A/Rt Splintering Nightmare

Last-modified: 2007-04-12 (木) 18:33:35

The Splintering Nightmare alternates splinter weapon and nightmare weapon to deal high level of damage while providing a means of a self heal.



 

Attributes and Skills

 
 
Assassin / Ritualist Attribute Rank
Critical Strikes8 + 1
Dagger Mastery12 + 1 + 3
Channeling Magic10
 
Jagged StrikeWild StrikeDeath BlossomMoebius StrikeSplinter WeaponNightmaWeaponCritical EyeResurrection Signet

Optional Elite:

  • When survivability is an issue, use Flashing Blades instead of Moebius Strike to provide extra defenses
  • Altenatively, Critical Eye can be replaced by Critical Defenses at the cost of some energy gain
     

Equipment

  • Either armor with blessed insignia or a mix of nightstalkers and blessed Armor can be used.
  • Any Zealous Daggers.
     

Usage

  • Use Splinter Weapon before a combo (Jagged -> Wild strike -> Death Blossom) to deal a lot of AoE damage. Remember to target clusters of enemies for maximum effectiveness.
  • Use Moebius Strike strike to reset the combo, and allow a second application of Death Blossom immediatly afterwards
  • Use Nightmare Weapon before a combo for a self heal while still dealing a lot of damage.
  • Use Flashing Blades or Critical Defenses for extra defense if selected just before you engage
  • Remember to kite around to avoid enemy spells or to allow a more heavily armored character take the majority of damage.
  • Sins are not a tank. Don't play like one in PvE.
     

Counters

  • Blindness
  • Cripple
  • Anti-melee hexes
  • E-denial
  • Blocking stances and abilities
     

Variants

  • Flashing Blades instead of Moebius for more defense.