The SuperComputer - Phase Three
Language Localization
SYSTEM Definition | 英語 | 日本語 |
NRaas.ComputerSpace. Version: MenuName | Version | Version |
NRaas.ComputerSpace. Version: Prompt | Computer Version {0.Number}\nTranslation Version: 2\nTranslated by: NRaas Industries | Computer Version {0.Number}\nTranslation Version:2\nTranslated by:LL |
NRaas.ComputerSpace. ComputerInteraction: MenuName | Master Controller... | マスターコントローラー… |
NRaas.ComputerSpace. DemographicInteraction: MenuName | Demographics... | 人口統計 |
NRaas.ComputerSpace. JobsByCareer: MenuName | Jobs By Career | 職業(キャリア別) |
NRaas.ComputerSpace. JobsByCareer: InteractionName | {0.String} ({1.Number}) | {0.String} ({1.Number}) |
NRaas.ComputerSpace. JobsByCareer: Employee | {0.Number}. {1.SimName} ({2.Number}) | {0.Number}. {1.SimName} ({2.Number}) |
NRaas.ComputerSpace. JobsByCareer: Boss | Boss: {0.SimName} | 上司:{0.SimName} |
NRaas.ComputerSpace. JobsByCareerSummary: MenuName | Career Summary | キャリアまとめ |
NRaas.ComputerSpace. JobsByCareerSummary: Title | Career Demographics | キャリアによる統計 |
NRaas.ComputerSpace. JobsByCareerSummary: Element | \n{0.String}: {1.Number} | \n{0.String}:{1.Number} |
NRaas.ComputerSpace. JobsByCareerSummary: Body | Unemployed (Includes Teens): {0.Number}\nRetired: {1.Number}\nWorking Pension: {2.Number}\n{3.String}\n\nTotal Working: {4.Number}\n\nPositive Perf: {5.Number}\nDemotion Perf: {6.Number}\n | 無職(十代含む):{0.Number}\n引退:{1.Number}\n有職老齢者:{2.Number}\n{3.String}\n\n有職者合計:{4.Number}\n\n職務遂行能力がプラス:{5.Number}\n職務遂行能力がマイナス:{6.Number}\n |
NRaas.ComputerSpace. JobsByLevel: MenuName | Job By Level | 職業(レベル別) |
NRaas.ComputerSpace. JobsByLevel: Title | Job Demographics | 職業による統計 |
NRaas.ComputerSpace. JobsByLevel: Element1 | \nLevel {0.Number}: {1.Number}\n | \nレベル {0.Number}:{1.Number}\n |
NRaas.ComputerSpace. JobsByLevel: Element2 | [{0.Number} at {1.Number}] | [{0.Number} at {1.Number}] |
NRaas.ComputerSpace. JobsByLevel: Body | Unemployed: {0.Number}\nRetired: {1.Number}\nWorking Pension: {2.Number}\n\nLevels: <Count>\n[Average Performance]{3.String}\n\nTotal Working: {4.Number}\n\nPositive Perf: {5.Number}\nDemotion Perf: {6.Number}\n | 無職:{0.Number}\n引退:{1.Number}\n有職老齢者:{2.Number}\n\nレベル:<人数>\n[平均的成績]{3.String}\n\n有職者合計:{4.Number}\n\n職務遂行能力がプラス:{5.Number}\n職務遂行能力がマイナス: {6.Number}\n |
NRaas.ComputerSpace. JobsByPerf: MenuName | Job By Perf | 職業(成績別) |
NRaas.ComputerSpace. JobsByPerf: Body | Unemployed (Including Teens): {0.Number}\nRetired: {1.Number}\n\n<Perf>: <Count>, [<Avg Level>]{2.String}\nExactly 0: {3.String}\n\nTotal Working: {4.Number}\n | 無職(十代含む):{0.Number}\n引退:{1.Number}\n\n<職務遂行能力成績>:<人数>, [<レベル平均>]{2.String}\nゼロ:{3.String}\n\n有職者合計:{4.Number}\n |
NRaas.ComputerSpace. JobsByPerf: Element1 | \n-{0.Number}: | \n-{0.Number}: |
NRaas.ComputerSpace. JobsByPerf: Element2 | {0.Number}, [{1.Number}] | {0.Number}, [{1.Number}] |
NRaas.ComputerSpace. JobsByPerf: Element3 | \n+{0.Number}: | \n+{0.Number}: |
NRaas.ComputerSpace. JobsByPerf: Title | Perf Demographics | 成績による統計 |
NRaas.ComputerSpace. KinseyScale: MenuName | Kinsey Scale | キンゼイスケール |
NRaas.ComputerSpace. KinseyScale: Body | Total: {0.Number}\nUndecided: {1.Number}\nCelibate: {2.Number} (Male), {3.Number} (Female)\n\nStraight{4.String}\nGay\n\nAutonomous Same Sex: {5.String}\n | 合計:{0.Number}\n未選択:{1.Number}\n禁欲主義:{2.Number} (男性), {3.Number} (女性)\n\nストレート{4.String}\nゲイ\n\n自発的にゲイになる:{5.String}\n |
NRaas.ComputerSpace. KinseyScale: Element | \n{0.Number}: M {1.Number}, F {2.Number}, Total: {3.Number} | \n{0.Number}:男 {1.Number}, 女 {2.Number}, 合計:{3.Number} |
NRaas.ComputerSpace. KinseyScale: Title | Limited Kinsey Scale | 簡易キンゼイスケール(性的嗜好による統計) |
NRaas.ComputerSpace. Lots: MenuName | Lots | ロット |
NRaas.ComputerSpace. Lots: Title | Lot Demographics | ロット統計 |
NRaas.ComputerSpace. Lots: Body | Total Lots: {0.Number}\nResidential: {1.Number}, Comercial: {2.Number}\n\nResidential Lots Breakdown\nOccupied: {3.Number}\nUnoccupied: {4.Number}\nCompletely Empty: {5.Number}\n\nResident Sim Density: {6.Number}\n\nWealth\nLot Cost: {7.Money}\nAverage: {8.Money}\nFurniture Cost: {9.Money}\nAverage: {10.Money}\nFamily Funds: {11.Money}\nAverage Funds: {12.Money}\nTotal Town Wealth: {13.Money}\n\nItem Count\nFridges: {14.Number}\nCribs: {15.Number}\nSingle Beds: {16.Number}\nDouble Beds: {17.Number}\n\nLots Missing\nFridge: {18.Number}\nCrib: {19.Number}\nBed: {20.Number}\n | 総ロット数:{0.Number}\n住居区画:{1.Number}, 公共区画:{2.Number}\n\n住居区画詳細\n居住:{3.Number}\n非居住:{4.Number}\n空き地:{5.Number} \n\n居住シム密度:{6.Number}\n\n資産\nロット価格:{7.Money}\n平均:{8.Money}\n家具価格: {9.Money}\n平均:{10.Money}\n世帯当座資金額:{11.Money}\n平均当座資金額:{12.Money}\n町の資産総計:{13.Money}\n\nアイテム個数\n冷蔵庫:{14.Number}\nベビーベッド:{15.Number}\nシングルベッド: {16.Number}\nダブルベッド:{17.Number}\n\nロット未設置\n冷蔵庫:{18.Number}\nベビーベッド: {19.Number}\nベッド:{20.Number}\n |
NRaas.ComputerSpace. Population: MenuName | Population | 人口 |
NRaas.ComputerSpace. Population: Element1 | \nChild to Parents ratio: {0.Number} | \n子供/親の比率:{0.Number} |
NRaas.ComputerSpace. Population: Element2 | \nAdult to Child ratio: {0.Number}/{1.Number} = {2.Number} | \n大人/子供の比率:{0.Number}/{1.Number} = {2.Number} |
NRaas.ComputerSpace. Population: Element3 | \nFlat Pop Growth ratio: \n{0.Number}/{1.Number} = {2.Number} | \n単純人口増加率: \n{0.Number}/{1.Number} = {2.Number} |
NRaas.ComputerSpace. Population: Title | Population Demographics | 人口統計 |
NRaas.ComputerSpace. Relationships: MenuName | Relationships | 人間関係による統計 |
