入手方法
メモ
| Q | STR | HP | Armor Class |
| 10 | +10 | 50 | 0/15 |
| 55 | +23 | 275 | 0/35 |
| 66 | +25 | 330 | 0/38 |
- 頭とマントの両スロットを使用する。
- Formula is likely (avg.Qteeth+avg.Qhide)/2 and softcapped by sqrt(Sewing*Psyche*Dexterity).
- trength bonus = 10 * sqrt(quality / 10). Hitpoint value = 5 * quality. Armor Class = 15 * sqrt(quality / 10)