Top > アップデート > v0.11.1594.1

アップデート/v0.11.1594.1

Last-modified: 2015-11-21 (土) 17:39:32

適用情報 Edit

新規要素 Edit

Tier 9 車両の実装 Edit

M1A2 Abrams, CRAB, BMPT-72, Leopard 2A6, T-90MS, B1 Draco, Challenger 2, M8 Thunderbolt を追加。

トークンシステム Edit

Tier 9 車両アンロック用の新たなシステム。
https://aw.my.com/us/news/general/introducing-tier-9-token-system
いずれかのTier 8 車両のアップグレードで「Tier 9 Unlock」を開発することでアクセスできる。
トークンシステムでは「Tier 9 Unlock」を開発した車両のディーラーから、いずれかのTier 9 車両のアンロックが可能となる。

  • Tier 9 車両のアンロック1台ごとに、Tier 8「Tier 9 Unlock」開発1台が必要
  • Tier 8 車両がないディーラーツリーのルートでは、Tier 7 車両で「Tier 9 Unlock」が開発可能。
  • 自走砲のTier 8 からは、他のTier 9 車両のアンロックはできない
    • 自走砲のTier 9(将来実装)は自走砲のTier 8からのみアンロック可能

カスタムマッチ Edit

プレイヤーがカスタムマッチを作成することができるようになった。
ガレージ画面のPvPキューボタン下の「CUSTOM MATCH」ボタンからUIにアクセスできる。

0.11変更点 Edit

ゲームプレイ Edit

射撃メカニズムの変更 Edit

(自走砲のHE以外の)HE弾が遠くの装甲弱点へ与えるダメージを減少させるため、爆発半径を減少させた。
軽装甲へのHEダメージを向上させるため、Tier毎ベースのHEダメージ計算式を更新した。
これらの変更により、装甲弱点/近傍への正確なHE射撃ダメージは向上し、重装甲への不正確な射撃はダメージが減少する。

  • HEダメージが車両Tierベースではなくったように、すべての弾種の搭乗員とコンポーネントへのダメージを調整した
    • これにより、低Tier車両が高Tier車両のコンポーネントを破壊するのが容易となる
  • HE弾が時々重装甲に対し、意図しない高ダメージを与えていた問題を修正
  • AP弾が着弾時のみではなく、装甲層ごとに正規化されていた問題を修正
    • 今後は最初の着弾時のみ正規化されるので、side-scrapingが効果的な戦術となる

スポットインジゲータ Edit

スポットインジゲータの表示を3段階に変更した

  • 最初にスポットされるとフルアイコン(目アイコンと文字)が表示される
  • 初回スポットの後、テキストと縁取りが消える(目アイコンのみ)
  • 非スポット状態に遷移する間、アイコンは灰色で表示される
  • カモフラージュインジゲータは、非カモフラージュ状態のとき異なる色で表示するように変更
  • スモークグレネードアイコンの画像を更新

その他 Edit

  • 機関砲の射撃音を一人称視点と三人称視点で異なるものに変更
  • 着弾、排気音をリマスター
  • 自走砲のカウンター射撃時及びセカンダリ弾薬の音声を新規追加
  • ディーラーツリー参照時にBGMが流れるようにした
  • 車両側面にデカールを配置したとき、自動的に逆側面にも配置されるようにした
  • 搭乗員能力向上の消耗品(Energy Drink/Protein Bars)の効果を、10%/5%から5%/2.5%に変更
  • BASEのCOMMAND CENTERの効果を、レベル毎2%からレベル毎10%に変更
    • 例:レベル2の場合、Global Reputation 100ptが120ptとなる。(つまり獲得Rpの6%)

車両調整 Edit

  • Tier 6-8のMBTは正面からのHE弾の効果が低減された。残りのMBTについては次回パッチで調整予定
  • いくつかの車両で Gunner's SightとLaser rangefinderのアップグレードモジュールを同時に装備できるようにした
    • この変更は以下の車両のみ:BMP-1, FV101 Scorpion, M60, T-62, Wiesel 1
  • Retrofitと車両アップグレードによる視界範囲のボーナスを、パーセンテージから固定値に変更。
    • 10%ボーナスは40mボーナスに置換