NRaas.ComputerSpace. Relationships: Body | <Category>: <Males>, <Females>\nTeen Singles: {0.String}\nResident Singles: {1.String}\nService Singles: {2.String}\n\nAdult Married: {3.String}\nElder Married: {4.String}\nSteady Teens: {5.String}\nSteady Adults: {6.String}\n\nSingle Pregnancies: {7.String}\nPartner Pregnancies: {8.String}\n\nStranded Couples: {9.String}\nSingle Parents: {10.String}\nOne Parent: {11.String}\n\nHas Friends: {12.String}\nNo Friends: {13.String}\nAverage Friends: {14.String}\n\nHas Dislikes: {15.String}\nNo Dislikes: {16.String}\nAverage Dislikes: {17.String}\n\nHas Flirts: {18.String}\nNo Flirts: {19.String}\nAverage Flirts: {20.String}\n\nHas Enemies: {21.String}\nNo Enemies: {22.String}\nAverage Enemies: {23.String} | <カテゴリー>:<男性>, <女性>\n十代シングル:{0.String}\n居住者シングル:{1.String}\nサービスシムシングル:{2.String} \n\n成人既婚:{3.String}\n老齢既婚:{4.String}\n十代恋人あり:{5.String}\n成人恋人あり: {6.String}\n\n妊娠中(シングル):{7.String}\n妊娠中(パートナーあり):{8.String}\n\n別居中: {9.String}\nシングルペアレンツ:{10.String}\n片親:{11.String}\n\n友達がいる:{12.String}\n 友達がいない:{13.String}\n友達の数(平均):{14.String}\n\n険悪な仲のシムがいる:{15.String}\n険悪な仲のシムがいない:{16.String}\n険悪なシムの数(平均):{17.String}\n\n恋愛対象がいる:{18.String}\n恋愛対象がいない:{19.String}\n恋愛対象の数(平均):{20.String}\n\n敵がいる:{21.String}\n敵がいない: {22.String}\n敵の数(平均):{23.String} |
NRaas.ComputerSpace. Relationships: Title | Relationship Demographics | 人間関係による統計 |
NRaas.ComputerSpace. SchoolByPerf: MenuName | School By Perf | 学校の成績別 |
NRaas.ComputerSpace. SchoolByPerf: Body | Unschooled: {0.Number}{1.String}\nExactly 0: {2.Number}{3.String}\n\nTotal Schooled: {4.Number}\n | 学校に通っていない:{0.Number}{1.String}\nゼロ:{2.Number}{3.String}\n\n学校に通っている(合計):{4.Number}\n |
NRaas.ComputerSpace. SchoolByPerf: Element1 | \n-{0.Number}: | \n-{0.Number}: |
NRaas.ComputerSpace. SchoolByPerf: Element2 | \n+{0.Number}: | \n+{0.Number}: |
NRaas.ComputerSpace. SchoolByPerf: Element3 | {0.Number} | {0.Number} |
NRaas.ComputerSpace. SchoolByPerf: Title | School Demographics | 学校の成績による統計 |
NRaas.ComputerSpace. OptionList: OptionTitle | Option | オプション |
NRaas.ComputerSpace. OptionList: OptionTooltip | Option | オプション |
NRaas.ComputerSpace. OptionList: CountTitle | Count | 数 |
NRaas.ComputerSpace. OptionList: CountTooltip | Count | 数 |
NRaas.ComputerSpace. OptionList: ValueTitle | Value | 値 |
NRaas.ComputerSpace. OptionList: ValueTooltip | Value | 値 |
NRaas.ComputerSpace. OptionList: OK | OK | OK |
NRaas.ComputerSpace. SimInteraction: MenuName | Sim... | シム |
NRaas.ComputerSpace. SimInteraction: AgeTitle | Age | 年齢 |
NRaas.ComputerSpace. SimInteraction: AgeTooltip | Age of Sim | シムの年齢(日数) |
NRaas.ComputerSpace. SimInteraction: NoChoices | There were no sims matching all the criteria. | 条件に当てはまるシムがいません。 |
NRaas.ComputerSpace. SimInteraction: OK | Select | OK |
NRaas.ComputerSpace. SimInteraction: Cancel | Cancel | キャンセル |
NRaas.ComputerSpace. SimInteraction: CriteriaTitle | Select Criteria | 絞り込み条件を選ぶ |
NRaas.ComputerSpace. SimInteraction: CriteriaListTitle | Criteria | 条件 |
NRaas.ComputerSpace. SimInteraction: CriteriaTooltip | Criteria | 絞り込み条件 |
NRaas.ComputerSpace. AdvancedSimInteraction: MenuName | Advanced... | 上級オプション |
NRaas.ComputerSpace. FamilyTreeInteraction: MenuName | Family... | 家族 |
NRaas.ComputerSpace. FamilyTreeInteraction: Parent | Parent | 親 |
NRaas.ComputerSpace. FamilyTreeInteraction: Child | Child | 子供 |
NRaas.ComputerSpace. FamilyTreeInteraction: Sibling | Sibling | 兄弟姉妹 |
NRaas.ComputerSpace. AddChild: MenuName | Add Child | 子供に設定する |
NRaas.ComputerSpace. AddParent: MenuName | Add Parent | 親に設定する |
NRaas.ComputerSpace. AddSibling: MenuName | Add Sibling | 兄弟姉妹に設定する |
NRaas.ComputerSpace. RemoveChild: MenuName | Remove Child | 子供設定を破棄する |
NRaas.ComputerSpace. RemoveParent: MenuName | Remove Parent | 親設定を破棄する |
NRaas.ComputerSpace. RemoveSibling: MenuName | Remove Sibling | 兄弟姉妹設定を破棄する |
NRaas.ComputerSpace. MaintenanceInteraction: MenuName | Maintenance... | メンテナンス |
NRaas.ComputerSpace. ObjectStats: Global | Global | 全体 |
NRaas.ComputerSpace. ObjectStats: Title | Flush | 一覧 |
NRaas.ComputerSpace. ObjectStats: DeleteSingle | Permanently delete the {0.String}? | {0.String}を永久に消去しますか? |
NRaas.ComputerSpace. ObjectStats: DeleteMultiple | Permanently delete {0.Number} objects? | {0.Number}個のオブジェクトを永久に消去しますか? |
NRaas.ComputerSpace. ObjectStats: Flushed | Flushed: {0.Number} objects | 消去:{0.Number}個のオブジェクト |
NRaas.ComputerSpace. GlobalObjectStats: MenuName | Object Stats: Global | オブジェクト管理:グローバル |
NRaas.ComputerSpace. LocalObjectStats: MenuName | Object Stats: Local | オブジェクト管理:個別 |
NRaas.ComputerSpace. InheritVoices: MenuName | Inherit Voices | 声の遺伝 |
NRaas.ComputerSpace. InheritVoices: Prompt | Run through all unset sims and inherit their voices from their parents? | すべてのシムに親からの遺伝を反映させた声を設定しますか? |
NRaas.ComputerSpace. InheritVoices: Result | {0.Number} sims have been updated. | {0.Number}人のシムの声を更新しました。 |
NRaas.ComputerSpace. Party: MenuName | Party... | パーティー |
NRaas.ComputerSpace. Party: SelectTitle | Party Guests | 招待客 |
NRaas.ComputerSpace. ThrowHome: MenuName | Home | 家でパーティーを開く |
NRaas.ComputerSpace. ThrowDestination: MenuName | Destination | 場所を借りてパーティーを開く |
NRaas.ComputerSpace. ThrowDestination: Pause | The game must not be paused to use this interaction. | この操作を実行するためにはポーズを解除してください。 |
NRaas.ComputerSpace. SimType: Alive | Alive | 生存 |
NRaas.ComputerSpace. SimType: Dead | Dead | 死亡 |
NRaas.ComputerSpace. SimType: FormerService | Former Service | 元サービスシム |
