適用情報
- v0.11.1594.1は2015年11月19日にリリースされた。
- https://aw.my.com/us/news/general/update-011-here
新規要素
Tier 9 車両の実装
M1A2 Abrams, CRAB, BMPT-72, Leopard 2A6, T-90MS, B1 Draco, Challenger 2, M8 Thunderbolt を追加。
トークンシステム
Tier 9 車両アンロック用の新たなシステム。
https://aw.my.com/us/news/general/introducing-tier-9-token-system
いずれかのTier 8 車両のアップグレードで「Tier 9 Unlock」を開発することでアクセスできる。
トークンシステムでは「Tier 9 Unlock」を開発した車両のディーラーから、いずれかのTier 9 車両のアンロックが可能となる。
- Tier 9 車両のアンロック1台ごとに、Tier 8「Tier 9 Unlock」開発1台が必要
- Tier 8 車両がないディーラーツリーのルートでは、Tier 7 車両で「Tier 9 Unlock」が開発可能。
- 自走砲のTier 8 からは、他のTier 9 車両のアンロックはできない
- 自走砲のTier 9(将来実装)は自走砲のTier 8からのみアンロック可能
カスタムマッチ
プレイヤーがカスタムマッチを作成することができるようになった。
ガレージ画面のPvPキューボタン下の「CUSTOM MATCH」ボタンからUIにアクセスできる。
0.11変更点
ゲームプレイ
射撃メカニズムの変更
(自走砲のHE以外の)HE弾が遠くの装甲弱点へ与えるダメージを減少させるため、爆発半径を減少させた。
軽装甲へのHEダメージを向上させるため、Tier毎ベースのHEダメージ計算式を更新した。
これらの変更により、装甲弱点/近傍への正確なHE射撃ダメージは向上し、重装甲への不正確な射撃はダメージが減少する。
- HEダメージが車両Tierベースではなくったように、すべての弾種の搭乗員とコンポーネントへのダメージを調整した
- これにより、低Tier車両が高Tier車両のコンポーネントを破壊するのが容易となる
- HE弾が時々重装甲に対し、意図しない高ダメージを与えていた問題を修正
- AP弾が着弾時のみではなく、装甲層ごとに正規化されていた問題を修正
- 今後は最初の着弾時のみ正規化されるので、side-scrapingが効果的な戦術となる
スポットインジゲータ
スポットインジゲータの表示を3段階に変更した
- 最初にスポットされるとフルアイコン(目アイコンと文字)が表示される
- 初回スポットの後、テキストと縁取りが消える(目アイコンのみ)
- 非スポット状態に遷移する間、アイコンは灰色で表示される
- カモフラージュインジゲータは、非カモフラージュ状態のとき異なる色で表示するように変更
- スモークグレネードアイコンの画像を更新
その他
- 機関砲の射撃音を一人称視点と三人称視点で異なるものに変更
- 着弾、排気音をリマスター
- 自走砲のカウンター射撃時及びセカンダリ弾薬の音声を新規追加
- ディーラーツリー参照時にBGMが流れるようにした
- 車両側面にデカールを配置したとき、自動的に逆側面にも配置されるようにした
- 搭乗員能力向上の消耗品(Energy Drink/Protein Bars)の効果を、10%/5%から5%/2.5%に変更
- BASEのCOMMAND CENTERの効果を、レベル毎2%からレベル毎10%に変更
- 例:レベル2の場合、Global Reputation 100ptが120ptとなる。(つまり獲得Rpの6%)
車両調整
- Tier 6-8のMBTは正面からのHE弾の効果が低減された。残りのMBTについては次回パッチで調整予定
- いくつかの車両で Gunner's SightとLaser rangefinderのアップグレードモジュールを同時に装備できるようにした
- この変更は以下の車両のみ:BMP-1, FV101 Scorpion, M60, T-62, Wiesel 1
- Retrofitと車両アップグレードによる視界範囲のボーナスを、パーセンテージから固定値に変更。