BMP-3M Edit

  • HPを1430から1560に増加
  • ストックAP弾のダメージを78から88に増加
  • アップグレードAP弾のダメージを86から92に増加
  • ストックHE弾のダメージを59から66に増加
  • 1段階目のアップグレードHE弾のダメージを62から69に増加
  • 2段階目のアップグレードHE弾のダメージを65から71に増加
  • ATGMのリロード時間を12.9秒から11.76秒に低減
  • 機関砲の射撃ごとの精度拡散を20%低減
  • 砲塔偏揺れによる精度拡散を20%低減
  • 車体旋回による精度拡散を20%低減
  • 移動による精度拡散を20%低減

Challenger 1 Edit

  • ストックAP弾の貫通力を342から377に増加
  • アップグレードAP弾の貫通力を360から396に増加
  • 2段階目の砲のストックAP弾の貫通力を360から405に増加
  • 2段階目の砲のアップグレードAP弾の貫通力を368から423に増加
  • 車体正面側部の装甲厚を80mmから275mmに増加
  • 砲塔正面側部の装甲厚を176mmから330mmに増加

C1 Ariete Edit

  • 車体・砲塔共にアップリケ装甲の装甲厚を100/80から250/250に増加
  • 側面の装甲厚を120mmから200mmに増加
  • 正面の空間装甲厚を300mmから400mmに増加

Dragoon 300-90 Edit

  • アップグレードにスモークグレネードを追加

FV101 Scorpion Edit

  • 視界範囲を333mから370mに増加
  • リロード時間を6.67秒から5.93秒に低減
  • アップグレードにスモークグレネードを追加

Leopard 1A5 Edit

  • 照準時間を2.9秒から2.5秒に低減
  • 車体旋回による精度拡散率を半減
  • 砲塔偏揺れによる精度拡散を0.15から0.1に低減
  • ストックAP弾のダメージを294から317に増加
  • 1段階目のアップグレードAP弾のダメージを309から332に増加
  • 2段階目のアップグレードAP弾のダメージを340から348に増加
  • ストックHE弾のダメージを177から190に増加
  • アップグレードHEAT弾のダメージを406から435に増加

Leopard 2 Edit

  • (正面上部)傾斜装甲の上部の装甲厚を100mmから150mmに増加
    • ターレットリングの装甲厚は大幅増加(以前のはバグ)
    • ドライバーハッチはそのまま

Leopard 2AV Edit

  • 弱点であるガンナーズサイトの装甲厚を同Tier車両と同じ程度に修正
    • 上位Tierからは依然として弱点となる

M60A2 Edit

  • HE弾のダメージを17.5%増加
  • HEAT弾(除くATGM)のダメージを12.5%増加
  • 照準時間を3.3秒から3.0秒に低減
  • ATGMのリロード時間を16.67秒から14.29秒に低減

M1,M1A1 Abrams Edit

  • M1 AbramsのHPを2475から2235に低下
  • M1A1 AbramsのHPを2845から2570に低下

OF-40 Edit

  • 照準時間を2.9秒から2.7秒に低減
  • 車体旋回による精度拡散率を半減
  • 砲塔偏揺れによる精度拡散を0.15から0.1に低減

RDF-LT Edit

  • AP弾のダメージを216から246に増加
  • HEAT弾のダメージを270から308に増加
  • 照準時間を2.7秒から2.2秒に低減
  • 移動による精度拡散を0.75から0.5に低減
  • 砲塔偏揺れによる精度拡散を0.11から0.055に低減

T-72 Edit

  • より正確に弾体を偏向するように防盾まわりを再モデリング

T-72A Edit

  • より正確に弾体を偏向するように防盾まわりを再モデリング

T-80 Edit

  • より正確に弾体を偏向するように防盾まわりを再モデリング

SPGの特殊弾 Edit

その他 Edit

  • Vehicles will now have auto-repair and auto-resupply of ammunition enabled by default, consumables will still require players to enable auto-resupply
  • Tracked vehicles will now have new VFX playing to show when they begin slipping on various surfaces.
  • Updated and corrected the visuals of the following vehicles: M109A6 Paladin, Swingfire, BMD-1, B1 Centauro, Challenger 1, Leopard 1, Leopard 1A5, Taifun II, C1 Ariete, Palmaria
  • Fixed the UI information (incorrect module values shown to player etc.) for the following vehicles: Chieftain, M1A1 Abrams, XM800T, 2S3 Akatsiya,
  • Reduced the camouflage penalty for firing for the FV438 Swingfire
  • Begleitpanzer 57 now can fire AP rounds with 2nd and 3rd gun upgrade
  • Increased the ammunition capacity for the FV510 Warrior
  • Increased the overall mobility of the C1 Ariete and Leopard 2 vehicle branches

