Draconic Incarnation

Last-modified: 2012-05-18 (金) 00:27:46

Draconic Incarnation Notes: Draconの血統はみな "Draconic bloodline V"という名前をもつ. Took the liberty to change the numbers AP costs seem a bit borked with this one. No 1 rank have a 2AP cost (except charisma) which is strange compared to others trees. It may be possible to switch the element of the whole dragon line. On my character it was about fire, so based myself on this.

Quote: Originally Posted by Genasi Correct. Allow me to shed a little more light on how these Destinies will work. choose your dragon heritage: Red (fire), White (cold), Blue (electricity), or Black (acid). This will determine the type of breath weapon you get, the element of your Flyby Attack, which of your spells will get a buff, and so on. This means you can choose the dragon bloodline which best suits your Savant specialty Innates

  1. Draconic bloodline I (required 0): (Passive) +40 SP +1 caster level to all arcane spell
  2. Draconic bloodline II (required 4): (Passive) +40 SP +1 caster level to all arcane spell
  3. Draconic bloodline III (required 8): (Passive) +40 SP +1 caster level to all arcane spell
  4. Draconic bloodline IV (required 12): (Passive) +40 SP +1 caster level to all arcane spell
  5. Draconic bloodline V (required 16): (Passive) +40 SP +1 caster level to all arcane spell
  6. Draconic fury (required 20): (Active Cooldown: 4 mins) +20% Spell power for 10 seconds

Destinies Tier 1 (0 points required)

  • Energy Sheath (required 0 - No prereq) (3 ranks - 1 AP): (Active Cooldown: 1min) For 2 minutes gain 50% fire absorption. Energy that strike you take 1d3+10 fire damage and have a small chance to take 4d20+100 fire damage. Remove fire shield.
  • Draconic presence (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +2 initimidate and +2 of fear based effects
  • Dragonhide (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +2 natural armor and +2 fortitude saves
  • Draconic perception (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +2 spot and +2 reflex --Intelligence/Charisma (required 0 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier 2 (4 points required)

  • Go out with a bang (required 4 - Prereq: Energy Sheath 1) (3 ranks - 1 AP): (Active Cooldown: 4mins) Can only be used when HP <= 50%. Nearby enemies take 2d6 fire damage per caster level. Then trigger a diplomacy effect and become invis. Invisibility doesn't break if attacking or casting spells
  • Barrier of scales (required 4 - Prerequ: Dragonhide 1) (3 ranks - 1 AP): (Active Cooldown: 2mins) For the next 30 seconds, 60 points of ablative protection versus physical damage. Stacks with Stoneskin and ablative armor
  • Precise evocation (required 4 - No prereq) (2 ranks - 1 AP): (Passive) +1 DC to evocation spells
  • Intelligence/Charisma (required 4 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier 3 (8 points required)

  • Daunting Roar (required 8 - Prereq: Draconic presence 1) (1 rank - 1 AP): (Active Cooldown: 2mins) Enemies with the AoE are subject to despaire effect and will be paralized. Will save negates the effect (if save successful still shaken)
  • Red dragon heritage (required 8 - No prereq) (3 ranks - 1 AP): (Passive) +10% spell power with fire spells Piercing Spellcraft (required 8 - No prereq) (3 ranks - 1 AP): (Passive) +1 to spell penetration
  • Intelligence/Charisma (required 8 - No prereq) (1 rank - 2 AP): +1 Intelligence/Charisma

Tier 4 (12 points required)

  • Energy burst (required 12 - Prereq: Go with a bang 1) (3 ranks - 1 AP): (Active Cooldown: 30 secs) Waves of fire emanate from your body dealing 3d6 fire damage per caster level
  • Red dragon spell knowledge (required 12 - Prereq: Dragon heritage 1) (3 ranks - 1 AP): (Passive) +1 caster level and maximum caster level on fire spells
  • Draconic spell augmentation (required 12 - Prereq: Draconic spell knowledge 1) (3 ranks - 1 AP): (Passive) Fire spells have a small chance to deal a blast of 3d6 extra light damage
  • Intelligence/Charisma (required 12 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier 5 (16 points required)

  • Flyby attack (required 16 - Prereq: Dragon breath 1) (1 rank - 1 AP): (Active Cooldown: 1min) Executes an abundant step which passes through enemies and deals 2d6 fire damage per caster level to any enemy struck during the attack. Each enemy is also knockdown unless it succeds a fortitude save
  • Red dragon breath (required 16 - Prereq: Draconic spell knowledge 1) (1 rank - 1 AP): (Active Cooldown: 1min) Cone that deals 60d6 fire damage (reflex save for half). Can use 5 times per rest
  • Draconic breath augmentation (required 16 - Prereq: Dragon breath 1) (3 ranks - 1 AP): (Passive) When enemies fail their reflex save against breath, they are subject to a temporary sleep effect
  • Intelligence/Charisma (required 16 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma

Tier 6 (20 points required)

  • Energy vortex (required 20 - Prereq: Energy Burst 1) (1 rank - 1 AP): (Active Cooldown: 2mins) Intense flame swirl around you dealing damage to enemy in the AoE. Flame follow you and deal 1d6 fire damage per caster level every 2 seconds for 16 seconds
  • Draconic hunger (required 20 - No prereq) (1 ranks - 1 AP): (Passive) When you kill an enemy there is a small chance you'll gain 3d6 temporary HP and 3d6 temporary SP. If draconic fury is active, this chance becomes 100%
  • Fearsome invulnerability (required 20 - No prereq) (1 rank - 1 AP): (Active Cooldown: 1sec) Each time kill an enemye under the effect of draconic fury, gain 1 charge. When have 20 of these charges, can expend them to activate fearsome invulnerability. Triggers an intimidate effect when used, lasts for 30 seconds, and for its duration you have DR 100/-, resistance 200 to Fire/Cold/Electricity/Acid and HP regens at a very switf rate
  • Intelligence/Charisma (required 20 - No prereq) (1 rank - 2 AP): (Passive) +1 Intelligence/Charisma