E/A Death's Wave

Last-modified: 2007-04-15 (日) 13:08:25

This build is designed as an alternative to the traditional PvE fire nuker, using assassin shadow stepping skills to quickly deploy PBAoE Earth Magic skills.



 

Attributes and Skills

 
 
Elementalist / Assassin Attribute Rank
Air Magic8 +1
Earth Magic12 + 1 + 3
Energy Storage10 + 1
Shadow Arts2
 
ShockwaveCrystal WaveWhirlwindAftershockDeath's ChargeArmor of EarthEarth AttunementResurrection Signet
 

Equipment

Generically, Blessed Insignia on the chest and legs, with Survivor or Radiant Insignias on the gloves and feet.
20/20 Hale Earth Staff of Fortitude preferred

 

Usage

Cast Earth Attunement then Armor of Earth for +62AL at 16 Earth Magic.
Find a target surrounded by multiple enemies and cast Death's Charge. Try not to be the first player to take aggro.
Cast Shockwave then Crystal Wave (or Whirlwind then Aftershock first if there are many attacking enemies)
After casting as many combinations of your skills as your energy allows, retreat to the back line to recharge.
Try not to use Whirlwind unless you can follow up with Aftershock, or if the enemies around you aren't attacking. Alone it does very little damage.

 

Counters

Arrogance is the main killer in this build. You must remember that you are not the main tank, and if you start taking damage you should try to lose the aggro. Armor of Earth is an insurance policy to give you a couple of seconds extra if you do start taking damage.

 

Variants

Armor of Earth could be replaced with Kinetic Armor. This can be hard to maintain but offers better protection with no downside. Return is also a good possibility in order to lost the aggro.