {3.String}self a little banged up and bruised after tangling with a vampire recently. It appears that {10.SimName} got the best of the Slayer during the melee, and walked away with a story to tell {14.String} cohorts. | {0.SimName} found {3.String}self a little banged up and bruised after tangling with a vampire recently. It appears that {10.SimName} got the best of the Slayer during the melee, and walked away with a story to tell {14.String} cohorts. | |
NRaas. StoryProgression. TownSlayer:SlayFail2 | "I just wanted a bit a plasma from that lovely young lass over there, and I end up with staring down the business end of a stake." remarked {10.SimName}. "No worries though, the owner was a pansy, and I took {3.String} down with no problem. I hear {0.SimName} is called the 'Slayer', I am not seeing any reason for that nickname." | "I just wanted a bit a plasma from that lovely young lass over there, and I end up with staring down the business end of a stake." remarked {10.SimName}. "No worries though, the owner was a pansy, and I took {3.String} down with no problem. I hear {0.SimName} is called the 'Slayer', I am not seeing any reason for that nickname." | |
NRaas. StoryProgression. TownSlayer:SlayFail3 | Battered and half crippled, {0.SimName} was able to drag {3.String}self away from a conflict with {10.SimName} before the final blow could be delivered. {6.String} will recover in time, but {4.String} faith in the Slayer power has been shaken. | Battered and half crippled, {0.SimName} was able to drag {3.String}self away from a conflict with {10.SimName} before the final blow could be delivered. {6.String} will recover in time, but {4.String} faith in the Slayer power has been shaken. | |
NRaas. StoryProgression. TownSlayer:SlayFail4 | |||
NRaas. StoryProgression. TownSlayer:SlayFail5 | |||
NRaas. StoryProgression. TownSlayer:SlayFail6 | |||
NRaas. StoryProgression. TownSlayer:SlayFail7 | |||
NRaas. StoryProgression. TownSlayer:SlayFail8 | |||
NRaas. StoryProgression. TownSlayer:SlayFail9 | |||
NRaas. StoryProgression. TownSlayer:ClanHate | Slayer Clan Hate | Slayer Clan Hate | |
NRaas. StoryProgression. TownSlayer:ClanHate0 | "Why can't that Slayer just leave us alone?" bemoaned {10.SimName}, after hearing that {0.SimName} was at it again, beating up on {14.String} friends. "We just want to live our lives, feasting on the plasma of the innocents. Is that too much to ask?" | "Why can't that Slayer just leave us alone?" bemoaned {10.SimName}, after hearing that {0.SimName} was at it again, beating up on {14.String} friends. "We just want to live our lives, feasting on the plasma of the innocents. Is that too much to ask?" | |
NRaas. StoryProgression. TownSlayer:ClanHate1 | {10.SimName} was grumbling about the state of affairs in {14.String} normally tranquil town. It appears that the Slayer has been making a mess of {14.String} plans, by drawing unwanted attention to {10.SimFirstName}'s people. | {10.SimName} was grumbling about the state of affairs in {14.String} normally tranquil town. It appears that the Slayer has been making a mess of {14.String} plans, by drawing unwanted attention to {10.SimFirstName}'s people. | |
NRaas. StoryProgression. TownSlayer:ClanHate2 | "I want this nonsense to stop. May it is time that I tracked down this 'Slayer' and dealt with {3.String} myself?" pondered {10.SimName}, after hearing that yet another friend had a nasty encounter with {0.SimName}. | "I want this nonsense to stop. May it is time that I tracked down this 'Slayer' and dealt with {3.String} myself?" pondered {10.SimName}, after hearing that yet another friend had a nasty encounter with {0.SimName}. | |
NRaas. StoryProgression. TownSlayer:ClanHate3 | "What I would not do for a metric liter of the Slayer's plasma right now." sighed {10.SimName}. "I would bathe in its essense, absorb it's power... Problem of course is that it is 'in' the Slayer. What a nuisance that.' | "What I would not do for a metric liter of the Slayer's plasma right now." sighed {10.SimName}. "I would bathe in its essense, absorb it's power... Problem of course is that it is 'in' the Slayer. What a nuisance that.' | |