NRaas.ComputerSpace. SimType: Founder | Founder | 一世代目 |
NRaas.ComputerSpace. SimType: Homeless | Homeless | ホームレス |
NRaas.ComputerSpace. SimType: OneParent | One Parent | 片親 |
NRaas.ComputerSpace. SimType: Pregnant | Pregnant | 妊娠中 |
NRaas.ComputerSpace. SimType: Resident | Resident | 居住者 |
NRaas.ComputerSpace. SimType: Service | Service NPC | サービスNPC |
NRaas.ComputerSpace. SimType: StrandedCouple | Stranded Couple | 別居中 |
NRaas.ComputerSpace. Criteria.ActiveSim: Name | Active Sim | アクティブシム |
NRaas.ComputerSpace. Criteria.Age: Name | Age | 年齢 |
NRaas.ComputerSpace. Criteria.Career: Unemployed | (unemployed) | (無職) |
NRaas.ComputerSpace. Criteria.Career: Name | Personal Info: Career | 個人情報:キャリア |
NRaas.ComputerSpace. Criteria.CurrentLot: Name | Current Lot | 現在のロット |
NRaas.ComputerSpace. Criteria.GenderFemale: Name | Gender: Female | 性別:女性 |
NRaas.ComputerSpace. Criteria.GenderMale: Name | Gender: Male | 性別:男性 |
NRaas.ComputerSpace. Criteria.Inventory: Name | Personal Info: Inventory | 個人情報:所持品 |
NRaas.ComputerSpace. Criteria.LifetimeWish: None | None | なし |
NRaas.ComputerSpace. Criteria.LifetimeWish: Name | Personal Info: Lifetime Wish | 個人情報:生涯の願望 |
NRaas.ComputerSpace. Criteria.Mood: Name | Personal Info: Mood | 個人情報:ムード |
NRaas.ComputerSpace. Criteria.PreferenceColor: Name | Preference: Favourite Color | 好み:好きな色 |
NRaas.ComputerSpace. Criteria.PreferenceFemale: Name | Attraction: Female | 愛情の対象:女性 |
NRaas.ComputerSpace. Criteria.PreferenceFood: Name | Preference: Favourite Food | 好み:好きな食べ物 |
NRaas.ComputerSpace. Criteria.PreferenceMale: Name | Attraction: Male | 愛情の対象:男性 |
NRaas.ComputerSpace. Criteria.PreferenceMusic: Name | Preference: Favourite Music | 好み:好きな音楽 |
NRaas.ComputerSpace. Criteria.PreferenceUndecided: Name | Attraction: Undecided | 愛情の対象:未選択 |
NRaas.ComputerSpace. Criteria.RelationBlood: Name | Relation: Blood | 関係:血縁 |
NRaas.ComputerSpace. Criteria.RelationFamily: Name | Relation: Blood or Step | 関係:血縁もしくは姻戚 |
NRaas.ComputerSpace. Criteria.RelationNone: Name | Relation: None | 関係:なし |
NRaas.ComputerSpace. Criteria.StatusChildless: Name | Status: No Children | ステータス:子供がいない |
NRaas.ComputerSpace. Criteria.StatusEligible: Name | Status: No Partner | ステータス:パートナーがいない |
NRaas.ComputerSpace. Criteria.StatusJobPerformance: Name | Status: Job Performance | ステータス:仕事の成績 |
NRaas.ComputerSpace. Criteria.StatusNotBusy: Name | Status: Free In 2 Hours | ステータス:2時間以内に予定がない |
NRaas.ComputerSpace. Criteria.StatusSchoolPerformance: Name | Status: School Performance | ステータス:学校の成績 |
NRaas.ComputerSpace. Criteria.StatusServiceType: Name | Type of Service | サービスシムの職種 |
NRaas.ComputerSpace. Criteria.StatusSimType: Name | Type of Sim | シムのタイプ |
NRaas.ComputerSpace. Criteria.Trait: Name | Personal Info: Trait | 個人情報:特質 |
NRaas.ComputerSpace. CAS: MenuName | Edit in CAS | CAS画面で編集 |
NRaas.ComputerSpace. CAS: Title | Edit in CAS | CAS画面で編集 |
NRaas.ComputerSpace. ChangeLifetimeWish: MenuName | Lifetime Wish | 生涯の願望 |
NRaas.ComputerSpace. ChangeLifetimeWish: Title | Lifetime Wish | 生涯の願望 |
NRaas.ComputerSpace. ChangeLifetimeWish: Prompt | {0.SimName} already has the lifetime wish: '{1.String}'. Change it anyways? | {0.SimName}はすでに生涯の願望「{1.String}」を持っています。変更しますか? |
NRaas.ComputerSpace. ChangeRecipes: MenuName | Recipes | レシピ |
NRaas.ComputerSpace. ChangeRecipes: Title | Toggle Recipes | レシピの変更 |
NRaas.ComputerSpace. ChangeRecipes: Prompt | {0.SimName} does not have the cooking skill. | {0.SimName}は料理スキルを持っていません。 |
NRaas.ComputerSpace. TraitInteraction: MenuName | Traits... | 特質 |
NRaas.ComputerSpace. ChangeTraits: MenuName | Change | 変更 |
NRaas.ComputerSpace. ChangeTraits: Title | Toggle Traits | 特質の変更 |
NRaas.ComputerSpace. CleanTraits: MenuName | Clean | 消去 |
NRaas.ComputerSpace. CleanTraits: Title | Clean Traits | 特質の消去 |
NRaas.ComputerSpace. CleanTraits: Prompt | {0.SimName} will have all their lifetime rewards and traits erased. Proceed? | {0.SimName}の持つすべての生涯の報酬と特質が消去されます。実行しますか? |
NRaas.ComputerSpace. Dresser: MenuName | Dresser | 衣装タンス |
NRaas.ComputerSpace. Dresser: Title | Dresser | 衣装タンス |
NRaas.ComputerSpace. DropRewards: MenuName | Drop Rewards | 生涯の報酬を消す |
NRaas.ComputerSpace. DropRewards: Title | Drop Reward | 生涯の報酬を消す |
NRaas.ComputerSpace. FamilyTree: MenuName | Family Tree | 家系図 |
NRaas.ComputerSpace. FamilyTree: Title | Family Tree | 家系図 |
NRaas.ComputerSpace. Focus: MenuName | Focus | フォーカス |
NRaas.ComputerSpace. Focus: Title | Focus | フォーカス |
NRaas.ComputerSpace. ForceKill: MenuName | Force Kill | 強制死 |
NRaas.ComputerSpace. ForceKill: Title | Force Kill | 強制死 |
NRaas.ComputerSpace. ForceKill: Prompt | {0.SimName} will be immediately killed by this action. Proceed? | この操作を実行すると{0.SimName}はすぐに死にます。実行しますか? |
NRaas.ComputerSpace. ForceKill: Error | Failure! Unable to create a urnstone for the sim. | 失敗です!シムの墓石を作ることができません。 |
NRaas.ComputerSpace. ForceKill: Success | An urnstone for {0.SimName} has been created and added to the mausoleum. | {0.SimName}の墓石を作成し、霊廟に加えました。 |
NRaas.ComputerSpace. GenderPreference: MenuName | Gender Preference | 性別の好み |
NRaas.ComputerSpace. GenderPreference: Title | Gender Preference | 性別の好み |
NRaas.ComputerSpace. Numeric: Error | The value provided could not be converted into a number. | 入力された数値は無効です。 |
NRaas.ComputerSpace. GenderPreference: MalePrompt | Enter MALE Gender Preference for {0.SimName}.\nNumbers above zero signify an attraction, while numbers below zero signify avoidance. | {0.SimName}の《男性》に対する好みの傾向を入力してください。\nゼロ以上の数値は恋愛対象とする傾向の強さをあらわし、ゼロ以下の数値は恋愛対象とはしない傾向の強さをあらわします。 |