PvE Edit

  • PvEモードではフレンドリファイアと衝突ダメージを無効化した
  • 新しいTier 9 ミニボスを追加
  • Fixed an issue whereby players were not being sorted properly by vehicle tier on the map loading screen
  • Fixed an issue where ammo info would be displayed during the match end screen
  • Fixed several bugs which caused AI not to fire on players in certain circumstances
  • Fixed an issue where the artillery reticle would be displayed during the final cut-scene after the battle had finished
  • Removed visible health bars from secondary objective vehicles on PvE.

PvP Edit

Cold Strike Edit

  • Medium/Highセッティングでマップの境界線が消える問題を修正

Ghost Field Edit

  • マップ北側の交戦地帯の障害物の位置を調整
  • 北側の交戦地帯までに時間がかかるように南側スポーン位置を変更
  • 南端までに時間がかかるように北側チームのスポーン位置を変更
  • 北側チームのキャプチャーポイントを少し防衛しづらいように位置を調整

Roughneck Edit

  • C6地点の貨車の下を通して射撃できなかった問題を修正

Reactor Edit

  • エンカウンターモードでのキャプチャー時間が他のPvPマップと異なっていた問題を修正

ユーザーインタフェース Edit

  • Players can now view a new stat in the Post-Match screen which will show the number of hits you received during the match
  • Updated the UI skins for various UI elements in the garage
  • Updated the UI skins and assets in match screens
  • Added a kill distance range on the Kill Banner
  • Added player title before the player name on the Kill Banner
  • New players will now be served up an invitation to take part in the tutorial mission
  • Updated the F1 overlay to reflect the additional chat commands
  • Updated the F1 overlay to reflect the correct 'Your vehicle' icon
  • Updated the terminology for 'Aim Time' and 'Accuracy Decay Rate' to 'Targeting Time' for consistencyAdded new stats to the post-match details tab
  • Players can now see the potential damage lost for the following reasons: Ricochets, Non-penetrating hits, APS, ERA
  • To improve player's ability to customize their auditory experience in AW, we've added additional volume slider settings for controlling the following effects: Engine, Weapon, Impact, Explosion, Environment, UI

不具合修正 Edit

一般 Edit

  • Fixed an issue that allowed players to start a match with only two users on the same team
  • Fixed an issue that caused the details panel to jump locations after having the cursor hover over it
  • Fixed an issue that caused auto-repair to fail and prompt an error message
  • Fixed an issue where some players are able to turn their turrets during the match countdown
  • Fixed an issue where vehicles would incur repair costs if the player drowned during the victory screen
  • Fixed an issue where players were able to use the Maintenance Kit in PvP
  • Fixed an issue in PvP where destroyed players were able to crush their teammates
  • Fixed a PvE issue where players were unable to highlight enemy tanks after reconnecting to a match
  • Fixed an issue where players were being charged twice the repair cost if their vehicle was destroyed after a fall into water
  • Fixed an issue where the "Best Ammunition" feature was causing issues with the selection of support shells for SPGs

ユーザーインタフェース Edit

  • Fixed an issue with the font in PvE match hit/helper tips being too small
  • Fixed an issue causing the functions strings on RDF/LT's HVAP and APFSDS rounds to be swapped
  • Fixed an issue with the PvE mission select screen where the information section was not updating based upon the difficulty level selected
  • Fixed an issue in PvE where some enemies were missing their HP bar above their tank
  • Fixed an issue with incorrect loading screen backgrounds appearing if a player reconnects to a match in progress
  • Removed the text exclusive to SPGs when viewing the maximized mini-map in non-SPG vehicles
  • Fixed an issue with the combat log whereby ramming damage and shot damage could be combined into one single source of damage
  • Fixed an issue with the combat log whereby dying from being set on fire was not reflected in the incoming damage log
  • Fixed an issue with the kill-cam whereby the camera will focus on the dead player instead of the attacker if they had already died
  • Fixed an issue which allowed players to type in the incoming damage window
  • Fixed an issue whereby the incoming damage window would not properly flip orientation in the center of the screen