NRaas. StoryProgression. TownSlayer:ClanHate4 | |||
NRaas. StoryProgression. TownSlayer:ClanHate5 | |||
NRaas. StoryProgression. TownSlayer:ClanHate6 | |||
NRaas. StoryProgression. TownSlayer:ClanHate7 | |||
NRaas. StoryProgression. TownSlayer:ClanHate8 | |||
NRaas. StoryProgression. TownSlayer:ClanHate9 | |||
NRaas. StoryProgression. TownSlayer:Antagonize | Slayer Antagonize | Slayer Antagonize | |
NRaas. StoryProgression. TownSlayer:Antagonize0 | {0.SimName} took it upon {3.String}self to lay some retribution against the Slayer, by raising Cain with one of the 'Scooby' gang. {10.SimName} was simply unable to run fast enough to escape the vampire, though was eventually able to escape without getting eaten. | {0.SimName} took it upon {3.String}self to lay some retribution against the Slayer, by raising Cain with one of the 'Scooby' gang. {10.SimName} was simply unable to run fast enough to escape the vampire, though was eventually able to escape without getting eaten. | |
NRaas. StoryProgression. TownSlayer:Antagonize1 | {10.SimName} found {13.String}self cornered by a vengeful vampire recently, and though {12.String} fought hard to escape, was no match for the stronger, faster, {0.SimName}. Battered by the experience {10.SimFirstName} was still too shaken to comment. | {10.SimName} found {13.String}self cornered by a vengeful vampire recently, and though {12.String} fought hard to escape, was no match for the stronger, faster, {0.SimName}. Battered by the experience {10.SimFirstName} was still too shaken to comment. | |
NRaas. StoryProgression. TownSlayer:Antagonize2 | "Ha, it was like a cat batting a mouse around. It was so much fun that I decided to let {10.SimName} live, so I could do again some other day." grinned {0.SimName}, speaking of {4.String} latest escapade with one of the Slayer's troop. "Maybe I'll get some friends next time and make it a party!" | "Ha, it was like a cat batting a mouse around. It was so much fun that I decided to let {10.SimName} live, so I could do again some other day." grinned {0.SimName}, speaking of {4.String} latest escapade with one of the Slayer's troop. "Maybe I'll get some friends next time and make it a party!" | |
NRaas. StoryProgression. TownSlayer:Antagonize3 | Fiends! The demon inhabiting {0.SimName}'s shell of a body was out to play recently, toying with one of the Slayer's fold. {6.String} pounced on the hapless {10.SimName} and tossed {13.String} around for a couple of hours, before growing bored and letting {13.String} go. "Catch you next time little buddy!" | Fiends! The demon inhabiting {0.SimName}'s shell of a body was out to play recently, toying with one of the Slayer's fold. {6.String} pounced on the hapless {10.SimName} and tossed {13.String} around for a couple of hours, before growing bored and letting {13.String} go. "Catch you next time little buddy!" | |
NRaas. StoryProgression. TownSlayer:Antagonize4 | |||
NRaas. StoryProgression. TownSlayer:Antagonize5 | |||
NRaas. StoryProgression. TownSlayer:Antagonize6 | |||
NRaas. StoryProgression. TownSlayer:Antagonize7 | |||
NRaas. StoryProgression. TownSlayer:Antagonize8 | |||
NRaas. StoryProgression. TownSlayer:Antagonize9 | |||
NRaas. StoryProgression. TownSlayer:LikingAttack | Slayer Liking Attack | Slayer Liking Attack | |
NRaas. StoryProgression. TownSlayer:LikingAttack0 | "They are so full of themselves, I am glad to hear that one got knocked down to size." remarked {10.SimName} after hearing the {0.SimName} had pounced on one of the Slayer's misfits. | "They are so full of themselves, I am glad to hear that one got knocked down to size." remarked {10.SimName} after hearing the {0.SimName} had pounced on one of the Slayer's misfits. | |
NRaas. StoryProgression. TownSlayer:LikingAttack1 | "So pitiful really." commented {10.SimName}. "They don't have the Slayer's strength, or ability, or well anything for that matter... No wonder {0.SimName} was about to crush them so easily." | "So pitiful really." commented {10.SimName}. "They don't have the Slayer's strength, or ability, or well anything for that matter... No wonder {0.SimName} was about to crush them so easily." | |