NRaas.ComputerSpace. GenderPreference: FemalePrompt | Enter FEMALE Gender Preference for {0.SimName}.\nNumbers above zero signify an attraction, while numbers below zero signify avoidance. | {0.SimName}の《女性》に対する好みの傾向を入力してください。\nゼロ以上の数値は恋愛対象とする傾向の強さをあらわし、ゼロ以下の数値は恋愛対象とはしない傾向の強さをあらわします。 |
NRaas.ComputerSpace. InviteOver: MenuName | Invite Over | 招待する |
NRaas.ComputerSpace. InviteOver: Title | Invite Over | 招待する |
NRaas.ComputerSpace. InviteOver: Success | {0.SimName} will be over shortly. | {0.SimName}はじきに家にやってきます。 |
NRaas.ComputerSpace. InviteOver: Failure | {0.SimName} was unable to come over. | {0.SimName}は招待に応じることができませんでした。 |
NRaas.ComputerSpace. MaxMotives: MenuName | Max Motives | 欲求を最大にする |
NRaas.ComputerSpace. MaxMotives: Title | Max Motives | 欲求を最大にする |
NRaas.ComputerSpace. Mirror: MenuName | Mirror | 鏡 |
NRaas.ComputerSpace. Mirror: Title | Mirror | 鏡 |
NRaas.ComputerSpace. MoneyTransfer: MenuName | Money Transfer | 所持金の移動 |
NRaas.ComputerSpace. MoneyTransfer: Title | Money Transfer | 所持金の移動 |
NRaas.ComputerSpace. MoneyTransfer: Source | Source | 贈与元 |
NRaas.ComputerSpace. MoneyTransfer: Destination | Destination | 贈与先 |
NRaas.ComputerSpace. MoneyTransfer: Prompt | How much money do you wish to transfer from {0.SimName} to {1.SimName}? | {0.SimName}から{1.SimName}へ贈る金額を入力してください。 |
NRaas.ComputerSpace. Pollinate: MenuName | Pollinate | 人工授精 |
NRaas.ComputerSpace. Pollinate: Title | Pollination | 人工授精 |
NRaas.ComputerSpace. Pollinate: Mother | Mother | 母親 |
NRaas.ComputerSpace. Pollinate: Father | Donor | 提供者 |
NRaas.ComputerSpace. Pollinate: Success | {0.SimName} has been successfully pollinated. | {0.SimName}の人工授精に成功しました。 |
NRaas.ComputerSpace. Pollinate: TooOld | {0.SimName} is too old to be pollinated. | {0.SimName}は年老いているので人工授精ができません。 |
NRaas.ComputerSpace. Pollinate: AlreadyPregnant | {0.SimName} has already been pollinated. | {0.SimName}は既に妊娠しています。 |
NRaas.ComputerSpace. Pollinate: TooMany | {0.SimName}'s house has too many people. | {0.SimName}の世帯は人数が多すぎて新しい家族を作れません。 |
NRaas.ComputerSpace. Pollinate: Service | {0.SimName} is a Service Sim and can not be pollinated. | {0.SimName}はサービスシムなので人工授精ができません。 |
NRaas.ComputerSpace. Pollinate: Homeless | {0.SimName} is homeless. | {0.SimName}はホームレスシムです。 |
NRaas.ComputerSpace. Pollinate: Uninstantiated | Recipient is not instantiated. | 対象者を特定することができません。 |
NRaas.ComputerSpace. Rename: MenuName | Rename | 名前の変更 |
NRaas.ComputerSpace. Rename: Title | Rename Sim | 名前の変更 |
NRaas.ComputerSpace. Rename: FirstName | First Name | 名 |
NRaas.ComputerSpace. Rename: LastName | Last Name | 姓 |
NRaas.ComputerSpace. Rename: Error | The name must not be empty | 名前を空白にすることはできません。 |
NRaas.ComputerSpace. Romance: MenuName | Relationship | 人間関係 |
NRaas.ComputerSpace. Romance: Title | Relationship | 人間関係 |
NRaas.ComputerSpace. Romance: SimA | Sim A | シムA |
NRaas.ComputerSpace. Romance: SimB | Sim B | シムB |
NRaas.ComputerSpace. Romance: ListHeader | Status | ステータス |
NRaas.ComputerSpace. Romance: ListTooltip | Relationship Level | 人間関係のレベル |
NRaas.ComputerSpace. Romance: Element | {0.Number}: {1.String} | {0.Number}:{1.String} |
NRaas.ComputerSpace. Romance: BumpUpTitle | Bump to Next Level | 次のレベルへ進む |
NRaas.ComputerSpace. Romance: BumpDownTitle | Bump to Lower Level | 一つ下のレベルに戻す |
NRaas.ComputerSpace. Romance: TooHigh | There is no way to go higher than these sims already are. | 現在のレベルより上に関係を上げることはできません。 |
NRaas.ComputerSpace. Romance: Improper | A relationship of {0.String} is unavailable to the selected sims. | 選択された二人には{0.String}の関係を設定することができません。 |
NRaas.ComputerSpace. Romance: BloodPrompt | {0.SimName} and {1.SimName} are blood related. Proceed? | {0.SimName}と{1.SimName}には血縁関係があります。実行しますか? |
NRaas.ComputerSpace. Romance: DualPartnerPrompt | Both {0.SimName} and {1.SimName} already have different partners. Proceed? | {0.SimName}と{1.SimName}には既にそれぞれ別のパートナーが存在します。実行しますか? |
NRaas.ComputerSpace. Romance: PartnerPrompt | {0.SimName} already has a different partner. Proceed? | {0.SimName}には既にパートナーが存在します。実行しますか? |
NRaas.ComputerSpace. Romance: Success | Relationship between {0.SimName} and {1.SimName} changed to {2.String} | {0.SimName}と{1.SimName}の関係は{2.String}に変更されました。 |
NRaas.ComputerSpace. Romance: TooLow | There is no way to go lower than these sims already are. | 現在のレベルより下に関係を下げることはできません。 |
NRaas.ComputerSpace. Select: MenuName | Make Active | アクティブにする |
NRaas.ComputerSpace. Select: Title | Make Active | アクティブにする |
NRaas.ComputerSpace. SkillLevel: MenuName | Skill Level | スキルレベル |
NRaas.ComputerSpace. SkillLevel: Title | Skill Level | スキルレベル |
NRaas.ComputerSpace. SkillLevel: Prompt | Enter Level for {0.String} (Range: 0 to 10) | {0.String}スキルのレベルを入力してください。(範囲:0~10) |
NRaas.ComputerSpace. Status: Title | Personal Status | 個人のステータス |
NRaas.ComputerSpace. Status: Career | \n\nCareer: {0.String} | \n\nキャリア:{0.String} |
NRaas.ComputerSpace. Status: CareerLevel | \nLevel: {0.String} ({1.Number}) | \nレベル:{0.String} ({1.Number}) |
NRaas.ComputerSpace. Status: Performance | \nPerformance: {0.Number} | \n成績:{0.Number} |
NRaas.ComputerSpace. Status: Retired | \nRetired: {0.String} | \n引退:{0.String} |
NRaas.ComputerSpace. Status: Pension | \nPension: {0.Number} | \n年金生活者:{0.Number} |
NRaas.ComputerSpace. Status: School | \nSchool: {0.String} | \n学校:{0.String} |
