A/E Promise Inferno

Last-modified: 2007-04-23 (月) 10:41:14

This build is not favored by the GuildWiki community.
The general consensus among users of GuildWiki is that this build is not viable.
This build was voted unfavored for the following reasons:

  • suicide

This build uses the assassin skill 'assassin's promise' to keep recharging skills, and Fire Attunement for energy management, giving you almost max energy once your combo is over, as well as fully recharged skills. It also provides a very sufficient amount of damage.



 

Attributes and Skills

 
 
Assassin / Elementalist Attribute Rank
Deadly Arts12 + 1 + 3
Fire Magic12
 
Assassin's PromiseGlyph of Lesser EnergyFlame BurstFrozen BurstFlame Djinn's HasteInfernoLiquid FlameFire Attunement
 

Equipment

Rune of Superior Deadly Arts, Highest Vigor Rune available, Three Attunement Runes on remaining armor.
Max armor with Radiant Insignias (Shrouded armor)
Fire Wand (20/20 HSR), Fire Offhand (20/20 HSR).

 

Usage

Cast Fire Attunement.
Move so that you are adjacent to foe.
Cast Glyh of Lesser Energy-->Frozen Burst-->Inferno-->Flame Djinn's Haste-->Flame Burst (while adjacent to foe, Frozen Burst should snare them effectively).
Use Liquid Flame on Foes activating skills or fleeing.

 

Counters

Hex removal once Assasin's Promise is applied
Damage Spikes are devastating due to lower Armor Rating and the lack of healing.
Cripple, Slowdown/Anti-Kite Hexes.

 

Variants

If you are totaly sure that you can handle the aggro without it running,you can swap frozen burst for a rez sig in a pve map

 

Notes

bulid deprived from - E/A Starburster - A/E Gloom Farmer