NRaas. StoryProgression. TownSlayer:LikingAttack2 | {10.SimName} had a tiny little smirk on {14.String} face after hearing about {0.SimName}'s recent encounter with one of the Slayer's gang. Seems that seeing one of those misfits trounced is mildly entertained to {13.String}. | {10.SimName} had a tiny little smirk on {14.String} face after hearing about {0.SimName}'s recent encounter with one of the Slayer's gang. Seems that seeing one of those misfits trounced is mildly entertained to {13.String}. | |
NRaas. StoryProgression. TownSlayer:LikingAttack3 | "I love a good uneven fight just as much as the next sim." grinned {10.SimName}. "Which is why I quite enjoyed hearing about {0.SimName}'s latest escapade against the Slayer's minions. Hilarious." | "I love a good uneven fight just as much as the next sim." grinned {10.SimName}. "Which is why I quite enjoyed hearing about {0.SimName}'s latest escapade against the Slayer's minions. Hilarious." | |
NRaas. StoryProgression. TownSlayer:LikingAttack4 | |||
NRaas. StoryProgression. TownSlayer:LikingAttack5 | |||
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NRaas. StoryProgression. ScenarioWeight:SlayerCohesion | Slayer Cohesion | Slayer Cohesion | |
NRaas. StoryProgression. TownLestat:SlayerCohesion | Lestat Slayer Cohesion | Lestat Slayer Cohesion | |
NRaas. StoryProgression. TownLestat:SlayerCohesion0 | "We are not all bad you see." commented {0.SimName}. "Our attempts at ensuring harmony between the races is not lost on the Slayer or their gang. I will have you know that {10.SimName} and I are on reasonably friendly terms actually." | "We are not all bad you see." commented {0.SimName}. "Our attempts at ensuring harmony between the races is not lost on the Slayer or their gang. I will have you know that {10.SimName} and I are on reasonably friendly terms actually." | |
NRaas. StoryProgression. TownLestat:SlayerCohesion1 | {10.SimName}, a member of the Slayer's gang, when not being chased by vampires seems to spend {14.String} times hanging out with them. {16.String} and {0.SimName} have been seen shooting the breeze... What a weird, weird world we live in these days. | {10.SimName}, a member of the Slayer's gang, when not being chased by vampires seems to spend {14.String} times hanging out with them. {16.String} and {0.SimName} have been seen shooting the breeze... What a weird, weird world we live in these days. | |
NRaas. StoryProgression. TownLestat:SlayerCohesion2 | "I will have you know that some of my closest friends are vampires, so don't be putting them all down!" retorted {10.SimName}, after someone made a snide remark about vampirism. {10.SimFirstName} is referring of course to the Lestat clan, and {0.SimName} in particular. | "I will have you know that some of my closest friends are vampires, so don't be putting them all down!" retorted {10.SimName}, after someone made a snide remark about vampirism. {10.SimFirstName} is referring of course to the Lestat clan, and {0.SimName} in particular. | |
NRaas. StoryProgression. TownLestat:SlayerCohesion3 | The Lestat clan is open to relations with all walks of life, including those who follow the Slayer. {0.SimName}, a member of the clan spoke recently about giving peace a chance, remarking that {4.String} good friend, {10.SimName} understands that the two cultures can live in harmony with each other. | The Lestat clan is open to relations with all walks of life, including those who follow the Slayer. {0.SimName}, a member of the clan spoke recently about giving peace a chance, remarking that {4.String} good friend, {10.SimName} understands that the two cultures can live in harmony with each other. | |
NRaas. StoryProgression. TownLestat:SlayerCohesion4 | |||
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NRaas. StoryProgression. TownLestat:SlayerCohesion9 |