Legendary Dreadnought

Last-modified: 2012-05-20 (日) 17:44:01

Legendary dreadnought Notes: Not sure why PA and Combat expertise destinies are active with cooldown. Guess they replace the old CE and PA What weapon is a knife ?

  • Innates Shrug off punishment (required 0): (Passive) +10 Max health per level of legendary dreadnought
  • Action hero (required 4): (Passive) Reduces cooldown of action boosts by 33% unstoppable (required 8): (Active Cooldown: 3mins) Activate to remove all CC currently restraining you Action boost: Unmovable (required 12): (Active Cooldown: 2mins 15secs) Activate to gain +20 to fortitude and balance for 60 seconds Action boost:
  • Thick skinned (required 16): (Active Cooldown: 3mins) Activate to take 25% less damage drom all sources Combat brute (required 20): (Passive) N/A (string table error)

Destinies Tier 1 (0 points required)

  • Sundering swing (required 0 - No prereq) (3 rank - 1 AP): (Active Cooldown: 1min) For next 9 seconds all attack make improved sunder effect on hit
  • Legendary tactics (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +2 to DC of all tactical feats
  • Extra action boost (required 0 - No prereq) (3 ranks - 1 AP): (Passive) +1 action boost per rest ---Action boost: attack (required 0 - No prereq) (3 ranks - 1 AP): (Active Cooldown: 30secs) Activate to gain a +15 action boost bonus to attack for 20 seconds
  • Strength/Constitution (required 0 - No prereq) (1 rank - 2 AP): (Passive) +1 Strength/Constitution [#a357fd7b]

Tier 2 (4 points required)

Momentum swing (required 4 - No prereq) (3 ranks - 1 AP): (Active Cooldown: N/A) N/A (String table error) Improve combat expertise (required 4 - No prereq) (1 rank - 2 AP): (Active Cooldown: 6secs) The combat expertise grants an additional 10 AC Improved power attack (required 4 - No prereq) (1 rank - 2 AP): (Active Cooldown: 6secs) N/A (String table error) Action boost: damage (required 4 - No prereq) (3 rank - 1 AP): (Active Cooldown: 30secs) Activate to gain +20% action boost bonus to weapon damage for 20 seconds Strength/Constitution (required 4 - No prereq) (1 rank - 2 AP): (Passive) +1 Strength/Constitution [#n077f7b3]

Tier 3 (8 points required)

Lay wast (required 8 - No prereq) (1 rank - 2 AP): (Active Cooldown: N/A) N/A (String table error) Critical damage (required 8 - No prereq) (3 ranks - 1 AP): (Passive) +2 damage on critical hits (before multiplier) Action boost: Haste (required 8 - No prereq) (3 rank - 1 AP): (Active Cooldown: 30secs) +20% action boost attack speed bonus for 20 seconds Strength/Constitution (required 8 - No prereq) (1 rank - 2 AP): +1 Strength/Constitution [#j40fee40]

Tier 4 (12 points required)

Tactical genius (required 12 - No prereq) (1 rank - 2 AP): (Active Cooldown: 5mins) Activate to clear cooldown of all tactical feats Volcano's edge (required 12 - No prereq) (1 rank - 2 AP): (Active Cooldown: 12secs) Tactical melee attack: On hit: 100 fire damage. On critical, target takes incineration damage. On Vorpal, target fire vulnerability increased by 100% for 10 seconds. Require kama, knife, sickle or sword Lightning Mace (required 12 - No prereq) (1 rank - 2 AP): (Active Cooldown: 12secs) Tactical melee attack: On hit: 100 electrical damage. On critical: gain 25% double strike for 6 seconds. On vorpal target elecrtical vulnerability increased by 100%. Requires a club, greatclub, mac, morningstar or quaterstaff. Anvil of thunder (required 12 - No prereq) (1 rank - 2 AP): (Active Cooldown: 12secs) Tactical melee attack: On Hit: 100 sonic damage. On critical: Target is dazed for 6 seconds. On Vorpal: Target is stunned for 6 seconds. Requires an axe, hammer or pick. Strength/Constitution (required 12 - No prereq) (1 rank - 2 AP): (Passive) +1 Strength/Constitution [#je4501d4]

Tier 5 (16 points required)

Advancing blows (required 16 - No prereq) (1 rank - 2 AP): (Passive) On melee critical hit, you gain: +1 to hit and damage for 6 seconds. Stacks 5 times. Devastating critical (required 16 - No prereq) (1 rank - 2 AP): (Passive) +1 critical damage mulitplier on rolls of 19-20 Strength/Constitution (required 16 - No prereq) (1 rank - 2 AP): (Passive) +1 Strength/Constitution [#vdc539f2]

Tier 6 (20 points required)

Master's blitz (required 20 - Prereq: Drifting lotus 1) (1 rank - 2 AP): (Active Cooldown: 5mins) The master's blitz counter increments each time a tactical feat is successfully used. When the counter reaches 50, you gain ability to use Master's Blitz. Activate: For 10 seconds, you gain +50% dodge and deal +25% melee damage. Any time you kill an opponent while under the effects of Master's blitz, you gain an additional stack of melee damage bonus and restart duration. If you are below 50% health when you first activate this ability, you start with 2 stacks of increased damage instead of 1. The damage bonus stack up to 100 times. Pulverizer (required 20 - No prereq) (1 rank - 2 AP): (Passive) Increases critical threat range of bludgeoning weapons you equip by 1 Headman's chop (required 20 - Prereq: Devastating critical 1)(1 rank - 2 AP): (Passive) Increases the critical threat multiplier on rolls of 19-20 of axes you equip by 1. Strength/Constitution (required 20 - No prereq) (1 rank - 2 AP): (Passive) +1 Strength/Constitution [#h76b791a]