NRaas.ComputerSpace. Status: Favorites | \n\nColor: {0.String}\nFood: {1.String}\nMusic: {2.String} | \n\n色:{0.String}\n食べ物:{1.String}\n音楽:{2.String} |
NRaas.ComputerSpace. Status: Children | \nChildren: {0.Number} | \n子供:{0.Number} |
NRaas.ComputerSpace. Status: NameAge | \nName: {0.SimName}\nAge: {1.String} ({2.Number})\nDays To Transition: {3.Number} | \n名前:{0.SimName}\n年齢:{1.String} ({2.Number})\n加齢までの日数:{3.Number} |
NRaas.ComputerSpace. Status: AgingDisabled | \nAging Disabled | \n加齢OFF |
NRaas.ComputerSpace. Status: DeathOldAge | \nDeath Style: Old Age | \n死因:老衰 |
NRaas.ComputerSpace. Status: DeathBurn | \nDeath Style: Burned | \n死因:焼死 |
NRaas.ComputerSpace. Status: DeathElectrocution | \nDeath Style: Electrocuted | \n死因:感電死 |
NRaas.ComputerSpace. Status: DeathDrown | \nDeath Style: Drowned | \n死因:溺死 |
NRaas.ComputerSpace. Status: DeathStarve | \nDeath Style: Starved | \n死因:餓死 |
NRaas.ComputerSpace. Status: TypeOutOfTowner | \n\nType: Out-of-towner | \n\nタイプ:マップ外の住民 |
NRaas.ComputerSpace. Status: TypeHomeless | \n\nType: Homeless Vagrant | \n\nタイプ:住所不定の浮浪者 |
NRaas.ComputerSpace. Status: TypeService | \n\nType: {0.String} | \n\nタイプ:{0.String} |
NRaas.ComputerSpace. Status: LocationHome | \n\nCurrently at home | \n\n現在地:自宅 |
NRaas.ComputerSpace. Status: LocationAt | \n\nCurrently at {0.String} | \n\n現在地:{0.String} |
NRaas.ComputerSpace. Status: LocationTransit | \n\nCurrently in transit | \n\n現在地:移動中 |
NRaas.ComputerSpace. Status: LocationOutOfTown | \n\nCurrently out-of-town | \n\n現在地:マップ外 |
NRaas.ComputerSpace. Status: MoodFair | \nMood: Fair | \nムード:晴れ晴れ |
NRaas.ComputerSpace. Status: MoodSad | \nMood: Sad | \nムード:悲しい |
NRaas.ComputerSpace. Status: MoodDepressed | \nMood: Depressed | \nムード:うつ |
NRaas.ComputerSpace. Status: MoodTense | \nMood: Tense | \nムード:緊張 |
NRaas.ComputerSpace. Status: MoodStressed | \nMood: Stressed | \nムード:ストレス |
NRaas.ComputerSpace. Status: MoodUncomfortable | \nMood: Uncomfortable | \nムード:不愉快 |
NRaas.ComputerSpace. Status: MoodMiserable | \nMood: Miserable | \nムード:みじめ |
NRaas.ComputerSpace. Status: MoodAngry | \nMood: Angry | \nムード:怒り |
NRaas.ComputerSpace. Status: MoodFurious | \nMood: Furious | \nムード:激怒 |
NRaas.ComputerSpace. Status: MoodHappy | \nMood: Happy | \nムード:幸せ |
NRaas.ComputerSpace. Status: MoodVeryHappy | \nMood: VeryHappy | \nムード:とても幸せ |
NRaas.ComputerSpace. Status: MoodElated | \nMood: Elated | \nムード:大喜び |
NRaas.ComputerSpace. Status: MoodFulfilled | \nMood: Fulfilled | \nムード:満足 |
NRaas.ComputerSpace. Status: Autonomous | \nAutonomous | \n自発的 |
NRaas.ComputerSpace. Status: Situation | \nSituation: {0.String} | \nシチュエーション:{0.String} |
NRaas.ComputerSpace. Status: RelationshipSingle | Single | シングル |
NRaas.ComputerSpace. Status: RelationshipSpouse | Spouse: {0.SimName} | 配偶者:{0.SimName} |
NRaas.ComputerSpace. Status: RelationshipPartner | Partner: {0.SimName} | パートナー:{0.SimName} |
NRaas.ComputerSpace. Status: Pregnant | \n\nSim is Pregnant: | \n\n妊娠中: |
NRaas.ComputerSpace. Status: BabyFather | \nFather: {0.SimName} | \n父親:{0.SimName} |
NRaas.ComputerSpace. Status: PregnantProgressed | \nProgressed: {0.Number} hours | \n妊娠経過:{0.Number}時間 |
NRaas.ComputerSpace. Status: PregnantGenderMale | \nGender: Male | \n性別:男児 |
NRaas.ComputerSpace. Status: PregnantGenderFemale | \nGender: Female | \n性別:女児 |
NRaas.ComputerSpace. Status: KnownSims | \n\nKnows: {0.Number} sims\nFlirts: {1.Number}\nFriends: {2.Number}\nDislikes: {3.Number}\nEnemies: {4.Number} | \n\n知人:{0.Number}(人)\n恋愛対象:{1.Number}\n友達:{2.Number}\n険悪:{3.Number}\n敵:{4.Number} |
NRaas.ComputerSpace. Status: Traits | \n\nTraits {0.String} | \n\n特質 {0.String} |
NRaas.ComputerSpace. Status: TraitsOverTen | \n\nTraits\nTotal: {0.Number} | \n\n特質\n合計:{0.Number} |
NRaas.ComputerSpace. Test: MenuName | Test | テスト |
NRaas.ComputerSpace. TownInteraction: MenuName | Town... | 町 |
NRaas.ComputerSpace. CleanseTheDead: MenuName | Cleanse The Dead | 死者の削除 |
NRaas.ComputerSpace. CleanseTheDead: Title | Cleanse The Dead | 死者の削除 |
NRaas.ComputerSpace. CleanseTheDead: Empty | The mausoleum is currently empty. | この町の霊廟は現在空です。 |
NRaas.ComputerSpace. CleanseTheDead: Prompt | You are about to delete {0.Number} urnstones from your mausoleum. Proceed? | {0.Number}個の墓石を霊廟から削除しようとしています。実行しますか? |
NRaas.ComputerSpace. KillAllHomeless: MenuName | Clean up All Homeless | ホームレスの全削除 |
NRaas.ComputerSpace. KillAllHomeless: Prompt | Run all the homeless out of town? | すべてのホームレスを町から追い出しますか? |
NRaas.ComputerSpace. KillAllHomeless: Success | {0.Number} sims have been run out of town. | {0.Number}人のホームレスを町から追い出しました。 |
NRaas.ComputerSpace. KillHomeless: MenuName | Clean up a Homeless... | ホームレスの削除 |
NRaas.ComputerSpace. KillHomeless: Title | Roust Homeless | ホームレスの削除 |
NRaas.ComputerSpace. KillHomeless: Prompt | Run {0.SimName} and their family out of town? | {0.SimName}とその世帯を町から追い出しますか? |
NRaas.ComputerSpace. KillAllService: MenuName | Fire all Service Sims | 全サービスシムの解雇 |
NRaas.ComputerSpace. KillAllService: Title | City Hall | 市役所 |
NRaas.ComputerSpace. KillAllService: Prompt | Fire all service sims in town?\n(The hiring of new ones is automatic) | 町の全サービスシムを解雇しますか?\n(新たな雇用は自動的に行われます) |
NRaas.ComputerSpace. KillAllService: Success | {0.Number} sims have been left town in search of new work. | {0.Number}人のシムが新しい仕事を求めて町から出ていきました。 |
NRaas.ComputerSpace. ManageTheDead: MenuName | Manage The Dead | 死者の管理 |
NRaas.ComputerSpace. ManageTheDead: Title | Manage The Dead | 死者の管理 |
NRaas.ComputerSpace. ManageTheDead: Error | There are no mausoleums in your town. | 町に霊廟がありません。 |
