D/W AoM Harrier's Grasp Dervish

Last-modified: 2007-04-10 (火) 15:00:48

This build uses the powerful effects of the Dervish elite skill Avatar of Melandru to give a constant Health bonus and condition immunity. In combination with powerful Scythe Mastery attacks that would normally incur a penalty towards the player, that is neutralized, resulting in an extremely powerful Melee build.

 

Attributes and Skills

 
 
Dervish / Warrior Attribute Rank
Mysticism10 + 2
Wind Prayers8 + 1
Scythe Mastery12 + 1 + 1
 
Victorious SweepWearying StrikeMystic SweepWild BlowFeatherfoot GraceHarrier's GraspAvatar of MelandruResurrection Signet
 

Equipment

Radiant's insignia is required to maintain your energy level.
A Scythe with "Guided by Fate" or "Strength and Honor" inscriptions.
If you want an even larger energy pool, look for the "I Have the Power" inscription.
Runes of Major Mysticism, Superior Vigor, Minor Wind Prayers, Minor Scythe Mastery.

 

Usage

Keep Avatar of Melandru active as much as possible, and as energy allows for.
Victorious Sweep, Wearying Strike, and Mystic Sweep are your primary attack skills.
Follow up Wearying Strike with Mystic Sweep for a fast Deep Wound spike.
Use Wild Blow to remove stances.
Featherfoot Grace should be used as a speed boost. Note the reduced duration for Conditions can be helpful when not under the effects of Avatar of Melandru.
Maintain Harrier's Grasp for chasing down kiting foes.
Resurrection Signet is to be used on fallen party members.

 

Counters

This build has no means of removing hexes and is vulnerable to the same types of hexes as most melee oriented builds such as Spiteful Spirit and Empathy.
Heavy Energy denial can be troublesome, especially if trying to activate Avatar of Melandru.
Heart of Fury can be used for an attack speed boost.
Fragility has a nasty effect on AoM because conditions are immediately removed.

 

Variants

Instead of Featherfoot Grace, consider Pious Haste, Enchanted Haste, Lyssa's Haste, or Harrier's Haste.
Harrier's Grasp can be replaced with other anti-kiting skills.
If under high energy constraints, such as not having an enchantment caster in your party, consider replacing an attack with an enchantment such as Guiding Hands, Intimidating Aura, or Zealous Renewal.