D/any Forge Runner

Last-modified: 2007-04-27 (金) 06:54:59

Dervish Forge Runner for Beacon's Perch to Droknar's Forge run.



 

Attributes and Skills

 
 
Dervish-icon.png Dervish / AnyAttribute Rank
Wind Prayers11 + 1
Earth Prayers8 + 1
Mysticism11 + 1 + 2
 
faithfulintervention.jpgwatchfulintervention.jpgvowofsilence.jpgfeatherfootgrace.jpgharriershaste.jpgenchantedhaste.jpgmysticregeneration.jpgfleetingstability.jpg
Faithful InterventionWatchful InterventionVow of SilenceFeatherfoot GraceHarrier's HasteEnchanted HasteMystic RegenerationFleeting Stability
 

Equipment

Maximum level armor with Radiant or Windwalker insignias.
The runes you will need are as follows: Major Mysticism, minor Wind Prayers, Minor Earth Prayers, Rune of Attunement, and a Superior Rune of Vigor (if you can afford it).
Any weapon with an enchantments last 20% longer mod and +5 energy inscription and a shield or a staff with similiar mods.
Totem Axe and a Wooden Buckler from Luci
Kepkhet's Refuge

 

Usage

Keep Faithful Intervention on at all times, and use Watchful Intervention for emergency heals. Vow of Silence will keep you going through the grawl, ice imps, and ice golems safely.Featherfoot Grace reduces poison, bleeding, and cripple when running through the Grawl. Harrier's Haste and Enchanted Haste are stances to increase your speed. Try to keep Mystic Regeneration up. Fleeting Stability will get you through the worms and other knockdowns you may encounter.

Watch your enchantment expirations. If they are about to go out, go ahead and recharge them whenever you can.

 

Variations

Using a D/A, take out Watchful Intervention and Enchanted Haste and replace them with Dark Escape and Dash. Attributes should be aligned as 14 Mysticism (With Hood+Superior Rune), 11 Earth Prayers, 10 Wind Prays, and 9 Shadow Arts.

 

Notes

It may take a few trial runs at first to get through the first part of the run. After you get used to it, you should be able to make successful runs unless you get a bad spawn