NRaas.ComputerSpace. ManageTheDead: ListTitle | Mausoleums | 霊廟 |
NRaas.ComputerSpace. RecoverMissingSims: MenuName | Recover Missing Sims | 行方不明のシムの復帰 |
NRaas.ComputerSpace. RecoverMissingSims: Success | Missing Sims Recovered: {0.String} | 復帰したシム:{0.String} |
NRaas.ComputerSpace. RecoverStrandedToddlers: MenuName | Recover Wandering Toddlers | 迷子の幼児シムの復帰 |
NRaas.ComputerSpace. RecoverStrandedToddlers: Success | Wandering Toddlers Recovered: {0.String} | 復帰した迷子シム:{0.String} |
NRaas.ComputerSpace. ResetLot: MenuName | Reset Lot | ロットのリセット |
NRaas.ComputerSpace. ResetLot: NoLot | Active sim is not currently on a lot. | アクティブなシムがロットにいません。 |
NRaas.ComputerSpace. ResetLot: Prompt | Reset lot '{0.String}'? | ロット《{0.String}》をリセットしますか? |
NRaas.ComputerSpace. ResetLot: Success | Lot reset. | ロットのリセットが完了しました。 |
NRaas.ComputerSpace. TurnOffStereos: MenuName | Turn Off Stereos | ステレオをOFFにする |
NRaas.ComputerSpace. TurnOffStereos: Success | {0.Number} stereos have been switched off. | {0.Number}台のステレオをOFFにしました。 |
NRaas.ComputerSpace. CareerInteraction: MenuName | Career... | キャリア |
NRaas.ComputerSpace. Performance: Prompt | Enter a new value for performance. (Range is -100 to 100) | 成績の新しい値を入力してください(範囲:-100~100) |
NRaas.ComputerSpace. CareerPerformance: MenuName | Job Performance | 仕事の成績 |
NRaas.ComputerSpace. CareerPerformance: Title | Job Performance | 仕事の成績 |
NRaas.ComputerSpace. SchoolPerformance: MenuName | School Performance | 学校の成績 |
NRaas.ComputerSpace. SchoolPerformance: Title | School Performance | 学校の成績 |
NRaas.ComputerSpace. ChooseCareer: OptionColumn | Career | キャリア |
NRaas.ComputerSpace. ChooseCareer: OptionColumnTooltip | Career | キャリア |
NRaas.ComputerSpace. ChooseJob: MenuName | Choose Job | 仕事を選択する |
NRaas.ComputerSpace. ChooseJob: Title | Choose Job | 仕事を選択する |
NRaas.ComputerSpace. ChooseSchool: MenuName | Choose School | 学校を選択する |
NRaas.ComputerSpace. ChooseSchool: Title | Choose School | 学校を選択する |
NRaas.ComputerSpace. Criteria.Coworkers: Name | Coworkers | 同僚 |
NRaas.ComputerSpace. Criteria.SameHousehold: Name | Household | 同世帯 |
NRaas.ComputerSpace. MoneyTransfer: TooMuch | You can not transfer more than the {0.String} household has available (Available: {1.Number}). | {0.String}世帯の当座資金以上の金額を贈与することはできません。(当座資金:{1.Number}シムオリオン) |
NRaas.ComputerSpace. MoneyTransfer: TooLittle | You can not request more than the {0.String} household has available (Available: {1.Number}). | {0.String}世帯の当座資金以上の金額を要求することはできません。(当座資金:{1.Number}シムオリオン) |
NRaas.ComputerSpace. DiscontinuePregnancy: MenuName | End Pregnancy | 妊娠中絶 |
NRaas.ComputerSpace. DiscontinuePregnancy: Title | End Pregnancy | 妊娠中絶 |
NRaas.ComputerSpace. DiscontinuePregnancy: Prompt | Do you wish to end {0.SimName}'s pregnancy? | {0.SimName}の妊娠中絶を行いますか? |
NRaas.ComputerSpace. DiscontinuePregnancy: Success | {0.SimName}'s pregnancy has been ended. | {0.SimName}の妊娠中絶を行いました。 |
NRaas.ComputerSpace. TurnOffTelevisions: MenuName | Turn off Televisions | テレビをOFFにする |
NRaas.ComputerSpace. TurnOffTelevisions: Success | {0.Number} televisions have been turned off. | {0.Number}台のテレビをOFFにしました。 |
NRaas.ComputerSpace. BootAllGnomes: MenuName | Boot All Gnomes | ノームのリセット |
NRaas.ComputerSpace. BootAllGnomes: Success | {0.Number} gnomes have been rebooted. | {0.Number}体のノームをリセットしました。 |
NRaas.ComputerSpace. Weight: MenuName | Weight | 体重 |
NRaas.ComputerSpace. Weight: Title | Weight | 体重 |
NRaas.ComputerSpace. Weight: Prompt | Set weight for {0.SimName}. Range (-1.0 to 1.0) | {0.SimName}の体重を入力してください。(範囲:-1.0~1.0) |
NRaas.ComputerSpace. Boolean: True | True | True |
NRaas.ComputerSpace. Boolean: False | False | False |
NRaas.ComputerSpace. TurnOffTelevisionsSetting: MenuName | Turn off Televisions | テレビをOFFにする |
NRaas.ComputerSpace. IntermediateSimInteraction: MenuName | Intermediate... | 中級オプション |
NRaas.ComputerSpace. SimInteraction: ApplyAll | Apply the specified values to all selected sims? | 指定の値をすべての選択したシムに適用しますか? |
NRaas.ComputerSpace. Status: Single | \n\nSingle | \n\nシングル |
NRaas.ComputerSpace. Status: Spouse | \n\nSpouse: {0.SimName} | \n\n配偶者:{0.SimName} |
NRaas.ComputerSpace. Status: Partner | \n\nPartner: {0.SimName} | \n\nパートナー:{0.SimName} |
NRaas.ComputerSpace. HouseholdInteraction: MenuName | Household... | 世帯 |
NRaas.ComputerSpace. HouseholdInteraction: CountTitle | Count | 人数 |
NRaas.ComputerSpace. HouseholdInteraction: CountTooltip | Number of Occupants | 居住者の人数 |
NRaas.ComputerSpace. HouseholdInteraction: HouseTitle | Household | 世帯 |
NRaas.ComputerSpace. HouseholdInteraction: HouseTooltip | Household Name | 世帯名 |
NRaas.ComputerSpace. HouseholdInteraction: ApplyAll | Apply the specified values to all selected households? | 指定の値をすべての選択した世帯に適用しますか? |
NRaas.ComputerSpace. HouseholdInteraction: NoChoices | There were no households matching all the criteria. | 条件に当てはまる世帯がありません。 |
NRaas.ComputerSpace. HouseholdInteraction: OK | Select | OK |
NRaas.ComputerSpace. HouseholdInteraction: Cancel | Cancel | キャンセル |
NRaas.ComputerSpace. Criteria.TownFamily: Name | Town Family | 町の家族 |
NRaas.ComputerSpace. SelectHouse: MenuName | Select | 選択 |
NRaas.ComputerSpace. SelectHouse: Title | Select | 選択 |
NRaas.ComputerSpace. FocusHouse: MenuName | Focus | フォーカス |
NRaas.ComputerSpace. FocusHouse: Title | Focus | フォーカス |
NRaas.ComputerSpace. StatusHouse: MenuName | Status | ステータス |
NRaas.ComputerSpace. StatusHouse: Title | House Status | 家のステータス |
