CW 2.0

Last-modified: 2015-06-28 (日) 19:41:48
  • The new map has flexible architecture, when needed the amount of provinces can quickly increase many times over;
  • Apart from the traditional landing tournaments, there will be another way how to get a province on the map;
  • New CW map will have the option to have some provinces limited by tiers (tiers 6, 8 and 10). These will reflect on the income from the province;
  • CW 2.0 will work on seasonal principle (seasons with clear goals and winners) with each season having special prizes for the winners;
  • Chips are replaced by divisions (units consisting of a certain number of require tanks), battles with one chip (one tank) on one side that are just a waste of time will not be possible anymore;
  • Regions will be replaced by "fronts", each with separate tier limits, rules etc.
  • There will be new CW currency: "influence" that will allow you to purchase things such as landings without having to play the landing tournaments, division purchase, upgrade and upkeep, increasing the profitability of a province, protecting a province under certain conditions;
  • Influence will be obtainable by fighting on CW map and by participating in stronghold fights (these will reward influence as well as industrial resource);
  • These changes are already prepared and will come soon (no current ETA though).
  • The number of divisions available to a clan will not depend on the amount of clanmembers but on the influence currency earned by the clan (division are the analogues of a current token stack and are purchased for "influence");
  • Skill MM in CW? "Don't attack the stronger ones. Here, players are deciding for themselves in what region and with whom to fight";
  • Developers consider technical victories to be a bad thing, they don't want to have as many;
  • The alternative way of entering the map (apart from landings) will be called "auction" - in "auctions", clans will be "betting" influence on the owned provinces. The clan that bets the most will have the chance to play with the province owner, other bidders will have their influence returned. This mechanism will apply to most provinces but there will be provinces where "auction landing" will not be possible;
  • Any clan with enough "influence" currency can buff a province income (not just the big ones);