- 10%ボーナスは40mボーナスに置換
BMP-3M
- HPを1430から1560に増加
- ストックAP弾のダメージを78から88に増加
- アップグレードAP弾のダメージを86から92に増加
- ストックHE弾のダメージを59から66に増加
- 1段階目のアップグレードHE弾のダメージを62から69に増加
- 2段階目のアップグレードHE弾のダメージを65から71に増加
- ATGMのリロード時間を12.9秒から11.76秒に低減
- 機関砲の射撃ごとの精度拡散を20%低減
- 砲塔偏揺れによる精度拡散を20%低減
- 車体旋回による精度拡散を20%低減
- 移動による精度拡散を20%低減
Challenger 1
- ストックAP弾の貫通力を342から377に増加
- アップグレードAP弾の貫通力を360から396に増加
- 2段階目の砲のストックAP弾の貫通力を360から405に増加
- 2段階目の砲のアップグレードAP弾の貫通力を368から423に増加
- 車体正面側部の装甲厚を80mmから275mmに増加
- 砲塔正面側部の装甲厚を176mmから330mmに増加
C1 Ariete
- 車体・砲塔共にアップリケ装甲の装甲厚を100/80から250/250に増加
- 側面の装甲厚を120mmから200mmに増加
- 正面の空間装甲厚を300mmから400mmに増加
Dragoon 300-90
- アップグレードにスモークグレネードを追加
FV101 Scorpion
- 視界範囲を333mから370mに増加
- リロード時間を6.67秒から5.93秒に低減
- アップグレードにスモークグレネードを追加
Leopard 1A5
- 照準時間を2.9秒から2.5秒に低減
- 車体旋回による精度拡散率を半減
- 砲塔偏揺れによる精度拡散を0.15から0.1に低減
- ストックAP弾のダメージを294から317に増加
- 1段階目のアップグレードAP弾のダメージを309から332に増加
- 2段階目のアップグレードAP弾のダメージを340から348に増加
- ストックHE弾のダメージを177から190に増加
- アップグレードHEAT弾のダメージを406から435に増加
Leopard 2
- (正面上部)傾斜装甲の上部の装甲厚を100mmから150mmに増加
- ターレットリングの装甲厚は大幅増加(以前のはバグ)
- ドライバーハッチはそのまま
Leopard 2AV
- 弱点であるガンナーズサイトの装甲厚を同Tier車両と同じ程度に修正
- 上位Tierからは依然として弱点となる
M60A2
- HE弾のダメージを17.5%増加
- HEAT弾(除くATGM)のダメージを12.5%増加
- 照準時間を3.3秒から3.0秒に低減
- ATGMのリロード時間を16.67秒から14.29秒に低減
M1,M1A1 Abrams
- M1 AbramsのHPを2475から2235に低下
- M1A1 AbramsのHPを2845から2570に低下
OF-40
- 照準時間を2.9秒から2.7秒に低減
- 車体旋回による精度拡散率を半減
- 砲塔偏揺れによる精度拡散を0.15から0.1に低減
RDF-LT
- AP弾のダメージを216から246に増加
- HEAT弾のダメージを270から308に増加
- 照準時間を2.7秒から2.2秒に低減
- 移動による精度拡散を0.75から0.5に低減
- 砲塔偏揺れによる精度拡散を0.11から0.055に低減
T-72
- より正確に弾体を偏向するように防盾まわりを再モデリング
T-72A
- より正確に弾体を偏向するように防盾まわりを再モデリング
T-80
- より正確に弾体を偏向するように防盾まわりを再モデリング
SPGの特殊弾
その他
- Vehicles will now have auto-repair and auto-resupply of ammunition enabled by default, consumables will still require players to enable auto-resupply
- Tracked vehicles will now have new VFX playing to show when they begin slipping on various surfaces.
