その他

Last-modified: 2010-08-07 (土) 13:05:56

その他

その他の情報やTipsなど。

 

Party時の経験値とLootの行き先

 

Single(Stealing monsters)
Exp. for 1 Party member: The person who made the first shot to monster gets alittle bit more exp..
ex)If you gave 60% of damage and first shot and other player(s) gave 40%, you get over 60% of exp.. And the others gets the rest.

 

Item loot: The player gives more damage to the moster can loot the items.. And the player who made the first shot gets advantage.

 

Party Playing
Exp. for me in Party: (Monster Exp.) * (Bonus Exp. %) * (My Level) / (Sum of party member levels)
"Bonus Exp. %" in party play:
2Members: 120%
3Members: 140%
4Members: 180%

 

Item loot: The requester of the party play can choose between two options.
1. Random loot (Random person in the party gets the item.)
2. Pick-uper loot (The person who picked up the item gets the item.)

 
 

レベルアップ時のBonus等

 

[一般]レベルアップボーナス

 

レベルアップをする事でダメージ,回避率,命中率増加.
レベル10毎クリスタル1個増加(10/20/30)
レベル4毎防御1増加(4/8/12/16/20/24/28)

 

戦士:レベル3毎ダメージ軽減1増加(防御5効果) (3/6/9/12/15/18/21/24/27/30)

 

レンジャー:レベル5毎クリティカル率増加(5/10/15/20/25/30)

 

魔術師:レベル5毎マナリジェネレーション1増加(5/10/15/20/25/30)

 

CON数値が同じ場合レベルアップ当たりのHP増加量
戦士>レンジャー>魔術師

 

WIS数値が同じ場合レベルアップ当たりのMP増加量
魔術師>レンジャー>戦士

 

HP回復量:(CON数値- 4)/2
MP回復量:WIS数値- 7

 

HP,MP回復は1サイクル毎1回実行される。
1サイクルは約4秒

 
 

参考 Partyの組み方の基本

 

A party needs three guys at least.

 

Tank - This is the guy that always +4 all his armor gear. His weapon is reasonable sux which is alright. Main thing is his gear. and he must have high con for HP refresh. He must be able to COLLECT all mobs which can be a threat to his party members. He does this by Wild Charging to a mob that is attacking the healer. And he is always Taunting the monsters away from his party member. A heavily armored tank can tank 3-5 monsters while the healer heals him.. and the rest of the attacking party takes out the mobs that are gathered by the tank.

 

Healer - The healer is focused on healing two person, the Tank and himself. If the Tank dies, the group will prolly be dead. If the healer dies, the group will be dead too. But if 1 of the attacker
dies, the group should still be able to live through the ordeal.

 

The third role are the attackers, which we usually call DPS (Damage Per Second). You need high DPS folks in your team because like I said... the tank spend a lot of money on beefing up his gear. He
usually doesnt have much left to spend on his weapon unless he is filthy rich. High DPSers such as ranged Archers and damage-Pro Mages and warriors that focuses on damages will kill the mobs.

 

So, in the end, the Tank HOLDS the mobs, the healers heals the Tank and himself (if a mob happens to nip at the healer), and the High DPSers kills the mobs.

 
 
 

神殿の部屋の構成

 

For the Siras/Lanos rooms split.

The first room that you arrive in, basically the entrance of the temple with the sword and pirate hat, is a shared Siras/Lanos room.

The next rooms with Wing Elementals, Yetis, Crystals Spiders, Young Pengoons and Blackjuno are separate rooms.

However, as soon as you enter the room with the Guardian Yetis, the two factions meet up again up until the Wadangka boss room, where they again, split to two individual rooms.

Room 0 - Lobby: Shared
Room 1 - Two teleport, 2 Yeti, 1 Wing Elemental: Split
Room 2a - One teleport, 4 Yeti: Split
Room 2b - One teleport, 1 Yeti, 3 Wing Elemental: Split
Room 3 - One teleport, merges from room 2a/2b, 3 Crystal Spider: Split
Room 4 - Two teleport, left to room 6, right to room 5, Pengoon and Crystal Spider: Split
Room 5 - Two teleport, left to room 7, right to room 6, Pengoon and Crystal Spider: Split
Room 6 - One teleport, 3 Guardian Yeti: Shared
Room 7 - Two teleport, top to room 8, bottom to room 9, 2 Guardian Yeti, 2 Crazy Pengoon: Shared
Room 8 - One teleport, 2 Guardian Yeti, 4 Crazy Pengoon: Shared
Room 9 - Two teleport, Quest Room, left to room 0, right to room 10: Shared
Room 10 - One teleport, 1 Highguard Yeti, 1 Enraged Elemental: Shared
Room 11 - One teleport, Circle Room, 4-7 Highguard Yeti, 2 Enraged Elemental: Shared
Room 12 - One teleport, 5-8 Highguard Yeti, 2 Enraged Elemental: Shared
Room 13 - One teleport, goes to room 0, WADANGKA THE ELDER room, Highguard Yeti, Enraged Elemental: Split