NRaas.ComputerSpace. StatusHouse: HouseName | \nName: {0.String} | \n名前:{0.String} |
NRaas.ComputerSpace. StatusHouse: LotName | \nName: {0.String} | \n名前:{0.String} |
NRaas.ComputerSpace. StatusHouse: Homeless | \nAddress: Homeless | \n住所:ホームレス |
NRaas.ComputerSpace. StatusHouse: Address | \nAddress: {0.String}\n\nUnfurnished Cost: {1.Money}\nFurniture: {2.Money}\nTotal: {3.Money} | \n住所:{0.String}\n\n値段(家具抜き):{1.Money}\n家具:{2.Money}\n合計:{3.Money} |
NRaas.ComputerSpace. StatusHouse: Objects | \n\nFridges: {0.Number}\nCribs: {1.Number}\nDouble Beds: {2.Number}\nSingle Beds: {3.Number} | \n\n冷蔵庫:{0.Number}\nベビーベッド:{1.Number}\nダブルベッド:{2.Number}\nシングルベッド:{3.Number} |
NRaas.ComputerSpace. StatusHouse: Occupants | \n\nOccupants: {0.String} | \n\n居住者:{0.String} |
NRaas.ComputerSpace. DepreciateHouse: MenuName | Depreciate | 価値を下げる |
NRaas.ComputerSpace. DepreciateHouse: Title | Depreciate | 価値を下げる |
NRaas.ComputerSpace. DepreciateHouse: Prompt | Depreciate the selected house by how much? Provide a percentage value between 0 and 100 | 選択した家の価値をどのくらい下げますか?パーセントで値を入力してください。(範囲:0~100) |
NRaas.ComputerSpace. DepreciateHouse: Success | The {0.String} house has been depreciated from {1.Number} to {2.Number}. Value may not be updated until unpaused. | 《{0.String}》は{1.Number}シムオリオンから{2.Number}シムオリオンへと価値が下がりました。ポーズを解除すると価格が更新されます。 |
NRaas.ComputerSpace. SimsByMoney: MenuName | Sims By Money | シム(資産別) |
NRaas.ComputerSpace. SimsByMoney: Title | Money Demographics | 資産の統計 |
NRaas.ComputerSpace. SimsByMoney: Body | \nTotal Families: {0.Number}\nTotal Residents: {1.Number}\n\n<Cash>: <Families> (<Sims>)\n{2.String}\n\n<Net Worth>: <Families> (<Sims>)\n{3.String} | \n世帯数計:{0.Number}\n居住者計{1.Number}\n\n<現金>:<世帯数> (<シム>)\n{2.String}\n\n<総資産>:<世帯数> (<シム>)\n{3.String} |
NRaas.ComputerSpace. SimsByMoney: Element | \n{0.Money}: {1.Number} ({2.Number}) | \n{0.Money}:{1.Number} ({2.Number}) |
NRaas.ComputerSpace. Status: LTW | \nLifetime Wish: {0.String}\nCompleted: {1.String} | \n生涯の願望:{0.String}\n達成:{1.String} |
NRaas.ComputerSpace. Status: NoLTW | \nLifetime Wish: None | \n生涯の願望:なし |
NRaas.ComputerSpace. Age: MenuName | Age | 年齢 |
NRaas.ComputerSpace. Age: Title | Age | 年齢 |
NRaas.ComputerSpace. Age: Prompt | Enter the number of days {0.SimName} has been in his current age stage: (0 to {1.Number}) | {0.SimName}が加齢して次の世代になるまでの日数を入力してください:(0~{1.Number}) |
NRaas.ComputerSpace. Age: Prompt_Female | Enter the number of days {0.SimName} has been in her current age stage: (0 to {1.Number}) | {0.SimName}が加齢して次の世代になるまでの日数を入力してください:(0~{1.Number}) |
NRaas.ComputerSpace. ReconstituteTheDead: MenuName | Bury the Dead | 死者を埋葬する |
NRaas.ComputerSpace. ReconstituteTheDead: Title | Bury the Dead | 死者を埋葬する |
NRaas.ComputerSpace. ReconstituteTheDead: Prompt | There are {0.Number} deads sims lacking urnstones in town. Create new stones for all of them? | {0.Number}人の死者の墓石が町には存在しません。全員に新たに墓石を作りますか? |
NRaas.ComputerSpace. ReconstituteTheDead: Success | {0.Number} urnstones were created and added to the mausoleum. | {0.Number}人分の墓石を作成し、霊廟に加えました。 |
NRaas.ComputerSpace. DropCompositions: MenuName | Drop Compositions | 覚えた曲を忘れる |
NRaas.ComputerSpace. DropCompositions: Title | Drop Compositions | 覚えた曲を忘れる |
NRaas.ComputerSpace. Pollinate: TooYoung | {0.SimName} is too young for pollination. | {0.SimName}は若すぎるので人工授精ができません。 |
NRaas.ComputerSpace. AlarmSettingInteraction: MenuName | Alarm Settings... | アラーム設定 |
NRaas.ComputerSpace. SettingInteraction: MenuName | Settings... | 設定 |
NRaas.ComputerSpace. Status: Notemployed | Not employed | 無職 |
NRaas.ComputerSpace. ChangeTraits: MaxExceeded | {0.SimName} has been given {1.Number} traits. This exceeds the {2.Number} traits allowed for their age-stage. You will lose the extra traits if you go on vacation. | {0.SimName}は{1.Number}個の特質を得ました。これはその世代が獲得できる特質数({2.Number}個)を超えています。旅行にでかけると上限を超えた分は失われます。 |
NRaas.ComputerSpace. SimType: Local | Local | 地元住民 |
NRaas.ComputerSpace. SimType: Foreign | Foreign | 旅行先の住民 |
NRaas.ComputerSpace. Status: Role | \nRole: {0.String} | \n役割:{0.String} |
NRaas.ComputerSpace. AllowOverStuffedSetting: MenuName | Allow More Than Eight Sims Per House | 1世帯に9人以上のシムを設定可能にする |
NRaas.ComputerSpace. DisableClothingFilterSetting: MenuName | Disable Clothing Filter | 衣服のフィルターを無効にする |
NRaas.ComputerSpace. TestingCheatsEnabledSetting: MenuName | Testing Cheats Enabled | testingCheatsEnabled |
NRaas.ComputerSpace. AffectActiveLotSetting: MenuName | Affect Active Lot | アクティブなロットに適用 |
NRaas.ComputerSpace. Status: HomeWorld | \nHome: {0.String} | \n自宅:{0.String} |
NRaas.ComputerSpace. TotalAnnihilation: MenuName | Total Annihilation | 完全削除 |
NRaas.ComputerSpace. TotalAnnihilation: Title | Total Annihilation | 完全削除 |
NRaas.ComputerSpace. TotalAnnihilation: Prompt | You are about to completely delete {0.SimName} from existence. There is no turning back after doing this (except reloading the game). Proceed? | {0.SimName}の存在を完全に削除しようとしています。一旦実行するとゲームをリロードしない限り元に戻すことはできません。実行しますか? |
NRaas.ComputerSpace. FindGrave: MenuName | Find Grave | 墓石を探す |
NRaas.ComputerSpace. FindGrave: Title | Find Grave | 墓石を探す |
NRaas.ComputerSpace. FindGrave: Prompt | The requested grave is in inventory somewhere. Do you wish to move into the active sim's inventory instead? | 指定の墓石は誰かの持ち物の中にあります。アクティブなシムの持ち物に移動させますか? |
NRaas.ComputerSpace. AddSimHouse: MenuName | Add Sim | シムの追加 |
NRaas.ComputerSpace. AddSimHouse: Title | Add Sim | シムの追加 |