- Updated and corrected the visuals of the following vehicles: M109A6 Paladin, Swingfire, BMD-1, B1 Centauro, Challenger 1, Leopard 1, Leopard 1A5, Taifun II, C1 Ariete, Palmaria
- Fixed the UI information (incorrect module values shown to player etc.) for the following vehicles: Chieftain, M1A1 Abrams, XM800T, 2S3 Akatsiya,
- Reduced the camouflage penalty for firing for the FV438 Swingfire
- Begleitpanzer 57 now can fire AP rounds with 2nd and 3rd gun upgrade
- Increased the ammunition capacity for the FV510 Warrior
- Increased the overall mobility of the C1 Ariete and Leopard 2 vehicle branches
PvE
- PvEモードではフレンドリファイアと衝突ダメージを無効化した
- 新しいTier 9 ミニボスを追加
- Fixed an issue whereby players were not being sorted properly by vehicle tier on the map loading screen
- Fixed an issue where ammo info would be displayed during the match end screen
- Fixed several bugs which caused AI not to fire on players in certain circumstances
- Fixed an issue where the artillery reticle would be displayed during the final cut-scene after the battle had finished
- Removed visible health bars from secondary objective vehicles on PvE.
PvP
Cold Strike
- Medium/Highセッティングでマップの境界線が消える問題を修正
Ghost Field
- マップ北側の交戦地帯の障害物の位置を調整
- 北側の交戦地帯までに時間がかかるように南側スポーン位置を変更
- 南端までに時間がかかるように北側チームのスポーン位置を変更
- 北側チームのキャプチャーポイントを少し防衛しづらいように位置を調整
Roughneck
- C6地点の貨車の下を通して射撃できなかった問題を修正
Reactor
- エンカウンターモードでのキャプチャー時間が他のPvPマップと異なっていた問題を修正
ユーザーインタフェース
- Players can now view a new stat in the Post-Match screen which will show the number of hits you received during the match
- Updated the UI skins for various UI elements in the garage
- Updated the UI skins and assets in match screens
- Added a kill distance range on the Kill Banner
- Added player title before the player name on the Kill Banner
- New players will now be served up an invitation to take part in the tutorial mission
- Updated the F1 overlay to reflect the additional chat commands
- Updated the F1 overlay to reflect the correct 'Your vehicle' icon
- Updated the terminology for 'Aim Time' and 'Accuracy Decay Rate' to 'Targeting Time' for consistencyAdded new stats to the post-match details tab
- Players can now see the potential damage lost for the following reasons: Ricochets, Non-penetrating hits, APS, ERA
- To improve player's ability to customize their auditory experience in AW, we've added additional volume slider settings for controlling the following effects: Engine, Weapon, Impact, Explosion, Environment, UI
不具合修正
一般
- Fixed an issue that allowed players to start a match with only two users on the same team
- Fixed an issue that caused the details panel to jump locations after having the cursor hover over it
- Fixed an issue that caused auto-repair to fail and prompt an error message
- Fixed an issue where some players are able to turn their turrets during the match countdown
- Fixed an issue where vehicles would incur repair costs if the player drowned during the victory screen
- Fixed an issue where players were able to use the Maintenance Kit in PvP
- Fixed an issue in PvP where destroyed players were able to crush their teammates
- Fixed a PvE issue where players were unable to highlight enemy tanks after reconnecting to a match
- Fixed an issue where players were being charged twice the repair cost if their vehicle was destroyed after a fall into water
- Fixed an issue where the "Best Ammunition" feature was causing issues with the selection of support shells for SPGs
ユーザーインタフェース
- Fixed an issue with the font in PvE match hit/helper tips being too small
- Fixed an issue causing the functions strings on RDF/LT's HVAP and APFSDS rounds to be swapped
- Fixed an issue with the PvE mission select screen where the information section was not updating based upon the difficulty level selected
- Fixed an issue in PvE where some enemies were missing their HP bar above their tank
- Fixed an issue with incorrect loading screen backgrounds appearing if a player reconnects to a match in progress
- Removed the text exclusive to SPGs when viewing the maximized mini-map in non-SPG vehicles
- Fixed an issue with the combat log whereby ramming damage and shot damage could be combined into one single source of damage
- Fixed an issue with the combat log whereby dying from being set on fire was not reflected in the incoming damage log
- Fixed an issue with the kill-cam whereby the camera will focus on the dead player instead of the attacker if they had already died
- Fixed an issue which allowed players to type in the incoming damage window
- Fixed an issue whereby the incoming damage window would not properly flip orientation in the center of the screen
ガレージ
- The words "No Active Boosts" are now centered in the garage's Active Boost Window
- Fixed purchased decals for one vehicle being labeled as 'undefined' in the decal tooltip
- Fixed an issue where the vehicle stats panel was not updating after learning the 'Vigilant' perk from Commander Phillip Holzklau
- Fixed an issue where the title selection menu would not close automatically when a player selects a title that is already in use.