ガレージ Edit

  • The words "No Active Boosts" are now centered in the garage's Active Boost Window
  • Fixed purchased decals for one vehicle being labeled as 'undefined' in the decal tooltip
  • Fixed an issue where the vehicle stats panel was not updating after learning the 'Vigilant' perk from Commander Phillip Holzklau
  • Fixed an issue where the title selection menu would not close automatically when a player selects a title that is already in use.
  • Fixed an issue which caused players to lose currency when attempting to purchase the same decal for both slots without receiving the decal in the second slot
  • Fixed an issue which caused decals purchased permanently after being rented first to not be credited to the account
  • Fixed an issue where base bonuses were not being applied to vehicle repair costs
  • Updated the description for the Command Center
  • Updated the notifications for raw materials
  • Fixed the ability for players to remove decals
  • Added in a missing tooltip for crew in the garage
  • Added missing tooltips for titles in the garage
  • Fixed an issue where daily rewards were not increasing as a result of active boosts
  • Updated the descriptions of various commander skills for clarity
  • Fixed an issue which prevented the 'Best Friend' achievement from being properly tracked
  • Fixed an issue which sometimes caused players to crash if they repeatedly selected the 'Best Available' ammo option
  • Restored missing tooltips for commanders and titles unlocked when "Proven" status is reached on a vehicle
  • Removed the ability for players to create Battalions with spaces at the beginning and end of the name
  • This will ensure players cannot create names which appear nearly identical to other Battalions simply by adding a space
  • Fixed an issue with daily rewards not refreshing while the player remains in the client during the server update
  • Fixed an issue with strings missing in the garage UI
  • Fixed several visual bugs with certain base buildings and animations
  • Fixed an issue where players were not able to receive the 'Target' award
  • Fixed an issue with tooltips remaining on screen after the mouse is no longer hovering over the item
  • Fixed an issue whereby players would not gain additional Commander XP through the Academy after losing a PvP match
  • Fixed an issue that caused incorrect lighting to appear in the garage
  • Fixed an issue that caused the camera to rotate continuously after panning the camera in the garage
  • Fixed an issue causing larger credit numbers to disappear on the Post-match screen
  • Fixed an issue with the F1 help overlay being scaled too high at certain resolutions
  • Reduced the brightness of the AW Battalion decal
  • Removed debug text which appeared when attempting to revert changes on the service menu
  • Made several garage optimizations to improve visuals and performance

車両 Edit

  • Fixed an issue causing ammo swaps to take longer than the standard reload time
  • Fixed an issue where HE explosions could apply damage to both the hull and turret simultaneously
  • Fixed an issue that caused vehicles to have jittering effects when loading into a map
  • Fixed an issue that caused twice the hull damage to incur on a vehicle from turret/hull splash damage
  • Fixed an issue with decals disappearing on upgraded tanks
  • Fixed an issue where autocannons continue to produce audio after the gun has stopped firing
  • Fixed an issue where players would experience extremely high mouse sensitivity under some conditions
  • Fixed an issue with external gas tanks being too easy to destroy
  • Fixed an issue where crushing damage was not being dealt when it should be
  • Fixed an issue with reticles when a player's turret ring is destroyed
  • Fixed an issue where some modules were displaying the identical statistics despite being different (Chieftain 5 engines, M1A1 Abrams engines)
  • Fixed an issue where the M60A3 ERA state was not updating the Vehicle/Tank status panel
  • Fixed an issue resulting in the Palmaria side-skirts disappearing at certain distances
  • M1128 Stryker engine upgrade was corrected, now it should provide improved characteristics
  • T-62 and T-62 Veteran upgraded engine acceleration improved to provide the correct boost

その他 Edit

  • Fixed an issue where players were disconnected and unable to rejoin the server if they attempted to join a PvE mission in a platoon as two SPGs
  • Fixed an issue with in-game transactions lagging
  • Fixed several audio bugs present while in artillery mode
  • Fixed various audio bugs with the loading screen music
  • Fixed several bugs related to projectile impacts against tanks
  • Fixed several bugs present when firing auto-cannons
  • Fixed various audio bugs present in PvE and PvP cutscenes
  • Fixed various audio bugs when destroying props
  • Fixed the PVE Destroyer award to have the "Win" requirement