NRaas.ComputerSpace. AddSimHouse: TooMany | The selected household already has the maximum number of occupants. | 指定の世帯には既に上限人数の居住者がいます。 |
NRaas.ComputerSpace. Mood: MenuName | Mood | ムード |
NRaas.ComputerSpace. Mood: Title | Mood | ムード |
NRaas.ComputerSpace. Mood: Range | Range: -100 to 100 | 範囲:-100~100 |
NRaas.ComputerSpace. Mood: Element | \n{0.String} = {1.Number} | \n{0.String} = {1.Number} |
NRaas.ComputerSpace. StatusHouse: Funds | \nFamily Funds: {0.Money} | \n世帯の当座資金:{0.Money} |
NRaas.ComputerSpace. Status: Funds | \nFamily Funds: {0.Money} | \n世帯の当座資金:{0.Money} |
NRaas.ComputerSpace. Status: TypeTravel | \nType: Travel | \nタイプ:旅行 |
NRaas.ComputerSpace. Status: TypeTourist | \nType: Tourist | \nタイプ:旅行者 |
NRaas.ComputerSpace. Population: Body | Households: {0.Number}\nResidents: {1.Number}\nService: {2.Number}\nHomeless: {3.Number}\nTourists: {4.Number}\n\nMales: {5.Number}, Females: {6.Number}\nPregnancies: {7.Number}\nBabies: {8.Number}, {9.Number}\nToddlers: {10.Number}, {11.Number}\nChildren: {12.Number}, {13.Number}\nTeens: {14.Number}, {15.Number}\nYAs: {16.Number}, {17.Number}\nAdults: {18.Number}, {19.Number}\nElders: {20.Number}, {21.Number}\n\nPartnered: {22.Number}, {23.Number}\nChildless: {24.Number}, {25.Number}{26.String}\n{27.String}{28.String}\n\nBuzzler Factor: {29.Number}\n | 世帯数:{0.Number}\n居住者:{1.Number}\nサービスシム:{2.Number}\nホームレス:{3.Number}\n旅行者:{4.Number}\n\n男性:{5.Number}, 女性:{6.Number}\n妊娠中:{7.Number}\n赤ちゃん:{8.Number}, {9.Number}\n幼児:{10.Number}, {11.Number}\n子供:{12.Number}, {13.Number}\n十代:{14.Number}, {15.Number}\n若年:{16.Number}, {17.Number}\n成人:{18.Number}, {19.Number}\n老齢:{20.Number}, {21.Number}\n\nパートナーがいる:{22.Number}, {23.Number}\n子供がいない:{24.Number}, {25.Number}{26.String}\n{27.String}{28.String}\n\nバズラーファクター:{29.Number} \n |
NRaas.ComputerSpace. DreamCatcherSetting: MenuName | Retain Dreams and Opportunities | Retain Dreams and Opportunities |
NRaas.ComputerSpace. DreamCatcherSetting: Prompt | Warning: Enabling this setting may lead to serious file bloating and lag if switching between a large number of households. Proceed? | Warning: Enabling this setting may lead to serious file bloating and lag if switching between a large number of households. Proceed? |
NRaas.ComputerSpace. SliderMultipleSetting: MenuName | Slider Multiple: {0.Number} | Slider Multiple: {0.Number} |
NRaas.ComputerSpace. SliderMultipleSetting: Prompt | Enter the multiple by which to increase the range of all facial sliders: | Enter the multiple by which to increase the range of all facial sliders: |
NRaas.ComputerSpace. InstaBaby: MenuName | Instant Baby | Instant Baby |
NRaas.ComputerSpace. InstaBaby: Title | Instant Baby | Instant Baby |
NRaas.ComputerSpace. InstaBaby: Prompt | Enter the number of children to produce: | Enter the number of children to produce: |
NRaas.ComputerSpace. InstaBaby: Success | {0.SimName}'s household has been populated with {1.Number} new children. | {0.SimName}'s household has been populated with {1.Number} new children. |
NRaas.ComputerSpace. InstaBaby: Failure | {0.SimName}'s household is already full. | {0.SimName}'s household is already full. |
NRaas.ComputerSpace. SelectDreamCatcher: MenuName | Make Active (Dream Catcher) | Make Active (Dream Catcher) |
NRaas.ComputerSpace. TransferItem: MenuName | Transfer Item | Transfer Item |
NRaas.ComputerSpace. TransferItem: Source | Source | Source |
NRaas.ComputerSpace. TransferItem: Destination | Destination | Destination |
NRaas.ComputerSpace. BasicSimInteraction: MenuName | Basic... | Basic... |
NRaas.ComputerSpace. OpenSesame: Title | Home Opener | Home Opener |
NRaas.ComputerSpace. OpenSesame: OpenMenuName | Open | Open |
NRaas.ComputerSpace. OpenSesame: CloseMenuName | Close | Close |
NRaas.ComputerSpace. RelationshipStatus: MenuName | Relationship | Relationship |
NRaas.ComputerSpace. RelationshipStatus: Title | Relationship Status | Relationship Status |
NRaas.ComputerSpace. StatusSimInteraction: MenuName | Status... | Status... |
NRaas.ComputerSpace. Status: MenuName | Status | ステータス |
NRaas.ComputerSpace. PersonalStatus: MenuName | Personal | Personal |
NRaas.ComputerSpace. Status: LifetimeReward | \nReward Points: {0.Number}\nAvailable: {1.Number} | \nReward Points: {0.Number}\nAvailable: {1.Number} |
NRaas.ComputerSpace. HouseStatus: MenuName | Household | Household |
NRaas.ComputerSpace. Status: TypeResident | \n\nType: Resident\nLot: {0.String}\nAddress: {1.String} | \n\nタイプ:居住者\nロット:{0.String}\n住所:{1.String} |
NRaas.ComputerSpace. Status: TypeResidentV2 | \n\nType: Resident | \n\nType: Resident |
NRaas.ComputerSpace. Criteria.Homeworld: Name | Homeworld | Homeworld |
コメント
- 訳文更新しました -- LadyLogan? 2009-12-07 (月) 22:43:00
- 一読してみて
全体を通して:
・英語で"..."はEA訳の"…"(IMEでいうところの三点リーダ)に合わせた方がいいのでは?
・"/"(全角斜線)は"/"(半角スラッシュ)に統一した方がいいかな?
EAは"/"で前後にスペースなし
(ただし"/"の前後が数字のときはスペースあり
ex. スポーツ番組を{0.Number} / {1.Number}時間観た)
・CAS→シムの作成画面 あくまでEAにあわせるのなら
個別:
・NRaas.ComputerSpace.JobsByCareerSummary:Body
・NRaas.ComputerSpace.JobsByLevel:Body
・NRaas.ComputerSpace.JobsByPerf:Body
能力スケール→職務遂行能力 ?
・NRaas.ComputerSpace.KinseyScale:Body
男性)→(男性) 開始括弧抜け
・NRaas.ComputerSpace.Lots:Body
最後に</STR> コレはコピペミスだろうから元のは大丈夫のはず
・NRaas.ComputerSpace.Rename:FirstName
名
・NRaas.ComputerSpace.Rename:LastName
姓
・NRaas.ComputerSpace.CleanseTheDead:Prompt
{0.Number}つの→{0.Number}個の
9までなら"つ"でもいいけど10以上は言いませんよね?
・NRaas.ComputerSpace.HouseholdInteraction:Cancel
Cancelのlがのこったまま
・NRaas.ComputerSpace.SimType:Foreign
旅先→旅行先のほうがいいのでは?
いかがでしょう。
- 英語に合わせて更新