- Fixed an issue which caused players to lose currency when attempting to purchase the same decal for both slots without receiving the decal in the second slot
- Fixed an issue which caused decals purchased permanently after being rented first to not be credited to the account
- Fixed an issue where base bonuses were not being applied to vehicle repair costs
- Updated the description for the Command Center
- Updated the notifications for raw materials
- Fixed the ability for players to remove decals
- Added in a missing tooltip for crew in the garage
- Added missing tooltips for titles in the garage
- Fixed an issue where daily rewards were not increasing as a result of active boosts
- Updated the descriptions of various commander skills for clarity
- Fixed an issue which prevented the 'Best Friend' achievement from being properly tracked
- Fixed an issue which sometimes caused players to crash if they repeatedly selected the 'Best Available' ammo option
- Restored missing tooltips for commanders and titles unlocked when "Proven" status is reached on a vehicle
- Removed the ability for players to create Battalions with spaces at the beginning and end of the name
- This will ensure players cannot create names which appear nearly identical to other Battalions simply by adding a space
- Fixed an issue with daily rewards not refreshing while the player remains in the client during the server update
- Fixed an issue with strings missing in the garage UI
- Fixed several visual bugs with certain base buildings and animations
- Fixed an issue where players were not able to receive the 'Target' award
- Fixed an issue with tooltips remaining on screen after the mouse is no longer hovering over the item
- Fixed an issue whereby players would not gain additional Commander XP through the Academy after losing a PvP match
- Fixed an issue that caused incorrect lighting to appear in the garage
- Fixed an issue that caused the camera to rotate continuously after panning the camera in the garage
- Fixed an issue causing larger credit numbers to disappear on the Post-match screen
- Fixed an issue with the F1 help overlay being scaled too high at certain resolutions
- Reduced the brightness of the AW Battalion decal
- Removed debug text which appeared when attempting to revert changes on the service menu
- Made several garage optimizations to improve visuals and performance
車両
- Fixed an issue causing ammo swaps to take longer than the standard reload time
- Fixed an issue where HE explosions could apply damage to both the hull and turret simultaneously
- Fixed an issue that caused vehicles to have jittering effects when loading into a map
- Fixed an issue that caused twice the hull damage to incur on a vehicle from turret/hull splash damage
- Fixed an issue with decals disappearing on upgraded tanks
- Fixed an issue where autocannons continue to produce audio after the gun has stopped firing
- Fixed an issue where players would experience extremely high mouse sensitivity under some conditions
- Fixed an issue with external gas tanks being too easy to destroy
- Fixed an issue where crushing damage was not being dealt when it should be
- Fixed an issue with reticles when a player's turret ring is destroyed
- Fixed an issue where some modules were displaying the identical statistics despite being different (Chieftain 5 engines, M1A1 Abrams engines)
- Fixed an issue where the M60A3 ERA state was not updating the Vehicle/Tank status panel
- Fixed an issue resulting in the Palmaria side-skirts disappearing at certain distances
- M1128 Stryker engine upgrade was corrected, now it should provide improved characteristics
- T-62 and T-62 Veteran upgraded engine acceleration improved to provide the correct boost
その他
- Fixed an issue where players were disconnected and unable to rejoin the server if they attempted to join a PvE mission in a platoon as two SPGs
- Fixed an issue with in-game transactions lagging
- Fixed several audio bugs present while in artillery mode
- Fixed various audio bugs with the loading screen music
- Fixed several bugs related to projectile impacts against tanks
- Fixed several bugs present when firing auto-cannons
- Fixed various audio bugs present in PvE and PvP cutscenes
- Fixed various audio bugs when destroying props
- Fixed the PVE Destroyer award to have the "Win" requirement