The D/N Contagious Reaper is a PvE build that deals heavy AoE damage as well as spreading Deep Wound, Bleeding, and Weakness to multiple targets.
Attributes and Skills
| Dervish / Necromancer | Attribute Rank |
| Scythe Mastery | 11 + 1 + 3 |
| Death Magic | 11 |
| Mysticism | 5 + 1 |
| Earth Prayers | 7 + 1 |
| Blood Magic | 2 |
| Wearying Strike | Signet of Agony | Plague Touch | Contagion | Dark Aura | Mystic Regeneration | Optional | Generic resurrect |
Equipment
Windwalker and Radiant Insignias
A Zealous Scythe of Enchanting
Runes of Attunement
Usage
Cast Contagion, Dark Aura, and Mystic Regeneration
Engage target, and use Signet of Agony, followed by Wearying Strike.
Signet of Agony will deal 15 damage to all adjacent enemies, as well as cause you to bleed, and to sacrifice 10% health. The sacrifice will trigger Dark Aura, dealing 38 damage to all adjacent foes. Contagion will cause the Bleeding to be spread to all nearby foes, and will cause you to sacrifice 6% health, triggering Dark Aura a second time, for another 38 damage to adjacent foes.
Wearying Strike will apply Deep Wound to hit enemies, and will give you Weakness. Contagion will instantly spread Weakness to all nearby enemies, and trigger Dark Aura a third time.
Use Plague Touch to get rid of Weakness, and use Wearying Strike a second time.
Re-apply Dark Aura and Signet of Agony as soon as they are available.
Mystic Regeneration will give 9 points of health regeneration (or more with extra enchantments), to help offset the sacrificing and bleeding. It also acts as a cover enchantment for the two Death Magic enchantments, which are critical to the build.
Conditions applied from foes will trigger Contagion and Dark Aura. This can make the build more powerful, as long as you know what to expect. If you know that your enemies will be dealing conditions, try to time it so that their conditions and your conditions are not being applied at the same time, as the health sacrifices could become overwhelming.
Counters
Enchantment stripping will greatly reduce the effectiveness of this build. The Death Magic enchantments must be kept covered.
Variants
Optional skill slot:
Armor of Sanctity. Ths will reduce damage by 13 from all foes suffering from a condition. It will also increase Mystic Regeneration's effect to +12 regen (+9 with Bleeding).
Conviction. This will provide +24 armor.
Faithful Intervention. This can act as a safety heal, but could be triggered unintentionally.
Heart of Fury. 11 seconds of IAS, follwed by Burning.
Zealous Renewal. A cover enchantment to help with energy management.
Reap Impurities. Gain health from enemies suffering from conditions.
Victorious Sweep. Gain health from foes with less health.
Consume Corpse. Corpse denial, self-healing, energy management.
Notes
This could also easily be played as a N/D. The D/N version benefits from:
Increased armor.
A greater selection of Mysticism enchantments.
The inherent effects of Mysticism. Energy is somewhat tight in this build, but certainly managable under Mysticism's effects. This is especially true when considering the amount of monk enchantments that are typically used in PvE. Soul Reaping would be an obvious advantage for a N/D.