RunUO2.0から2.1へコンバート
private ArrayList m_SBInfos = new ArrayList();
protected override ArrayList SBInfos{ get { return m_SBInfos; } }
to
private List<SBInfo> m_SBInfos = new List<SBInfo>();
protected override List<SBInfo> SBInfos { get { return m_SBInfos; } }
using System.Collections;
to
using System.Collections.Generic;
Tile[] tiles = map.Tiles.GetStaticTiles(vx, vy, true);
to
StaticTile[] tiles = map.Tiles.GetStaticTiles(vx, vy, true);
int id = tiles[i].ID & 0x7FFF;
to
int id = tiles[i].ID;
private List<string> m_CreaturesName; private List<IEntity> m_Creatures;
to
private List<string> m_SpawnNames; private List<ISpawnable> m_Spawned;
Tile[] tiles = map.Tiles.GetStaticTiles( from.X+x, from.Y+y, true );
to
StaticTile[] tiles = map.Tiles.GetStaticTiles( from.X+x, from.Y+y, true );
int id = tiles[i].ID & 0x7FFF;
to
int id = tiles[i].ID;
InitSpawn
to
InitSpawner