E/A Incendiary Spiker

Last-modified: 2007-04-10 (火) 15:09:45

The Incendiary Spiker is built for RA and TA, where the short length of battles allows for more energy intensive builds. With slightly more conservative play, it can easily be adapted to Alliance Battles. It uses Incendiary Bonds in combination with Smoldering Embers to set up a delayed spike. Augury of Death then shadow steps them to the target so they can finish off with Star Burst.

 

Attributes and Skills

 
 
Elementalist / Assassin Attribute Rank
Fire Magic12 + 1 + 3
Energy Storage11 + 1
Deadly Arts6
 
Fire AttunementAugury of DeathIncendiary BondsSmoldering EmbersLiquid FlameFlame Djinn's HasteStar BurstResurrection Signet
 

Equipment

Blessed Insignias, With Rune of Superior Vigor and 2 Runes of Attunement
Weapons
A 20/20 Adept Fire Staff of Mastery

 

Usage

Maintain Fire Attunement.
Pick a squishy or overextended target for your spike.
Cast Augury of Death on the target, but beware of it only having half the normal casting range.
Next, cast Incendiary Bonds and queue up Smoldering Embers. Due to aftercast delay, these two spells will hit at nearly the same time.
Follow up with Liquid Flame to bring your target under 50% health. This activates Augury of Death, which causes a deep wound and teleports you to the foe.
Cast Flame Djinn's Haste and if they still aren't dead, finish them off with Star Burst.
While waiting between spikes, you can use Star Burst and Smoldering Embers to help finish off other targets.

 

Counters

Standard spellcaster counters such as:
Interrupts (Savage Shot, Power Spike, etc.)
Cast-punishing skills (Backfire, Spoil Victor, etc.)
Cast prevention skills (Guilt etc.)
Dazed
Anti-hexes (Hex Breaker, Holy Veil, etc.)

 

Variants

Replace Smoldering Embers with Fireball for AoE damage.
Replace Flame Djinn's Haste with Glowing Gaze and use it right after Smoldering Embers for additional energy management.
For Alliance Battles, replace Resurrection Signet with Immolate and replace Flame Djinn's Haste with Flame Burst.
This build can be run with Air Magic or Water Magic, keeping everything else the same. The skill bars would be the following:

 
Air AttunementAugury of DeathLightning SurgeLightning OrbLightning StrikeLightning TouchLightning BoltResurrection Signet
 
Water AttunementAugury of DeathShatterstoneIce SpikesFreezing GustFrozen BurstIce SpearResurrection Signet